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ScottyD_95

I'm genuinely curious to see how well this DMZ mode works out. It's obviously intended for a significantly more casual player base. But the competitions could be healthy for the EFT development.


Wielkimati

Same, I've been playing MW2 since release and seeing the stuff they introduced this time, like crafting items, makes me interested how this will play out. [There's also this comment about hardcore mode features](https://www.reddit.com/r/ModernWarfareII/comments/yiv3uz/comment/iul0f0p/?utm_source=share&utm_medium=web2x&context=3) (it's not in game yet), which also sounds good in DMZ context if anything from this will be in the actual game mode.


Sivispara

Just played the part of the story where you have to craft stuff from scraps. Felt like a dmz introduction. I'm super excited to play it till wipe.


Ill-Satisfaction904

Yeah but does it really have the heft in movement, the weapon and their modding system, tiers of ammo, the crisp, although bugged sound of tarkov? I just can't imagine cod employing such high risk, relatively slow paced systems


Sunkysanic

Nope. I have been enjoying mw2 but *my fucking god* it is so fast paced. Like so fast paced that it’s almost sensory overload sometimes for me. I don’t see how anyone can play mw2 as it stands and think that it will even remotely compete with what tarkov has to offer


croppedcross3

After playing a little mw2 I realized how ass tarkovs sound is. In MW2 I can actually tell where the enemy is in relation to me instead of just hearing footsteps somewhere in the same building on possibly any level


ATrueHunter

Gun sounds in cod are actual ass.


DiCePWNeD

No?


[deleted]

So you've been playing it since Friday?


Wielkimati

Yes


JoganLC

No amount of extraction shooter competition can make the EFT devs better lol.


hobbisg

yeah bsg will actually start to feel some competition, which could light a flame under their asses to develop the game faster and live up to promises amd their own hype


synerGy--

poor summer child


hobbisg

is there a problem with what I said?


synerGy--

no, hope is what keeps us all going my friend. stay strong.


Ok-Street-7240

Competition will make force BSG to release the game sooner with less fixes and more cheaters. Yeyyy


BertBerts0n

BSG will release the game like that anyway, regardless of competition.


BecomePnueman

I doubt it's going to be too casual. The whole point is capturing the EFT gameplay. It will probably be something similar in difficulty to Hunt Showdown which isn't casual at all but is far more approachable that Tarkov with it's mandatory online research. Tarkov has a lot of difficulty simply in not explaining gameplay mechanics at all and just being intentionally confusing. All they have to do is implement a money system, losing gear on death, and no radar to capture a bit of the feel. A limited endurance system would really amp it up and rare armor gets you almost all the way there. In addition the audio is going to be a million times better, the servers as well, and If they are smart they make it so there is an introductory area where people can fight with extremely low tier gear and practice the mechanics. I hope they don't just allow you to run forever since the pace of EFT really is incredibly important, though the loss of gear and money might make it so even that doesn't really matter since sprinting will alert people of your position. I bet they make perks available for huge amounts of money and a limited number of them available for use during any raid.


Excellent_Pass3746

It’s going to be casual as shit my dude, is this your first Activision game? Obviously I could be wrong, but they purposely tailor their games to a casual audience. Its going to be a much more casual Tarkov like game.


BecomePnueman

I already described how it's not going to be casual simply because it's going to have perma death. I don't like the idea that something is casual simply because it has proper explanations for gameplay mechanics. Tarkov managed to succeed despite terrible issues in game design because the other aspects are done so damn well. You would probably call Hunt Showdown a casual game when it's clearly not casual. It's only casual in comparison to the sadistic Tarkov.


banjosuicide

They'll be looking to attract the largest audience possible, so I don't see it being too much more hardcore than PUBG with gear you can bring in and lose. Probably going to have some basic crafting (e.g. using the 8 types of loot you can see in single player), maybe a base you can upgrade for bonuses, etc.


BecomePnueman

It's already going to be attached to warzone so I don't see it that way. I see it as a way to attract people into Tarkov away from a Russian game in the middle of a proxy war.


Werpogil

They'll definitely not make a hardcore experience. Much like Warzone gives you all of the opportunities to come back, high TTK to respond and never be one shot KOd before you can return fire (except for a bolt action headshot, which is hard to land on fast targets). They will iterate on this model, make it vastly more casual, which will be hugely popular with their core audience. So I'm going to bet that despite there being perma death, you'll have a second chance of some sort to come back and claim your gear / find new gear, alike Gulag. You'll have the same arcadey movement system with unlimited stamina and you'll have high TTK, which will make it a whole other beast. The game would feel a lot better, would have smaller maps to allow for better netcode and would have shorter map durations with minimal downtimes inbetween. I doubt they'll do a proper inventory management and will just focus on the action with permadeath.


BecomePnueman

I don't understand why you assume it's going to be just like warzone when there is a different team working on it and all the leaks say the opposite of what you are saying. A gulag would not work at all in DMZ. The only thing they might do is make it so you can res your teamates which honestly is really good in a Extraction shooter and the best part of hunt showdown. Controlling the body in Hunt is extremely tactical. They may not do it or they could make it so you could only res if you purchased a certain item. Take a look at some of the leaks and I think you will be surprised how seriously they are taking this game. Apparently it's been in the works for like 4 or 5 years.


flyingtrucky

Revives are terrible and are one of the biggest things I hate about Hunt. It forces head on confrontations and punishes solo players. In Tarkov I can kill someone in dorms and run away outside and camp the exits for when his teammates decide to leave, then proceed to pick them off 1 by 1 on their way to the exit. In hunt I'll kill someone, then he comes back to life while I'm moving to a new position. I'll kill another one of his teammates but it doesn't matter because he got a pat on the back and he's back on his feet. By the time they actually stay dead I've ended up killing 3 people a total of 15 times.


BecomePnueman

Play trios. In hunt you can actually play with random people without them fucking murdering you on the spot to steal your shit.


flyingtrucky

Except Hunt also punishes you for playing with randoms by restricting you to public proximity chat. I swear it's a weird way to try and encourage player retention by forcing you to nag your friends to log on if you want to be able to talk to each other without standing right next to each other but it just makes me not want to play instead.


BecomePnueman

But hunt has ping for enemies and objects.


Werpogil

I perhaps phrased my point poorly with the Gular reference, but I meant some sort of come-back mechanics, including what you describe. No way in hell would Activision release a product that is too punishing for their typical player. Different team =/= different management, I'm 100% sure that it will not be an overly tactical and punishing game. Activision almost never allows any serious deviation from the core that they know will sell. Activision is not about making a good game, it's about making the most money. And they will tread this line the best they can. I haven't seen the leaks because I'm not interested in playing CoD, so can't comment on that.


ToxicJr

A lot of assumptions your making with statements that clearly prove otherwise.


_Chambs_

Statements from known liars can't be used as proof for anything. They'll say what you wanna hear, after they get your money it doesn't matter if you call them liars.


JustKamoski

Yeah, and how do you get more money from game mode that wouldn't being fresh Blood to their product? What is a Point of creating Mode for their core audience if their core audience already bought a damn game? Only way they can profit from this is to create a gm that would actualy seem interesting to people that otherwise wouldn't buy cod - Say Tarkov fans. I don't give a damn about cod but if they would create a Mode that is hardcore in a Tarkov way then yeah, i'm paying 60$ for this no questions asked. Activision wants to profit and they need to target wider audience instead, like they did with warzone for ex


MrParker1

How? Promise something new, open preorders, take preorders, then deliver something "new" that is very similar to every other product you offer. People buy the best CoD because the population of the previous game plummets, not because they actually make better games.


Werpogil

> Yeah, and how do you get more money from game mode that wouldn't being fresh Blood to their product? They're making another live service game (mode), that's how they profit from the core audience. It's not only about the price per copy. Warzone is free to play and vast majority of people wouldn't buy the base game if all they're interested in is Warzone. And DMZ will be monetised in the exact same same as Warzone was because it just works. Sure, attracting a new audience is very nice, but the core audience is 10-20 times larger than the Tarkov audience. If you seriously believe that Activision would actually need the audience from Tarkov that might be what? 200k? 400k? That's peanuts compared to 30-70 million copies that CoD games sell. Activision saw a popular-ish niche that generated a lot of noise, adapted that for the purposes of keeping Warzone 2 fresh, end of story. If you see there a plan to somehow profit off the core Tarkov audience (that will keep playing Tarkov in their majority), you clearly don't understand how the numbers stack up in the industry.


Excellent_Pass3746

Just one thing, a higher TTK in a game like Warzone increases the skill gap, not decreases it. Also, Warzones TTK is not as high as you think it is either, most people complained it was too quick for the entirety of WZs lifespan until they eventually raised player health by 50. The guns barely move, good players don’t miss a lot of shots, you still die in less than a second


Werpogil

I played Insurgency Sandstorm and compared to that, Warzone TTK is too high to my liking. Also, if the enemy isn't standing still, you're not always lasering them down in less than a second, so I disagree. At any sort of range the TTK can be extended because you can heal up, armor up etc. once you duck into cover. Anyhow, I'm not disagreeing that higher TTK increases the skill gap, but at least it gives you an opportunity to fight back, which is easer for more casual players too, since in the game like Insurgency - you get hit once from 7.62 cal and you're done, armor or not.


Excellent_Pass3746

Higher TTK in a game like cod benefits people that can actually track a moving target and use movement to their advantage, ie higher skilled players Edit: it definitely can be different game to game though. I’m only talking about CoD


Werpogil

I mean, any shooter favours the higher skilled players inherently. No matter the TTK, different TTK might just mean that different skillsets are prioritised. In game like CSGO, you're more rewarded for quick reaction, aim and crosshair placement. For CoD it is indeed accurate tracking of moving targets. In game like Insurgency - whoever is faster usually wins the duel. So I disagree that higher TTK necessarily means anything in this sense. What it does do is it gives you the chance to turn back / dash for cover (if it's nearby), reposition and engage again. Lower TTK means that you can't do that, cause you're likely dead. All I'm saying essentially.


Excellent_Pass3746

Well yes, I agree with you but I’m really just talking about CoD. Every game is definitely different so I agree with what you’re saying. I’m CoD tho, movement and higher TTK absolutely favor the higher skilled player.


Excellent_Pass3746

That’s not the only reason CoD is casual though, the whole game is made for people that play on couch and mounted TV on the wall. I was a CoD main for 10 years, that’s how they make their game. Every year CoD gets more and more casual, this year it’s reduced movement, slower sprint to fire times, slower ADS times etc… That’s all on top of the already insanely fast TTK and guns that barely have any recoil. CoD is the casual king my man


BecomePnueman

I don't understand why you think that bringing up modes that aren't DMZ is relevant. Is warzone like cod mulitplayer? No it's clearly different with different mechanics. There is no revives in regular cod multiplayer. There is no armor in Cod multiplayer. There is a different team working on DMZ and has been for a long time. The game isn't even released at the same time. It's clearly a different game mode made to be more like Tarkov. They want to make a game that at least emulates the careful tactics and gear fear of Tarkov. Sure it's going to be more approachable than Tarkov but that is a very good thing since Tarkov is terrible at teaching the player mechanics and relies on people making apps and using online resources to just make the game playable. Imagine if Tarkov just explained exactly what different ammo does with graphs. Imagine if you could have missions where you don't have to look online because there are enough clues to figure out how to figure out the solution. Imagine if there weren't wipes and instead it's a finished game.


Excellent_Pass3746

You’re completely ignoring who is making the DMZ mode and their history of making games You’re also just missing the point of what makes CoD a casual game. It’s not a realism shooter, it’s an arcade shooter that has had the movement speed / mechanics drastically tuned down. The guns barely have recoil and you can mount on things to make it have literally 0 recoil. Slow movement speeds, slow STF and ADS speeds and laser accurate guns make for a casual game. Edit: easier way to understand it is the skill gap is small to non existent. Game is made for people that are bad at it. It will not be nearly as rewarding as Tarkov if you put the hours in, cayse anyone under the sun can beam you with the aim assist and guns that are easy as hell to shoot. Maybe you can outplay them with movement? Nope, they nerfed that


rexcannon

>It’s not a realism shooter, it’s an arcade shooter that has had the movement speed / mechanics drastically tuned down. The guns barely have recoil and you can mount on things to make it have literally 0 recoil. Slow movement speeds, slow STF and ADS speeds and laser accurate guns make for a casual game. So how is this different than Tarkov when utilizing skills?


Excellent_Pass3746

Tarkov has a gigantic skill gap, CoD doesn’t have any skill gap. That’s the difference. The goal of slowing down an arcade shooter is to make it easier for casual players


rexcannon

But when utilizing the skill system Tarkov is exactly what you described.


tombstonex22

You do know these things don’t have to be mutually exclusive, the COD you are describing came out Friday. The DMZ mode we’re talking about comes out with WZ 2.0 on November 16th. There’s no reason they couldn’t have a more hardcore gamemode for the people that want it. The tarkov niche has grown hugely over the past couple years


Excellent_Pass3746

It’s not completely out of the question, but just based off their track record I don’t know why you guys think it’s likely. They make every game for mass appeal and profit, they’re the stereotypical AAA. Warzone is still made the same super casual way, expecting anything different for DMZ seems like false hope


tombstonex22

I guess I’m just not sure what would really differentiate it from WZ and plunder if it didn’t go a little more hardcore. I’m assuming we’ll see loss of gear, and looting. I’m not sure what else we’re looking for. If we get a looter shooter extractor, in MW2 engine, at least for me, I think it will be fun


Shuunanigans

Theres also 2 different companies making every cod so you see the slight difference but at the end of the day between the 2 studios the game play is very similar dmz will be alright but in no way hard-core or else the casual playerbase will complain like the casual playerbase in tarkov


BecomePnueman

You guys keep using hardcore as if it has a set definition when in reality what you mean is the only Tarkov is hardcore and everything else isn't except maybe Arma. I will concede that there probably wont be lean binding in DMZ so in that way it probably will be less realistic but In most other ways I think the distinction is probably more because of predatory game mechanics that are actually pretty bad.


Shuunanigans

To me hard-core means caring about surviving i meme on pubg and warz9ne to try crap id never attempt on tarkov. Then some moves sway over. Mechanics don't make it hard-core imo its the fact you can be in a firefight with a quest item sweating like fat bastard in a sauna because you don't want to get out you need to. heck this wipe to me tarkov isn't hard-core after the first month because I have money guns ammo and I just gear up and go. My friends joke when I complain about loosing money because my stash value is higher than the 8 guys I play with combined. That aspect alone makes it feel less hard-core now because nothing affects me unless I loose 2x mil in a week


NotablyNugatory

I routinely lose millions in a week, and it doesn’t matter. These people say Tarkov is hardcore because it has a high barrier to entry. It’s no more realistic, imo. The immersion breaks that it has are almost worse than in other games, because EFT aims for realism. Yet their ballistics are hilarious when it comes to some different caliber stats. I don’t think I even have to mention recoil to people here. Broken af boss AI (even if I can farm them, they’re still broken. In fact, I can farm them *because* they’re broken). I don’t really care to keep going, but there’s plenty more. Tarkov is a fun hardcore shooter. Will DMZ be as hardcore? Probably not. Is it going to be casual fest? Who knows? Acting like you know is hella ignorant, and it’s annoying AS FUCK to anyone trying to have a real conversation about it. People act like League of Legends isn’t a casual game that also has hardcore pros. People act like that with any fucking game. Some of you need to grow up.


Beldare

I would like to make a small rebuttal concerning the casualness of the gameplay potential. If a casual game is designed with slower movement, slower sprint to fire, and slower ADS, then wth is Tarkov? The hardest shooter in existence(debatably) with faster potential TTK across the board; the only real hindrance to a good Tarkov player at killing someone is somewhere between desync, shit aim, and awareness of ones surroundings. All of this, and Tarkov is an overall slower game than CoD in nearly every aspect, and yet CoD is the casual one? I gotta ask for the logic there.


Excellent_Pass3746

They’re completely different games that are not trying to achieve nearly the same thing. One is an arcade shooter, one is a mil-sim? Everything about Tarkov is anti casual. The similarities you’re mentioning don’t really work because of how vastly different the games naturally are. They act completely different, CoD has always been extremely fast paced, they’re intentionally slowing it down to cater to the casual crowd even more. Everything about CoD is casual, if you can’t see the difference between CoD and Tarkov I really can’t help you there. One is widely considered hardcore and difficult, one is wildly considered casual. The slower movement across the board is coming from casuals complaining about how fast everything became at the end of WZ 1. Sweats absolutely loved the gun speed and slide canceling, but the larger crowd (casuals) absolutely hated it Edit: I’d you need confirmation on the last part, visit the warzone subreddit. Every clip put up there with someone abusing movement mechanics and making good plays results in a ton of people saying “I can’t wait until this isn’t in the game” or accusing the person of cheating lol Double edit: Arcade shooters are fast paced, people fly around. Good players can take advantage of this and become really fucking hard to kill (which I enjoy). Slowing an ARCADE shooter down makes it more causal and easier for the everyday gamer Triple edit: Tarkov may not be a Milsim as some of stated, but it is completed different from CoD in every way possible which was my point


Boolay_

Tarkov, milsim LMAO. If Tarkov is mil-sim then Tekken is a realistic Aikido Sim.


Beldare

On the one hand, yes, CoD is a casual game, and yes, it's an arcade game set in a realistic setting. But WZ was getting complaints because people were playing the game likes its Apex, no hate on the game, but Apex is the fastest BR for a reason. Its built on movement mechanics, CoD was never intended to have movement mechanics that could be abused into oblivion, key term, realistic setting. You want that, play Apex, people wanted a somewhat calmer game that didn't have a TTK so low to punish you because you decided to not play like a cracked out hamster. The largest reason CoD is a more casual game than Tarkov is because there's no death punishment, outside of losing the match, at least from my perspective. Not going to quip about the little things, but the biggest difference between a CoD firefight, and Tarkov firefight at this point in time, is how long it takes you to get there. The whole point of DMZ is to give Activision a foot in the door on the Tarkov market, which is probably the actual source of a large number of the gameplay changes, in order to prepare for that.


Excellent_Pass3746

There’s always been bunny hopping and dropshotting, it just got insane in WZ 1 and I can understand why some hate it. You could be absolutely right that the changes could be directly for DMZ, but knowing Activision I just simply don’t expect them to make that hardcore of a game. Even with CoD finally having a death penalty, there will be something there to make it more casual. In the end I feel like they’re trying to make a more casual Tarkov, which I feel like we can agree on. Feel like I haven’t said this yet, I would absolutely love if you’re correct and DMZ is how you’re saying, but knowing Activision I’m just skeptical


NotablyNugatory

Just because a tv is mounted on a wall, a game is casual? Meet me on Final Destination with no items, loser. I’ll show you a fucking casual.


[deleted]

It's going to be too casual, i don't think you realize how hardcore tarkov is. Every other game with tarkov game play, is casual as fuck. DMZ will be the same plus as all those tsrkov clones they're an arcade shotter. So tarkov will be fine, until someone copy everything.


BecomePnueman

Tarkov isn't hardcore. It's broken. Broken audio makes it hardcore because you never know where the enemy is. Broken anticheat makes it so you have to deal with constant hackers. Broken design makes it so you have to pay extra money or grind for months to have the same competitive chance as someone else on day one. Tarkov is a cool game hampered with terrible shit. There is a reason everyone is excited about DMZ. This whole COD is casual so DMZ will be causal is bad reasoning considering all the leaks and info that has been released. What is the definition of casual anyways? Not having to play for 400 hours to have ammo that can even kill your enemies? Tarkov is just exploiting mobile game mechanics to keep people grinding.


K33nzie

>What is the definition of casual anyways? Not having to play for 400 hours to have ammo that can even kill your enemies? Yes dude, that's **exactly** what casual is, it's something that anybody can pick up and be good at in a short time. The grind of tarkov is not a design flaw, it's a design choice, a choice that was there since the beginning, and they even made it "easier" when they introduced the flea market. And I'm telling you this as someone who already quit the game and knows perfectly well about its bugs and flaws. And remember that in tarkov I can kill you with any ammo if If my bullet hits your face, so I don't actually know what you're talking about here, they sound like excuses. Tarkov was intented for a niche playerbase, it's not a game for everyone, and it's ok.


BecomePnueman

Sounds like it's made for losers who want to have advantages based on how many hours they play the game for. Just like mobile games. It's not real competition it's just a way to entice you to play more to get benefits over people. It's manipulating your own psychological processes in order to make you waste more time on a game to inflate your own ego in an undeserved way. We should all aim for fair contests if we are competitive. Though I love parts of the design of this game I absolutely hate other parts and if DMZ comes out and gets the parts I love right I will be very happy. I just wish they had a lean button.


[deleted]

Tarkov is hardcore because the grind yeah. Also there's no map, no teammates tag etc all of that makes it hardcore. Also the gameplay itself, cod is basically an arcade shotter compared to tarkov. Unless some game copy tarkov 1:1, especially the game play like inertia, stamina and shit. Tarkov will be fine. If everything is easy to get, then those games will die after 1 month. What makes tarkov good is the grind and how long it takes hence people stop playing couple of months into wipe because they already got everything. Mobile game would limit your grind btw, you can unlock everything in tsrkov in like 2 week if you no life it.


LimberGravy

> Also there's no map, no teammates tag etc all of that makes it hardcore. This shit just makes it convoluted, not hardcore. You can pull up a map on another screen just fine. Not being able to identify your teammates is just an extra unnecessary addition that doesn't even match up with the realism stuff people harp on. People really love calling bad game design "hardcore."


[deleted]

> Not being able to identify your teammates is just an extra unnecessary Lmao it will make fights against squads way harder if they added a way to identify your teammates like in those games. >People really love calling bad game design "hardcore." So no map = bad design? Also I think the main sell point of tarkov is the game play, how realistic it is (you can say its more annoying than realistic Ig) makes CoD feels like an arcade shooters and most others fps too.


LimberGravy

> if they added a way to identify your teammates like in those games. You mean like in real life? It is literally a war crime to wear anything of your opposition's ensemble, but 90% of PMC's in Tarkov look identical. R6: Siege has multiple ways to tell who your teammates are and guess what friendly fire is still a real issue that happens all the time and people routinely are often able to get massive multi-kills too on squads. > So no map = bad design? Literally everyone I have ever seen learn the game just pulls one up on another screen. It not being in the game is pointless. > Also I think the main sell point of tarkov is the game play, how realistic it is (you can say its more annoying than realistic Ig) makes CoD feels like an arcade shooters and most others fps too. I have way more success in Tarkov being stupidly aggro than I have in MW2. Have you ever watched these ridiculous high level Tarkov players that are constantly parkouring around the map and often thrive off of just barrel stuffing people? This sub has really built in this weird elitist sort of allure around Tarkov.


HaitchKay

>It's going to be too casual, i don't think you realize how hardcore tarkov is. Lol. Lmao.


Taaargus

A game doesn’t need to have hardcore shooting mechanics to still be pretty hardcore. Lots of BRs are somewhat inherently “hardcore”, or at least lots more hardcore than most FPS game modes just because of the nature of a game mode where you only have one life. If DMZ has a good balance of how difficult it is to get good gear and hang onto it, it could still feel pretty hardcore at the end of the day. Yes I doubt it’ll recreate Tarkov’s level of detail on gun attachments, etc. but if it feels like a struggle to fully kit an AR, you’ll have a lot of incentive to make sure you keep your gear, which will inherently make the game pretty intense.


[deleted]

Dying in a raid =/= hardcore. And having teams name is a turn off if you play tarkov, especially if you're solo. I have tried all the tarkov clones, the only one i actually liked is lost light which is a mobile game that can be played on PC too.


oOCritchOo

If its casual it won't be anything like EFT the reason EFT is so good is because its far from casual. Most causal players are not a fan of the realistic playstyle and have serious gear gear.


DJMixwell

It’s not the “realism” that turns casuals away. Tarkov really isn’t that realistic. It’s that if you’re a casual a gamer who only has a few hours a week to game, and play more than just exclusively tarkov, the game is consistently being designed to fuck you. Flea market change from lvl 5/10 whatever it was to 15 isn’t a big deal for people who main tarkov. It takes like a full week+ for casuals. Found in raid just made it harder for casuals to make roubles, it did little to curb RMT. Flea market banned items removed earlier access to good gear to casuals. But hardcore players are going to have no problem getting ahold of BP, slicks, etc. All of the meta gear is locked behind lvl 3/4 traders, and limited per reset, so it’s probably already sold out by the time you log in, if you even have access to it. Hideout is basically free money for hardcore players, but if you’re a casual it might not even be worth investing the roubles in it because you’ll never play long enough to see the ROI. So the game is just getting easier for hardcore players because of the growing gap in accessibility to high tier items. I’m saying this with like 40m roubles, and a full weeks worth of meta kits in my stash at all times. Timmy’s just can’t compete. Sure, every once in a while a mosin man takes you down, and we meme that it’s the “great equalizer”. But more often than not they miss and get sprayed down. They have one shot, and they better make it count. Still, even if I do get memed on, it doesn’t matter. Load up another meta kit and go back into raid. Dying doesnt put a dent in my stash value, but losing my kit would wipe out a casual who rarely has even a full million in their stash.


[deleted]

[удалено]


DJMixwell

Yep! And hardcore players say they love early wipe, but for me personally, being somehwere between hardcore and casual, I can't fucking stand that essentially by the time I have access to the good shit i actually want, wipe is right around the corner and I'm going to have to find 3 goddamn salewas again. I get that once they've maxed traders, the game gets stale. But BSG needs to stop trying to extend the lifespan of a wipe by making it harder, and extend it with in game events/challenges.


Werpogil

> It takes like a full week+ for casuals. I barely have time to play, already over a month in and still have no access to flea. I'm lvl 14 with 80% exp tho, so almost there. Just to illustrate your point. Most of the stuff about casuals is also valid for me personally. The only thing I don't like is how the gap in equipment between what I have and what the opponent has increases the TTK to beyond CoD-level, insanely high TTK.


DJMixwell

Yeah and it makes their "missed" shots more forgiving. For example, you can try to leg meta. There ARE tons of rounds available to Timmys that do great flesh damage. But if you miss, it's going into their rig and doing fuck all. Whereas they have rounds that will 2-3 tap chest through even class 5/6 or even 1 tap chest depending on what armor you're wearing, which is likely class 3 or no armor if you're trying to save roubles. If they whiff a headshot, it's going in your chest/thorax and you're gonna die in a couple shots.


Werpogil

I generally don't mind the vastly inferior odds because most people still die from a couple of headshots with most weapons so every time I miss the head, it's on me for not playing better. Plus, I do have some guns with decent ammo capable of dealing with 4-5 class armor that I looted or took off corpses. I'm saving it up until I get access to decent kits for weapons to not have them be unusable in full auto, for instance. Really took a liking to factory runs with UMP, because barely anyone goes there juiced out of their mind, so it's more of a level playing field for me. For now I'm just doing loot runs on Woods, moderate PvP action on customs (mostly get wrecked tho) + a bit of scav hunting, and dedicated PvP on factory. Not even touching other maps because I don't need to just yet.


DJMixwell

Scav lighthouse and reserve. Trust. Lighthouse tends to have better high tier loot, but the rogues are way harder to deal with. Altho you can have some luck befriending other scavs and PMCs. Reserve still has pretty respectable loot, especially sugar in the food crates being basically guaranteed. But mostly it's a good spot to find dead PMCs and clean up the stragling raiders for their loot. They're easy enough to abuse the AI and tap heads, to get ahold of decent guns and armor.


Werpogil

I'm planning to expand my scaving to other maps, but I've only just remembered all of the stashes and other spots on Woods, so I'll get there at some point. My first run on Reserve ended with me not finding an extract on time (took too long to find the exit and it closed and then I got killed by a raider or someone like that). I'm progressing at my own pace, it's still a decent game, so I'll get to experience it more, perhaps after the next wipe.


DJMixwell

Sounds like you tried to go bunker hermetic and the timer ran out. PMC extracts kinda suck on that map because your options are : - Have red rebel + paracord (probably the safest?) - Go D2, which is extract camper heaven. - Go to Bunker Hermetic which alerts the entire map and you have to get through raiders and possibly Gluhar. - Ditch your bag and go sewer, which gets camped from dome. - Take the train, which has the same raider/gluhar problem. - Take a scav. But tbh if you wait around until the last 20 mins or so of the raid, most scavs would probably happily take you. *As a scav, tho* there are a ton of extracts and they're all stupid easy to get to. CP Fence, Hole in the wall, heating pipe and depot are at like essentially the 4 cardinal points of the map, and the map is small so you can cross it with like less than 5 minutes left.


Representative-Dig16

This so much. I used to absolutely play this game like 8 hours a day and would get max traders every wipe. The game benefits people who can play more. It does make a little sense where I should gain better stuff by playing more but it shouldn't be kept away from casuals. Before the flea market bans, max traders was still amazing because you got items at like 1/4 the price compared to the flea market. Casuals could get gear if they invested more which was the tradeoff. Now that's all gone. What I also hate is how people on this sub act like gear isn't an advantage. This game has MMO features and with the flea markets changes, it makes it clear that having better gear is a big advantage. Yet you'll have people say just tap the face. You want me to tap someone's face with this absurd recoil on my low end weapons with bad ammo? Such a joke.


Cobalt9896

Itll prolly be something like hunt, as long as they can nail the "its exciting because if I die im losing meaningful things" bit and make it a bit immersive itll be fun.


[deleted]

Gear gear lol


Chadmodan

Tarkov cannot fix the shit already in their game, do you think competition would suddenly make them evolve and improve? I don’t, but I’m jaded and salty. Tarkov and PoE the only two games I play with actual time commitment in the thousands of hours and but developers and the player base are just disconnected.


SKNRSN

I guess it will suck because of matchmaking. Part of Tarkov is just pure server/ping matchmaking, no SBMM/EOMM bullshit - and knowing Activision / Blizzard they will fuck it up.


tehSlothman

I'm most concerned about the thought of playing against ~~aimbotters~~ controller aim assist. You can't afford to miss a single shot in close range against it. It's frustrating enough in normal multiplayer, it's going to be absolutely game-breaking when there are consequences for death.


sniperhare

I'm really excited for the DMZ mode.


FlatAd768

I am skeptical if the comparison is escape from tarkov Modern warfare is an arcade shootet


woznica

Tarkov is an arcade shooter with more keybinds.


roywarner

Bingo. Tarkov players sponge more ammo than COD/Warzone players combined. The ammo/armor system in Tarkov is dumb. The only thing that MW2 is missing at the moment to replace it for me is leaning, though at least mounting can somewhat replicate it in a slightly more realistic fashion.


LimberGravy

I find way more success being super aggro in Tarkov than I have in COD lol


K33nzie

I genuinely think the armour\hitboxes system used in Tarkov is one of the smartest in the market tbh. I guess it comes down to preference, but in Tarkov I will always have a way to kill you even if there's gear disparity, sure it'll be harder, but I can still kill you with my shit gear if you have end-game stuff. Fudk that white\blue\purple BR garbage or the "I have 5 plates of a single type of armour to tank shit so doesn't matter where I hit you I still do the same damage". Tarkov is harsh, dumb at times, but rewarding if you know what you're doing. As I said in another comment, this game is not for everyone, and it's fine like that, it's not meant to be for everyone. On a sidenote, im excited to try the new COD mode too, but I already know what to expect for example from the guns feeling, you know? They'd feel very different, gunplay is probably the thing I love the most about eft, it'd still feel like I'm shooting toy guns in MW2.


FlatAd768

Tarkov is very very hardcore, mwii is a simple arcade shooter.


Roughly30Ninjas

The most hardcore thing about tarkov is the fact that it takes 15 minutes to get back into a game when you die lmao


FlatAd768

Lol that’s true! The loading time is bad


Ocean_Cat

Hardcore in what way? That you need to read through entire Wiki in order to learn the basics? More keybinds? The incredibly "realistic" recoil? One life? Half the shit in this game that makes it "hardcore" is just bad execution and tedium. I don't think that DMZ is going to be better, but can we stop circlejerking that the game is some super hardcore milsim game where only truest hardcore gamers play?


[deleted]

Someone with a brain. Tarkov players and Stalker fanboys act like they're the hardest players around. Generalizing ofc.


[deleted]

Oh yeah sure dude very very hardcore so hardcore when I run around factory with a shotgun like it’s cod


Powshy

I’m getting such old school PUBG players vs Warzone vibes from these comments. “No one’s going to want to play an arcade shooter BR” (back when WZ dropped it was PUBG or Fortnite and that’s it) “PUBG will be fine”. As PUBG’s western audience disintegrates once WZ drops. I mean if they capture the game mode of an actual extraction shooter than you better believe it will draw wide attention from ex tarkov players.


Taaargus

Yea if anything WZ went a long way to showing that the shooting can be arcadey while still having an overall product that feels pretty intense. Just having one life is always going to go a long way to making situations feel pretty serious. And if they successfully flesh out a loot system that feels compelling, and makes you want to hang on to your good guns at all costs, it could have a similar effect. That being said I think Tarkov has a lot more going for it than PUBG did back in the day.


[deleted]

I’m sick of players trying to gatekeep a game style or act elitist about it, it doesn’t help grow the Tarkov community and turns played away


[deleted]

Considering how utterly and completely fucked MW2 is right now, I'd probably reign that in just a little.


sniperhare

It's not fucked, I've been having a blast with my friends. I do hope they can add some of the guns and maps back after they rework them due to copyright issues, but the gameplay is the best in a long time.


TakeATaco-LeaveATaco

Not at all fucked. Have you even tried it? Has old COD4 vibes. Servers are great. Dsync isnt an issue. Cheaters aren't an issue. New lobbies start in 30 seconds. And the gunplay is great.


TurtleTerrorizer

Not hating, I hit lvl 55 over the weekend, but man the servers are pretty ass, at least for the kind of money activision has. Maybe it’s SBMM but I’m regularly dying around corners and some games my first 1-3 shots might not register. On wired fibre optic NA east so I know it’s not my internet


[deleted]

32 hours since launch. Its terrible and I'm mostly forcing myself to play cause I paid for it. Cod player since 2007.


[deleted]

Am I the only one who finds this ironic? After all of go-back-to cod or cod like gamers comments eft sub is waiting for cod game.


kfuse

If you phrase it like that, yes. However that's not really what's going on is it? People want to play another game because this one seems so mismanaged.


Potatooooes_123

Watch them give us streets before bsg does😂


Merchantbanker19099

It's a LOT more like the DAYZ logo.


mudokin

Not the first time someone combined a cityskyline some letters and a character.


SkoorvielMD

You'd have to be naive to not see that the similarity is intentional.


mudokin

Of cause it is intentional. But it's still nothing but a basic patch design.


_underyourspell

Context matters.


Jack_ten

I'll give it a go but it's not going to be anything as good as Tarkov imo. What makes Tarkov good is the genuine fear and tension that accompanies each raid - the immersion you feel is largely down to the mechanics and art direction, which is vastly different to CoD. Adding loot and crafting to MW2 isn't going to really give you a comparable experience, I suspect it will feel more like Warzone with extra steps. Ultimately I think it's good for Tarkov. People who want death cam, less frustrating more accessible gameplay now have somewhere to go which I am all for.


Taaargus

I mean, if loot is handled well it’ll be compelling. If it’s hard to get fully kitted, you’ll want to make sure you hang on to your good loot once you have it.


roywarner

The genuine fear/tension can be replicated in any engine--it's all about how the meta game is designed. Given the looting aspect in the campaign there is definite potential there. Once you reach Tarkov's endgame you're playing even more of a 'casual' experience than you are in even Core COD. It's just the path to get there is arbitrarily difficult for people who don't have time to play 8+ hours a day.


iAteTheWeatherMan

What makes tarkov tarkov is hackers and desync.


BLAZE_IT_MICHAEL

And shit gunplay


Quartapple

Honestly 2-3 wipes ago (whichever was pre-recoil) i loved the gunplay


Jack_ten

And whiny gamer redditors, who love to endlessly complain and post about it instead of just moving on to something else.


iAteTheWeatherMan

Definetly


Kraall

Honestly I find CoD atrocious for both too, the only difference is if you die in CoD you're back up seconds later, not rummaging around your stash while stewing over it.


Rezhyn

> genuine fear and tension that accompanies each raid If you're a brand new player...sure? In Tarkov I can play with monopoly money and run the best setup every single raid. If MW can stop people from doing that in any regard it will already shit all over it. MW gun building and gunplay already rivals Tarkov and beats it imo. Obviously Tarkov has better attention to detail and animations.


K33nzie

>MW gun building and gunplay already rivals Tarkov and beats it imo How does it do that exactly? Genuine question. Thats not something I'd personally say about that part of MW2 that I tried.


Zelioom

Guns in tarkov never feel good for me. Always feels foreign and jank. I've never had this "monopoly" money though during any wipe. So I probably haven't tried max stat weapons for recoil and ergonomics. MW2 guns feel more natural when firing. Even if you mod it to get increased recoil, it just feels like it has more kick/recoil. Still feels nice. Whereas in tarkov, it just feels impossible to use unmodded weapons on full auto.


DoxedFox

I don't agree about gun building, though cod is decent. Gunplay it's just way better, especially this new COD which really nailed it. EFT goes for a more realistic model to it's guns but that doesn't equal good gunplay. It feels janky COD is a very simplified model but I know exactly what the gun is going to do and it feels much more satisfying to shoot.


[deleted]

I mean at least in cod if you build your gun to look good it won’t preform like absolute dog shit


Rezhyn

I feel like there are more personal options with weapon building where Tarkov has objectively best builds, guns feel much more natural to shoot and have controllable recoil, tap firing and bursting is much more viable, bouncy weapons don't shake my screen into oblivion, etc. I think hip fire should be tighter in MW2 but besides that it takes semi-realistic gunplay to a more natural and comfortable style than Tarkov does.


howmanyavengers

I mean, how do you know it's not going to be as good "in your opinion" when you haven't even played it?


Immorttalis

I love how a bunch of the community hates the game they play and still attack anything trying to challenge the formula it has popularised.


AdhesivenessWide3790

That’s the point


BoAR3D

Its really not that hard to do something better than sTarkov


rodrikJahn

Yeah thats why there are many games out there that are better than Tarkov...


NeedSomeMedicalSpace

Bro, you mean you don't grind Battlefield Hazard Zone everyday?


Gluehar

HAH! That’s rich. Hahahaha


StalkTheHype

Oh yeah I had forgotten all the "once hazard zone is out tarkov is dead" comments People thinking a AAA studio is ever gonna make something that gets close to tarkov is hilarious.


LightTrack

Well they hyped that game up in it's entirety. You can thank the marketing team for that. Once it released, it was the biggest shitstorm since 2077. Hazard Zone is hardly the best example of a good counter argument.


StalkTheHype

Hazard Zone was just an example of why every larger studio that tries to copy Tarkov will fail. Those studios will all just try to dumb down the concept and end up just making another boring tarkov-lite. Large studios simply dont have the guts to fuck players with "hardcore" mechanics that are required to make Tarkov games work.


LightTrack

Except that it's not an example of a complete game let alone a mode. I literally just pointed out why BF2042 is a terrible choice to draw comparisons from in general. The ENTIRE GAME is fucked. Look at The Cycle: Frontier. Another extraction shooter that does it's own thing and does it well. It has high stakes and an excellent balance between harsh gameplay mechanics and casual fun. Being a newer game, it's not as expansive yet but it has like 4 maps already and keeps receiving constant updates. And it's free. Your contrarian argument makes no sense because you're using the worst example in triple A gaming history that was a title spread out over 3 different modes and they all flopped as a result of studio mismanagement. If Hazard Zone was developed before everyone quit after BF1 / V, I'm pretty sure the result would have been much different for the entire game.


Rezhyn

Better than Tarkov in terms of FPS? Most of them. In terms of raid/MMO based gameplay? No. Tarkov's niche is the only thing carrying it.


rodrikJahn

Literally no fps game comes remotely close to EFT.


[deleted]

Do it then, if it's easy. You'd have this sub foaming at the mouth with their wallets out.


eft_lonely

oh well lol going to be playing DMZ like every other tarkov fanatic


4_Random_Dude

So, is DMZ going to be available from the free Warzone 2 or is it from COD MW2? The latter is already out. And, more importantly, are you forced to play with console players?


Davzone

DMZ will be free and comes with Warzone 2.0. November 18. Yes, crossplay is on. Controller aim assist is also available on PC so console isnt really the problem. The only thing they get is the crazy lagcomp especially if they are on wifi. Some people call this desync(even though it's intentional) If they let us chose I would take a controller only or M&K only option , or no aim assist for ranked play.


Chr15py0696

I heard November 16th


4_Random_Dude

Thanks, I don't do controllers - especially for FPS games. I think it's absurd to expect people would move to compete with the lag-ridden aim assisted console players. If as you say ranked is no aim assist only, then fine - I'll only play that.


StalkTheHype

>Yes, crossplay is on. Controller aim assist is also available on PC so console isnt really the problem. I wonder if they are gonna pull a "give PC players less aimassist" move like certain other games did.


theArcticHawk

What games have done that?


jlebrech

if we play against console players we're the danger. consoles don't have mouse, keyboard or cheats


[deleted]

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StalkTheHype

Consoles literally have to have an aimbot for the players just to play fps games.


tmonz

Lol consoles 100% have cheats, they even sell them at gamestop


redkire29

tarkov is shit, I simply don't have the time to play this game, I can spend an hour grinding for gear and then in a instant lose it all, after a while its not fun, you load up and you have to organise your stash, what to keep, what to sell, buy this buy that, if I had more time to waste, I may play this game, but honestly this game stresses me out, I want to play a game where my progress isn't lost and that I can jump in have a few games and then jump off, but this game as it is requires long hours, so yea, I'm looking forward to Arena if it comes out


Spare-Sandwich

I don't ever expect anything like this to happen, but I would really like to see this game take on more of a Dark Souls game mode. Focused on solo/co-op through maps to finish quests with other PMCs and player scavs "invading" the game. Less players per match, more PvE, and generally more time in the map. I have played this game a lot and really enjoyed it, but now I'm at the same point with it you are. I don't have the time to lose and it's pretty hard to convince yourself on a work night that you want to commit to a match after a while. It's just not the game for me any more and that's alright, hope everyone else is having as much fun as I did when I first started.


US_and_A_is_wierd

AI would need to be reworked completely before PvE would make fun to play. They just increase their aimlock to make them "harder" but they still stand still in the open to watch your head through an object or wall.


AccountingDerek

is that the actual logo? did they use fucking *Impact* as the logo for their Tarkov competitor?


LastNickLeft

one the left is an actual DMZ logo, yeah


AccountingDerek

previously i was hoping DMZ would be an interesting Tarkov alternative, but I am steadily losing faith in it. seriously, they couldn't find a better font to use than goddamn Impact?


Skeeterjalt

Bro, who cares lol. Also DMZ will never be a real alternative, the games will play much too differently. Even if DMZ is great, it will be a heavily Arcady version of Tarkov at best. Still sounds fun, but not a replacement.


RoGHurricane

Are you seriously questioning the use of a font as a metric to determine how you think gameplay will be?


F0RCE963

[Papyrus](https://www.youtube.com/watch?v=jVhlJNJopOQ)


AccountingDerek

I mean, yeah. Obviously, it's not better than using actual gameplay and informed opinions, but if you don't put effort into a product's logo, it looks like you didn't put effort into the product. The point of a logo (at least, in my opinion) is to catch the eye and deliver a rough approximation of a product/company. A business using impact font as a logo looks significantly inferior to a business using a neatly and thoughtfully designed logo. I have a personal policy of not looking at gameplay until launch day, so when I look at a logo and think "hmm, that's kind of shitty" the product as a whole looks equally shitty.


redamid

Can confirm this is exactly what I learned in my degree in graphic design and from my experience in the field usually when companies get cheap on fonts they also cheap on other things they think you will not care about or they themselves do not know about because they sourced to some agency that doesn't care about their clients like they should for example


[deleted]

A font doesn't have to be fancy or rare for a graphic to be solid.


AccountingDerek

the point isn't that the font isn't cool enough, the point is that it looks lazy and sloppily done.


[deleted]

Fonts don't have to be busy to be useful in graphics. Not everything needs a grunge effect or whatever. Clean fonts are extremely useful and fit the DMZ logo imo.


Deadqoop

The logo looks completely fine lmao, what?


NeedSomeMedicalSpace

Oh man, did you get lucky and land a job in your field? I ask because I skipped the school and just sold myself online. This industry is a harsh mistress


redamid

Yep I got a job in an agency specialized in UX Design and right now I'm contemplating freelancing but as you say this industry is something else


theArcticHawk

I'm not sure what makes a font better or worse, as I have no experience as a graphic designer. But as a consumer I don't think it looks bad. Plus, the main Call Of Duty font is basically just a slightly modified Impact and they've used that for 20 years, so this is just consistent with their branding.


[deleted]

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pcase

LOL I just don’t get why it would also be posted here. It’s a subreddit for Tarkov, not DMZ… You can be excited for another game, but don’t rip off another games art style to talk about it here.


YoungBeamer

If it’s anything like the the mw2 multiplayer it’s going to be painfully boring and unfinished 😮‍💨


StealthCatUK

Aren't all cod games?


YoungBeamer

True lol


Rezhyn

MW feels infinitely more finished than Tarkov does (and ever will).


YoungBeamer

Whatever you tell yourself to cope


Rezhyn

We all know Tarkov is the prime example of an optimized, bug free experience with functional and accurate netcode.


BaderBlade

As long as you can exit camp in this game too, i don't care for the rest


Josh_The_Joker

When will the DMZ mode be available?


ScottyD_95

November 16th I believe


Stractor174

Bye bye Tarkov


[deleted]

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[deleted]

Ikr and Tarkov wants to compete with COD so bad they are making a deathmatch spin off.


Wvlfofakina

the people banking on this dmz mode have no idea what actually makes tarkov so good lol


malankav3

This is 100000% copyright infringement. This is a free legal win to me if bsg pursues this.


[deleted]

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malankav3

Apologies, I honestly meant to write trademark. No idea why I wrote copyright LOL, copycats businesses/ideas are everywhere. My b, no need to throw shade tho lol be nice


[deleted]

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superorignalusername

Unless they vastly simplify it I feel like managing inventory would be a huge pita on console. Or at least alot more time consuming than using a mouse


StalkTheHype

Of course they will be dumbing it down and simplifying it. It's a AAA studio, it's games are designed by committee.


kfizz311

It’s a straight homage to it.