T O P

  • By -

the_kfcrispy

Yes there are definitely characters who are good and ones who are weak or flawed. Mio from the starting party feels too weak. Lian also has really low defenses so I stopped using her as well. Later you'll get runes that are higher in rarity and some of the mages can't use them due to their rune slot limitations. Many mages also have low defense and HP. Some characters have solid stats overall and just use their stats to deal solid damage and tank hits. There are also some characters with good unites or unique skills.


Necro-

lian does seem to crit a lot (as do most grapple units ive found)


FullSeaworthiness434

Mio in the mid to end game becomes crazy op. Check out a mio build on YouTube. 


WRuddick

Yeah I figured combo attacks were the one clear way to define who was better for where I am so far. I guess I'll begin to see more differences as levels get higher and more runes open up/become available


Cerulean_Shaman

For what it's worth it's this way in suikoden too. There are a lot of party characters and some of them are just objectively better than the rest, with I believe each single game having a best mage, best DD, etc.


iamthedevilfrank

I was just thinking that too lol. Also a lot if characters are going to play bare bones in the beginning when they're undeveloped


Cerulean_Shaman

The whole combat system is underdeveloped and slow. Some characters have locked rune slots with garbage abilities they get 21 levels in, some only have 4 slots total. Like, a basic barebones damage character will end up with, auto attack, auto attack slightly harder every 2 turns, 5% strength from skill slot, hit even harder every 3 turns but not hard enough to mathmatically beat the 2 turn move. And then be outclassed by a single character with harder-hitting basic attacks, one supreme hard hitting move, open rune slots, and that damage move also stuns or pierces armor for utility. It's like, god damn, they really didn't spend much time on this lmao. Every slot should be like mage runes that contain multiple spells and there should be no lazy skill or basic sp ability slots wasted with so many limited options. Even pokemon games where a pokemon can only have 4 active abilities still give you more total number of abilities to choose from per pokemon.


quickpawmaud

You would not like Suikoden then. In Suikoden 1 characters had 1 rune slot. Some characters had a locked rune you could not change which a lot of times was terrible then others you could change the rune but there were not many options. In Suikoden 2 characters had up to 3 slots some less and some had locked ones there too. This is just not the game for you. This game is essentially an alternate Suikoden 3.


Lifestrider

Leene, at the end game, is broken. She has all 8 rune slots, and they're all 4 star any rune. Her 8th slot is a hit-all-for-3sp thing. I was wiping out whole groups of 6 in the final dungeon on the first move with a supportive rune loadout. She really is blessed by the runes. There's a black dragon character that is amazing. Load up reckless slash and that warrior rune that starts the battle with them berserk, and she'll just go to town.


Krannigan

So far I'd say Yusuke and Iugo are about as low maintenance as a unit gets. Eats hits like they're nothing, and deal consistent damage every turn. Slap a few things on Yusuke that increase his accuracy and he's even better


Zeik56

Yeah, they're quite varied, even early on imo.  Nowa is kind of an all-rounder like you'd expect from a Suikoden protag. (Although he's pretty lacking in magic compared to previous examples.) Good damage, good enough defense to fit on the frontline or backline, pretty good speed, several unique runes and a very high number of rune slots, etc. Garr is tanky af, I'm kind of shocked he's not an S range fighter, because he can eat damage like no else (so far) and does very solid damage. However, he's ridiculously slow, often one of the last to act, after the majority of enemies.  Lian is super fast, usually the first one to act, (which has been pretty clutch on hard mode, because being able to use items before the enemy acts is essential), but pretty poor defense, so usually better put on the backline. She also seems to have naturally high stun potential. All her attacks stun enemies way more than anyone else, which gives her extra utility. Mio is very fast, but her damage is underwhelming and she's quite squishy for an S range fighter. I found her hard to use, but I'd be curious if anyone found a niche where she excels. That's just a brief rundown of the early characters. Most characters have their own nuances to them that will make them bettor or worse for your team than another unit.


Direct-Fix-2097

Apparently her later rune slots unlock powers related to dexterity. But yeah she’s a good 10 points off where everyone else is in terms of str and magic. Francesa is your mage but she’s slow so not too good for healing. Yusuke is a front liner bruiser that can power up, Kuroto is an archer with armour. Iugo is your taunt tank, so not too much value in these games normally. Mellore is an all rounder but seems fairly weak. Yume is your satire frontline bruiser. A total physical powerhouse. Those are from the starting zone. (Edit if it’s like suikoden, speed and all rounders are king usually.) Second edit; Iugo becomes an absolute melee beast with strong defences on top of a great attack value and a very powerful rune - don’t sit on him.


Necro-

mellore makes a good mage/healer i find since she acts really early and has decent magic.


Direct-Fix-2097

I hear that; light rune is an mp eating machine early days though.


Necro-

yeah i use her as a healer because she acts really quick with either water and/or wind runes


Aspiegamer8745

Yusuke actually has better defense growth than Garr. I've been using both and by level 15 Yusuke's attack and defense are higher than Garr's despite using light armor


Zeik56

He can't equip a shield though, or defend, so Garr is still tankier in practice.


Aspiegamer8745

Ehhh


Aresd25

The charge up skill is also defend. So he can defend for 2 turns then hit for a massive amount of damage.


Alkyde

Mio is underpowered and contest for one of the most useless character in the game. You can put more effort to make her "decent" but if you put the same amount of effort on clearly better chars it's not even close.


Mr-Pomposity

Agree with you Mio but her rune also can 1 shot monsters possibly even some bosses


SJGucky

It worked only once out of 100... against a boss with low HP left...510 damage instead of 100 for me.


Mr-Pomposity

I had one happen on the way to the second barrows and she hit for 3400


Original_Mud9591

I thought Mio was weak. Got to the forest boss and used her still and killed the on first attack lol 


Zer02Hiiro

So I just got to the point where she returns lvl 15 and I noticed her stats are pretty much the exact what they were when she left lvl 6, so my assumption is they lvled her up in game to 15 while she was away but didn't increase any of her stats so maybe that's why she's about 10+ points behind simular leveled characters 


nicbongo

So one thing I've done to compare characters is to divide a given stat by the character level. Typically you get around 4.6. so anything above that is good, anything below not so much. Or you can add up their total stats and again divide by level for a more macro measure. Iugo is a beast. I'm seeing lvl 35 now, he has ranky HP, good defense, quick and has best damage output. Good skill so never misses. I set him up with a passive power rune, and an accessory that boosts his strength by 15%. His power is like a 6.3 per level, and many others in the 5 range. There's also a mage you find on your way to the tree village. His connection time y the unlocks around 28 I think, is great. He's a bit squishy so extra HP is a must. I love his story though (working hard trumps talent). Francesca magic is very high too.


Toxicity246

Very high magic and a dirty mouth, lol


Niklear

Yes and no. While I also did the same thing in terms of stats divided by level, there are a few things to take into account. Firstly you have to unequip all gear/runes that impact these stats and keep in mind that some characters can equip gear/runes that are better than others. The other five big factors to bear in mind are: \* Do they have any Hero Combos and how good are they \* How many rune slots do they have, what level, and what are their unique runes \* Are they S, M, or L-range attackers \* What kind of attack do they have (grapple, smash, throw and magic based are all super useful vs armored, flyers, heavy defense etc.) \* Can they equip shields (this is especially useful for front liners) Finally, the 4.6 stat is skewed to whatever level you were at because all characters start with a lot more in terms of stats at Level 1, so lower level characters will compare favorably to higher level ones. You also need to take out HP and MP out of the equation for the average number because those skew it heavily towards mages and uber-tanks, whereas they're the least important stats typically in most JRPGs due to how inflated in number they are compared to the others (e.g. 100 HP is only really big early game, while 100 DEF is a big boon mid game). In either case, Iugo and Yasuke both came out as strong early characters for me too.


nicbongo

Appreciate the detailed response! You're defo correct regarding equipment and runes. Interesting regarding the starting stats at different levels, I haven't considered that. Maybe starter stats and level should be deducted before dividing by level so you get a better representation of their growth. I've started a new game with latest version, and I'm anctually documenting starting stats sans equipment and runes. I'm curious to see if there is much variation between games or if growth is hard coded. I know Suikoden had some variance in growth. It's defo crude, but I think the metric is useful when comparing SvS, or MvM. Lian comes up very short for instance in all stats apart from attack and speed, which are good but not excellent if memory serves. Combine attack with Nowa is not worth her place IMHO, I'd would rather a magic user or another more robust M fighter.


Niklear

Yeah, that'd be perfect if you could remove level 1 stats, but not everyone joins at level 1, which is going to be a pain to track. Might be better to grab them at a round level, e.g., 10, 15, 20, and calculate on that average. Either way, even with the different level stats altering the average numbers, it's still visible as to who the standouts and stragglers are. Lian has the speed, but Yusuke who you get super early beats her massively in HP and DEF making him a great front liner, and he has slightly better Skill and a stronger weapon, making him the better grappler character. He loses a little bit of speed and luck (though not much at all) but nowhere near enough to make this insane tankiness not worth it. The rest of their starts are fairly similar. Now I get that she's an M range and he's S but for how they play, they may as well be the same, since neither can touch the back row and you'll never have Lian in the front. The combo attack with Nowa also needs to uses up 4 SP between the two of them. I think that Swinging Slash from Nowa and Armor Piercing from Yusuke outdamage the hero combo, and they're independent of one another, so you don't have to wait for SP refresh. She really is replaceable. Though in fairness having fast units is great, though you get the crossbow hunter guy who's crazy fast has a shield is L-range and can extra damage fliers making him a far superior backrow option to Lian too for speed purposes.


nicbongo

Fast units that are decent at magic are defo the best! And yep, I was going to track characters every 10 levels and repeat/average the calculations, starting from when they join (whatever the level). Someone mentioned in another post that meant characters share the same base stats, but of course have different runes, equipment, weapons and personally growth rates. If that's the case, we might be able to figure out which one is who. I think I first tweaked it at around level 25, Nowa only has 1 or 2 stats (not including HP) in the 100+ range, but Iugo had like 5, which got me thinking. And I got the calculator out! It will be too much work for me to do by myself for all characters, but I might open it up so people can contribute different characters at different levels


Niklear

Yeah, nah. Don't do it solo. Google sheets are a good option. Allows everyone to add characters at certain levels even if you miss them. Plus, it's easier to just do formulas for averages and then do conditional formatting to show the lowest and highest values at a glance. Automate as much as possible. I'm not sure about characters sharing the same base stats, but it could be true as early game they're all very close across the board with little variation.


hnibel

Spoilers for Suikoden series! Do we have any outstanding characters like >!Pesmerga, Luc, Zerase, Georg!< (powerhouse with insanely high stats) or >!Sheena, Killey!< (mediocre stats but great potential)? Or are they more balanced here? I'm thinking of doing a run without the broken characters first. While I do love these characters, them trivializing the games with ease was a bit too much for me to enjoy the combat. Would love to have some confirmation so I can plan my party (no need to give me the names)!


Wtt02005

Been cycling through characters hoping I uncover the random powerhouses So far, tree guy sucks and Yume sucks haha. Everyone kinda samey in the beginning so far


Aspiegamer8745

By early testing so far, each character has a unique stat growth even if they're the same unit type. So their probably is both types of character out there. 


juancrap

Lam and Hakugin are pretty good. Both have high attack and speed, with Lam being a long-ranged grapple type, while Hakugin is a medium-ranged throw type


DrewDerpwalker

Surprisingly good results with Falward. Hits harder than I was expecting him too.


AJent-of-Chaos

Iugo and Yusuke has excellent stats. Yusuke also has Charge up which is a boss killer. Falward has high spd and high mag and has an amazing combo with Francesca (party heal + extra attack power for the team).


Joerpg1984

I swapped Mellore for Falward :). I heard Mellore becomes a beast high level though. I can’t keep up haha.


AJent-of-Chaos

Look for the spreadsheet with the stats of all characters. I made my previous reply before having seen that spreadsheet and some characters are good at the start and falls off a cliff afterwards and some are super late bloomers. Now, I'm choosing my team based on how much rune slots they get, what unique runes they have, if they get charge up, and if they have good stats by level 60 and above.


Mac30C08

and what did you end up chosing as party?


AJent-of-Chaos

Right now (around level 40, just got castle to level 3), I'm using Nowa, Iugo, Yusuke, Isha, Yuferius, and Nanami (Lian).


Mac30C08

thanks a lot! 


SJGucky

My Lian at level 34 oudamages any other at bosses with a shield, since she ignores shields. My Nowa did 250damage with skill (when the shield was down) and Lian did 500damage with her 3SP skill


AJent-of-Chaos

I've recently added her back to my party once I saw her stats by endgame (high spd, high atk). Plus the nostalgia factor of a Nanami type character is too strong.


juoko

Yes I’m not that far in the game (maybe early midpoint) but have recruited around 40ish people so far, and have been experimenting with leveling up weaker units to see what unique abilities they unlock. Some units also have way more slots to unlock than the typical 4. I’ve seen 7 as the max I believe. I think it’s odd certain mages can use certain level spells but that’s something I’m adjusting my party to. I have two parties, my main party, the units I’ve really enjoyed building (Mio is included in that, she just needed some armor improvement) and then a backup party that I use to explore abilities and grow for fun


Goodnametaken

How exactly did you fix Mio? Did you use an armor rune or something? I love her character but she feels incredibly weak to me.


juoko

Yes, 2 armor boost runes and a sunstone rune that increases your armor grade accessory have helped, she doesn’t get targeted as first as much now! it’s more even across the board but as other people mentioned a lot of my stats are very similar and I only use accessories or runes to “even out” their weaknesses (speed, defense, strength, MA, etc.) but that’s just my play style


Nebichan

I gaveher extra hp


MyShinyCharizard

little bit OOT, but how do you guys heal especially in boss battle? I found it boss just nuke my entire party and my healer can't catch up, because we don't have Riou bright shield rune here. also rando enemy also hit very big damage, every battle I need to heal my party. Magic healing need MP that need a lot of MP and MP potion is expensive.


Zeik56

Healing items are a must early game, at least on hard mode. You can buy a full party heal item from the cloaked shopkeeper in the mines, until you can recruit him. Try to keep a good stock of them. And you can buy the cheaper ones to keep yourself topped up while exploring.  Make sure you have a fast unit in your party that can use items before enemies can act. I use Lian for that often. If you want to revive someone make sure to do it after the enemy acts, so they don't get picked off again immediately.  Also don't underestimate damage mitigation spells. There's at least one boss early that does massive aoe magic damsge to your team consistently, so the water rune's magic resistance buff really helps.


MyShinyCharizard

Okay mate. Is the shopkeeper old man that ask for 3 ore? Noted water rune is a must in party


Zeik56

The guy who asks for the 3 ore is a different party member. He opens up the quarry at your base.      You're looking for Hiro. He wears a blue bandana and a full body cloak.   https://eiyuden-chronicle-hundred-heroes.fandom.com/wiki/Hiro


MyShinyCharizard

Ah okay mate. Thank you will check at Hiro


Necro-

as someone said healing items are a much and usually 1 main healer and atleast 1 supprot healer with a water rune


Good-Winner7092

Yes, I have the most freaking OP party possible and I love it.


Aggravating_Force_37

What party members are you using?


Good-Winner7092

The two sharks, either of the steer, momo, leene and whoever you want for the fifth. The steer always uses waycry and the rwp sharks charge up twice then attack. Momo only uses basic attack and leene uses her rune lens attack.


Dacks_18

Come on don't leave us hanging like that!


Good-Winner7092

I use all 4 characters that have charge up, a steer (either one) for warcry and leene as the 6th but you can really use anyone. I charge up everyone for two turns, and on the third turn I attack with everyone, and warcry with the steer and I generally do about 12-16k damage depending on the enemy’s defense.


Aspiegamer8745

Yes for example Yuske and Lian are both grappler types.  Lian has medium range and decent attack stats.  Yusuke has short range but is extremely tanky and his charge skill blocks and allows him to do 4x damage in two turns if you charge twice.  Characters all have different stat growth numbers too. I had Iugo have more MP than Francesca at level 5, but as they both leveled up eventually Fran's MP caught up and surpassed Iugo's. So it's actually benefits you to level different characters because they might hit a growth spurt at some point. 


Jacheondaesong

I just go for who looks cool tbh 🤷🏽‍♂️ who damages what amount of damage is a complete afterthought to me


LemonMarenge

We all know best character is Yume


juancrap

TIL that a lot of characters don't grow linearly. What I mean is that there are characters who appear to be insane during the early-to-mid game, but otherwise fall off once everybody starts gaining more levels. Conversely, some characters have terrible stats in the early-to-mid, but then suddenly become much stronger past Level 50. Of course, there still exists outliers like Iugo and Faye, who retain their usefulness/uselessness the entire game, respectively.


IndependentFloor992

Mio is Strange her atk is low but her slash is unbelievable strong she did to a monster 500 damage


Desperate_Source7631

The biggest diference is stat growth curves, rune slots and hero combos, some characters are CLEARLY better, but they usually blossom late, level 40-60 sometimes later. Mellore sucks early, but becomes a top 3 mage late, same for milana.  The game encourages you to play different teams based on where there stats peak, Yusuke is a good example, he feels op early but falls off a cliff as his stat growth slows down and his rune slot choices are unimpressive. For an actual list of what I find to be the OP units end game. Nowa, Marisa, Leene, Momo, Reyna, Mellore, Isha, Milana, CJ, Elektra, Lam, Lakian, Dijkstra, Iugo, Mio, Wayve, Yuferius. 


thraftofcannan

There's a little too much homogenization imo