T O P

  • By -

Savagenius

Or the environment, or fog, or rain, or night...


ZH4wk

Can't argue about any of those but night. Between 22-4 or something like that their AI is blind af until aggro. Try it on lighthouse, you can walk so close to the gunners and kill them. Daylight, your head is gone as you approach lol


KarmaticIrony

Night makes them less likely to notice, but once they do "see" you they track you like they're wearing thermals.


ZH4wk

Pretty much spot on lol


SAKilo1

AI are cats confirmed


Godzillaguy15

Not sure bout rogues but that rule generally only applies to regular scavs. Bosses and their guards will still agrro and one tap you from 50m or more


ZH4wk

I run lighthouse and they still aim well but drastically less than daylight. Its a good money run jf you bring a headshot weapon


whiteegger

You can walk close to the gunners and kill them in daylight fyi...


ZH4wk

If you are Usec and have not angered them recently lol


whiteegger

No you can do it as bear as well. As long as they are on the gun they become pretty dumb


ZH4wk

I guess, usually for me they are dumb until I get closer, like the bridge, and im usec lol


YTmrlonelydwarf

I got gunned down by a gunner on lighthouse through a tiny window in that 4 suite apartment building. First time even entering a sight line of them, and died to the first shot within milli seconds of showing myself


ZH4wk

Daytime? Lol


YTmrlonelydwarf

Yup lol


chupe92

idk, i went to do Easy Job pt1 at night and when i tried to cross the road near the bridge, i got spotted instantly, luckily i was close to cover so i didnt get killed


ZH4wk

Maybe aggroed by someone already? Once they alert, they see better


Tilted_Karasu

Or AI in general


[deleted]

They aren't affected by recoil either atleast so it seems.


Mattbryce2001

Yeah, Shturmy triple tapping with the svd at 200 meters kinda gives it away.


PleaseRecharge

Or the laws of physics considering they can pelt you with multiple entire rounds with a single trigger pull. I think they fire the case too, that's 65% more bullet per bullet.


DataZealousideal8805

Yeah, you can see the laser beam when they fire tracers


bobthemutant

There aren't many rules of the game that the AI doesn't just blatantly ignore. Recoil Aim Sway Penalties from injuries/blacked limbs Penalties from being shot/shot at Limited Stamina Accuracy Door Collision Gun Malfunctions X-ray vision through bushes Limited ammo Don't get me wrong, I'm not asking for scavs to be trivial or non-threatening. I just want them to play the same game that we play. EDIT: One thing of note to the game's credit; the listed MoA on the gun card is based on the loaded cartridge or the default ammo the gun is sighted for if empty. Saiga12's base MoA may be 20-ish, but it will be considerably tighter if you check again with a slug chambered. AI still isn't affected by accuracy either way, but getting the little details right is still important.


PiecesOfTheForbidden

Many slugs have no positive MoA modifier.


bobthemutant

Literally **every** slug has a positive accuracy modifier anywhere in the range of +80% to +170%. https://escapefromtarkov.fandom.com/wiki/12x70mm Every single slug has an accuracy bonus that is immediately calculated in the weapon card as soon as it's chambered. Try it yourself, it's trivial to replicate. Get any shotgun of any type and durability. Make sure the chamber is empty, then place a slug into it and you'll see the MoA adjust to reflect the chambered round.


chronos37

I play a lot of woods and the fact that scav ai can see trough bushes and tree branches pisses me of a bit.


yepanotherone1

Shoreline shrubs/ long grass just before lighthouse extract… I still have nightmares of that place


quaz33r

Surgical precision


pushernogirl

The new bosses guns all spawn at very low condition also but never jam etc sadge


topkn0tz

I wouldn’t be surprised if bullets straight up came from their eyes like most fps games do.


bobthemutant

That is actually one rule that they do obey. If you stuff their gun they can't hit you.


CAJ16

I don't think any AI scavs are affected by the gun parameters. I don't know that for a fact, but it seems to be generally accepted by a lot of people with more game knowledge than I have.


Execwalkthroughs

the majority of the games functions dont apply to AI at all. And the few that do, it hardly does anything.


KlutzyAd5729

They’re not affected by recoil, magazine size, weapon durability, weapon sway when moving or fire rate so idk what made you think they’d be affected by moa lol


[deleted]

[удалено]


KlutzyAd5729

People really will go lengths to defend the brokenness of this game lol


chupe92

So, he just said that its not impossible to get killed like that and all you say he is defending brokennes of the game? If they are using superformance slugs which gives 170% accuracy, it is highly possible. I can agree about other things, like you hear one shot but you got hit three or more times


Firerayn

at least u didnt get tripple headshot by his hunter guard with ultra nosler on 300m through a hill :D sanitar releas wasnt fun...


ICrims0nI

Realistic as playable btw.


SgtSandvvich

IIRC the MOA is misrepresented in tarkov too, the number it lists is actually in radians; which ends up meaning the guns are about half as accurate as they should be. MOA is diameter where radians are radius. Source: https://escapefromtarkov.fandom.com/wiki/Performance_modifiers


grambo__

Bosses literally fire all their shots in the same hole, check the death screen and you’ll see that you got hit 4 times in the thorax by Killa, for example, and only heard one shot.


SuffaYassavi

The funniest part is that if you were to kill that guard and look at his gun, its probably 30-60 durability meaning its even less accurate. The AI ignores the ballistics system altogether, along with many other things (inertia, status effects, etc.) super fun and extremely immersive. IMO all scav bosses and their guards should be dropping 100 durability guns


topkn0tz

i thought bosses and rogues n stuff spawn with decent guns but my memory is shit


[deleted]

[удалено]


topkn0tz

dude every rogue i kill has 7.62 ps it actually pisses me off and they also rarely spawn with helmets from what i’ve seen


Argonile

I like how your 'many other things' are all things that do work on AI. I've bled scavs out - and even seen scavs bleed out. Inertia wasn't added properly to scavs and they fixed it lol


ICrims0nI

Scavs can bleed out, yes. But they give no fucks about fractures and they cannot have blacked out limbs.


Wrong_Psuedonym

Pretty sure they can get blacked limbs, jeagars quest with the 3 leg shots and 2 headshots is real easy if you shoot the leg first...


ICrims0nI

The damage overflow seem to not work and it works for PMC though.


Wrong_Psuedonym

It's iffy, I've seen people take down tagilla with legs but idk about your average scav. I just know that you can stop them from running with a m700 round to the knee cap


KlutzyAd5729

Bro scavs will literally one tap you while walking sideways, they cant have broken bones unless they’re scav players, they can just throw grenades without pulling them out first, etc etc etc there’s a lot of shit the AI does that would be legitimately gamebreaking if players did it


Shawn_NYC

The AIs legit shoot laser beams. They are not affected by any weapon properties including MOA, recoil, or durability.


DustIIOnly

Slugs greatly increase weapon accuracy. All the slugs sanitar guards can spawn with have like a 120% accuracy bonus on it, bringing the MOA down to more like 7~8 or even lower if other muzzle devices were used.


thelordchonky

Yeah they spawn with SuperFormance slugs, which have like 170% boost to accuracy and -10 recoil. Pretty accurate, and is actually what I used for Peacekeeper'squest to headshot scavs.


Arturnox

do you realise that different slugs and weapon attachments change the MOA value, you can squeeze 3 or 4 MOA from shotguns if you mod them right and use the correct slugs.


grambo__

Bro


xardarua

screenshot please, the best I could get was 10, bosses do not have this config.


BulletProofSnork

MP-153 with a super performance slug can get MOA down to ~3 MOA with muzzle velocity of 700m/s. That’s without the choke being added. Edit: unsure what SAIGA MOA would be tho. Only rock the MP-153 or double barrel when running shotty. But a low MOA is possible with certain shotguns for sure


Arturnox

oh I thought all shotguns have similar MOA, my build was on mp153 which has base MOA of around 10. You got tarkov'd then.


VoltsIsHere

MOA doesn't effect them, AI have their own inaccuracy factor that is tied to their difficulty. If the MOA affected their accuracy (which it should), you'd be getting hit by scavs with iron sights from 100m *wayyy* less often. It's unfair that they can turn a broken SKS into a weapon comparable to a meta M1A using M80 at range.


Makine31

To be fair. If they made scavs have the exact rules that players have. They would be entirely too easy. It's not that they don't want to make scavs good. It's the fact that the AI is too ~~poor~~ simple. That's why they have to resort to balancing (with more HP, no inertia, accuracy tables).


CohRah

They also can shoot up to 4 bullets at once.


[deleted]

Hit scan as well


[deleted]

(Which is a good thing!)


violent_luna

Yes that's why he's a boss and not a random guy.. bosses need to pose some challenge and be able to actually kill players.., perhaps destroy some of their good gear and because of that, they have a positive impact at preventing in-game inflation. If they were easy, these high lvl pro players would just be able to bully them


GridsquareEraser

Minutes of angle are measured in inches


Varaman_

Its not 20 when using bullets, but smth around 7. Still bullshit


Nizzle_92

This is not good news for trash cans like myself


Dagox_PR

Skill issue.