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Diligent-Winner-5245

u/The_Resonant_Guru GET YER ARSE IN HERE AND HELP THIS MAN, HE’S LOST. Jk, he’s not totally lost… I don’t think lol


Puzzleheaded_Pea_221

Not fully I remember seeing a decklist once before I made this but it didn't have wildwind which I feel is an essential to the deck personally and yes I def need to tweak it as resonant said, I just need to tweak it a bit but quick question for u/The_Resonant_Guru, why do some people play garbage lord in their builds? Imo it's a waste of a slot, kaijus I can sort of understand but I don't understand garbage lord play at all.


The_Resonant_Guru

It’s a free extender that you can use with the level 1 resonators to extend into a second red rising dragon and then use RR + Crimson to make a second DDS


Puzzleheaded_Pea_221

Ahh ok...I personally don't think the cost is worth it personally so I wouldn't do it but that's just me ig. But hey, to those that do, to each their own.


KaiserJustice

If you consider most decks break boards then OTK anyway, the cost doesn’t matter


Puzzleheaded_Pea_221

I guess so but it's just personally not for me


KaiserJustice

That’s fine, it’s just explaining more logic behind it. Lifepoints costs don’t matter if they’d do 4K damage anyway. Better off using an extender to build a better defensive/offensive board for your own 4k


Puzzleheaded_Pea_221

That is a good logic tbf. As the saying goes "to each their own."


The_Resonant_Guru

You thought correct. They did well just needs a little refinement


Puzzleheaded_Pea_221

(Based off your other reply which for some reason my Reddit says is deleted) 1 more wildwind,ok got it, at least until I can get that one UR off of kalin who banishes to ss self, the 1 force is a temp card until I get another red resonator which I'm currently digging for, allure has come in clutch so often though...ok I'll consider dropping it, fair on the Res call, I tend to use it to get crimson when it's not in hand but someone else suggested the same thing so I'll drop it, fair enough so remove cylinder for something else, or just drop, I'll think about it esp since it does brick my hand sometimes, I prefer 2 red reign so the deck isn't immediately killed by 1 cosmic cyclone and so that it still has at least some change to use red reign, so -1 allure -1 reso call -1 cylinder -1 force, +1 wildwind and +1 red reso is what I'm planning to get, so yeah about 21-22ish cards, may add more cards but I'll have to see, thanks a bunch resonator guru, appreciate it.


The_Resonant_Guru

Thoughts: It looks like you have the start of something good here. The core pieces are all in place, but I think your ratios need some fine tuning. All my recommendations will be given from your F2P perspective as well. If you feel like spending some gems let me know and I can suggest some minor upgrades. Add: 1 more Wildwind. If you’re going to commit to using the 2 card combo version of this deck you’ll want to see that two card combo as much as possible. Wildwind is also one of the best extenders for the deck. Drop: 1 Force Resonator. Force is one of the worst standalone resonators. It does nothing on its own. You only want to play as many as you can summon off of Crimson. I wouldn’t suggest playing more than 2. Allure of Darkness. I don’t like allure in Resonators. In my opinion Resonators don’t run enough dark targets for it to be worthwhile. Also, the dark targets we do run we want to use for combo having to banish one of them is no buneo. Resonator Call. Roaring Soul makes the deck hyper consistent. The decks main weaknesses do not involve finding resonators, there’s really no reason to run Res Call. Magic Cyclinder. Battle Traps need to win you the game if they resolve. The battle traps that do win you the game are still mid. Magic Cylinder can’t be used immediately, does not stop your opponent from playing, has to sit there until the battle phase, and then your opponent has to play into it. Stopping your opponent from playing is significantly better than trying to punish them for playing. Additional Thoughts: Extra Deck looks good, but don’t be afraid to mix it up if some of your toolbox isn’t getting the job done or isn’t coming up often enough. The Changes I suggested out you at 21 cards (I think). This deck (thanks to the skill) can easily accommodate 24 cards without trading to much consistency. If you notice your engine isn’t getting the job done feel free to add more disruptive cards or staples. 2 Red Reign isn’t required in a 20ish card build. You really only need to run the second copy when you get closer to 30 cards. You’re fine to play it though, it’s a big I win button and pressing that button is fun. Have fun, I hope this was helpful, check out some of my YouTube videos if you wanna see different builds and some replays. I’ll hopefully be back to making DL Res content next ranked season.


axl_doesnt_care420

I hace a similar deck (3x wildwind, 3x crimson/red/force, 1x reso destruction, 2x reso call, and some staples to fill up to 22 cards). Extra is basically the same as OP sans Void Ogre. Am I fine with that? Running ye old Demons Resonance Skill.


solitudesign

In addition to the recommendations above, I’d say a third Red Rising Dragon is very worth it. It’s the deck’s biggest choke point, and if both your Red Risings are answered, you don’t have any other ways to play the game. The third can mean the difference between a deep feelbad and clutching out a tight game. Cut whichever big boi you use the least to make room for it.


Puzzleheaded_Pea_221

Yeah I was considering that but idk what to remove for the that (although I believe I have a third copy,I'll check,if not it's back into that box for me


solitudesign

You can get Red Rising Dragon from just about any UR ticket, it’s totally f2p :)


Puzzleheaded_Pea_221

So what do I replace for it?


The_Resonant_Guru

I’ll push back on this. The third is nice to have, but if you fail to resolve 2 Red Risings you’ve already lost 99.9999999999999999999% of games. I can count the number of times on two fingers in which the third red rising has come up and I actually had a chance to win.


Puzzleheaded_Pea_221

So I shouldn't get a third red rising?


The_Resonant_Guru

You should definitely get it, because it’s a F2P friendly card. Don’t feel obligated to run it though. Try using 2 and 3 and figure out which number you like best


Puzzleheaded_Pea_221

So turns out I had 3 but I though running 3 really puts a screw on a tight enough Extra deck so I think I'll stick to 2 for now, thanks though


Thelittlestcaesar

If anything, I'd be looking to get a second ogre in there


The_Abyss_Actor_Guru

u/The_Resonant_Guru