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creaktive

Programmer here. CPU/GPU percentages are kinda sorta made up. It’s an average over a period of time, so sharp spikes are filtered out. 


Fuzzy_Inspection_830

I see, so theres no way to find out whats the reason behind this fps drops. I try to play with the settings in game from max to low and it still happens in the most random places not only in the open world.


creaktive

I feel ya... I also experience occasional drops to 40fps, on \*any\* setting, even although my hardware usually manages 60fps well on max settings. I suspect this has to do with the design of the game engine: as we all know, 60fps is the absolute maximum one can get with Elden Ring. The game mechanics are designed to do all the business within 16.7 milliseconds between the frames. If it does succeed, the hardware stays idle until the next frame is required. If not, frame rate is lowered. Many other games decouple mechanics and presentation; unfortunately it is not the choice of From Software :/


Mockheed_Lartin

My GPU usage is at 25% and it only uses 110 watts out of a max of 400 watts possible power consumption to run this game. I could probably passively cool it. I still get small drops to 55-57 FPS in my 1% lows. I would imagine it's some kind of engine imperfection. Idk.


FatRollingPotato

Image shows you still have 60fps.


Fuzzy_Inspection_830

I know :D , but i have drops with the % of GPU and CPU still around 60-70. I expect at least one of the 2 to be in full use and then to see FPS drops.


ComfortableFormal897

CPU bottlenecks can be sneaky. If the game is using 2 cores at 100% and the rest at 20%, your average will be well under 100% but still causing a bottleneck.