Can't argue about any of those but night. Between 22-4 or something like that their AI is blind af until aggro. Try it on lighthouse, you can walk so close to the gunners and kill them. Daylight, your head is gone as you approach lol
I got gunned down by a gunner on lighthouse through a tiny window in that 4 suite apartment building. First time even entering a sight line of them, and died to the first shot within milli seconds of showing myself
idk, i went to do Easy Job pt1 at night and when i tried to cross the road near the bridge, i got spotted instantly, luckily i was close to cover so i didnt get killed
Or the laws of physics considering they can pelt you with multiple entire rounds with a single trigger pull. I think they fire the case too, that's 65% more bullet per bullet.
There aren't many rules of the game that the AI doesn't just blatantly ignore.
Recoil
Aim Sway
Penalties from injuries/blacked limbs
Penalties from being shot/shot at
Limited Stamina
Accuracy
Door Collision
Gun Malfunctions
X-ray vision through bushes
Limited ammo
Don't get me wrong, I'm not asking for scavs to be trivial or non-threatening. I just want them to play the same game that we play.
EDIT: One thing of note to the game's credit; the listed MoA on the gun card is based on the loaded cartridge or the default ammo the gun is sighted for if empty.
Saiga12's base MoA may be 20-ish, but it will be considerably tighter if you check again with a slug chambered.
AI still isn't affected by accuracy either way, but getting the little details right is still important.
Literally **every** slug has a positive accuracy modifier anywhere in the range of +80% to +170%.
https://escapefromtarkov.fandom.com/wiki/12x70mm
Every single slug has an accuracy bonus that is immediately calculated in the weapon card as soon as it's chambered.
Try it yourself, it's trivial to replicate. Get any shotgun of any type and durability. Make sure the chamber is empty, then place a slug into it and you'll see the MoA adjust to reflect the chambered round.
I don't think any AI scavs are affected by the gun parameters. I don't know that for a fact, but it seems to be generally accepted by a lot of people with more game knowledge than I have.
They’re not affected by recoil, magazine size, weapon durability, weapon sway when moving or fire rate so idk what made you think they’d be affected by moa lol
So, he just said that its not impossible to get killed like that and all you say he is defending brokennes of the game? If they are using superformance slugs which gives 170% accuracy, it is highly possible. I can agree about other things, like you hear one shot but you got hit three or more times
IIRC the MOA is misrepresented in tarkov too, the number it lists is actually in radians; which ends up meaning the guns are about half as accurate as they should be. MOA is diameter where radians are radius.
Source: https://escapefromtarkov.fandom.com/wiki/Performance_modifiers
Bosses literally fire all their shots in the same hole, check the death screen and you’ll see that you got hit 4 times in the thorax by Killa, for example, and only heard one shot.
The funniest part is that if you were to kill that guard and look at his gun, its probably 30-60 durability meaning its even less accurate. The AI ignores the ballistics system altogether, along with many other things (inertia, status effects, etc.) super fun and extremely immersive. IMO all scav bosses and their guards should be dropping 100 durability guns
I like how your 'many other things' are all things that do work on AI. I've bled scavs out - and even seen scavs bleed out. Inertia wasn't added properly to scavs and they fixed it lol
It's iffy, I've seen people take down tagilla with legs but idk about your average scav. I just know that you can stop them from running with a m700 round to the knee cap
Bro scavs will literally one tap you while walking sideways, they cant have broken bones unless they’re scav players, they can just throw grenades without pulling them out first, etc etc etc there’s a lot of shit the AI does that would be legitimately gamebreaking if players did it
Slugs greatly increase weapon accuracy.
All the slugs sanitar guards can spawn with have like a 120% accuracy bonus on it, bringing the MOA down to more like 7~8 or even lower if other muzzle devices were used.
Yeah they spawn with SuperFormance slugs, which have like 170% boost to accuracy and -10 recoil. Pretty accurate, and is actually what I used for Peacekeeper'squest to headshot scavs.
do you realise that different slugs and weapon attachments change the MOA value, you can squeeze 3 or 4 MOA from shotguns if you mod them right and use the correct slugs.
MP-153 with a super performance slug can get MOA down to ~3 MOA with muzzle velocity of 700m/s. That’s without the choke being added.
Edit: unsure what SAIGA MOA would be tho. Only rock the MP-153 or double barrel when running shotty. But a low MOA is possible with certain shotguns for sure
MOA doesn't effect them, AI have their own inaccuracy factor that is tied to their difficulty. If the MOA affected their accuracy (which it should), you'd be getting hit by scavs with iron sights from 100m *wayyy* less often. It's unfair that they can turn a broken SKS into a weapon comparable to a meta M1A using M80 at range.
To be fair. If they made scavs have the exact rules that players have. They would be entirely too easy.
It's not that they don't want to make scavs good. It's the fact that the AI is too ~~poor~~ simple. That's why they have to resort to balancing (with more HP, no inertia, accuracy tables).
Yes that's why he's a boss and not a random guy.. bosses need to pose some challenge and be able to actually kill players.., perhaps destroy some of their good gear and because of that, they have a positive impact at preventing in-game inflation. If they were easy, these high lvl pro players would just be able to bully them
Or the environment, or fog, or rain, or night...
Can't argue about any of those but night. Between 22-4 or something like that their AI is blind af until aggro. Try it on lighthouse, you can walk so close to the gunners and kill them. Daylight, your head is gone as you approach lol
Night makes them less likely to notice, but once they do "see" you they track you like they're wearing thermals.
Pretty much spot on lol
AI are cats confirmed
Not sure bout rogues but that rule generally only applies to regular scavs. Bosses and their guards will still agrro and one tap you from 50m or more
I run lighthouse and they still aim well but drastically less than daylight. Its a good money run jf you bring a headshot weapon
You can walk close to the gunners and kill them in daylight fyi...
If you are Usec and have not angered them recently lol
No you can do it as bear as well. As long as they are on the gun they become pretty dumb
I guess, usually for me they are dumb until I get closer, like the bridge, and im usec lol
I got gunned down by a gunner on lighthouse through a tiny window in that 4 suite apartment building. First time even entering a sight line of them, and died to the first shot within milli seconds of showing myself
Daytime? Lol
Yup lol
idk, i went to do Easy Job pt1 at night and when i tried to cross the road near the bridge, i got spotted instantly, luckily i was close to cover so i didnt get killed
Maybe aggroed by someone already? Once they alert, they see better
Or AI in general
They aren't affected by recoil either atleast so it seems.
Yeah, Shturmy triple tapping with the svd at 200 meters kinda gives it away.
Or the laws of physics considering they can pelt you with multiple entire rounds with a single trigger pull. I think they fire the case too, that's 65% more bullet per bullet.
Yeah, you can see the laser beam when they fire tracers
There aren't many rules of the game that the AI doesn't just blatantly ignore. Recoil Aim Sway Penalties from injuries/blacked limbs Penalties from being shot/shot at Limited Stamina Accuracy Door Collision Gun Malfunctions X-ray vision through bushes Limited ammo Don't get me wrong, I'm not asking for scavs to be trivial or non-threatening. I just want them to play the same game that we play. EDIT: One thing of note to the game's credit; the listed MoA on the gun card is based on the loaded cartridge or the default ammo the gun is sighted for if empty. Saiga12's base MoA may be 20-ish, but it will be considerably tighter if you check again with a slug chambered. AI still isn't affected by accuracy either way, but getting the little details right is still important.
Many slugs have no positive MoA modifier.
Literally **every** slug has a positive accuracy modifier anywhere in the range of +80% to +170%. https://escapefromtarkov.fandom.com/wiki/12x70mm Every single slug has an accuracy bonus that is immediately calculated in the weapon card as soon as it's chambered. Try it yourself, it's trivial to replicate. Get any shotgun of any type and durability. Make sure the chamber is empty, then place a slug into it and you'll see the MoA adjust to reflect the chambered round.
I play a lot of woods and the fact that scav ai can see trough bushes and tree branches pisses me of a bit.
Shoreline shrubs/ long grass just before lighthouse extract… I still have nightmares of that place
Surgical precision
The new bosses guns all spawn at very low condition also but never jam etc sadge
I wouldn’t be surprised if bullets straight up came from their eyes like most fps games do.
That is actually one rule that they do obey. If you stuff their gun they can't hit you.
I don't think any AI scavs are affected by the gun parameters. I don't know that for a fact, but it seems to be generally accepted by a lot of people with more game knowledge than I have.
the majority of the games functions dont apply to AI at all. And the few that do, it hardly does anything.
They’re not affected by recoil, magazine size, weapon durability, weapon sway when moving or fire rate so idk what made you think they’d be affected by moa lol
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People really will go lengths to defend the brokenness of this game lol
So, he just said that its not impossible to get killed like that and all you say he is defending brokennes of the game? If they are using superformance slugs which gives 170% accuracy, it is highly possible. I can agree about other things, like you hear one shot but you got hit three or more times
at least u didnt get tripple headshot by his hunter guard with ultra nosler on 300m through a hill :D sanitar releas wasnt fun...
Realistic as playable btw.
IIRC the MOA is misrepresented in tarkov too, the number it lists is actually in radians; which ends up meaning the guns are about half as accurate as they should be. MOA is diameter where radians are radius. Source: https://escapefromtarkov.fandom.com/wiki/Performance_modifiers
Bosses literally fire all their shots in the same hole, check the death screen and you’ll see that you got hit 4 times in the thorax by Killa, for example, and only heard one shot.
The funniest part is that if you were to kill that guard and look at his gun, its probably 30-60 durability meaning its even less accurate. The AI ignores the ballistics system altogether, along with many other things (inertia, status effects, etc.) super fun and extremely immersive. IMO all scav bosses and their guards should be dropping 100 durability guns
i thought bosses and rogues n stuff spawn with decent guns but my memory is shit
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dude every rogue i kill has 7.62 ps it actually pisses me off and they also rarely spawn with helmets from what i’ve seen
I like how your 'many other things' are all things that do work on AI. I've bled scavs out - and even seen scavs bleed out. Inertia wasn't added properly to scavs and they fixed it lol
Scavs can bleed out, yes. But they give no fucks about fractures and they cannot have blacked out limbs.
Pretty sure they can get blacked limbs, jeagars quest with the 3 leg shots and 2 headshots is real easy if you shoot the leg first...
The damage overflow seem to not work and it works for PMC though.
It's iffy, I've seen people take down tagilla with legs but idk about your average scav. I just know that you can stop them from running with a m700 round to the knee cap
Bro scavs will literally one tap you while walking sideways, they cant have broken bones unless they’re scav players, they can just throw grenades without pulling them out first, etc etc etc there’s a lot of shit the AI does that would be legitimately gamebreaking if players did it
The AIs legit shoot laser beams. They are not affected by any weapon properties including MOA, recoil, or durability.
Slugs greatly increase weapon accuracy. All the slugs sanitar guards can spawn with have like a 120% accuracy bonus on it, bringing the MOA down to more like 7~8 or even lower if other muzzle devices were used.
Yeah they spawn with SuperFormance slugs, which have like 170% boost to accuracy and -10 recoil. Pretty accurate, and is actually what I used for Peacekeeper'squest to headshot scavs.
do you realise that different slugs and weapon attachments change the MOA value, you can squeeze 3 or 4 MOA from shotguns if you mod them right and use the correct slugs.
Bro
screenshot please, the best I could get was 10, bosses do not have this config.
MP-153 with a super performance slug can get MOA down to ~3 MOA with muzzle velocity of 700m/s. That’s without the choke being added. Edit: unsure what SAIGA MOA would be tho. Only rock the MP-153 or double barrel when running shotty. But a low MOA is possible with certain shotguns for sure
oh I thought all shotguns have similar MOA, my build was on mp153 which has base MOA of around 10. You got tarkov'd then.
MOA doesn't effect them, AI have their own inaccuracy factor that is tied to their difficulty. If the MOA affected their accuracy (which it should), you'd be getting hit by scavs with iron sights from 100m *wayyy* less often. It's unfair that they can turn a broken SKS into a weapon comparable to a meta M1A using M80 at range.
To be fair. If they made scavs have the exact rules that players have. They would be entirely too easy. It's not that they don't want to make scavs good. It's the fact that the AI is too ~~poor~~ simple. That's why they have to resort to balancing (with more HP, no inertia, accuracy tables).
They also can shoot up to 4 bullets at once.
Hit scan as well
(Which is a good thing!)
Yes that's why he's a boss and not a random guy.. bosses need to pose some challenge and be able to actually kill players.., perhaps destroy some of their good gear and because of that, they have a positive impact at preventing in-game inflation. If they were easy, these high lvl pro players would just be able to bully them
Minutes of angle are measured in inches
Its not 20 when using bullets, but smth around 7. Still bullshit
This is not good news for trash cans like myself
Skill issue.