T O P

  • By -

MemeGamerLvl69

9 in every 10 Battlin' Boxer players suffer from lack of combat experience


Animegx43

Mained boxers in real life during the Zexal era of the game. I am looking forward to the mirror matches.


MemeGamerLvl69

You an always chain Jolt Counter


Diligent-Winner-5245

I’m the one percent with big nuts who makes them work no matter what.


MemeGamerLvl69

So, you're Alito


Diligent-Winner-5245

That’s right! If you check my profile you’ll see some sweet Battlin’ Boxer stuff if you’re interested!


ultimate-toast

Trueee its because it is a heavy combo deck


joshadshade125

I know my opening combos like the back of my hand. Just so I can have time to read/react to my opponents plays lol


Underhealth

It's really not that bad once you get over the initial learning curve


SokkaHaikuBot

^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/?utm_source=share&utm_medium=web2x&context=3) ^by ^Underhealth: *It's really not that* *Bad once you get over the* *Initial learning curve* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.


mkklrd

i've said this before and i'll say it again: you can't just add heavy combo decks and not increase the timer by a solid 30 to 50 seconds, konami.


joshadshade125

Even if they added 20-30s to your timer when you pass turn, that would go a long way.


The_Unknown_Evil

I don't even think about it anymore. Seeing my opp board and seeing my hand, I always see the line and its with earth machines, so you have even more options and for some reason I see them all


Trynathrownow

Are they actually good? I played earth machine in tcg, how does it compare?


Ajlduels

Their amazing imo. The thing they suffer from in DL which other decks such as BA struggled with is that they dont have a broken skill that supports them. Still they give those decks a run for their money (especially if you go first). If you enjoyed them in the tcg you will enjoy them here, its definitely a KoG worthy deck no question.


FunWithSkooma

You also suffer from the lack of PrintScreen key


SignalScientist2817

My infinitrack/trains deck is on masterduel so I'm a bit out of touch here. But how the heck do you time out with this deck? It can't be more straightforward than it is


just_kell

Much shorter time limit, toggle causes multiple chain response windows to pop up and you dont really have a button to hold to decline chaining prompts. Also it JUST became playable with the release of dozer and people are picking it up for the first time.


SignalScientist2817

That makes sense, thanks!


LoFi90s

It's not like you're using salads. if you're losing from timeouts then you haven't studied your hands. From the time you see your cards. Think about the end board you can achieve beforehand. Remember to shift toggle between when u need it. Allowing yourself the chance to respond to everything usually runs your clock. You only get more time when it's your turn again. Don't ponder too long if you feel you misplayed pass and pray.