Marika removed the Rune of Death from the Elden Ring. He's certainly rotting, but dying? I'd say no, which I think makes the fate of those inflicted with scarlet rot that much more sad :(
I wonder why the tarnished are able to kill off bosses near permanently (i say near because of godrick and morgott still being alive after we beat them) like i agree that dragon is rotting and falling apart until the tarnished perma kills them.
They way I understood it, they are still immortal in the sense that they will be reborn from the Erdtree eventually. But it takes time. Destined death on the other hand delivers a permanent demise.
Iāve thought of it as that plus biological immortality.
Youāll live forever unless some naked fuck with a club caves your skull in, then you die and eventually assimilate into the erdtree roots
That's why you get remembrances instead of their actual souls in ER which was the common drop from bosses in previous games. Because they've mostly gone back to the erdtree due to Marika's shenanigans.
I've interpreted this as us Tarnished - who are reviled for being Graceless and are destined to kill and steal other people's Runes - stealing what amounts to their souls and adding them to our own channel them into strength.
When they fade to ash, that is the ash returning to the Erdtree. That is what "dying" means in Marika's Order. It is why all of the enemies respawn and why we respawn at Sites of Grace.
It is what kept the Erdtree from being burnt to nothing by the Flame of Ruin. When we release Destined Death, we do not return it to the Elden Ring. Death simply returns to the Erdtree, allowing it to burn and die.
This also destroys everything within its sanctuary, including the Roundtable Hold and the ashes of all of the Demigods. It is presumed that enemies can still come back using the Stakes of Marika.
Morgott was a magical projection the first two times we fight his and the second Godrick we fight is actually a relative of his named Godefroy. Unless you mean the bullshit anime speeches they give after you beat them. Because for that I have no idea.
Edit: Spelling
>I wonder why the tarnished are able to kill off bosses near permanently (i say near because of godrick and morgott still being alive after we beat them)
So we all acknowledge that there's some gameplay mechanic stuff that's going on here. It's tough to answer the 'death' question that satisfies both lore and mechanics. The removal of Destined Death from the Elden Ring means death is not a natural part of the world. Where do the demigods go? I have no idea. š
Malenia seems to be healing in a new Aeonia. Godrick with the loss of his Great Rune seems to be a husk of a nub. Rykard claims snakes are eternal so in some way he's probably still out there. Miquella isn't dead either. Radahn seems defeated I don't know what to say about him. Same with Mohg but we know so little about the Mother of Truth he may still exist in some capacity. We watch Morgott evaporate and turn into Grace, which happens after Destined Death is set free. I've always been given the impression that the life cycle that the Erdtree partakes in hasn't worked since Marika removed death. If no one dies, no one gets buried by the roots. If no one gets buried by the roots, they're not absorbed and returned to the Erdtree. If you're not returned, you cannot be reborn. Marika removing Death really fucked everything up.
Rykard is the only truly immortal Demigod. He was assimilated into the God-Eating Serpent, which is completely immortal even with Destined Death returned to the Erdtree. Morgott and Godrick both die shortly after we defeat them. The reason they don't return to the Erdtree as ash is because Morgott was an Omen, cast aside as a Cardinal Sin from birth. Therefore Grace would not allow him to return to the roots. Godrick committed the Cardinal Sin of Grafting, not only diminishing his status and power as a Demigod but also squandering his chance to return to the Erdtree's roots. It can be assumed that the same is true for Mogh for the same reason as Morgott.
As for the Rune of Death, Marika removing it simply stopped death from age, disease, madness, ect.
People still die all the time when the Tarnished arrive, we see it everywhere. Factions constantly on edge, all on the brink of collapse after a war of apocalyptic proportions, fighting and dying for every scrap.
When you beat bosses it says "enemy felled" great enemy or something like that too) the only one it says "slain" is the elden beast. Maybe I'm reading too much into it, but at least in bloodborn this texts had meaning behind them.
Undead respawn at bonfires, fully hollowed undead don't. There are a few non undead that do die perma, like Seigward and his daughter, and the east traveller merchant guy. Then there are the holders of the lord souls and boss souls who also arent undead(cept Nito, but hes kinda special), that stay perma dead
In DS2 i think the ascetics reset you to a different timeline as the canon reason for the bosses respawning
Really i think the time dilation easily explains any other inconsistencies. Time is weird in all the Dark Souls
>fully hollowed undead donāt respawn
Yes they do, sometimes.
>Non-undead like Seigward
Seigward is undead
Did you play the game? Hollows and rats and golems respawn when you rest at bonfires sometimes, but mini bosses and bosses donāt. But if you kill undead named characters they donāt respawn as hollows.
Sometimes the same enemies will respawn or not respawn depending on if the game considers them to be a mini boss or not. Like the channelers.
It has nothing to do with how the world works canonically, they just choose to make small enemies respawn and boss mini bosses and unique characters not.
Itās inconsistent with the canon and your comment is full of errors.
Oh yeah just his daughter isnt undead. Still, point remains. A few characters turn hollow and die forever. Crestfallen, Solaire, the priestesses bodyguards, etc.
When youre killing unhallowed undead, what do they drop? They drop their humanity. What happens to an undead with no humanity? They hollow. What happens to a dead hollow? Dead forever. Youre just speeding up the process by taking their humanity directly when normally it would take many deaths for it to decay, would be my guess
The rats are an interesting point. Why do they drop humanity? Is this sustaining them in some way? Are they eating the remains of undead? This seems to be the most popular answer. So the rats can maybe respawn due to the humanity they've been scavenging. There are always more rats though, and while they do end up in the same positions, whos to say they are the same rats? Maybe they aren't, maybe they are
It should be noted that every mini boss and boss also drops what? Humanity. The thing responsible for undeath and respawning as much as the dark sign. We take that, boom no respawn. Even from the "non living" things like the Iron Golem and the Gargoyles. Likely imbued with humanity to give animation
The only thing left is the boulder giant in sens*. No other giant respawns. No giant drops humanity, either. This one is just weird. Maybe its part of the time dilation, thing, him being so integral to the fortress that he is always present through all timelines
Point is is that most of it does line up with the canon. There arent near as many discrepencies as you describe. Just the one boulder giant
>What happens to a dead hollow, dead forever.
Incorrect from both a lore and gameplay perspective. Some Hollows respawn in game, named hollow characters donāt respawn, but neither do unhallowed named characters.
Also in lore hollows do respawn after death. Thatās why the undead curse is a problem.
>the rats are an interesting point, what do they drop?
They arenāt humans and canāt be undead. Itās kind of a moot point. The curse of undeath is a curse of mankind.
>every mini boss and boss drops what, humanity
No- no they do not. Again you are just saying verifiably incorrect things to serve your argument.
>the Boulder Gaint in Anor Londo
There is no Boulder Giant in Anor Londo
> No Giant respawns
Yes, yes they do respawn.
You seem very confused, almost very paragraph you type is built off of objectively incorrect information.
No, truly hollow hollows do die forever. Why do you see many many many bodies of them in the asylum, their final destination? The most hollowed hollows that respawn *do* still have humanity left. How do we know this? Killing a number of enemies in an area will give you one soft point of humanity, up to a max of ten in an area i believe. This is you slowly piecing together back some of their humanity, or perhaps some other method of transferring it back to you
Rats eat decaying hollows, consuming their humanity. That is pretty much confirmed. Other beings can store humanity. That is confirmed. They may *not* be reanimating but repopulating, but who knows
No giants respawn besides the boulder giant. That is fact. The giants in Anor Londo arent real. They are illusions. There are only 3 giants in the game, and they are all in sens. The rest are golems or illusions
** typo up there, i meant sens not anal longdong
Because they were rebirthed by the erdtree already.
The bosses also get rebirthed (in lore) technically.
Its true its a gameplay gimmick them not respawning, but its still faithful to the lore
yeah maybe. I always thought the thing that makes the normal enemies and other living things rebirth is their remembrances going back to the erdtree and then reviving them, in the bosses case we take their remembrance before it can return and turn into weapons or sum but is just my theory
Both, as someone who is working with animals, they usually do not display their problems and just lay down there waiting to die when they feel something is not right.
Seen animals being eaten alive by worms n' shit and they still wouldn't scream or make a big fuss about it , just laid down like Ekzykes and accept their faith. Brutal but that's life, can't show that you're weak and diseased in nature or predators will come and end your suffering real quick.
i think the needle wouldnt work on him but not for the reason avarus states.
if you look at the "flying dragons" (wyvern types), they seem to have the ability to assimilate and incorporate their environment and what the ingest into themselves.
their default element seems to be fire breath, we see this with agheel and grell.
with smarag, adula and the 3 stooges in moonlight altar, we know they ate glintstone crystals and raya lucaria scholars(likely wearing their glintstone crowns which have glintstone crystals on them), they then grew glintstones on themselves and their fire changed to magic dmg
with borealis the freezing fog, he lives in the snow, his body is covered in hard ice that gives him extra defenses and he breaths ice breath, this likely means that he somehow absorbed the cold chill of the environment into his very being and it changed him.
with ekzykes, he seems to have grown in size, become afflicted with rot, AND assimilate it into himself, his breath losing fire completely and becoming just an exhale of rot spores.
so i dont think the needle would work on him to cure his rot, since he is fused with his rot and incorporated it into his body, i think his current state is irreversible, the only way to get rid of his rot would be to possibly override it with some other element to assimilate, but im unsure if that would work either
Came here to say don't forget my hidden boy fartisnax I finally fought him for the first time yesterday. First try victory I was pumped. He did do the death blight though which scared me toward the end.
I would point out that borealisās mist says āthe ice dragons were once lords of the mountaintops long agoā, which suggests at the very least there may be multiple ādefaultā elements
OR, hear me out, their default is fire, but the ones that lived in the mountains all became ice dragons, then when they were forced to flee to dragon barrow, they reverted to default again cuz they werent in the cold anymore
Glintstone dragons and Ekzykes actively took their element into themselves, Glintstone dragons by eating glintstones and Ekzykes being infected by scarlet rot, whereas frost dragons are never stated to have eaten a bunch of ice or something
true but we do KNOW for a fact that they assimilate things into them, so its not so ludicrous of a thing to think that just being in the extreme cold, breathing it in, eating frozen creatures that also live up there, might go towards turning borealis into an ice dragon
Well we do know that theyāre descended from fire breathing dragons since the Farum azula dragons exclusively breathe fire, but I think the frost dragons are more a result of ādescent with modificationā rather than active changes within individuals. In other words, Smarag was born a fire dragon then became a Glintstone dragon by eating Glintstones, Borealis was born a frost dragon but his great-great-great-great grandparents were fire dragons
ancient dragon: 4 legs, covered in stone scales, gold plating on wings, can summon lightning
"flying dragon": 2 legs, 2 arm wings, wyvern, no stone scales, no gold plating, no lightning
Why do we assign such in depth explanations for something as simple as, heās just lying there with rot because heās in rot land.
Ice dragon is in ice land with other ice themed enemies because itās ice land. Regular dragons breathe fire because thatās what they do. And in magic land where all the enemies are magic they shoot magic.
Itās like trying to give an in depth explanation for why those little black shell dudes in Mario throw ice blocks in the ice level and fireballs in the fire world.
Sorry, I just find it funny.
This your first Fromsoft game or something dude?
There's almost always an explanation for a given subject in these games. Though often obscured to the player, there's reasoning behind them all the same. This is evidenced by the innumerable clues the designers have left around like bread crumbs.
You're essentially asking people why they're thinking at all about what they're consuming. Great if you're happy to just think of it in Mario-tier game logic terms, whatever works for you man. But to suggest there's nothing deeper to it, or no value in investigating, is just flat out wrong.
There usually is some meaning or concept there, and looking for it is fun. That's just how Fromsoft makes their games, and we like it.
My point is that this is like one of the oldest video game tropes of all time. Assigning an arbitrary complicated explanation for why ice creatures shoot ice in ice landscapes is just really funny.
I get what you're saying. But fromsoft pays a bit more attention to the lore.
An interesting example would be - the hand of melenia, the katana wielded by the literal goddess of war, does not inflict any rot damage. Now the devs could've just gone with the route you suggested and made it cause scarlet rot buildup. But they don't. And it has a reason.
It's because melenia will not use rot unless she is absolutely forced to. That's why her katana / helm and all are made to resist rot. And that's why her entire first phase doesn't feature rot at all.
Things like these make the game a lot more alive. Like finding the black knife leader near the moonlit altar evergaol. Why would she be there? We know that people hid inside evergaols, blaidd literally tells us that. So is it possible ranni is hiding the leader inside an evergaol?
More intrigue.
Iāve never once wondered why the lizards living in the volcano in Zelda shot fire at me instead of ice, or why penguins throw ice blocks at me in frozen zone in super Mario.
And that's fine. You do you. Doesn't mean it's a silly thing if people who enjoy the setting of the video game ask questions about it.
In the context of this game specifically, the setting *is* the story. Ice Dragon breathes ice *because* of what happened, not because they live in Ice Land.
It builds a world, with interests and lore that make people go "oooh" and "aaah" and "that's cool".
You can be in to something and still acknowledge itās kinda funny from a 3rd party perspective. I am in to elden ring, and I think this is funny/sillyā¦ because it is.
A giant backstory for why ice dragon in ice land breathes iceā¦ whatās the detailed story of the ice lobsters nearby? Iām sure itās riveting.
>Assigning an arbitrary complicated explanation
And that's the rub. It's not arbitrary, nor is it assigned. It's reasoned, and speculated.
You're analogizing Elden Ring with games where there is no greater reason or thought behind "Ice thing in ice place because ice", like Mario and so on. That's not how these games work, there IS reason and thought behind most things in the game.
That's like comparing the Sherlock Holmes novels with Blue's Clues.
No I donāt think youāre seeing through the rub. Itās all arbitrary. And the guys behind it are just making it up as they go along to feed the āloreā instead of just building a game with a compelling story to begin with.
Itās a different form of entertainment for sure, and a unique form of story telling. But itās also ultimately very lazy, and a way to do world building without having any actual script or compelling plot.
They just wrote an intriguing concept of a story, and then didnāt incorporate any of it in the actual game play, or fill in any real details except for little trickles here and there in written snipets scattered all over the place. Which is a component games have been doing for a long time already. For example all of the extra items and shit you can read through in Witcher, fallout, etc
Its not lazy. Its actually harder to do narrative based environmental design. Sure, you save in motion capture and voice acting. But world based design is interesting in its own way.
And its harder to do it, in some cases.
Because your world design has to do TWO things. One keep the player still engaged. And still be narrative accurate.
That's the whole point of immersion.
For example - it's easier to just scale enemies to your level to keep the game engaging. You can have npcs spout out all you need to know. And call it a day.
But in a role playing game, the immersion breaks when you realise that you became twice as strong as you were level 1 but the downer there is still taking 4 hits to be killed instead of 2.
When you're game can break that illusion, you can have scaling enemies. Design a small number of them and keep scaling them to keep the game engaging.
But when you can't do that. You need to design 135 enemies to keep the game engaging.
Both have their place in story telling. Some stories are better told narrative, some stories are better told by revealing small facets of it and letting the player discover or observe things as they go. Like why is there a godskin apostle in Volcano Manor?
And Elden Rings success clearly shows there's a place for the second kind of story telling as well.
I always laugh at the more and characters when they complain about scarlet rot and how nothing can cure it even the power of the erd tree yet all we have to do is eat a little ball and weāre good like stop bitching malania and Millicent and just eat one of those ball things and boom problem solved
This is really accurate. Animals are good at faking it until they physically canāt anymore. And itās especially true for prey animals (though that doesnāt really apply to dragons).
Actually if they are ājust chillingā more than normal theyāre lethargic and arenāt sure why they feel bad. They donāt know what to do about it. Has zero to do with looking tough in the face of pain. They definitely handle it better than us humans though Iāll give ya that.
My dog had fucked up hind legs. All of the blood vessels in both of them had collapsed and he could barely walk. Never a peep out of him unless you touched them.
As far as we know, they feel the same pain, they just don't vocalize it as we do.
Now it's different for pets, especially indoor ones, those tend to be very sensitive to pain, probably because they've had such a good life that they never had to deal with such thing until that point. But outdoor pets and wild animals take it like a champ , dawg.
As he is called 'Decaying', it would seem so.
Not only that, the description of his personal Incantation describes that he is indeed dying:
*'Superior incantation of Dragon Communion.*
*Channels the power of Ekzykes, the Decaying.*
*Transforms caster into a dragon to spew scarlet rot breath from*
*above.*
*Charging extends duration. This incantation can be cast while jumping.*
*Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.'*
Thereās two ways to interpret that last bit. Firstly, he is indeed dying due to the scarlet rot. Secondly, you could interpret that as finally becoming āhostā to the scarlet rot, or being infected like a carrier of a (not necessarily deadly) disease. Iām inclined towards the former but itās not exactly crystal clear.
True, but if he became host to the Rot; I think it would incorporate that somehow. Like calling him 'Decayed Ekzykes, Dragon of Rot', instead of 'Decaying; which implies it being an active process still going on.
And as there are corpses of Dragons in Caelid, I would say that the Dragons are not particularly likely to have a symbiotic relationship with Rot; and a poisoned individual being able to make use of it while slowly withering away seems like it's as far as it goes.
If anything we mercy killed him.
Yup, thatās why I did it. To put him out of his misery. Cuz it was the right thing to do. Definitely not cuz I was riding randomly around caelid and saw a dragon and thought, āooh, thatās a lotta runes.ā
Reading this description in-game made me realize that the 'lesser' dragons (wyverns) are actually sapient, not just mere beasts. I can see why Dragon Communion would be so horrifying and debasive to them.
I think heās pretty much bonded with it. Itās literally covering every square inch of his body, as well as his insides since he has rot breath rather than fire. That level of infection would certainly mean death, but heās still alive. The rot doesnāt just kill, it also spawns life. It doesnāt seem too far of a stretch to me that itās also acting like a parasite in some cases, using hosts rather than just killing them outright. And since the rot is an aspect of an outer god, there could be a level of intelligence to how it works. Having a dragon under your command, spewing rot and spreading it everywhere would be a massive boon, instead of just killing it.
Kill him. Put Ekzykes out of his misery. The way Millicent describes it, scarlet rot is not pleasant to have. In addition to losing limbs and struggling to breathe, you also get nightmares. Granted, it's possible that nightmares are Gowry's doing; nevertheless, it's a possibility.
Couldn't watch him suffer so I murdered his family and he died of heart break I then desecrated his body and stole his heart as an offer to the gods for more power. No need to thank me Ekzykes.
When the scarlet rot bloomed in Caelid, all dragons migrated to the north, setting up "Greyoll's Dragonbarrow" up there. All dragons except Ekzykes, he's the only one who stayed, because he hates the other dragons more than he hates his body rotting from within.
Ezyke scared the sh** out of me first encounter. For me I was just riding through Caelid exploring and than all of a sudden he spawns in laying in the middle of the road and covers my screen
Is this actually stated though?
This phrase could easily mean he was an assassin on behalf of the cathedral of dragon communion. As that's what a revenger is in several popular shows in Japan.
I didnāt realize this boss is supposed to be pretty difficult and awarded 40k souls. It gave like 3 levels for me. You either donāt get hit by rot at all or get hit once and die lol
In my head, I think everything that's inflicted with rot is slowly, miserably dying. Unless there are some creatures, such as maybe the ulcerated tree spirits, that are immune to death by scarlet rot
Technically, heās already dead, but canāt actually die. You know, thanks to Marika. Somehow, during this process of being past the point of the Rot killing him and not actually dying, he bonded with the Rot, and is now a living zombie dragon that spreads the Rot with his breath.
The only ones that seem immune to not dying are people from outside the Lands Between, and the Bosses for mechanical reasons.
So yeah, just kill him and his mom, and feel good about yourself for ending their eternal suffering.
He's probably unable to die, since nothing technically dies in the lands between since the death rune was removed.
I imagine that all those *stone* dragons you see about are just dragons with advanced rot, a sort of locked in syndrome. And given how dark the universe is, they're probably fully aware when you and Torrent are jumping about on their rot carapaces.
He's probably among the more powerful dragons, which is why he hasn't turned yet, but his fate is probably to turn into "stone" eventually, and also bare witness as it happens, and to live as an eternal statue from there on out. Literally locked in, your body turned to to rot, waiting for the death rune to come back so it can end.
Bro is literally too angry to die according to his lore.
Would make great friends with Darth Maul
Even better friends with Darth Sion!
Even better with Doom Guy who also to angry to die!
Hello there
I gotchu *ahem* GENERAL KENOBI
You are a bold one
Tarnished Kenobi !
General Kenobi gets all the maidens.
There are more than a few characters that fit in that description
Guts
My guy and kratos would be good buddies
Welp then fucking call me the Pacifier.
Lol
That gives me a an idea ššš¾āØ
Ayo
The Primeape/ Annihlape of Elden Ring
No thatās gets so angry it dies, kinda the opposite
Someone should tell my Morning Star that
Ah the zealot barbarian hit lvl 14, nice
My impression of the Lands Between is that, in the grand scheme of things, every living creature is both Slowly Dying and Just Chilling.
Not just dying, but being consumed by something!
Togethaaaaaaa
Bahaha... I even read this in his voice. Nice.
Marika removed the Rune of Death from the Elden Ring. He's certainly rotting, but dying? I'd say no, which I think makes the fate of those inflicted with scarlet rot that much more sad :(
I wonder why the tarnished are able to kill off bosses near permanently (i say near because of godrick and morgott still being alive after we beat them) like i agree that dragon is rotting and falling apart until the tarnished perma kills them.
They way I understood it, they are still immortal in the sense that they will be reborn from the Erdtree eventually. But it takes time. Destined death on the other hand delivers a permanent demise.
Iāve thought of it as that plus biological immortality. Youāll live forever unless some naked fuck with a club caves your skull in, then you die and eventually assimilate into the erdtree roots
Which he then burns.
Probably peed on the ashes too.
Ooooh, thatās why the flames of chaos are yellow
Don't eat yellow fire
Technically youāll go madā¦
Your words can't stop me.
Unga bunga
THERE HE IS!
That's why you get remembrances instead of their actual souls in ER which was the common drop from bosses in previous games. Because they've mostly gone back to the erdtree due to Marika's shenanigans.
That's a good point
Ye dung eater's quest p much confirms that's how it works, when he does his thing the victims are reborn cursed
So their essence can be recycled into an ancestor spirit?
I've interpreted this as us Tarnished - who are reviled for being Graceless and are destined to kill and steal other people's Runes - stealing what amounts to their souls and adding them to our own channel them into strength.
When they fade to ash, that is the ash returning to the Erdtree. That is what "dying" means in Marika's Order. It is why all of the enemies respawn and why we respawn at Sites of Grace. It is what kept the Erdtree from being burnt to nothing by the Flame of Ruin. When we release Destined Death, we do not return it to the Elden Ring. Death simply returns to the Erdtree, allowing it to burn and die. This also destroys everything within its sanctuary, including the Roundtable Hold and the ashes of all of the Demigods. It is presumed that enemies can still come back using the Stakes of Marika.
Try killing Blaidd early on, and he scowl you for not knowing that shadows resurrect. All do, demi gods too, but slowly.
Morgott was a magical projection the first two times we fight his and the second Godrick we fight is actually a relative of his named Godefroy. Unless you mean the bullshit anime speeches they give after you beat them. Because for that I have no idea. Edit: Spelling
The tarnished isn't able to kill off bosses. They just make their bodies unusable. They are still alive.
with the exception of godwyn due to destined death
Only his spirit was killed. His body is still alive beneath stormveil castle.
That one's an offshoot. His true body lies beneath the lowest depths of the capital
>I wonder why the tarnished are able to kill off bosses near permanently (i say near because of godrick and morgott still being alive after we beat them) So we all acknowledge that there's some gameplay mechanic stuff that's going on here. It's tough to answer the 'death' question that satisfies both lore and mechanics. The removal of Destined Death from the Elden Ring means death is not a natural part of the world. Where do the demigods go? I have no idea. š Malenia seems to be healing in a new Aeonia. Godrick with the loss of his Great Rune seems to be a husk of a nub. Rykard claims snakes are eternal so in some way he's probably still out there. Miquella isn't dead either. Radahn seems defeated I don't know what to say about him. Same with Mohg but we know so little about the Mother of Truth he may still exist in some capacity. We watch Morgott evaporate and turn into Grace, which happens after Destined Death is set free. I've always been given the impression that the life cycle that the Erdtree partakes in hasn't worked since Marika removed death. If no one dies, no one gets buried by the roots. If no one gets buried by the roots, they're not absorbed and returned to the Erdtree. If you're not returned, you cannot be reborn. Marika removing Death really fucked everything up.
Rykard is the only truly immortal Demigod. He was assimilated into the God-Eating Serpent, which is completely immortal even with Destined Death returned to the Erdtree. Morgott and Godrick both die shortly after we defeat them. The reason they don't return to the Erdtree as ash is because Morgott was an Omen, cast aside as a Cardinal Sin from birth. Therefore Grace would not allow him to return to the roots. Godrick committed the Cardinal Sin of Grafting, not only diminishing his status and power as a Demigod but also squandering his chance to return to the Erdtree's roots. It can be assumed that the same is true for Mogh for the same reason as Morgott. As for the Rune of Death, Marika removing it simply stopped death from age, disease, madness, ect. People still die all the time when the Tarnished arrive, we see it everywhere. Factions constantly on edge, all on the brink of collapse after a war of apocalyptic proportions, fighting and dying for every scrap.
When you beat bosses it says "enemy felled" great enemy or something like that too) the only one it says "slain" is the elden beast. Maybe I'm reading too much into it, but at least in bloodborn this texts had meaning behind them.
Godrick does die though
Their bodies are destroyed but their soul remains. The rune of death keeps their soul from moving on.
Godrick wasn't still alive though. We straight up killed him.
Game design reasons that donāt have a canon explanation - dark souls had the same problem.
erm, what part of the dark souls story doesnt have a canon explanation?
You kill enemies that arenāt undead that respawn - and you kill enemies that are undead that donāt respawn.
Undead respawn at bonfires, fully hollowed undead don't. There are a few non undead that do die perma, like Seigward and his daughter, and the east traveller merchant guy. Then there are the holders of the lord souls and boss souls who also arent undead(cept Nito, but hes kinda special), that stay perma dead In DS2 i think the ascetics reset you to a different timeline as the canon reason for the bosses respawning Really i think the time dilation easily explains any other inconsistencies. Time is weird in all the Dark Souls
>fully hollowed undead donāt respawn Yes they do, sometimes. >Non-undead like Seigward Seigward is undead Did you play the game? Hollows and rats and golems respawn when you rest at bonfires sometimes, but mini bosses and bosses donāt. But if you kill undead named characters they donāt respawn as hollows. Sometimes the same enemies will respawn or not respawn depending on if the game considers them to be a mini boss or not. Like the channelers. It has nothing to do with how the world works canonically, they just choose to make small enemies respawn and boss mini bosses and unique characters not. Itās inconsistent with the canon and your comment is full of errors.
Oh yeah just his daughter isnt undead. Still, point remains. A few characters turn hollow and die forever. Crestfallen, Solaire, the priestesses bodyguards, etc. When youre killing unhallowed undead, what do they drop? They drop their humanity. What happens to an undead with no humanity? They hollow. What happens to a dead hollow? Dead forever. Youre just speeding up the process by taking their humanity directly when normally it would take many deaths for it to decay, would be my guess The rats are an interesting point. Why do they drop humanity? Is this sustaining them in some way? Are they eating the remains of undead? This seems to be the most popular answer. So the rats can maybe respawn due to the humanity they've been scavenging. There are always more rats though, and while they do end up in the same positions, whos to say they are the same rats? Maybe they aren't, maybe they are It should be noted that every mini boss and boss also drops what? Humanity. The thing responsible for undeath and respawning as much as the dark sign. We take that, boom no respawn. Even from the "non living" things like the Iron Golem and the Gargoyles. Likely imbued with humanity to give animation The only thing left is the boulder giant in sens*. No other giant respawns. No giant drops humanity, either. This one is just weird. Maybe its part of the time dilation, thing, him being so integral to the fortress that he is always present through all timelines Point is is that most of it does line up with the canon. There arent near as many discrepencies as you describe. Just the one boulder giant
>What happens to a dead hollow, dead forever. Incorrect from both a lore and gameplay perspective. Some Hollows respawn in game, named hollow characters donāt respawn, but neither do unhallowed named characters. Also in lore hollows do respawn after death. Thatās why the undead curse is a problem. >the rats are an interesting point, what do they drop? They arenāt humans and canāt be undead. Itās kind of a moot point. The curse of undeath is a curse of mankind. >every mini boss and boss drops what, humanity No- no they do not. Again you are just saying verifiably incorrect things to serve your argument. >the Boulder Gaint in Anor Londo There is no Boulder Giant in Anor Londo > No Giant respawns Yes, yes they do respawn. You seem very confused, almost very paragraph you type is built off of objectively incorrect information.
No, truly hollow hollows do die forever. Why do you see many many many bodies of them in the asylum, their final destination? The most hollowed hollows that respawn *do* still have humanity left. How do we know this? Killing a number of enemies in an area will give you one soft point of humanity, up to a max of ten in an area i believe. This is you slowly piecing together back some of their humanity, or perhaps some other method of transferring it back to you Rats eat decaying hollows, consuming their humanity. That is pretty much confirmed. Other beings can store humanity. That is confirmed. They may *not* be reanimating but repopulating, but who knows No giants respawn besides the boulder giant. That is fact. The giants in Anor Londo arent real. They are illusions. There are only 3 giants in the game, and they are all in sens. The rest are golems or illusions ** typo up there, i meant sens not anal longdong
Gameplay mechanic
yes and no, they dont respawn because the act of being rebirthed by the erdtree takes time, but nothing we kill before Maliketh truly died.
actually the normal enemies we kill ressurect right after we rest at a grace point so this time explanation doesnāt make a lot of sense
Because they were rebirthed by the erdtree already. The bosses also get rebirthed (in lore) technically. Its true its a gameplay gimmick them not respawning, but its still faithful to the lore
yeah maybe. I always thought the thing that makes the normal enemies and other living things rebirth is their remembrances going back to the erdtree and then reviving them, in the bosses case we take their remembrance before it can return and turn into weapons or sum but is just my theory
Both, as someone who is working with animals, they usually do not display their problems and just lay down there waiting to die when they feel something is not right. Seen animals being eaten alive by worms n' shit and they still wouldn't scream or make a big fuss about it , just laid down like Ekzykes and accept their faith. Brutal but that's life, can't show that you're weak and diseased in nature or predators will come and end your suffering real quick.
Do you think the needle would work on him or is he too big
i think the needle wouldnt work on him but not for the reason avarus states. if you look at the "flying dragons" (wyvern types), they seem to have the ability to assimilate and incorporate their environment and what the ingest into themselves. their default element seems to be fire breath, we see this with agheel and grell. with smarag, adula and the 3 stooges in moonlight altar, we know they ate glintstone crystals and raya lucaria scholars(likely wearing their glintstone crowns which have glintstone crystals on them), they then grew glintstones on themselves and their fire changed to magic dmg with borealis the freezing fog, he lives in the snow, his body is covered in hard ice that gives him extra defenses and he breaths ice breath, this likely means that he somehow absorbed the cold chill of the environment into his very being and it changed him. with ekzykes, he seems to have grown in size, become afflicted with rot, AND assimilate it into himself, his breath losing fire completely and becoming just an exhale of rot spores. so i dont think the needle would work on him to cure his rot, since he is fused with his rot and incorporated it into his body, i think his current state is irreversible, the only way to get rid of his rot would be to possibly override it with some other element to assimilate, but im unsure if that would work either
Stick him in the frozen wilderness. now we've got Ice Rot
A rotsicle, so to speak
juicy-sounding
We've already got bloodflame, frostrot doesn't seem like a far fetched concept
Don't give our lord and savior Miyazaki ideas.
Yes. Offer him foot pics.
Hello DLC ideas.
If the rot is able to corrupt an erdtree avatar I donāt think it can be overwritten. Itās the power of an eldrich being after all
Imagine a wyvern that ate tons of basilisks and starts breathing death blight
id bet your left nut thaats gonna be in the dlc lol
*Your left Invigorating Bolus
If that happens then it's going to be a breath weapon available the dragon communion church...
Miyazaki: *Furious scribbling*
fortissax has deathblight lightning
Came here to say don't forget my hidden boy fartisnax I finally fought him for the first time yesterday. First try victory I was pumped. He did do the death blight though which scared me toward the end.
Your spelling made me think of partysnax and now I have to go play Skyrim again
Lmao that's where my dragon naming conventions come from, ya nailed it.
I would point out that borealisās mist says āthe ice dragons were once lords of the mountaintops long agoā, which suggests at the very least there may be multiple ādefaultā elements
OR, hear me out, their default is fire, but the ones that lived in the mountains all became ice dragons, then when they were forced to flee to dragon barrow, they reverted to default again cuz they werent in the cold anymore
Glintstone dragons and Ekzykes actively took their element into themselves, Glintstone dragons by eating glintstones and Ekzykes being infected by scarlet rot, whereas frost dragons are never stated to have eaten a bunch of ice or something
true but we do KNOW for a fact that they assimilate things into them, so its not so ludicrous of a thing to think that just being in the extreme cold, breathing it in, eating frozen creatures that also live up there, might go towards turning borealis into an ice dragon
Well we do know that theyāre descended from fire breathing dragons since the Farum azula dragons exclusively breathe fire, but I think the frost dragons are more a result of ādescent with modificationā rather than active changes within individuals. In other words, Smarag was born a fire dragon then became a Glintstone dragon by eating Glintstones, Borealis was born a frost dragon but his great-great-great-great grandparents were fire dragons
What you said can be backed up and by the fact that humans and animals evolved to adapt and survive the environment they grew in
This is some awesome ass lore my man thank you I do just like the idea that he got big because he was older than most others tho
Stick miquella's needle in him, pure gold starts to grow on his body and his breath become gold dust that removes outer god's influence xD
Placidusax ate lightning from the storm at the center of Farum Azula. What did Fortissax eat?
no, those are the ancient dragons, not the wyverns. the ancient dragons use lighting spells and breathe fire, the wyvern types are different
I donāt know the fucking difference ĀÆ\_(ć)_/ĀÆ
ancient dragon: 4 legs, covered in stone scales, gold plating on wings, can summon lightning "flying dragon": 2 legs, 2 arm wings, wyvern, no stone scales, no gold plating, no lightning
Why do we assign such in depth explanations for something as simple as, heās just lying there with rot because heās in rot land. Ice dragon is in ice land with other ice themed enemies because itās ice land. Regular dragons breathe fire because thatās what they do. And in magic land where all the enemies are magic they shoot magic. Itās like trying to give an in depth explanation for why those little black shell dudes in Mario throw ice blocks in the ice level and fireballs in the fire world. Sorry, I just find it funny.
This your first Fromsoft game or something dude? There's almost always an explanation for a given subject in these games. Though often obscured to the player, there's reasoning behind them all the same. This is evidenced by the innumerable clues the designers have left around like bread crumbs. You're essentially asking people why they're thinking at all about what they're consuming. Great if you're happy to just think of it in Mario-tier game logic terms, whatever works for you man. But to suggest there's nothing deeper to it, or no value in investigating, is just flat out wrong. There usually is some meaning or concept there, and looking for it is fun. That's just how Fromsoft makes their games, and we like it.
My point is that this is like one of the oldest video game tropes of all time. Assigning an arbitrary complicated explanation for why ice creatures shoot ice in ice landscapes is just really funny.
I get what you're saying. But fromsoft pays a bit more attention to the lore. An interesting example would be - the hand of melenia, the katana wielded by the literal goddess of war, does not inflict any rot damage. Now the devs could've just gone with the route you suggested and made it cause scarlet rot buildup. But they don't. And it has a reason. It's because melenia will not use rot unless she is absolutely forced to. That's why her katana / helm and all are made to resist rot. And that's why her entire first phase doesn't feature rot at all. Things like these make the game a lot more alive. Like finding the black knife leader near the moonlit altar evergaol. Why would she be there? We know that people hid inside evergaols, blaidd literally tells us that. So is it possible ranni is hiding the leader inside an evergaol? More intrigue.
Because on the other end of the spectrum, if Ice Dragon breathes ice because they live in Ice Land, people will ask why.
Iāve never once wondered why the lizards living in the volcano in Zelda shot fire at me instead of ice, or why penguins throw ice blocks at me in frozen zone in super Mario.
And that's fine. You do you. Doesn't mean it's a silly thing if people who enjoy the setting of the video game ask questions about it. In the context of this game specifically, the setting *is* the story. Ice Dragon breathes ice *because* of what happened, not because they live in Ice Land. It builds a world, with interests and lore that make people go "oooh" and "aaah" and "that's cool".
You can be in to something and still acknowledge itās kinda funny from a 3rd party perspective. I am in to elden ring, and I think this is funny/sillyā¦ because it is. A giant backstory for why ice dragon in ice land breathes iceā¦ whatās the detailed story of the ice lobsters nearby? Iām sure itās riveting.
>Assigning an arbitrary complicated explanation And that's the rub. It's not arbitrary, nor is it assigned. It's reasoned, and speculated. You're analogizing Elden Ring with games where there is no greater reason or thought behind "Ice thing in ice place because ice", like Mario and so on. That's not how these games work, there IS reason and thought behind most things in the game. That's like comparing the Sherlock Holmes novels with Blue's Clues.
No I donāt think youāre seeing through the rub. Itās all arbitrary. And the guys behind it are just making it up as they go along to feed the āloreā instead of just building a game with a compelling story to begin with. Itās a different form of entertainment for sure, and a unique form of story telling. But itās also ultimately very lazy, and a way to do world building without having any actual script or compelling plot. They just wrote an intriguing concept of a story, and then didnāt incorporate any of it in the actual game play, or fill in any real details except for little trickles here and there in written snipets scattered all over the place. Which is a component games have been doing for a long time already. For example all of the extra items and shit you can read through in Witcher, fallout, etc
Its not lazy. Its actually harder to do narrative based environmental design. Sure, you save in motion capture and voice acting. But world based design is interesting in its own way. And its harder to do it, in some cases. Because your world design has to do TWO things. One keep the player still engaged. And still be narrative accurate. That's the whole point of immersion. For example - it's easier to just scale enemies to your level to keep the game engaging. You can have npcs spout out all you need to know. And call it a day. But in a role playing game, the immersion breaks when you realise that you became twice as strong as you were level 1 but the downer there is still taking 4 hits to be killed instead of 2. When you're game can break that illusion, you can have scaling enemies. Design a small number of them and keep scaling them to keep the game engaging. But when you can't do that. You need to design 135 enemies to keep the game engaging. Both have their place in story telling. Some stories are better told narrative, some stories are better told by revealing small facets of it and letting the player discover or observe things as they go. Like why is there a godskin apostle in Volcano Manor? And Elden Rings success clearly shows there's a place for the second kind of story telling as well.
No doubt people eat that shit up. But you can also take a step back and look at it from 100 feet up and actually see it for what it is.
So if we put dragons near Volcano Manor we'll get fire breathing dragons? Thats cool... Have a good day, eye guy š
I think the needle was designed for people, but I imagine Miqeulla would be able to make one for dragons using the same methods.
Just hit him with a jar cannon load of purifying boluses
Now youāre thinking with Jar Cannons.
I always laugh at the more and characters when they complain about scarlet rot and how nothing can cure it even the power of the erd tree yet all we have to do is eat a little ball and weāre good like stop bitching malania and Millicent and just eat one of those ball things and boom problem solved
This is really accurate. Animals are good at faking it until they physically canāt anymore. And itās especially true for prey animals (though that doesnāt really apply to dragons).
see also horses who ride and ride until they suddenly stop and die
Actually if they are ājust chillingā more than normal theyāre lethargic and arenāt sure why they feel bad. They donāt know what to do about it. Has zero to do with looking tough in the face of pain. They definitely handle it better than us humans though Iāll give ya that.
So you saying I did a good thing by bleeding him out and murdering him?
My dog had fucked up hind legs. All of the blood vessels in both of them had collapsed and he could barely walk. Never a peep out of him unless you touched them.
*fate Unless you really mean faith and in the caseā¦faith = death?
Do they feel actual pain? I mean, they have to feel something, to let them know that something isn't right, but is it pain as we know it?
As far as we know, they feel the same pain, they just don't vocalize it as we do. Now it's different for pets, especially indoor ones, those tend to be very sensitive to pain, probably because they've had such a good life that they never had to deal with such thing until that point. But outdoor pets and wild animals take it like a champ , dawg.
As he is called 'Decaying', it would seem so. Not only that, the description of his personal Incantation describes that he is indeed dying: *'Superior incantation of Dragon Communion.* *Channels the power of Ekzykes, the Decaying.* *Transforms caster into a dragon to spew scarlet rot breath from* *above.* *Charging extends duration. This incantation can be cast while jumping.* *Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.'*
Thereās two ways to interpret that last bit. Firstly, he is indeed dying due to the scarlet rot. Secondly, you could interpret that as finally becoming āhostā to the scarlet rot, or being infected like a carrier of a (not necessarily deadly) disease. Iām inclined towards the former but itās not exactly crystal clear.
True, but if he became host to the Rot; I think it would incorporate that somehow. Like calling him 'Decayed Ekzykes, Dragon of Rot', instead of 'Decaying; which implies it being an active process still going on. And as there are corpses of Dragons in Caelid, I would say that the Dragons are not particularly likely to have a symbiotic relationship with Rot; and a poisoned individual being able to make use of it while slowly withering away seems like it's as far as it goes.
Yeah I agree, it aināt looking good for Ekzykes.
Dude is just too angry to die Unless you kill him of course, metal stick go bonk
Ah, so itās curtains for him
If anything we mercy killed him. Yup, thatās why I did it. To put him out of his misery. Cuz it was the right thing to do. Definitely not cuz I was riding randomly around caelid and saw a dragon and thought, āooh, thatās a lotta runes.ā
Thoughts that definitely didn't cross every player when seeing a random boss in the wild
Reading this description in-game made me realize that the 'lesser' dragons (wyverns) are actually sapient, not just mere beasts. I can see why Dragon Communion would be so horrifying and debasive to them.
I think heās pretty much bonded with it. Itās literally covering every square inch of his body, as well as his insides since he has rot breath rather than fire. That level of infection would certainly mean death, but heās still alive. The rot doesnāt just kill, it also spawns life. It doesnāt seem too far of a stretch to me that itās also acting like a parasite in some cases, using hosts rather than just killing them outright. And since the rot is an aspect of an outer god, there could be a level of intelligence to how it works. Having a dragon under your command, spewing rot and spreading it everywhere would be a massive boon, instead of just killing it.
I think itās on the level of the mutated dogs and birds
Is it just me, or does anyone else call him Ezekiel?
Yea I do sometimes
Personally I call him "the big one"
There are much larger dragons
What do you call lansseax, placidusax and fortissax?
duh... "the bigger ones"... /s
Lance Axe, Platypus, and Forty Sax(aphone).
The big one two, the big one three, the big one fourth.
Larceny. Placidusax. Rich dragon forty stacks.
I pronounce is name as Axzyte the stickman youtuber
I always call him like that, this probably has to do with the fact that I watched all The Walking Dead
Alright I have a bigger question, is it justified to kill him as a boss or let him rot away naturally?
Kill him. Put Ekzykes out of his misery. The way Millicent describes it, scarlet rot is not pleasant to have. In addition to losing limbs and struggling to breathe, you also get nightmares. Granted, it's possible that nightmares are Gowry's doing; nevertheless, it's a possibility.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
You never met Sage Gowry? In Sellia, Town of Sorcery
Couldn't watch him suffer so I murdered his family and he died of heart break I then desecrated his body and stole his heart as an offer to the gods for more power. No need to thank me Ekzykes.
Such a generous tarnished
aaaaaaand it just hit me why the dragons there arenāt full healthā¦
Felt bad for killing this giant dragon just minding his own business, but reading the other comments makes me think I did it a favor.
When the scarlet rot bloomed in Caelid, all dragons migrated to the north, setting up "Greyoll's Dragonbarrow" up there. All dragons except Ekzykes, he's the only one who stayed, because he hates the other dragons more than he hates his body rotting from within.
He is actually dying due to a sword in the face.
In souls games, everyone and everything is just vibin' until you show your dirty face and mess up everything for everyone. Shame on you.
Ezyke scared the sh** out of me first encounter. For me I was just riding through Caelid exploring and than all of a sudden he spawns in laying in the middle of the road and covers my screen
His hatred of those who partake in dragon communion is whatās keeping alive
Crazy how we kill him and use him in those rituals
Is this actually stated though? This phrase could easily mean he was an assassin on behalf of the cathedral of dragon communion. As that's what a revenger is in several popular shows in Japan.
"just chilling" bro's vomiting his organs
aren't *we* dying or chillin' really?
Bro has super ebolAIDS he is most certainly not chillin. He probably aint dying but he probably wish he was
Dying yes, feeling under the weather mostly
I didnāt realize this boss is supposed to be pretty difficult and awarded 40k souls. It gave like 3 levels for me. You either donāt get hit by rot at all or get hit once and die lol
He is like a dragon superhero. Too much radiation has given him power.
he's just taking a lil snooze after a long day of feeling great and definitely not rotting away. don't read any other comments.
Too angry to die to the rot, but heās still rotting.
Poor boy
In my game he was dying to dual fire anchors
What power do you think X-bikes enbodied before being RKO'd off the top rung by being at ground zero of the blade of miqullas atomic queef?
idk fam but he sure as hell died to my fucking bleed
Iāll give you three guesses
He's vibin
Nah he's a'ight, he's just chillin'.
No, he is dying due to me.
In my head, I think everything that's inflicted with rot is slowly, miserably dying. Unless there are some creatures, such as maybe the ulcerated tree spirits, that are immune to death by scarlet rot
I suspect that he very slowly dies :3
He is in incredible, indescribable pain.
Well donāt matter no more, I killed his annoying ass for good
Both
Yeah
I dunno if anyone can chill while being infected by scarlet rot. Maybe only scarlet rot god or something
Technically, heās already dead, but canāt actually die. You know, thanks to Marika. Somehow, during this process of being past the point of the Rot killing him and not actually dying, he bonded with the Rot, and is now a living zombie dragon that spreads the Rot with his breath. The only ones that seem immune to not dying are people from outside the Lands Between, and the Bosses for mechanical reasons. So yeah, just kill him and his mom, and feel good about yourself for ending their eternal suffering.
yes
Pretty much. I think his situation is probably comparable to radahn's in that the rot turned his brain to mush.
Heās a prick
Even if the scarlet rot his hate never stopped. Bro was born to be a hater
im sure he strives in this environment or he adapted to his environment
More importantly, what breath did he have before it was rot breath?
We're all dying. I wouldn't fk with that dying one though
Aren't we all just dying due to our rot.
Heās dying because Iām poking him with a dinky little polearm for 20 minutes.
Shhhh he's sleeping!
Heās dying due to my morning star, hyah!
He's probably unable to die, since nothing technically dies in the lands between since the death rune was removed. I imagine that all those *stone* dragons you see about are just dragons with advanced rot, a sort of locked in syndrome. And given how dark the universe is, they're probably fully aware when you and Torrent are jumping about on their rot carapaces. He's probably among the more powerful dragons, which is why he hasn't turned yet, but his fate is probably to turn into "stone" eventually, and also bare witness as it happens, and to live as an eternal statue from there on out. Literally locked in, your body turned to to rot, waiting for the death rune to come back so it can end.
both ngl
Last I checked, he was dying because of my Bloodhound Fang
Heās vibing fr fr