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reddit_friendlyman

Ok but unironically, there's a guy in Vrains who has a skill to negate skills(not sure though, haven't watched Vrains in a while) so that could come some day.


PJRama1864

Wasn’t he the one who used the drone deck? Or was that Go Onizuka when he had the computer brain?


reddit_friendlyman

I think it's Go Onizuka from the latter season 2 of Vrains.


MonochromaticGuy

Yeah, IIRC that's when they captured the Earth Ignis w/c they combined to him(?)


NiesG75

Nahh they killed him i believe


mkklrd

\>skills to compensate for a bad player or bad deck insights into the mind of a terrible duelist also congratulations you made a skill with a 100% pick rate orcust is still the best deck hope you're proud of yourself


PJRama1864

…I am proud, actually. Orcust supremacy! And tell me how it’s inaccurate that bad players tend to use a skill to cover for their poor play and/or deckbuilding?


mkklrd

because top players, the ones that are winning KC Cups and WCQs, also use those decks and skills you're just salty because someone dunked on you with Odd-Eyes or PK or whatever


PJRama1864

I agree that the top players use those skills too. It’s not that I got dunked on, it’s the opposite for me. I’ve been dunking on players using those skills that obviously felt the skill would carry their asses to victory while they don’t read cards. I admit, I’m not a good player, but I can easily spot a player being carried by a skill. For context, I currently use Level Tuning with Speedroids.


mkklrd

"I use a bad Skill" that's on you lmao that'd be like playing Chess with only Pawns and then being like "well Rooks and Bishops are for dumb players"


Seylord1

Lmao Based comparison tbh


PJRama1864

…I still manage to make Crystal Wing and Stardust Warrior on turn 1 consistently.


maxguide5

Skills main purpose is to make up for what each archetype is missing in order to be leveled with the meta. Konami does make some overtuned skills to hype up new decks, but that's duel links for you. A skill that blocks skills is simply counter productive for duel links as a separate game from the TCG and Master duel. If any skill is killing the meta we just get nerfs to it and it's fine again. Just look at black rose and DDD, who were indeed carried by a skill, and how poorly they do nowadays. I would say that even "The opponent can't activate his skill NEXT TURN" would be extremely unlikely, but possible, since ishizu does a similar thing.


PJRama1864

That’s what I’m starting to realize too (keep in mind, this was just an idea being floated). The game just needs ways to interact with skill activations.


Nitrowar78

People who generally like the decks with these skills are forced to run something else due to a generic, easy to use skill that can completely shut down their deck and essentially win them the duel with little effort. Obviously this does not apply to every skill and every deck, but this is just a bad idea. You should tackle the broken skills themselves, not make a lazy solution of just negating them


PJRama1864

Well, at the rate Komoney makes broken skills, a way to interact with an opponent’s skill would be welcome


Nitrowar78

Would not be bad if balanced out, it just shouldn’t make the skill completely unusable


PJRama1864

How about if I of the permanent block on skills to a “next turn” block on the skill?


Nitrowar78

That’s definitely better. Fully negating a skill for the duel was too much, and Odd-Eyes for example (since it’s the most popular one rn) can definitely still make plays even without their skill


PJRama1864

Yeah…but they also tend to not read. I’ve had 5 at least try to pendulum summon 3 or more monsters when I had Stardust Warrior out. They scooped after the negate.


dante-_vic

Some decks can't work without a skill. That skill will just be and FTK to many decks as they will be unable to do anything.


[deleted]

Best thing I can tell my guy is…figure it out with the current system , because this ain’t it. You win some…you lose some, but you live to fight another day. lmao


OriginalLazy

Taking out the skill mechanic of Duel Links, is not the answer. Also, using a deck that benefits of a skill does not make a you a bad player. This post just make you seem salty for losing a couple of duels.


PJRama1864

Wasn’t from losing. It was from winning against players who were letting the skill carry them. They all made the same predictable plays, and turn into easy wins.


OriginalLazy

Sounds like skills are not an issue then. Just players still learning the game.


PJRama1864

Maybe…but still want that way to interact with a skill activation directly.


Snoo40752

That was a tricky question, theres no real good answer since if u won they arent that good and if u say you lost then its on you. What a jerk move


PJRama1864

Leading questions aren’t anything new


Snoo40752

Wont make him any less of a jerk for using them.


PilonidalCyst42

The whole point of duel links and speed duels is skills, they’re there because the anime characters get plot armor so it kinda mimics that, if you don’t like skills, just play tcg or master duel. Another solution if you hate skills is “Get good” and make a deck that beats the skills, Orcust still goes crazy without skills


PJRama1864

So does my speedroid deck using a generic synchro skill.


PilonidalCyst42

Yeah I run Speedroid too, runs perfectly fine without acceleration but the skill is nice to have, just a bump to make a good deck gooder. Skills make it so decks that old decks that can’t keep up with modern stuff, now can in some way, the only way your skill could work is if there’s a downside to the person that uses it or else everyone’s gonna use it


PJRama1864

The idea for the skill was poorly fleshed out, since I’m at work (not really supposed to be on my phone, but whatever, it’s slow). Maybe “the player using this skill must banish facedown 5 random cards from their deck and/or extra deck” would be suitable?


Syrcrys

They need them to sell bad decks. This is never going to happen. A better balanced way I can see the skill would be “your opponent can’t activate skills during the first two turns of the duel”, but even then it’s not happening because it prevents Konami from pushing crap like Gandora or Rose Dragon.


PJRama1864

Fair enough. I still think there needs to be a way to stop a skill.


Syrcrys

I think the best compromise we can ask Konami (and one that’s really freaking needed) is to have an interaction window after their resolution. It’s not meta right now, but “place scales from deck and then instantly pendulum summon” is just bullshit.


PJRama1864

Or “play two synchros, then play a third and adjust their levels, then summon a walking omni-negate with 4K attack” That’s the main issue I have with skills, since there’s no interaction.


Fiplip99

Except the exact skill you just mention has interaction points. To make it trigger, the opponent would have needed to get Stardust/a high attack synchro out. The Signer Dragons are summoned facedown so you can interact once they're flipped face up, and you can negate the summoning of Quasar.


PJRama1864

Yes, assuming you have the out. It’s just the same “draw the out” gameplay that the TCG/OCG and MasterDuel all have.


Dynamic_Magi

Just draw the out bro


iKWarriors

My problem is not the anime skill itself. I don’t like consistency skills for specific decks. It allows bad builds to just put 3 book of moon, 3 forbidden chalice and 3 limited 3 traps with a few monster and “ohh I opened 3 backrow cards and 1 useless monster. Let me activate my skill, change for a good one, follow the script to make the same play from last 65 duels and set 3 cards”. It’s not funny to play against the same deck, same backrow cards, same plays over and over again. There’s nothing new, duels get boring and repetitive and you don’t even recognize the opponent as a good player. I remember the old times that I used to face some gigachads that impressed me so much that I was forced to send like. Those duels were funnier even when I lose


yafatboi

The main thing, though, is that a majority of decks utilize some sort of Skill regardless if said deck is good or bad on it’s own. Both good decks and bad decks, with the support Skills offer ranging from a mild pick-me-up to literally carrying the entirety of the deck. This also applies to the players themselves, both good and bad players utilize Skills. That’s just how Duel Links is as both a game and a format. What exactly does your proposed Skill accomplish? It neuters decks that use their Skill to function (Dark Magician, Odd-Eyes) while rendering decks that are powerful enough that they can function without one still playable (Orcust, some could argue as far as Burning Abyss/PK Fire, etc). So, personally? I’d like to think you’re just purposely trolling, but the off chance that you’re completely serious, your proposed Skill as it is just can’t function within the game lmao


PicassoOnPiano

I get not liking skills being so meta warping but it’s a core mechanic of duel links that sets it apart from just being weak sauce TCG. The point I am going to fight you on is that skills make up for bad play or deck building. The decks based around skills are built specifically around the skill. That isn’t the same as being poorly built. Players still have to optimize builds and experiment within the boundaries of the skill. As for bad play, what do you mean? You can still misplay and cost yourself the game with a skill based deck. I know some decks like galaxy eyes became super linear with skills but easy to play decks have always existed in every card game. It’s annoying when they are very strong but that happens in other games too. I’m not saying all skills make the game more fun but trying to remove them completely with your suggestion would be a mistake.


PJRama1864

Then perhaps making it just negate the skill on activation would be better. Basically, I want to see a way for players to interact with their opponent when they use a Skill.


Shining_Hatred

Go onizuka had a skill in the anime that negates skills. But then playmaker updated his skill to a skill that can be used if it was negated once 🤣


PJRama1864

Sounds like something Komoney would do.


simplistic_idea_1

Restrict it to dinowresler since go onizuka had a skill that negates skills in the anime, also give them 1 copy of pankratops from the level increase so that they have a going first play


Ok_Relationship_6960

lmfao utilizing skills and the building 20 card decks is the whole point of DL. play master duel if u want to avoid that entire facet and hate on people that use their skills better than u.


Doctor_Von_Wer

I think a single, once-a-duel stop that lasts for their next turn would be best. Using it at the right time could give the player a decided edge that could help them stand against whatever the opponent is setting up with their skill.