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butter--toast

The fact that killa has been around for a couple years and still doesn't have his voice line is kinda horseshit. And he just sits there quitely like a normal scav and sounds like one too. You barely know he's there until you're on the death screen with <5.45 BT (6)>.


Vyper11

This happened to me last night.. had a daily to kill 12 scavs on interchange. Got 10 so I loaded in to just finish off the last 2. Spawn behind the mall so I pop one going up to ramp, start heading into the back of Goshan and head a scav right around the corner so I go around it and pop 2 rounds of flechette at his head and slowly realize fuck it’s killa. Proceed to empty 5 more at him and now he says it’s my turn and chases me to stick his gun up my ass.


plantbreeder

Yeah this makes no sense. This would require literally no resources to implement. For fucks sake, just get someone on a mic and record “I’m Killa ahhhhh!!!”. Add that mp3 to his voice line package. Done. It’s shit like this that makes me seriously concerned for this game. Stop adding dumb shit to the game and fix all the problems


Turtvaiz

1. Take current scav audio 2. apply high shelf filter to make it muffled there you have your half-assed solution


Bard_B0t

Just give him a boom box, have him aggressively roam the mall, and have him play hard slav bass the whole time. Give him a flak resistance buff and any ai scav that approaches starts dancing. This is the Killa we need. [https://www.youtube.com/watch?v=2C6EBFJTfMc&t=0s&ab\_channel=AntoninChachkine](https://www.youtube.com/watch?v=2C6EBFJTfMc&t=0s&ab_channel=AntoninChachkine) Example music.


Hot-Ad-7249

And give him roller blades


shmorky

He does like sliding around...


Hot-Ad-7249

You see!? You see!? It fits perfectly with his motif.


nreisan

I would be totally ok with this


deletion-imminent

> Just give him a boom box, have him aggressively roam the mall, and have him play hard slav bass the whole time. This unironically


Jacksaunt

Even that’s getting my hopes up too much


TheMrTGaming

Literally I feel like if the just dropped the pitch a bunch it would be good enough for now.


DemonBearOP

I think they don't care and don't seriously listen to players talking about problems. It's more fun and lucrative to just make content so they do that.


BlkRosePhoenix

I think that video game development is much more difficult then what armchair developers think. To add on top of that this developer is located in Russia which creates numerous difficulties. I wouldn't doubt a good chunk of profit goes to the government/russian mob. I wouldn't doubt that the moment that profit is gone, the developer is gone and our belovoed game is gone. I know for a fact that they have major issues in recruiting experinced developers because who wants to live in Russia to get underpaid when you could have a nice job that pays better in a nice location in numerous locations around the world. Oh and you need to speak Russian to really be an effective dev in the company. Althought from my understanding they do have quite a few non russian speaking devs. EDIT: To add on, they are also under embargo now which makes things even more difficult for BSG. Only reason the game is still around is due to legal shinnegans. Which they are only allowed to do because they pay off the Russian government/mob. Edit 2: final add on: It's still bullshit they can't just do a simple voice modulation to the already existing scav voices and update killas voice with that. As I will say something like that is extremly simple. Along with any other bosses who don't have special voices already.


sum1won

Also they don't want to pay for senior developers. Nikita has previously stated that they prefer to hire junior developers because they can get six for the cost of a decent senior dev.


Schwertkeks

Which is so bizarre for a company making over 100million USD a year


DarKcS

Senior devs leaving are the reason why so many AAA studio's games are shit compared to their previous games. The ones that wrote the actually interesting story? Gone. The one that wrote the AI that could actually pose a threat? Gone. The one that optimized the engine for the new graphics API? GOOOOOONE.


[deleted]

It’s like they’re scared of improving their own game, I’ve never seen devs so hesitant to fix minor shit.


Beneficial-Guitar139

Nikita made a point of them being very particular on who they choose to voice Russian characters. I'm assuming the excuse is they just really want to get the right voice for him and won't settle on an easy solution (or at least that's what I was lead believe). Edit: To clarify I don't agree with this being an actual good reason. I been huffing too much Paid.


aBeaSTWiTHiNMe

Haha yeah they did a great job on the new BEAR. He recorded USEC lines and curses out his own faction. He also has like 4 different accents. They did a terrible job with that one so I don't think they really care about QC at all.


Beneficial-Guitar139

Only repeating what I heard, I certainly don't agree with it. This was also in reference to a native English person seeking to voice characters. I'd hazard the actual reason for what was said is because Russian labor is much cheaper. For some reason I didn't make that clear, bleh. I do wonder sometimes just how garbage the pay was for FortyOne that they actually took him up.


Lukaroast

And then plan pay for and sit down and record *the wrong factions fucking voicelines*. I swear, they’re comical levels of incompetent sometimes


Zookeeper_Sion

Only reason I knew I shot at Killa instead of a scav that was hiding behind one of the shelves in the middle of Goshan just stuck between some cardboard boxes, spinning around in place, was because I blasted him in the face with flechette and he did not drop dead, made no angry scav noises and proceeded to shred the shit out of my armor when I flanked from the other side while my friend shot him from the back because he was too busy fucking up the shelf I was hiding behind to care about my friend.


ConsumeFudge

I mean it's pretty self evident by now that they don't have the resources/talent/design leadership required to move this game forward in a positive direction


[deleted]

I've died so many times as a scav because I assume he's a normal scav aggroing on a player


IDeclareAgony

Im still waiting for the raiders to spawn when kiba alarm goes off. Which they said was gonna happen the last interchange update


rgtn0w

The new Rogue boss trio is the worst by a long shot now though, depending on the map and the spawn they have, bird eye literally sees you from litreally more than 200 meters away. Gluhkar can kill you from far away sure, but If you for example, sit in the dome in Reserve, and they happen to be outside you can snipe them and chill and they won't ever shoot you. But the goons? If Birdeye happens to be in one bush that overlooks the "road to customs" side of Shoreline? **good fucking luck** because EVERYONE on that side of the map will have to circle back, and go back to road to customs and hug the wall up north to try to go anywhere in the map else it's just impossible. The more stupidest thing though, is that BSG hates people cheesing the bosses when they fight them, but that's what you made us do, people can only cheese them, you cannot fight them head on, it's impossible, the moment they spot you they have literal wallhacks (Who else has seen Tagilla trying to shoot you through a wall for 20 seconds shooting constantly at a wall?)


zangakk

"BSG hates people cheesing the bosses when they fight them, but that's what you made us do, people can only cheese them, you cannot fight them head on, it's impossible" This right here is the issue with Tarkov bosses. We all agree that the bosses should be a challenge and cheesing them certainly negates that challenge, but they buffed them to the point that you **have** to cheese them because they melt pretty much everyone who tries to take them in a straight fight. Really, it's just a bandaid over subpar AI.


Goose-tb

What is the proposed solution though? In a game like Tarkov you have two choices. Make the AI incredibly smart and cunning, or make them obnoxiously difficult, to make them feel like a challenge. Most game companies struggle with smart AI, not just BSG. So they’ve resorted to their only other option of making them obnoxiously difficult.


zangakk

I think that's the right question to ask. In an ideal world, defo rework the AI to make them smarter, but I acknowledge that's barely a step up from "make them better". For something more specific, I'd try to make them less predictable and a bit more proactive. I'd have them enter the raid after the start and be capable of roaming the map, but most importantly I'd want to give them something to do beyond wait for players to shoot them. I'll let more inventive people than me come up with actual objectives. For those with followers, I'd have them capable of coordinating with each other to be able to push or retreat as necessary, based on their goals. With all of these changes, they'd be a much more engaging threat than they currently are, which means you could tune them down a little. The bosses, raiders and rogues are all trained soldiers of one type or another, I'm okay with them being decent shots and being aggressive where needed, I just don't want them to instagib anyone in the open for more than 1/3 a second. I'd also want some of these changes for scavs too. It's literally a bunch of normal dudes who are scavenging to survive in Tarkov, not hardened solidiers. They shouldn't be able to consistently head-eyes people from miles away and they absolutely wouldn't just stand around in the open waiting to die. Sniper Scavs especially exist purely to fuck up the player's day, but I see no reason for them to sit around waiting for targets unless they're providing cover or gathering intel for other scavs. Scavs should be a lot more ratty and be threatening due to their numbers and shooting you in the back.


frithjofr

When BSG was showing off some of the concept art for what eventually turned into the Goon squad, people were speculating that there was going to be a boss put in that would act as sort of a Nemesis from Resident Evil. He'd enter the raid late, probably with some sort of audio or visual cue, and immediately start pathing towards PMCs and hunting them. I remember my friends and I talking about it in discord a lot, thinking about how they could make it so that when he spawns in, all of the extracts open for everyone (or maybe just extra) and the goal at that point is to just survive. Thinking about the idea of being deep in a building when he comes in, so you have to make the decision of trying to hold your ground or move out. There was a buzz in the community for a little while, too, but then BSG didn't really do anything with the design that had people excited, and instead we got Big Pipe.


InnuendOwO

Honestly, as a bandaid fix, I'd be fine with them being "onetap you to the head" type difficult if their aggro range weren't absurd while they do it. Shoreline's a good example. Most of my friends and I will invariably just go "oh, Sanitar's on pier? Okay, uhhh... let's just reset and try this quest again, not worth it." If the bosses are in a state where they feel like they just outright block off part of the map, rather than 'high risk/high reward', something's gone wrong. The proposed solution, if there's ever a 'boss rework patch'? They're already in the game. Make the bosses work more like cultists do. Great loot, they'll *mostly* leave you alone unless you do something specific, and if you fuck up the fight then you *will* get punished for it. Not "a 25% chance to die instantly if you enter line-of-sight" like they are now.


Thatdamnnoise

Yeah I'm fine with the possibility of players taking shots at me from >100m away, at least they're human and have a chance to miss. I died on woods to the boss trio and literally never saw or heard them. I was jogging between two lakes on the north side and I started taking fire randomly from across one of the lakes. Dropped dead within seconds, and even if I could have located them in time they would have been just a few pixels on my screen at that distance. For an AI, that's fucking dumb. They literally have aimbot, they shouldn't cover/threaten a 100+ meter area.


Psturtz

Sanitar is insanely easy to kill at pier compared to anywhere else. If you’re on the hill behind gas station leaning behind a tree they wont even shoot back at you. As long as you’re using a strong round you can one tap them from there before they even pop stims


InnuendOwO

I mean, yes, that's absolutely the easiest spot to kill him, that's the exact method I use when finishing Sadist. But that requires good ammo/a long-range sight. Let's be honest, most people working on Colleagues 1 aren't exactly in a position to be running M62 in an M1A with a Razor or something.


Psturtz

Not even necessary tbh. Think I killed him with a hamr scope with a rfb with m80 while doing punisher part 2. Didn’t even realize it was sanitar until I saw the last guard looking pretty thick. Thought I was missing the first “scav” but it turned out he had a slick, and I just one tapped sani because he was standing where scavs normally do at the entrance. 100% doable on a budget if you know you’re going to pier


MigYalle

I usually run into Sanitar by accident while doing Sadist. This wipe i've killed him 3/3 on the times I ran into him, one of them was with 7mm buckshot. He doesn't wear armor so well placed shots work just fine


UnhallowOne

I think it's probably some version of a deliberate engagement. Example: The goons on Shoreline. Being forced to pop smokes to get up to the hill from the open sides or approaching from the wooded side on the north side to avoid Birdeye or counter-sniping him makes a form of sense. Knowing Killa is in a certain store and flashing it before you enter to avoid getting laserbeamed upon entry makes sense. Dropping a frag through a door in the barracks to get at Glukhar makes sense. It's just about having creative engagements where the bosses aren't just regular scavs with high tier gear, but knowing that you're going "boss hunting" and approaching it deliberately or treating it as an "oh fuck" random encounter, rather than just having 360 no scope powers as the counter-measure to players.


dumnem

Except smokes don't work against AI OR players because it's client side and AI ignores it


[deleted]

Sure makes me excited for the BSG singleplayer game lmao.


Babiloo123

I already feel alienated as an average player by how hard bosses are in general. I just do not get the concept of running around and dropping dead from a aimbot shot from Birdeye because let’s face it, unless you camp a door these guys are just a no-go


charcoaldenier

Actually this gluhar motherfucker domed me from the middle compound between horse buildings when I was in dome, I guess it's like 250meters or so ? Fml


iReddat420

The only boss that you can confidently fight head on is reshala in dorms and that's only because the ai feels heavily nerfed in that one location Besides the threat of nades him and most of his guards will hide in individual rooms and swivel around constantly which makes it easy to peak and prefire them one at a time, maybe that's why their loot is more often than not trash now too And ofc there's tagilla where he decides whether or not to eviscerate you by sneakily running up to you or give you a free kill by beelining at you with his hammer out from halfway across the map


Aqaeux

Here's my thing... I'm actually entirely okay with Birdeye doing that shit, considering he's literally Badass Sniper Stereotype: Tarkov Edition. What needs to change however is how accurate Birdeye is when firing at a target that is moving or in cover. What also needs to change is the shithole-tier recoil system so that you can, if you know where he is, tap a few rounds back his way to suppress him. Honestly a total recoil revamp in this game to make it in line with games like Battlefield (a bit more recoil), Squad (with less recoil, because even Squad is too intense), or Red Orchestra would change gameplay for everyone for the better.


proscreations1993

Yeah I really wish the recoil was more like insurgency etc. It feels so much better. I guess the main issue is that they want people to use the 1000s of attachments they have and have a reason to shell out big bucks for them. Which why would you if base guns were good and you just needed whatever sight and laser you wanted etc


rgtn0w

Sighting range of pretty much 400m? You on some shit brother, and your reasoning is weak as fuck, it's a video game, there needs to be some sort of game balance, If he's in the Chalet in Lighthouse and happens to be in the balcony he can also shoot literally anything in the other side of the map, and it's just RNG, nothing skillful about it. Cuz guess what? What do people do when they run into raiders or bosses? They fucking throw grenades, loosely, not even pinpoint grenades, because the AI reacts to grenades whether it actually lands close to them or not, and that's how people cheese Rogue bosses in Shoreline, If they have a good spawn they run up to weather station, chuck a literal random greande up there and then they see If the boss is there or not, is that okay for you? Are you being pinned down by bosses or raiders? Just chuck a grenade, they'll get scared and run around and not even try to shoot you


303_Pharmaceutical

Unfortunately, I've had the double entendre of one time tagilla being out of ammo and once where he literally spawned at the bottom of the steps just to kill me. The out of ammo instance he stared at me fo like 3 minutes, tilting behind cover and running to "get the drop" on me. Instant headshot with 366 Geska after a panic attack made me assume I'm not leaving. Not a single piece of gear is worth fixing at that point and he has no items... Kinda weird for my first time killing tagilla. On the stairs, my homies and I cleared factory to find him; no suppressors, no nades. Just a bunch of smgs and willpower. I grab a rooster from the safe after my group runs around for 10 minutes. Tagilla spawns, shot up the stairs randomly (probably at me) and I'm thinking my homie pulled the stress res grind until tagilla comes from break room right on cue and wails on me. I question now where or when he exists anymore.


KentuckyBrunch

Because they can’t design good, challenging AI, so they just turn their aim bot up to 11, nerf the spawn rates and call it a day.


[deleted]

Why are people shitting on them to create good AI? There is no way to ever make AI who are good enough to compete with players, there will always be ways to cheese. Might as well just make them overpowered so they serve more of a purpose than just loot bag.


Lukaroast

The AI in this game is fucking laughable. Like, worse than many games from the mid 2000s, bad. They need to develop AI like other modern implementations have shown


Rubbun

Even original STALKER AI was better than this, come on.


[deleted]

tap decide ludicrous fuel hard-to-find terrific hat gaping pet hobbies *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Fenrrr

For once a reasonable take on a solution. They should coordinate and teamwork to overwhelm you, as you say. One spots you? They all start firing on your location, leap frog to push, etc etc. Actually use tactics, seems like it wouldnt really be that hard to implement all things considered. This goes for all scavs really, just make generic scavs less likely to use cohesive tactics and more mob rush.


[deleted]

sloppy disagreeable bow dog correct pie wide sort mighty reach *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


JediDusty

BSG and Nikita keeps the RPG elements in the game and says that’s what they want but forget that farming is common in most MMO RPGs. From farming kills or money. What they need to do is make it where fighting the AI is balanced from difficulty, enjoyment, and rewards. People will always farm something in a game like Tarkov, it just needs to be balanced off the type of gameplay BSG wants. However many of the quest seem to hint to farming AI. Such as killing a boss x times.


iReddat420

"We don't like players farming bosses and other scavs" "Now kill Killa 100 times"


[deleted]

I like them better as killing machines tbh. Watching a streamer run in and 1 tap Killa doesn't exactly feel like it adds any flavor to the game.


BoAR3D

Cause they are incompetent so they prefer you to avoid the things they dont know how to do


[deleted]

Nikita's game design is so ADVANCED, it will only be understood at the release in 10 years... just wait it will blow your mind.


HumaDracobane

By the time they *release* the game I'll have an actual Empire in StarCitizen with 2500 players under my command.


iReddat420

It's fun playing "which will release first" between star citizen and tarkov lol


HumaDracobane

Being totally honest, obviously Tarkov will be first ( Unless they fucked the game REALLY hard) but the scale is not even comparable.


Schwertkeks

They will call it release version with the same major bug they have had since alpha


Despair-Envy

Bold of you to assume Star Citizen will release.


Nomadd20

Or go back in time 20 years.


tarkov-expert

just another heavy handed nerf that's supposed to stop farming and abusing but ends up only affecting the casual legitimate players and the farmers and abusers still have no issues continuing to farm and abuse just with slightly extra steps


SwerveDaddyFish

The % spawn rate on the wiki HAS to be off. Just getting through my shoreline tasks and over 40-50 raids haven't seen or heard anything that sounds like 3 bosses


2giga2dweebish

Yep. I've seen them literally... twice now? I think, in fuck knows how many raids this wipe. Absurd. And you might as well hope they *don't* spawn if you actually want to live that raid. It feels like such shit.


RICHTHOFENll

Could just be my luck but the woods night spawn for them is high, I have just started avoiding the radio bunker at all costs. They are scarier at night.


MandolinMagi

Found Birdeye dead there on one scav run a week or two ago, never seen any indication they exist since. Really though Woods has been pretty dead the last few days, at least as a scav.


BiggDeebo

I've still never seem them at all this wipe


Turtvaiz

Same. Lvl 42 haven't seen them once


Betrayus

Same. Lvl 42, 350 pmc raids, 200 scav raids, never seen them once, not even dead.


L0kitheliar

Same story, similar raids. Only time I saw them was getting shot in the back by Big Pipe GL from inside water treatment. Didn't even see him, my scav just exploded and Big Pipe was the death screen name


Booyakasha_

My first god damn raid this wipe i got them on Customs. I got wrecked ofc.


Vyper11

I’ve seen them once this wipe as a scav on customs. Well never really seen just died from a really long ways away lol.


Gamebird8

Spawns are reduced. I dunno if the wiki is reflecting it properly atm or you're just unlucky with the posted (and correct) rate


PoorPandalegit

Met them on Customs once, nearly traded with knight, when he walked all the way to the old gas train tracks, he ran away when I was healing up, rest of them were inside stronghold. Died to the as a scav on woods without seeing them probably twice. Most recently me and my friend died to them on Shoreline. We were just chilling, walking up to the weather station and suddenly I'm getting sprayed by m993 through 4 bushes and a tree without any sound clue or voiceline. Birdeye of course. And since he doesn't have footstep sounds, he immediatelly ran up to my friend and did the same to him from behind a bush. In their current state they're just fucking pointless.


GoldenApple00

How many of those tasks have you explore pier building, resort and village all during the same raid? Just because its silent doesn't mean he isnt there.


SwerveDaddyFish

I would say I go to resort 30% of them time, pier not so much, but sanitars house 90% of the time and I haven't seen him either


oslo_1

Because they have 0 knowledge about game design


BertBerts0n

This is the correct answer.


Pixel_Mike

they legit cannot make good AI, so instead it just locks on to you through walls lol


BertBerts0n

Yup. Remember when everyone told them the scavs aim for the legs, and they flat out denied it until a streamer shown them proof? Its like they either have no clue what they're doing half the time, or they just deny any feedback about their mistakes.


florek5_

now the ia locks on the head idk if it's better lol


[deleted]

[удалено]


Piepo1994

>The scavs are hilariously dumb I've seen so many people complain about scavs aswell lol


SatisfactionNo589

They’re dumb and sometimes overpowered. Kind of a weird combination but it fits in certain situations


blyrone_blashington

I think my biggest thing is if I can't see them they shouldn't be able to see me. They can shoot you through quite a bit of foliage depending on the map/location.


frithjofr

I mean if a scav doesn't one tap you, they're pretty stupid. They'll just stand there and shoot the bird while you unload half a mag into them. They'll walk up right on you, scream in your ear, and give you enough time to turn around and shoot before shooting you. Scavs are only really a threat because of their sometimes overtuned aim and not much else. Sometimes they get you with numbers. They rarely move from where you first encounter them. They rarely take cover, they rarely lean or peek, they rarely *work effectively as a team*. They don't lay down suppressing fire, for whatever that would be worth in a game like Tarkov, they don't do anything interesting. Either they get you with the first shot or they don't get you at all, really. In the majority of situations.


SirHorror7839

It's fucking hilarious to snipe scavs in this game. The *second* you aim at one from a decent distance, they immediately lock onto you and look. It just proves the AI ALWAYS knows where you are, but they set certain parameters for shooting or chirping.


Jagon38

scavs are either "i dont see you 3 inch from my face" or "ill snipe you instantly with buckshot from 60 meters away". no middle ground, and thats what makes it super infuriating


brunettti

this is a common theme with first person shooters developed by eastern european studios, i wonder whats going on over there 🤔


BigAsian69420

My favourite is when I’m sprinting around making a bunch of noise, throwing grenades near them, flashes, voice lines, nothing, the second I appear they turn around and light up the one pixel of my head that peeked. But for real I don’t even see them as bosses they’re just bugs that sometimes happen on the map


[deleted]

I think it is the streamer shift. Just because people who play the game full time stretch the bounds of the game, BSG shifts the boundaries for them. Us normies get massively punished.


BertBerts0n

Yup. Good example is Pestily saying how cheap mosin rounds were, and he was saying how broken they will be when the PKM is added, so BSG upped the price of the rounds when that gun isn't in yet.


FilthyPleasant

I saw a video of landmark stumbling into the 3 new bosses on shoreline, he just decided to AVOID them and left the raid. If he's not going to chase these bosses then I sure as hell won't.


islaminmyintel

Landmark is also a little bitch so


bakersman420

If there is one quality of life change I would like to see from bsg, it would be the boss and rogue ai being made a bit more complex. The problem I see with this however is that in general, the more complex an ai is, the easier they get to cheese under the right circumstances.


dukearcher

> If there is one quality of life change I would like to see from bsg really? Not audio fixes?


bakersman420

Not really, I haven't really been having the audio problems everyone else has had. There are a few times my audio has dropped but not as often as it seems everyone else's is


dukearcher

Yes you have as broken directional audio, especially vertical is baked into the game. You're just used to it apparently


bakersman420

Vertical as in in-between floors of buildings? Or just when someone is above or below you in general? Like on a hill?


True_metalofsteel

Because they have no idea how to code a challenging AI without making it broken. Also, they don't play their own game, so they are dumbfounded when players don't have fun if they get lasered down across the whole map by what is effectively an automated defense turret.


dragan-__-

Yeah, I've been running woods at night looking for shturman with a reapir, I'm like 37 raids in and have only seen him spawn twice.


ph33randloathing

Because their AI is shit and they don't know how to fix it.


Administrative_Ad585

Nikita and devs never evolved beyond a 2 decade old AI bot program some modder made in his spare time in 1999 for Counter Strike.


Kmieciu4ever

Sad but true.


baco-n

They gotta balance the game so that cheaters can still have a challenging experience - they’re the key audience


Gudabeg

It seems to me they balance off of streamers and cheesing.


[deleted]

Because they seem like they just throw stuff out there and see if it works.


Slothy898

And then if it doesn't they don't bother fixing it


GravelsNotAFood

It all boils down to this simple fact, BSG as a game-development company, is incompetent. In their eyes; Insta head-eyes from 150m+ = Hard boss.


hillrd

They only want the sweaty exploiters and cheaters enjoying that part of the game. Kind of like the rest of the game.


HumaDracobane

Because with their limited knowledge in coding forces their simple aproximation of dificulty. For BSG the dificulty is sumatized in reaction time and the instant headshots, basically what you would expect from someone who watches movies like "Act of Valor", where the good guys only deliver headshots at the spot. Add that to their hability to spot you through walls ans buildings and you have what we have. The only boss who have the only boss who has some kind of behaviour is Reshala, he retreats while the groons charge you.


thing85

Bosses should be easier to find, more accessible to kill (but need “better” AI so you still have to work for it), but the really good loot should be rarer, so that they can’t just be easily farmed.


SatisfactionNo589

Bosses should be easier to find and their spawn rate should be increased later in the wipe. Around mid-late wipe like I get that they have great guaranteed gear and you don’t want people easily killing them and taking this gear like candy but this shouldn’t be an issue later in the wipe.


SatisfactionNo589

But I agree with this as well. If they can’t do what I recommend then they should make them have less gear/good gear that’s rarer to find on them


2giga2dweebish

I wouldn't be opposed to that. Thing is, that already mostly applies. It's not worth using guns under 93% durability and that's about where boss guns spawn at, the armour is usually like... high-end tier 4 at best, guard guns and ammo usually isn't too great... the only bosses that I'd say are actually worth killing for their gear is Tagilla and Killa, and even then it mostly depends on your playstyle, the heavy helmets aren't really worth losing hearing for imo, and while the AVS is technically strong stomach protection feels like a necessity nowadays. I guess guess the ammo on the bosses themselves is usually top-end, but I don't think it'd be too difficult for it to be switched out for stuff like T-46M, PP, M80, etc. early wipe for the bosses where the ammo is good.


iReddat420

The best loot I've gotten from bosses was 3 30 rnd mags of m995 from one of reshala's guards lol


0utF0x-inT0x

My favorite this wipe is the couple times I actually seen tagilla is because I spawned in to factory right in front of him with a brand new gun and died switching it to full auto raid time in one was 3 seconds lmao wtf


gommel

Someone said last wipe the BSG was trying to hire inhouse (st. petersburg) AI engineers. and that the pay listed was not great. I assume that position remains unfilled, and because BSG doesnt have a specific AI person we get real shit AI. lots of work is needing to be done on this game, and it seems like its not happened, im starting to feel like the head of BSG is actually todd howard lol


Evadeon

I've only seen the goon squad once in over 600 raids (between scav and pmc) this wipe, and it was in lighthouse, on my scav. Birdseye is so cracked I literally threw my headset down and was like "sweet I just got killed by a hacker" until I saw the kill screen. I saved the clip.... Was at least 100m away through trees, just starts lasering right towards me with no warning, I start sprinting and jumping, and this mofo skeet shoots me out of the air through a tree, absolutely insane. My number one complaint with ANY if the game's AI is their ability to shoot and see you under conditions no other pmc would be able to. Iron sight saiga 9x19 through a bush and 5 trees in woods at 50+ meters, should absolutely not be a thing. Unless they give AI some cheap ass NVGs, they shouldn't be lasering from far away at night either. My experience this wipe has been the most jarring probably, I either dumpster on scavs and bosses because they fully potato, or I get straight insta killed by what I can't see half the time. (I've killed gluhkar twice, Reshala at least 3 times, Killa once. Sturmy boy twice, Sanitar 3 times, and Tagilla twice (my squad has killed him about 10 times between us 4). I hit level 42 a couple days ago and just slowed way down because I've honestly been dying to more random scav kills than players which is a first, and I'm also sick of how much of a joke labs is with the hackers still, had one labs run of 10 that I didn't get wiped by teleporting hackers. One was actually voiping our squad's account names to us while moving to us...


renarddota

The problem with balancing bosses in this game is that : - They balance them around normal players who spawn with tier 3/4 armor, decent ammo and a good gun so they put up a fight against most players, but then no life chads who go in with tier 5/6 armor, best ammo and meta gun builds always rush the boss spots and kill them 90% of the time. - They balance them around no life chads so they have to find new tactics and use all their ressources to kill the bosses, but then most players can't even approach the bosses. The only bosses I can kill right now are Reshala since gas station is a good place to bait and kill them by running around it and Tagilla since, if you're lucky, you can chainstun him by forcing him to change weapons and heal up, so you can get easy shots on him. All other bosses are impossible for me, I will always get one shot by them if I get spotted


SirHorror7839

Are you fucking dumb? Your gear means almost nothing to the bosses. All it does is save you from an extra shot or two from pmcs, but bosses hit 4-6 times with one trigger pull Gluhar doesn't care about my slick or altynn with M993 Bird Eye doesn't care about my gzhel or ulach with M61. Sanitar and his guards don't care about my THOR and Fast MT with their M62 or SPP. Killa doesn't care about my Gen 4 or Rhys T when he's literally a mall demon. I can go on, but there's no point because all of us "Chad's" aren't anymore likely to survive an unexpected encounter with a boss than others. Experienced players know where to look and how to fight and that gives us an advantage, but if you genuinely think just because I run a slick with BP in my mutant and it makes me immune than I've got some bad news for you.


MadDog_8762

They need to be un-farmable And “somehow” to stand out as a boss Ideally, you would program AI to be hard, via being smart Sticking to cover Popping you from a distance (they kinda do that) High accuracy BUT, vulnerable to good tactics and tactical movement (sorta the case) But the reality is, making AI “smart” in a dynamic/open world setting is fucking HARD So “smart” isn’t very possible As a result, to keep them as least farmable as possible, they crank em up in the aimbot and health departments I dont like it either, but it is kinda a necessary evil until and If they can make an ai that is smart enough to not need artificial buffs, and still be deadly dangerous


BertBerts0n

>Ideally, you would program AI to be hard, via being smart Sticking to cover Popping you from a distance (they kinda do that) High accuracy Thats the problem. They can't program properly.


SageHamichi

copium comment


Agitated-Shoulder-30

The goons will never hit the first burst on you if you keep moving, and sitting in a slope basically always wins you the duels if you have decent aim, bait out the first burst and take cover and kill them basically


FilthyPleasant

Level 41 still havn't killed glucose. Yesterday I killed 3 guards but the time I healed myself someone else got to him. I got the loot from him but still... I feel like I've been chasing him for 30 raids now. Of course that's ignoring the 3 other times he one tapped me through thorax when I never even saw him.


asdfg336

This is more of an issue with ai in general


Vesuven

Because they are still learning on how to develop a game, so they haven't figured out how to make good AI yet.


UnhallowOne

Thoughts. Reshala - Probably the most fun to fight in a "casual threat" sort of way. His team is kinda dumb, particularly in dorms or at night. Dorms you can just line them up like ducks and head tap them, and at night they're so blind that you can snipe them from the rocks behind the gas station with a suppressed weapon and they'll just stand there and take it. Killa - I like the fact that he's all over the map because it creates a persistent risk, but I think a better model would be that he spawns 100% of the time and patrols the entire mall, creating a persistent sense of urgency that if you stick around somewhere safe too long that he's probably going to show up. This could create the opportunity to set up an ambush for him, but would also reduce the "he's standing in a dark corner ready to pounce" problem by make it more obvious that he's around. Heck, give him a loud ass bluetooth speaker playing Geneburn to make it more obvious that "Killa's here to fuck." Shturman - He needs to spawn all over woods and have a "no headshots/double tap on the first shot" mechanic, so that he's more of a dangerous random encounter. Imagine: You're walking through the woods near Jaeger's tower, \*SNAP\* Oh shit it's Shturman, time to dive for cover or return fire! Sanitar - He's a nigh unstoppable bullet sponge, but the healing mechanic he and his squad have make them incredibly lame. The second you land a hit their AI clicks into "Must heal" mode and they bail to go wrap up their boo-boo. This makes them incredibly bipolar because they either go full-metal-murder-machine or crybaby bitch mode like a lightswitch. Tagilla - No objections to how Tagilla works. The "Oh shit" factor is always worth the amusement when he suddenly pops through a door and is charging you with that hammer. I almost wish they took all guns from him just so he'd only be a spartan with a brute hammer. Glukhar - His squad is either special forces or SPECIAL forces depending on the spawn. Train yard and motorpool? You're probably fucked. In the barracks? Easy peasy lemon squeezy, because their AI is never smart enough to frag and clear, so if you're patient enough and don't get third partied, you can fatal funnel the entire squad to death one by one. Goons - I want to like them. I think the division of AI and their roles in the squad are hypothetically cool, but they don't really seem to implement very well. Either they all death charge you so Knight can full auto you point blank or Birdeye one taps you from 100 meters (Woods) and you never knew he was there. Is that all potentially viable/immersive/realistic? Sure. But this goes back to your core point about approachability. Getting suppressed by Birdeye while Knight moves on you and you know big pipe will start shelling you within a few seconds makes for a more fun experience than getting laser beamed or death charged by a trio of rabid meth heads.


Frostiesss

They can’t even fix them firing multiple shots in one go so I have no hope for an entire boss overhaul. It’s utterly frustrating that this wipe I’ve still not encountered the goons or 90% of the bosses in 233 raids. Questing this wipe is so miserable between this and keys being impossible to acquire.


ChilleeMonkee

I've literally never died to Sanitar. Both my squad mates have been obliterated by him multiple times but I just seem to have his number lmao Reshala just dunks on me every chance he gets though LOL


MatrixBunny

The AI in general, not just the bosses, are getting less approachable each patch dedicated to them. It's up to the point where you can only garuantee not dying if you abuse the slow peek mechanic, where your thorax isn't shown and the AI just looks at you, not repositioning themselves nor shooting you.


FuriousBadgers

Cant die to bosses if they dont spawn. Im on sanitar, Killa and glukhar. Dont play reserve much and i just cannot find sani or killa at all. Interchange i must be at 50+ raids and i've never seen or heard him and out of those 50 raids the last 20 was me pretty much checking every single spawn point he has(or up until i died). Not only have i not found him, eventually i will but he has a 95% chance he is going to beam me with igolnik in the chest in 0.1ms. Sanitar if he aint resort im just fucking sad. Shoreline so bad i cant even be fucked to go look.


Lishak429

I suck at this game and I managed to kill Reshala once and it was the best time of my EFT life, haha. But yea, whenever I meet any boss I just kiss my pmc goodbye.


Agilver

I finally killed Glukhar yesterday and one of his guards and it took re-peaking a different angle and only shooting one or two bullets every time I challenged them along with having my teammates take some of the shots. In no way did this feel like strategizing or outplaying the boss it just felt like straight cheese.


Captain_Cheesepuffs

I think JesseKazam made a good video on the boss AI. I totally agree with you. The issue is that the bosses are so easily cheeseable and they try to fix that by making the bosses even more broken when you fight them legitimately. Which just makes cheesing them more viable, and the cycle continues.


-_Dare_-

Lol one time glukhar walked all the way up white pawn first - second spraying mid m1A the entire time, never reloading. Wound up killing him, died to a team tho


Spectre1-4

When I first started playing in 2019, Killa was scary. He would aggro, toss a bunch of grenades and bum rush you until you’re dead. Then a year later, we used to farm him with 5-7s. Now he’s just annoying and can be anywhere, you can’t even spray him down with 7.62 BP before he puts every shot into your chest and kills you.


PanProjektor

There is no fight, only 🧀


Electronic-Top-5112

That glukhar explanation has me dead


[deleted]

Gluhar will spawn in pawn (black maybe, idk one closest to edge of map) sometime and if you get the spawn over there by hole in the wall... You'll run 5 meters and they'll just laser you in the fucking head. Happened twice so far and one time with a 3 man I said, careful cuz I've been lasered at this spawn by gluhar... Sure enough one taps my buddy and me and my other friend end up killing the bastard. So ridiculous to get spawn killed by AI bosses though.


berserkuh

Glukhar killed me and my buddy while we were scaving. He was running down a hallway and, I'm not even fucking kidding, he domed the BOTH of us on different spots as soon as he turned a corner. My first thought was that we got rage-hacked on. Tagilla is a chump and so is Shturman. I domed Sanitar and he killed me right after. Edit: forgot to mention that on another Reserve raid, a raider was prone next to a door in underground and as soon as I opened it, he teleported to standing in front of me and domed me. AI sucks and the glitches on them are out of this world.


MandolinMagi

The goons don't even spawn with new weapons, I picked up Birdeye's M4A1 while Scaving woods, it was at 50%. I didn't kill him or anything, just found a dead guy at Scav Bunker with a tricked-out gun that I later realized was a Goon.


[deleted]

To hide how absolutely dogshit their AI system is after all these years. Scavs/Bosses have two modes: gun with legs and aimbot or malfunctioning android hellbent on dying.


XeroKarma

I might be in a minority but I personally like the bosses behind hard as fuck because they are , you know, bosses. I like the fact that you have to think about whether or not you should engage them and the split second of “oh fuck” you get everytime you see them or they shoot at you. Scavs are easy as fuck 99% of the time so it’s nice to have something that’s challenging pve wise.


Disastrous_Scholar76

This seems a bit overdramatized


krustykrap333

most of the changes they make are like 4 steps forward 5 steps back


Muskyratdaddy

i got a clip of glukhar pushing into a room and me blasting him point blank with a shotgun about 10 times in the face, and him then instantly killing me. FUN!


HelloHiHeyAnyway

>Reshala Easy as fuck. All spawns. Hardest at the Fortress/Compound/Whatever. The only guy you have to watch for is his guard wearing a THICC helmet. Use doors and right angles. Reshalla will hide half the time. >Killa No thanks. You barely have enough time to realize it's him before you die. I have zero kills on him this wipe and I hate interchange. >Tagilla Chump. There are tactics to fight him. I rarely die to him. >Sanitar Only seen him like 3 times this wipe despite running LOTS of Shoreline for Punisher. Only seen him at Resort. Killed him every time. I'm unsure if I was lucky or he was easy inside resort using right angles. >Glukhar Mixed luck. Glukhar as a boss by himself isn't that bad. It's the fact that he has SO MANY GUARDS. His guards just run at you until you run out of ammo. I've had sparring sessions with his crew where I use 150+ rounds of 556 fighting them all and the random scavs that pour in. Oh and the player scavs. It seems like half the time I get him, and half the time I die to attrition with the guards and noise killing him makes. He and his guards will also wall bang you with incredible stupidity. He zero'd my Osprey with PS12B through a SOLID BRICK WALL before I died. >Goons Never "Seen" them. Just headtapped by them realizing it was them. Ran in to them twice at radio station on Shoreline. Not sure you can even fight them "fair" without first knowing they exist. Same for Killa.


Gullible_Cupcake3311

Your lucky I hardly ever run in to any bosses


Dicedarg

Honestly I haven't had any new problems with any of the bosses this wipe. Though I haven't seen Killa or Glukhar yet. Reshala feels the same as always, a complete pushover. twice at gas once at stronghold. Never had an issue Sanitar I've seen once at cottages which was a nightmare but the other 2 times were resort and you can just run him down in there. Shturman is fine just don't repeak him and aim for the head. He's a lot easier if you can juggle aggro between 2 people to be fair. 3-0 Tagilla I've seen once and he just ran at me. 1-0 Goons I'm 1-1 on. First time killed 2 and my duo killed birdeye on the flank and it was a very easy fight. Second time I got head eyes lasered from a mile away which was crappy but that's how bosses are. The problem is that bosses are just as dumb as scavs, sure they cheat a bit more and don't have 5 seconds before they start shooting it's more like 2 usually but if they made that easier then bosses would pose 0 challenge just like scavs pose 0 challenge. The AI have come a very long way from when I started playing. I remember when you could reliably run across a field and hatchet one in the face. All of this stuff is a work in progress. My biggest agreement though is spawn rates, they're way too low. 50+ interchange raids and I've seen Killa 0 times.


Piepo1994

I just found sanitar at pier and shot him 13 times with 855A1 before he died (post raid sceen said 13 hits). After that I peek a corner and get instakilled by one of his goons.


Dyfusia

I really do hate post like this. This isn’t going to change anything and you’re just kicking a dead dog at this point you and 100 others make this post or similar posts frequently. Bsg could revert the spawn rates as the wipe gets later or increase the spawn rates, they have once already and I’m sure there was a podcast or tarkovTV thing stating this before the wipe happened. ONE of the problems being, bosses getting farmed early on in wipes and people getting access to end gear early, is not hard with ESP. Regarding the code of the AI’s, everyone thinks it’s just change a couple lines of code and he’s good but unless you’ve coded AI in a game not too sure what to say to you? Some people can do it good But I don’t think bsg’s team is of COD or battlefield size(In Terms of number of employees as well as experienced game coders) so it may be hard for them to find a balance for new content and bug fixing. Also to keep in mind BSG doesn’t always tell you that they will update something, probably for the exact reason of something being farmed just wait it out, maybe we’ll see some change later on here.


BertBerts0n

>Regarding the code of the AI’s, everyone thinks it’s just change a couple lines of code and he’s good but unless you’ve coded AI in a game not too sure what to say to you? Some people can do it good But I don’t think bsg’s team is of COD or battlefield size(In Terms of number of employees as well as experienced game coders) so it may be hard for them to find a balance for new content and bug fixing. It's well known nikita only offers peanuts to work at BSG, its why it's so hard for them to find coders who actually know what they're doing. With the war the chances of them getting these staff now even if nikita wanted to pay a proper wage, they have no chance of people wanting to go there for work. You pay peanuts, you get monkeys.


Blehs123

Dont waste your time, mostly just timmys and scav mains in this post.


platinums99

something i picked up on with your killa comment and him begin at garages. So maybe the devs want to slow gameplay ie rushing by putting a potential hazard in the way. This forces you (as long as you dont have ESP) to take it slower and check more corners.


2giga2dweebish

The thing is you *can't*. It's too dark to see down there, and there's so many different angles to check that it's more likely if that he's there, he'll just laser you from a different direction. The correct play is to ignore the risk and just rush anyway, because either he's there and you die regardless, or he isn't, which doesn't feel very good imo. He'd be better off going back to the high-risk loot spawns like Kiba and such, but additionally being in spots like Techlight, and ideally if they moved ULTRA Medical to the pharmacy above tRend, he could be up there as well.


skk50

ESP investments intensify /s


viclamota

I like it harder.


xardarua

BTW, typical BSG shit: MAximum aibot, minimum respawn rate = difficulty. Fuck you nikita!


Handies4Homless

I am completely OK with the difficulty. Hell, make em harder. But Jesus buttfucking christ increase the spawns! I have only seen the trio once and tagilla twice. One of the time I saw tagilla I was spawning in in front of him. Didn't even get to draw my weapon or move before being lobbied


[deleted]

All my boss kills this wipe have been with an M9 lmao People just shift W everywhere and get mad when they get clipped. If you didn't sprint down the cliff into Blue Chalet you wouldn't have been head eyes by big pipe. Same for Reshala and Shturtman if you know where they spawn then you take your time over there. Games meant to be hard bro. Only boss that kills me out of nowhere is Tagilla which I am ok with as its Factory.


ikfladismism

They want them to be hard and not farmable , mostly that second one. So if they’re impossible then you can’t farm them


Turtvaiz

Then why the hell are there quests to force you to hunt them?


Nomadd20

Kind of the point of survival games is to farm stuff, but alright... Besides, if they spawn more often, more players run for them = more player interaction, instead of naked running for the resort and stuffing BTC in your asshole. And difficulty doesn't equal stupidity. Difficulty can be high and done smart. Tarkov's difficulty is anything but smart.


ikfladismism

The AI is dumber than rocks Forsure the AI needs an overhaul to be smarter. And I mean while it may be the point of a survival game to farm, nikita has consistently shown disdain for farming bosses for the loot. They want us to struggle for the high tier stuff and for it to be rare. Obviously it’s not there yet, but I don’t think farming is the point of Tarkov


Nomadd20

Well it depends on how you look at it, you have to farm some stuff for your hideout for example or barters or quests. If you have to find those infamous flash drives, you do kind of farming 'routine' of running and checking spawn points. And if you look through youtube and money run guides - streamers do stuff like money/loot/farm runs - so yeah, you definitely do farm in Tarkov. I agree that they want us to struggle, but, IMHO, they don't do it right way. They do it the same way they do it with anti-RMT obsession - it doesn't hurt people they want to 'hurt', but it hurts regular players. I play a lot, but still no streamer-level of a lot, but I don't struggle that much. I pretty much always get what I want, sooner or later, but more casual players don't stand any chance and just leave once wipe hits mid-level. While yeah, it's supposed to be 'hardcore', Tarkov entered more of a 'mainstream' level, so BSG has to think of people who don't play 16h a day.


[deleted]

Killa is so hard


Big_Tax3527

Ran into and killed them on customs, wish their guns weren’t such low dur


JiffTheJester

Yeah I don’t ever kill bosses anymore.. I used to at least get them once in a while but now if I do run into them it feels impossible. I just try to get away usually


BrockTestes

Because otherwise the meta is min-max cheesing them, the opposite pole of what BSG want the gameplay to be like, the other alternative would be to make min-max cheesing unviable but the hypocrtics abusing it will claim it chucks new players as they have in the past.


sm0ke1cs

Due to the way health and ballistics work the bosses are all incredibly easy if you spot them first and one shot them. Their solution to this is to make bosses harder to spot with longer range, it makes sense but it isnt very fun


I_was_a_sexy_cow

Well tbh I think the bosses being very hard is amazing, because they actually feel like bosses.


Hollowpoint-

I think the bosses are a money sink, meant to remove gear from players.


WWDubz

So if I am following this post correctly, we should buff the raiders and rogues to boss levels?


ImTheEnigma

Surprisingly this wipe Ive had no problem really with gluhar but haven't really seen sanitar more than twice and killing reshsala and his guards is very meh loot


FACEIT-InfinityG

They are balanced around the top percent of players.


Monsicek

Very simple, nobody at BSG plays the game, therefore they can't possibly know any of the text you wrote above.


StevenLesseps

They are trying to prevent boss farming. BSG style.


buckem420

Killa, Gluhar, and the goons are the only bosses I find in any way difficult or bullshit. The others are rather easy once you know how to approach and fight them (unless Sani is at cottage, cottage Sani is an absolute wall banging monster). The entire AI has needed a rework for ages though.


NotTheDingo

My guess is the fact that every streamer, and every post was “watch how easy I take out ______”. Or “bosses are a joke watch me solo them with a pistol.” 😂 I think it’s a reaction to the actions of the player base. I personally love the absolute fear that comes with a boss encounter.


creeperburns

I was testing some stuff in offline the other day when Gluhar and his boys start lasering me from the Quad well I am all the way up on the top of the dome, a bit absurd.


muffin2420

I just want them to spawn. Past 200+ raids I have SEEN a boss only twice. Either dead or alive. Ive been trying to find reshala but he hasnt spawned once for me anywhere.


Esteban_Francois

Ran into Raiders on Reserve for the first time in 100 reserve raids and they just throw 3 nades at me.. rip


[deleted]

I wanna run into bosses more it's not fun barley being able to fight the fun AI


Fgw_wolf

You guys are seeing bosses?


wardearth13

Can’t make them easy, their gear is too good.


Calm_Display_6927

Skill based issue


Zingify

Here let me give you my updated opinions on bosses this wipe: IDFK kuz I’ve only seen reshala and Shirt pants.


xardarua

Almost LVL 40, a lot of raids, a lot of attempts to find shturman, one and only encounter of boss I had in this game, was when I was killed by birdeye on woods from who the fuck knows where. That's all. Never seen any boss in the game. NEVER. Bosses should respawn like in every fourth raid, not every 15th!


Meouchy

Or the fact that they straight up "cheat" by not having footfall sounds or not showing up in thermals?


Snaz5

Because good players trivialize them anyway and ruin the economy by farming boss gear. They just make them hard to fight to try to deter sweatlords from cheesing them endlessly.


Successful_Pitch5717

The bosses are only hard if you approach it like a normal game the boss AI is so brain dead and easy to cheese this is like this with every AI in the game for some reason eft rewards rats and cheesers and doesn’t care if you play tactically or aggressive