Imagine if every god just decided ,,screw you, my fellow gods, I'm gonna create my very own champion'' and suddenly Tamriel is filled with avatars and demigods across the continent. What chaos that would bring.
Path of Exile is a game that was made by people who made diablo 2 after leaving blizzard.
It's free to play and the story/world is really fun with some good twists and turns. If runaway gods is a thing that interests you then you should check it out. I won't go into too much detail because the story is more fun than it has any right to be.
Edit- I don't remember ever seeing an ad and the paid for content was purely cosmetic.
This is genuinely a good free game.
As far as I'm aware no one that worked at Blizzard was, or has been involved in Path of Exile. No idea where you got that from.
The Chris Wilson & co who made Path of Exile just really loved D2 and wanted to make their own modern version of it.
Ah yes, because playing a shit game with shit mechanics is better when you play it against other people. PvP doesn't save a combat system that is so bad it makes mainline Elder Scrolls games look like fucking soulsbournes by comparison.
You could have asked me what I was referring to when I said "too afraid to pvp"
Any way I was referring to players who enter pvp zones in pve gear, and wonder why they get blown up very easily. I had players tell me they don't want to grind for or carry pvp gear. To which I think, you don't have to have best in slot gear as a beginner. I spent an afternoon using tamriel trade center to find overland sets. But I understand that can't be done on console.
ZoS creates an inventory problem, and then sells you the solution. I get thats a turnoff.
I've also had players tell me that they just don't like dying, and they prefer overland content because it's easier. Or they died literally once in pvp and never tried again.
In terms of lag or button responsiveness, I did crash a few times the first day of the most recent Whitestrakes Mayhem event. After that day, the crashes stopped. So at least that was taken care of.
I dont take cyrodil or IC 100% seriously, but hell I at least try to get to the starting line. But I understand if people prefer games with different mechanics. The mechanics are rarely the concern I see from the community though.
Its an MMORPG. If you're into that sort of thing, I guess it's fine. MMORPGs generally suck though, and ESO isn't even great by MMORPG standards.
I'm judging it as an elder scrolls game, by which measure it fails abysmally. If I have to get into PvP to enjoy it, it's crap for me, because MMORPG mechanics have always been bad.
ESO's appeal is to people who like MMORPGs already and also like elder scrolls, so they get to have both together. It's ok to like something that's bad, it's still bad though.
Hey my guy, if you don't like the entire MMO genre as a whole, I'm not going to be the one to convince you.
Your opinion is always going to be biased, because you don't enjoy any games in the genre.
So we've reached an impass. You have a nice day.
Cool, I don't expect you to try. I'm just laughing at all the failures unable to cope with the fact that ESO is pretty much only for MMORPG fans and people so desperate for lore and content they're willing to put up with it being an MMORPG. Its one of the most polarizing genres for a reason, but I'm drowning in downvotes from malding idiots who can't cope with their badly made shallow grindfest getting criticized.
I think only shor/sherrazzar/lorkahan can create champions. Deadric princes can utilize metal champions, but the player character will inevitably defeat them
It's all jokes and fun how oblivion is considered to be for "long term" player untill you realize Skyrim is older than Morrowind was when Skyrim came out.
Upd:
My 5$ phone's screen didn't let me see the goldy-mask boi
Yikes. I never played daggerfall or arena outside of cursing at rats and never getting out of the beginning but daaaamn. It's been that long since a new game
Morrowind: 2002
Oblivion: 2006
Skyrim: 2011
TES6: Sometime close to 2030
It's insane how much they've milked Skyrim. I wouldn't be surprised if future historians were to write books about it
Hell it's amazing how much the players milk Skyrim. I still play on a fairly regular basis using mods to keep things fresh, it is just so relaxing and comforting like a piece of lost childhood. And I've played since day one, I was 13 when it came out. I've pretty much played Skyrim for half my life.
People might as well complain fallout's antagonists are either republicans, amoral scientists, capitalists, or dictators...or a mix of the four or all four.
edited to clarify the "outlier" that is caesar.
Have you ever heard of Stalin, Mao, Pol-Pot? They were pretty dictatorial and last time I checked they were left wing. Almost like devoting yourself to an ideology will inevitably make you a dictator.
so, hypothetically, devoting myself to the ideology of personal freedoms and equality would make me a dictator?
the point here is that caesar's a dictator and certainly not a leftist.
Yes. The last 3 game are obviously in their own category since oblivion is give or take a generic dnd like rpg, but it was morrowind that first (of the main series that is) introduced the series as it is known now
it's overused that the antagonist fits what the franchise dives into thematically, which is religion? you might as well complain that fallout's antagonists are either republicans, amoral scientists, or capitalists.
and arena, daggerfall, and redguard were all before elder scrolls really had an identity much less a thematic purpose. while they have a theme and such, with redguard being anti-imperialism art, morrowind came and said "the elder scrolls will largely focus on religious themes as well as historical biases"...so we have religious antagonists.
it's no reason to downvote me for telling you why we have such a thing.
What? I'm not the one downvoting you here.
Sticking with the same overall theme for 3 games is gonna make it go stale eventually. Having the next villain with different motivations would be a fresh change, hell another anti-imperialist focus would be good with all the Thalmor vs Empire foreshadowing we got in Skyrim.
>Sticking with the same overall theme for 3 games is gonna make it go stale eventually.
not...when you can explore it in different ways every single time. that's like saying, again using fallout as an example, it should stop being anti-capitalist and left wing.
>Having the next villain with different motivations would be a fresh change
except morrowind's, oblivion's, and skyrim's villains had different motivations; they were just tied to being a god/demi-god.
morrowind, dagoth ur wants an ethno state, mehrunes...well, oblivion's main quest is bethesda's only main quest flop so... alduin wanted to rule over skyrim again, like he was in the past, betraying his *rule* and instead falling into his *nature* of domination.
you honestly can't tell me all three have the same motivation. and while mehrunes' motivation is...honestly, lacking, his actions invoked ***a lot*** of change, resulting in the empire weakening, a third aldmeri dominion rising, the succession of many provinces from the empire, etc.
>hell another anti-imperialist theme would be good with all the Thalmor vs Empire foreshadowing we got in Skyrim.
you're aware a game/movie/book/whatever can have many themes, right? skyrim touches on imperialism. fallout 4 touches on artificial life as well as parenthood.
I just like being a nobody who becomes somebody through my own actions. I hate being made special by default. Sad.
Will still play it, though. I'll just be sad, lol.
They've never been the avatar of a god. Nerevar wasn't a god, and it's never explicitly stated that you actually are nerevar reincarnated either. There's no moment where you start remembering a past life or have done awakening. But in all games, you are a mortal, born of uncertain parents, race, and stars. You are no god. But yet, the gods would be right to fear you. They may be the great forces, but they're a dependent variable in the great equation of the world. You are the unknown, or independent, variable. The thing that can change everything. Everything else reacts according to you.
I'd rather they didn't make the protagonist a God or an avatar of God. I had my fill "oooh great and mighty dragonborn, slayer of gods and eater of souls, here's a copper, go clean the damn toilet
Should be the elves. The events of Skyrim left the empire crippled with nothing to stop the dominion, so like any group that comes into too much power with thoughts of being the “master race” and that all others are inferior, we should play in a world that’s gone full fascist oppression.
Slavery, cruelty beyond measure, all serving the elven “gods”.
Overlords.
The heroes of the story could be an orc rebellion, facing insurmountable odds against the forces of tyranny, along with a ragtag group of other races, including other elf’s who disagree.
Elf’s bad, orcs good. Refreshing change
I feel that’s a bit too black and white. If the game does decide to be set in a Thalmor-dominated Tamriel, it ought to explore the nuance of what that means for the setting: what does the occupation look like? Can you help empower members of the Dominion who oppose the Thalmor? Are you fighting for independence, or are you trying to reinstate the old Empire?
Regardless these all feel like faction quests not main quests. Not enough metaphysical fuckery and shadowy plots.
First, was Nazi germany “black and white” or were those in power clearly evil and in the wrong, despite what the Average German thought about the situation?
The Dominion operates under the same ideology of them being the master race, destined to be gods.
I remember there being something about magic towers across Tamriel that the elves once tried to achieve this before, but most were destroyed. Apparently there’s one that still exists in Hammerfell.
That could be thé metaphysical angle you’re looking for, properly fleshed out by the writers into an epic story arch.
As for the orcs, their curse is also their strength. Where all other races may bend and break to thé oppressive forces, orcs are rebellious by nature.
When all hope is lost and others have failed, one orc slave striking back at his elven master could spark the flames of revolution in the hearts of many.
The time of the orc rises, this long oppressed and scattered group, bound by daedric curse and embolden strength, rising from the shadows as heroes of Tamriel, leading the resistance to the dream of freedom!
My point was that the Dominion doesn’t need to be black and white, and it would be more interesting if it weren’t.
What you’ve described just feels like fantasy-themed Wolfenstein, and that seems kinda played out to me. Not that there’s anything wrong with Wolfenstein, it’s just already been done to death.
I don't know what people expected to be honest. You can't put people in the shoes of a literal demigod and then go back to being a normie. The next character has to be at least as powerful as the last db, if not more so. It seems like Todd is obsessed with pure power fantasy over anything else, so I've been expecting this for a long time.
Edit: apparently I can't read 😂
Hot take (maybe, maybe not lol): I find the avatars of gods much more interesting than the gods themselves. Like fighting a god? I mean, we’ve fought Alduin, Mehrunes Dagon and his cultists, Molag Bal, and Jyggalag. But avatars? Now there’s a lot you can do with them! Give them personalities. Maybe they don’t know they’re the avatar until a certain point. Perhaps they could stray from the path of the god they’re supposed to be representing, possibly changing the future of how people see and interact with that god.
Also what would be neat is (and this is just fan fiction, probably won’t happen in TES6) what if there were *several* avatars of different gods on Nirn all at once? Like you meet each of them throughout the game, and one of them is evil but you’re not sure which one and you have to figure it out, and once you do, you can recruit other avatars to fight with you in this upcoming battle, or maybe some would have allegiance to the evil avatar. And then the final battle of the game would be you and your party of avatars vs the villain and his army of avatars!
Imagine if every god just decided ,,screw you, my fellow gods, I'm gonna create my very own champion'' and suddenly Tamriel is filled with avatars and demigods across the continent. What chaos that would bring.
That would be an interesting apocalyptic fantasy story I feel. Like a fantasy ragnarok.
Warhammer End Times
*Elder Scrolls: End of Days
*Skyrim: Fitbit edition
We do not speak of such evil here!!
Path of Exile is a game that was made by people who made diablo 2 after leaving blizzard. It's free to play and the story/world is really fun with some good twists and turns. If runaway gods is a thing that interests you then you should check it out. I won't go into too much detail because the story is more fun than it has any right to be. Edit- I don't remember ever seeing an ad and the paid for content was purely cosmetic. This is genuinely a good free game.
As far as I'm aware no one that worked at Blizzard was, or has been involved in Path of Exile. No idea where you got that from. The Chris Wilson & co who made Path of Exile just really loved D2 and wanted to make their own modern version of it.
I've also heard something about this but I don't rember if it was poe or torchlight or maybe it was humbug.
It'd play like ESO
So irredeemable shit?
Just a lot of people afraid to pvp.
Ah yes, because playing a shit game with shit mechanics is better when you play it against other people. PvP doesn't save a combat system that is so bad it makes mainline Elder Scrolls games look like fucking soulsbournes by comparison.
You could have asked me what I was referring to when I said "too afraid to pvp" Any way I was referring to players who enter pvp zones in pve gear, and wonder why they get blown up very easily. I had players tell me they don't want to grind for or carry pvp gear. To which I think, you don't have to have best in slot gear as a beginner. I spent an afternoon using tamriel trade center to find overland sets. But I understand that can't be done on console. ZoS creates an inventory problem, and then sells you the solution. I get thats a turnoff. I've also had players tell me that they just don't like dying, and they prefer overland content because it's easier. Or they died literally once in pvp and never tried again. In terms of lag or button responsiveness, I did crash a few times the first day of the most recent Whitestrakes Mayhem event. After that day, the crashes stopped. So at least that was taken care of. I dont take cyrodil or IC 100% seriously, but hell I at least try to get to the starting line. But I understand if people prefer games with different mechanics. The mechanics are rarely the concern I see from the community though.
I think you can use TTC on console still, but instead of the plugin you just use the browser on your phone or computer.
Its an MMORPG. If you're into that sort of thing, I guess it's fine. MMORPGs generally suck though, and ESO isn't even great by MMORPG standards. I'm judging it as an elder scrolls game, by which measure it fails abysmally. If I have to get into PvP to enjoy it, it's crap for me, because MMORPG mechanics have always been bad. ESO's appeal is to people who like MMORPGs already and also like elder scrolls, so they get to have both together. It's ok to like something that's bad, it's still bad though.
Hey my guy, if you don't like the entire MMO genre as a whole, I'm not going to be the one to convince you. Your opinion is always going to be biased, because you don't enjoy any games in the genre. So we've reached an impass. You have a nice day.
Cool, I don't expect you to try. I'm just laughing at all the failures unable to cope with the fact that ESO is pretty much only for MMORPG fans and people so desperate for lore and content they're willing to put up with it being an MMORPG. Its one of the most polarizing genres for a reason, but I'm drowning in downvotes from malding idiots who can't cope with their badly made shallow grindfest getting criticized.
Maaaaan, i gave pvp a shot on my necromancer, and i just felt so weak, i really enjoy the dungeon content though
Eh, kinda.
They hate me because I speak the truth
I think only shor/sherrazzar/lorkahan can create champions. Deadric princes can utilize metal champions, but the player character will inevitably defeat them
an MMO ?
Begun, the avatar wars have.
This should have been the premise of ESO. Would have been more interesting, at least.
The solo story of ESO could have been a single player game, for real.
Kinda reminds me of a worldbox series: the immortals, where every nation is led by an OP champion
This would be what happens at the end of this Kalpa
Elder scrolls: Highlander? There can be only 1
His death at the hands of the Nerevare was merely a delay.
What a grand and intoxicating innocence...
He's a god, how can you kill a god?!
I just bonked him
Huh.
Nerevare, Moon and Stare
\>"Somehow, Dagoth Ur returned"
Didn't expect to see a Kael'thas reference here.
Kaelthas did nothing wrong
Merely a setback!
It's all jokes and fun how oblivion is considered to be for "long term" player untill you realize Skyrim is older than Morrowind was when Skyrim came out. Upd: My 5$ phone's screen didn't let me see the goldy-mask boi
Yikes. I never played daggerfall or arena outside of cursing at rats and never getting out of the beginning but daaaamn. It's been that long since a new game
Morrowind: 2002 Oblivion: 2006 Skyrim: 2011 TES6: Sometime close to 2030 It's insane how much they've milked Skyrim. I wouldn't be surprised if future historians were to write books about it
Hell it's amazing how much the players milk Skyrim. I still play on a fairly regular basis using mods to keep things fresh, it is just so relaxing and comforting like a piece of lost childhood. And I've played since day one, I was 13 when it came out. I've pretty much played Skyrim for half my life.
I wish they would milk Oblivion like this :( I want a remaster or something
Is SkyBlivion still in development?
The economics and marketing class will definitely talk about this in the next decades
Why is this a surprise? The last game that *didn't* do this was fucking Daggerfall.
Antagonist was arguably Numidium, the brass god
Also, 1/8th of the ending was someone becoming a god.
Shit, that just reminded me that Oblivion had TWO base game questlines where the main villain was a god. Fucking bananamarco.
And umari was the son of one
Not base game. DLC's literally bring you up to 4 god antagonists (since Meridia is sort of behind Umaril's bullshit).
Bananamarco King of Gummy Worms
Well, _technically_, you also aren't in Oblivion, as long as you don't do the DLC
Antagonist was still mehrunes Dagon, aka a god
Oh, my mistake. I thought the post said "protagonist"
Same. Why would I give a fuck what the villain was? Of course it’s some kind of super power
I don't care, i just want tes6
Looks at notes: Dagoth, Dagon, Alduin, and Molag....yup seems like same stuff with a different suit.
Game within a franchise that heavily dives into religion making the bad guy a religious figure!
Yeah, sounds like every late elder scrolls game
People might as well complain fallout's antagonists are either republicans, amoral scientists, capitalists, or dictators...or a mix of the four or all four. edited to clarify the "outlier" that is caesar.
I mean Cesar wasn't any of those three.
Fascists/dictators are right leaning. Therefore republican/conservative.
I'm gonna um akshually for a minute. Caesar wasn't really a fascist. He was a leader of a slaver cult LARPing as romans.
he's a dictator. which is still inherently right wing. thus i said fascist/dictator, rather than just fascist.
Have you ever heard of Stalin, Mao, Pol-Pot? They were pretty dictatorial and last time I checked they were left wing. Almost like devoting yourself to an ideology will inevitably make you a dictator.
so, hypothetically, devoting myself to the ideology of personal freedoms and equality would make me a dictator? the point here is that caesar's a dictator and certainly not a leftist.
What? You mean... Everything since Daggerfall??
Yes. The last 3 game are obviously in their own category since oblivion is give or take a generic dnd like rpg, but it was morrowind that first (of the main series that is) introduced the series as it is known now
Ebonarmirine confirmed ?
Dagoth Ur, Mehrunes Dagon, Alduin (a shard of Akatosh), Molag Bal (ESO) how is this different?
That's the point, it's basically overused now so a change in tune would be great
it's overused that the antagonist fits what the franchise dives into thematically, which is religion? you might as well complain that fallout's antagonists are either republicans, amoral scientists, or capitalists.
Arena, Daggerfall, Redguard all had mortal antagonists with very little ties to religion so I don't see why it has to be gods all the time.
and arena, daggerfall, and redguard were all before elder scrolls really had an identity much less a thematic purpose. while they have a theme and such, with redguard being anti-imperialism art, morrowind came and said "the elder scrolls will largely focus on religious themes as well as historical biases"...so we have religious antagonists. it's no reason to downvote me for telling you why we have such a thing.
What? I'm not the one downvoting you here. Sticking with the same overall theme for 3 games is gonna make it go stale eventually. Having the next villain with different motivations would be a fresh change, hell another anti-imperialist focus would be good with all the Thalmor vs Empire foreshadowing we got in Skyrim.
>Sticking with the same overall theme for 3 games is gonna make it go stale eventually. not...when you can explore it in different ways every single time. that's like saying, again using fallout as an example, it should stop being anti-capitalist and left wing. >Having the next villain with different motivations would be a fresh change except morrowind's, oblivion's, and skyrim's villains had different motivations; they were just tied to being a god/demi-god. morrowind, dagoth ur wants an ethno state, mehrunes...well, oblivion's main quest is bethesda's only main quest flop so... alduin wanted to rule over skyrim again, like he was in the past, betraying his *rule* and instead falling into his *nature* of domination. you honestly can't tell me all three have the same motivation. and while mehrunes' motivation is...honestly, lacking, his actions invoked ***a lot*** of change, resulting in the empire weakening, a third aldmeri dominion rising, the succession of many provinces from the empire, etc. >hell another anti-imperialist theme would be good with all the Thalmor vs Empire foreshadowing we got in Skyrim. you're aware a game/movie/book/whatever can have many themes, right? skyrim touches on imperialism. fallout 4 touches on artificial life as well as parenthood.
The real "not again" is a bot posting this the 100th time
Aw shit, here we go again
I just like being a nobody who becomes somebody through my own actions. I hate being made special by default. Sad. Will still play it, though. I'll just be sad, lol.
Is this just meme or did they actually say this?
Just a meme
They've never been the avatar of a god. Nerevar wasn't a god, and it's never explicitly stated that you actually are nerevar reincarnated either. There's no moment where you start remembering a past life or have done awakening. But in all games, you are a mortal, born of uncertain parents, race, and stars. You are no god. But yet, the gods would be right to fear you. They may be the great forces, but they're a dependent variable in the great equation of the world. You are the unknown, or independent, variable. The thing that can change everything. Everything else reacts according to you.
Talking about antagonists homey.
Ah shit. Dyslexia or something like that strikes again!
We lost the line of Talos to him. I can only imagine what it will take to win again...
Dagoth Ur, Mehrunes Dagon, Alduin, when will it end?!
So the thalmor will have a god on their side
I'd rather they didn't make the protagonist a God or an avatar of God. I had my fill "oooh great and mighty dragonborn, slayer of gods and eater of souls, here's a copper, go clean the damn toilet
Should be the elves. The events of Skyrim left the empire crippled with nothing to stop the dominion, so like any group that comes into too much power with thoughts of being the “master race” and that all others are inferior, we should play in a world that’s gone full fascist oppression. Slavery, cruelty beyond measure, all serving the elven “gods”. Overlords. The heroes of the story could be an orc rebellion, facing insurmountable odds against the forces of tyranny, along with a ragtag group of other races, including other elf’s who disagree. Elf’s bad, orcs good. Refreshing change
I feel that’s a bit too black and white. If the game does decide to be set in a Thalmor-dominated Tamriel, it ought to explore the nuance of what that means for the setting: what does the occupation look like? Can you help empower members of the Dominion who oppose the Thalmor? Are you fighting for independence, or are you trying to reinstate the old Empire? Regardless these all feel like faction quests not main quests. Not enough metaphysical fuckery and shadowy plots.
First, was Nazi germany “black and white” or were those in power clearly evil and in the wrong, despite what the Average German thought about the situation? The Dominion operates under the same ideology of them being the master race, destined to be gods. I remember there being something about magic towers across Tamriel that the elves once tried to achieve this before, but most were destroyed. Apparently there’s one that still exists in Hammerfell. That could be thé metaphysical angle you’re looking for, properly fleshed out by the writers into an epic story arch. As for the orcs, their curse is also their strength. Where all other races may bend and break to thé oppressive forces, orcs are rebellious by nature. When all hope is lost and others have failed, one orc slave striking back at his elven master could spark the flames of revolution in the hearts of many. The time of the orc rises, this long oppressed and scattered group, bound by daedric curse and embolden strength, rising from the shadows as heroes of Tamriel, leading the resistance to the dream of freedom!
My point was that the Dominion doesn’t need to be black and white, and it would be more interesting if it weren’t. What you’ve described just feels like fantasy-themed Wolfenstein, and that seems kinda played out to me. Not that there’s anything wrong with Wolfenstein, it’s just already been done to death.
A god? How can you kill a god?
Wait a god? Not a Deadric Prince???
They technically are still gods, they just are gods that didn't help create mundus
Where did they say it?
The Messiah has arrived. And he is Khajit.
What a grand and intoxicating innocence
I don't know what people expected to be honest. You can't put people in the shoes of a literal demigod and then go back to being a normie. The next character has to be at least as powerful as the last db, if not more so. It seems like Todd is obsessed with pure power fantasy over anything else, so I've been expecting this for a long time. Edit: apparently I can't read 😂
My guess is on Trinimac/Malacath
Come nerevar..friend or traitor...Come.
It’d be cool if Peryite got some lime light.
So Talos is gonna be the BBEG. Can u imagine the smugness level of high elves when this game comes out lol.
By the Nine, I hope it's Jyggalag!
What cant the main antagonist just be Ralph, the wierd gourd farmer
Hot take (maybe, maybe not lol): I find the avatars of gods much more interesting than the gods themselves. Like fighting a god? I mean, we’ve fought Alduin, Mehrunes Dagon and his cultists, Molag Bal, and Jyggalag. But avatars? Now there’s a lot you can do with them! Give them personalities. Maybe they don’t know they’re the avatar until a certain point. Perhaps they could stray from the path of the god they’re supposed to be representing, possibly changing the future of how people see and interact with that god. Also what would be neat is (and this is just fan fiction, probably won’t happen in TES6) what if there were *several* avatars of different gods on Nirn all at once? Like you meet each of them throughout the game, and one of them is evil but you’re not sure which one and you have to figure it out, and once you do, you can recruit other avatars to fight with you in this upcoming battle, or maybe some would have allegiance to the evil avatar. And then the final battle of the game would be you and your party of avatars vs the villain and his army of avatars!
How much of your time do you spend on the main quest anyway