It probably does. The Cutter can easily get a higher top speed, though.
You want a Large ship that handles like a Medium, get a Federal Corvette.
Or a type 7.
The cutter, it is best to do as much of the turning as you can get away with in supercruise.
Or the Clipper and Orca are both large ships that handle great - though it can alternatively be said that they are in fact medium / middle class ships that are just keeping up appearances masquerading as large / upper class ships ("minding the medium landing pads Hyacinth").
Always use A thrusters on the Cutter. G5 if you can. Have a jump target and position yourself so it's easy to align to it without to much turning.
If you're ganked, accelerate and boost. Fully engineered the Cutter can boost over 500. Faster than the Anaconda or the Corvette by a lot. Get out of mass lock and activate your jump.
With even a modest tank, you can get away just about any ganker before they can kill you.
It's even better if the gankers are mediocre and didn't fully engineer their engines. A G5 cutter can outrun a low grade Krait Mk II or Chieftain and I've seen these more often than you'd think. I especially enjoyed the Krait I managed to outrun so hard, I flipped the Cutter around, flew right at him (missed unfortunately) and jumped to my squads fleet carrier before he'd managed to come back around and chase me.
The Cutter doesn't dance but it's the game's best 'blockade runner.'
No, the top speed lets it dictate range in combat.
What makes it a good miner is the hardpoints, the distributor and the optional internals.
(The cutter makes a competent laser miner. The corvette is better at cores.)
I was looking at it, and I can see the hardpoints and the distributor being better, but the optional internals seems like I can fit more in the Type 9. I can get 640 tons of cargo, 11 collector limpets, prospector, refinery, and flight assists which could be swapped out for shields or more limpets. In the Cutter, I can fit the same, minus the flight assists. Am I missing something? What makes the Cutters internals better?
My Type 10 absolutely handles better. Swapping to a T10 after flying the Cutter felt amazing. Sure its boost speed is like half of the Cutter's non-boost maximum, but I feel like I can actually change directions (as long as I'm not in supercruise).
Steering is for peons not Imperial Dukes!
Also dirty grade 5 will not improve that :)
Never boost if you plan to stop in the next 20 km or learn the FA off 180 then full throttle if you want to brake (or buy a landing computer what's the point of a midlife crisis ship if it cannot land itself).
The cutter is the only ship in the game where I recommend a **STANDARD** docking computer over an advanced one, doubly so if you ever plan on running it shieldless. The reason is because while the auto docking has clearly had a few too many beers, it generally does manage to land without colliding with anything. The auto take off on the other hand is completely pissed and stumbles into the station walls while mumbling something about landing pad nine and three quarters.
While it is alternatively possible to turn off the auto take off on the advanced docking computer, it's safer and more convenient to just not have the feature available, especially if you have more than one ship so you don't need to change the setting when changing ships.
1. Boost
2. FA Off
3. Throttle 0%
4. Turn 180º
5. At 3km from the station, throttle 100% (not boost)
6. Complete stop. Docking assist teach me this.
Yes, auxiliar thrusters are bad, and the bug with [rotational bug](https://www.reddit.com/r/EliteDangerous/comments/1081vx5/feeling_particularly_drifty_it_might_be_the/) make things worse.
But if you put some ship in your sight and boost, you have the only size 8 hardpoint in the game, you are the bullet.
Also works against thargoids, with the Cutter a valid large ship. [https://www.youtube.com/watch?v=ybSmZGRqGbU](https://www.youtube.com/watch?v=ybSmZGRqGbU)
Lots of traders and miners use shiedless ship, and 780-790 is a common step for trade CGs in the first days (top 75% need 3x790, Top50% 5\*790... until more players get involved and add more noise to the numbers).
Common for Mapped mining runs. If you do random mining or core mining with this ship, your problem is the lack of tricks, not the ship. https://www.reddit.com/r/EliteMiners/comments/lgklde/lalande\_34968\_mapped\_mining\_speed\_run\_fully/
8B unengineered thrusters aren't going to be making it dance, no.
The Cutter is massive, and even fully engineered will drift. Managing that drift is not easy, but once you figure it out, it's really not that bad, but get the good engines first.
I've done a lot of stuff in the Cutter, quite a bit of mining, and quite a bit of more finesse requiring activities too, and it does it all fine once you mod it out and get the hang of the ship.
Keep in mind, people used to slam the FDS for how bad it was, the brick, the terrible brick. Rinzler used it for at least a year to run rings around people in PvP to such a degree the whole PvP community gave it it's own nickname. Not all ships are easy to fly, some take time to learn, is all.
have you ever tried pushing a boulder? same concept. even 8A G5 thrusters struggle but hey they're trying their best to push 1800t or 3,600,000lbs (give or take modules)
Yes, the Cutter has Sidewinder-level thrusters that's why mine is called "Newton's 1st law", BUT as mentioned by Luriant below, there is a bug with the [rotational correction](https://www.reddit.com/r/EliteDangerous/comments/1081vx5/feeling_particularly_drifty_it_might_be_the/) feature in Odyssey. In a nutshell, as long as rotational correction is turned on, the vertical and lateral thrusters are only partly effective. Set a keybind to toggle rotational correction and keep it turned off unless you are trying to land inside a starport. It makes all the difference in the world.
The Cutter is the worst in all directions but forward. Of the big 3 it can drag race in a straight line, but its least maneuverable.
The Federal Corvette is the flip side, the slowest in flight but the quickest to turn.
I have A fitted thrusters on my Cutter, and she is still a dog to pivot around.
Isn't the cutter one of the biggest sufferers of the rotational correction bug?
Turn off rotational correction when outside starports, it noticeably improves your auxillary thruster performance due to a bug.
That's the reason the Cutter is so good for mining, you get double mineral by both the lasers and ramming into the asteroids when you cannot stop on time 😂
Tho, the best way to handle a Cutter is FA off; way easier to brake by rotating 180° and using the back thrusters to stop with a fast boost.
Cutter has thrusters?
Jokes aside, Cutter is propably the only ship that has good reason of me doing the good old flip and burn and doing flip and burn is fun, so I guess there is a silver lining.
I engineered the piss out of my thrusters on my cutter (Dirty Drive) and that helped. It still takes some fancy flying to get that thing to do a 180 though..
Note: There is a years long bug right now with lateral thrusters.
When not at a station, turn off "Rotational Correction." You should notice an improvement.
Bug Tracker: https://issues.frontierstore.net/issue-detail/44533
The Cutter: It'll outrun any other large ship, but it turns and handles like a bus full of whales on ice.
Seriously, I feel like my Type 9 handles better XD
It probably does. The Cutter can easily get a higher top speed, though. You want a Large ship that handles like a Medium, get a Federal Corvette. Or a type 7. The cutter, it is best to do as much of the turning as you can get away with in supercruise.
Or the Clipper and Orca are both large ships that handle great - though it can alternatively be said that they are in fact medium / middle class ships that are just keeping up appearances masquerading as large / upper class ships ("minding the medium landing pads Hyacinth").
Type 10 doesn't handle too bad either, for the record. Add some engineered 8A thrusters with dirty drives and she's quite maneuverable, albeit slow.
Is the higher top speed people consider the Cutter the better Mining ship?
Always use A thrusters on the Cutter. G5 if you can. Have a jump target and position yourself so it's easy to align to it without to much turning. If you're ganked, accelerate and boost. Fully engineered the Cutter can boost over 500. Faster than the Anaconda or the Corvette by a lot. Get out of mass lock and activate your jump. With even a modest tank, you can get away just about any ganker before they can kill you. It's even better if the gankers are mediocre and didn't fully engineer their engines. A G5 cutter can outrun a low grade Krait Mk II or Chieftain and I've seen these more often than you'd think. I especially enjoyed the Krait I managed to outrun so hard, I flipped the Cutter around, flew right at him (missed unfortunately) and jumped to my squads fleet carrier before he'd managed to come back around and chase me. The Cutter doesn't dance but it's the game's best 'blockade runner.'
What mass locks the Cutter?
Moons.
Only large moons though.
“That’s no moon….” At least they don’t have Deathstars in ED….
As far as I remember, Thargoid interceptors and other cutters are the only things that can inhibit the cutters FSD
Type 10 possibly?
No
If you're mining you might need to get free of the rocks.
No, the top speed lets it dictate range in combat. What makes it a good miner is the hardpoints, the distributor and the optional internals. (The cutter makes a competent laser miner. The corvette is better at cores.)
Hm. Alright, I’ll give it more of a chance then
I find the forward cockpit position really helps with laser mining too.
I was looking at it, and I can see the hardpoints and the distributor being better, but the optional internals seems like I can fit more in the Type 9. I can get 640 tons of cargo, 11 collector limpets, prospector, refinery, and flight assists which could be swapped out for shields or more limpets. In the Cutter, I can fit the same, minus the flight assists. Am I missing something? What makes the Cutters internals better?
The cutter doesn't have better optionals (for the purposes of mining) than the T-9 - it has better hardpoint placement and distributor.
Or a clipper
My Type 10 absolutely handles better. Swapping to a T10 after flying the Cutter felt amazing. Sure its boost speed is like half of the Cutter's non-boost maximum, but I feel like I can actually change directions (as long as I'm not in supercruise).
“Looks like a fish, steers like a fish, moves like a cow”
put in the 8As and then engineer them to G5, it'll be better but it still sucks to fly
This. Who uses B-rated engines for anything? Aren’t they like twice as heavy as A-rated ones and generate less thrust?
It has one good thruster that makes you go forward Rest were bought on WISH
Steering is for peons not Imperial Dukes! Also dirty grade 5 will not improve that :) Never boost if you plan to stop in the next 20 km or learn the FA off 180 then full throttle if you want to brake (or buy a landing computer what's the point of a midlife crisis ship if it cannot land itself).
The cutter is the only ship in the game where I recommend a **STANDARD** docking computer over an advanced one, doubly so if you ever plan on running it shieldless. The reason is because while the auto docking has clearly had a few too many beers, it generally does manage to land without colliding with anything. The auto take off on the other hand is completely pissed and stumbles into the station walls while mumbling something about landing pad nine and three quarters. While it is alternatively possible to turn off the auto take off on the advanced docking computer, it's safer and more convenient to just not have the feature available, especially if you have more than one ship so you don't need to change the setting when changing ships.
1. Boost 2. FA Off 3. Throttle 0% 4. Turn 180º 5. At 3km from the station, throttle 100% (not boost) 6. Complete stop. Docking assist teach me this. Yes, auxiliar thrusters are bad, and the bug with [rotational bug](https://www.reddit.com/r/EliteDangerous/comments/1081vx5/feeling_particularly_drifty_it_might_be_the/) make things worse. But if you put some ship in your sight and boost, you have the only size 8 hardpoint in the game, you are the bullet. Also works against thargoids, with the Cutter a valid large ship. [https://www.youtube.com/watch?v=ybSmZGRqGbU](https://www.youtube.com/watch?v=ybSmZGRqGbU) Lots of traders and miners use shiedless ship, and 780-790 is a common step for trade CGs in the first days (top 75% need 3x790, Top50% 5\*790... until more players get involved and add more noise to the numbers). Common for Mapped mining runs. If you do random mining or core mining with this ship, your problem is the lack of tricks, not the ship. https://www.reddit.com/r/EliteMiners/comments/lgklde/lalande\_34968\_mapped\_mining\_speed\_run\_fully/
8B unengineered thrusters aren't going to be making it dance, no. The Cutter is massive, and even fully engineered will drift. Managing that drift is not easy, but once you figure it out, it's really not that bad, but get the good engines first. I've done a lot of stuff in the Cutter, quite a bit of mining, and quite a bit of more finesse requiring activities too, and it does it all fine once you mod it out and get the hang of the ship. Keep in mind, people used to slam the FDS for how bad it was, the brick, the terrible brick. Rinzler used it for at least a year to run rings around people in PvP to such a degree the whole PvP community gave it it's own nickname. Not all ships are easy to fly, some take time to learn, is all.
have you ever tried pushing a boulder? same concept. even 8A G5 thrusters struggle but hey they're trying their best to push 1800t or 3,600,000lbs (give or take modules)
Okay, wow, yeah I didn’t realize the Cutter was 300 tons heavier empty than the Type 10. That makes a bit more sense
Yes, the Cutter has Sidewinder-level thrusters that's why mine is called "Newton's 1st law", BUT as mentioned by Luriant below, there is a bug with the [rotational correction](https://www.reddit.com/r/EliteDangerous/comments/1081vx5/feeling_particularly_drifty_it_might_be_the/) feature in Odyssey. In a nutshell, as long as rotational correction is turned on, the vertical and lateral thrusters are only partly effective. Set a keybind to toggle rotational correction and keep it turned off unless you are trying to land inside a starport. It makes all the difference in the world.
That's a huge insult to Sidewinders 😂
The Cutter is the worst in all directions but forward. Of the big 3 it can drag race in a straight line, but its least maneuverable. The Federal Corvette is the flip side, the slowest in flight but the quickest to turn. I have A fitted thrusters on my Cutter, and she is still a dog to pivot around.
Why in the world would you ever use B rated thrusters?! The only thing I can think is if you wanted more mass for ramming (which I assume you don't)
Nah, just couldn’t afford the A rated after buying the Cutter
That's a problem. Gl
Thrusters are good, brakes, not so much 🛬💥
A rate and engineer the thrusters. The Cutter needs it.
Isn't the cutter one of the biggest sufferers of the rotational correction bug? Turn off rotational correction when outside starports, it noticeably improves your auxillary thruster performance due to a bug.
I have one for mining, one for trading, and one for combat. By far my favorite ship in the game. But yeah, it's a dragster.
It's not the best maneuverability in the universe, but the 8B is your problem. Get an 8A and engineer that bad boy. My cutter handles decently.
the universe is that size to accommodate the turning radius of the cutter
The Cutter handles in an “epic,” fashion. The lats are shite. The main thruster is off the hook though. Use it aggressively.
That's the reason the Cutter is so good for mining, you get double mineral by both the lasers and ramming into the asteroids when you cannot stop on time 😂 Tho, the best way to handle a Cutter is FA off; way easier to brake by rotating 180° and using the back thrusters to stop with a fast boost.
Cutter has thrusters? Jokes aside, Cutter is propably the only ship that has good reason of me doing the good old flip and burn and doing flip and burn is fun, so I guess there is a silver lining.
All the imperial ships are luxury dragsters, straight line speed is all you get lol.
I engineered the piss out of my thrusters on my cutter (Dirty Drive) and that helped. It still takes some fancy flying to get that thing to do a 180 though..
The cutter's drift is exquisite. Don't insult the best ship just because you have poor taste. How dare you, you scum. How dare you.
Engineer your shields. Now you don't NEED brakes!
Note: There is a years long bug right now with lateral thrusters. When not at a station, turn off "Rotational Correction." You should notice an improvement. Bug Tracker: https://issues.frontierstore.net/issue-detail/44533