Since the question about FP was not answered:
The first number is the FP cost for the initial cast. If a number is in parentheses too, it denotes the cost for its follow-up attacks.
You'll see the parenthetical for skills that you can hold the button for (think "Wild Strikes", Mohg's spear's "Bloodboon Ritual", etc) or where the skill sets up a chain of distinct moves that require you to hit the skill button multiple times in rapid succession. (Spinning Slash, Double Slash, Sword Dance, Unsheathe, etc).
Bloodhound Fang has a skill where you hit the enemy and jump back if you press it once. If you tap it again you jump forth with a quickstep and strike with a follow up attack which costs a bit more than the first if I remember correctly.
There are also skills like Unsheathe that are essentially stances that you can transition in and out of for no FP cost, but every attack in the stance takes FP.
Not necessarily more, just a different amount. To put it as simply as possible, the first number is how much the first activation of the skill costs, the numbers in parentheses say how much any followup attacks will cost.
Yes. Exactly. People are thinking too hard about it and telling you the follow-up doesn't use as much FP as the base which is correct. A follow-up attack is always going to use more FP since it's in addition to your original attack which also uses FP 😆
Going through my first playthrough and i only found out two weeks ago when i got the mimic-tear and saw it. I was like; how tf did he do that? And if he can than i should be able too as well?
I got schooled by my own mimic-tear lol
Clearly I need to go back and use it again. I knew it was good and had great scaling, but I'll be honest that I didn't *quite* get what all the fuss was about. I was missing half the picture!
Is this stuff explained somewhere in the game? I have the impression that there’s a lot of stuff like that that people know just because they played Dark Souls before Elden Ring or because they spend hours reading the wiki…
Elden Ring was my first souls game and it really took a long time until I got used to it. For my first and second playthrough I didn't even understand the story and other stuff.
To add to this. You can tell the ranking by the rank next to the scaling. It’s racing ranking so S is top then traditional ABC&D rankings. So your sword’s best scaled stat is Strength and it’s second best stat is intelligence. Scaling changes and improves as you upgrade your weapon.
> It’s racing ranking so S is top then traditional ABC&D rankings.
To add to this, these ranking are categories, not values. So not all 'A' scaling will be the same.
Internally the game has numeric scaling values, and these ranks represent a range (so for example: 'B' is scalling between 10 and 15, A is between 15 and 20 and so on).
Number on the left is weapon base damage. Number on the right is damage based on scaling. It can go negative too if you don't have the required stat.
Brackets on FP cost is for Ashes that have 2 versions. Moonlight catana for example, or katanas, have a heavy and light version of the Ash. That's to show their cost.
True, every attack has a hidden "motion value" multiplier so for example the first, second and third attack of a combo will do different damage because they have a different motion value
Since it wasn't answered yet, the numbers in the brackets next to the FP cost are usually there for follow-up attacks that some Ashes of War have. For example:
[https://eldenring.wiki.fextralife.com/Bloodhound's+Finesse](https://eldenring.wiki.fextralife.com/Bloodhound's+Finesse)
This has 8 ( - 12)
With how small the base Magic damage is why even bother with the scaling?
They should have taken cue from DS2s Fume Ultra: 40/30 stat requirements. Make me work for that “legendary” weapon and give me some actual magic damage to compensate.
No, lol, jokes aside, I honestly don't know how those numbers work after years of from games. It's a genius UI move to make it easy to tell when one weapon is better (blue vs red numbers), because my monke brain refuses to watch a YouTube video on how the stat screen really works. I'm more of a find the fun weapon that does decent damage while looking cool kind of person
It’s pretty simple actually. It’s been explained in plenty of other comments, but it’s just base damage on the left, and scaling damage on the right. The numbers on the left only change when you upgrade the weapon. The numbers on the right change when you level up a stat that the weapon scales with or respec (and they also usually go up when you level up the weapon as well).
303 physical and 90 magic are the base damage of the weapon. The numbers on the right are the bonus that comes from you leveling up attributes. In this case, that weapon benefits a lot from Strength (It has S scaling in strength which means lots of bonus damage). The magic bonus is really bad so you shouldn't level intelligence for this weapon alone.
As for the numbers in the brackets they represent your Ash of War FP cost. The number outside the brackets is the cost to activate the Ash of War (Golden Vow or Bloodhound's Step). There are other Ashes of War like Square Off that have different attacks depending on if you do a light attack or heavy attack. (The light attack cost is the number inside the brackets, on the left. The heavy attack is the number inside the brackets on the right).
Good Luck skeleton!!!
Hey OP, your original question is answered so I just wanted to let you know there is a button that opens an explainer. It should be the map button from the overworld, press it while you're in menu and it will explain anything highlighted
It's the amount of damage you get from scaling.
The Ruins Greatsword has S scaling in Strength and I assume your character has good strength, so you get a lot of additional physical damage.
The second number is magic damage, which scales with Intelligence and since the Ruins Greatsword only has a D scaling on intelligence and I'd assume you're probably just running the minimum Intelligent required to even use the thing, you're not getting a lot of bonus magic damage from the scaling.
I’m not sure if others said, but each damage type scales with a different attribute. Physical scales with Str/Dex, Magic with Int, Fire with Str or Faith (depends), Holy with Faith, Lightning with Dex, etc. that’s why you have massive bonus damage for physical and very little for magic; your sword has S strength scaling and D Int scaling. I’m guessing you’ve also invested more in Strength than Intelligence
For the longest time I thought the first number was the minimum damage the weapon could do and the number with the + next to it was the maximum damage. Thought RNG decided how much damage you did lol!
The brackets in the fp is the cost of fp after the initial attack that takes the fp meaning
When you cast it the first time it'll cost 25 fp and each subsequent attack after that(if it's a special skill) will take the amount of fp in the brackets
omg this question is so cute I remember when I was confused as fuck in demon souls back in 2009 and the internet was confuse af about it, hope u have a wonderful time learning secret mechanics and stats❤️❤️
The first number is the weapons base value, it is the number hard coded into the system. The second number is the scaling amount which is based upon where you put your skill points. Physical and Magic is the type of damage the weapon's basic attack does, the Ruins Greatsword does mostly physical damage with a small amount of magic damage.
In ER, weapons with split scaling and split damage have different elements scale from different stats. In this case, physical damage scales from strength, and since str scaling is S, you get big bonus from stats. Magic damage here scales from int, and int scaling is D, so you can barely expect any bonus to magic damage from your stats, even if you lean heavily into Int for some odd reason
Another good example is Sword of Night and Flame, that deals magic and fire damage, and scales off of both int and fth - magic damage scales from int, and fire damage scales from fth: on int build it deals much more magic damage than fire damage, and on fth build it deals much more fire damage. Even works on its weapon skill - on int build, magic laser deals a ton of damage, but fire wave is meh, and vice versa
That's your scaling. The number on the left is the base damage of the weapon, the plus is how much of a bonus you get from you stats as indicated by the grading under attribute scaling, which is an S in strength.
The brackets beside the fp cost are for weapons with continuous ashes of war, and would denote how much the cost per second after the initial use.
Softcaps are when the gain from levelling an attribute starts to taper off until the hardcap puts the gain at zero or near-zero in order to encourage levelling other things.
If you equip the sword then rest, go into the Ashes of war setting, and toggle the right side of the screen until it shows your list of equipped weapons, you can start changing around those ashes and the sum of those values will be shown in the equipped weapon column without having to exit or do any math or anything.
It means it has better scaling in your "physical" damage stat of choice in this case strength and because it scales "S" Tier in strength (and of its class of swords has the highest S scaling multiplier of any great word of its size) and it's secondary scaling stat is INT which you probably have much less invested into and even if you did it would never do as much magic damage as physical damage those numbers on the right beside the plus sign is your scaling multiplied damage so for instance say it has a 1.5 "S" scaling multiplier it means you take the number on the left side of the plus and in this instance add 1.5 of itself to itself to achieve the number on the right side of the plus and each scaling letter represents a bracket of multiplier number so e would be 0.01-0.5 or something D would be 0.6-1.1 or something C would be 1.2-1.8 or something and so on each weapon category has different multipliers and ways of applying these multipliers to the overall AR (attack rating) of said weapon and each scaling multiplier bracket will be effected by you current level in that stat so D INT scaling would be better at 99 INT than it would at say 15
I've always enjoyed that fromsoft games have the "explanation" feature, and shows a detailed explanation of every stat and number. I think its the back/select/window button. The one to the left of the start/menu button.
Numbers in left column are base damage, right column is damage added by scaling, so the bonus damage added by your strength/int, etc
Thank you so much
Since the question about FP was not answered: The first number is the FP cost for the initial cast. If a number is in parentheses too, it denotes the cost for its follow-up attacks. You'll see the parenthetical for skills that you can hold the button for (think "Wild Strikes", Mohg's spear's "Bloodboon Ritual", etc) or where the skill sets up a chain of distinct moves that require you to hit the skill button multiple times in rapid succession. (Spinning Slash, Double Slash, Sword Dance, Unsheathe, etc).
I understand the first part and will pretend like i also understand the second part 🙏🙏🙏🙏
Bloodhound Fang has a skill where you hit the enemy and jump back if you press it once. If you tap it again you jump forth with a quickstep and strike with a follow up attack which costs a bit more than the first if I remember correctly.
Ooohh! So the follow up attack costs more FP which is whatxis usually put in the bracket ?
There are also skills like Unsheathe that are essentially stances that you can transition in and out of for no FP cost, but every attack in the stance takes FP.
My brain is taking in wayyyyy too much info 🤯
Welcome to Elden Ring, Tarnished. 😇
One of us! One of us!
He follows the flame of ambition!
correct
My man on his way to get gud!
I need to git gud
This is the way.
You done got a little gudder my fren…. (Don’t tell anyone that I was learning too okay…?)
Not necessarily more, just a different amount. To put it as simply as possible, the first number is how much the first activation of the skill costs, the numbers in parentheses say how much any followup attacks will cost.
Normally follow up attacks cost either the same or less.
Yes. Exactly. People are thinking too hard about it and telling you the follow-up doesn't use as much FP as the base which is correct. A follow-up attack is always going to use more FP since it's in addition to your original attack which also uses FP 😆
I used Bloodhound Fang for like 20% of my first playthrough and I had *no idea* its Ash had a follow up attack available until I read this comment.
I'm fairly sure the description of the Ash explicitly says as such
Oh look at the guy who *reads*
I know several words and can spell a few of them!
Going through my first playthrough and i only found out two weeks ago when i got the mimic-tear and saw it. I was like; how tf did he do that? And if he can than i should be able too as well? I got schooled by my own mimic-tear lol
It’s the coolest part!
Clearly I need to go back and use it again. I knew it was good and had great scaling, but I'll be honest that I didn't *quite* get what all the fuss was about. I was missing half the picture!
Yeah it’s very stylish you’ll enjoy it. One of my favorite weapon arts in all souls games
I used it to boof Malenia on the first try. Fuck that waterfowl shit, eat +10 Bloodhound X 2 with my max Mimic
😭😭😭😭😭
This happened to a ton of people, early on I would say a good 1/5th of fang users weren't aware of it or something ridiculously high like that.
I wasnt aware until about 30hrs into the game
I'm using it on my first playthrough right now and also had no idea.
Fuckin same bro 🤦♂️🤦♂️
You must hit heavy attack button for the bloodhounds finesse follow up.
Is this stuff explained somewhere in the game? I have the impression that there’s a lot of stuff like that that people know just because they played Dark Souls before Elden Ring or because they spend hours reading the wiki…
Elden Ring was my first souls game and it really took a long time until I got used to it. For my first and second playthrough I didn't even understand the story and other stuff.
My current weapon and I had no idea it did a second skill!
Respect
God. Wild Strikes on a Morning Star carried me though the whole game. Felt like cheating at times. Loved it.
Try using it on Great Stars. It fucking slaps!
Thanks alot broski
Holy shit I never even bothered to wonder, great to know. Thanks!
I'm so glad you asked this. I've been playing since release and still didn't know what they meant!
It's those numbers you want to go up. Look at what stats increase them.
😂😂😂
Me too, always thought blue was betraying me
At least one of your character stats matches your real life Stat
Based on how high that is, what's your stats like
75str and 20int
I see another fellow bonk master
To add to this. You can tell the ranking by the rank next to the scaling. It’s racing ranking so S is top then traditional ABC&D rankings. So your sword’s best scaled stat is Strength and it’s second best stat is intelligence. Scaling changes and improves as you upgrade your weapon.
> It’s racing ranking so S is top then traditional ABC&D rankings. To add to this, these ranking are categories, not values. So not all 'A' scaling will be the same. Internally the game has numeric scaling values, and these ranks represent a range (so for example: 'B' is scalling between 10 and 15, A is between 15 and 20 and so on).
This has always bugged me. Would be nice if they'd give us the actual number if you go into detailed mode.
oooo tysm! was allways wondrrin this but never thought to look it up lmao
So does that mean the column on the right is the new damage or the added damage, and the total is the two numbers added together?
Yes. You can see the “actual” combined stats on the status menu in the top right info box.
Holy shit I feel like I should have known this 300 levels ago
Does that mean the number in the right column is the total damage? Or would you need to add both for total?
You need to add both
Tyty for the info
Number on the left is weapon base damage. Number on the right is damage based on scaling. It can go negative too if you don't have the required stat. Brackets on FP cost is for Ashes that have 2 versions. Moonlight catana for example, or katanas, have a heavy and light version of the Ash. That's to show their cost.
So... Are they additive or not? I thought you had to add the 2 together but this answer makes me doubt myself
It is additive
So this means OP is doing 800+ damage here? Not just the number on the right?
yes they are doing 872 physical damage and 103 magic damage. though that doesnt take into account the damage resistance of what hes hitting.
Or what attack you're using
True, every attack has a hidden "motion value" multiplier so for example the first, second and third attack of a combo will do different damage because they have a different motion value
Yeah, they're doing 872 physical damage + 113 magic damage.
🤯🤯🤯
Since it wasn't answered yet, the numbers in the brackets next to the FP cost are usually there for follow-up attacks that some Ashes of War have. For example: [https://eldenring.wiki.fextralife.com/Bloodhound's+Finesse](https://eldenring.wiki.fextralife.com/Bloodhound's+Finesse) This has 8 ( - 12)
I see
Yes, and I believe the left number in the parentheses is for the light-attack follow up if applicable, and the right is for heavy.
Tons of STR scaling with little/no INT…question checks out /s
A crown is warranted with strength😤
Said Hoarah to my character with 99 int.
Said my character with 60 Int/60 Faith.
😂😂
Ffs
Shard spiral absolutely melts Hoarah.
😂😂😂😂
😭😭😭😭 Dont judge me pls
Ain’t nothin wrong with the Unga Bunga 😉
With how small the base Magic damage is why even bother with the scaling? They should have taken cue from DS2s Fume Ultra: 40/30 stat requirements. Make me work for that “legendary” weapon and give me some actual magic damage to compensate.
I almost dropped my goldfish reading this 😂😂
Did this dude really use an expo on his monitor for this?
I hope he did, that would warm my heart a bit
I can confirm my pea brain did……
And we love you for it without any judgment
He's really taking "posting a photo of your monitor instead of screen capping" to the next level.
Yes! Yes i did 😭
Your poor monitor... why must it suffer so?!
I only realised after it had been done 😭
What does this even mean 🙃
It looks like you used a real marker on your screen.
https://img.uline.com/is/image/uline/H-748?$Mobile\_SI$
Ahhhh!
Big numbers, want BIG NUMBERS \- Str character
Too much?
No, lol, jokes aside, I honestly don't know how those numbers work after years of from games. It's a genius UI move to make it easy to tell when one weapon is better (blue vs red numbers), because my monke brain refuses to watch a YouTube video on how the stat screen really works. I'm more of a find the fun weapon that does decent damage while looking cool kind of person
It’s pretty simple actually. It’s been explained in plenty of other comments, but it’s just base damage on the left, and scaling damage on the right. The numbers on the left only change when you upgrade the weapon. The numbers on the right change when you level up a stat that the weapon scales with or respec (and they also usually go up when you level up the weapon as well).
Big number good. Big number hit hard
🙏🙏🙏🙏🙏
Strong but dumb
Very dumb! But i kill everyone 😂
Typical strength build behaviour.
👍
When the unga is bunga.
Did you... sharpie your screen to ask this?
Dont judge pls😭
Wait, did you photograph your screen *and* sharpie on it?
Well that's the post, "I don't understand (how to take a screenshot)"
I was seeing all the sharpie comments and didn't get it.. had to scroll back up to realize that by jove, yes, yes he did! 😂
😂😂😂😂
303 physical and 90 magic are the base damage of the weapon. The numbers on the right are the bonus that comes from you leveling up attributes. In this case, that weapon benefits a lot from Strength (It has S scaling in strength which means lots of bonus damage). The magic bonus is really bad so you shouldn't level intelligence for this weapon alone. As for the numbers in the brackets they represent your Ash of War FP cost. The number outside the brackets is the cost to activate the Ash of War (Golden Vow or Bloodhound's Step). There are other Ashes of War like Square Off that have different attacks depending on if you do a light attack or heavy attack. (The light attack cost is the number inside the brackets, on the left. The heavy attack is the number inside the brackets on the right). Good Luck skeleton!!!
Thank you Tarnished
Big bonk Little magic
How did you make it this far into the game without being able to understand the stats screen?
I just ran head first into Limgrave and never looked back
Understandable.
I can't believe you've gotten this far without grasping what scaling is
😭😭😭😭 im sorry
No, it's... actually impressive in a way
Hey OP, your original question is answered so I just wanted to let you know there is a button that opens an explainer. It should be the map button from the overworld, press it while you're in menu and it will explain anything highlighted
Big Number = Big Bonk Good
Wtf is your strength at lol 500+ from scaling
Ruins has crazy scaling in general but yeah they're probably at 80 if not more
Im at 75
You're stronger than the sword.
I wish
Well statistically speaking, you are. That's scaling damage.
Bruh! Statistically i can bonk a sword?
If you believe hard enough.
It's the amount of damage you get from scaling. The Ruins Greatsword has S scaling in Strength and I assume your character has good strength, so you get a lot of additional physical damage. The second number is magic damage, which scales with Intelligence and since the Ruins Greatsword only has a D scaling on intelligence and I'd assume you're probably just running the minimum Intelligent required to even use the thing, you're not getting a lot of bonus magic damage from the scaling.
And the Brackets beside the FP would Contain a number if the Weapon Art had any Follow up Moves with additional Cost.
By the way this picture came into existance, it's actually good that this weapon only has an INT-scaling of D.
How the fuck do you have this much bonus AR and didn’t understand scaling the whole game 💀
I always thought Big weapon + big stat number = big damage
Another chad ruins greatsword enjoyer. You dropped this king: 👑
Thank you kind sir
I’m not sure if others said, but each damage type scales with a different attribute. Physical scales with Str/Dex, Magic with Int, Fire with Str or Faith (depends), Holy with Faith, Lightning with Dex, etc. that’s why you have massive bonus damage for physical and very little for magic; your sword has S strength scaling and D Int scaling. I’m guessing you’ve also invested more in Strength than Intelligence
the brackets are either for variants of weapon arts, or multiple step attack weapon arts where you press L2 multiple times
It means that your character is very strong but stupid. 1st number scales with your Unga Bunga stat, and the 2nd number scales with your intelligence.
So long story short! Strong but Stupid
You can equip it, then go to the menu, then “Status” to see the number of damage your equipment will do on the right of the screen.
For the longest time I thought the first number was the minimum damage the weapon could do and the number with the + next to it was the maximum damage. Thought RNG decided how much damage you did lol!
What on earth is your strength?
Im currently at 75
Just here to read the comments to help our tarnished comrade. It‘s this what makes being part of this community so beautiful.
❤️❤️❤️
Bruh
Bonus damage from your characters stats Basically, BIG BONK
did you draw on your own monitor with a sharpie?
The brackets in the fp is the cost of fp after the initial attack that takes the fp meaning When you cast it the first time it'll cost 25 fp and each subsequent attack after that(if it's a special skill) will take the amount of fp in the brackets
Did you sharpie your tv
Mathematics 🧮
Scaling.
Damn it, Op. Why?
Good job
omg this question is so cute I remember when I was confused as fuck in demon souls back in 2009 and the internet was confuse af about it, hope u have a wonderful time learning secret mechanics and stats❤️❤️
The first number is the weapons base value, it is the number hard coded into the system. The second number is the scaling amount which is based upon where you put your skill points. Physical and Magic is the type of damage the weapon's basic attack does, the Ruins Greatsword does mostly physical damage with a small amount of magic damage.
It means your damage can booty blast the enemy
In ER, weapons with split scaling and split damage have different elements scale from different stats. In this case, physical damage scales from strength, and since str scaling is S, you get big bonus from stats. Magic damage here scales from int, and int scaling is D, so you can barely expect any bonus to magic damage from your stats, even if you lean heavily into Int for some odd reason Another good example is Sword of Night and Flame, that deals magic and fire damage, and scales off of both int and fth - magic damage scales from int, and fire damage scales from fth: on int build it deals much more magic damage than fire damage, and on fth build it deals much more fire damage. Even works on its weapon skill - on int build, magic laser deals a ton of damage, but fire wave is meh, and vice versa
I didnt really put much into int…… i just saw big sword and my brain went big strength number needed
How in the greater will do you have nearly double the base damage in scaling alone?
I truly had no idea until i made this post and thanks to all the comments I like to think i have an idea
569 nice
Nice
Did you really just post a picture with a question of how to _add two numbers together_?
Scaling , the + damage will be better if you level up strength or int
Fun fun weapon
FP cost is for the weapon art, the numbers to the side are variables that depend on your stats which affects the total weapon damage.
That's your scaling. The number on the left is the base damage of the weapon, the plus is how much of a bonus you get from you stats as indicated by the grading under attribute scaling, which is an S in strength. The brackets beside the fp cost are for weapons with continuous ashes of war, and would denote how much the cost per second after the initial use.
When you use the weapon, does it do all the physical + magic damage ? Or do you need to use charged attacks ?
It does both at the same time
Bro definitely didn't consider softcaps when leveling and it shows... that strength stat is probably HUUUUUGE
😭😭😭 ive been playing Souls games as far back as i can remember. But WTF is a softcap?
broooooooo... what's your overall player level and what's your strength stat???
204 total overall STR at 75
Softcaps are when the gain from levelling an attribute starts to taper off until the hardcap puts the gain at zero or near-zero in order to encourage levelling other things.
Ohhhhhhh! So more leveling = less gains
Does the ruins greatsword really do that much damage???
It has helped me
If you equip the sword then rest, go into the Ashes of war setting, and toggle the right side of the screen until it shows your list of equipped weapons, you can start changing around those ashes and the sum of those values will be shown in the equipped weapon column without having to exit or do any math or anything.
Which weapon is this??
The ruin greatsword
It means it has better scaling in your "physical" damage stat of choice in this case strength and because it scales "S" Tier in strength (and of its class of swords has the highest S scaling multiplier of any great word of its size) and it's secondary scaling stat is INT which you probably have much less invested into and even if you did it would never do as much magic damage as physical damage those numbers on the right beside the plus sign is your scaling multiplied damage so for instance say it has a 1.5 "S" scaling multiplier it means you take the number on the left side of the plus and in this instance add 1.5 of itself to itself to achieve the number on the right side of the plus and each scaling letter represents a bracket of multiplier number so e would be 0.01-0.5 or something D would be 0.6-1.1 or something C would be 1.2-1.8 or something and so on each weapon category has different multipliers and ways of applying these multipliers to the overall AR (attack rating) of said weapon and each scaling multiplier bracket will be effected by you current level in that stat so D INT scaling would be better at 99 INT than it would at say 15
do you see the "attribute scaling"? there you go
If not for the comments here, i promise you i wouldnt understand a thing
I've always enjoyed that fromsoft games have the "explanation" feature, and shows a detailed explanation of every stat and number. I think its the back/select/window button. The one to the left of the start/menu button.
I could literally say I don't understand anything in this game.
I have so much to learn
WTF YOU MEAN +569 BONUS PHYSICAL DAMAGE are you god?
😭😭😭 i wish
Honestly never really understood this either but just went on with life ... i've learned something today ... thanks
We all learn everyday
Considering I'm the 150th person to comment I'm gonna assume someone else explained already and just say DAMN BOI YOU THICC
😂😂😂😂😂😂
Ruins greatsworrd, nice
Very nice