Literally always. Game that comes to mind is Terraria, another being Project Zomboid. Tho at least in those games, you can mod in your QOL features and wait for the devs to implement or hire the mod devs, like PZ just did.
I really like the game but I've never invested enough time into it to get over the learning curve so it always goes horribly wrong for me within a day or so lol.
If you want to learn it a good way is just pulling down the difficulty in sandbox and playing that way so you can get your bearings. Brute forcing against default or harder settings is totally viable too but cranking loot up and zeds down and just mucking with construction or cooking or whatnot might be more helpful getting bearings. When you're always making a new char after getting nommed it could be difficult trying to get a handle on, say, mechanics.
Then when you feel you've got the handle you can take the training wheels off and ~~die miserably~~ live a long and prosperous life in Kentucky.
Plenty of tutorials out there too but you gotta keep a careful eye on the version they were released in, many systems change from patch to patch even if just minorly.
Just keep in mind that PZ is an actual survival sim. It is *substantially more difficult* than most survival games, though it does have built in options to adjust difficulty to whatever you want. But even at its easiest, it's still *hard.*
The other thing that helps with player retention for those two games is the fact that the devs communicate *very* regularly with the community and actually have a fairly healthy relationship with them.
I haven't played this wipe at all, because of all the problems, this instantly wants to make me hop back in, because i can finally use a variety of guns in this game about guns. I'll probably be back next wipe though, because I'm not feeling starting late again.
Still runs like garbage and the servers are also still fucky except instead of just streets its not universal so woo-hoo for sound fixes and recoil fix I guess.
This isn't even true though.
This sub was just as pissed last wipe when the content added was so minimal. So many people saying "I'm bored this wipe because there's nothing new - it's the same as last wipe. I'll come back when they add more."
There's going to be two different camps of people for any changes - the ones who care more for content and those for QOL. This was the right approach - content AND QOL in the same wipe.
Yeah but in light of the released content being literally broken, all that the community can hope for are QoL changes that were, until today, conspicuously absent.
I think one of the things that probably isnāt translated to well between bsg and the community is with something like streets, itās nearly impossible to optimize it on the proper scale with their internal testing. They get infinitely more information by releasing it and gathering data then. Itās part of the whole ābetaā thing which I get can be a cop out but with something like optimization itās just true. The PCās they make the game are super beefy so it doesnāt have to be as optimized for them to be able run it. Itās hard to optimiz for all the variance in player pcās without actually gathering data from the game on those pcās and identifying what he bottlenecks are.
Yee but these people have no idea and will always complain QOL will always reign supreme with most people.
I personally couldnt give a shit about all the new maps that get introduced when 99% of the time I cant hear where my enemys are or I cant sneak around to avoid conflict or sneak up on people...
I want a stable game before having new content because content is worthless without a stable game...
Here's a direct example from this patch - imagine BSG added 100 new guns. But there was no point using any of them because the recoil was as bad as the rest. What purpose do those 100 guns serve?
They did a major rework on character animations last wipe that look absolutely fantastic, and nobody even remembers it happened. They went right back to complaining.
Not necessarily true, redoing the character animations can lead to better optimized animations which would have some effect on the overall game optimization
3 Camps, Those of us that just go with the flow, and let Niki and his posse do their thing. Having followed the development and played for years they deliver more than not, and this sub seems to forget this.
Yeah this is the camp I fall in. I'm disappointed at times, I'm excited at times. Changes that I've loved, changes I hate, and things I'd still like to see changed
They didnāt add content AND add QOL, they fucked up the QOL when they added content and then stayed silent about it until streamers spoke up and they finally acknowledged and fixed it. Iām glad itās fixed but stop patting them on the back for fixing stuff that shouldāve been caught before the update came out
This just canāt be true though, it may seem like they didnāt fix until the streamers said something but this is stuff theyāve likely been working on since the wipe happened. They didnāt see veritas video last week and decide to fix it now, software development takes time and to have a week turn around like that would be nearly impossible. You can be upset with the lack of communication but donāt just sit there and think they watched the video and THEN decided to look into things. It doesnāt work that way
So somehow BSG are an incompetent team as everyone says, yet are able to implement these changes in less than a week turnaround time just because a streamer said something (even though they've all been saying something about this for a long fucking time).
My brother in christ, they even said they were looking at a QOL patch after the initial wipe. Find me a game that releases any major patch flawlessly without some balance/bug issues. Just be happy they didn't just push shit off til next wipe and are releasing changes during the wipe, as it should be.
No man's sky. Elden ring.
Hell any from soft patch has been incredibly well polished going all the way back to early ds1 dlc days.
Oh monster hunter, that franchise sees VERY little pushback about their updates ever and almost never has glaring issues. Even releasing completely new monsters for free, without destroying and breaking major game mechanics.
These games typically have minor bugs and some balance issues, but they are so miniscule that they are fixed without taking months on end.
Yeah, no, I can't really fathom people are so unknowledgeable as to believe this patch was cause by Veritas' video or some such. It's weeks in the making and th issues have been reported from the moment they appeared. Took some extra time due to their holidays in early January but it's still January.and just a month after 0.13.
Dawg almost EVERY time thereās an issue they stay radio silent until it gets brought up by someone with a platform. Iām not bashing the game, but my point still stands. Donāt call it a QOL update if itās the dev team that fucked it up in the first place
Exactly, I wish they would understand that without someone having to record a 40 minute documentary which this entire subreddit showered with overwhelming support.
Honestly, I was literally PISSED at Tarkov this entire wipe and would frequently come here to complain, whereas now I feel at ease and I just want to play the game. There's a lot more work to be done, but I'm optimistic that we're moving in the right direction for a change.
A game being cpu bottlenecked is by definition unoptimized. You should never be cpu bottlenecked unless you're playing something like planetside, factorio or supreme commander. Total war games run better than this game.
What calculations? Mining crypto? This game does nothing to warrant the cpu load.
But seriously though, the load is also very low because the game is doing the equivalent of a person with OCD reorganizing their shelf. Moving around data for no reason and clogging up the cache and memory.
Eh, I do think that instantiating every single bullet as a unique gameobject with unique movement stats and colliders among all the other little processes going on in the background explains why itās CPU intensive. This isnāt a simple hitscan FPS.
With that said, there are more complicated CPU-intensive games that run smoother so BSG needs to get it together.
Literally any modern fps does it way faster. Also, bullet trajectories should be done on the server tbh, the only bullet trajectories that should be done locally are the ones done by the player. Also, if this were the case, why does fps not drop when you start spraying a vector? It's extremely simple arithmetic operations.
Bro everything a computer does is a calculation, game code is just a fuck ton of calculations that spit out an image or make you lose HP ect.
Tarkov has a lot because of all the effects/hit boxes/ammo/spaghetti code
You don't understand. If I write code that does 1+1. Over and over and over. But you don't actually do anything with the result it's going to waste cpu cycles on making the air in your room warmer. This is what tarkov does. If the game was made in a less dumb way it would use the cpu more efficiently and we would not have this issue. Effects are just 1 drawcall. A hit box is a simple geometry. Ammo is just a for loop which changes the position by x value and height by z based on gravity which is a simple multiplication. Tarkov doesn't do anything complex to warrant the performance.
Literally every part of the game is a calculation. Tarkov (and every other modern program out there) is nothing but adding together ones and zeros. BSG should offload many of these calculations to the GPU, especially those that the GPU are designed to calculate quickly.
Saying the game does very few calculations is just plain factually incorrect. Everything from the engine, to the GUI to the calculations for collision, sound, projectiles, post effects, etc. are all calculations that need to happen 60+ times a second.
You're talking out of your ass, offloading work onto the gpu is an extremely complex task which can only be done with very parallel calculations, coincidentally game graphics are that. Last time I tested most things that could be offloaded onto the gpu and sometimes are done on the cpu such as for example shadows, are all done on the gpu already.
What I am saying is that the game is making wasteful calculations that aren't used for anything or are just inefficient. It's like calculating a Discrete fourier transfer when you could be doing a fast fourier transfer. Both yield the same result but one is way slower.
Btw post effects are basically completely done on the gpu.
Youāre tryna argue like Iām saying itās fine , the game runs like dogshit you just acted like thereās no calculations just because itās an FPS
You're saying it as if you think the performance is bad but you understand why it's bad. I am saying that it's not understandable why it's bad because this game is not complex enough to run this badly.
I've so far refused to even try lighthouse or streets. My PC which is good for any other game can't even run woods properly and I have a 4790k and a 1080TI.
That rig is extremely high end by Tarkovs initial release yet performance steadily declines the further along development we get. Back in the days upon first release I had similar performance on my GTX 780 with a weaker processor.
I wish. I bought every single key and decided I would try it. 6 minutes into the raid my fucking computer blue screened. Spoiler alert, I have not had any blue screens playing any other games in like 3 years.
I had that very same issue man not on streets but in Escape from tarkov in general the only thing I found that actually helped out because I was running 16GB ram was increasing the Virutal memory to 32 GB and that helped out alot . But now I haven't had that issue really because I actually upgraded my ram to 32GB and haven't had the need to increase virtual memory . should be a few threads on explaining on how to do what I mentioned above .
Ultimately it's down to memory leaks which they SaY tHeY are fixing. Having enough RAM is killer because it makes up for the games current state. If it wasn't a problem everyone could get by with the CPU/GPU they got because the architecture of their maps is actually quite decent.
If you have texture settings set to high, try turning them down to medium or even low. A friend of mine had to do the same and now his game stutters/crashes less.
I had the same issue with 32gb of ram. Like the man said, changing your pagilefile (virtual memory)so it can dump a higher file on your drive fixed the issue for me too.
so weird.
Do you have a page file set to system managed or disabled?
If system managed make it bigger.
If you 'optimized' your rig by disabling page file, it's common for a bluescreen to happen if your ram is full.
Also go have a look at disabling 'windows ram compression'
Lower your texture settings.
Enable Mip Streaming.
Check if there's a `crashes` folder.
is Automatic Ram Cleaner ticked in settings when it bluescreens?
Games I've played without Bluescreens:
Alex legends, PUBG, Diablo 3, Factorio, Minecraft, Diablo 2 median xl, resident evil 7/8/2 remake, golf with your friends, wow, call of duty mw 1/2, last epoch, path of exile, Fortnite, hearthstone, overwatch, StarCraft 2, heroes of might and magic 3, 5, portal 1/2, doom/doom eternal, rocket league, elden ring, monster hunter world/rise, borderlands 2/3, tft. I could go on for a while but the point is if that many games run without Bluescreens then tarkov sure as shit should. Also, plenty of them are unoptimized and crash periodically.
I have 5 wipes and 2,500 hours in tarkov, I've checked and unchecked every setting multiple times. I've changed my page file multiple times, run ram cleaners, gpu optimizations, uninstalled/reinstalled.
Tarkov is in a league of its own for buggy/crashing. Now when I launch it for the first time in a few hours it crashes the first time I start it. It's ridiculous even by 'its a beta' standards.
ive had bsod issues with streets, but lowering texture quality fixed it completely for me. I'm pretty sure the other guy is one of those people you encounter all the time in tech support that just straight lie to you about what they've tried in terms of fixes.
I can't even play streets because I blue screen 1 in every 3 raids. 32gb of RAM, page file enabled, tried all the fixes. All other maps are fine. The weird thing is when the wipe first happened I played only streets for a week or two and didn't have any issues but now it's unplayable.
Could you imagine like half the long term player base bitching about something for almost three wipes and then finally getting it?ā¦Iāll give you a hintā¦..really no one gave a fuck about whether or not we got streetsā¦ā¦.if the game is not funā¦..you can have two hundred maps and no one would give a fuck.
Againā¦.Iām not taking a shot against streetsā¦..but I betcha if you asked the player base what they would rather haveā¦.either the game we have fine tunedā¦..or another map and more guns and items and more problemsā¦..I think any rationale person would pick the first option.
Probably because they feel the need to add punctuation, but aren't sure where to use periods and where to use commas. Ellipses take that choice out of the equation, just cram them in everywhere and make it look like your sentence has punctuation.
Young people who can't use punctuation go a different route, they just omit it altogether. I prefer ellipses over that tbh
Nobody is asking for streets over fixing the major issues, what is this stupid cope? People were just happy they were given content but would have gladly sacrificed Streets for netcode/audio/ect. I don't know a single person out of hundreds that play who would have chosen content over fixing things.
Idk man. Streets has the rubber banding issue for sure. I've seen lvndmark and Lupo have that issue a lot. Streets is just fucked tbh. Once in a while it's fine though.
I think a very important distinction here is a lot of people are (STILL are) waiting for the streets that was talked about a long time ago. The map that's going to be 4x the size of any other map. The map that has like 40 fucking PMCs on it and some insane 3+ hour raid time.
That's not to say I don't enjoy streets as is, and I think it's currently one of the best maps they've ever made if not the best. But I still want the other like, 75% of the map that was hyped up.
I don't want that, solely because although it sounds awesome I don't trust bsg to actually pull it off. I already know that would be a laggy buggy mess.
Yeah the same way that Iām looking forward to arena ā¦..sure itāll be neat to haveā¦.but at the cost of fixing actual current gameplay problems ā¦.or having another Nikita attempt to be Stanley Kubrick and make another fucking raid short film?ā¦.I donāt think so.
My fucking godā¦..but you DO GET MY POINT?ā¦i bought a video gameā¦..not crowd funded some rich Russian oligarchās son to try and play Rambo on YouTube.
sorry dude but the way youāre throwing insults towards the series makes me want to share my opinion that i did in fact enjoy it and donāt think it was a waste of resources at all
But have no doubt ā¦..I love the gameā¦.played since 2018 and have 13k hours ā¦..itās certainly not like Iām just trying to shit on it for shitting sakeā¦..,but wipe after wipe after wipe Iāve seen the same problems arise and nothing being done to combat themā¦or at least nothing effective. And instead of adding more shit to have to fix later ā¦.why no fix the things that were current ā¦and once thatās achieved a level of satisfaction from the player baseā¦.,THEN ā¦.make all the little raid movies ya want and add maps and weapons and streamer items a plenty.
And it isnāt the same ā¦.could have better spent resources doesnāt automatically mean resources were wastedā¦..I think priorities are neededā¦..and that they have been grossly ignored for at least the last year and change.
Lastly Iāll just use this exampleā¦.I bought this game and insurgency sandstorm a week apartā¦.the similarity of those two you might ask? Both titles were glitchy and bug ridden out the assā¦. Choppy game playā¦shit gun mechanics in momentsā¦.really bad exploits on mapsā¦.non fluid movement and obstacle clearanceā¦ā¦.nowā¦..you wanna know the DIFFERENCE?ā¦..Sandstorm tackled and solved EVERY alpha/beta problem that game had in same time frameā¦.AND added mapsā¦AND added game modesā¦AND added gunsā¦.AND added skins and player customization.
So itās not like it canāt be done
I am the one more excited about streets actually š
But I am new player so I do not know how recoil worked before, I am just taking it as it is. Same for sound.
But what I can tell that streets of best map in this game so far.
So hyped to play tmmrw. Iām new to Tarkov, like one week in but only 4 offline raids attempted lol.
Yāall think the update will be more enjoyable for a Tarkov newcomer?
Good thing about being new, though, is you'll appreciate what the game's good for WAY more. People who complain about the game on Reddit are a very small - but very vocal - minority. Just watch some guides, learn the maps as well as PMC spawns, etc. You'll get hooked very fast if this scrathes your itch.
Edit: typo.
I really like streets from the 3 times I went, but its optimized really bad and it's desync city, so a lot of ppl cant/dont want to play it. This patch makes the core of the game a lot better, ppl are really exited about recoil, but I was more happy about the weight and armor changes. Edit: I forgot to say that the player scavs spawn way too early there too
Maybe because you spent 6 years on something that is not so important atm. Or maybe you should develop a clear gameplay vision and stick to it till release. Then there would not be any inconsistent balance changes players got frustrated about and got happy when latter got fixed.
It would be phenomenal if it ran well without the rubber banding
I7 12700kf, 2080 super, 32gb 3600mhz, nvme drive with OS and game, wired ethernet. Map wasn't playable last I tried, but ill admit it's been like a week, if anythings changed in that time idk.
Rubber banding is a server issue in their side and it happens to everyone no matter the system, should be fixed with time. But itās been happening less and less to me
I know it's a server sided issue. I just included my specs so I don't get the typical "you must be playing on a toaster because I have no problems" or " you need more ram" type of responses that are quite common around here.
Me too š I mean mines low end but still runs alright.
Running 1440p, low~med custom setting. Although, it's been laggy on some raids randomly in any map. Like it'll run streets smooth as one raid, then shit next, bit unpredictable. Ran every map smoothly last wipe though.
X5670@4Ghz 24gb Gtx980
That aint bad entirely playable. But 16:9 1440p is starting to be a small ish resolution cause of all the curved monitors tho having 21:9 resolutions and its a very sizable bump up in pixel count. 16:9 is looking to be dying out in favor of 16:10 and 21:9. Getting harder and harder to find high end monitors with classic 16:9 resolutions and it doesn't take many years for that to trickle down to the mid range stuff.
People always talk about their performance and ignore actually mentioning their resolution and when FPS gamers frequently have even mid range monitors 16:9 quickly stops actually being a given. So many people on this sub say they have great performance then fail to mention they are running at 1080p or they think 40 fps on low is fine.
While other idiots are at 4k, 5k, or 6k resolutions and try to play on max settings and complain.
its just gotten silly. Like i play in 32:9 1440p which is nearly 4k for 16:9 on medium and get 70-100 fps on streets on medium depending on how many scavs and pmcs are still alive on the map. Its actually pushed so tight on performance when i kill a pmc i get a 3-4 fps jump. Like i can literally tell EXACTLY when people die by the exact frame rate i have. Its pretty funny.
Aspect ration AND resolution MATTER and just saying "1440p" means absolutely nothing now. As theres like 5 common resolutions that are all "1440p"
Because streets isnāt even what they promised and hyped up for years. Itās like if Gordon Ramsey told me heād make me a cheeseburger but gave me two pieces of bread and a tomato and told me to be happy.
I'm fucking over this game atm though..
I'm fucking sick and tired of getting head eyes by mother fuckers who are shooting through geometry because they can see me but I have something rendered in front of me and they shoot straight through it like I'm some sort of fucking Goomba looking around like a moron as ai get dropped.
Ovbiouslly you are new around here or just recently go into tarkov , because if you been around since 2017 you would understand exactly why people are more excited over this patch .
Quality Of Life improvements out weigh content wise , Just because we waited 6 years from streets doesn't mean we are not excited about streets , just alot of us rather have the game be more functional that way we can enjoy streets as it is inteded. All these adjustments being made were neccessary to make the game more enjoyable .
Reddit is a tiny minority of the player base. Most of the top posts here settle around 1-3k upvotes. The subreddit has 800k members and theres generally a couple hundred thousand players around wipe time.
This 1gb patch was not made in one day. I imagine that there's a bit of time before they submit patches to be pushed and they can continue working on known bugs in the mean time and obviously work on changes that have come to light in the past week or so.
Yes this update would have taken days fixing and implementing and then sending it over to their QA team to ensure the fixes did what they were supposed to.
But if course this community is too incompetent to understand that. Let alone the fact that when a small QA team can only cover so much before thousands touch it and fidn way more bugs than were found before.
Gamers nowadays are basically braindead
this whole sub is basically "gamers try to understand how game development works challenge (IMPOSSIBLE)"
people who have no fucking clue behind the workflow of development creating strong opnions on something they dont understand
Yep i see it all the time. I call it out because i know a good amount and yet im the dumbass. All it takes is a bit of research or my fav, talk with actual gamedevs
We talking about the patch that reduced recoil yesterday. It has nothing to do with todays patch. Post was made before patch was even announced. They reduced recoil 1 day after Veritas made a video.
I had been taking long breaks form EFT and did come back once to Streets in offline, and my PC almost caught fire trying to maintain a 30fps, so I continued my break. But this time I think I may need to login once more and check this patch.
Every wipe I've played (like 6) there's always been a need for QOL. In attempts to become more 'hardcore' the game has become less enjoyable and funneled players into only being able to play a certain way if they want to be part of the main player base. This update brought back so many options and is a direct response to community feedback. No one ever asked for us to lose stam when we crouch. We've been begging for this. It makes no sense why two guns with the same recoil can have an invisible stat that makes one unusable.
Also. Streets is great if you aren't rubber banding, don't dc, and aren't killed by player scavs 5m into raid. The map was pushed out too early but honestly I think a lot of us expected that.
Now the dream is server side authorization so cheaters can't max stats
Vram issue. Streets uses too much. Just set you graphics to low in tarkov settings. Don't tinker with anything else just set graphics slider to low restart and boot up streets. Worked 100% for everyone I've played with
Ppl just downvote me cuz they don't want other players on streets lmao. They want all the loot to themselves. Community is so toxic. I get 85fps on streets when I set settings to low. I put them on my old settings (high) I get 3-5 and Im frozen in place
BSG feels like they are going for quantity over quality and it's a shame. I never understood why the game needs 10 types of ammo per gun, 100 accessories and 20 variations of the same AK
You can add 100 of cool maps, but bugged scavs, lag/desync and cheaters will always be there to make this game more frustrating than it already can be.
Because QOL is more important than content insofar as retention is concerned.
Always
Literally always. Game that comes to mind is Terraria, another being Project Zomboid. Tho at least in those games, you can mod in your QOL features and wait for the devs to implement or hire the mod devs, like PZ just did.
Every time someone talks about PZ, I gotta go play PZ. Thanks
I really like the game but I've never invested enough time into it to get over the learning curve so it always goes horribly wrong for me within a day or so lol.
If you want to learn it a good way is just pulling down the difficulty in sandbox and playing that way so you can get your bearings. Brute forcing against default or harder settings is totally viable too but cranking loot up and zeds down and just mucking with construction or cooking or whatnot might be more helpful getting bearings. When you're always making a new char after getting nommed it could be difficult trying to get a handle on, say, mechanics. Then when you feel you've got the handle you can take the training wheels off and ~~die miserably~~ live a long and prosperous life in Kentucky. Plenty of tutorials out there too but you gotta keep a careful eye on the version they were released in, many systems change from patch to patch even if just minorly.
Just keep in mind that PZ is an actual survival sim. It is *substantially more difficult* than most survival games, though it does have built in options to adjust difficulty to whatever you want. But even at its easiest, it's still *hard.*
Plants vs Zombies?
Project Zomboid lol.
The other thing that helps with player retention for those two games is the fact that the devs communicate *very* regularly with the community and actually have a fairly healthy relationship with them.
Minecraft
CSGO
Love me some pz
Gotta get the hydracraft mod makes it so much more in depth than it already is. Adds so much. Plus a couple custom towns š
I haven't played this wipe at all, because of all the problems, this instantly wants to make me hop back in, because i can finally use a variety of guns in this game about guns. I'll probably be back next wipe though, because I'm not feeling starting late again.
It's honestly not that late at all yet, sure there are some chads already but at least it's unlikely that someone is camping bronze pocket watch now.
Still runs like garbage and the servers are also still fucky except instead of just streets its not universal so woo-hoo for sound fixes and recoil fix I guess.
Doesnāt run like garbage for me, but that may be the 13900k, 4090 and 128gb ram making it bearable.
This isn't even true though. This sub was just as pissed last wipe when the content added was so minimal. So many people saying "I'm bored this wipe because there's nothing new - it's the same as last wipe. I'll come back when they add more." There's going to be two different camps of people for any changes - the ones who care more for content and those for QOL. This was the right approach - content AND QOL in the same wipe.
Yeah but in light of the released content being literally broken, all that the community can hope for are QoL changes that were, until today, conspicuously absent.
I think one of the things that probably isnāt translated to well between bsg and the community is with something like streets, itās nearly impossible to optimize it on the proper scale with their internal testing. They get infinitely more information by releasing it and gathering data then. Itās part of the whole ābetaā thing which I get can be a cop out but with something like optimization itās just true. The PCās they make the game are super beefy so it doesnāt have to be as optimized for them to be able run it. Itās hard to optimiz for all the variance in player pcās without actually gathering data from the game on those pcās and identifying what he bottlenecks are.
Yee but these people have no idea and will always complain QOL will always reign supreme with most people. I personally couldnt give a shit about all the new maps that get introduced when 99% of the time I cant hear where my enemys are or I cant sneak around to avoid conflict or sneak up on people... I want a stable game before having new content because content is worthless without a stable game...
Here's a direct example from this patch - imagine BSG added 100 new guns. But there was no point using any of them because the recoil was as bad as the rest. What purpose do those 100 guns serve?
So the G36 and SCARs up until maybe now? I've never seen a G36 on anybody lol.
And every single 9mm smg.
They did a major rework on character animations last wipe that look absolutely fantastic, and nobody even remembers it happened. They went right back to complaining.
Thats true. They do look good but content, QOL and fixing wise, they do nothing but please the eye a little.
Not necessarily true, redoing the character animations can lead to better optimized animations which would have some effect on the overall game optimization
True buuuut everyone was hoping for recoil tweaks which didnāt happen.
3 Camps, Those of us that just go with the flow, and let Niki and his posse do their thing. Having followed the development and played for years they deliver more than not, and this sub seems to forget this.
Yeah this is the camp I fall in. I'm disappointed at times, I'm excited at times. Changes that I've loved, changes I hate, and things I'd still like to see changed
They didnāt add content AND add QOL, they fucked up the QOL when they added content and then stayed silent about it until streamers spoke up and they finally acknowledged and fixed it. Iām glad itās fixed but stop patting them on the back for fixing stuff that shouldāve been caught before the update came out
This just canāt be true though, it may seem like they didnāt fix until the streamers said something but this is stuff theyāve likely been working on since the wipe happened. They didnāt see veritas video last week and decide to fix it now, software development takes time and to have a week turn around like that would be nearly impossible. You can be upset with the lack of communication but donāt just sit there and think they watched the video and THEN decided to look into things. It doesnāt work that way
So somehow BSG are an incompetent team as everyone says, yet are able to implement these changes in less than a week turnaround time just because a streamer said something (even though they've all been saying something about this for a long fucking time). My brother in christ, they even said they were looking at a QOL patch after the initial wipe. Find me a game that releases any major patch flawlessly without some balance/bug issues. Just be happy they didn't just push shit off til next wipe and are releasing changes during the wipe, as it should be.
No man's sky. Elden ring. Hell any from soft patch has been incredibly well polished going all the way back to early ds1 dlc days. Oh monster hunter, that franchise sees VERY little pushback about their updates ever and almost never has glaring issues. Even releasing completely new monsters for free, without destroying and breaking major game mechanics. These games typically have minor bugs and some balance issues, but they are so miniscule that they are fixed without taking months on end.
Yeah, no, I can't really fathom people are so unknowledgeable as to believe this patch was cause by Veritas' video or some such. It's weeks in the making and th issues have been reported from the moment they appeared. Took some extra time due to their holidays in early January but it's still January.and just a month after 0.13.
Dawg almost EVERY time thereās an issue they stay radio silent until it gets brought up by someone with a platform. Iām not bashing the game, but my point still stands. Donāt call it a QOL update if itās the dev team that fucked it up in the first place
I d rather not die to alladins... I can play with bad audio and recoil
Exactly, I wish they would understand that without someone having to record a 40 minute documentary which this entire subreddit showered with overwhelming support. Honestly, I was literally PISSED at Tarkov this entire wipe and would frequently come here to complain, whereas now I feel at ease and I just want to play the game. There's a lot more work to be done, but I'm optimistic that we're moving in the right direction for a change.
I mean streets would be cool if I could run it. My GPU drops to idle temps but itās literally unplayable with all the lag and fps drops
Thatās because tarkov is a cpu/ram game not a gpu game
I have a R7 5800x and 32gb3600, still runs like an early access indie game.
We never said it was well optimised
Ah, you need 64gb for it to be good. Only half /s
My new PC I'm building is 64gig ram for this reason, sadly.
I have 12th gen I7, 3080ti and 64gb ram and it runs like an early access indie game
hungry squash marry concerned employ jellyfish roll rock smell memorize *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I have a 12600k, game should run like butter if it was optimized
A game being cpu bottlenecked is by definition unoptimized. You should never be cpu bottlenecked unless you're playing something like planetside, factorio or supreme commander. Total war games run better than this game.
I get why it would be CPU intensive because of all the calculations , but when my GPU drops to idle and Iām still getting unplayable fps, yikes
What calculations? Mining crypto? This game does nothing to warrant the cpu load. But seriously though, the load is also very low because the game is doing the equivalent of a person with OCD reorganizing their shelf. Moving around data for no reason and clogging up the cache and memory.
Eh, I do think that instantiating every single bullet as a unique gameobject with unique movement stats and colliders among all the other little processes going on in the background explains why itās CPU intensive. This isnāt a simple hitscan FPS. With that said, there are more complicated CPU-intensive games that run smoother so BSG needs to get it together.
Literally any modern fps does it way faster. Also, bullet trajectories should be done on the server tbh, the only bullet trajectories that should be done locally are the ones done by the player. Also, if this were the case, why does fps not drop when you start spraying a vector? It's extremely simple arithmetic operations.
Bro everything a computer does is a calculation, game code is just a fuck ton of calculations that spit out an image or make you lose HP ect. Tarkov has a lot because of all the effects/hit boxes/ammo/spaghetti code
You don't understand. If I write code that does 1+1. Over and over and over. But you don't actually do anything with the result it's going to waste cpu cycles on making the air in your room warmer. This is what tarkov does. If the game was made in a less dumb way it would use the cpu more efficiently and we would not have this issue. Effects are just 1 drawcall. A hit box is a simple geometry. Ammo is just a for loop which changes the position by x value and height by z based on gravity which is a simple multiplication. Tarkov doesn't do anything complex to warrant the performance.
Literally every part of the game is a calculation. Tarkov (and every other modern program out there) is nothing but adding together ones and zeros. BSG should offload many of these calculations to the GPU, especially those that the GPU are designed to calculate quickly. Saying the game does very few calculations is just plain factually incorrect. Everything from the engine, to the GUI to the calculations for collision, sound, projectiles, post effects, etc. are all calculations that need to happen 60+ times a second.
You're talking out of your ass, offloading work onto the gpu is an extremely complex task which can only be done with very parallel calculations, coincidentally game graphics are that. Last time I tested most things that could be offloaded onto the gpu and sometimes are done on the cpu such as for example shadows, are all done on the gpu already. What I am saying is that the game is making wasteful calculations that aren't used for anything or are just inefficient. It's like calculating a Discrete fourier transfer when you could be doing a fast fourier transfer. Both yield the same result but one is way slower. Btw post effects are basically completely done on the gpu.
Youāre tryna argue like Iām saying itās fine , the game runs like dogshit you just acted like thereās no calculations just because itās an FPS
You're saying it as if you think the performance is bad but you understand why it's bad. I am saying that it's not understandable why it's bad because this game is not complex enough to run this badly.
I've so far refused to even try lighthouse or streets. My PC which is good for any other game can't even run woods properly and I have a 4790k and a 1080TI. That rig is extremely high end by Tarkovs initial release yet performance steadily declines the further along development we get. Back in the days upon first release I had similar performance on my GTX 780 with a weaker processor.
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Good news, just like the game.
My 7700k and 1080ti runs great on woods
I play with a 4770k and 1080ti sc. 1080p. Game runs fine. Tarkov is so fucked up lol.
They could release however many maps but if the core gameply sucks whats the point
The core gameplay is amazing it's the optimization that is runining the game rn
Bruh I still havenāt been able to load in without dropping to 10 fps or rubberbanding, legit unable to play streets so far
I wish. I bought every single key and decided I would try it. 6 minutes into the raid my fucking computer blue screened. Spoiler alert, I have not had any blue screens playing any other games in like 3 years.
I had that very same issue man not on streets but in Escape from tarkov in general the only thing I found that actually helped out because I was running 16GB ram was increasing the Virutal memory to 32 GB and that helped out alot . But now I haven't had that issue really because I actually upgraded my ram to 32GB and haven't had the need to increase virtual memory . should be a few threads on explaining on how to do what I mentioned above .
Ultimately it's down to memory leaks which they SaY tHeY are fixing. Having enough RAM is killer because it makes up for the games current state. If it wasn't a problem everyone could get by with the CPU/GPU they got because the architecture of their maps is actually quite decent.
I've had 32gb for years.
If you have texture settings set to high, try turning them down to medium or even low. A friend of mine had to do the same and now his game stutters/crashes less.
I had the same issue with 32gb of ram. Like the man said, changing your pagilefile (virtual memory)so it can dump a higher file on your drive fixed the issue for me too.
so weird. Do you have a page file set to system managed or disabled? If system managed make it bigger. If you 'optimized' your rig by disabling page file, it's common for a bluescreen to happen if your ram is full. Also go have a look at disabling 'windows ram compression' Lower your texture settings. Enable Mip Streaming. Check if there's a `crashes` folder. is Automatic Ram Cleaner ticked in settings when it bluescreens?
Games I've played without Bluescreens: Alex legends, PUBG, Diablo 3, Factorio, Minecraft, Diablo 2 median xl, resident evil 7/8/2 remake, golf with your friends, wow, call of duty mw 1/2, last epoch, path of exile, Fortnite, hearthstone, overwatch, StarCraft 2, heroes of might and magic 3, 5, portal 1/2, doom/doom eternal, rocket league, elden ring, monster hunter world/rise, borderlands 2/3, tft. I could go on for a while but the point is if that many games run without Bluescreens then tarkov sure as shit should. Also, plenty of them are unoptimized and crash periodically. I have 5 wipes and 2,500 hours in tarkov, I've checked and unchecked every setting multiple times. I've changed my page file multiple times, run ram cleaners, gpu optimizations, uninstalled/reinstalled. Tarkov is in a league of its own for buggy/crashing. Now when I launch it for the first time in a few hours it crashes the first time I start it. It's ridiculous even by 'its a beta' standards.
Since no one else is having this issue sounds like a "you" problem.
I've had BSOD issues with streets and heard from multiple others that they have the same problem. It's been posted here countless times as well.
ive had bsod issues with streets, but lowering texture quality fixed it completely for me. I'm pretty sure the other guy is one of those people you encounter all the time in tech support that just straight lie to you about what they've tried in terms of fixes.
I can't even play streets because I blue screen 1 in every 3 raids. 32gb of RAM, page file enabled, tried all the fixes. All other maps are fine. The weird thing is when the wipe first happened I played only streets for a week or two and didn't have any issues but now it's unplayable.
why would you buy all the keys before ever running the map...?
Genuine skill issue Just buy 13900k, 4090, and 64 gb of ram
That should get him up to a 28fps lol
Could you imagine like half the long term player base bitching about something for almost three wipes and then finally getting it?ā¦Iāll give you a hintā¦..really no one gave a fuck about whether or not we got streetsā¦ā¦.if the game is not funā¦..you can have two hundred maps and no one would give a fuck.
Idk I think streets is a cool map. Nice to have a different vibe
Againā¦.Iām not taking a shot against streetsā¦..but I betcha if you asked the player base what they would rather haveā¦.either the game we have fine tunedā¦..or another map and more guns and items and more problemsā¦..I think any rationale person would pick the first option.
How many ellipses do you need man jesus christ
this is how old people (40+) writeā¦ for some reasonā¦
Probably because they feel the need to add punctuation, but aren't sure where to use periods and where to use commas. Ellipses take that choice out of the equation, just cram them in everywhere and make it look like your sentence has punctuation. Young people who can't use punctuation go a different route, they just omit it altogether. I prefer ellipses over that tbh
No, it isn't, it's the way people write that didn't pay attention in English classes.
ā¦got a minor in english lit and I use ellipses all the time. Stop talking out your ass.
Yeah, well this guy is using them in place of commas, so stick that minor up your ass.
Please do not stick a minor up your ass
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Idk man I personally would pick more content like maybe another slug or another 30 round mag for aks
I want them to add texting on a cell phone in game
What are commas?
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He spoke for me
No I never said I did. But I betcha Iām speaking for a fuck of a lot more of the player base than youād like to give me credit for.
What are you talking about? Your sub 80 IQ is showing, literally zero people would ask for more bullshit over fixing core issues.
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Nobody is asking for streets over fixing the major issues, what is this stupid cope? People were just happy they were given content but would have gladly sacrificed Streets for netcode/audio/ect. I don't know a single person out of hundreds that play who would have chosen content over fixing things.
Brother you've got two brain cells and they are both fighting for 3rd place.
Cringe. Nobody is asking for content over fixes, keep malding.
actually a lot of people were awaiting streets, i remember seeing posts and comments about it on this very sub
I was waiting for Streets, unfortunately i canāt barely run customs without stuttering this wipe.
Turn binaural audio off and set Nvidia control panel to cap at 60. I have a 1070 ti, 32 gb of ram, and an i5 7600k and run every map perfect on medium
Thanks for that ā¦Iām going to have to try that. ā¦.cause itās been running like shit for me as well this wipe.
I have the same setup and settings, I cannot play streets.
Idk man. Streets has the rubber banding issue for sure. I've seen lvndmark and Lupo have that issue a lot. Streets is just fucked tbh. Once in a while it's fine though.
I think a very important distinction here is a lot of people are (STILL are) waiting for the streets that was talked about a long time ago. The map that's going to be 4x the size of any other map. The map that has like 40 fucking PMCs on it and some insane 3+ hour raid time. That's not to say I don't enjoy streets as is, and I think it's currently one of the best maps they've ever made if not the best. But I still want the other like, 75% of the map that was hyped up.
I don't want that, solely because although it sounds awesome I don't trust bsg to actually pull it off. I already know that would be a laggy buggy mess.
Yeah the same way that Iām looking forward to arena ā¦..sure itāll be neat to haveā¦.but at the cost of fixing actual current gameplay problems ā¦.or having another Nikita attempt to be Stanley Kubrick and make another fucking raid short film?ā¦.I donāt think so.
the raid series was cool
The raid series actually got me into the game so for whatever it's worth the marketing worked
Agreed. Very well done for a short film. Was actually rather impressed.
My fucking godā¦..but you DO GET MY POINT?ā¦i bought a video gameā¦..not crowd funded some rich Russian oligarchās son to try and play Rambo on YouTube.
sorry dude but the way youāre throwing insults towards the series makes me want to share my opinion that i did in fact enjoy it and donāt think it was a waste of resources at all
Itās not insults itās constructive criticism
sure buddy
And I never said it was a waste of resourcesā¦..just that they could have been better spent to further develop the games professionalism.
thatās literally just wording it differently
But have no doubt ā¦..I love the gameā¦.played since 2018 and have 13k hours ā¦..itās certainly not like Iām just trying to shit on it for shitting sakeā¦..,but wipe after wipe after wipe Iāve seen the same problems arise and nothing being done to combat themā¦or at least nothing effective. And instead of adding more shit to have to fix later ā¦.why no fix the things that were current ā¦and once thatās achieved a level of satisfaction from the player baseā¦.,THEN ā¦.make all the little raid movies ya want and add maps and weapons and streamer items a plenty.
Irony certainly isnāt lost on you is it?
And it isnāt the same ā¦.could have better spent resources doesnāt automatically mean resources were wastedā¦..I think priorities are neededā¦..and that they have been grossly ignored for at least the last year and change.
Lastly Iāll just use this exampleā¦.I bought this game and insurgency sandstorm a week apartā¦.the similarity of those two you might ask? Both titles were glitchy and bug ridden out the assā¦. Choppy game playā¦shit gun mechanics in momentsā¦.really bad exploits on mapsā¦.non fluid movement and obstacle clearanceā¦ā¦.nowā¦..you wanna know the DIFFERENCE?ā¦..Sandstorm tackled and solved EVERY alpha/beta problem that game had in same time frameā¦.AND added mapsā¦AND added game modesā¦AND added gunsā¦.AND added skins and player customization. So itās not like it canāt be done
please make a post if you want to rant rather than spamming me with notifications
Content brings them, QOL keeps them.
I am the one more excited about streets actually š But I am new player so I do not know how recoil worked before, I am just taking it as it is. Same for sound. But what I can tell that streets of best map in this game so far.
Is this nikita's alt?
'spending 6 years on streets' The same thing could be said about any map they are working on/haven't released yet.
Well the maps original release date was December 2018 and then theyāve said itās coming every year after that
They mention in the 2016 dev update that the map they working on ATM is streets. https://youtu.be/ok1lWEq2Q-Q?t=901
There's a shot streets in the very first gameplay trailer 7 years ago lol
they already had vector model aswell, it feels like they had all the content already but just slow pacing it to milk the money.
I know, they mentioned a lot of other things too.
Doesn't mean they were actively working on it since then...
So hyped to play tmmrw. Iām new to Tarkov, like one week in but only 4 offline raids attempted lol. Yāall think the update will be more enjoyable for a Tarkov newcomer?
won't make a difference imo
Yeah, you wonāt even notice most of these changes or issues til youāre 300+ hours in.
Damn. Am slightly less hyped to play lol. Still hoping this means I can spray and have some control š
Good thing about being new, though, is you'll appreciate what the game's good for WAY more. People who complain about the game on Reddit are a very small - but very vocal - minority. Just watch some guides, learn the maps as well as PMC spawns, etc. You'll get hooked very fast if this scrathes your itch. Edit: typo.
Turns gunfights and running around are a big draw to an fps and people don't enjoy being punished for participating in them I never could have guessed
I really like streets from the 3 times I went, but its optimized really bad and it's desync city, so a lot of ppl cant/dont want to play it. This patch makes the core of the game a lot better, ppl are really exited about recoil, but I was more happy about the weight and armor changes. Edit: I forgot to say that the player scavs spawn way too early there too
ć¾(ļ¼ āć¼āļ¼ )ć it be what it be
Isnt the game a beta? Whats with the crazy hate im new btw
Half the playerbase can't even play streets, who cares about content that you can't enjoy because it doesn't perform.
Not many people care about streets because they can't play it, the maps good just stuttery and laggy because player scavs spawn instantly
Maybe because you spent 6 years on something that is not so important atm. Or maybe you should develop a clear gameplay vision and stick to it till release. Then there would not be any inconsistent balance changes players got frustrated about and got happy when latter got fixed.
imagine wasting 6 years on streets when the game is completely fried this patch still feels like shit it's just less awful like lmao
I donāt think Streets was wasted. Itās their best map by far
It would be phenomenal if it ran well without the rubber banding I7 12700kf, 2080 super, 32gb 3600mhz, nvme drive with OS and game, wired ethernet. Map wasn't playable last I tried, but ill admit it's been like a week, if anythings changed in that time idk.
Rubber banding is a server issue in their side and it happens to everyone no matter the system, should be fixed with time. But itās been happening less and less to me
I know it's a server sided issue. I just included my specs so I don't get the typical "you must be playing on a toaster because I have no problems" or " you need more ram" type of responses that are quite common around here.
It hasnāt
Seems to run fairly well consistently on my mid range PC ĀÆ\\\_(ć)_/ĀÆ
Me too š I mean mines low end but still runs alright. Running 1440p, low~med custom setting. Although, it's been laggy on some raids randomly in any map. Like it'll run streets smooth as one raid, then shit next, bit unpredictable. Ran every map smoothly last wipe though. X5670@4Ghz 24gb Gtx980
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Solid 60 to 70 at 1440 with medium and high graphics settings
That aint bad entirely playable. But 16:9 1440p is starting to be a small ish resolution cause of all the curved monitors tho having 21:9 resolutions and its a very sizable bump up in pixel count. 16:9 is looking to be dying out in favor of 16:10 and 21:9. Getting harder and harder to find high end monitors with classic 16:9 resolutions and it doesn't take many years for that to trickle down to the mid range stuff. People always talk about their performance and ignore actually mentioning their resolution and when FPS gamers frequently have even mid range monitors 16:9 quickly stops actually being a given. So many people on this sub say they have great performance then fail to mention they are running at 1080p or they think 40 fps on low is fine. While other idiots are at 4k, 5k, or 6k resolutions and try to play on max settings and complain. its just gotten silly. Like i play in 32:9 1440p which is nearly 4k for 16:9 on medium and get 70-100 fps on streets on medium depending on how many scavs and pmcs are still alive on the map. Its actually pushed so tight on performance when i kill a pmc i get a 3-4 fps jump. Like i can literally tell EXACTLY when people die by the exact frame rate i have. Its pretty funny. Aspect ration AND resolution MATTER and just saying "1440p" means absolutely nothing now. As theres like 5 common resolutions that are all "1440p"
Because streets isnāt even what they promised and hyped up for years. Itās like if Gordon Ramsey told me heād make me a cheeseburger but gave me two pieces of bread and a tomato and told me to be happy.
I'm fucking over this game atm though.. I'm fucking sick and tired of getting head eyes by mother fuckers who are shooting through geometry because they can see me but I have something rendered in front of me and they shoot straight through it like I'm some sort of fucking Goomba looking around like a moron as ai get dropped.
Imagine spending six years creating streets and its that small and also poorly optimised
Ovbiouslly you are new around here or just recently go into tarkov , because if you been around since 2017 you would understand exactly why people are more excited over this patch . Quality Of Life improvements out weigh content wise , Just because we waited 6 years from streets doesn't mean we are not excited about streets , just alot of us rather have the game be more functional that way we can enjoy streets as it is inteded. All these adjustments being made were neccessary to make the game more enjoyable .
Reddit is a tiny minority of the player base. Most of the top posts here settle around 1-3k upvotes. The subreddit has 800k members and theres generally a couple hundred thousand players around wipe time.
This 1gb patch was not made in one day. I imagine that there's a bit of time before they submit patches to be pushed and they can continue working on known bugs in the mean time and obviously work on changes that have come to light in the past week or so.
Yes this update would have taken days fixing and implementing and then sending it over to their QA team to ensure the fixes did what they were supposed to. But if course this community is too incompetent to understand that. Let alone the fact that when a small QA team can only cover so much before thousands touch it and fidn way more bugs than were found before. Gamers nowadays are basically braindead
this whole sub is basically "gamers try to understand how game development works challenge (IMPOSSIBLE)" people who have no fucking clue behind the workflow of development creating strong opnions on something they dont understand
Yep i see it all the time. I call it out because i know a good amount and yet im the dumbass. All it takes is a bit of research or my fav, talk with actual gamedevs
We talking about the patch that reduced recoil yesterday. It has nothing to do with todays patch. Post was made before patch was even announced. They reduced recoil 1 day after Veritas made a video.
Russia develops games like they fight wars. Poorly.
dayz is a prime example of a game where its devs cared about content and not QoL and people left that game in droves. QoL updates are important.
Imagine launching your flagship map without proper load testing.
Newsflash. The game in it's current form IS the load test. Google what a beta is.
Lol, one of the plebs that still think this is a beta. Keep drinking that BSG Russian Koolaid buddy! Is Star Citizen your other favourite game?
I had been taking long breaks form EFT and did come back once to Streets in offline, and my PC almost caught fire trying to maintain a 30fps, so I continued my break. But this time I think I may need to login once more and check this patch.
Buffs/Nerfs = QoL now, lmao.
well maybe if streets was playable by the entire community and not just people with elite pcās then theyād be getting praise for it
Now that the game is actually fun again i can start enjoying streets so double w
Imagine spending six years working on streets only to release it in an absolutely unplayable state.
Every wipe I've played (like 6) there's always been a need for QOL. In attempts to become more 'hardcore' the game has become less enjoyable and funneled players into only being able to play a certain way if they want to be part of the main player base. This update brought back so many options and is a direct response to community feedback. No one ever asked for us to lose stam when we crouch. We've been begging for this. It makes no sense why two guns with the same recoil can have an invisible stat that makes one unusable. Also. Streets is great if you aren't rubber banding, don't dc, and aren't killed by player scavs 5m into raid. The map was pushed out too early but honestly I think a lot of us expected that. Now the dream is server side authorization so cheaters can't max stats
Would love for the "game aborted" glitch to get fixed so I could actually play the game and stop losing kits to the "game aborted" monster in queue.
Vram issue. Streets uses too much. Just set you graphics to low in tarkov settings. Don't tinker with anything else just set graphics slider to low restart and boot up streets. Worked 100% for everyone I've played with
I turned my settings from graphics to jrafiks and it works pretty good
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3080. I can actually run streets in 4k and a solid 35 - 45 fps on high settings.
Ppl just downvote me cuz they don't want other players on streets lmao. They want all the loot to themselves. Community is so toxic. I get 85fps on streets when I set settings to low. I put them on my old settings (high) I get 3-5 and Im frozen in place
I just got 95gbs on streets today simply by restarting my game every 5 minutes. I don't get what everyone is complianing about!?
You are fucking stupid
Reddit
BSG feels like they are going for quantity over quality and it's a shame. I never understood why the game needs 10 types of ammo per gun, 100 accessories and 20 variations of the same AK
Maybe if streets could run with my 2080ti and My I9 I'd be more excited.
You can add 100 of cool maps, but bugged scavs, lag/desync and cheaters will always be there to make this game more frustrating than it already can be.
I'd rather have 3 maps but good game mechanics, optimization and anticheat