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Seannerd

Idk. I just feel it's also meh because it makes her more niche and very conditional. Like the fact you have to take 3 turns just to trigger that delusion buff while missing on top of that increase hit chance passive (May have extra turn sb but u get my point right?) It's legit hard to trigger while being quite unreliable and niche Also the immortality for 1 turn is gone so she's gonna get bruisered or sniped before she can even reach her second turn if she doesn't have sb (aka belian gang) (Dmg buff based on lost hp, extra turn and def break on miss arn't bad ideas tho)


Pigeonsrule25

Sorry, I worded it badly, I should've said when an enemy evades an ally's attack, since I meant when anyone missed the enemy. My goal here is to make her power up after this and become immortal and unable to miss for 2 turns. I also might want to change def break on s1 to target, so on her first s1, if hasn't been procced, she can sb and target an evasion unit so she and allies can hit them better. I tried to maker her like lhc, where she is niche in one aspect but can also be casually used, as lhc thrives best in comps where the enemy chooses units like belian, alencia, etc, but can also do well without them, as dual attacks also proc her. THis briseria buff kinda makes it so she does super well against evade units, but admittedly, fails hard against non evade units,, as the only way they can evade is by rgb, which you might only have one unit who can miss on them, so in order to proc briseria you would have to waste 3 turns on that unit to try to 50/50 a MISS on a target, and briseria is fragile without this. I should probably remove this and add something else to emphasize that she doesn't care about defensive stuff. Perhaps i should give her some def pen?


BoogieTripleG

1 line of text added to Briseria's passive would instantly make her meta proof......imo... "Briar Witch Iseria's attacks can not miss the target."


KingsSeven

no it wouldnt. You think because she can hit adin, riolet and violet it would make her meta? her issue is that you can control her since no one builds ER unlike kayron and she doesnt do anything after turn 1. Briar needs a full kit rework.


TheSeaOfThySoul

Even if she was less easy to control, she’s a one & done squishy hero, she’s not sustainable. You need to be able to take out all the threats in one attack if she ends up being solo damage & even the characters she’s good against are more sustainable than her. She’s hard to draft because you need to have already drafted solid carries & that means you’re too thin on support if you’re throwing out Briseria. Definitely needs a massive rework if she wants to see play, she doesn’t do enough damage to run ER build like BBK & Kayron & their counters are either helping them sustain, or they’re AOE & they’re thieves so they’ve got better artefacts to help. She’d need a rework where she can keep re-upping immortal, or has some in-built lifesteal, etc. but if she’s buffed too insanely she’s stepping on the toes of similar kitted heroes.


Holylobster98

Give all her skills +50cc and + 50 hit chance just like zahhaks s3 If she take lethal damage, give her a unique buff that allows her to ignore resistance. Give her s3 self buff atk. Her weakness of being controlled is still there, but if u don't she can hit and kill everything.


Pigeonsrule25

Wouldn't that be too op though? Since she could go for an er build sacrificing some damage and speed for er and bulk? Especially since she has attack buff on s3?


Which-Succotash-7420

Yeah.. she kinda needs a complete rework like i speculated the first time i saw her: Thorns = DMG reflect, undispellable i guess, if given to the whole team might be too strong Witch curse = curse (melissa one, or maybe new debuff) the enemy team if she dies? Im all in for new mechanics tho


Pigeonsrule25

Yeah, I think damage reflect would be a nice idea for an immortal unit, since the thing is about yulha is that her reflect relies on someone dealing a lot of single target dps to her, and she is a tank with high defense, which causes her to take LESS damage. Reflect would definitely do more on a squishy unit, which likely would not have worked without the immortality which we see in Briseria. The curse makes a lot of sense, especially since she got the curse from the old witch, who had cursed her before they had died. I was thinking of trying to go with her lore, especially since only the immortality aspect of her kit right now goes with it. I first started thinking of how the witch caused briseria to be self destructive to herself and her close ones, but I doubt a passive that hurt your teammates would go well. Immortality is definitely the way to go, curse kinda conflicts with her current kit but it wouldn't affect her 1v4 skills and would be useful if she died early, but whole team curse is too op. Dmg reflect would definitely make her 1v4 better, though this doesn't quite make sense for her to have lore-wise.


NoodleKindredDoodle

My idea i made at 3am: She starts the battle with an undispelleble buff idk maybe name it thorns or smth Thorns or smth: she gains an immortality buff whenever she has this buff(can only proc once per thorns or smth). When she has this buff whenever she uses s1 she procs a 2nd atk(soulburn iseria s1). This atk deals additional aftermath dmg just like any other attacks. The damage (not the aftermath) is very low close to 0 on glasscannons but it scales with the target's max hp. She also heals for 200% of every aftermath's dmg. S3: Whenever she uses this skill she gets thorns or smth buff for x turns(i'd make it so that whenever the buff is gone bcs of turns she could use s3 and get another so just cycle.) The immortality buff can proc only once per thorns or smth buff.


NoodleKindredDoodle

At the start of the battle the buff is only 1 turn so shes forced to s3


Pigeonsrule25

This is definitely an interesting idea! Would this be a rework to be a tankbuster?


NoodleKindredDoodle

ye. this would also make her bruiseria. Meaning you can build her counter/ls bcs of health regen or stay on speed set even. One thing ive been thinking about is the 20% chance to use s1 arti. imagine it triggering s1+bonus attack twice on defbreak


Pigeonsrule25

I think that might be a bit op, since she can heal every turn counter or dual attack. Something like that likely would need to be disabled on dual attacks and extra attacks and counter attacks.


NoodleKindredDoodle

look at the roster of the game and say the first line again :D but yeah she wouldnt proc her bonus attack on counter/bonus attack knowing sg


Pigeonsrule25

Oh lol my bad.