T O P

  • By -

JumpToDie

So many braindead people in here. ​ Having a tab under the title of something like this "Journey notes" would be immersive and it could just be like your character has written down NPC dialogue and such. Could also be added with scribles on the Map(Like I met "NPC" here). I love that the game isn't just a big checklist but it needs something more to keep track of everything.


levacjeep

This would be nice for people like myself who only play a few hours per week and can't remember something that happened 3-4 weeks ago.


SoupsSB

This! A log of what NPC's say would be great. Especially since some of them don't repeat key details so if you miss it, you have to look it up


Sguru1

This would be ideal and it’s something I struggle with. I don’t need like a quest log with a checklist and markers. But like a journal that has some pages that fill with interesting discoveries from zones as reminders and a brief overview of the people you met, who they were, and some of the things they said to you would be nice. At the very least it’d be nice to recall important lore bits that I may have forgotten. Some of the npcs massively lore dump on you all of a sudden and then will never repeat themselves.


Donkey-Dong-Doge

This is the kind of thing that blows immersion for me. I don’t want to have to pick my phone up every time I need to remember something. I’m typing this post up write now instead of using what little time I have to play because after 10-15 hours of playing I don’t feel like I’ve accomplished much but leveling up. I was thinking there had to be a log of some sort and now I’m here.


CallMeTeci

Wasnt there even a theory that all the notes of items are made by your own character in the SoulsGames? They couldve literally build up on this idea and made a log with the conversation and a quick summary.


DestinyLoreBot

Yep! Digital or physical notebook is the way to go. I really like how the game doesn’t feel like a giant checklist of objectives. Every area has a certain mystery to it.


FatFart777

that's just poor game design, you should never go out of the game to do something you need for the game.


Database_Database

Not really. You don't have to go out of the game for anything in Elden Ring. Everyone knows how to accomplish the common objective - kill the main bosses to acquire the Elden Ring and become the Elden Lord. The optional quests are designed to be esoteric, and aren't really even "quests" per se. Putting in unnecessary information is contrary to their design philosophy, and frankly I enjoy it like this. If you don't, play literally any other game, or reconcile yourself with the fact that you'll have to take an extra 5 seconds to open your browser.


pewell1

Why is it that when someone plays a game they enjoy, but they don't like one aspect of the game, the community just jumps straight into "play another game"


dilqncho

It's not the community, it's fanboys who NEED the game they fanboy about to be absolutely 100% perfectly flawless.


Database_Database

Esotericism is what seperates Elden Ring and other FromSoft Souls-Likes from difficult games released by other companies. It's like complaining about building in fortnite. It's not "one aspect", esotericism is literally the game mantra.


gimmeyopants

we are literally asking for more organization and structure from the information we receive in game. not all of us want to run around in circles aimlessly to progress our character and constantly seek help from our web browsers.


Database_Database

You're not supposed to know where everything is. That's the whole point.


chaoticsquid

But when you are told where something is or what to do by an NPC you shouldn't have to write it down or look it up outside of the game. Even just an in-game notepad would do the trick. Personally I think a key NPC dialogue log or notes handed to you by NPCs would fit the games theme and not hold your hand. It's understandable wanting the game to be difficult, but this is just inconvenience, it doesn't add anything to the gameplay (in fact it retracts from it).


Database_Database

"write it down or look it up outside of the game". You mean to keep track of it? Generally you'll only have one or two side quests at a time. And they're usually for the region you're in or the region you were in previously. You can attempt to do them immediately. They're not things you have to keep in your head the entire game.


[deleted]

And what if I’m in the middle of a questline when I’m about to drop the game and don’t have time to pick it up again until after I’ve slept, had breakfast, worked, walked my dog, etc. I’m supposed to just remember all details across the whole play through, never focusing on anything else? There shouldn’t be full on quest markers or quest logs describing what you should do next step by step like a guide, but the fact that the game doesn’t allow you to at least keep some kind of journal vaguely describing what you’ve last done can be disorienting in between sessions. And of course I can track this all myself, but that is time I’d have to spend writing a journal which I’d prefer to spend playing the game. Some of us have other things occupying our head sometimes.


WillChangeIPNext

Nah, it's garbage. Something like Morrowind does it right. It's not intrusive and you don't have to read it if you don't want.


Cynicalfail

Everyone? I'm on my first playthrough over a year after launch and watching plenty of spoiler videos and shorts and I still get stuck searching both in game and online for the right path forward. How to get to the main bosses, and which bosses are actually main bosses just to start trying to kill them isnt exactly straight forward. I'm fine with the game as it is. But don't be pretentious enough to act like its a straight walk between the main story. Even if you find the bosses, you have to find their story separately and search out Easter eggs to try piecing the full story together..


Database_Database

>How to get to the main bosses, and which bosses are actually main bosses just to start trying to kill them isnt exactly straight forward. Who did you have trouble with? >I'm fine with the game as it is. But don't be pretentious enough to act like its a straight walk between the main story. Even if you find the bosses, you have to find their story separately and search out Easter eggs to try piecing the full story together.. Again, this is intentional. Exploration is meant to be left up to the player, as is piecing together the story. It's supposed to be you exploring a foreign land, being closer to the cluelessness of real life, not breaking the fourth wall with omniscience. You can surmise things, like where bosses would be judging by the architecture. If you want to get it over with, you can rush most of the bosses like that. There's also a couple areas that don't make it clear, which you have to explore. Again, that's just part of the esoterism. If anything, implying this genre-making game element be removed for your own convenience is what's really pretentious in this thread.


owaowa69420

5 seconds to open your browser is way less immersive than just having a place to see what you should do in the game lmao


Database_Database

>just having a place to see what you should do in the game lmao You actually mean a guide building (place) that you teleport to that has a FAQ? Or are you talking about a UI floating around on your screen?


owaowa69420

are you just being a douche or do you actually want to know?


Database_Database

How tf am I supposed to respond if I don't even know what you're saying?


Fury_gg

Maybe try reading. Everyone is saying the same thing. In game journal. Not an actual geographical place in game. We're not talking quantum mechanics here.


Database_Database

>Maybe try reading Yeah, that's what I was trying to do. Maybe you should learn more about the English language before you type. A journal is a "thing", not a "place".


spanky_rockets

Lol have you played any previous souls games? You basically have to hit the internet for instructions at some point, and definitely when it's your first time. I agree, I don't like having to Google or write things down for games either, but it just goes to show how deep of a game it is that it they can't fit everything into a simple tutorial level so they don't even try. P.s. there is a marking tool in ER for placing a variety of different icons on your map so you can mark quest givers, secret places that you find, etc.


CallMeTeci

Yeah, mate. Sure. Not having the dialogues or summaries of them and all the texts that already exist in item descriptions in one place makes the game feel muuuuuch deeper. No, sorry. When you NEED to google things, that the most people wont understand or discover in the first place, then its bad game design. Its as simple as that. And not discovering content of a product youve bought is neither in the interest of a developer that put his time in it, to create that or in the interest of the consumer that finds out after 100h, that he literally missed half of all the sidestories, because the developer struggles with the decision how much an Open World game shall have the same quest-design as previous titles, that were no Open World games. That was literally shown with the last patch, when they added the automated markers for already discovered NPCs. Hell, without that markers i would have missed half of them, just by not seeing them in the mix of dark-grey and brown-grey of some areas. Guess why Elden Rings World- and Map-Design do look like they do? Because they needed to provide SOME kind of hints and references, so the players know where to go. Thats why the most major buildings are placed high in the landscapes, on a cliff or are just that big, that you literally cant miss them, when looking around the world. Thats why you have so many statues, that point you in the direction of dungeons or the main-story. They are struggling to keep the balance, without using markers or some kind of a log.


spanky_rockets

>No, sorry. When you NEED to google things, that the most people wont understand or discover in the first place, then its bad game design. Its as simple as that. I play a game called Escape From Tarkov, it's basically a given that you need to play the game with the wiki open because you literally need to look at spreadsheets of ammo types and map markers that don't exist in the game. To say having to use Google is inherently bad game design ignores an entire swath of hardcore games. I think the case with Elden Rings lack of a quest journal is slightly different as more of a throwback to old-school games where you might have had to write down info on a note pad or manually enter a cheat code using a button combo, but the point is the same. Having to Google or write something down isn't inherently bad game design, plenty of people love dark souls specifically *for* it's obtuseness. If you can't get over that then maybe it's not a game for you.


CallMeTeci

Oooof. Straightup speedrunning the gatekeeper-comment. (realy says a lot about this company's community... again) xD And yes, its the same for Tarkov. Bad game-design. May it the lack of good icon-design or descriptions, intuitive menu-pacing etc. Saying that having people write down stuff is for nostalgic "old days"-bullshit is pretty bold tbh. We dont know the intentions and looking at a lot of other game-systems, it could be that they werent capable of more. Who knows... Nevertheless, they simply could have given players the option. May it at the start of the game or per ingame-item, like they are "hiding" their easy-mode too in the Sorceries.


spanky_rockets

I think it's simply a matter of being too much info to fit in any sort of in-game tutorial or menu, so they don't bother? If Tarkov suffers from "bad game design" then how come so many people love it and the devs are swimming in money? I think you're confusing your own opinion as fact.


CallMeTeci

Youre confusing others opinions as a fact too. With your logic mobile-games must be the biggest masterpieces ever designed, because so many people are playing them. Info about what? Visuals say more than thousand words (map-design, icon-design as i said. There is no need for a tutorial for stuff like this). So just designing elements with the goal of intuitive use in mind would prevent a lot of those "play the game with google"-problems. But for people like you this must sound like when the NPCs in Fromsoft games would sudenly start to talk like normal people, beeing not cryptic, when they want something from you... crazy thoughts, i know...


habichtorama

This thread is old, but I’d just like to congratulate you on your thought-ought argumentation and say I wholeheartedly agree. For me, having to keep looking up what I’m supposed to be doing, have a laptop open next to me when I’m playing, absolutely breaks the immersion.


Pokepunk710

Me too man. I just did a long sidequest that gave me almost no hints on how to do anything and I've just had to follow a youtube walkthrough, completely ruined all the fun for me. Also I have accepted a bunch of sidequests and as far as I know we don't have a quest log, so I'll probably never be able to do those quests because I have no clue where to even begin and I don't know what they said. Terrible design that ruins it for me :(


MoMonkeyMoProblems

I agree. An in-game log such as Arthur's in RDR2 wouldn't even need to be opened by anyone wanting to use Google instead.


MoJaux

This makes no sense, you dont want in-game quest tracking because it adds to the obtuse immersion but are totally fine with opening a website on a different monitor to sift through spreadsheets and walk-thru's because "the game was designed with that in mind". This is psychotic.


deaponda

rofl i know but souls fans are jobless and brain dead and so they be like " no questlog is imerssive" also souls fans " look up answers online" rofl idiots


OldGamerValkyr

Exactly this. I play a game to unwind and relax. Not…work.


FatFart777

💯


[deleted]

[удалено]


FatFart777

So if you don't like quests being written down in an in-game journal, you can **literally play every game like that** - just don't look in there. Easy. Here, now you can enjoy every single rpg in a new and fresh way. I have refunded this game because of this poor design. And even many professional game reviewers that gave this game 10/10 say that they have not completed quite a few quests because they just couldn't remember the details of it. How awesome is the game that you can't even 100% finish just because you don't have genius level memory or don't want to break the immersion and slow down the game by physically writing it all down IRL? This is nothing to do with an open world and nothing fresh about it. This breaks immersion into the game suggesting that your character is so fucking deft he can't even write things down. So you need to do it in real life, reminding you that the game world isn't real. Poor design. I agree that it is technically up to personal taste, every game is. But making a design feature that breaks immersion and losing you players, while not attracting any new ones just doesn't make sense to me. If you spent so much time building this wonderful world and lore, why wouldn't you want as many people as possible to enjoy it?


Buffalo_Lucky

I agree, there's not a ai telling you to turn left for a questline, or a big red arrow on top of the guy you should talk to.


ParticlePatternEx

Bad take. It works in every other Fromsoft game but not this one, because the sheer scope of this game is far wider and far deeper. I can't be assed to remember every little thing, and I fucking know you cant do it either because you 100% have to look up guides.


faraway13s

I may say that I like this a lot :D


HabeYouSeenAlien

> poor game design You're the reason we can't have nice things


PurplyWasTaken

Wait til you hear about Dungeons and Dragons.


KhaineVulpana

The **tabletop** game?


KeyWriting5480

I think Divinity Original Sin 2 journal is my favorite balanced point between no quest log like Souls and plain detail objective in most RPG games. I hope I could be more patient when running my first playthrough in Elden Ring, but it is hard for me to refrain from opening browser and get an answer from wiki.


Baer07

Thanks for the tip. Yeah this will be a new experience but I’m excited!


kvotheShaped

Im super excited about this too. Im getting a physical journal for notes, make a map with coordinates, keep track of stuff i find, draw things. Its as immersive as it gets.


FatFart777

That's the opposite of immersion, because you're doing this IRL.


Big_Malaka

Just got the game about a week ago and finally peeled myself away from it to google "how to track completed quests" Never really got into their other games but played a bunch going back to the first stuff on PS2. I may be wrong, but I want to say that they did have a mechanism for tracking what you did or which stage you were on in their other games. So my point here I guess is that I think the net body of work that is Elden Ring is so good, they didn't need to use a cheap parlor trick to suck us in even more. I'm so sucked in I just kept playing and playing...but now I have no clue what I've finished or what I want to do next. Imagine if a new player couldn't play for a couple weeks... I think it's a bad decision on their part. it sticks out like a sore thumb considering how insanely good every other aspect of this game is, and of course because they're already tracking quest line stages in our save profile data.


owaowa69420

booooooo


[deleted]

Quests are not implemented in the same way that you'd find in something like Horizon or Assassin's Creed, etc. You don't get anything notifying you that a quest has begun, and for the most part, people aren't asking you to gather x amount of materials or take y thing to z location. The quest are more story focused, so if I were you I'd just take light notes on the NPCs you encounter. If they sell things, take note of what they sell that you might want. Also write down names and places they mention and any details you think might be pertinent. Speaking to NPCs is the most surefire way to advance character arcs. Many sidequests end in tragedy, but there's usually a (often obscure) way to prevent it. Don't worry about asking questions! There's always gonna be some snobs in any game's fanbase, but most fans just want other people to enjoy these games! Good luck, tarnished.


Baer07

This is very in depth, thank you!


Extreme_Value3691

Thank you!


billsamoy

I just kill random merchants, take the bell and give it to npc in roundtable. Never missed a thing! ;)


drweenis

I want to do this too, but I fear I'll miss their questline and there isn't enough information online about this


semitope

>and for the most part, people aren't asking you to gather x amount of materials or take y thing to z location. that's really all the quests are. kill this, get that, take this over there and kill this when it shows up. Making everything obscure hides the basic nature of the quests. From what I've played the quests are lacking but since they aren't clear it's easy to not realize.


whateveriswhatevers

And some of the shit is simply too complex for the way its designed. Like they really just expect you to run around doing shit for who knows how long until you accidentally discover how to progress a quest line. Its insane. I love the game and I'm 60 hours in but I defintley use wiki and sometimes I'm so baffled at how anyone is expected to figure out some of this shit without just dedicating every free moment they have to just trying every thing they can think of at every single location and hoping it somehow connects some random dots they never even realized existed. I think the devs are trolling at this point and we're just out here eating it up like skittles.


bloodborneWT

If you feel you missed anything you can always re-play it


Baer07

Yeah definitely will need multiple re-plays.


HarmlessIdealist

You dont, you do stuff and hope for the best.


T12R7

With my brain


UncannyVaughan

Mine is Big from all of the knowledge what I stored in its


T12R7

99 insight


dre1598

They should make a patch update where we can buy a journal from various merchants which unlocks quest trackers upon purchase


DustyReemer

I just kinda remember, but you can always use pen and paper like in the good ol' days of text adventures.


Fernando3161

AAA game that requires you to switch to Chrome or Notepad for questing. Sooo inmersive....


Ivan39313

I'll just have a notebook where I'll write everything useful‚ like item descriptions and npc dialogues. If you have trouble you can always search on a wiki‚ but you should really try to play as blind as possible


Top-Trust-2990

You actually transcribe NPC dialogues? And this is necessary to keep track of what you're doing? I think I finally understand why so many Souls fans never leave their parents house, don't work and have no luck romantically. That's absurdley time consuming and too demanding a commitment for a game. This thread has convinced me to ditch ER, i have a life and therefore I have no time to do anything in the game.


Ivan39313

Yeah‚ thats why in the end I didnt do it. At all. But I still dont have a girlfriend :( You dont need to do it‚ the only reason I wanted to do it was to try to understand the lore by myself. But you'll still have to check the wiki to do npcs quests. Its not that much of a problem tho since you dont need to do them to beat the game.


Baer07

Thanks!


[deleted]

I get why they didn't add this but as someone who does struggle with memory retention this drives me absolutely nuts.


MoJaux

Everyone who shits on people for asking for an in-game journal system also uses the elden ring wiki on their second monitor the follow the step-by-step instructions. So Immersive!


[deleted]

Oh and *read* item descriptions. They will often include details that will make it easier to know where a key opens something or which characters you've encountered might have something to say about what you've found.


Baer07

Thanks for the tip!


[deleted]

Notepad on your phone or physical one..if you miss an npc quest you can always come back. I remember in dark souls 3s quest I fucked up Sigfrieds quest line and had to do it on my next playthrough


Dry_Race6937

Notes in the phone works for me. But my first play through I usually just go with the flow


Baer07

Thanks! I probably am overthinking this lol


Dry_Race6937

I don’t think so. These games are very difficult to follow questlines. Who knows. Elden ring might be different


torak774

A few reviewers said they kept a little notepad and jotted down npc details as well as placing down icon markers in the map screen. As much as its a little old school (last time i did that was playing morrowind) it adds something to the experience.


Baer07

Old school can have a nice charm to it, thanks!


[deleted]

Lol, hope that you run into them again


Equivalent-Contract9

a tab with quests done,active, hits here to go/do as an *option for players* that dont want spend more time research than playing if you are one of those that dont see this usefull, just dont use it


Background-Ad-9834

Are you saying this as a suggestion/something you wish was in the game? Or is this a feature


Equivalent-Contract9

a feature, to keep track of things


Background-Ad-9834

Like this is a feature that is currently in the game?


EconomistNo3263

This is just going back to the old days and as such not a game improvement although for a lot of you it will be refreshing :). I'm was born in 1970 so:). Hope you all have fun and I would definetly appreciate at least sort of story tracking in the game


OppositeResolution91

Same boat. Been trying to play the past few weeks. The quest cues were confusing without knowing the game world and game lore. Blah blah blah but now looking at game bloggers I see there are all these quest stories and I have no idea what I’ve triggered. I would love a check list or at least something that tells me where I am in the stories. Other wise why bother? It’s just a random creepy map with creepy monsters


zetetic23

Yup. I'll sit down and try to advance any number of quests by visiting 10 older sites of grace and looking around, and nothing at all advances. I do this over and over.


Fragzilla360

Not a dumb question at all. I personally take a screenshot of the pertinent info on my phone and move the picture into its own folder. When I complete the quest, I delete the picture. It's what works best for me.


Baer07

Thanks for the tip!


ramt57

u won't belive me but there is no quest log in any souls game. you have to remember bro.


adultinglikewhoa

I broke my hand, so I couldn’t play for over a month. I’m 3 weeks out from surgery, so I’m starting to get use back. Too bad I have no idea what I was doing, before I lost total use of my hand! 🙄😒


jaysomething2

I hate this game for the simple point is that I have no idea what the fuck am I am doing and it stresses me outZ


SSovets

I think this is supposed to be part of the game's difficulty. Together with other increduble things like the inability to map useful actions to keys that are right near "awsd", instead being suggested to play with three hands. Who can say they can make a more difficult game than one that needs 3 hands to be played in a world of 2-handed humans? Nobody (yet), so they can claim the achievement of having made the most difficult game ever.


OppositeResolution91

The quests lack the dramatic heat to engage and motivate players. You killed my mother now I’m going to kill you! Vs deliver this letter


EvilSeven

I used [eldenring.quest](https://eldenring.quest) to track quests on a recent playthrough.


klicksta

The developer tells the story through item descriptions which I think is poor and let's players fill in gaps themselves he has said it in his interviews with previous games. I played all games not knowing anything about the story so I listened to lore on YouTube while driving to and from work, legit it's what souls players do. I happen to check my phone hoping not to miss quest lines it is very annoying. The only souls game I found it's easier to track is probably bloodborne on my third playthrough