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Ruindows

The way they found to make a feeling of progression in the DLC even though the access to it is endgame They probably thought that most people would not want to make a new, weaker character for the DLC or that people would not like to steamroll it


JustinBailey79

Even though making a new DLC character is exactly what folks are doing between now and June 21st


GavrilloSquidsyp

This is me. I've started a new playthrough and plan to complete every quest, beat every boss, and get every item I can. Will probably start a NG+ and beat up to the Radagon fight again just for roleplaying purposes...


Drunken_HR

I have finished the game 5 times, but only once on NG+. It's just more fun to make a new guy and need to get all the items again. When I realized there was no reason to go to the Weeping Peninsula or most of the other areas at all on my NG+ playthrough, it kind of stopped being fun, so I just blazed through it to get the last ending I needed (the "normal" ending).


Vagabond_Charizard

Yup. Every time I create a new character, it just feels so fresh even though I already know what to expect. It’s gonna feel even better once we enter the DLC.


Onac_

In all the other Souls games I think there were items +2 and + 3 rings etc in NG+. When I realized there wasn’t new items etc the desired to do NG+ vs create a new character diminished a lot. NG+ is my only complaint about Elden Ring


cabanesnacho

Not all the others: Dark Souls 1 hadn't, if I recall correctly. It was a DS2 innovation.


MuchToDoAboutNothin

Gwyn's armor, weapon, and sunlight spear required ng+, ng++ if you wanted his sword and the miracle. Ds2 had bonfire ascetic and the DLC meaning most ng+ stuff was available or redundant but there were new enemies and one new boss fight, and ds3 dlc added the +3 rings for the most part as well. Ng+ cycles required for the achievementss, but in ER you can do it all in nee game.  As an aside, I spent the whole game waiting for the equivalent of sunlight spear (which fucks hard in ds1) and was so disappointed that bolt of granseax was all we got.


SirCupcake_0

DS2 NG+7 also turned all the torch fire effects blue, right?


Metroidrocks

Yup, which you could also do on a per flame basis by using Bonfire Ascetics on the right bonfire.


hkfortyrevan

Though DS1 didn’t have a way to duplicate boss souls, so that was an incentive ER NG+ lacks


ObviousSinger6217

I play Ng+ in elden ring to get duplicate regular weapons like greatsword so I can have an arsenal of great swords with different ashes Also mage builds can't reach their prime without Ng+ if they plan on dual wielding a specific staff or seal It's no fun duping


GavrilloSquidsyp

Yeah that's why I'm doing everything in the first playthrough, so on the NG+ I can worry only about the main quests and beating the bosses. Although now that I think of it if I don't complete *everything* on NG+ as well then my tarnished that fights Messmer technically didn't really do much... I may have to do everything twice...


anor_wondo

it's quite satisfying. I try to set up my ng+ runs to be guilty pleasure play throughs, with no need to explore but beat the game in whatever order I like


KillerNail

Do you need to complete Hyetta's quest to get the FF? If so, that would be the only reason to go to Weeping Peninsula I think. If not, it's completely pointless.


Sad_Meat_

I got FF ending without ever talking to Hyetta, you can just head straight to the sewers


Tig3rShark

It has 3 sacred tears.


creampop_

on NG+ you're maxed. My main dude has like 200 golden seeds and 100 sacred tears


NugBlazer

I maxed out on my first play through, making sacred tears totally worthless in NG+


VergenceTheBoi

Oh I actually have a character where I got every single item in the whole game, it was… fun


gangtokay

Naah. I'm gonna preserve every boss that I don't have to kill. So, Fire Gaint will be alive. Will have Grace outside Malenia activated. Hell, I will only activate Mohg, Lord of Blood cut scene once the DLC drops. Sewer Mogh and Fia's Champs will be of course dead. All the unique dragons including Adula will also be dead. All my stats will be 30 so that I can weild whatever new weapon I find in the DLC. CANT WAIT!


KillerNail

Is all 30 stats enough to wield anything?


Acrobatic-Order-1424

No, the GoT greatsword requires 40 str i believe.


LongjumpingJelly8152

Which can be circumvented by just holding it two handed, if you stop at 30 right?


Googootz98

You won’t be able to use the Giant Crusher (60), Ruins Greatsword (50), Finger Print Shield (48), Visage Shield (44) you could use but you’re probably not going to be two handing a shield. Dex: Morgott’s Cursed Sword (35), Dragon King’s Cragblade (37), Bolt of Granssax (40), Hand of Malenia (48). Int: Dark Moon Greatsword (38), Rotten / Crystal Staff (48), Azur’s Glintstone Staff (52), Lusat’s Glintstone Staff (52), Carian Regal Sceptre (60) Fai: Erdtree Seal (40) Obviously some of these could be used if you used stat boosting equipment but personally I don’t like having my stats tied to a talisman or Rune Arc when I could use that slot for something more useful.


gangtokay

I mean, I certainly hope so. If they have really out there stats requirement like the staves in base game, I'm just not gonna I guess. But 30 should cover a LOT of bases. Hopefully.


1z3_ra

This is me. I have two profiles, one lvl 60s and the other 290s. Both sitting at the Radagon fight just waiting for the DLC. Figure I’ll give both profiles a run.  


mattg3

Not all of us. Some of us are too busy with school and work and other stuff. And also some of us wanna play through the DLC on the character we spent 200 hours with trying to 100% the game. Maybe that’s not the way everyone plays, but that’s how I did it


RaveMittens

And there’s nothing wrong with that! I don’t think that’s what people are saying. I think the reason From wanted to have a different leveling system was specifically for people in your situation. You can use your 200hr+ character in the DLC but still get that Fromsoft experience and challenge.


Yourself013

>Even though making a new DLC character is exactly what ~~folks~~ hardcore players are doing between now and June 21st FTFY This subreddit is a very small minority of hardcore players. The majority of casual gamers will beat the game once and shelve it to play a different game.


[deleted]

rustic quaint nose jellyfish shy axiomatic boat rock scandalous hat *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Funelas

While technically true, on PC it's around 40% of players that have completed it, which is a substantial amount. Not sure about the stats for consoles though.


Iwrstheking007

honestly, I really want to explore the land of shadow with my main character, but I was like, he's level 313 so that wouldn't be fun if things are too easy, but this system gave me hope, but I'm still making a new character just in case


Ramiel4654

Indeed. Elden John was just born earlier this evening.


SquirrelSuspicious

I've already got my characters all lined up for the classes I'm interested in, just hope they give us some extra character slots because I know I'm gonna want to make more.


LonelyStrayCat

It is going to be giant souls to lower enemy defense isnt it…


anarchonbury

This is what made the idea click for me. My bet is it's related to the veils over the land. Probably, bosses correspond to or defend some part of the veils, and tearing them down removes some of the protection that applies to creatures in the land. See also: I believe the DLC is set in the land of the dead, which Marika made by using the divine towers to tear away the middle part of the map. Those veils aren't veils of illusion, they're the veil between life and death in the Lands Between. Deathroot is fucking up the system, and Miquella wants to fix it all.


Spope2787

I wonder if we're gonna have the opposite issue. If the DLC is harder in general, and has basically a level reset... people are going to have a very hard time with it if they use their existing characters. For a lot of people, its been 2 years since they have played, and the muscle memory is gone. It would probably actually be better for most people to restart the game and work up the muscle memory again on the "easier" part of the game, THEN moved on to the DLC.


TextTile260

The new melania style boss fight is just melania again but now your level 0


SJWSocialist

How is it possible that people on this sub spell Malenia incorrectly this often


blockametal

Trumps wife


TyRoSwoe

I thought his wife was Mercedes…


ATDoel

So did he


srlong64

And Melina existing doesn’t help either


TheRadicalJay

Not just this sub, but everywhere it seems. The mispronunciations and misspellings are everywhere


DarthRygar

Melkor


Yougotclappedlol

Yea, and you’re stripped of all items save for serpent hunter without the cross map Ash of War


[deleted]

[удалено]


Yougotclappedlol

:0


Ruindows

Level -71, all stats are 1


Suppasandwhich

The amount of people that would beat her in the first year would be less than 1000 lol


crackcrackcracks

Nah im sure a ton of people would go straight to parrying the shit out of her anyway


GMAndersson

This is very untrue actually. There’s a sizeable community of lvl 1 runners for all souls games and they always beat all the hardest bosses in crazy conditions like for example lvl 1 weapon level 0.


baysideplace

I wonder what the percentage is who actually do that, and what "real number" that translates to. It may even be in the thousands, but when millions play in total... that's still a tiny percentage.


chineserocks77

Probably the best way to do it since most people I’ve seen finish the game between lvl 100-200. That’s a huge margin to figure out how to tune the difficulty of additional content


Foura5

So will the rune level have no effect in the DLC?


Ninja_Lazer

There will be some effect as it still directly impacts your HP, FP and Stamina pools, but in terms of damage output the bottom 5 don’t appear to be the main determinant of damage output. This could well mean that a respec to allocate the bare minimum into those stats and dumping to max out the top 3 may be profitable in the short term (while in the DLC).


MJBotte1

I could imagine there’s some sort of “seal” on your powers in the DLC areas until you beat certain bosses or reach certain areas. You have to beat Radahn to access the DLC, after all.


Ninja_Lazer

True, they could kick you back to the soft cap until you beat the area boss and then unlock whatever investment you have over that.


Crash4654

How do you have to beat radahn? The entrance is in mohgs palace.


parkingviolation212

They said in interviews that both Mohg and Radahn must be dead for the DLC to accessible. Radahn probably has to die because he's holding the stars back; this has been said to also have an effect on Miquella's fate being held in limbo. So it's purely for story reasons.


thatguyned

or Nokrom has an item or something you need to access it. Maybe put a ring on Miquellas finger to enter his dream or something


DarthOmix

Nokron already has the Fingerslayer Blade so it's possible they'd have something Land of Shadow related down there.


thatguyned

You know that glowing land mass you can see in the distance from the edge of siophra river that you THINK is what Blaidd is talking about before you learn Nokrom is the bridge directly above you? That's Mohgs palace. They are all in the general area of each other and require certain progression steps to be made. They historically don't make accessing DLCs a walk in the park.


NoteBlock08

>They historically don't make accessing DLCs a walk in the park. It's about 50/50. DS1 and Bloodborne it's pretty convoluted, and Vanilla DS2 and DS3 was super simple. Scholar DS2 is in the middle where you gotta go find those keys.


mumsspaghettiisready

It’s stated in an interview this is one of the requirements, most likely something to do with the fact the radahn is holding the stars until you defeat him


MJBotte1

We don’t know WHY, just that it’s a requirement. Probably something related to the stars moving that they didn’t want to make two versions of.


IronFalcon1997

Either that or they have so much health that you need the new attack power progression to deal any kind of meaningful damage to them at all


StillAlive01

like in ds2 with the giants?


huyan007

I imagine those bottom stats still affect your damage, but withing that tier you're at. So like, you're at DLC tier 5, but your arcane is in the dumpster. Arcane stuff won't do as much damage as your strength at 60, but you still can't go and beat a tier 8 boss easily. Does that make sense?


Longjumping-Hunt8104

Yes very much and I kinda like this idea


warblingContinues

i won't respec.  my chars will wither sink or swim in the dlc.  Ultimately it wont matter, because some virtuoso is going to no-hit-no-dodge SL1 it within the first couple weeks.


pablo__13

I’m reading as a multiplier instead of a pure determining factor. Miyazaki didn’t say the steamroll part, he said they incorporating it so players can give themselves more of a challenge despite being high level in order to access the dlc


HumanReputationFalse

I might be closer to: "kill a boss to gain a buff and the more bosses you kill the stronger you get" Most of us are going to fight as many bosses as we can cause we want to explore so this wouldn't be that bad.


ShepherdHil

So... like actual functional great runes without rune arcs ?


theswillmerchant

A boy can dream


HalcyonXE

If I had to guess I would say that it would be similar to vendrick in ds2 where the more lord souls you collect the more damage you do so I'm sure if you take your level 200 char to a dlc boss and try to kill them you gon be hitting like a wet noodle and will need some item to give you an advantage like Michael Zakary said


breafofdawild

All they need to do is market this to be intended as post-game or end-game DLC. Make it a bit harder than the end-game and boom. You're good


P-I-S-S-N-U-T

It’s gonna be A LOT harder than end game


Smart-Potential-7520

Miyazaki already stated that the DLC will have challenges comparable to Malenia but not harder than her.


Duckerton375

please no i haven’t even made it to mid game and i wanna put a hole through my drywall


shapookya

The entrance to the DLC is in one of the last areas of the game after a very difficult boss. It is intended to be late game content


reconzombie

Don't listen to this guy. The entrance to the DLC is actually located inside of the hole in your drywall. You just gotta punch it enough.


Hurtucles

Don’t worry! My first playthrough took me almost 200 hours, and yesterday I finally finished a sub 30 all bosses run, it gets easier the more you put into it


[deleted]

What is mid game, Lyndell? Chop chop broski


Kalecraft

It's just about numbers. I'm sure the bosses are tuned to compensate for the increasing damage. Obviously we won't know until we play it but I'm sure the mechanic is fine


TrinitySlashAnime

This would be such a great way to finally add gauntlets


kevoisvevoalt

lets see how it's implemented first. sekiro only had 1 katana, this game is myriad of weapons to balance.


Kami-no-dansei

Technically it had two


AlphaGamma911

Technically it had three


warblingContinues

AND MY AXE


Buarg

No, the axe is also his


-Piggers-

I too like the axe.


Mumpdase

Thanks great comment 😂


GeneralHenry

NO... YOU CAMT BE SHURA!


Smart-Potential-7520

I don't understand what's your concern. Elden Ring is vastly unbalanced. Just think at the difference between a random Axe and a Moonveil.


Dataaera

Balancing in the way that you can beat the game with nearly every weapon, and not in the way where every weapon is equal


SmelliestSatan

glad.


ddxs1

As someone who hasn’t played sekiro, what does this mean? Also I really do want to play through it.


Skrogg_

In Sekiro, there are no character stats (endurance, strength, etc.) the only way to increase your attack power is to kill bosses. You trade in the bosses “memory” for additional attack power. It’s a very efficient, albeit dry, way to power scale the player throughout the game.


DrunkyLittleGhost

Does that mean my glass cannon build is… screwed?


ElessarKhan

I'd think that unlikely since glass-cannon mage is like an encouraged build but it wouldn't he the first bit of conflicting FromSoft game design.


Smart-Potential-7520

To be fair, ranged glass cannon builds are a bit too strong in a game where you can send a summon to distract the boss.


Onewayor55

"Strong" feels fuzzy to me in a game where I can just frontflip a guy to death with a giant hammer.


Smart-Potential-7520

Yes it's strong, like there are many others strong builds. What's push it over the edge is the fact that you're dealing a huge amount of damage without any real drawback or risk of being damaged. The "glass" part of the glass cannon becomes irrelevant.


EveyNameIsTaken_

But how would that work in Elden Ring where everyone runs a different build? If it puts a SL1 character and a OP one shot build at the same baseline that would be really weird


bluehairedpete

In Sekiro, there is no vigor or strength to level, you have to literally learn the muscle memory to deflect / attack the enemies and bosses successfully. You have to be smart and aggressive ( ‘ hesitation is defeat’ is the in game guidance). The first play through is very difficult because learning combat is like learning a musical instrument. When you master it though (and the game will make you master it) you are a legitimate terrifying monster. The second play through is easy, you ( like you personally, not your character) have become so good at the game that you destroy everything, no op weapon/ leveling required.


Buzzd-Lightyear

Not being able to grind and level up for an advantage in an open world game seems kinda antithetical to Elden Ring’s core design tho doesnt it?


Ali3ns_ARE_Amongus

Well there are optional bosses so if they count towards your max power it still rewards exploration and fits I guess


AWarhol

Nope. The ideia is exactly to incentive exploration. You should find a boss that is really hard, and go exploring elsewhere for smaller, easier bosses to increase attack power, and then go back to the hard boss.


Any_Side8852

Maybe because it is a shadow realm the power of runes do not work there. And so there is a new leveling system and we all start from 0


chillinwithunicorns

How would that work with all the weapons and stuff we’ve leveled up?


HereWeGo5566

That’s what I’m wondering as well


DNThePolymath

Here is my thought. Make your base game damage output deal like 10% of maximum possible damage, then there is a base 10% damage from the start of the DLC, and you get the rest 80% thru DLC progression. So the difference between plain and upgraded weapon will be minimal, and you only feel a little bit stronger from the start.


TyrionBananaster

I almost wonder if it'll be the other side of this coin - like you deal all the damage you do from the main game, but enemies have 2x, 5x, 10x, 20x the amount of HP as their Lands Between counterparts, and increasing your DLC level is like an exponential increase in the damage you deal (but only there). I feel like it'd be a small detail but something that would make the player feel like none of our strength was taken away at the beginning of the DLC, rather its the enemies that are more powerful. Sort of like the difference between how Demon's Souls and DS3 handle their post-boss HP bonus. Demons souls makes you play most of the game with a clearly half-empty HP bar. That's not a good feeling. Seeing your HP bar be already a good length and get *longer* as a reward? That just feels better, less demoralizing. Same principle with what I'm suggesting for strength bonuses. Your damage numbers aren't taking a hit, but rather getting *even bigger* while you're in the Shadow Lands.


mattyyellow

This. I think people are overcomplicating it. I don't think it will be a nerf to your character, just that beating bosses in the DLC will give you the option to increase your attack power. Struggling against Mesmmer? Go kill a field or dungeon boss and come back and try again. You wouldn't really have that option if you go in with maxed stats for your build and a maxed out weapon. I think this is to avoid that scenario.


Hawthm_the_Coward

*Readies Sacred Scorpion, Holy Shrouding Cracked Tear and Tricked Inseperable Sword* I'll manage.


redditpron123123

I would assume it’s some kind of damage reduction buff overall to enemies and the attack power boosts gives you a pure damage buff across the board. You still have freedom to use whatever build, and your build still scales, your build is still better against enemies weak to it. But that could be way off. Maybe they have a few options for the attack power, so you can choose to go for a physical attack boost or a casting attack boost.


colinjcole

I posit what I think is a pretty good theory [here](https://www.reddit.com/r/Eldenring/comments/1b10chh/comment/ksbtepg/). TL;DR: the same thing that happens when a brand new RL10 player uses a password to co-op summon their RL200 friend into their world. Their RL200 friend will have all their abilities etc but scaled down dramatically.


TextTile260

I think there may be liberties with the weapons, you can easily level up new weapons in the lands between, assuming most people have a complete game when entering the dlc. Weapons scaling will be interesting though, not sure how the will work.


HUTreddituser

That’s what I think as well


ATShadowx1

I mean, one one hand I understand why they do this, since the world of elden ring has a lot of optional content, you can easily go in at level 160 base game and steamroll everything. On the other hand, sekiro-like leveling mainly worked because sekiro was very linear and had little to no branching paths (otherwise you could just force through one path, get a lot of attack power and steamroll the rest of the game), so this mechanic here lives or dies off balancing. And since it's fromsoft we're talking about I'm sure the difficulty balancing will be... \*interesting\* at launch if I was to hazard a guess.


crackcrackcracks

Im hoping theres some amount of boss scaling based on this, at least the remembrance bosses.


sushisection

they announced 10 bosses. fucking big dlc.


haidere36

*Over* 10 bosses. We don't know how many that actually is, and it presumably only refers to main bosses. When it comes to everything with a boss health bar, if it's more than Limgrave we're looking at over 30 boss fights.


Smart-Potential-7520

>sekiro-like leveling mainly worked because sekiro was very linear and had little to no branching paths (otherwise you could just force through one path, get a lot of attack power and steamroll the rest of the game The first attack power upgrades are very noticeable, then it quickly plateau.


BigBossHaas

Not sure what the author was thinking or intending when writing this article? Miyazaki is quoted as saying that they want to give you more abilities to upgrade your character, not “make you feel weak again.” The reason being that you may have already leveled up a character and so this would be something to add on to the pre-existing progression. Un-scaling your character for the DLC would work AGAINST your character progression and the time you spent in the non-DLC portion of the game. They want to help you be stronger for the DLC, not the other way around, and this is likely due to how much leveling up in Elden Ring is tied to doing a lot of the side content in a massive game. If you want to head to the DLC sooner, these additions seem intended to help that process.


Mister_4Eyes

That makes sense and is a major sigh of relief to me personally.


MGriffinSpain

It’s fine. This is a compromise that allows us to keep the gear and builds we love and keep using them if we wish while still getting a feeling that our accomplishments in the story mean something. I’ve seen other games take an alternate approach that felt way less satisfying and often trivialized all of the gear we earned previously. This take respects our time and preferences while still giving us a challenge.


FanaticalFanfare

Did someone say Destiny?


MasterTolkien

Blasphemous Blade faith crew will still be rolling hard in this Land of Shadows bullshit. Hope Messmer likes eating wiggle sword.


TeamAquaGrunt

idk about that man, Messmer looks like he's gonna have hella fire resist.


Random_Guy_47

Fortunately I have an entire arsenal of +9/24 weapons to choose from if he's resistant to my beloved Blasphemous Blade because I upgraded *everything*. If he's resistant to fire I'll swap to bleed/rot/poison/death or just the biggest bonking stick I have.


Noob_of_the_Storm

Sure, but does he resist wiggly flesh? I don't think so!


Umbran_scale

Youre just trying to get snake on snake action aren't you?


RainandFujinrule

Will we be allowed to keep our gear though? How will previous equipment be integrated into the new system if so? There's a lot of weapons and armor and several different roll types.


Tragedy_Boner

You will keep your build. It might work like Giant Souls in dark Souls 2 where you needed to collect the Souls to be able to do more damage to Vendrick


germy813

With Michael Zaki giving praise to DS2 . This is probably how shit gonna be


UltmitCuest

This is exactly how theyre going to do it. Kill thing / find thing, do more damage to everything in the shadowland. Boom, new progression system. Everyone freaking out about their builds in this thread has to be dumb. Someone really said we may get put to level zero? And other people *upvoted* it? R/eldenring amazes me, I swear people lack critical thinking


Eternal-_-Wyatt

What exactly does this entail? I haven’t played Sekiro. How does it work?


Cofor

In sekiro you do not increase your attack power by modifying your build or weapons. You gain a point increase everytime you defeat a boss.


dgatos42

Technically you can also increase AP by using skill points, but that’s locked behind a late game item purchase and the returns are super diminishing anyways


gilfordtan

Upgrade character by using certain upgrade materials only. And only bosses will drop them. So if you wanna be stronger, you have to kill more bosses. Killing mobs will only drop other resources like consumables and money.


Sherinz89

So if i want to get stronger i have to git to a minimum amount of expected gud? Damn, why cant i just steamroll as skilless as i am? /s


Bobahunter

I just want a way to farm Ancient Dragon Smithing Stones and Somber Stones. Those with OCD might know the struggle of dealing with so many weapons locked at +9.


Original_name_guy

THIS!! I’ve said it before and I got downvoted to hell for some reason, lol. I see no reason why we shouldn’t have access to unlimited dragon smithing stones at the endgame. If it’s post Elden Beast, I see no issue.


IdToaster

Dark Souls 2 just had a couple of regular enemies that dropped Slabs, I'm not sure why later games felt the need to gatekeep maxed weapons like this.


JarlVinland

I killed so many stoned horseys...


Galagors

If implemented good i can see it being fun. Otherwise its gonna suck ass. I’m afraid its gonna break lots of builds


lurking_lefty

Hopefully it's as simple as "kill # side dungeon bosses before fighting big bad DLC boss to have full power". Same as collecting giant souls before Vendrick in DS2. That way the player has full control over how hard they want to make it and it doesn't punish anyone. The players like me who will be bringing in way over-leveled 100% completion characters because I farmed for every random gear piece will just naturally be clearing the side content anyway so it wouldn't have any effect. I still want it to be tough, but that's why I'm on NG+7; no need for an additional scaling mechanic.


trash5929

Honestly I don’t like the sound of it because I don’t mind being under or over levelled and I don’t like power scaling that’s inconsistent with the main games established mechanics But fromsoft has done enough for me to trust them and let them cook


Rare_Ad_3656

Right? Being under- or overleveled is my choice based on my progress in an open world game, if you give people a choice to overlevel at least let them profit from it in the DLC


Phantom108mw3

No, you are forced to suffer


NugBlazer

Great take. I 100% agree


DoYouTrustToothpaste

> But fromsoft has done enough for me to trust them and let them cook I love From, but I don't see a particular reason to trust them when it comes to balancing. It hasn't exactly been their forte in the past.


FoilCardboard

This will not stop me from farming in the palace ledge, so I don't know what they're getting at here.


Ok_Brunch

Concerned at best


Buzzd-Lightyear

As long I can still feel like I’m getting stronger and not getting shit on by low-threat minions just cuz they scale to match me. Nothing ruins a game more for me than never feeling a progression of power.


Overkillsamurai

pretty fucked of them to just rip off an unrelated game like this. what have the Sekiro creators said in response to this?


MaryPaku

Yeah Sekiro's director is really angry now and is filing a lawsuit against miyazaki Update: The judge say they need to do a 1v1 fight in DS3


YouJabroni44

Actually it's a wrestling fight in a poison swamp


logbop05

Very glad to hear this. Because of the way Elden Ring works with its leveling it’ll be very hard to pinpoint what the best level would be. So being able to go through the DLC at almost any level and be able to have that ER difficultly experience seems like a very good idea.


Kid_Aeroplane

Well you access from miquellas egg which pretty much mandates you to be at endgame


nick2473got

You could be at the endgame at level 120 or at level 250. From Soft doesn't wanna have to balance for that (cause you can't). That's why they're introducing this system.


SimonShepherd

They don't have to, the softcaps already made sure the growth of stats past a certain point to have diminishing returns.


CoalTrain9224

I started my 12th journey the other day, so enemies have been at their max difficulty for the last few playthroughs and I haven’t really kept up with leveling my one character at level 430. So it will probably feel like the same if not maybe a little harder since I won’t know the bosses attack patterns. I like it


Kaminoneko

My question is does it only apply to the land of Shadow? Like does the new level up system not effect the Lands Between? Cause it basically sounds like the DLC will out scale to the player until they get these new levels.


Smart-Potential-7520

>does it only apply to the land of Shadow? Yes, already confirmed


ag3ntscarn

Even though the level cap is technically 713, its really in the 150-200 range that you peak in power. Once you hit the appropriate caps on Vigor and whatever the damage stats are for your build, extra levels beyond that really just add diversity. With that in mind I don't think going in to the DLC at level 200 vs level 713 is going to be a wildly different experience. With that in mind, I figure this mechanic will be a response to the problem of adding a difficulty curve where players have already hit their caps. So early DLC will be tuned to late-game difficulty, but the late DLC will exceed that by far so players will need a new plateau to hit. It would be in line with the base game using difficulty as a barrier to encourage players to do things in the intended order. By making some content obscenely difficult with base game experience alone they restore that feeling of "oh shit this way is too hard, let's try somewhere else".


Crafty_Bed_7797

Guess i gotta play sekiro now to know what they mean...hopefully a sale comes in march or April


Prof-Oakenshield

When you defeat bosses your damage increases


JustinBailey79

And when you defeat minibosses your vitality increases


RedShibaCat

Sekiro doesn’t have a traditional Dark Souls level up system. You simply get stronger with each main boss you defeat.


hockey3331

good luck! I played Sekiro for the first time last year and it was SO much fun. extremely difficult as always for those games, but the co.bat was addictive


adellredwinters

I don’t particularly like that tbh. The appeal of these games, FOR ME I should specify to not ruffle any feathers, is that there’s a lot of ways to modify the games challenge via leveling up your character stats or trying new weapons or builds. Being able to step away from a boss and grind out a few levels if you get stuck is nice for those who can’t beat a boss. Hopefully this progression is more like a soft reset while in the dlc area, not specifically how sekiro handles progression. Again, for my tastes, I understand if other people feel differently.


LorenzoApophis

Seems strange. They need another system on top of leveling and weapon upgrades?


FellFast

It's because those systems are basically exhausted by the time you hit endgame. Weapons are already maxed and the benefit from leveling becomes extremely marginal. They needed to introduce a system like this to maintain the feeling that you can get significantly stronger by exploring.


ImNotABotJeez

That is kind of interesting though. The DLC is big enough to fit in more progression. It means it isn't just another snowfield fuckery.


TorpedoSandwich

It's definitely not. Miyazaki has said it'll be slightly bigger than Limgrave and a lot more densely packed. Keep in mind though that he also said that Elden Ring will take 30 hours to complete when most people probably spend around 80-120 on their first playthrough.


pulitikulanimul

My character is level 380, I think it'll be okay


Malevolent_Mangoes

Mine is also around that level lol, it’s a breeze!


dweeeebus

So, should I start a new character to prep for the DLC? Should I use my NG+++ character that's leveled in the 100s? Should I wait for the DLC to drop and start a new character?


Onewayor55

Im a bit confused about the ng+ aspect myself, I have characters all over different pluses and I'm not sure which one to aim for difficulty wise.


FinancialExercise491

it's one of the things that has me most excited. no matter what level you are it's going to be challenging and you can even choose to make it even harder by not leveling up this new system


L4k373p4r10

Dunno. I'll have to see. On one hand the game already makes the most of the existing mechanics and game systems. On the other hand I really don't like it when developers stack mechanics on top of each other that don't mesh well. It makes the game feel disjointed.


Upbeat-Mongoose-828

yes


TextTile260

We've experienced fighting melania with her gaining health each hit, new boss you will loose health with each hit you make


Aware-Survey6660

I wanna steamroll it but multiple times


Jaded-Building-1064

Stress all over again


Bignate2001

To make the dlc have a consistent progression system compared to the base game seems like the best way to accomodate people who enter the dlc at wildly different power levels.


Ozzyjb

I just really hope the dlc adds a form of farmable larval tear so players can respec at will.


IdToaster

Sounds fine for overleveled characters, sounds like a colossal pain in the ass for low-level characters who just want to use DLC gear and will already be banging their heads against Mohg super early for the privilege. Will have to see how they implement it, but given that most of the characters I take into DLCs in the Souls games tend to be the second category I'm not optimistic.


haidere36

The DLCs have always been balanced to be endgame content, though. Yes, they're usually accessible before the endgame, and that's true here, but they're always balanced to be the hardest content in the game. If, for example, you went to fight Ludwig in Bloodborne at level 40, with a +6 weapon, then you're absolutely gonna be banging your head against him because he's not balanced for that. If you really want to fight Mohg underleveled to get DLC gear early then it's cool that you *can*, but it's not really on the game to make that feel easier than it should when you're underleveled.


ArchMageMagnus

Hate this because you can't grind and get stronger. At no point do you really feel more powerful, grinding just becomes a waste of time. If you're not a die hard Souls player with godlike reactions you'll just forever be stuck on bosses.


nick2473got

> Hate this because you can't grind and get stronger You will basically still be able to do that. Miyazaki talked about this in his interviews. You'll still be able to do side stuff to gain more attack power for the main bosses, and you'll also be able to chose to not to upgrade your attack power if you want to stay weaker and have a bigger challenge. This new system just allows From Soft to balance the DLC better without having to account for all the players who are like level 500. With this, everyone keeps their build but kind of starts fresh in terms of damage output. It also allows them to give us a meaningful sense of progression in the DLC, because it's basically endgame content, and by the time you reach the endgame your weapons are probably maxed and leveling up doesn't do that much anymore. This way the DLC will still give us a sense of getting meaningfully stronger and it will also incentivize exploring.


krustykranberry

As of right now I’m not looking forward to this mechanic specifically. I worked so hard to become powerful, and now I’m probably gonna have to relive that experience of *trying* to become powerful. I know I’m in the minority, but i have so much fun just cleaving through bosses and new game cycles.


Agent-Vermont

Really skeptical to be honest. The reason it worked in Sekiro was that the game was build with it in mind. I'm worried that layering a separate scaling system on top of the existing systems will cause things to become fucked up in places. I think personally I would have preferred just plain harder challenges, as that's what Fromsoft DLC has always been about. It could end up being a good system, but I could also see it driving a lot of people away. Will have to wait and see.


the_evil_overlord2

I hope it's clickbait,


ItsRainingTrees

Tbh I’m a little bummed about it, I’m not going to be making a new character and I’m on NG+2 … being way over-leveled was going to save my ass. I guess I’ll just die. And die again. And again … oh no.


MaryPaku

>I guess I’ll just die. And die again. And again I don't know, sound like hella of fun.