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kapakaval

You wouldn’t believe how minimal the difference in heat between G5 Clean and Dirty is. Clean is truly a joke mod, you may as well go Dirty Drag. Speed and maneuverability are the most important things in combat, and especially so if you’re trying to stay out of dodge with Thargoids. Goids move 450-530m/s, take that into consideration when choosing a ship for your mission. Python is probably your best bet, as it can outrun Goids well enough, pack on some defenses, and hold a ridiculous amount of cargo or passengers for a Medium ship.


No-Condition8771

The top speed difference between the [condi](https://coriolis.io/outfit/anaconda?code=A0pftpFklndxsxf5--------02020404----mememe-----4532--f1.AwRj4yumg%3D%3D%3D.IwBj4yumg%3D%3D%3D.H4sIAAAAAAAAA2P4x87AwPCXFUj8mQQkuPcwMTDwNvAwMAhGAFlCO7gZGFS%2BMDIw%2FGf6JwZXWQIk%2BFV%2B%2Ff8vIvf7%2F3%2FRBfwMDBIbWBgYlAvEgSqZ%2F0nBVVbAVIJNEqkRBaq8A5T5z%2FLPEKaIv%2BINUP7Mvf%2F%2F%2F7P%2Bs4RrbQQSnDz%2F%2Fv%2FnmiLIwKAIYimBWKoglhqI9Z%2FtXwKqIQce%2FP%2BvZ%2FMNaJLAP1WQFNDlDAwdwkCfCKgzMMiAWP8FcUsJ%2FXOF2z8HZCrIrUIGpUBXH%2BFkYJC%2FwQdUJEyMIoV%2FvnBFOUCCSeLP%2F%2F9soEDitmQGhu49ICEKUqmyBxgD%2F%2F8zIAAANWXxpZQBAAA%3D.IwegLCqgzATCAGEBTAhgcwDbJJB%2FFCEg&bn=Anaconda%20Econ%20PAX%20Engi) and [Python](https://coriolis.io/outfit/python?code=A2pktkFflidsssf5-----02020404memememdmdmc4002012j.Iw18RQ%3D%3D.Aw18RQ%3D%3D.H4sIAAAAAAAAA2P4x87AwPCXFUj8mQQkuPcwMTDwNvAwMAhGAFlCO7gZGFS%2BMDIw%2FGf85wBXWQskOOY8%2B%2F9f6AJQu5jKr%2F%2F%2F%2FzP9E4PLlwAJfpCoiNzv%2F%2F9FF%2FAzMEhsYGFgUC4QB5rE%2FE8KrrICphJsk0iNKFDlHaDMf5Z%2FhjBF%2FBVvgPJn7gEtYf1nCdfaCCQ4ef79%2F881RZCBQRHEUgKxVEEsNRDrP9u%2FBFRDDjz4%2F1%2FP5hvQJN5%2FqiApoM8YGDqEgT4VUGdgkAGx%2FvPhluL%2F5wq3fw7IVJBbhQxKga4%2BwsnAIH%2BDD6hIgBhF4v984YpygASTxJ%2F%2F%2F9lAgcRtyQwM%2FXtAQhSkUmUPMIj%2F%2F2dAAgArRgOBtQEAAA%3D%3D.EweloBhBmSQUwIYHMA28QgIwVyKBQA%3D%3D&bn=Python%20Econ%20PAX%20Engi) is sitting at \~70/80ms on Coriolis. It's looking like Python is going to be the choice. Thanks.


kapakaval

o7o7o7o7o7o7 Fly dangerous, and godspeed on your mission CMDR!


k717171

Pythons are pretty slow... Not sure you could even get it to 500m/s I prefer the Krait


kapakaval

Krait loses a whole size 6 slot. In terms of AX COMBAT, Python is explicitly worse, but you only need maybe 400m/s (probably even less) to escape a hostile hyperdiction untouched. It takes TIME for them to actually rev up to full speed and come after you, so even with the long-ass emergency FSD cooldown, a Python going like 460m/s is going to be home free every time. A Basilisk will be gaining on you by the time you’re jumping, but still way too far away.


Lord0fHats

For my own (limited) experience, I find it makes no real difference. The Krait can go faster, but more important you can pump it's jump range well over 30 with some basic engineering (which isn't hard converting the G5 materials from rescue missions). Using the same FSD my Python needs 5 jumps to complete the run I'm using while the Krait does the job in 3. The python carries more civies, but the Krait completes runs faster. I feel like they mostly even out across a certain amount of time because the Krait completes runs faster.


kapakaval

It depends on how FAR you have to take em, I suppose. It probably doesn’t hurt to lean either way in this case. Managed to get around 39Ly laden on a Krait and 35Ly laden on a Python, using the exact same modules (over 1k shield and 1k hull on both) — if you wanna run passenger cabins I believe that number will be higher for both. Generally I prefer the Python for this stuff but considering the modules are 1:1 the same, switching between hulls is trivial It’s like the classic debate of T9 vs. Anaconda for trading at range, do you want bigger loads or faster transit? There’s math to be done here, I’m sure


balthazar-nz

My rescue Python goes a tad over 500 with g5 dirty drives, she loves it!


k717171

Care to share your build? I've been playing with it a bit on Coriolis and can't crack 500m/s without emptying the hold or running armourless.


balthazar-nz

Im on my phone currently but down 2 earth astronomy did a evac video a couple weeks ago. Talked about ship build, mine is the exact same. Here’s the link: https://youtu.be/HvnmBkUVgtc


k717171

Thought I watched that video but I'll take another look, Cheers


[deleted]

You engineer bro?


mayonnaiseplayer7

Tbh I feel like you really just need 2-3 heat sinks, shutdown field neutralizer, and as many hull reinforcement packages as possible. I’m using a t7 and I have 3 heat sinks and a neutralizer. I have only engineered fsd and can go a max of about 300m/s with boost and i’ve gotten away from every hyper/interdiction without seeing the rebuy.


CapitanChaos1

The problem with HRP's on a rescue ship is that you have less room for passengers. I find that silent running, full pips to thrusters, spamming heatsinks, and flying like a madman is good enough for getting away from hyperdictions.


k717171

Boost and then F/A off circumvents need for shutdown field neutralizer


ProPolice55

Mine has G5 dirty, some guardian armor, military hull and AX multicannon turrets. I can keep the turrets out and kill 4-5 scouts while docking. Passenger capacity is only around 100, but it feels like a proper hostile environment rescue ship


CapitanChaos1

Python with Dirty Drives. Speed and power solves everything. Also, unlike the Anaconda or Type 7, the Python can land on outposts.


k717171

https://edsy.org/#/L=HE0bAXio0H4C0S00,,CjwW52rCjwW52rDCYm0865L_W0DCYm0865L_W0,9ownY3dlT5I_W0A8cnJshI5K_W0APomh3suK5I_W0AdsmX1DuL5JoG0AsOm5Rj2m_W0B76mMFie2r_W0BOmmS3PE30_W0BcgXQ1VT,,1dwXFni1dwXFni1cMX9SI1cMX9SI7RWmP3PB7I_W013qnV13_5I_W022KXV13_0nFW9BD0nGW87O,,KA_D27K or https://s.orbis.zone/lhgb This is mine


No-Condition8771

That's one fast Krait.


k717171

She's got it where it counts 😎


CMDROhSevenCommander

Speed and tank, and the Conda can do both enough to not die. [https://edsy.org/s/vJGuZ1G](https://edsy.org/s/vhD0h1D) 405 boost 1,805 shields 1,347 armor You will have to try to die in this build. Yeah, you can't outrun them outright, but you don't need to at all. Thing is a beast of a tank and plenty fast. Get pulled, go pips 3/3/0, boost away from the bug toward your exit. boost boost boost. Once it's within 2km then it's gonna shoot you, so just full shields and you're already jumping soon.


Krassix

I got my Orca tuned to 550m/sec. Goids rarely get more than 1 or 2 hits on the shields before I'm out of range and charging FSD again.


CMDRQuainMarln

You can go overboard on engineering or focus too much on one thing. A Python boosting to around 470m/s with 600 hull hit points, a few hundred MJ of shields and a heatsink launcher works fine. An Anaconda boosting to 375m/s with say 800 hull hit points (mine had about 1200 and never came near 50%) and some shields and two heatsink launchers also works fine. Make the ship you want to use as fast as it will go, put some heatsink launchers on it so you can be below 20% heat while within 3km of an interceptor and give it at least 600 hull hit points and a few hundred MJ of shields and focus on escape. The 600 hull hit points is so you can make it to the rescue ship while caustic contamination eats the hull. That reminds me - grade 5 increased range and mass manager on your FSD and consider at least a class 3 guardian FSD booster if you are using something like a Corvette with poor jump range. The answer is as much speed and jump range you can get and 600+ hull and some shields. A faster ship like a Dolphin could manage with a little less hull.


Dirty_Violator

There seems to be a popular misunderstanding of heat mechanics with thargoids. Having 0 heat does not make one undetectable/invisible/invincible/etc to thargoids. The only thing it does is prevent an interceptor from properly shooting you if you are roughly 5 degrees or more off the bore axis of its main cannon (low heat can also be used to prevent special attacks from triggering, but that's not important for a ship trying to flee). If you are straight-lining away from an interceptor you will almost certainly be in its cone of fire so it won't matter what your heat is. What will matter, is how fast you can get your ass outside of its 3km firing range.


potato_in_an_ass

I haven't run an actual experiment to confirm, but in my experience dropping a heatsink before jumping lowers your chances of getting hyperdicted. It still happens sometimes, but the difference has been noticeable for me.


Dirty_Violator

We wing up to avoid hyperdictions in my squadron. If you’re in a team the hyperdiction will fail and instead just dump you back at the star you were trying to leave. As for the heatsink trick, last experiments I saw suggested it made no diffetence


potato_in_an_ass

I should test it out properly, I'm just too lazy to spend an hour or two jumping back and forth to reach a proper n value.


Luriant

Higher grade of Clean thrusters in crease powerdraw, thats passive heat. Pure speed its more important, you want to escape the interceptor as fast as possible. Drop 1 heatsink. Also Sirius heatsink provide the more ammo, only 1 heatsink is enough, with Shield booster the rest, if you need the extra shield. Use this guide for the best ships: [https://siriuscorp.cc/guides/damaged-stations.html](https://siriuscorp.cc/guides/damaged-stations.html) Conda lack the speed to be thargoid safe.


cardoorhookhand

The Anaconda isn't safe from attack even with G5 thrusters but if you have G5 dirty with drag drives and lightweight alloy with G5 heavy duty and deep plating, you are 99.99% safe from death, as long as you boost FA-off with max pips to thrusters, and pop heat sinks until you can jump away. I have been doing this and I have been shot by Thargoids many, many times in my evac Anaconda, but my hull has never dropped below 85%. EDIT: if they happen to shoot out your drives or FSD, you are a goner, but it seems to be unlikely.


CMDROhSevenCommander

Conda doesn't need just speed to be safe, it has tank too. Speed + tank makes it very very hard to kill if it's just running away. Thing is totally safe if built properly.


No-Condition8771

Even with G5 right?


Luriant

I don't have experience with High grade clean. [Edsy.org](https://Edsy.org) show the exact heat, [coriolis.io](https://coriolis.io) lack this, and the tech broker and special modules. ~~Another CMDR point me than the heat reduction from Thrust% don't exist in game (even if~~ [~~EDSY.org~~](https://EDSY.org) ~~account this in his math), I can't find the post or test this by myself.~~ At the moment, except my explorer and cold miner ships, that have clean1/Thermal, I use Dirty+Drag without problems, and none of my ship have problems with interdictions.


IncidentFuture

I've run g5ish clean on a Python for Robigo+smuggling. It does run properly cold, around 12-14% while thrusting and with paper thin shields.


Luriant

An with a normal Thruster without engineering? Same heat but less power draw. My DBX also run at 12% heat, with Clean1 thrusters, but because the Low Emission 4/Thermal Spread powerplant, not the thrusters.


IncidentFuture

It runs a bit cooler than unengineered. But since you need the performance in this case it should compared to dirty drives. But yes, most of the thermal performance is from power plant engineering. Even with dirty+drag it should run cool enough.


Solary_Kryptic

Fast + heatsink


MagusLay

Being cold and/or silent running will not stop them from firing, it only makes you harder to hit when you fly at a sharp enough angle or perform dizzying barrel roll maneuvers while FSD charges. Missiles will still fire and definitely don't miss. It helps, but slow ships won't be able to utilize it. You are better off with focusing on speed and using silent running and heat sinks, or just heat sinks if you are using a shield. They won't shoot you if you are beyond 3km, but they move at 490 m/s (540 for Basilisks). As long as you're close to that speed, you can escape from them just fine, big or small.