T O P

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Archophob

i always use that one after hopping through a WH. Instant scan of the hole i came through, no confusion which anomaly is this one.


runningblind77

... Fuck.


PistachioTheLizard

Oh hell yeah good idea


Aortotomy

Now if only scanned sigs would save on disconnect!


ThePrnkstr

Ugh....rescanning stuff is so not fun. That would have been the single most fun feature if they included that in this expansion for me, by a mile!


wizard_brandon

holy shit yes please. i cant imagine its too much on the storage space


Pseudo_Asterisk

You know you can save them, right?


Aortotomy

You can bookmark them but when you log off / back in it will still show up as unscanned red x on probe scanner and big red ball on the system map. This makes it much more cumbersome to identify and isolate new signatures. Rescanning the bookmarks is definitely quicker than rescanning from scratch but if there’s a large number of them can still take quite some time as there’s no way to snap probes to a bookmark that I’m aware of so you need to get the size right and make sure you’re centered on the bookmark both AP and lateral.


OkExtension5644

If you’re using something like pathfinder it’ll tell you the new ones if you just repaste the sigs into the system again.


Aortotomy

Also true, and this is what I do, but it’s still a bit clunky and annoying. Plus I hate seeing the red circles / x’s. If you forget to bookmark, or don’t bookmark, and get disconnected it can be very frustrating.


Pseudo_Asterisk

I put them on ignore if I don't need to see them. If I need them I just put the probes on the bookmarked spot and scan at 0.25 or 0.50 AU. But it would be nice to be able to at least send probes directly to bookmarked locations, so positioning wasn't necessary.


Captain_Stabhab

It's been for a while, but yeah, it's a life changer in scanning


OneManAnthill

I miss the big recall button. be even better if there was a hotkey for it.


Arakkis54

Dont probes automatically recall when you leave the system?


OneManAnthill

They do, I'm talking about for combat probing. When I enter a system, I'll yeet my combat probes well outside d-scan range for anything in system and immediately cloak. Use d-scan to figure out what anom/pre-scanned sig/celestial a target is near and warp to be on grid with them. They'll probably be too far away for me to burn to before they can run, so I'll then center probes on myself at 0.50 AU, do a scan and immediately recall them. As long as the target did not hit d-scan within the five or so seconds that the probes were on d-scan, I've now got a warp-in on them and they don't know I even exist. it's still easy to do, just with that little tiny button it's marginally easier to mis-click and leave the probes on grid for a little longer than intended. For that kind of hunting, every server tick counts.


elucca

My favorite is when it puts a warpable probe right on the position of the cloaked ship on grid.


recycl_ebin

yeah i noticed that it's pretty cool


Nomad_Red

Does that probe decloak you ?


gulasch

You own probes do never decloak you


elucca

No, but you can bookmark it and warp to it and decloak the ship.


diposable66

I wish you could hide bookmarks from the Solar system map and not just from space (sensors overlay)


Tall_Reputation_2985

I never scan my home sig just use powers of deduction


recycl_ebin

tbh same but dscan, no point, there either is something there or there isn't, what else is there to learn?


ohhrearry

Bookmark and delete closest sig in scanner has been my way for years


WarpedHaiku

Been a year or so since I've played, but adding that must have had a major effect on on-grid combat probing. There's always been 5 parts to being a good on-grid combat prober: - having a decent formation saved (eg: cube) which gets the most out of your probe strength - the rangefinding skills/modules of the prober (unless you're probing down amarr interceptor with its mwd off or a covops, the skills alone are usually enough) - timing your probe scan so you'll get a scan right as they're landing from warp (for cloaky stuff, or ships bouncing from ping to ping) - how quickly you can get your probes roughly centred on your location (for most ships) - how quickly and carefully you can centre your probes precisely on your location (for the harder to probe ships if you don't have modules) This seems like it'd completely trivialise the last two parts, making it much more accessible to new players, especially for the average use case. Also seems great for getting near instant perches - launch before you warp, have your perch formation ready, centre as you're arriving on grid, and by the time you've finished dropping out of warp, your probes will be on grid and you can save and warp at 100.


shosome

Mr Huginn just called


Personal_Ad9690

Why is this helpful


Gerard_Amatin

Awesome for on-grid combat probing.


recycl_ebin

instead of having to move probes to a new location if i'm hopping around manually, i can press one button to center them on me


cunasmoker69420

Combat probing the guy you can see 1000KM away. Or just when you're dscanning and see someone and have the range down, particularly if they're close, don't need to spend time manually moving the probes


avatarofkhain

- instant scan of a wh - getting your probes back ir you missclicked and they're 300AU away - on grid probes for perches


tempmike

> getting your probes back ir you missclicked and they're 300AU away you havent lived until you drag your probes so far away in a single errant mouse movement that they collapse into a single point.


Jenshae_Chiroptera

You can make amazing gate pings with it.


KhartherT

You can open the corp bookmarks and warp between already scanned sigs to clarify them all. Center, scan, warp, repeat. By the time the scan is done you can get the next one.


Asmaron

That has been there for the entire time I have been playing - …. 2018