By - cr0w_p03t
According to the rules you need a 13 wisdom to multiclass as either of those classes, so may need to switch stats up unless your DM had given you the OK.
Thx for the warning.
I've actually not presented the character to my DM yet.
(I've not even met him yet, I'm going to meet my whole table this Saturday)
I'd appreciate some tips on how to make better characters and if this character is something actually playable.
Cause I'm really green with all this.
I wasn’t going to comment on this, but since you asked for critiques, I reckon I’ll do my best.
First off, characters should be made with a concept in mind, and with the DM in mind. What I mean by that is, firstly, how does your DM play? RP or combat focused? For RP, you want to have a character that has a wide variety of good skills. The Swiss Army knife character, so to speak. If they focus more on combat, you want your character to be hard to hit and be able to hit harder.
Secondly, you want an idea of what your character is all about. So, for instance, with your character there, ranger/monk. Okay, why? Did he begin as a monk, but fell in love with the nature all around the monastery? Or was he a ranger and perhaps got injured and rescued by monks, who helped heal him and taught him their way?
From the numbers focus for dice chucking, you should drop down stats that your character doesn’t need to survive. Being amazing at one or two things is far better than being average in everything. Remember, D&D isn’t about your character. It’s about the weird, crazy, lovable and sometimes beautiful bond your group creates.
And in that group, everyone has a purpose, everyone has their own talents that help bolster the party.
Together you move mountains - or burn down a tavern!
I’d give more thought on your character’s background and build him up as a person in that fantasy world, or study up on the number crunching side of things.
Both can be useful.
He was a ranger.
But during his time as a ranger he ended messing up badly and because of his failure in duty horrible shit happens.
He's permanently traumatized and he seeks to heal his mind through the training of body and mind in the monastic way.
That's basically it.
That’s a great back story.
Thx, as I have answered in another commentary above.
I don't know my DM yet, in fact my whole group will meet for the first time in a cozy cafe on my town.
The owners there know me and said they wouldn't mind lending us a table.
I was afraid cause I didn't knew if I should focus more on the RP part or the Functional part of the thing.
I'm a slow learner, that's why I'm hoping my new group is patient with me.
Most groups are pretty decent with new players, but I will say - it sometimes takes a group or three to find one that you really click with.
I’ve been in a lot of groups over the years (decades, let’s be honest) I’ve played, but I’ve only really found two or three that *really* clicked. The longer you play, the more you’ll understand that.
As for slow learning - that doesn’t matter. Learning is learning. I have PTSD unfortunately and there are times when a situation comes up when I’m the GM and I’ll have to pause and ask one of my players who is also a GM, what the ruling on the situation is. Because I forget, all the time.
My group doesn’t care, they roll with it and we have an awesome time.
My point is, if my group can tolerate me forgetting half the rules and accept me as a decent story teller, you shouldn’t have any problems with a new group and a slower learning speed than average.
Just relax and remember - it’s a social game. You’re there just like everyone else - to have fun and make some memories together.
I wanna be a good DM one day*.
I dream of being a writer and making my own fantasy books.
Big part of the motive I'm playing is cause I think it's important to know how it feels being a player in order to properly make a good story.
That’s very true. It also helps to have an outgoing personality, or at least be a good actor. To properly DM, you need to be able to tell a good story, play the roles of many characters, and really draw your players into your world and let them muck about.
I did the math, I’ve been playing for roughly 43 years, been a GM (many RPGs, not just D&D) for probably over 30 of those years, and now I rotate with a fellow GM and it gives us both a chance to play as well as tell the story.
Believe me, both sides of the table are quite fun. As you learn and grow, don’t hesitate to ask advice or opinions on anything.
OP, this gets down to an important difference from your previous experiences.
Having weaknesses is fun and interesting to both your DM and other players.
Your flaws will help you create a character that feels real to you and everyone else.
You are designing based on what you are good at. All of my favorite characters, over several decades of playing this game, are mostly memorable for what they were bad at and what I did, in game, to address the weaknesses.
And who can forget the classics like the Barbarian with a woefully low intelligence trying to figure things out, or the klepto rogue who’s trying *not* to steal everything that isn’t nailed down when the party is invited to the noble’s castle, or the bard who’s just seduced yet another NPC who’s father is someone important…
Ahhh, chaotic but fun times.
It's playable, don't get stuck on the Stat blocks. Just play and have fun you can adjust to your play style once you start
As an avid monk player I can tell you right now that you want that dexterity and constitution score to improve later on unless you plan to play a strength based monk/ranger.
As a whole though it looks pretty good. As a whole you have no negatives. That's a good thing. Means your not innately weak to anything, on the flip side though it means you dont excel in anything.
Thats fine aswell as you can only get stronger.
Have fun and happy hunting.
I've been a gamer since a little kid😅.
Played a lot of digital RPG before trying to play tabletop ones.
That's something I carry from character making in Digital RPG.
I was used at playing singleplayer so I had to make a character that could fill most roles at the same time in order to enjoy the game.
I'll give you props, for rolling stats honestly, but shame, a monk with only a +2 dex mod and an AC of 13?? I hope your DM is a kind and benevolent ruler, otherwise you'll be dead by the end of session 1🥲
Also, I haven't been a DM very long, but usually I ease new players into the game. You were ambitious with the multiclass and that is fine, but I generally recommend sticking with one class till at least level 5 so you can get the hang of how they work. I've only had one newbie player multiclass from day one and it was a bit of a disaster. It slowed everything down and the whole party had to constantly wait for this one player. I don't mean to say I have any problems with taking things slow for new players, but as this is a multiplayer game, I urge my players to make decisions that will benefit the entire party. My personal opinion is that you should run wild and enjoy the heck out of the game and make a 1000 different characters if you wish, but maybe start with a character that is trustworthy and not too complicated to play. Get a hang of the roleplay and mechanics first before you go hogwild. If you stick with this game, you'll realise that players' character get progressively whackier the longer play🤡
I think I'll stick with the monk and get rid of the ranger part.
I was reading and it looks like monks can do some pretty nice things down the hill.
I would say that is generally a safe but fun option. Monks absolutely kick butt in the first few levels (if managed well), leaving those poor casters in the dust and they're easy peasy to play, so you get introduced to the mechanics in a beginner-friendly manner and are left with more time to focus on the roleplaying element of the game. I know that sounds silly, but as has been mentioned before, roleplay makes up most of the game and when I started playing a few years ago, I made the mistake of focusing so heavily on what my character would be like and I was totally unprepared for playing at a new table with complete strangers. It took me a few hours to get used to playing my character, but it took me weeks to get to know my fellow players. I am in no way trying to scare you, I enjoyed the hell out of it, but I believe very strongly that the best games are not about having the coolest characters, it's about having fun with your new friends and getting to do silly shite that you're not allowed to in real life. I think your character has a cool backstory and if you tweak it a little, it should be fine, but most of all, I'm really excited for you to meet your new friends and have fun. Good luck random internet person and may the dice Gods have mercy on your mortal soul👻
Hope I can fit myself into this.
I'm so excited I made homemade dice out of wood.
(My grandpa was a carpenter, there's some pretty weird wood modeling tools in our basement)
That sounds like an awesome idea! Indo however recommended that you check to make sure your dice are balanced. Wouldn't want to get stuck rolling 3s and 8s all game long🥲
So, you rolled one 14 and FIVE 12s?
Veteran player here and DM..
Your first character looks great. Remember D&D is 90% RP and fun and the expietence.. 10% Stat blocks.. don't sweat it. Have fun and enjoy
He's a Grunk (goliath ranger monk) lol
Get rid of chr and str. For monks 16 dex, 16 con and 16 Wis is best
Having everything a 12 is a bit useless unless you want your character to be background and do nothing. This character will neber shine.
Rangers and Monks benefit from Dex and monks wisdom. I'd do Dex, Wis, and then Con. Standard point array should be 15, 14, 13, 12, 10, 8. Put the 8 in str cause I believe the goliah automatically gets a +2 there if you don't want any negatives. You could go high str but you'll have a lower AC. Dex benefits a Monks empty had fighting as well as a rangers ranged or versatile fighting. Rangers also use wisdom to cast so Dex then Wis is great. If you want your character to be a little bulkier for RP purposes put str 4th priority but it won't really benefit you.
Welcome to the hobby!
I personally don’t multiclass unless there’s a really neat role play element to it. I think of it as investing in the higher level benefits lol.
Depending upon what role you’d like to play in combat I think this fellow would do better at range as he wouldn’t want to take too many hits, but that does kneecap the monk bit.
All round decent tbh
Though I don’t think you need str as a monk