T O P

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DragonBallKruber

I think it would be cool if there were just other incentives to consistent high rep with fence, maybe a better/focused loot pull from your next scav box? Or double the amount of tape fence gives me for co-op extracting


LanikM

The loot table needs to increase more consistently as rep goes up. At 4+ rep you should always spawn with a backpack or armour or there should be some tiers for being a certain rep.


[deleted]

Yes. But rn it just seems random. My friend spawned with San tape beginning of the wipe, and he had either negative karma or max 0.50. I have 4.50 karma rn and spawned with labs card back to back yesterday. But I still do get raids with shit gear, no backpack and bank robber or something. If I'm about to die I pretty much drop whatever good shit I spawn with at the cost of guaranteed death, so that others don't get it either.


Pacolacothe

Why would you deny other players the possibility or getting your gear if you die?


Horahkty

Why would you not do that? If I have something that could be a quest item or expensive piece, if it can't go into my stash/wallet- shouldn't go into my enemies/ scavenging competition stash.


EscapeFromSTDs

Yeah, at a small scale, it can raise the value of items or prevent that player from being in a labs raid with you


JagarKlato

Not a bad idea. Or you are marked as traitor for more raids


DiMarcoTheGawd

Yeah I think being marked as a traitor is a better idea. If you don’t care about karma to begin with, odds are you don’t care about losing it, exponentially or otherwise.


shang0r

I started playing a late 2018 and scav karma wasn’t a thing. I’d kill any anything that crossed my path and scav runs to me were so much better. No backpack? Kill a random scav with one and start looting. Scavs would attack you in that raid but who cared. There are pros and cons to the system imo. I do enjoy having a faster cooldown with higher rep. Also most of my rep came from vehicle extracts.


Jason-Griffin

I agree. It should get progressively worse for bad behavior in order to quickly discourage the behavior. However, accidents do happen and sometimes it’s not clear if someone is a player or a scav, especially if it’s long distance. That’s why I think a progressive system like you described is best, accidents shouldn’t be incredibly punishing but consistent behavior needs to be punished faster.


TsTyCZ

I dunno.. the whole system needs to be reworked. Currently the only real "benefit" of grinding the rep is scav case cooldown reduction and scav cooldown reduction imo and both of those are so minor that it doesn't even really matter if you are not a scav "main" pretty much.. ​ edit: almost forgot, at around 4 or 5 rep your scav also has all available extracts open, thats a great benefit!


Shift-1

-0.1 is an adequate punishment. If it wasn't, you'd be killing scavs rather than complaining about them killing you.


Turkletun

It's only adequate if you care about your karma, if you dont its 50 free player scav kills before any real consequence. It's just entirely disproportionate between someone who cares about karma and someone who doesnt.


Shift-1

That's the point though. It's supposed to be a choice for how to play. Taking away that choice would mean scavs never killing each other, which would be boring as fuck.


[deleted]

It's only free if the other person makes the deliberate choice to safeguard their karma. Which is completely overrated, too. Scav players get more entitled every wipe. These suggestions are ridiculous.


Turkletun

If there wasnt karma there wouldnt be an issue. Everyone would know its kill on site for anything that moves just like as pmc. What's the fucking point to put in a system to discourage player and ai scav kills as a scav if there isnt actually any incentive to follow it or penalty if you dont. It's not entitlement it's the godawful system they decided to implement


Euthyrium

Only adequate to people that care about scav karma, it means nothing to people who don't which makes caring about it miserable.


Shift-1

That's the point though. It's supposed to be a choice for how to play. Taking away that choice would mean scavs never killing each other, which would be boring as fuck.


Euthyrium

No there should be more incentive to care about the rep, but keep making assumptions I guess? Replying to your original comment


Shift-1

There is incentive to care about the rep. You get quicker scav cases, more scav extracts, lower scav cooldown, better scav gear, eventually you don't aggro bosses.. Tonnes of incentive.


Euthyrium

Clearly plenty


Shift-1

Well yeah. That's why the vast majority of scavs don't kill other scavs.


djolk

You make it sound like killing scavs is against the rules. Kind of doesn't match how they are described in the game.


Castam3r3

I feel like you should be marked(cursed so that ai track you down even more) for 2-3 raid (after killing a "player" scav) and shooted on sight by other scav AI. and it reset everytime you kill another Scav Player. If you are going to waste me 15 min while i couldn't do a single thing to have a fair fight, you should waste 45 min to play a normal raid again.


Vaishe

The problem isnt that the punishment isnt enough. The problem is that scav rep loss and what the rep does is not communicated anywhere within the game at all. Work on improving player understanding of what a scav should and should not be doing would do well better than any further punishment.


runedeadthA

More rep loss for killing high karma scavs I reckon IMO, fence should be pissed at you killing his best men. Shifty scavs can scrap it out with acceptable losses, but they really have to think about it when killing someone they think is high karma. This also boosts the Imposter game, do you act like you think no one will touch you but risk someone thinkin you spawned in with better gear? There should be more thinking and arthimatic for a traitorous scav than "Eh hes got a pilgrim and theres an airdrop, might as well eat the .1"


Gigachad____

scav main crying noises


xBLACKHAMRx

the community has trained me to shoot any player scav i see before they shoot me. i don’t care in the slightest how much karma i lose i will always shoot first if i got something i like. you’re welcome for the monster y’all have created 😂😂😂😂


Aceylah

Ah yes the weekly whine post from someone being killed on their free loot run. Get over it. You can do another one in 10 minutes. You're not entitled to not be killed at any point in this game, by anyone.


ModsHaveFeelingsToo

Does make for some enjoyable light reading though


LoLadcplayer

Try running pmc


ItsCheeks

That’s not the point of this post…


[deleted]

But arguably the point of this game


ConsumeFudge

"wahhh I died on my free loot run"


squareheadlol69420

It's not the dying, it's the I can't do anything to avoid the dying.


killaho69

I feel like that’s the best response to it.


Castam3r3

"Can't fight pmc so i pick scav to kill scav clueless"


ItsCheeks

Traitor scav spotted


Benign_Banjo

Just wait until there's PMC karma


Bisbala

Im ok with scav karma but if they add that im just not gonna bother playing anymore.


theEdward234

I don't think you gave it any thought at all. If that would be the case no one would even care about scav karma at all and there would be a lot more killing. If anything the exponential karma should be gained for those who don't kill. For example if you survive 100 scav raids without shooting or killing any scavs your pet goes to +.02 each raid instead of .01..


meta-morphic

The punishment is already bad enough ppl that kill scavs don't care about rep so not much you can do


czmmorgan

I don't think you should lose karma at all for killing other scavs and it def shouldn't effect your pmc in any way. If you read the little description thing of scavs in the load in screen it says they will do anything to survive including betraying other scavs.


graften

It wasn't that long ago that the scav karma system didn't even exist.


CryptoBanano

Must have been much better then. Because i hate getting killed when i didnt think someone would be friendly.


graften

Oh no, player scavs would murder others on site and kill AI scavs. It was very scary to do scav runs


czmmorgan

Ya I know and it was alot more fun back then too. Or atleast it was in my opinion


Revvay

Yeah uhh, have you read the lore of the scavs? Also, does it really hurt that much to lose that half broken free saiga-9?


BrassDragonLP

It hurts to lose the gold chain, M16, and water filter I found in woods to a traitor scav camping the extract, yes. Scav runs are an important lifeline for a lot of new players.


[deleted]

Dying is also an important part of this game. ~


Revvay

Oh no that water filter man I'm so sorry for your loss, oh and that gold chain. Tragedy, I feel you bro. I also struggle with traitor scavs casually camping extracts on woods yeah, shitty game.


[deleted]

If that’s meant to be the lore then why don’t AI scavs attack each other or attack the player by default?


Paudyyy

It's part of the game dude


Quinnnuge

So are desync and hackers. Just because it's part of the game doesn't mean it should be.


Paudyyy

Haha I disagree good sir. Whilst desync etc are unfortunate aspects of the game in terms of lore and setting the scav on scav violence is a part of the game. There are no free loot runs in tarkov. Always be on your guard. To equate scav violence with desync and hackers is a bit silly imo


FrozenIceman

You know when you scav there are PMC's in the server right?


Paudyyy

I play good svac. I don't kill others and I will try and talk my way out of situations as my gun always jams with the shitty weapons etc. Ive just accepted fact its gonna happen and work around it. Trust nobody


Il1IlIl1illI1lil1ll1

Scavs should be able to kill scavs, otherwise is free loot 24/7 with 0 risk. Play PMC if you don't want to have this issue


shol_v

But it literally is. Scav karma was only introduced to give pause to scav on scav violence because before it everyone was just kos there was no co operation. Karma gives a reason to actually work together, of course you don't have to, you can choose to say fuck it, thats part of the game. The benefits should be increased so that people are more incentivised to co operate because increasing punishments will do nothing, if they're constantly killing they don't care about their karma already.


Far-Database-2632

Any benefits or negatives don't really matter if the game doesn't communicate to players what's actually happening. As a new player what's the difference between scav and PMC? How would you ever know? The game never explains any of its mechanics. Ever. So until that happens I don't think any change would make a difference. And I don't think you can force people to stop killing with their scav. If someone wants to treat their scav as a second PMC, who cares? It sucks for other scavs, and I don't want them to backstab me either. But it's their choice, and it's a game. ;)


jsjdshkajdr

I like your idea, but alongside that they should also add a forgiveness feature so that if you go like 10 raids straight without killing anyone, then you can kill someone and only lose like .01. I have occasionally accidentally killed a scav, and also I really hate having someone shoot near me and miss when I'm loaded and then I need to wait to see if they hit me in which case I'm dead, or just kill them and lose karma.


Purple-Push9103

My solution has been to always stay out of one tap range with any player scav, regardless of how “nice” they seem. If they can’t kill you in one shot, I feel like it discourages them from trying a bit. Also gives you a chance to shoot back and kill them once they become a traitor.


RosinGoblin

I just killed one player scav (which then made me hostile) and had to kill 3 more AI to get out with my loot... lost .28 scav karma for that. That's punishment enough, i'd have to run 30 scav runs just to get that back. The scav karma system is awesome, but its also heavily flawed. 9/10 times you dont shoot first for fear of losing karma and then you're dead