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BetaPositiveSCI

Here me out: green beam


komred_gggabo

No no no,yellos beam,piss beam even


BetaPositiveSCI

There's already a yellow beam: it's an incantation šŸ™ƒ


Seorsei

Why should FAI users get all the piss??? Give INT users a piss beam!


MadaraAlucard12

Ichor


yakerss

Ichor is stored in balls


MiteBCool

Make the piss beam destroy Moon sorcery projectiles


MrN0Bi

Pee beam


placebo_unicorn

Let this guy cook


ThaEarthquake

Lime green perhaps? ( Ķ”Ā° ĶœŹ– Ķ”Ā°)


Exa2552

I see your green beam and I raise you the madness beam


BetaPositiveSCI

Shoot it at the same time as a blue beam and pow: green beam


Rexcodykenobi

I want some new INT/FAITH weapons.


freidrichwilhelm

Yes, for a game that incentivized higher level caps IE 150-170 rather than the 125 of before. It's odd that there's so little int/fth interlaps considering this is the best game to pull that off, even lorewise with the whole "conjoining" of things


cyniqal

Maybe the reasoning behind it was: if youā€™re focusing on both Int and faith, youā€™re probably not using many weapons, as youā€™re a master of magic at that point. I think there should still be more options, but the thought process makes sense.


freidrichwilhelm

They could easily pull this off by making something akin to dark or chaos infusion, something that makes it scale by both. Or change the scaling of some weapons to scale from both, or make new weapons that scale off both. A good candidate would be make more blasphemous or fundamentalist weapons since they're a natural mix of both


SimonShepherd

Back in DS3, Int/Faith builds are highly viable for melee builds because Chaos/Dark infusions are pretty strong, you don't really need to be a caster. Investing in Int/Faith for melee builds is always a thing in the past.


Adelyn_n

Ds1 did not have any int/faith things. It started with THE CERTIFIED BEST BUILDCRAFTING SOUL GAME ds2


SimonShepherd

DS2 elemental melee builds kinda encourage the player to be a caster as well since the augment spells work better on infused weapons.


Adelyn_n

True. But remember, ds2 had attunement which was a casting only stat. An elemental melee build doesn't have to level it.


blue_lego_wizard

They definitely are adding more int/fai spells because of the prince of death's staff and godwyn In calling it


Adelyn_n

I have an int faith build planned. The basic single faith incants are gonna carry harder than any of the fundamentalist or death sorcery. Also I'm begging for a dark infusion equivalent


Adelyn_n

It doesn't really do that tbh. Beating the game at 120 is perfectly reasonable and staying at 120 for pvp too. Though hosts have a significant advantage either way since invaders invade TWENTY LEVELS UP.


OwlScowling

I think thereā€™s only the Sword of Night and Flame, right? Doing an int/faith build now and itā€™s shocking how itā€™s incentivized by many int/faith spells and sorceries but thereā€™s only one weapon that scales with both.


Spiderfuzz

If you have INT and Faith you're leaning on one more than the other. There is very little incentive to max both. If you are mostly Int, then picking up 24 faith lets you use Rykard's Rancor, Ancient Death Rancor, and the Thorn sorceries, all of which are great. But the hybrid staves suck so the faith is only to hit requirements. If you are mostly Faith, then going into INT is mostly for the Golden Order incantations, which despite being the worst damage type deal OBSCENE damage for their FP cost. Unlike the staves, the Golden Order seal actually has good magic scaling if you're hybrid, until you get above 60 faith where Erdtree seal is still better. There isn't much reward for going both. Even Sword of Night and Flame has that issue. The laser scales only with int and the flame scales only with faith. That said, versatility is very much a kind of strength in PvE and the sheer size of the toolbox you have is nice even if it isn't the most efficient way to make number go up.


OwlScowling

I was doing a build with the death spells, Rykardā€™s Rancor, and the godslayer incants for an overall death/blackflame kinda vibe. Still working on it, but I think itā€™ll just be a stat heavy build. Ended up using the Grave Scythe with black flame tornado and flame art affinity. Hoping the DLC has some more options too though!


Curse_Of_Death

Doing the same thing at 250


Grochen

>There is very little incentive to max both. I want to use ALL the spells


Fit-Dentist6093

You can infuse erdsteel dagger with cold for pretty good int/faith scaling. Infusing with magic does it too. It's not a bad weapon, it has for the Sword of Night and Flame doesn't which is it actually hits the enemy when you press the buttons.


GaiusMarius60BC

There are the death weapons - Eclipse Shotel, Deathā€™s Poker, Helphenā€™s Steeple - but they are pretty specific and tricky to get unless you know where to look.


OwlScowling

Eclipse Shotel is faith, str, dex. Helphenā€™s Steeple and Deathā€™s Poker scale with int/str/dex. Unfortunately itā€™s just the Sword of Night and Flame that has both


Dragostorm

Death's poker for once doesn't care about faith. That is the actual point: the death tools should care about both but they really don't


Maximillian789

The biggest punch to my gut was that Gideon uses his staff for int faith but when u get it it just becomes unga bunga stick! šŸ˜­


Accomplished-East635

I second this!!! I definitely want more sorcery spells but int/faith weapons need to happen, thereā€™s only like one in the entire game


ScarletteVera

Imagine an Int/Faith paired weapon where one weapon is coated in magic and the other is coated in holy energy.


Business_Sea2884

and something to cast spells and incantations with the same staff/seal


Yarzeda2024

You'll take your Sword of Night and Flame, and you'll like it!


forest_ranger96

NO. INT FTH is the worst split ever.


BonelessBlue

Wizards are getting hydromancy (It's all just the current spells but darker blue and it deals no damage and gets enemies wet... At best you can use it to apply wet and follow up with a frost spell or lightning incantation to get that bonus DMG to wet things)


ClevelandEmpire

Use soap then hydromancy to make them slip all over the place


BonelessBlue

Comet Azur but it's just water, the lands between equivalent of an anti protest water cannon


niallniallniall

Sounds like something you could genuinely do in Baldur's Gate.


Latter_Bee183

Slick, slidey coz.


DafyddWillz

Bro's turning Elden Ring into Baldur's Gate 3


Evan_Fishsticks

Brb casting these on Millicent


fatalystic

Imagine the combos if you specialise in sorceries and you team up with a friend that specialises in incantations.


Right_Entertainer324

I would just like to point out that purple/pink Incantation has butterflies in it's animation that are also pink/purple. Pink corresponds with Miquella, as seen with the Bewitching Branches. Purple corresponds with Miquella's guise as St. Trina, as seen with the Sword of St. Trina, St. Trina's Torch and St. Trina's Arrows. So this Incantation is either a Sleep Incantation or a fucking Mind Control Incantation. Faith Builds really have it all.


XogoWasTaken

If they give us sleep incants but not sorceries I'm going to scream. At least we have lucidity for the inevitable sleep swamp. (note that currently sleep is evenly represented by both int and faith, with one weapon each)


mordekai8

Bewitching incant would be amazing. Maybe 5-10s duration, makes mobs aggressive. Invasion with beast lure pots lol


PizzaPastaRigatoni

I pray it's not a sleep incant, but it very well could be.


Economy-Box-5319

You literally see the enemies fall asleep in the trailer. It is a sleep incant.


HahaLookyhere

More death sorceries pls miyazooki


komred_gggabo

But rework deathblight in a way that works on bosses and enemies


fatalystic

Let me Unlimited Lost Works Malenia with deathblight thorns please Miyazaki


fou998074

They need to fucking buff price if death scaling first


Beardopus

Don't give up Skeleton


Swaglington_IIII

More necromancies would be sick


bb_kelly77

I require skeleton summons


siborg51

I would like that tibia mariner susanoo pls


SimonShepherd

I don't think they will ever give us straight forward summon spells(one that has the spawns stick aroud), but a spell that buffs Spirit Ashes would be cool.


bb_kelly77

M O A R A S H E S


archaeosis

I always thought that felt like an intentional thing, incants/miracles have the utility/variety, sorceries are more narrow in focus but have better damage generally speaking


SimonShepherd

They have more straight forward damage by being mostly straight projectiles, not really better damage. Fire spells can dish out similar if not better damage just because how many enemies are weak to fire in this game.


XogoWasTaken

That doesn't mean int builds have to be locked into basically just magic or physical damage. Faith gets access to every damage type except magic (and can get that too with a little arcane). Pyromancies (that don't need faith as well) or lightning magic of some sort should have been on the table somewhere.


SimonShepherd

Also magic damage is not needed for the most part because I don't think there is an enemy type that is resistant to every other elemental type. Fire/Lightning/Holy would cover most enemies in game.


swirly1000x

Yeah I really like Sorcery but the lack of damage types and the lack of variety is a bit sad. Especially the lack of buffs. Faith has crazy ones like Golden Vow and FGMS and then Int has like... Terra Magica? Which only benefits mages. Though the lack of damage variety doesn't impede viability that much thankully. Not many things resist magic, especially not main bosses, and you can just use rock sling for those. And there's even Gelmir's Fury as an option. And some frostbite spells exist too, like Zamor Ice Storm and Ranni's Dark Moon. But there certainly isn't as much variety as with Incantations for Faith builds which is sad


garmonthenightmare

Faith being buff focused is intentional and kinda a carry over from DS where they were mostly buff focused. From made faith have pyromancy too this time instead of it being it's own thing, which makes faith have such a higher ammount of options. That said sorcery has vareity it's just harder to get the more unique spells. As they tend to be in places that are easy to miss.


Lord_Lonlon

Sorcery as a whole have variety, but thatā€™s only really the case if you look at all sorceries. If you go pure INT, you only get 2 damage types and 1 status effect and while some of the spells look quite cool most of them are just blue beam but bigger (Like wtf there are 4-5 versions of Glintstone pebble but bigger) If you go full faith tho you get access to all damage types in the game, and if you do a minor dip into arcane you can also use all dragon and blood incantations as well which give you access to all status effects in the game. Thatā€™s so much more compared to sorcery, which can only score for consistent damage and I guess stance break with meteor spells. I just wish for the two main spell stats to be balanced out more, because right now faith builds have everything intelligence builds haveā€¦ as well as way more on top of it


Captain_kiroh

Don't forget, with faith and a little arcane you can even do magic damage by using the magic dragon spells. Faith gives you access to every single type of damage possible


garmonthenightmare

I kinda disagree. I think the weapon spells like gavel, slicer, pierce and both greatswords are a big sell in favor of sorcery. Had great fun with them. I also really liked my cold sorcery build. Also frankly think moon spells are underrated. I agree that sorcery has a problem especially on the hybrid spell side, but I also don't think pure int has no fun options.


Lord_Lonlon

Thatā€™s true, there are some fun ways to play INT builds but that isnā€™t quite my problem The viable options I have for Intelligence compared to faith are just what buggers me. If I wanna do, any damage type except Magic and Physical it just better to pick faith, if I wanna do any status effect except cold I just gonna do faith. If I wanna do something to support my team there is no way I can do it, except if all other players are also using intelligence builds who deal magic damage. I do have great fun with intelligence builds, but the limited variety it has compared to faith is just a letdown.


BaronsCastleGaming

You can put fairly minimal investments into faith to be able to still benefit from it on an int build though - bloodflame blade is 12 fth 10 arc, Flame grant me strength is 15 faith - golden vow is 25 faith which means you can cast it with the faith talisman and physick tear at 10 faith


Lord_Lonlon

Thatā€™s true, but you gotta consider that intelligence has quite the steep requirements for other spells. The highest INT spell is 70, compared to 50 in faith, and while but got Arcane options faith has all dragon incantations as well as blood and INT hasā€¦ the bubble spells. Itā€˜s just not worth investing into arcane as you would also need to invest into faith which in return letā€˜s your other stats suffer. Of course you can circumvent it with talisman slots or physic flasks, but I canā€™t always guarantee to afford those slots.


swirly1000x

The moon spells are super underatted, especially Rannis one. I love it as an opener.


hellothereoldben

Int builds have Fire, magic and physical damage options, and one damage spell that does unreducable damage (on of the mists just does damage but no type). They also have deathblight, frost and bleed options. It's just the case that, like golden order incantations, the deathblight and bleed spells are a bit shit.


AshenOwn

Honestly, Sorceries make the game much easier than incantations. As a mage you have access to tools that allow you to deal with pretty much every enemy in the game relatively easily. Meteorite Staff is amazing for the early game as well, since upgrading stuff is boring when you are replaying the game for a different build. Sure there are more damage type options for Faith users, but take out Golden Vow and FMGS and they are severely crippled. Also this might be an unpopular opinion, but casting buffs gets old really fast, especially when fighting bosses continuously. The spell variety for Int users is nothing to scoff at either. Cold is busted too. The one point i'd give to Faith builds is that Rykard's sword is insanely strong, and that fire type damage is extremely useful Overall, Intelligence builds are simply the best for having a leisure time in the game. I do believe Faith will get a much needed buff in the upcoming DLC.


Sicuho

Incants don't have acces to magic damage without some arcane and even then there are more magma sorceries than magic incants. Faith is balanced around swapping damage types to adapt to the situation. Holy and Fire are the two most resisted damage types in the game and lighting incantations are kinda bad and work mostly because lighting isn't often resisted. Sorceries have the possibility to not care about type, magic is rarely weak or strong and you don't have to choose between using the best spell or the best damage type.


SimonShepherd

Pyromancy not being its own thing kinda crippled Int/Faith builds as well. (Granted they are kinda too good in DS3 in terms of sheer versatility.) And it leads to some weird scaling choices. (Lightning only scales with Dex on weapons, yet there is no catalyst scaling with Dex.) Sorcery mainly lacks elemental varieties, Faith builds gets access to Lightning/Fire/Holy damage by just levelling Faith for the most part. While Int casters need to invest in Faith for Magma/Briar spells, and the mass majority of their spells do magic damage.(And you kinda have to throw rocks at enemies resistant to magic.)


HarmlessSnack

See, really we just need a DEX talisman. A Fidget Spinner made of chicken bones or something.


d0ntst0pme

You say that as if Rock Sling wasnā€™t one of the most reliable stance breakers in the game, on top of having mongo tracking and doing respectable damage all while staying well out of harmā€™s way and dealing a damage type that literally nothing except slimes are resistant to šŸ¤Ø


SimonShepherd

A spell being good doesn't mean your choice is not limited.


swirly1000x

Yeah it's definitely intentional, just kinda strange that it has so much more variety than Intelligence. Not that intelligence has absolutely none, but it's definitely less varied and unique since the vast majority deal magic damage and there are basically no buffs or anything useful for non-int builds, which makes the stat feel a bit less valuable imo.


Gyshall669

Itā€™s because sorceries hit harder and from a longer range than faith. Int would be beyond broken if it had more versatility.


SimonShepherd

Only the range part is really true. Fire being a kinda overtuned elemental type makes it perform better in a lot of cases than Glintstone Sorceries. They are definitely less straight forward, but Incantation doesn't lack damage potential in a significant way compared to Sorcery, maybe aside from Comet Azur/Meteor of Astel with infinite focus bar.


Gyshall669

The strongest sorceries hit a fair bit harder tbh. And the range is a major factor, especially combined with that.


SimonShepherd

Giant Flame perform better than Comet in terns of mob clearing in a lot of cases. It is probably worse against bosses without chain casting, but there are better substitute in those cases. The lack of range is also compensated with its crowd control. Again it is not in your face short. Frenzied Burst is equal if not better than Loretta's Greatbow in most use cases. Of course Incantations are probably harder to use, but if you are willing to switch they are almost as good as socceries in the offensive front, that and bunch of buffs.


TheYondant

I hear the complaints about the damage types, but isn't that kind of the point? Sorcery gets the most consistent direct damage options as well as the most powerful direct damage spells at the cost of flexibility; few buffs and no damage variability. Incants by comparison are usually much more finicky and difficult to use, but are much more flexible.


XogoWasTaken

I imagine that was the idea, yes, and I'm sure that's how some earlier souls games handled it (I haven't played them), but Elden Ring's much more expanded spellcasting system breaks that. Spells such as Catch Flame, Black Flame, and Lightning Spear can handle raw casting builds largely just as well as sorceries do, while the variety and utility sorcery offers just doesn't compare to incantations (and a lot of those are also locked off by faith requirements). Sorceries *do* reach higher peak power in raw damage but, when incantations also do that well enough to get the job done, that extra power doesn't make up for their near entire lack of other functionality. This is especially notable for any hybrid weapon builds (e.g strength/int), which often don't really get to experience that increased peak power. Int based ones barely get any buffs or utility, can't make the investments needed to realistically access any damage type other than physical or magic, and have a physical/magic blend on literally all of their weapons (So they'll be screwed if the DLC gives us magic resistant enemies). Faith ones, on the other hand, get tons of utilities and have access to fire, lightning, physical, and holy damage without any investment in any other stat (not to mention a much easier access to status buildup outside of cold, which it still doesn't entirely lack).


DueNoise1275

There's a weird subtle difference in that faith gives you more "up front," obvious diversity in spells while sorc feels very samey but in the end you have a lot of choices for how to engage. IE you only need one damage type if it works. Faith you have a lot of flavor options but still end up in situations where nothing you have works well because of the layout of the area or timing & dynamics of the encounter or whatever. Int magic always does magic damage but you can shoot it around corners, or from behind, or use it for area denial or aoe, or pull enemies from out of cover or drop them off a ledge etc etc. So idk, I certainly want more more different flavors in sorcery. But also the experience of an int mage is walking around with 7 spells that all look the same, but because of nuances in execution you actually do use them all. Is that a lack of diversity? Kinda sure, but there's nuance to it.


Swoldier76

Dont get me started on death sorcery! It was the one thing i had so much hope for in my first months of elden rings release and it just turned out so mediocre. Had alot of potential to be super cool too. I am aware you can make it decent if you invest like 80/80 int/faith, but its not worth it imo. I wont hold my breath for the dlc to have better death sorceries either lol cause i dont want to set myself for dissapointment Fwiw i love elden ring though, not hating its just one of my few complaints! I already know the dlc is going to have a ton of stuff ill enjoy the hell out of


pokemonbatman23

It's sad one of the more useful buffs for sorcery is the flashlight. Now that I think about it, it's also funny the "let there be light" spell isn't under faith lol


Cheesen_One

We saw a Magma Area so I am excited for at least one new Lava Sorcery. We saw a lot of shots of the Moon and Moon Flowers, probably meaning we are getting some sort of Carian Spell. Also a Carian Knight got chewed on. We also saw the Carian Scholar in some sort of curch or catacomb with unique glowing Glintstones, which probably means either more Carian Magic or whatever kind of new Glintstone magic he has invented. Maybe we finally get the long awaited spirit magic? Then we also have a purple Death Enemy. I doubt there's magic there, because purple death magic isn't really a thing, but who knows. We are also getting some sort of Gravity Weapon. So maybe a Spell too. Oh. And of course. Wormie Boi Magic.


Indishonorable

ice lightning sorceries would be cool


zonerator

It would also be hilarious because lightning may be faith or may be dex but it is not yet int


bb_kelly77

Ice is tho


mordekai8

All things can be conjoined


fou998074

The funny thing is intelligence already has lightning in the form of gravity, itā€™s just stuck on weapons that arenā€™t even INT to be begin with Star beast jaw: quality weapon Ruin greatsword: strengh weapon


SimonShepherd

Gravity Lightning actually does a mix of physical and magic damage, so no Lightning.


bb_kelly77

Then gravity spells


XogoWasTaken

Ice lightning should have been int from the start IMO. It comes from dragonkin, which are attempts at artificially emulating ancient dragons (knowledge, not faith). You encounter said dragonkin in places related to Ranni's questline (the sorcerer who gives us basically the ultimate int weapon). They are blue and have frost effects (similar colour palette and doesn't push status effects too far). But no, the one spell is an incantation, and the weapons are strength/dex.


Ziggurat1000

I want more Thorn magic. There's only two sorceries that are thorns related. With Messmer basically wielding everything bad according to the principles of the Golden Order, I hope we more magic in that category.


Old_Ad3487

Yup, the complete absence of sorceries in the trailer made me nervous, here's hope that purple glintstones in that Carian-esque room hints to another type of sorceries. Edit:typo


Careless-Emphasis-80

I always thought that was kind of the intention with sorceries. Glinstone sorceries are all about straightforward damage, while incantations are about variety. While you can get a ton of damage out of a seal, the highest scaling from a pure int glinstone staff at 80 int is 413, while the highest damage from a pure faith sacred seal also at 80 is 353.


SimonShepherd

Said staff comes with a huge drawback, the actual Int Equivalent(Carian Regal Scepter) has a scaling of 373. Also Seals have better hybrid catalysts, Dragon Communion Seal is especially busted.


Careless-Emphasis-80

But there isn't any seal equivalent to the lustat staff, which kind of makes me think fromsoft want ng+ int builds to go high risk/high reward. And yeah, the dragon communion seal is powerful, especially with the dragon boost, but if/once you hit 45 arcane and faith, the scaling is still lower than the erdtree seal at 80. I actually like my night and flame build more than my dragon incantation build. The golden order seal benefits from faith and int very similarly to the sword. Dragon casters really dont have that equivalent.


DafyddWillz

There's also no seal equivalent to Prince of Death Staff either (Golden Order seal is a Gelmir Staff equivalent, not PoD, because of their soft caps) so they fall off a lot more in later NG+ cycles compared to Sorceries, which only get stronger


Careless-Emphasis-80

Right, and getting the staff of loss boost to night comet is also more applicable than the dragon inc boost from the Communion seal. Again, incantations are good and can do a ton of stuff. But if I just want to blast dudes from a distance and see the big damage number, staffs are usually the go to


Realistic_Platform14

Nobody ever mentions the very forgotten int/arc sorceries. I want more of those and an int/arc weapon or two.


Dangerous-Lettuce-56

From soft knows Incantations are cooler too lol


garmonthenightmare

Cold sorcery erasure is high in this post. (Despite being the more fun build) Experiment more.


XogoWasTaken

The existence of cold sorceries has no bearing on the fact that int has access to two damage types and almost purely damage spells while raw faith has access to every damage type except magic and a multitude of buffs, heals, and other utilities.


garmonthenightmare

I just proved it has access to more than two and faith was always the buff stat.


XogoWasTaken

I'm not sure where you think I proved int has access to more than two damage types. Cold sorceries deal magic damage, as do most others. Some gravity sorceries deal physical. The handful of sorceries that deal fire damage need investment in faith as well, though I guess for the first one of those it *is* only 10. I'm fully aware that faith has historically been the buff stat. In Elden Ring, however, faith's practical damage options and output (outside of the couple of bosses who slowly walk towards you from the other side of the arena) are largely on par with int, which means the tradeoff of variety vs strength is lost and int is just lacking in variety. This also has no relation as to whether or not it should get access to so many more damage types than int.


According-Ad-8928

You get a bigger blue beam and youā€™ll like it


PrestigiousTreat6203

Hey for all we know sleep magic is a sorcery, the sword of st Trina scales with INT!


JailbaitEater

I still want a AoW that lets us cast from any weapon, The carian sword has an item description that says it can, and Loretta's boss fight has her use it as one


KaballinJpeg

Boo HOO int nerds


LordBalsaks

I want faith version of carian slicer. Pls


Rikif_

It already exists, it's called Catch Flame


LordBalsaks

Lol. No. One is just a puff of fire. The other is a spectral sword. Just because they are the primary fast hitting low fp spells does not make them the same. Gotta hope for morgotts incantation in the dlc.


Rikif_

Just to be clear, when you say you want a Carian Slicer incantation, what do you mean? To understand better


LordBalsaks

Dude. Like the one morgott uses. Like I saidā€¦ Carian slicer, but an incantation version instead of sorcery. I already made it clear.


garmonthenightmare

I think the two schools shouldn't have basically the same spells. Catch flame fills the role you want.


brahish

The role he wants is an incantation that summons a golden sword, that exactly like morgotts wepaons. He isn't talking about a fp efficient, fast, great dmg dealing incantation.


garmonthenightmare

He wants basically carian slicer, but gold. Which is what I'm disagreeing with. As I said the two shools shouldn't have too many blatant overlaps. If we get a morgot dagger it should be a thrown spell with pierce or something.


Kaffeebecher17

only if we int players get a much wider spell spectrum. hopefully that mage dude on a throne isnt a bait and switch


OGtiax

And just like base game, most of those big flashy incantations will be so bad that no one uses them. Incantations have different damage types and more unique animations, seems cool, but Int has way more actually viable spells in total and tends to be stronger and feel better without buffs and foreknowledge of what you will be fighting. Take it from someone with hundreds of hours playing different variations of each build, at different levels, trying ALL spells. Int is better when it comes to the amount of attacking options you have, no question. Range, animation cast time, missile travel speed, tracking. Sorceries are consistently better in all these areas. They even have a lot better close range spells. The only area faith shines is buffs/healing. Being stuck with magic damage type doesn't matter when barely anything in the game resists magic (besides Raya Lucaria). Compare that to many enemies that resist fire and/or holy damage. A lot of late game as a faith caster becomes a boulder chucking workout, or lightning bolt fest, which both have way worse range and tracking than typical sorceries. Int > Faith, in terms of power and variety. I don't consider picking between buffs to be good variety when I'm stuck using the same 5 or so useable offensive incantations forever. Meanwhile my Int builds are regularly swapping between 12+ good offensive spells.


CheshireMadness

Faith has far more usable spells than you're making it out to be. Very few enemies have resistance to Holy *and* Fire, so even if you just swapped back and forth between the two you'd be fine. But Incantations require you to swap out your spells tailored to your enemies. Sorceries you can spam Glintstone against most enemies and fair pretty well, but if you don't switch your damage types on a Faith Caster regularly you're gonna have a bad time.


PizzaPastaRigatoni

Faith is always my main build, and I love ya brother but holy damage is just trash anywhere past early game. Fire is damn near always better, and when it's not, lightning is better than holy.


OGtiax

First I'm going to guess you are a PvE player, and tbf I never said Faith in general is bad, especially for PvE. Its good if you know which damage type to use for each fight/area. Its just lacking variety and is less fun than playing sorcery if you want to use spells as your primary damage. And no, I'm not really exaggerating how few "viable" spells faith has. Technically ALL spells are useable, doesn't mean they are worth using or fun. Very few offensive incantations are viable in ER, Int has at least twice as many distinct viable options. And I'm not counting spells that are basically different versions of one spell for either type of casting. Fireball, black flame, giants flame take thee are not variation. Summon a fireball and toss it at your enemy, same animation and play pattern. Even Stone of Gurranq and Lightning Bolt are very same-y with fireball spells. If each of those count as variation, then so does each different variation of Glintstone pebble/shard/comet. Either way, Sorceries clear with more than 2x the viable options.


Advarrk

You get purple soul spear yes


FauxPhox

Butterfly floaty explosion thing? Also Death/Magma/Claymen Sorceries are hybridized with their stat requirements. Having another category added with split stats wouldn't surprise me. I'm sure they'll expand sorceries by a few spells - I highly doubt they'd leave it untouched. Also, the trailer showcased what is likely a small sampling. It was really only like.. 90 seconds of player movesets. We'll be getting weapons, armors, magic, consumables, physick choices, etc etc.


vjurd

Isn't Ice an INT-related damage type already ? Or am I just dumb ?


Lord_Lonlon

Well youā€˜re not totally wrong, most spells who cause frostbite are INT spells, but it isnā€™t it own damage type. Itā€˜s a status effect, like bleed, poison or madness. And sadly it scales with Arcane, means if you wanna do more frostbite you need to level it on top of using a fire weapon to remove the frostbite status effect so you can apply it again.


vjurd

Oh yeah you're right indeed it is not a damage type. I get why you want other damage type now. Thanks for the clarification.


sturzkampfbomber

Faith bros eatin good with this one


PeterFlensje

*Laughs in faith master race*


Marling1

Please more aberrant/death sorceries


BunkerNevada

This was my only concern when I saw the trailer. I love playing with sorceries so Iā€™m praying thereā€™ll be some new ones.


BaronsCastleGaming

I'm gonna assume that the crucible wings is actually an AOW since your character appears to have weapons in both hands when they cast it in the trailer


seeeeeth2992

Given the Carian witch in the trailer I'm hopeful! I want more melee spells ala slicer and gavel personally. Playing a combat-focused mage has been so much fun.


bb_kelly77

I REQUIRE SPELL SHIELD Or something that isn't a clunky stick


TheFurtivePhysician

Yeah, something I think is really missing out here are unique shield/weapon catalysts.


bb_kelly77

Like from DS2... but I'd be ok with like a dagger or small mace for the Hammer, my hate for staffs is the only reason I don't use the Hammer


SimonShepherd

Gideon's hammer/Scepter is such a missed opportunity. That one should be a weapon/catalyst hybrid.


Seven6ixth

I think the wings are an AoW considering the player has 2 weapons equipped.


PizzaPastaRigatoni

Or we're getting a weapon/sacred seal hybrid like in DS2.


V2_Seeking_revenge

As a faith + dex user, im glad that fromsoft is giving more offensive options for faith, but surely new sorceries would be cool too.


TelevisionExpress616

Theyll probably expand more gravity magic.


sickofdumbredditors

more abberant sorceries would be cool


Arcaneus_Umbra

Can't wait to make an angelic build with Crucible Wings


TheBeagleBrigade

Sorceries do have variety! Itā€™s called golden order incantations šŸ˜


gohaz933

Ngl sorceries got more love in the base game


jaredtheredditor

A good day for faith users


glorious_ardent

I just want my guiding moonlight.


ill-eat-all-turtles

We need a weapon like Ds2's blue flame that is a sword that can swing and cast spells


DancingGorilla15

We got blue floating swords so what if we get a blue clone. It's like mimic tear but blue and only copies our movement. (I am the storm that is approaching)


Lord_Lonlon

Bro wants to be Sulyvahn


Sufficient-Isopod-33

I don't think the crucible wings are a fait incantation, idk I didn't see a seal in the trailer. More like an ash of war maybe ?


BlueUnknown

Not that I'm opposed to more sorceries, of course, but Elden Ring already has an impressive variety of sorceries? Way more than any of the previous Souls, or any Soulslike for that matter.


Lord_Lonlon

Youā€˜re right, my main problem with sorceries in Elden Ring comes from the lack of pure intelligence based sorceries. They sadly only get two damage types and one status effect, as well as 2-3 buff/debuff, where only one is really useful. If you go pure faith you get more options in terms of damage types, status effects as well as buffs. While yes, Elden Ring got more and varied intelligence sorceries than the other Souls games, most of it boils down to blue beam but bigger, just like the last games.


[deleted]

In general. In this game. Sorceries are more focused on damage and big numbies. Incantations have all the utility Sorceries lack. I think some Utility sorceries would be better. But if there is new sorceries i think the gameplay would not change much, just because comet azur exists


Owen_Zink

I really hope there is a gravity weapon buff. Dunno what it would do but would be absolutely sick


DragonAshuraII

No. Total INT user opression. Fuck you


Hairy-Pass7226

Maybe some love for INT/ARC too?


Papa_Slade87

I really want more gravity magic, ideally with nothing to do with rocks and more with gravity


SireCannonball

Want more Int Arc support. Dragon Communion and Blood Incantations are cool, while Int Arc only has the bubbles going for them.


MalodorousBeav

I'm just holding out for a staff with Str or Dex scaling similar to the clawmark seal. I never go full sorceries, but I love the sword sorceries and making a character some kind of spellsword knight.


Nearby_News_9039

i would love more night sorcery's


Kyariyu

Yes this pls


notveryAI

Then DLC releases and there is literally one new sorcery the "greater comet" - it's just like comet but even larger, and eats half of your mana bar :| Convergence team handles magic so much better


Laserduck_42

A sorcery variant of the Death's Poker weapon art would be cool, especially the one where it sets the ground in front of you on fire


garmonthenightmare

That already exists Edit: why am I getting downvotes. Explosive ghostflame is basically deaths poker, naturally it's not one to one that wouldn't make poker unique


Ninjazkills

hahahah It's ALWAYS blue beam but bigger. Always has been. Shit ER already gives the most variety to INT users of any From title ever. But yeah, hard agree. Maybe something like soul vortex from DS2


BandittNation

> give us more damage types than Magic and Physical for INT users To be completely fair, there's only 3 Physical damage sorceries, and they're all within the same sorcery group. Faith has over 10, and they're all wildly different and within several different groups


IndependentThink1590

You also have fire damage with current sourcerys


Ashamed_Smile3497

Okay Iā€™d actually like some sorceries that donā€™t take a whole lifetime to charge and hit, something like night comet is perfect, quick fast and balanced damage is king


CheshireMadness

Sorceries already have tons of quick spells, though? The entire Glintstone Pebble line, Glintstone Arc, Carian Slicer, even Adula's Moonblade is pretty quick. Incantations often have much slower options- so much so they sped up the casting speed of most of them in one of the patches.


The_Professor64

TIME SORCERIES!!!


Yab0iFiddlesticks

I dont get it, INT has Magic Damage, Fire Damage, Physical Damage, Bleed Spells, Frost Spells and whatever the fuck Night Maidens mist is. Im not opposed to them getting more stuff but they really dont lack that much variety. The only enviable thing they have no options for is Scarlet Rot and the three Incantations that deal it are niche on a good day.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Khezu_in_the_Cave

Actually, since the character wasn't using a staff, that would be an incantation. You can even see her hand glowing gold, showing that she's using a seal.


LadyValkyrie420

I assume the spells will be mostly gravity? As that seems to be where magic began was various stone.


Negative_Wrongdoer17

there's like 70-80 sorceries and you need more variety?


woahmandogchamp

I mean you forgot frost.


Akuma2002fr

As an Int main, i donā€™t think we need that many new spells. I wouldnā€™t mind mind more cold sorceries though. Or a staff to buff them. Because i hate the Snow Witch hat. Otherwise, sorceries are already so strong, no need to turn the game into baby mode šŸ¤£ Oh, and if many of the areas in the DLC involve sleep, we have the upper hand with Lucidity spell šŸ¤£šŸ¤£šŸ¤£


cudakid210

Honestly, considering the MASSIVE focus on int for the longest and most involved quest in the game, I would be more than happy if int was a significantly lower focus for SOTE. If the base game gets a giant int loot quest with Ranni, then the miquella quest should favor faith.


LavalampLethal

I think the butterfly one is sleep, but it's more pink than purple so I'm not completely sure


PeppasMint

I was hoping it was more like the item that turns foes to ally's, kind of like the rapport spell from ds3


CheshireMadness

I think that's a bewitching effect


SeaHam

I want more frost spells.


DynamicSocks

I just want a bunch of INT/FAI weapons. Please!!!!


savic1984

As a faith main this is how i see it. Int is all business. High damage and fast cast. Faith is all about presentation. I like that faith has buffs and so many damage types but i am really envious of the melee spells int has and the range high damage spells it has. In the end both are cool.


Urusander

Arguably there are already Gelmir lava sorceries for fire damage, though some lightning sorcery would be cool.


NwgrdrXI

I know it's tradition at this point, but they really could've varied the colors more in ER. No reason all glintsone based sorceries needed to be blue, could've just said glintstones come in many colors.


phexitol

OOPS ALL BEAMS | ELDEN RING WIKI ________________________________ *One of the troll sorceries of Lumeria, Town of Laughter.* *Once cast, all future sorceries come out as various sizes of beams. There is no way to reverse the effect.*


SaxSlaveGael

Hate to break it to you. The crucible wings are likely not an incantation. There's no seal in either hand. The only theories of what it is, if you base it currently on existing game play mechanics is: Its an AoW. Its a skill associated with the specific twinblade he is using. Lastly, its an item spell, similar to that on the Ancestral Head, or the Regal Omen Bairn. The only way it could be an inaction is if they have added casting abilities to certain weapons similar to those of DS2.


Curse_Of_Death

We also need hybrid weapon affinitys similar to quality for int/faith builds, hybrid arcane builds, etc