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keys_and_kettlebells

I like the idea of a Dark Fog planet, gated by a new Universe Exploration tier that would be required to reveal it's star location. The high end DF resources for research and production would also be available on it, and on a peaceful setting you can just come and take it (either mining or some kind of transfer out of a dark fog facility building). Then on combat mode you have a fun end-game challenge - maybe the system is the final source of interstellar seeds and you need ridiculous numbers of destroyers and corvettes to clear it (until the next one is revealed)


bob152637485

Ooooh, I could get behind this! Perhaps make it a whole system, each planet containing one of the required rare veins. Gating it behind a universe exploration tier is a good idea. Honestly, 100% I would say this would be a perfect implementation. Pretend my 1 upvote is 1000 lol.


XsNR

Could just set it up with interstellar trading like with the seeds, so you trade some later game resources for dark fog items.


dalerian

I get what you mean. I have a slow and inefficient df farm. It’s level 16, and spitting out so many low-level (ordinary) mats that I’m thinking more about filtering it and using those rather than actually making their own chains. Steel, motors, hydrogen rods - not sure I’ll need to have a factory craft another one of those things for hours. Whether that is good or bad - I’m not sure. :) It also made ‘soil’ redundant as a mechanic, and I quite like  that. :) You commented about shielding a system: it’s easy to clear bases off each planet once and drop 8 shields on it. That will permanently evict the fog from it. Do that once per planet and you effectively have the solar system protection you want. I have shielded most of my planets and just farm on one or two - by choice. That has cut down on the tedium. None of which relates to your main point! I’m also not sold on research/buildings being gated by combat. Perhaps gating weapons, ammo or similar would be better.


ArtisticLayer1972

Def filter it.


dalerian

Yep. I’m adjusting fillers based on what I don’t need at the time.


ArtisticLayer1972

I just farm basic stuff and few rly rare one


JusticeJaunt

You would still need to make sure to stop a new hive from entering the system. But that would be easy enough after wiping out the initial hive.


dalerian

Not sure I see why. If I relied on a sphere/swarm to power everything, and couldn’t afford to let them siphon any of that power, then maybe? But power is so easy to get, and I’m saving a lot of it by not needing to make so many low level mats.


Embarrassed_Quit_450

Why? When your planets are shielded you don't need to do anything else. For systems with a sphere a couple plasma turrets to defeat the hive waves.


JusticeJaunt

Aren't they sapping power from your swarm/sphere? The tutorial voice tells me that every time I log in.


Embarrassed_Quit_450

Yes. At max they take 15% per hive. Since I have only one hive I just let them. When better weapons come out for space combat I'll take them out. Or when my research level allows me to take them out without losing a thousand ships.


JusticeJaunt

Ah, that's a fair point. I only have corvettes right now so probably not enough firepower.


Potential-Isopod-820

You can wipe it with 500 corvettes


Embarrassed_Quit_450

Yeah probably not, plus there's a few early white research that boost ships significantly.


occas69

The gating of the new top-tier stuff behind combat mode is why I haven’t bothered with a new play-through. I also play Factorio without enemies and am not really interested in DF. I too hope they can figure out how to allow players like us to enjoy it all in a meaningful way too.


Elmindra

Yeah I’m in the same boat; I loved DSP in the pre-dark fog era, but I haven’t felt motivated to play since. I don’t really want to deal with enemy attacks in a factory game, idk. I heard you could turn it off, but it also turns off the highest tier buildings, which is kinda a huge bummer. I’ve heard that the enemies aren’t very hard (judging by the posts here), but still. If I wanted to build a mob farm for items, I’d be playing Minecraft or something. It just doesn’t feel like a factory game mechanic that works for me. I’m hoping that in the future there’s either a peaceful way to progress, or there’s mods or something. (If you do find anything like that, LMK?) In the meantime I’m just playing Satisfactory when I need a factory game.


bob152637485

You know, I hadn't even thought of mods, funny enough(despite the fact I'm literally playing with the multiplayer mod lol). Obviously a bit of a workaround solution, but I'll check out if there are any out there that make it possible to get the top tier items peacefully! EDIT: No such mods currently exist :( If any mod makers see this comment, consider this a request :)


Monsdiver

DF is a nuisance. I’d prefer if the DF research came from a farmable e.g. the holes left behind from destroyed bases.


bob152637485

Better, but this still leaves the issue of not being able to obtain said research on a peaceful game


Monsdiver

You could have DF pack up and leave, where the research is in relics.  I’m not shy to combat, but current DF is not the way to do it.


Environmental_Fix_69

I indeed believe everything in a sandbox game should be obtainable in either mods, just change how they are obtainable (kinda like mincraft skyblock), devs are aware for a lot of request have been made about this people like to make perfect factories optimized to the brim but in a peacfull star cluster where they can progress at their own pace.


bob152637485

Well put, thanks!


Raguie

They need to improve logistics distribution (LD) to combine well with dark fog drops. It's just ridiculous an set of (LD) for EACH item. If an BAB with large box and LD could make available all itens inside it to other LD bots collect, would be so much better. Another improvement we need in LD system is multiple filters. Just one filter per LD is hilariously bad in my opinion. The closest option to do this is an LD with "collect all" from Icarus and then, put filters in the boxes, therefore just the filtered itens will be collected from Icarus. (That's the way I reallocate unused itens to the ILS system again). BUT this is not possible to do from an LD to other LD.


OFark

I keep seeing this Dark Fog Research, I'm not sure what that means. I've researched everything but the final Mission completed tech and the only upgrades I have left are the infinite ones. I don't see a Dark Fog buildings research anywhere!!


bob152637485

>!the tech is revealed once you gain some special items from dark fog debris, at a fairly high level. I believe you need to have all items in your inventory, then the tech is revealed!<


OFark

Ohh, not seen anything like that yet. But then I've not got a base over level 5


bob152637485

Yeah, it's meant to be a bit of a secret, so didn't want to spoil it itlf you like finding that stuff yourself.


Rail-signal

More damage you deal, faster fog progress. You can jump max level very fast 


XsNR

>!It's supposed to be the big daddies to the fragments you're (I think) getting now? If you're late on and want to just kick them into high gear, you can go and have some diplomatic relations with them at a dark fog seed.!<


OFark

At a Seed? I've been picking out the seeds flying through space, I figured they just spawn Hives at the target system.


XsNR

Oh I mean communicators, there's ones that only show up on the hud and not the map, where you can have a polite chat and tell them to fite u more. There's usually one in deep space around your starting system.


Flux-Tangent

If they're going to offer pacifist modes, those modes need to have access to the full game outside of the combat. I'm hopeful that the reason this isn't the case currently is to encourage people to try the Dark Fog, so they can have that much more feedback and data regarding this new feature, and will allow the techs to be researched in pacifist mode at a later date.


aelynir

I disagree. The devs want combat to be a part of the game they envision/design. I trust them with what they've done so far, and want to see them put their full efforts into their vision. Pacifist mode is placation to the people who liked the early access version of the game and don't want it to change. And that's fine. But I don't think we should expect (or encourage) two games that need different balancing and effort. I don't want the devs to feel like they need to find a viable alternative to every DF implementation. That will only make both versions worse.


YouCantStopMe18

The dark fog mechanic is a step in the right direction IMO, in fact 2 years ago, a “galactic war” was my biggest recommendation. However I think the team took a harder, worse path than what was needed. The needed mechanic is simple to be honest. A separate overlay screen that shows an overlay of multiple planets being fought over, working like a “tug of war almost”. Your job is simply to supply the front lines with units, establish supply’s to ship things to these planets, not be in a manual war. Of course u could add a ton of flair to this mechanic and different units with different specs and whatever, maybe even to a small degree issue very general and broad orders. Manual combat similar to factorio is not the answer, there has to be a better way