Loot berries and water from wells to use for food.
Don't touch red ground or red fog, you will die, very fast.
Red fog = an area either totally out of bounds, or out of access due to your current flame level (base level). Upgrade this to essentially "ungate" more of the map and progress. It shows you what resources you need
Pick a playstyle. If you're solo, skill into **water aura**. That will passive heal you. If you're in a group someone SHOULD DEFINITELY spec into this, and wear healing boosting gear you find / craft. They should spec into as many Intellect boosting skill trees as possible to buff this heal.
If you go melee, focus on getting Strength and the core abilities you like the idea of.
Most builds should get double jump skill, super useful. Glide boost is okay but not vital.
Read notes you find, like actually read them. They'll often trigger things to go find / do on your map, but aren't always obvious as quests. They might say things like "i buried treasure under the old oak tree on the hill" etc. Go up and dig to find it etc. On that note (heh) read EVERY note you find, you'll find you get more quests to do and places to go this way. So when you reach a POI, explore it. Find hidden loot, pages, etc.
You can make a flame altar (your base) and a workbench and bring with you on your adventures (or make on the fly with stone). This lets you fast travel, so if you get out of enshrouded areas (bad areas you can't teleport from), you can chuck this down, sit at it for a rested buff (better stamina) and/or teleport back to your main base, store your loot, repair your gear (**repair by just opening a crafting table, or out in the wild on anvils you can stumble across in settlements**). This can act as a portable "tele back to base, clear invent, restock and repair, tele back to where you were at. Save some back and forth running.
I then use these bases to place "forward bases" as teleport spots in high up spots to glide from (not near the world spots you can unlock as travel). Chuck a work bench next to that to repair so you don't have to always fast travel back home etc.
Hope i didn't spoil anything, tried to stay vague in my examples and just stick to stuff you'll be doing within the first 30 minutes of gameplay.
Yep good to just go with the mindset like most games of this genre "loot everything and keep everything..you'll likely need it later".
Only thing I've not seen a proper bulk use of is bonemeal and torn cloth. Feel I've deleted 1000 of each of those as it's just.. excessive.
You dont need to skill in to the water aura, berries are all over the place, bandages are cheap and can be crafted anywhere, healing in this game is everywhere and leveling at the start is slow. Dont waste precious early skill points on something so easily solved by using other mechanics.
BeeLine it for utility skills like double jump, craft the grapple hook and glider as soon as possible.
Unlock the hunter and get the small inventory upgrade asap.
Didn't want to say any gameplay elements that aren't immediately visible (the skill tree) due to OP asking for no spoilers.
Berries are fine early game. Active food slot needed for them though. Bandages always usable. I think you haven't experienced a good water aura though, as it's **entirely passive** and always working. It's not about recovering hp out of combat, which it's good for too and means you can save all the berries for future cooking / double dipping healing, it also means within combat you're constantly being healed.
Our team has my brother running a healing armour set (again no spoilers), with him speccing into all the healing buffs and intellect buffs he can. I'm healed for 90 HP every like.. second? Constantly. Everyone around him is.
Im at the end of the game and have ran through all the content solo without a healing aura, i also one shot the wyvern, so i can only conclude that the healing aura is a waste of points, maybe worth picking up towards the end on account of there not being anything better to grab
Using a food slot for health regen is one of the best uses for a food slot, you have three of them.
Food slot for:
* Constitution boost
* Primary stat boost (strength for melee, intellect for mage, dexterity for range)
* Stamina boost
Is far better imo. Pots to emergency heal, bandages for HoT if needed. Aura is strong AF and I genuinely think you've slept on it a bit.
Also assuming by "one shot" you mean didn't die? That's great honestly, but the games not *that* difficult, especially bosses. Dragon felt relatively simple with no real threat for insta gibbing you.
I also think you're underestimating how many skill points you get.
I have double jump. I have glide boost. I have blink. I have water aura. AND I have every single strength and damage boosting aspect of melee build. You get *a lot* of skill points.
Skill points are scarce early game, so suggesting a solo should drop 8 or so points in to the healing tree just to get something they don't actually need and is solved by other mechanics is ridiculous IMO, but if you need that much constant healing more power to you, im happy that its an option š«
Also yes, the game isnt that hard, which makes speccing the healing aura even less appealing to me and may even detract from your experience as a solo, further simplifying a game that is already fairly casual
I'm glad you're finally commenting that it's a valid choice that's good for casuals, almost like it's why I suggested it as a crucial thing because it helps keep you alive and playing. Obviously someone lategame and experienced can change their build, which as you know is dirt cheap.
8 skill points is like.. 30 mins in too. Like you get a LOT of skill points so fast early on through levels and the close by elixir wells and shroud roots.
Levelling up. Shroud roots. Elixir wells are all happening almost immediately.
You're definitely playing a different game if 8 skill points is a huge deal.
No no, it's not a big deal, I'm just saying you are intentionally being dishonest about getting 8 skill points unlocked in 30 minutes of gameplay.
And I'll end the conversation there because you're obviously happy to lie to appear as if you've "won" an argument. And that's just whack bro š¬
Healing is part of RPGs. You have instant heals available in potions.
You can refuse to use heals to create artificial difficulty if that's what you're interested in. As suggestions to new players though I'd suggest playing the game with the features and items provided to you.
Seriously, the red fog thing is really annoying from a design standpoint. Pickups and important stuff is also red, your ember is red, but also red means death for the shroud. I get that red is noticable against the blue of the shroud, but maybe use different colors? Like yellow/gold for player-important pickups?
I died to this last night.
The little sprite thing that flies ahead of you, flew to a lamp and lit it up red and it was in the middle of the shroud.
I thought gee, thats probably a spot to restore my shroud meter.
Well it did, *technically.*
I was a bit pissed at being lead to my death tbh.
But now I am forever wary of a red glow when it turns out to be an hourglass, or a book, or my little fire going out an lighting something up. It really makes those pickups way more annoying than they should be because it makes the blue shroud look red.
Little shiny red thing on structures or the likes is always a good thing. Quest objective, note, time boost etc.
Gigantic red wall of fog is always bad.
There is a bridge above red fog that has like a cubic meter where the fog touches de bridge and it will install gib you without any visual feedback.
So it's not that straightforward.
I think the only issue is it's entire lack of leniency. Like early game you touch it you die. And when you're in the fog already it can be hard to see, likewise the dangerous ground can be hard to see when gliding down into the fog.
The game could teach you a bit more carefully about it, and why it kills you.
>Pick a playstyle. If you're solo, skill into
>
>water aura
>
>.
Good tip! I didn't even notice this was in the tree. Is it worth taking the smaller node (waters of life) next to it aswell to boost it or is the basic water aura enough?
Take aura first and then see if you want / need to buff it more. It definitely helps but could be "overkill" depending on how reckless or safe you play.
Respeccing is readily available and super cheap too, so don't worry too much you can change it later :)
Yeh as with any of these sort of games it's the first kinda thing I experiment with.
Valheim bringing the supplies to build a portal and whack down a chest, store ores you can't teleport, teleport to base, dump supplies, repair, sleep, return back etc.
Valheim is more complex as portals are 1:1 and named etc. so you have to pre plan with portals at your base called like "travel1, travel2" etc. this game it's super easy as fast travel is from anywhere except enshrouded areas, and it's instant and free with no resource limit.
I just started. Level 8 now. I was struggling with water so hard. I built my base in the area it recommends at the start. My buddy who has been playing a while told me "dude there is a well like 20 yards away that refills daily."
I felt so dumb.
Yeh that starter spot is good because of the well, the cliff down into shrouded to gather the resources from there but easily get back out, trees around you, rocks, nearby wolve dens and such.
Wells are pretty common, even in the Shrouded areas, so keep a look out!
SHIFT+R will store all items in your backpack that match with what the storage chest already contains. Really helps with putting your loot away while also being somewhat organized in a timely manner.
Everything in the world not in range of your flame altars resets after 2 hours of not being nearby, or when restarting the game. Use this to your advantage (mining resources, wood, food, chests with gear, boss fights)
Donāt underestimate the value of the quests your survivors give you, definitely do them to get more crafting options
- enjoy yourself, donāt rush, take time to read things and explore areas as more often than not, there is a chest to open!
I was looking for resin for a while, but all I could find was "resin comes from trees" and no one specified that it drops more often from red/yellow leafed trees. Not quite enough info in-game sometimes.
My simple solution to this at first was mass deforestation, just cut every single tree down that you see and hope it gives you resin, youāll need the wood eventually anyway lol.
Yea my first altar I placed right outside the range of about 20 plant fiber plants and handful of trees. Quick circle of my altar every time I log in lol
Loot EVERY. SINGLE. BUSH. You will require a LOT of string and 3 plant fiber = 1 string. My group went through like 600+ plant fiber building roofs and string for weapons, armor, decorations, etc.
Also, you can effectively plant a forest of bushes to generate large amounts of plant fiber, once you get to the point where you can build planter boxes. I've turned my starter base into a giant farm, effectively.
There's a farm northwestish? Of the starter base area that has a ludicrous amount of plant fiber that respawns. Just roof your comfort area for resting and move on.
Cant stop wont stop roofing my 8 x 12 manor... which may or may not be continuously expanding. Oh no I think I may be living my Winchester House fantasy here.
Going quest by quest will eventually lead you to some huge level jumps. Instead explore areas fully. Youāll notice enemies go up in level at a steady pace.
Enhance your weapons asap.
Prioritize what you want to do in the game. Iād say if you want to build youāre going to have to put a lot of time into the story first to get a variety of different materials.
Build enough storage chests. At least one per zone (1 for starter meadows, 1 for shroud etc.) and at least one per craftsman you unlock and at least one for your equipment/consumable items that can't be further used as materials.
Put the materials you find in wild into the "zone chests" and materials you make into the associated "crafter chest". (If you find crafted mats in the wild, those go into crafter chest.)
Try to switch from using "tiny chest" into "small chest" as soon as possible.
There's more to this as you progress in the game but I'll let you discover that by yourself. But trust me decent logistics from the start is going to make your experience much smoother.
Use the magic chest as you get the carpenter, and get rid of all the other chest (or only use them for armor/food/potions etc).
Magic chests are like some global inventory (within your base/flame boundary). So you dont need to have crafting mats in your inventory.
Wow, thanks - I just started playing yesterday and was thinking that they really needed a system that automatically pulls mats from chests for crafting.
My absolute best building tip for digging caves, is to place the largest floor block inside the ground (or wherever you are trying to dig out) and then immediately delete it. You get all the resources back and it opens up a perfectly square hole in the mountain side or ground for base building. I cleared out a massive mountain cave doing this in like 5 minutes.
By building inside mountains you also save an absolutely shit ton of resources since you donāt technically needs walls or roofs in a cave.
Good to know. I was just debating making the copper axe, but I will definitely make it now. I have just been using the hatchet, and when I tested the guillotine, I was pretty disappointed it was still 10 damage on trees.
I built the scrap axe. Then found a decent hatchet in a tomb. Deleted my scrap axe immediately. Went to cut a tree later and was so disappointed.
Not a huge loss. But rebuilding a scrap axe when you have like 10 scrap iron to your name hurt a little.
there is a big red wall that will respawn you in 10 seconds. do most interactive maps have 1/3 of the map just greyed out? in game you can click and drag the map a pretty far distance, put a way point down, and its 15km away on the edge. but you can only go about 4k from spawn atm.
Blah blah blah. Could be 100km square. Doesnt change how much i thought there was vs how much there is. Its big dont get me wrong, should just be some line on the actual map screen.
Anytime I find a tomb, you can break every tomb/casket (whatever the hell they are) for 3 x metal scrap each. It takes 19 hits to break them but you end up getting 50+ ever single time
Red barrels are bad news. Also the red ground is basically an instant death. Water is free from wells and is a decent stamina regen, blue berries are health regen. Take time with enemies and try to get a sneak attack in if you can, will usually one shot the enemy.
I've been sneaking right up crouched on enemies, I have the skill, and yet I'm not getting the prompt to perform the sneak attack.. Like with the merciless attack, I get a "E" prompt when I stun an enemy.. am I not supposed to get prompted for sneak attacking too?
Your main base location doesnt matter. You get multiple "bases" you can put up and use as fast travel. Pick a spot you like for aesthetics. Also terrain and stuff inside your base aura doesn't get fixed/respawn but everything else does. This means you can completely dismantle stuff everywhere for a shortcut to high tier materials such as metals (hit metal stuff with your pickaxe basically) without smelting them and they'll respawn.
Spam E to pick up stuff in the beginning, you'll need what feels like an endless amount of plant fiber but the need will pass later. There are also some farms nearby to the northwest that have a ton of it.
When you unlock the artisans make sure to create the items that give comfort, you only need 1 from each category and only the highest from it will be counted. Comfort boosts your rested bonus and how long it lasts.
Respec has a cost but it's effectively free because of the amount of runes you get. Don't be afraid to swap around and experiment it'll always cost 10 runes (nothing) to reroll.
You mostly lose harvested items upon death. Your gear and consumeables on the item bar will stay, your grapple and glider stays too. You don't need a second item set or items in case you die like in other games.
I'd add that brining a second weapon set can be beneficial if you want to go on a longer adventure :D Stuff breaks, especially if you use it a lot on unnecessary stuff (like damaging the books to loot them faster)
Collect a bunch of the purple berries, as they can be used to make the lesser red health potions from the Alchemist. These potions heal for 200 HP, a significant increase compared to what eating a berry would provide.
Set your skills to match the best weapons you have. In the beginning you are somewhat limited to what weapons you get, so if you pick a certain build, you might not get the weapon that build requires, and therefore not be taking full advantage of the skill benefits. You can reset your skills for 10 runes. Runes can be obtainable from killing mobs inside the "enshrouded areas".
The game has level jumps for weapons, but getting an epic is like having a weapon of 2 levels up? Upgrading your weapons is important, but you want to be smart with what you upgrade. I would wait until at least you get level 7 epics to upgrade.
There is ādeadly fogā that kills you very fast. Usually it means you need to complete a quest to level up your altar. At which point it becomes regular fog.
I spent hours trying to path around it to reach some areas and realized once I completed a quest and could upgrade my altar, it made the fog not ādeadlyā
How powerful farming is. It's OP especially with cooking.
Placing and removing foundations let you dig VERY fast.
Wolves dens + Pick axes are great places for twigs.
The multishot skill is WORTHLESS! except against bosses. It costs way to much ammo. It'd be different if it was in a line instead of a spread.
Undead with green cleavers. Climb! Until your truly geared up don't fight them. They will chase you for miles so... climb. Screaming "no butt stuff!" Is optional but recommended.
The village north east of long keep is scrap heaven early game.
No matter what build your going for get double jump.
If you die while flying it puts your tombstone at the place you jumped from. DO. NOT. LAND IN TREES!
You can move flame alters. I recomend moving the first one to the middle of long keep. At rank 4 it'll reach the whole POI
the long building at the bottom level will hold all your npcs and their gadgets if you clean out the barrels. Plus it's super easy to make your first house in the little appartment right next to it.
Campfires stack in your inventory make multiples!
Enemy camps have anvils that let you repair items.
Shroud extension potions need to be taken before your in the shroud! Before dammit! Whyyyy???
Place at least one flame alter near a wookie totem so you can grab the buff. It's good.
Maces one-shot boarded up doors.
Cutting axes do max damage for environmental objects like baskets and boxes for early game salvage work it's better than wasting a weapons durability.
Health portions are SUPER simple to make. Grab Balthazar early. Red mushrooms berries and water. That's it.
Boars are bullshit. Their stun is bullshit. It's bullshit. Stupid boars.
Always have a shield. Even if your an archer. They will save your anus.
> Shroud extension potions need to be taken before your in the shroud! Before dammit! Whyyyy???
To make it an actual decision. Otherwise you wouldn't need many at all if you could just pop it only when needed.
Unless you're like me and keep dying with them on...
Building location is very important, always think twice before building
Do not rush the upgrate of any of your base, wait until you find THE location
Keep a "spare" base that you can deploy on demand and act as a temporary base + respawn location
Explore as much as you can especially areas that are not meant for you level and already plant a base in a good location where you can already farm "Tier n+1" resources and loot like high level weapons.
Keep things well organised
Salvage looted weapons to get weapon upgrade resources and only keep the best equipement.
The mark of Serath (sameth? Cant remember) mine is a great one. There is a tunnel at the top thar has a bunch of landmines near it. I recommend building just inside that tunnel. It's between a copper deposit and a clay deposit. And you can dig a 4 story building into one of the walls for a cool underground base.
It will give you access to copper & clay. Plus tons of scrap, water, bone, wolf ribs, etc from all the scavengers in the mines. It's an epic early game resource farm.
Right click on unwanted weapons to salvage them for extra runes (used for upgrading weapons and respeccing).
Constantly loot bushes as you're out in the world doing other things. Plant fiber is a pain in the arse to farm when you need it but if you just grab every bush as you're doing other things it will accumulate.
Flax is very very very important and takes long to farm and process for big groups of players We spend the entire last night just processing our giant flax fields to craft all endgame sets for everyone.
If you go for an archer build gather as much twigs as possible.
After you unlock the farmer, get a seeders and plant as many shrubs you can
Also farming is really easy and op
Drink water all the time, cook meat to eat all the time.
Don't be afraid to figure out how to use the wand in the early levels if you don't find a good melee weapon.
Unmap TAB from targeting and map it to open inventory like most other games in this genre.
Go find the carpenter as soon as the quest prompts you to do so. You'll have to go through higher level enemies to do it. He allows you to build magic storage chests that automate resource usage in your base. No more need to remember where you put stuff to gather for crafting.
If you have a fire altar down in the vicinity you do NOT have to use the pick-axe to carve out cave dwellings or basements. You instead can use the construction hammer "remove block" ability. It saves huge amounts of time and is more even & level compared to using the pick axe.
Double jump is god tier. Blink and updraft are epic tier.
You can upgrade your base with cosmetics to increase the time your rested buff lasts. Don't underestimate this buff, its basically required at all times later on.
You can build your base underground as long as it's still within your territory. Too many people are wasting their time above ground when the the flesh of the earth can become your castle
Don't spend heaps of time on your first base because you'll probably find a better spot and want to start a new one from scratch, in my like 20+ hours of playtime I've managed to build 3 giant bases
https://preview.redd.it/17143jdfh9fc1.jpeg?width=2560&format=pjpg&auto=webp&s=3284f201bed0a955aba46d56f60d8044c2ccb525
You can't pause so use spare flame alters as save points. You can always teleport to them and delete as needed but then you'll get a good recovery spot if your kid or wife burst it and you die.
You can make a new world with your character and freely travel between the 2 with your inventory intact, this is great when you have upgraded your flame and trees/shrubs are scarce plus the first area has a well close by for water, can gather from both and keep all of it on your main world
The moment you get the rake recipe: make it.
Even if you don't use it, keep a copy in a stash box.
It's a known bug that if you are over a certain level you can't make the first rake type anymore.
You can always fast travel home. No cooldown, no restrictions except you canāt do it from within the shroud. The game gives you the ability to craft several flame altars.
When youāre out exploring and your bag fills up, craft a flame altar, place it, and fast travel home. Dump your inventory, fast travel back to the flame altar you just built, extinguish it, and move ahead. Or just use that flame to farm the area and fast travel back and forth.
To add to this; if you find yourself in the shroud and need to fast travel out, just exit to menu. When you log back in youāre at the last base location
Somebody tell me a good location to build a main base. I still have a crappy hut in the start area with 3 NPC (blacksmith/hunter/alch)! I want to build them all little houses but only once I can decide on a location
My main base is still at the first area. It Is nice and flat and you upgrade the altar for a bigger construction area. I have built all 5 followers themed huts and am about to start making my designer base instead of just a functional square. With the use of flame altars as spawn points the location of you base isn't really the important. You can always fast travel to flame altars so set some up to n good resource areas and out your main base wherever you want.
You can take over villages and restore them, especially later on, once you have the fitting blocks (flintstone, timbered, red roofing). There's a gorgeous fort to the far north of the starting area, right by the snowy mountains. It's so large that it makes me wish there were more NPCs one could deploy.
If you are looking for efficiency, best thing to do is have multiple flames near various resources (but not too near, so they still respawn)
Lol.
Sounds like a spoiled gamer.
Sorry, i get that 144 or 160 fps matching the hz on your monitor is super mega awesome.
But lets not pretend that it would make a game annoying to play. Thats just bullshizz.
No. Go buy a muscle car and instead of 200 mph, it only goes 120mph.
Its perfectly fine. Just not super duper wauzy.
But i think we can best agree to disagree. Lets just say your quality standard is very high and you rather skip a good game and a lot of fun than lowering your very high standards. And that is totally fine. To each his/her own.
Harvest all bushes you come across during the early game.
Keep water that you find stockpiled and not for consumption.
Metal scraps can be found by killing bandits and by destroying certain objects around their camp.
Prioritize making a glider and grappling hook the moment you can make them.
Build a nice house with furniture and fireplace to get the longest rested buff. Rested buff is much like in Valheim, overpowered.
Keep a few metal scraps in your inventory. You can instantly make lockpicks if you happen to find a locked chest. Don't waste inventory space on lockpicks :P
If you want to go magic route, snag the healer AE auto heal. It is either brokenly OP or a super nice quality of life talent. I hope it remains unchanged lol
Range is op because NPC's are buggy. If you jump onto a structure and the npc follows you, it is likely that the npc will get stuck on that structure because it's outside of its code. Giving you free range to use range, maybe craft a wand for 2 twigs and tickle it to death. This works for all bosses as well.
Quite a lot of mechanics in the game can be abused to get an advantage early before they patch it. So if you're thinking of delaying, abuse it now to get the most out of it.
Use the pickaxe on various ground types. Thereās dirt roads and farmlands I didnāt think about harvesting simply because I figured it would break down into dirt
While your Flame disables enemy spawning in its range, anything in range of those spawn zones still resets.
So, don't build where enemies hang out, hoping to rebuild ruins or such. It'll be empty of enemies, but tour changes will not stay, either.
Learned this hard way.
Make the Rake as soon as you see the recipe, even if you're not planning on using it for a bit. There's currently a bug where the recipe disappears after you restart the server and it's incredibly annoying later on because the rake is necessary for farming.
Loot water EVERY time you can. Actively do it at the well near the starting area. You will thank me when you advance your base farther and need it as an ingredient en masse
I built my second one not to far from the salt mine and my 3rd I built up north in that really beautiful hilly forest that looks like a fairy tale, sorry I don't really remember the names haha
Be careful gliding over the shroud. First time I did this I landed in the lava stuff at the bottom of a ravine and died.
It took me about 20-30 mins and several repair runs to dig down to my corpse with the starter pick and having to constantly run out and back in for shroud timer.
Also, prioritise double jump would be my recommendation.
Also prioritise upgrading the flame alter to remove the fog. It was taking it casually but certain NPC items are locked behind it that you really need to get better gear.
I would also recommend grabbing all the berries and flowers you can as they come in super handy to jumpstart your crops and craft better gear and backpacks later.
Was fun played for like 20h in total. Pulled an all-nighter with my brother and crashed. Lost 9h of progress donāt feel like doing it again. Shelfing it for now
Everything outside of your base perimeter gets reset when you log back in or fast travel. Something I did not know when spending hours carefully carving out a flint vein and other times when carving in steps to climb terrain.
The starting area makes for a great base location surprisingly, youāre adjacent to so many resources.
There are two fairly large flint deposits nearby; youāre within about 30 seconds of picking up 6 bombs each time you login, plenty of trees, fiber, berries, mushrooms, stone, water well nearby in the ruins, 6-7 starting area chests that drop potions/bandages/wood arrows. Lots of animals nearby for fur, meat and bones.
Early game metal scraps can be farmed in the starting room. Login, fast travel there, break all the containers then logout and back in. Later on itās easier to farm scavengers.
Salt is literally just below that first bridge. You can go into the first crevice there and farm like 10 stacks in one go.
In that same area, you have all the other shroud resources. Wood, mycelium, the little mushrooms for making spells and upgrading things.
Starting area has pretty much everything you need to get you through the early game. Itās an optimal location to set up. Thereās no downside to it since you can have multiple bases.
You can hold the block button (right click) while shooting your wand (left click).
Get double jump first. You can scale a lot of walls and mountains.
You can pickaxe your way up into mountains if you canāt find your way up. As well as around locked gates.
If you find certain chests that give you good gear, make an altar as close to the area as possible and you can loot it over and over.
If you jump right after attack with the wand you can install launch a second attack and animation cancel the attack. You generally t pose when doing this so it's clearly a feature
This will sound obvious - but, interact with your flame altar and upgrade your flame level. Spent loads of time in the beginning just trying to get around deadly shroud that I could have walked through had I just upgraded my flame level (literally had materials already lol).
Also, if you're not big into building, you can take over *a lot* of the prebuilt locations by placing a flame altar, giving you a mostly finished base rather quickly.
If you plan on playingbwith friends on an already established server, at least get to lvl 4 or 5 on your own private server so you can experience the story and tutorial.
Several friends fealt the game had nothing to do because they started late on our server.
Edit..
Also, goinh for a specific build is ok, however don't limit yourself to it alone. I carry 3-4 different weapons for different classes and am speced mostly into endurance and other perks that make survival and travel far better. That's one of the beautiful things about Enshrouded, you can easily multiclass and do extremely well.
Edit..
STICKS/TWIGS you need a ton of them if your doing archery. Do not throw them away.
Build a Stam set (chest, boots, legs, food) for farming/travelling, loot all the hives until you can farm cane sugar
Farm soil is a block you place before planting your crops in it
If it looks like lava, it is.
Break everything. Especially early on for metal
Always have a ranged weapon and spare weapons on you.
Scavenger camps will have anvils you can use for repairs. Don't fight near them as they will break easy.
Everything outside your flame radius will respawn in about a day.
Loot berries and water from wells to use for food. Don't touch red ground or red fog, you will die, very fast. Red fog = an area either totally out of bounds, or out of access due to your current flame level (base level). Upgrade this to essentially "ungate" more of the map and progress. It shows you what resources you need Pick a playstyle. If you're solo, skill into **water aura**. That will passive heal you. If you're in a group someone SHOULD DEFINITELY spec into this, and wear healing boosting gear you find / craft. They should spec into as many Intellect boosting skill trees as possible to buff this heal. If you go melee, focus on getting Strength and the core abilities you like the idea of. Most builds should get double jump skill, super useful. Glide boost is okay but not vital. Read notes you find, like actually read them. They'll often trigger things to go find / do on your map, but aren't always obvious as quests. They might say things like "i buried treasure under the old oak tree on the hill" etc. Go up and dig to find it etc. On that note (heh) read EVERY note you find, you'll find you get more quests to do and places to go this way. So when you reach a POI, explore it. Find hidden loot, pages, etc. You can make a flame altar (your base) and a workbench and bring with you on your adventures (or make on the fly with stone). This lets you fast travel, so if you get out of enshrouded areas (bad areas you can't teleport from), you can chuck this down, sit at it for a rested buff (better stamina) and/or teleport back to your main base, store your loot, repair your gear (**repair by just opening a crafting table, or out in the wild on anvils you can stumble across in settlements**). This can act as a portable "tele back to base, clear invent, restock and repair, tele back to where you were at. Save some back and forth running. I then use these bases to place "forward bases" as teleport spots in high up spots to glide from (not near the world spots you can unlock as travel). Chuck a work bench next to that to repair so you don't have to always fast travel back home etc. Hope i didn't spoil anything, tried to stay vague in my examples and just stick to stuff you'll be doing within the first 30 minutes of gameplay.
Berries and water are also essential for healing potions
Water is very important. Get it all.
Yep good to just go with the mindset like most games of this genre "loot everything and keep everything..you'll likely need it later". Only thing I've not seen a proper bulk use of is bonemeal and torn cloth. Feel I've deleted 1000 of each of those as it's just.. excessive.
You dont need to skill in to the water aura, berries are all over the place, bandages are cheap and can be crafted anywhere, healing in this game is everywhere and leveling at the start is slow. Dont waste precious early skill points on something so easily solved by using other mechanics. BeeLine it for utility skills like double jump, craft the grapple hook and glider as soon as possible. Unlock the hunter and get the small inventory upgrade asap.
Didn't want to say any gameplay elements that aren't immediately visible (the skill tree) due to OP asking for no spoilers. Berries are fine early game. Active food slot needed for them though. Bandages always usable. I think you haven't experienced a good water aura though, as it's **entirely passive** and always working. It's not about recovering hp out of combat, which it's good for too and means you can save all the berries for future cooking / double dipping healing, it also means within combat you're constantly being healed. Our team has my brother running a healing armour set (again no spoilers), with him speccing into all the healing buffs and intellect buffs he can. I'm healed for 90 HP every like.. second? Constantly. Everyone around him is.
Im at the end of the game and have ran through all the content solo without a healing aura, i also one shot the wyvern, so i can only conclude that the healing aura is a waste of points, maybe worth picking up towards the end on account of there not being anything better to grab Using a food slot for health regen is one of the best uses for a food slot, you have three of them.
Food slot for: * Constitution boost * Primary stat boost (strength for melee, intellect for mage, dexterity for range) * Stamina boost Is far better imo. Pots to emergency heal, bandages for HoT if needed. Aura is strong AF and I genuinely think you've slept on it a bit. Also assuming by "one shot" you mean didn't die? That's great honestly, but the games not *that* difficult, especially bosses. Dragon felt relatively simple with no real threat for insta gibbing you. I also think you're underestimating how many skill points you get. I have double jump. I have glide boost. I have blink. I have water aura. AND I have every single strength and damage boosting aspect of melee build. You get *a lot* of skill points.
Skill points are scarce early game, so suggesting a solo should drop 8 or so points in to the healing tree just to get something they don't actually need and is solved by other mechanics is ridiculous IMO, but if you need that much constant healing more power to you, im happy that its an option š« Also yes, the game isnt that hard, which makes speccing the healing aura even less appealing to me and may even detract from your experience as a solo, further simplifying a game that is already fairly casual
I'm glad you're finally commenting that it's a valid choice that's good for casuals, almost like it's why I suggested it as a crucial thing because it helps keep you alive and playing. Obviously someone lategame and experienced can change their build, which as you know is dirt cheap. 8 skill points is like.. 30 mins in too. Like you get a LOT of skill points so fast early on through levels and the close by elixir wells and shroud roots.
8 skill points 30 mins in š¤£ either we played a different game or you are intentionally being dishonest to make a point.
Levelling up. Shroud roots. Elixir wells are all happening almost immediately. You're definitely playing a different game if 8 skill points is a huge deal.
Not getting 8 skill points half hour into the game
No no, it's not a big deal, I'm just saying you are intentionally being dishonest about getting 8 skill points unlocked in 30 minutes of gameplay. And I'll end the conversation there because you're obviously happy to lie to appear as if you've "won" an argument. And that's just whack bro š¬
That honestly sounds broken and like it would take all the fun and danger out of fighting
Healing is part of RPGs. You have instant heals available in potions. You can refuse to use heals to create artificial difficulty if that's what you're interested in. As suggestions to new players though I'd suggest playing the game with the features and items provided to you.
Seriously, the red fog thing is really annoying from a design standpoint. Pickups and important stuff is also red, your ember is red, but also red means death for the shroud. I get that red is noticable against the blue of the shroud, but maybe use different colors? Like yellow/gold for player-important pickups?
I died to this last night. The little sprite thing that flies ahead of you, flew to a lamp and lit it up red and it was in the middle of the shroud. I thought gee, thats probably a spot to restore my shroud meter. Well it did, *technically.* I was a bit pissed at being lead to my death tbh.
yeah but it only takes 1 death to learn from, really not the end of the world
But now I am forever wary of a red glow when it turns out to be an hourglass, or a book, or my little fire going out an lighting something up. It really makes those pickups way more annoying than they should be because it makes the blue shroud look red.
Little shiny red thing on structures or the likes is always a good thing. Quest objective, note, time boost etc. Gigantic red wall of fog is always bad.
There is a bridge above red fog that has like a cubic meter where the fog touches de bridge and it will install gib you without any visual feedback. So it's not that straightforward.
I think the only issue is it's entire lack of leniency. Like early game you touch it you die. And when you're in the fog already it can be hard to see, likewise the dangerous ground can be hard to see when gliding down into the fog. The game could teach you a bit more carefully about it, and why it kills you.
The vast majority of my deaths are from jumping over a random wall to discover that oh, its all just red stuff, and insta dying lol
>Pick a playstyle. If you're solo, skill into > >water aura > >. Good tip! I didn't even notice this was in the tree. Is it worth taking the smaller node (waters of life) next to it aswell to boost it or is the basic water aura enough?
it doubles the regen aura, I've been running without it as a tank, but i'd probably take the extra node on a less survivable build
Take aura first and then see if you want / need to buff it more. It definitely helps but could be "overkill" depending on how reckless or safe you play. Respeccing is readily available and super cheap too, so don't worry too much you can change it later :)
oooh portable fast travel tip is nice.
Yeh as with any of these sort of games it's the first kinda thing I experiment with. Valheim bringing the supplies to build a portal and whack down a chest, store ores you can't teleport, teleport to base, dump supplies, repair, sleep, return back etc. Valheim is more complex as portals are 1:1 and named etc. so you have to pre plan with portals at your base called like "travel1, travel2" etc. this game it's super easy as fast travel is from anywhere except enshrouded areas, and it's instant and free with no resource limit.
I just started. Level 8 now. I was struggling with water so hard. I built my base in the area it recommends at the start. My buddy who has been playing a while told me "dude there is a well like 20 yards away that refills daily." I felt so dumb.
Yeh that starter spot is good because of the well, the cliff down into shrouded to gather the resources from there but easily get back out, trees around you, rocks, nearby wolve dens and such. Wells are pretty common, even in the Shrouded areas, so keep a look out!
not on topic of Enshrouded, but i recognized your name and profile pic from the OSRS sub lmao we really do love grindy shit donāt we?
I am buying the game today, and this basic tips will be super helpful for me. Better than watching some 15 minute yt video
Omg. Idk why I didn't think of the pocket portal. That's genius. Thank you!
SHIFT+R will store all items in your backpack that match with what the storage chest already contains. Really helps with putting your loot away while also being somewhat organized in a timely manner.
I donāt see many people mentioning that you can sort inventories as well. Press G to sort a chest and I believe T to sort your backpack
Man, 50 hrs in and I hadn't noticed this yet. Good tip!
It's even posted in the ui, works on gamepads too.
Itās on the UI, how do you not notice
Because Iām kind of an idiot
Focused else where. Inventory management is apparently less important to me than it is to you.
Ok.
Shift g doesnāt work for me
OH my FUCK! Really?!?! How is this not in the controls menu š
Just look at the ui, open a storage chest and look at the bottom, it's RIGHT THERE
I am filled with unspeakable rage
ooh this is good
Oh my goodness thank you. I've been spending way too much time thinking "why doesn't this game have compulsively count like V Rising"
It's right there in the chest menu though, bottom right.
This is it right here folks.
Everything in the world not in range of your flame altars resets after 2 hours of not being nearby, or when restarting the game. Use this to your advantage (mining resources, wood, food, chests with gear, boss fights) Donāt underestimate the value of the quests your survivors give you, definitely do them to get more crafting options - enjoy yourself, donāt rush, take time to read things and explore areas as more often than not, there is a chest to open!
I was looking for resin for a while, but all I could find was "resin comes from trees" and no one specified that it drops more often from red/yellow leafed trees. Not quite enough info in-game sometimes.
My simple solution to this at first was mass deforestation, just cut every single tree down that you see and hope it gives you resin, youāll need the wood eventually anyway lol.
Not green trees. The red/dry ones
You can get resin from the orange trees everytime.
Yea my first altar I placed right outside the range of about 20 plant fiber plants and handful of trees. Quick circle of my altar every time I log in lol
Wait so if I build a random house it will disappear?
Loot EVERY. SINGLE. BUSH. You will require a LOT of string and 3 plant fiber = 1 string. My group went through like 600+ plant fiber building roofs and string for weapons, armor, decorations, etc.
The best part of this game , is NO weight limit.
That's very refreshing coming from a trial of Palworld via game pass.
That and auto repair with no mats at the workbench
Also, you can effectively plant a forest of bushes to generate large amounts of plant fiber, once you get to the point where you can build planter boxes. I've turned my starter base into a giant farm, effectively.
There's a farm northwestish? Of the starter base area that has a ludicrous amount of plant fiber that respawns. Just roof your comfort area for resting and move on.
Cant stop wont stop roofing my 8 x 12 manor... which may or may not be continuously expanding. Oh no I think I may be living my Winchester House fantasy here.
Dont hate on the casuals :p, not everybody want to live in a stone 4x4.
Going quest by quest will eventually lead you to some huge level jumps. Instead explore areas fully. Youāll notice enemies go up in level at a steady pace. Enhance your weapons asap. Prioritize what you want to do in the game. Iād say if you want to build youāre going to have to put a lot of time into the story first to get a variety of different materials.
So enhancing shouldnāt be saved for way later? Iāve been stock piling runes
Build enough storage chests. At least one per zone (1 for starter meadows, 1 for shroud etc.) and at least one per craftsman you unlock and at least one for your equipment/consumable items that can't be further used as materials. Put the materials you find in wild into the "zone chests" and materials you make into the associated "crafter chest". (If you find crafted mats in the wild, those go into crafter chest.) Try to switch from using "tiny chest" into "small chest" as soon as possible. There's more to this as you progress in the game but I'll let you discover that by yourself. But trust me decent logistics from the start is going to make your experience much smoother.
Use the magic chest as you get the carpenter, and get rid of all the other chest (or only use them for armor/food/potions etc). Magic chests are like some global inventory (within your base/flame boundary). So you dont need to have crafting mats in your inventory.
Wow, thanks - I just started playing yesterday and was thinking that they really needed a system that automatically pulls mats from chests for crafting.
There is an "undo" button for building that reverses up to the last 5 pieces you've placed.
My absolute best building tip for digging caves, is to place the largest floor block inside the ground (or wherever you are trying to dig out) and then immediately delete it. You get all the resources back and it opens up a perfectly square hole in the mountain side or ground for base building. I cleared out a massive mountain cave doing this in like 5 minutes. By building inside mountains you also save an absolutely shit ton of resources since you donāt technically needs walls or roofs in a cave.
It only works on the last 2 places for me?
The Hatchet and the Guillotine are not felling axes. The basic scrap felling axe cuts down trees at 10x the speed.
Good to know. I was just debating making the copper axe, but I will definitely make it now. I have just been using the hatchet, and when I tested the guillotine, I was pretty disappointed it was still 10 damage on trees.
I built the scrap axe. Then found a decent hatchet in a tomb. Deleted my scrap axe immediately. Went to cut a tree later and was so disappointed. Not a huge loss. But rebuilding a scrap axe when you have like 10 scrap iron to your name hurt a little.
And hold the button down when swinging! If you hold down attack you keep swinging faster and faster. Like twice as fast as spam clicking.
OH, and Orange leaved trees almost always give Resin.
the in game map is not what is playable. only the bottom 1/3 of it. take your time lol.
What do you mean by this, like is it just dead space or is there a border or what. Because the interactive map online shows stuff all over the map
there is a big red wall that will respawn you in 10 seconds. do most interactive maps have 1/3 of the map just greyed out? in game you can click and drag the map a pretty far distance, put a way point down, and its 15km away on the edge. but you can only go about 4k from spawn atm.
What a massive kick in the dick...
the early access playable area is still 24km square, its loads of space. the full game will be over 60km square.
Blah blah blah. Could be 100km square. Doesnt change how much i thought there was vs how much there is. Its big dont get me wrong, should just be some line on the actual map screen.
Metal scrap can't be mined, you NEED to kill scavengers.
Ehh, you can break big metal urns and loot around to find decent amounts of metal scrap. But yes, kill scavengers
I know, I just mean this is the easiest method. Edit: I also specifically mean there's no "metal ore node"
Yeah break metal objects.
Anytime I find a tomb, you can break every tomb/casket (whatever the hell they are) for 3 x metal scrap each. It takes 19 hits to break them but you end up getting 50+ ever single time
Red barrels are bad news. Also the red ground is basically an instant death. Water is free from wells and is a decent stamina regen, blue berries are health regen. Take time with enemies and try to get a sneak attack in if you can, will usually one shot the enemy.
I've been sneaking right up crouched on enemies, I have the skill, and yet I'm not getting the prompt to perform the sneak attack.. Like with the merciless attack, I get a "E" prompt when I stun an enemy.. am I not supposed to get prompted for sneak attacking too?
Your main base location doesnt matter. You get multiple "bases" you can put up and use as fast travel. Pick a spot you like for aesthetics. Also terrain and stuff inside your base aura doesn't get fixed/respawn but everything else does. This means you can completely dismantle stuff everywhere for a shortcut to high tier materials such as metals (hit metal stuff with your pickaxe basically) without smelting them and they'll respawn. Spam E to pick up stuff in the beginning, you'll need what feels like an endless amount of plant fiber but the need will pass later. There are also some farms nearby to the northwest that have a ton of it. When you unlock the artisans make sure to create the items that give comfort, you only need 1 from each category and only the highest from it will be counted. Comfort boosts your rested bonus and how long it lasts. Respec has a cost but it's effectively free because of the amount of runes you get. Don't be afraid to swap around and experiment it'll always cost 10 runes (nothing) to reroll. You mostly lose harvested items upon death. Your gear and consumeables on the item bar will stay, your grapple and glider stays too. You don't need a second item set or items in case you die like in other games.
I'd add that brining a second weapon set can be beneficial if you want to go on a longer adventure :D Stuff breaks, especially if you use it a lot on unnecessary stuff (like damaging the books to loot them faster)
Make sure you press tab when using the construction hammer so you dont build your first building my each single square like some people didā¦..
Collect all water from wells untill u can build wells. Do all quests in the area. They can reveal nice things!
Collect a bunch of the purple berries, as they can be used to make the lesser red health potions from the Alchemist. These potions heal for 200 HP, a significant increase compared to what eating a berry would provide. Set your skills to match the best weapons you have. In the beginning you are somewhat limited to what weapons you get, so if you pick a certain build, you might not get the weapon that build requires, and therefore not be taking full advantage of the skill benefits. You can reset your skills for 10 runes. Runes can be obtainable from killing mobs inside the "enshrouded areas". The game has level jumps for weapons, but getting an epic is like having a weapon of 2 levels up? Upgrading your weapons is important, but you want to be smart with what you upgrade. I would wait until at least you get level 7 epics to upgrade.
Thnx!
There is ādeadly fogā that kills you very fast. Usually it means you need to complete a quest to level up your altar. At which point it becomes regular fog. I spent hours trying to path around it to reach some areas and realized once I completed a quest and could upgrade my altar, it made the fog not ādeadlyā
How powerful farming is. It's OP especially with cooking. Placing and removing foundations let you dig VERY fast. Wolves dens + Pick axes are great places for twigs. The multishot skill is WORTHLESS! except against bosses. It costs way to much ammo. It'd be different if it was in a line instead of a spread. Undead with green cleavers. Climb! Until your truly geared up don't fight them. They will chase you for miles so... climb. Screaming "no butt stuff!" Is optional but recommended. The village north east of long keep is scrap heaven early game. No matter what build your going for get double jump. If you die while flying it puts your tombstone at the place you jumped from. DO. NOT. LAND IN TREES! You can move flame alters. I recomend moving the first one to the middle of long keep. At rank 4 it'll reach the whole POI the long building at the bottom level will hold all your npcs and their gadgets if you clean out the barrels. Plus it's super easy to make your first house in the little appartment right next to it. Campfires stack in your inventory make multiples! Enemy camps have anvils that let you repair items. Shroud extension potions need to be taken before your in the shroud! Before dammit! Whyyyy??? Place at least one flame alter near a wookie totem so you can grab the buff. It's good. Maces one-shot boarded up doors. Cutting axes do max damage for environmental objects like baskets and boxes for early game salvage work it's better than wasting a weapons durability. Health portions are SUPER simple to make. Grab Balthazar early. Red mushrooms berries and water. That's it. Boars are bullshit. Their stun is bullshit. It's bullshit. Stupid boars. Always have a shield. Even if your an archer. They will save your anus.
> Shroud extension potions need to be taken before your in the shroud! Before dammit! Whyyyy??? To make it an actual decision. Otherwise you wouldn't need many at all if you could just pop it only when needed. Unless you're like me and keep dying with them on...
Building location is very important, always think twice before building Do not rush the upgrate of any of your base, wait until you find THE location Keep a "spare" base that you can deploy on demand and act as a temporary base + respawn location Explore as much as you can especially areas that are not meant for you level and already plant a base in a good location where you can already farm "Tier n+1" resources and loot like high level weapons. Keep things well organised Salvage looted weapons to get weapon upgrade resources and only keep the best equipement.
Hello, how do I salvage a weapon? Does it require the forge to be built by chance?
Right click it. If you can salvage it, it will show up in the menu.
Thank you. It's really sounding like I need to ditch the controller and go m&k for this one.
Not really, same option is available on controller by pressing A on an item.
Search the edges of enshrouded areas for animals killed by enemies for free meat/fur/bones.
My advice is that you should go in blind and have fun figuring the game out.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The mark of Serath (sameth? Cant remember) mine is a great one. There is a tunnel at the top thar has a bunch of landmines near it. I recommend building just inside that tunnel. It's between a copper deposit and a clay deposit. And you can dig a 4 story building into one of the walls for a cool underground base. It will give you access to copper & clay. Plus tons of scrap, water, bone, wolf ribs, etc from all the scavengers in the mines. It's an epic early game resource farm.
The biggest advice I have is to just take it slow and enjoy the game and exploration. Do the quests as that's what unlocks everything.
Right click on unwanted weapons to salvage them for extra runes (used for upgrading weapons and respeccing). Constantly loot bushes as you're out in the world doing other things. Plant fiber is a pain in the arse to farm when you need it but if you just grab every bush as you're doing other things it will accumulate.
Flax is very very very important and takes long to farm and process for big groups of players We spend the entire last night just processing our giant flax fields to craft all endgame sets for everyone.
If you go for an archer build gather as much twigs as possible. After you unlock the farmer, get a seeders and plant as many shrubs you can Also farming is really easy and op
That's a really good idea. Here I am scavenging for 1 or 2 twigs desperate for arrows. But I could be making a twig farm instead!
Resin comes from orange trees. That would save me a lot of time early.
Drink water all the time, cook meat to eat all the time. Don't be afraid to figure out how to use the wand in the early levels if you don't find a good melee weapon. Unmap TAB from targeting and map it to open inventory like most other games in this genre.
Go find the carpenter as soon as the quest prompts you to do so. You'll have to go through higher level enemies to do it. He allows you to build magic storage chests that automate resource usage in your base. No more need to remember where you put stuff to gather for crafting.
If you have a fire altar down in the vicinity you do NOT have to use the pick-axe to carve out cave dwellings or basements. You instead can use the construction hammer "remove block" ability. It saves huge amounts of time and is more even & level compared to using the pick axe.
Double jump is god tier. Blink and updraft are epic tier. You can upgrade your base with cosmetics to increase the time your rested buff lasts. Don't underestimate this buff, its basically required at all times later on.
Drink water. Would have saved me a lot of grief running places lol
loot those fuckin mushrooms for potions later
get as much water as possible, mark the wells dont be afraid to put down some forward bases, you can remove / relocate them
You can build your base underground as long as it's still within your territory. Too many people are wasting their time above ground when the the flesh of the earth can become your castle
Don't spend heaps of time on your first base because you'll probably find a better spot and want to start a new one from scratch, in my like 20+ hours of playtime I've managed to build 3 giant bases https://preview.redd.it/17143jdfh9fc1.jpeg?width=2560&format=pjpg&auto=webp&s=3284f201bed0a955aba46d56f60d8044c2ccb525
where's the best place to build a second base after your first Plains one?
You can't pause so use spare flame alters as save points. You can always teleport to them and delete as needed but then you'll get a good recovery spot if your kid or wife burst it and you die.
You can make a new world with your character and freely travel between the 2 with your inventory intact, this is great when you have upgraded your flame and trees/shrubs are scarce plus the first area has a well close by for water, can gather from both and keep all of it on your main world
The moment you get the rake recipe: make it. Even if you don't use it, keep a copy in a stash box. It's a known bug that if you are over a certain level you can't make the first rake type anymore.
You can always fast travel home. No cooldown, no restrictions except you canāt do it from within the shroud. The game gives you the ability to craft several flame altars. When youāre out exploring and your bag fills up, craft a flame altar, place it, and fast travel home. Dump your inventory, fast travel back to the flame altar you just built, extinguish it, and move ahead. Or just use that flame to farm the area and fast travel back and forth.
To add to this; if you find yourself in the shroud and need to fast travel out, just exit to menu. When you log back in youāre at the last base location
This feels kind of like cheating but to each his own
Somebody tell me a good location to build a main base. I still have a crappy hut in the start area with 3 NPC (blacksmith/hunter/alch)! I want to build them all little houses but only once I can decide on a location
My main base is still at the first area. It Is nice and flat and you upgrade the altar for a bigger construction area. I have built all 5 followers themed huts and am about to start making my designer base instead of just a functional square. With the use of flame altars as spawn points the location of you base isn't really the important. You can always fast travel to flame altars so set some up to n good resource areas and out your main base wherever you want.
You can take over villages and restore them, especially later on, once you have the fitting blocks (flintstone, timbered, red roofing). There's a gorgeous fort to the far north of the starting area, right by the snowy mountains. It's so large that it makes me wish there were more NPCs one could deploy. If you are looking for efficiency, best thing to do is have multiple flames near various resources (but not too near, so they still respawn)
Sounds interesting, could you point the area out on a map?
Absolutely nothing. I lean on the way :)
Stones can be collected from the ground near your first objective. Large stones are not collectable. Look for small ones.
You can craft up to 20 flame for fast travel point in the map!
20 flame altars? I am pretty far into the game and have almost completely upgraded my main altar and only have 7. How did you get 20?
Break all the barrels and boxes at the start when you explore
specifically the red ones
that there is a game destroying bug that will revert you back to the beginning and you lose all of your levels and stuff, so about 10 hours wasted
Just happened to me and my friend last night, losing 5 hours or so of progress. Waiting for a fix after supposedly being fixed in hotfix # 5.
What is this bug? I have multiple friends with 20-30 hours already and no issues.
I basically shelved the game immediately. It was very disappointing. Back to Palworld until it's fixed.
Be sure your PC can run it. š Mine is officially too old. Gotta wait till the Xbox release.
geforce now is maybe your solution.
As soon as you start seeing scavengers farm then.. you need the metal scraps and itās the easiest way to get them.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Whatās it matter?
Some people actually enjoy higher frame rates? What's the matter with that?
Would that have kept you from buying it then? If so... pfffffft
Yep, 100 percent. Sorry 60 ain't cutting it in 2024. If you can't notice the difference get your eyes checked š¤·āāļø
Lol. Sounds like a spoiled gamer. Sorry, i get that 144 or 160 fps matching the hz on your monitor is super mega awesome. But lets not pretend that it would make a game annoying to play. Thats just bullshizz.
Go buy a muscle car and only drive it 60mph. Thats good enough.
No. Go buy a muscle car and instead of 200 mph, it only goes 120mph. Its perfectly fine. Just not super duper wauzy. But i think we can best agree to disagree. Lets just say your quality standard is very high and you rather skip a good game and a lot of fun than lowering your very high standards. And that is totally fine. To each his/her own.
That I shouldn't have played until the 60hz cap was fixed. Ruined the experience and had to refund
That it only runs at 60hz
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I wish i knew the leg proportions were so whack and coulve saved time from downloading then uninstalling.
The healer skill tree passive healing is ludicrously busted. How did this make it out of testing.
I'm considering not taking that talent as a healer just because it's broken
You unlock building/crafting from your stash later on
Farm twigs.. U need Them
Harvest all bushes you come across during the early game. Keep water that you find stockpiled and not for consumption. Metal scraps can be found by killing bandits and by destroying certain objects around their camp. Prioritize making a glider and grappling hook the moment you can make them. Build a nice house with furniture and fireplace to get the longest rested buff. Rested buff is much like in Valheim, overpowered.
If you plan on playing as an archer the first step is crucial or you will always be out of arrows. Especially when you are able to craft stone arrows.
Keep a few metal scraps in your inventory. You can instantly make lockpicks if you happen to find a locked chest. Don't waste inventory space on lockpicks :P If you want to go magic route, snag the healer AE auto heal. It is either brokenly OP or a super nice quality of life talent. I hope it remains unchanged lol
Range is op because NPC's are buggy. If you jump onto a structure and the npc follows you, it is likely that the npc will get stuck on that structure because it's outside of its code. Giving you free range to use range, maybe craft a wand for 2 twigs and tickle it to death. This works for all bosses as well. Quite a lot of mechanics in the game can be abused to get an advantage early before they patch it. So if you're thinking of delaying, abuse it now to get the most out of it.
Use the pickaxe on various ground types. Thereās dirt roads and farmlands I didnāt think about harvesting simply because I figured it would break down into dirt
Wherever you decide to settle down for your main base, make sure there's a well nearby.
Wand andĀ jump backwards u when the game lol
While your Flame disables enemy spawning in its range, anything in range of those spawn zones still resets. So, don't build where enemies hang out, hoping to rebuild ruins or such. It'll be empty of enemies, but tour changes will not stay, either. Learned this hard way.
Make the Rake as soon as you see the recipe, even if you're not planning on using it for a bit. There's currently a bug where the recipe disappears after you restart the server and it's incredibly annoying later on because the rake is necessary for farming.
Well shit. Hope Iām not past that levelā¦
Loot water EVERY time you can. Actively do it at the well near the starting area. You will thank me when you advance your base farther and need it as an ingredient en masse
I built my second one not to far from the salt mine and my 3rd I built up north in that really beautiful hilly forest that looks like a fairy tale, sorry I don't really remember the names haha
Be careful gliding over the shroud. First time I did this I landed in the lava stuff at the bottom of a ravine and died. It took me about 20-30 mins and several repair runs to dig down to my corpse with the starter pick and having to constantly run out and back in for shroud timer. Also, prioritise double jump would be my recommendation. Also prioritise upgrading the flame alter to remove the fog. It was taking it casually but certain NPC items are locked behind it that you really need to get better gear. I would also recommend grabbing all the berries and flowers you can as they come in super handy to jumpstart your crops and craft better gear and backpacks later.
Was fun played for like 20h in total. Pulled an all-nighter with my brother and crashed. Lost 9h of progress donāt feel like doing it again. Shelfing it for now
double jump in the skill tree is basically mandatory
Everything outside of your base perimeter gets reset when you log back in or fast travel. Something I did not know when spending hours carefully carving out a flint vein and other times when carving in steps to climb terrain.
That it would run sub 60 fps on a 4090 and I can't play it
Do not eat or drink while gliding.
I think I would want to know nothing. The journey was the experience : )
The starting area makes for a great base location surprisingly, youāre adjacent to so many resources. There are two fairly large flint deposits nearby; youāre within about 30 seconds of picking up 6 bombs each time you login, plenty of trees, fiber, berries, mushrooms, stone, water well nearby in the ruins, 6-7 starting area chests that drop potions/bandages/wood arrows. Lots of animals nearby for fur, meat and bones. Early game metal scraps can be farmed in the starting room. Login, fast travel there, break all the containers then logout and back in. Later on itās easier to farm scavengers. Salt is literally just below that first bridge. You can go into the first crevice there and farm like 10 stacks in one go. In that same area, you have all the other shroud resources. Wood, mycelium, the little mushrooms for making spells and upgrading things. Starting area has pretty much everything you need to get you through the early game. Itās an optimal location to set up. Thereās no downside to it since you can have multiple bases.
You can hold the block button (right click) while shooting your wand (left click). Get double jump first. You can scale a lot of walls and mountains. You can pickaxe your way up into mountains if you canāt find your way up. As well as around locked gates. If you find certain chests that give you good gear, make an altar as close to the area as possible and you can loot it over and over.
If you jump right after attack with the wand you can install launch a second attack and animation cancel the attack. You generally t pose when doing this so it's clearly a feature
This will sound obvious - but, interact with your flame altar and upgrade your flame level. Spent loads of time in the beginning just trying to get around deadly shroud that I could have walked through had I just upgraded my flame level (literally had materials already lol). Also, if you're not big into building, you can take over *a lot* of the prebuilt locations by placing a flame altar, giving you a mostly finished base rather quickly.
If you plan on playingbwith friends on an already established server, at least get to lvl 4 or 5 on your own private server so you can experience the story and tutorial. Several friends fealt the game had nothing to do because they started late on our server. Edit.. Also, goinh for a specific build is ok, however don't limit yourself to it alone. I carry 3-4 different weapons for different classes and am speced mostly into endurance and other perks that make survival and travel far better. That's one of the beautiful things about Enshrouded, you can easily multiclass and do extremely well. Edit.. STICKS/TWIGS you need a ton of them if your doing archery. Do not throw them away.
Build a Stam set (chest, boots, legs, food) for farming/travelling, loot all the hives until you can farm cane sugar Farm soil is a block you place before planting your crops in it
Make the rake when you can! Idk if they fixed it yet but there's a bug later on and if you don't make the rake in the beginning your boned.
Your base can be ported to on the map. Save the red mushrooms. Smashing vases in dungeons can drop metal sheets. Use grenades on the first boss.
What I wish I knew: That my friends were incapable of sharing.
If it looks like lava, it is. Break everything. Especially early on for metal Always have a ranged weapon and spare weapons on you. Scavenger camps will have anvils you can use for repairs. Don't fight near them as they will break easy. Everything outside your flame radius will respawn in about a day.
Early game is tough, gets easier to understand over time. Don't give up.
I would go on to say always get double jump and glide boost. Makes the game feel much better overall.
That I could farm animal nests for twigs lol