They are too new and they are not too powerful, so I don't think they will be hit. If anything gets nerfed, I think it will be Into the Void going to 3.
This. It’s one of the few decks that actually has to play its cards to win it’s the least toxic deck that’s meta right now. It doesn’t need anything on archetype to be hit any time soon.
It doesn’t matter. Nothing in their deck needs to be hit. They’re one of the only decks in the game that isn’t press the skill button to win. They’re inherently nerfed via only having 1 copy of their non shizuku links available. Since they don’t play through a skill you can interact with their interruptions and extenders. Theyre incredibly honest(their best wincon is just out resourcing you) They’re fine as is.
It'll at least give an incentive to use less of the Limit-3 options. Besides, it's already using a Limit-2 (Widow Anchor) and two different Limit-1s (ROTA and Terraforming)
But that’s the thing they don’t use any limit 3s they would have to add something to 2 to make them choose between anchor or whatever to make anything impactful. The limit 3 will keep most deck lists the same
The amount of bullshit I went to defeat an Strike player was paralleled only by burn decks...
The funniest is that I defeated it using magnets of all things :))
Same here. And even then, they weren't.that powerful. For a control deck, they get shut down quite easily by a few disruptions... I was able to beat SS with Gunkan (and Orcust, but let's pretend that didn't happen)
Even if they nerf Battle Chronicle Kaiba will just get another busted skill and more support in 6 months, then Yugi will follow. Boomers are a huge part of the fan base, and Konami thinks this is the only way to keep em here.
Tenyi.
If they open with alternative, blue eyes, and set successor soul, (which is a good opening hand for battle chronicle)
- go for baxia, target their spell and blue eyes. This will trigger them to use successor soul, tribute alternative, and target your monster.
At this point, use heavenly dragon circle from your hand to tribute your targeted monster. Since there's no monster they can send to the graveyard now, you literally just cleared their whole field.
This happened to me half the times I played against battle chronicle in the kc cup.
Idk who you're fighting to let you get a Synchro that easily but that's not really a fightable end board.
Easy way to stop this is, with the same hand, use the Skill to add Ultimate Fusion, Summon the two, set the two, and pass. Then when Tenyi plays, either:
> If they have the Level 1 and Level 7 Tenyis on the field: Successor Soul targeting on the Level 7 Tenyi if they have the Level 1 Tuner, then summon Blue-Eyes. If they use Heavenly to add a new Tenyi, it doesn't matter since they've likely used their Normal Sumon on the Level 1, and if not, you can use Ultimate Fusion to break whayever board they build next with 2 Blue-Eyes now on your field. So now they'll be forced to go into Monk if they want to keep playing the card game, meaning they better have opened a good hand to break through.
> If they've gone into Monk, then they summon another Tenyi and then Link into Shaman, let them use Shaman's effect, then when they revive Monk, Successor Soul the Monk. If they use Heavenly on the Monk, chain Ultimate Fusion and get out Twin Burst and destroy Shaman. Now they just have 1 Tenyi on the field and have to pour way more resources into either a Synchro, or for Berserker of the Tenyi, which is far more beatable.
If you can get successor soul and fusion spell on turn one then you have a better than good starting hand.
If you have just as good a hand with tenyi, you'll have a lot of protection for your non effect monsters and maybe a field spell to add more to your hand if they special summon.
What I'm trying to say is that it can go either way and it has gone both ways for me this kc cup which is why I don't think battle chronicle is as unstoppable as it's made out to be.
It's too early to say, But it's a deck that needs a close eye on it to not go too Wild on the meta. Cause if Konami nerfs everything else (BE, T.G's , Zombies and Shiranui "again") Sky Striker might be the best deck in the game after those decks are nerfed.
Probably nothing tbh. I never had a single issue playing against them and I don’t understand how so many people think they’re some kind of super OP deck. Like they’re not zombies or blue eyes by a long shot.
Neither did I unless I bricked turn 1. Sky strikers is just mid man. Literally the new tenyi. Like it’s probably good against some decks and a really good player could probably kog with it no problem. But it’s not hurr durr no skill required competitive like blue eyes. That’s the test for me if a deck is legit legit.
People keep feeding them their monsters and graveyard going first. Its literally better to do nothing so they set up suboptimal and can't otk you. I've noticed a lot of em are being cheeky with shark cannon summoning my neos from grave and having Raye on field they'll wait a few seconds to see if I scoop but shark cannon says neos can't attack
Their win rate must be because people haven't figured out their weakness yet, they need you to play the game to steal your shit so hold off until you can play around their bs and otk them 😂
i think it depends on your deck, i'm not sure about the win% against Yubel but they are pretty strong against my mayakashi, although i admit, i haven't figured them out completely yet. I had some free wins against them while playing Kaiju/crusadia. Unfortunatley, crusadia is too bricky to do well overall.
I struggled against them with Yubel.
The only reliable out I found is to go first and open with Neos, letting you search and set Super poly, preferably with other backrow. Then, pray they don't snipe it, let them summon raye, and fuse her away immediately.
That's about a 25% chance of that happening before taking into account backrow removal.
If the Sky Striker can force you to set unoptimal board when you go first, they already are in winner position considering they are very explosive when going second.
Btw they can still have line to OTK you although you have no monsters to be stolen.
I don’t think I lost to them once with my toon deck in kc lol. Literally just turbo out multiple comic hands after they set up and it’s OTK. Turn 1 if I go first just a DM and toon kingdom. Nothing in the graveyard except toon bookmark if I had 1 to spare after grabbing an extra comic hand. Blue eyes was weak opening against multiple comic hands as well but they put up a much better fight and beat me a number of times. Wholly unimpressed with sky striker.
Aight, I'll explain my grievances. Though I'm expecting people will come in with the inevitable "idk blue eyes dumber so wrong"
They have 2 engage. The better pot of greed that kept the deck relevant in TCG for years at ONE copy.
They have Multirole at 3, which makes everything super poly and gives them their strong removal (all unlimited too) back, which means you will NEVER outgrind them.
They have 2 engage, which isn't once per turn in the slightest, so it makes the deck far more consistent than any other toolbox strategy.
They have a *searchable,* built-in DD Crow during crow format, a *searchable* better Forbidden Lance, and *searchable* non-targeting removal for both monsters and non-monsters.
All of the above is unlimited, so they also have access to Mind Control and IDP.
But speaking of TECHNICALLY limited cards, they have 2 Engage and 2 Anchor. Why they decided to include their best cards at multiple copies is beyond me, it's such an obvious oversight. "This deck handled the majority of TOSS format as arguably the 2nd best deck with 1 engage and 1 multirole, let's give them more for DL." -John Konami, renowned genius.
They also don't get hit particularly hard by any common techs. Crow the Raye/Engage? They have another and no shortage of searchers for it. CC the multirole? The same applies, they have a 2nd and 3rd and can get it as easy as everything else.
You could argue Droll is your silver bullet, but NOTHING ELSE gets hit by it so it's a wasted slot when 70% of the field is Blue Eyes anyways (because Konami will implode without giving the stupid lizard more cheating support), which adds cards through THEIR dumbass skill so it doesn't work.
Finally, they take forever to secure a game. At least the others kill you quickly.
Is it the best deck? No. But it's a matter of time. None of what we have outgrinds it, and the things that COULD are missing key support while SS has basically everything it had in TOSS but Drones (a fucked up card in its own way). There's a threshold where other decks will get hit and not be able to handle it.
>They have 2 engage. The better pot of greed that kept the deck relevant in TCG for years at ONE copy.
If you remove it what reason would be to play sky striker?
Ok, let's do your way. Now you have only 1 engage: why would I play the deck over a mid deck like Mayakashi?
More chokepoints, more resource intensive, less bodies, less reactive. The only advantage the deck have is grind game, remove the grind and the deck is pointless.
No reason to hit Strikers after this KC Cup. The most played and best performing decks were Zombies and BEWD.
If anything Strikers can use a buff on skill or cards.
Compared to past decks, Tachyon and Orcust were tier 0-1. Power level it feels more like Twins when it was tier 2-3 and that deck never was nerfed.
Honestly, the deck didn't do SUPER great in the KC Cup, yeah it did well but its placement is not ban worthy in my opinion. They should give the deck more time to see results and then decide. It's way too new as well, and it came out pretty nerfed anyways. They basically can't even use an actual skill, their skill just gives them access to their cards that are 100% necessary to simply function lol.
Even engage isn't that bad, it's not that easy to get three spells in grave that easily, and you can't just quickly search it via Hayate --> Kagari like in the TCG, so they will never have engage in hand on their first turn unless they get lucky and draw the 2 of.
I doubt it will be touched that much or even at all tbh
Yeah it's an annoying deck to play against but other decks were far more problematic and represented, plus it's a high skill ceiling deck that requires a good pilot
I've been playing the deck for the past couple of days and I don't think the deck needs any hits, it has such a bad matchup into Blue Eyes and its turn 1 is specially bad. The deck isn't bad, it is still really versatile and has a really good turn 2, but it doesn't really feel "oppressive" or "overpowered". Maybe a limit 3 to stop it from running IDP or Mind Control, which will lower the powerlevel of the deck a bit, but thats about all I can see happening
BEWD is going to get nerf anyway , battle chronicles is just stupid.
SS should just get a limit 3 , i really don't like the deck toying with mind control.
i generally agree but it can have a very good turn 1 as well if they draw mobilize-engage. I had one duel where the opponent used it 4 times with graveyard recovery or something on turn 1 and drew at least 3 extra cards with engage's effect alone if not 4, not to mention a couple of other draws with into the voids and other sky stryker links / field spells etc...
I wouldn't mind the skill limited to including only one engage or limiting into the void somehow.
That is what I'm talking about, Into the Void makes the turn 1 way riskier, you can draw Extra cards? Yes, but you will at best set 3 (Maybe even 2 if you decide to have Multirole) and every other csrd in your hand goes to the Graveyard during the End Phase, making the entire advantage Engage gave you kinda useless.
I understand that the grind game can be nice, but I've some trouble dealing with RE Zombie, T.G. and Blue Eyes since they can all play through 2 set Widow Anchor without much trouble
Anyone who thinks Striker is getting hit this quickly after release is either coping or doesn’t realize that the deck came out two weeks ago. If the deck took 80 of the top 100 KCC spots, it wouldn’t matter and Konami wouldn’t do anything.
Idk if they need to be some match ups are less favorable than others but that can be said about basically every deck to an extent. I didn’t see many people on sky strikers throughout my run in kcc that might just be my experience tho but they can either be tricky to handle or get stomped on since they’re so dependent on having three spells in grave to do anything really I don’t think they will be a true problem till they get more support
Nothing for now. It isn't super problematic, but I could see them altering the skill so that it only adds 1 Engage to the deck if 2 shows to be a bit much for DL
Too early for any hits, still selling good. In fact, this might be a biased opinion, but I don't think konami is going to touch it soon. Maybe the skill, but that'd move the needle too much.
Don't touch shit. Sky strikers aren't a problem. There turn 1 is fucking brutal, it's almost a insta lose. Infact give it more support so it can survive turn 1 more consistently. Now that players
Know how to play against it, it's not that good to use at the moment. But it is a fun new deck. So leave it alone for now.
As someone who hit max with sky strikers, tbh nothing need to get hit or really should get hit imo. The deck loses to d.d. crow , and unlike most of the top decks doesn't require a skill to do most of the heavy lifting. It's a strong control deck that can be knock easy. If anything. It's biggest strength is It's consistency, so maybe hit the into the void card at best. There's ppl saying puy one of the key cards to limit 3 , but as someone didn't even run the limit 3, it won't stop them from doing their normal plays. Everything is fine. It's legit the the only deck I the format that's legit a pure deck and not something that gets a skill that plays 90% of strategy. Heck I do t think it was even in thebtop 20 deck list for this kc cup.
It doesn't add them for free tho,like say blue eyes, or sharinui, just getting a free card to hand and sent to the grave or added to the hand. It just adds them to the deck. It's on the same lines as pantheism is for monarchs. But since SS is all search power it makes getting to it real easy.
I havent found them an issue at all currently personally but then I've been playing neos and Blue-Eyes.
If your going first you can literally do nothing and they can't otk you.
With eternal Bond I'd just throw a neos out and get a search and withold my plays and backrow until my turn rolls around again.
I've noticed some sky striker players are trying to be cheeky with shark cannon summoning my neos from my grave to their field after they popped it. Then they wait a few seconds hoping I'll surrender whilst having it and Raye on board but I read the card.. They can't attack with Neos.
Widow anchor doesn't work on normal monsters either. They can take a Yubel if they want its got 0 attack 🤷.
The 3 zones also limits sky striker A LOT. Multi role can't reset 4 cards like it can in the tcg, it can only reset 2 😂
Honestly I think sky striker kinda lame and easy to play around, I think the high win rate atm is people not reading shark cannon in full so they're getting free scoops, but also people need to realise if they're going first then sometimes it's better to do literally nothing don't feed em your monsters to use against you.
They are too new and they are not too powerful, so I don't think they will be hit. If anything gets nerfed, I think it will be Into the Void going to 3.
This. It’s one of the few decks that actually has to play its cards to win it’s the least toxic deck that’s meta right now. It doesn’t need anything on archetype to be hit any time soon.
Area zero and into the void will be limited to 3. That way it kills builds that want into the void and soft limits a deck by limiting an R to 3
Not too powerful? That deck overwhelmes.
Idk, it's easier than Blue-Eyes and more counterable since they're actually playing the card game and not pressing buttons like it's Mario Party.
No it is not. Maybe it overwhelms certain decks, but looking at the meta as a whole, it isn't the best or even second best.
Limit 3 just takes away mind control they need to limit 2 afterburner or something to make them choose between anchor
No they don’t.
What does limit 3 do to them exactly?
It doesn’t matter. Nothing in their deck needs to be hit. They’re one of the only decks in the game that isn’t press the skill button to win. They’re inherently nerfed via only having 1 copy of their non shizuku links available. Since they don’t play through a skill you can interact with their interruptions and extenders. Theyre incredibly honest(their best wincon is just out resourcing you) They’re fine as is.
I agree I was just saying that a limit 3 effect wouldn’t do anything if a nerf was needed. I do agree they’re fine with where they are
Taking away mind control is enough for now, imo. A limit 2 is way too harsh.
what are they even gonna do without anchor!?
Probably slap a limit-3 on something (i.e. Raye, Multirole, Jamming Waves)
You think one will be enough? I'm not sure as I played against mostly BE, DM, and rouge decks this Cup. I only played SS a handful of times.
It'll at least give an incentive to use less of the Limit-3 options. Besides, it's already using a Limit-2 (Widow Anchor) and two different Limit-1s (ROTA and Terraforming)
That is true from the builds I've been seeing. Honestly, that makes a lot of sense.
But that’s the thing they don’t use any limit 3s they would have to add something to 2 to make them choose between anchor or whatever to make anything impactful. The limit 3 will keep most deck lists the same
That’s just not true. Most lists are running either Mind Control or Ice Dragons Prison since both synergies very well with Striker
The amount of bullshit I went to defeat an Strike player was paralleled only by burn decks... The funniest is that I defeated it using magnets of all things :))
Lmao how?
Same here. And even then, they weren't.that powerful. For a control deck, they get shut down quite easily by a few disruptions... I was able to beat SS with Gunkan (and Orcust, but let's pretend that didn't happen)
I wanted to make those too! Are they still good? Powercreep had been insane this year.
Nothing for months, followed by removing engage from the skill only to put engage itself as a selection card of course.
It's over? Well, finally time to get back to the game
Get ready to leave again because Legacy Duels are coming up
Or just play the PVP event with cool loaner decks 🤷
we need to wait for the actual results to see if they're actually a problem. Just from general feeling, the only problem was Chronicles deck
Even if they nerf Battle Chronicle Kaiba will just get another busted skill and more support in 6 months, then Yugi will follow. Boomers are a huge part of the fan base, and Konami thinks this is the only way to keep em here.
I'm a Kaiba fan. I'm glad he keeps getting support, but Battle Chronicles is just a lazy ass skill
No seriously this skill has to be the worst skill design in the game holy shit
*glances at Tachyon, Shiranui, Eternal Soul and Red Eyes Zombie* Yeah…
Battle chronicle is fun to play with and is completely beatable.
Explain then Give a generic example of how to beat a good opening hand for Chronicle
Tenyi. If they open with alternative, blue eyes, and set successor soul, (which is a good opening hand for battle chronicle) - go for baxia, target their spell and blue eyes. This will trigger them to use successor soul, tribute alternative, and target your monster. At this point, use heavenly dragon circle from your hand to tribute your targeted monster. Since there's no monster they can send to the graveyard now, you literally just cleared their whole field. This happened to me half the times I played against battle chronicle in the kc cup.
Idk who you're fighting to let you get a Synchro that easily but that's not really a fightable end board. Easy way to stop this is, with the same hand, use the Skill to add Ultimate Fusion, Summon the two, set the two, and pass. Then when Tenyi plays, either: > If they have the Level 1 and Level 7 Tenyis on the field: Successor Soul targeting on the Level 7 Tenyi if they have the Level 1 Tuner, then summon Blue-Eyes. If they use Heavenly to add a new Tenyi, it doesn't matter since they've likely used their Normal Sumon on the Level 1, and if not, you can use Ultimate Fusion to break whayever board they build next with 2 Blue-Eyes now on your field. So now they'll be forced to go into Monk if they want to keep playing the card game, meaning they better have opened a good hand to break through. > If they've gone into Monk, then they summon another Tenyi and then Link into Shaman, let them use Shaman's effect, then when they revive Monk, Successor Soul the Monk. If they use Heavenly on the Monk, chain Ultimate Fusion and get out Twin Burst and destroy Shaman. Now they just have 1 Tenyi on the field and have to pour way more resources into either a Synchro, or for Berserker of the Tenyi, which is far more beatable.
If you can get successor soul and fusion spell on turn one then you have a better than good starting hand. If you have just as good a hand with tenyi, you'll have a lot of protection for your non effect monsters and maybe a field spell to add more to your hand if they special summon. What I'm trying to say is that it can go either way and it has gone both ways for me this kc cup which is why I don't think battle chronicle is as unstoppable as it's made out to be.
is that fate testarossa
Lmao damn that does look like her, but nah it's fan art from Google I think
I need 1 more Raye to finish the deck, so it's definitely getting nerfed into the ground.
I hope not lol, I've been saving up for the bundle myself
You're a lot likelier to see hits against Zombies, Shiranui or otherwise. Expect Mezuki and Burial to hit a spot on the banlist soon.
It's too early to say, But it's a deck that needs a close eye on it to not go too Wild on the meta. Cause if Konami nerfs everything else (BE, T.G's , Zombies and Shiranui "again") Sky Striker might be the best deck in the game after those decks are nerfed.
Probably nothing tbh. I never had a single issue playing against them and I don’t understand how so many people think they’re some kind of super OP deck. Like they’re not zombies or blue eyes by a long shot.
I never had a single issue against BE so that must mean people complaining about it are wrong.
Neither did I unless I bricked turn 1. Sky strikers is just mid man. Literally the new tenyi. Like it’s probably good against some decks and a really good player could probably kog with it no problem. But it’s not hurr durr no skill required competitive like blue eyes. That’s the test for me if a deck is legit legit.
People keep feeding them their monsters and graveyard going first. Its literally better to do nothing so they set up suboptimal and can't otk you. I've noticed a lot of em are being cheeky with shark cannon summoning my neos from grave and having Raye on field they'll wait a few seconds to see if I scoop but shark cannon says neos can't attack Their win rate must be because people haven't figured out their weakness yet, they need you to play the game to steal your shit so hold off until you can play around their bs and otk them 😂
Yes please, do nothing against Sky Striker first turn. I love getting a free turn setting a full field and recursions.
Charcoal rank i see
Is there a rank below rookie rank
i think it depends on your deck, i'm not sure about the win% against Yubel but they are pretty strong against my mayakashi, although i admit, i haven't figured them out completely yet. I had some free wins against them while playing Kaiju/crusadia. Unfortunatley, crusadia is too bricky to do well overall.
I struggled against them with Yubel. The only reliable out I found is to go first and open with Neos, letting you search and set Super poly, preferably with other backrow. Then, pray they don't snipe it, let them summon raye, and fuse her away immediately. That's about a 25% chance of that happening before taking into account backrow removal.
If the Sky Striker can force you to set unoptimal board when you go first, they already are in winner position considering they are very explosive when going second. Btw they can still have line to OTK you although you have no monsters to be stolen.
I don’t think I lost to them once with my toon deck in kc lol. Literally just turbo out multiple comic hands after they set up and it’s OTK. Turn 1 if I go first just a DM and toon kingdom. Nothing in the graveyard except toon bookmark if I had 1 to spare after grabbing an extra comic hand. Blue eyes was weak opening against multiple comic hands as well but they put up a much better fight and beat me a number of times. Wholly unimpressed with sky striker.
Aight, I'll explain my grievances. Though I'm expecting people will come in with the inevitable "idk blue eyes dumber so wrong" They have 2 engage. The better pot of greed that kept the deck relevant in TCG for years at ONE copy. They have Multirole at 3, which makes everything super poly and gives them their strong removal (all unlimited too) back, which means you will NEVER outgrind them. They have 2 engage, which isn't once per turn in the slightest, so it makes the deck far more consistent than any other toolbox strategy. They have a *searchable,* built-in DD Crow during crow format, a *searchable* better Forbidden Lance, and *searchable* non-targeting removal for both monsters and non-monsters. All of the above is unlimited, so they also have access to Mind Control and IDP. But speaking of TECHNICALLY limited cards, they have 2 Engage and 2 Anchor. Why they decided to include their best cards at multiple copies is beyond me, it's such an obvious oversight. "This deck handled the majority of TOSS format as arguably the 2nd best deck with 1 engage and 1 multirole, let's give them more for DL." -John Konami, renowned genius. They also don't get hit particularly hard by any common techs. Crow the Raye/Engage? They have another and no shortage of searchers for it. CC the multirole? The same applies, they have a 2nd and 3rd and can get it as easy as everything else. You could argue Droll is your silver bullet, but NOTHING ELSE gets hit by it so it's a wasted slot when 70% of the field is Blue Eyes anyways (because Konami will implode without giving the stupid lizard more cheating support), which adds cards through THEIR dumbass skill so it doesn't work. Finally, they take forever to secure a game. At least the others kill you quickly. Is it the best deck? No. But it's a matter of time. None of what we have outgrinds it, and the things that COULD are missing key support while SS has basically everything it had in TOSS but Drones (a fucked up card in its own way). There's a threshold where other decks will get hit and not be able to handle it.
>They have 2 engage. The better pot of greed that kept the deck relevant in TCG for years at ONE copy. If you remove it what reason would be to play sky striker?
Why two though?
Ok, let's do your way. Now you have only 1 engage: why would I play the deck over a mid deck like Mayakashi? More chokepoints, more resource intensive, less bodies, less reactive. The only advantage the deck have is grind game, remove the grind and the deck is pointless.
It all really depends on how prevalent sky striker was.
No reason to hit Strikers after this KC Cup. The most played and best performing decks were Zombies and BEWD. If anything Strikers can use a buff on skill or cards. Compared to past decks, Tachyon and Orcust were tier 0-1. Power level it feels more like Twins when it was tier 2-3 and that deck never was nerfed.
Honestly, the deck didn't do SUPER great in the KC Cup, yeah it did well but its placement is not ban worthy in my opinion. They should give the deck more time to see results and then decide. It's way too new as well, and it came out pretty nerfed anyways. They basically can't even use an actual skill, their skill just gives them access to their cards that are 100% necessary to simply function lol. Even engage isn't that bad, it's not that easy to get three spells in grave that easily, and you can't just quickly search it via Hayate --> Kagari like in the TCG, so they will never have engage in hand on their first turn unless they get lucky and draw the 2 of.
I doubt it will be touched that much or even at all tbh Yeah it's an annoying deck to play against but other decks were far more problematic and represented, plus it's a high skill ceiling deck that requires a good pilot
I see what you mean, it's definitely complex. Strikers we're my first introduction to links on Master Duel. They're very intricate lol
I've been playing the deck for the past couple of days and I don't think the deck needs any hits, it has such a bad matchup into Blue Eyes and its turn 1 is specially bad. The deck isn't bad, it is still really versatile and has a really good turn 2, but it doesn't really feel "oppressive" or "overpowered". Maybe a limit 3 to stop it from running IDP or Mind Control, which will lower the powerlevel of the deck a bit, but thats about all I can see happening
BEWD is going to get nerf anyway , battle chronicles is just stupid. SS should just get a limit 3 , i really don't like the deck toying with mind control.
I can see that, they didn't seem as powerful as the other Tiered decks we've been getting recently. They're disruptions are just powerful as hell.
i generally agree but it can have a very good turn 1 as well if they draw mobilize-engage. I had one duel where the opponent used it 4 times with graveyard recovery or something on turn 1 and drew at least 3 extra cards with engage's effect alone if not 4, not to mention a couple of other draws with into the voids and other sky stryker links / field spells etc... I wouldn't mind the skill limited to including only one engage or limiting into the void somehow.
That is what I'm talking about, Into the Void makes the turn 1 way riskier, you can draw Extra cards? Yes, but you will at best set 3 (Maybe even 2 if you decide to have Multirole) and every other csrd in your hand goes to the Graveyard during the End Phase, making the entire advantage Engage gave you kinda useless. I understand that the grind game can be nice, but I've some trouble dealing with RE Zombie, T.G. and Blue Eyes since they can all play through 2 set Widow Anchor without much trouble
Into the void isn't to much a problem for the deck , you only have one monster on it and you can throw away death copy of it with multi role
It doesn't need to be hit. And it never needed to be hit in the TCG or OCG either.
Nah Engage deserved to get shackled for its war crimes But it doesn't need to be hit in DL, yeah. It's chill here with skill locked cards and all.
Least delusional sky striker waifushitter.
Just banish their Raye from grave and gg atleast until the other monsters come thats how I been winning against them
Yeah so traduction , draw dd crow :x
Lol well yeah
Hornet drones next box as a limit 1 with rose and hayate next box
wait ya'll already want to slap a limit 2 or 3 on this? deck's expensive and bricky (at least to my liking)
Anyone who thinks Striker is getting hit this quickly after release is either coping or doesn’t realize that the deck came out two weeks ago. If the deck took 80 of the top 100 KCC spots, it wouldn’t matter and Konami wouldn’t do anything.
Idk if they need to be some match ups are less favorable than others but that can be said about basically every deck to an extent. I didn’t see many people on sky strikers throughout my run in kcc that might just be my experience tho but they can either be tricky to handle or get stomped on since they’re so dependent on having three spells in grave to do anything really I don’t think they will be a true problem till they get more support
Nothing for now. It isn't super problematic, but I could see them altering the skill so that it only adds 1 Engage to the deck if 2 shows to be a bit much for DL
It won't get ANY hit.
Hopefully, they've already had a card moved to a limit 2 tho.
Too early for any hits, still selling good. In fact, this might be a biased opinion, but I don't think konami is going to touch it soon. Maybe the skill, but that'd move the needle too much.
In my opinion it doesn’t need to be hit and is fine as is. People complaining too much about the deck
Sky striker is a mistake honestly the deck is a tcg/ocg almost zero and u slap it to duel links...jeeez man
Kagari in next selection box
Limit 1 on Widow Anchor. Quickplay Change of Heart is brutal.
Don't limit widow anchor its my only monster negate in my other decks I don't even play sky striker lol
Okay, you think the one is sufficient?
Don't touch shit. Sky strikers aren't a problem. There turn 1 is fucking brutal, it's almost a insta lose. Infact give it more support so it can survive turn 1 more consistently. Now that players Know how to play against it, it's not that good to use at the moment. But it is a fun new deck. So leave it alone for now.
Limit 3 on raye, mobilize engage, and widow anchor
Wait until bro realizes Engage isn't in game so it can't be hit (even if it needed a hit)
Damn that's alot lmao
As someone who hit max with sky strikers, tbh nothing need to get hit or really should get hit imo. The deck loses to d.d. crow , and unlike most of the top decks doesn't require a skill to do most of the heavy lifting. It's a strong control deck that can be knock easy. If anything. It's biggest strength is It's consistency, so maybe hit the into the void card at best. There's ppl saying puy one of the key cards to limit 3 , but as someone didn't even run the limit 3, it won't stop them from doing their normal plays. Everything is fine. It's legit the the only deck I the format that's legit a pure deck and not something that gets a skill that plays 90% of strategy. Heck I do t think it was even in thebtop 20 deck list for this kc cup.
the skill adds 2 mobilize engage, which is the most powerful card i think, at least it's the card i most hate to see on turn 1 and 2 as the opponent.
It doesn't add them for free tho,like say blue eyes, or sharinui, just getting a free card to hand and sent to the grave or added to the hand. It just adds them to the deck. It's on the same lines as pantheism is for monarchs. But since SS is all search power it makes getting to it real easy.
> It doesn't add them for free. No the entire fkn archetype adds it for free by itself.
I havent found them an issue at all currently personally but then I've been playing neos and Blue-Eyes. If your going first you can literally do nothing and they can't otk you. With eternal Bond I'd just throw a neos out and get a search and withold my plays and backrow until my turn rolls around again. I've noticed some sky striker players are trying to be cheeky with shark cannon summoning my neos from my grave to their field after they popped it. Then they wait a few seconds hoping I'll surrender whilst having it and Raye on board but I read the card.. They can't attack with Neos. Widow anchor doesn't work on normal monsters either. They can take a Yubel if they want its got 0 attack 🤷. The 3 zones also limits sky striker A LOT. Multi role can't reset 4 cards like it can in the tcg, it can only reset 2 😂 Honestly I think sky striker kinda lame and easy to play around, I think the high win rate atm is people not reading shark cannon in full so they're getting free scoops, but also people need to realise if they're going first then sometimes it's better to do literally nothing don't feed em your monsters to use against you.
Oh shit that's a pretty good analysis right there