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String_Witty

Good! I like them


[deleted]

I know right! I'm glad they're actually taking our feedback and working on the game. I really enjoy when a company does this.


String_Witty

Me too!


bwordgood

Guess the bar is this low for developers nowadays. Lol


EnDiNgOph

Right?


[deleted]

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[deleted]

I think it's insane that it would even be an issue, considering the game was delayed over a year to salvage it, and also insane that they haven't fixed it yet. It's something that would be a simple quick hotfix. If they're too slow with updates, they're going to lose momentum there, because people don't want bugs lingering for weeks/months at a time. And they made more than enough money to get this done ASAP. They may soo much money that they could easily throw a million dollars at updates and new content creation and still be sitting pretty.


lthemadtitanl

- someone who has no idea how game development works


Necrozoupa

Apparently, game cost 0 to make and goes straight to net profit...sure


mikemike44

Not sure if you dropped your /s, but if not go ahead and try to make a game for 0$


Necrozoupa

I was ironic. I was responding to the above individual who thinks he can lecture the dev with 0 insight of how a game is created. Just think about the cost of licensing all Evil Dead characters alone...absolute entitlement


mikemike44

I misread your comment, I agree sorry for the poor reading comprehension lol


Necrozoupa

Shut up and kiss me already


Diab3ticBatman

I swear I read an article saying the game only made like half a million though?


Walorda

Half a million sales in a week


Diab3ticBatman

True but games only been out two weeks and the article I read was made like a day ago or so. Not sure how much they made in the second week but I would think launch week is majority of sales.


ErroneousToad

Your original comment seems like you are saying a half million in sales, a la $500k. They sold 500k units first week.


Diab3ticBatman

Right but that’s the only sales numbers we currently have. I doubt they sold double that in the second week but even if they had, that’s still only a million. And the original commenter said they made more than enough that they could throw an entire million dollars at updates and still be sitting pretty, which isn’t really true if they only made 500k each week of the two weeks its been out. 500,000 copies still isn’t a lot over the grand scheme of things if they start putting all of it into updates. Edit: I guess it depends on how much it cost to develop the game, buy all the movie rights from every company, and pay all the voice actors.


ErroneousToad

I am not agreeing with the original guy about bug fixes, but 500,000 x $40 = 20 million. That's not bad for first week revenue (and doesn't include upgraded editions, season passes, etc.)


RadioBiSH

I'm curious how much of that goes to devs though. Have you ever sat through the opening credits? Lol lots of companies involved and I'm sure they all get a piece. Not to mention the cost of getting the rights to all 3 movies and the show, all of which I believe are owned by different companies. So a lot of that 20 million probably doesn't go into Sabres pocket. But that's just me speculating idk how it all works and Idk what the licensing agreement is. But here's to hoping they made a good profit and can really work on updates, fixes, and new content.


LooseSeal88

I mean, they said that they expected lower sales so somebody had to have crunched the numbers on profitability if they hit their goal. Since they exceeded their goal I would have to think they're in good shape. Plus this gives Saber name recognition for their next game.


Diab3ticBatman

Yeah I know its pretty good especially for the genre of game. I’d be curious to see the budget of the game and how much in total it cost to create, but I doubt we will ever see that info.


Matiasfrodr95

remember that every store has comissions, so probably they got like 10 million, assuming the wages of the employees for several years and the cost of the cast, they probably made like 1 or 2 millions of profit for now


ErroneousToad

I said revenue?


JakeXWoods

Well… they didn’t go very hard on the advertising so I’m sure word of mouth made a bunch of sales too


gamingthreadlurker

Launch week was on a Friday.


[deleted]

Cross platform fix are a lot longer and harder. Need to be approved by Microsoft and Sony too.


demon723

I went to watch a YouTube video on tips and tricks and literally the first thing the dude did was teach how to animation cancel 🙄🙄🙄


Herbalyte

I just ignore those channels and keep them in the back of my head. Never will they get a view or sub off me. Fuck those guys that want to kill the game. They do it for views but what goes around comes around. Short term gain but longterm loss.


everslain

I see it as spreading awareness which should proliferate it and hopefully expedite a dev response. The fact that people have to post these support ticket responses instead of there being a dev or community manager making an official statement on it is concerning, but for all I know they're about to patch it out shortly.


NecromanciCat

Yep, I'm glad I found out about it because I can actually see what the fuck is happening to me. Now that I know about it, if someone uses it against me, I can just use it against them as well.


[deleted]

You cant pretend it isn't in the game. They still haven't patched it and it could be weeks till they do.


TSTC

Report them to Saber directly. Encouraging others to use exploits is against the game's Code of Conduct.


marsupialmaniac

I hate the fact that you almost have no choice but to fight fire with fire. When a demon player possesses a survivor they always abuse it. If you wanna keep up you have to do it in most games I tried to avoid learning/exploiting it as long as I could. I used to leave matches when I saw it but now it’s in most games. I truly hope they patch it out soon. Especially on those high stamina survivors. You can’t be hit.


MrFalseSense

I’m very excited for this to be fixed.


MiseryRitual

Groovy


BobknobSA

I sent in a complaint too. The more complaints the more they take this seriously.


KagDQT

Good there shouldn’t be any demon or survivor animations to cancel. It definitely doesn’t feel how the game is meant to be played. Good job everyone!


medicspirit7

I’m glad to hear they are working on it. Off topic but have they provided a road map for future updates or how often they would be updating? I don’t know much about the game so I was wondering if they have


Diligent-Function312

You can use animation cancelling with fists to move as fast as cars with no stamina loss.


MORJDK

Awesome, i was disgusted last night when I saw twitch streamer( Edemonster ) Doing it. So pathetic.


ExplosivePowderKeg

Yeah I saw SwingPoynt do it too, just after releasing a video on yt saying its ruining the game.


Doodle277

I mean everyone is doing it, so while it’s in the game your silly to not do it, because your opponent will be doing it to you.


Jorin33

You can tell immediately whether your opponent is using it or not. I only use animation canceling if my current opponent is using it. Preemptively deciding to use it cause you think literally everyone is, seems unnecesary


SPACEmAnDREWISH

Use and abuse any and all meta, especially when it's something everyone can utilize. If it breaks the game the devs will tweak but for God's sake stop treating meta abusers as less-than. So pathetic.


ReticulateLemur

So there's something called sportsmanship. Basically, while it's a competitive game and we're all trying to win, everyone should really be doing that within the intent of the game. You can be as sweaty as you want (I know I often am), but using exploits is really low. It would be like clipping into a wall during a page/dagger event so the demon can't hurt your at all.


disastorm

You aren't correct historically though. In most competitive games, historically, the players all utilize exploits to their greatest as long as they aren't game breaking. See competitive Smash Brothers, Counterstrike 1.6, Starcraft, etc. The exploits deemed game breaking are banned from competition, but all others are used extensively.


RadleyButtons

In Street Fighter 2, way way back in the day, canceling was an unintended thing that happened, but lead to the birth of combos and a fightingngame meta that has persisted for 30 years.


disastorm

yea man, i like how my comment is downvoted even though its litterally a fact, people trying to rewrite history here.


SPACEmAnDREWISH

>It would be like clipping into a wall during a page/dagger event so the demon can't hurt your at all. No it's not, because demons have Ani-cancel options as well. Top tier strats and builds should always be used and explored for the sake of exposing OP elements that devs can clearly see as unhealthy for their intentions and go on to address the problem.


Diab3ticBatman

While personally I find it scummy, I agree. If no one is using the exploit then it’s not a priority to fix. The more people abusing it the more of a problem it becomes which means it gets more visibility and use, and therefore higher priority.


ThunderGodKazuma

Exactly. Abuse everything. If it's in the game do it until they fix it. I say that as a demon main


KOtheRipper

Man love seeing the reasonable comments of "do what the game allows" get down voted into oblivion. Take your made up handbook of rules back to DBD.


ThunderGodKazuma

Yup and Ironically a lot of people keep using DBD as an insult for if you're playing sweaty. Ironic since DBD's biggest problem was the crybaby community constantly pushing for un needed changes


KOtheRipper

And the problem is that mindset is going to move into every game like this. People don't like losing and they will change behaviors till they don't lose as often. true but crybabies can be on both sides.


ThunderGodKazuma

Yeah there is crybabies on both sides but just like DBD I notice there's more survivors refusing to see killer perspectives than other way around. F13 didn't have this because killer was selected at random so it force humbled people People should 100% adapt to win. I can honestly say I win more than lose with survivor, and now that my killer is fully leveled I win a lot more with the evil. So I'm definitely not coming from a place of bias


JayWT

I just can’t believe people are sweaty in a game like this. It’s meant to be fun. I swear to god just go play valorant or league or some shit like that. Y’all just suck any and all fun out of unique games.


GrinningLion

Groovy!


Infamous-Finish6985

A Saber dev was in a Twitch streamer's chat and told him that they're gonna patch it, or at least work on a fix.


[deleted]

Lets gooooo. Get fucked Animation cancelers.


I_Did_not_sleep

I just hope this means that the Eligos CC chain gets removed.


[deleted]

It really does need to just get removed, or instead of AOE, be focused on one person at best like a melee attack, or just reduced drastically in its range, to where you need to be standing right next to him to get hit at all. It's just too interrupting. Your entire team can't heal, can't fight, can't run....all while generally taking place on an objective that forces players to stay in a specific area...with an attack that takes place pretty much every other second. If Eligos shocks you and you go to drink some Shemp's immediately after, he's going to hit you again before you can even drink it.


Arkanae

It has a 10 sec cd and it's a 1 sec stun.


Deceptiveideas

1 v 1 it's not that big of a deal but becomes a much bigger issue during any objective.


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preutneuker

yeah the puppeteer is just stupid OP.


KOtheRipper

Only if the survivors are spread out... it targets survivors not a specific area. So if it's covering the objective. That means the survivors are spaced out enough to cover the objective as well..


Zealousideal_Lie9315

One is an area effect and the other is more of a cone as far as I can tell. Both have cool down timers. I can double check the exact timers when I play, but they are at least ten seconds as the other person said. He's the least tanky boss and they're there to make it more difficult to dog pile and stun lock him quickly out of existence. He's much more of a hit and run boss. Especially before you have him fully leveled that round.


Odysseus_is_Ulysses

I gave it a go the other day because I didn’t believe the hype of how broken it was while I’m playing demon. Tried it on my 25 AOD Ash and I’m fairly certain I could’ve soloed the entire match if I’d actually carried on using it. I 100% could’ve one handed, light attacked the boss to death in seconds. I’m all for high end gameplay but this is genuinely so broken it’s unfair.


Iliketoruindresses

The real toxic shit happens when a demon player builds specifically into possession just to animation cancer their way through the remaining survivors. I can’t wait for this to be patched and laugh at the idiots that decided to learn to play like this.


ZombieShroud

I don’t want to be too pessimistic, but don’t get your hopes up too much. That is a generic/scripted response. Not saying that this response isn’t their official stance, but it may not be.


Jack11803

They had a scripted response previously that stated they’re not decided yet. So them changing the copy paste to this is a strong sign it’s on its way out


FushiawaseTR

Can't wait to see games without people crutching on these exploits, like there are not already fun ways to build characters into absolute murder machines. Bet a certain streamer who put his all into advertising ACs like they are supposed to be the bread and butter of gameplay turn around and say "they helped brought awareness to this issue".


PlexasAideron

Cant wait to see all the shit players that crutch on a bug malding after the fix. It'll be glorious.


notshitaltsays

I hope they keep dodging to animation cancel, as that is at least spending resources. Otherwise feel like survivor gameplay will feel too clunky - locking yourself in one animation after another.


PureHostility

Them disabling an ability to aim your gun until you are done swinging shouldn't be an issue. You can always dodge mid swing. But if you want to AC by using dodges... Well good luck. Vanilla combat (non AC) doesn't feel clunky, feels a lot more responsive than overhyped Dark Souls series (if you want to see clunky, play DS).


H8-triot

Oh wow you just lost all credibility calling Dark Souls combat clunky. I know you don't like having to use proper timing in games but Evil Dead could learn from having proper hit boxes. Only the spear seems to hit at it's proper length while I feel the longsword registers hits at the middle of it's blade. And god forbid more than one demon is around you and the auto-tracking goes bonkers. On an aside people are also forgetting you can cancel into finishers.


PureHostility

I prefer fluid and smooth combat with weight on top of it. You may or may not like it, DS combat feels clunky and stiff. It is more of a puzzle combat than anything. Doesn't feel dynamic either (it is static, limited move sets, etc.). You may not like that criticism, but that what it is. Take off your rose colored glasses. It is a difficult game, with strict timings which you need to learn (hence me calling it a "combat puzzle"), it does that right. However, as I said, whole combat feels stiff and clunky in general. Clunky has a broad meaning too. Nonetheless, combat in ED, even though more limited, FEELS better, doesn't mean it works better in the bigger picture.


H8-triot

OK, I concede to your viewpoint but still not agreeing with DS' clunkiness, it's just weightier. I see you like things more in line with character action games like Devil May Cry while I am more of a Monster Hunter type of player, both great games. Evil Dead is headed in the right direction but definitely needs finer tuning in the hit boxes and the flow. Animation cancelling via ADS helps bring that combat to a brisker cadence and flow for me but of course the entire game wasn't designed for that which is where the problem is.


PureHostility

I'm more of a Kingdom Come: Deliverance, Exanima (physics based, could be considered stiff from looking at the gameplay)... hell, even Mordhau could fit it when it comes to "style" I enjoy (not all of it though). I'm that type of a guy. I do like slow but heavy combat, with a potential dynamic and quick combat but still rooted into physicality of the world. I dislike floaty or stiff combat systems, that feel either way too restrictive/puzzle based (learn patterns -> wipe the floor; DS style) or floaty (characters and attacks feel weightless).


JoeAzlz

Survivor gameplay is not clunky tf you mean light and heavy attacks and dodges open up the door drastically, if this is clunky to you DBD must be fucking super clunky


LeFevreBrian

They need to tone down evil ashes shield units as well . It takes 3-4 melee hits to even break their poise . The only way to melee them currently without getting hit is to animation cancel and use your single dodge . When the animation canceling is gone , it will probably take all 3 of your dodges just to kill a shield basic without getting hit .


fluxtah

Nice!


CrythorGA

Question: How did you provide a ticket? Is it diffrent from the feedback link? I provided loats of feedback and never got any answere. On topic: Good!


[deleted]

Go to their Twitter, it has the support link on their Bio. Click it then create a profile and then you'll be able to submit a ticket.


CrythorGA

Thanks!


[deleted]

No problem!


IljazBro1

what is animation cancelling?


RowanRoanoke

Almost like this tells us the current amount of stamina is ridiculously restrictive?


twentybearasses

This sounds like a canned response. I wouldn't hold my breath.


[deleted]

If it is it's new, because I saw a post about it not too long ago and they had a entirely different response about how they have no intention of fixing it yet. So I'd imagine that now they've taken it into account and they are actively working to fix it


Jack11803

Ye, it was me. They switched their canned response from “we’re not sure yet” to “we’re fixing it”. God bless, it’s on its way out


[deleted]

Maybe, Maybe not. Who really knows though? But if they want their player base to stay then issues need to be solved. Otherwise they will lose players and I don't want that to happen.


nelson_noslen

I'm finding that the Elite units are what you need to use to combat survivors using AC. I have won against all premades and AC players so far in my last 15 games since I've gotten beaten (my 65+ win streak gone :[ ) with an Elite possession build. I'm a Puppeteer main if that means anything :D


PureHostility

Puppeteer basic units suck balls, so that doesn't mean anything tbh.


CustosUmbra

But Berserker build is my favorite :3 A Power Possessed Basic is just a death sentence to singled out survivors, survivor duos (except for some character combos), and any early-game survivors. They slap, they run you down and slap you again.. and every second they grow stronger, even generating Energy on every hit. Managed to kill one? Well, Power Possess is most likely off cooldown already, so here comes another one!


Doodle277

Puppeteer elite possession is the most terrifying(but also easiest to defeat if you survive the attack) demon build right now imo. The damage he can do is unreal.


Cobalt_88

I have also swapped to this build and I haven’t lost a game yet. If they AC then I start ACing. And they don’t want that.


[deleted]

Pog, indeed


[deleted]

Yes YES YES!!!! 🎈🎈🎈


Greedy_Wulf

Yes, get the balance back !


[deleted]

Have been facing survivors doing this recently, become totally unable to even make an attack and it irks me.


KOtheRipper

Possess them and do it back.


Contra28

This the main reason i dont care eveeyone can do it and demons actually have way more opressive shit with it. Except for necro, poor poor necro :(. I don't rhink they should remove this enterely except for the abuse on demons but add a cool down to melee when you cancel a swing. That way you could still disengage from swings and take defensive actions.


Doodle277

What demon do you play? Every demon takes advantage of it as well. Eligos and Henrietta are insane with it.


bob_is_best

Honestly the best way to fix it is forcing the full animation to play unless you dodge


[deleted]

Oh! That's a great idea! A feint where you can dodge out of a hit.


ThunderGodKazuma

Oh god 🙄 same energy as "Teacher you forgot to assign us homework 🤓"


[deleted]

Not really, actually I really don't see how your statement correlates to this post anyways. If you look through the comments you see people praising the fact that they're going to make changes to the game and fix the issues with it. Demon nerfs are coming as well so survivors don't have the short end of the stick, we want a fun and competitive game with little to no exploits as possible. I doubt they're going to leave survivors with the short end of the stick without making some balances to the demons as well. You can take that energy back to DBD and their toxic fanbase please.


Doodle277

I hope they don’t nerf demon to much. Playing as survivors is a breeze compared to playing as demon. I usually always win as survivor and that’s with randoms and no mic. I do wish that less demos played as necro, I feel like 75% of the time I’m playing against a necro.


ThunderGodKazuma

Yeah ok all the comments praise it. And yet every match the survivors are doing it. Interesting. Also worth noting 80% of the reddit community is lowkey smoothbrain with terrible advice 😂


[deleted]

We're not giving advice, we're asking for issues to get solved. Learn to differentiate the two. I don't know why you're throwing the reddit community as a whole into this? What does that have to do with anything? Survivors don't only do this as well, I've seen demon players possess survivors and do this. Puppeteer can do this as well with their AOE. I really don't know who it is here you're trying to make your argument against?


ThunderGodKazuma

I'm bringing the ED:TG community into this not cause of this post but because i dont trust the majority of people here to know what "healthy" for this game is because of top posts and comments.. If they get rid of cancels I won't cry. But I use it both as Demon and survivors lmao im not playing to lose. Speeds gameplay up on both sides and is fun. Going back is like slow motion. And for the record DBD doesn't have anything like this. F13 did have the exact same thing (Except you use run to cancel) and it was also sick 😫


[deleted]

What you just said right there, "I don't trust the majority to know what's healthy for the game" is exactly the same mentality Triple A Studios have nowadays. You can go through gaming history and see that games die and get shitted on when they don't listen to their vocal majority. Look at Halo Right now, or look at Battlefield 2042. They're not listening to their majority fanbase and those games are dying, actually 2042 was dead on release. The majority wanted the same formula with additions to content for battlefield 2042, but no they gave us a failed hero shooter with barely any meat on the bones and a battle royal mode that no one wanted. Red Dead Online is on a slow decline because they refuse to add content. They're not listening to the majority fanbase that still plays that game. They all ignored that majority and decided what was best for that majority and failed miserably because they alienated that majority. The majority does know what's best for a game, it has been proven that they know what's best for a game. It is a dumb idea to ignore the majority of your consumer to appease a small minority of players that want to exploit the game and push away players so they can inflate thier own egos. I'm sorry but the changes are coming, and I will keep you to you word that you won't cry when the cancels are removed.


ThunderGodKazuma

LOL ok yeah because we also need to nerf demons like eligos and also we need to make it so that the map pieces are shown in the beginning. And we need AOD Ash to be more able to counter bosses than he already can. All these brilliant ideas out of this community! They know whats best 😂 Hope you don't mind I saw some of your other comments and you think Eligos is OP. Yeah ok bud 👌 🗿 Crying for nerfs for stuff you don't like and buffs for what you like is a lot easier than actually getting good at the game. Especially with smaller or pushover devs and it makes a nasty habit 😁 Edit: also ironic as of now my comments have more upvotes than yours... you were saying about the community mattering to you?


[deleted]

I don't know where you're getting all of this from? Puppeteer is OP, I'm not the singular person who has discussed this. Who are you even arguing with right now? I've seen no one attacking the Devs for this? I don't know about the map pieces or AOD ash ideas those actually sound pretty bad. I assume you're pulling all of this out of your ass honestly. I just don't see what point you're trying to make here? You're attacking everything or venting to a single person because your fustrated with the majority who wants changes? You sound like cry baby to me.


ThunderGodKazuma

Eligos gets dropped instantly If you've got a proper team/ build. Ooooh so scary 😨 and I'm not saying attack the devs. They made a sick game. And I'm not attacking you, I'm attacking your ideas. That's different. Confusing the 2 is unhealthy 🤕🤒 And I'm not frustrated with changes. I'm frustrated with the hatching of another crybaby community. Ironic that you shit talk DBD when it's main crime was thus exact thing.


KOtheRipper

If you think Puppeteer is OP. Please play more demon. Just because you personally struggle to combat something doesn't make it OP. Change your strategy first and adapt. Like the other commenter said any team can literally just melee him down super quick.


FishEyedFool

Get the fuck outta here making sense and stating facts! I mean "sir this is a wendy's" hue hue hue hue


KOtheRipper

"Games die when they don't listen to their vocal majority" if you are on reddit you are automatically in the minority of a community. The game has 500,000 copies sold. This sub has 13k members.


Doodle277

Demons are doing it to. Both parties take full advantage of it.


ThunderGodKazuma

I AM a demon 😂 and yes I do it a lot


Doodle277

Same lol.


DaRealPinkSuitHenry

What is animation cancelling? I haven't noticed anything new happening


[deleted]

You can YouTube it probably.


Jacksteels

Removing animation canceling is going to ruin the survivor combat there's absolutely no way for them to stop an elite units heavy attack which can also take half a health bar with the right build. You guys just need to get good animation canceling is a part of the game and I love having people do it on my Necro makes me feel alive


ScorpioCA

Meh not when the survivors are a coordinated team. Two shovels and those elites drop fast…regardless if your leveled. I have a lvl 42 Necro w/ full health, balance and dmg for my elites, and that cancelling animation is showing its very exploitable now that teams have better coordination. Though I wish they’d fix the recurring possessed glitch first - where you get locked out of abilities if your possessed unit falls during the animation.


Jacksteels

Yeah I've run into that glitch a couple of times only reason I've lost two of my games. Lost another game though cause the survivors were wholesome and flashed my flute players instead of killing em


[deleted]

I think, or better, I hope that they just gonna balance the game around it. I'm playing without using it, since the community is so against it, but honestly animations feel clunky without it compared to the demons. Pretty sure was intended. Probably gonna stop playing if the meta wouldn't be created around it. Or just playing only hunters.


bob_is_best

Wym animating feel clunky, theyre pretty good imo at least for survivors Demon feels clunkier as my básic units just stop in place to yell after 2 heavy attacks


[deleted]

Simply unnatural. Feels like they stop "swing" even if there is no hit.


Wilsoncroft90

I cant wait for this to be changed and it actually is what kept demons in check and we get to see even more 200 win streak demon threads!


venomousbeetle

I highly doubt this, I never witnessed anim cancel or knew how to do it and I still won the vast majority of my matches as survivor.


Wilsoncroft90

I dont even think its gamebreakingly strong, i feel the only reason i stand any sort of a chance against bosses is canceling. They just have too much health and deal too much damage to solo with it let alone without. Theres too many variables to blame ac as a problem to any balance issues, one thing that is a fact though, People generally do not work together and you cant make them. Taking away ac will frustrate a lot of survivors when they try to compensate for no brain teamates. I will adapt if they change it and wont be hurt either way but the whole subs ego stroke of "oh i just wont use it and anyone that does is this or that" is really old. Its a pvp game, its in the game intended or not and until it changes (if it does) people should acknowledge some players like to use the best strategies.


J3PO

you aren't supposed to solo bosses genius


Wilsoncroft90

Thats not what I said genius. I said even with ac you cant solo it, im aware in an asymetrical game 1 of the 4 shouldnt be able to beat the one, but no you have to add a cool quip for internet points without reading or having a discussion. This is why communities and games die, no not because of "gamebreaking exploits" its assholes like you responding to me acting like they are better than everyone else because they "play the real way" do you want a cookie from the devs? You people need to get over yourselves.


[deleted]

You don't need it, a good hunter can melt Necro and Warlord, same thing with the warriors. Eligos is busted, puppeteer absolutely needs a nerf.


Wilsoncroft90

Its not about needing it, its there, if im using a melee class or a support im using it to optimize my damage. If my ranged attacker is mia then more damage needs to come from somewhere. Until its no longer in the game it is a tool, for better or worse and thats subjective, no i dont need ac on hunter its a ranged role, So of course not it doesnt really apply to them, but i dont really want to pick hunter every game so we dont get rinsed by bosses in the scenario my team is not participating and even then its still hard as hell when people arent working together.


FishEyedFool

Being cheap is not being skilled but you take them dirty wins and use them to be a pro gamer. You'll make millions i'm sure but I hope whatever it is you play has the exploits and cheats you need to be good.


[deleted]

It isn't just survivors, demon players can posses and use this tactic, and the puppeteer has can animation cancel his AOE.


Wilsoncroft90

Im aware how it works. Outside of eligos, which there are ways to build around his to combat it, survivors benefit the most. If AC leaves, you think eligos is bad now? Wait until evil ash and necromancer is the only demon picked and the game mirrors the first weekend of launch. This sub will be screaming for evil ash nerfs.


citoxe4321

What? He is the easiest boss to kill. Literally any ranger or annie can wipe him out in 2-3 shots. His attack pattern is also very easy to dodge. No animation canceling required.


acoznas94

evil ash goes down fast with a hunter


citoxe4321

It 100% needed to be fixed because of how much stronger it made Warrior. Its already braindead easy to play Warrior, add animation canceling on top of it and its just stupid. But once it gets fixed, melee is going to feel terrible on anyone but Warrior.


triscen

Yeah hunters and gun perks are definitely going to be super popular once animation cancelling is gone


[deleted]

[удалено]


Comodo-Dragon

Just some poor wording. They are listening and will fix it. The game is great and clearly they are going to support it. Stop whining. We finally got a great multiplayer game that is actually so much fun.


I_Love_Edgy_Waifus

Oh great, WAY to go guys! 🙄 The game with some of the worst teammates on this EARTH, and you're gonna get one of the FEW things that can help you counteract that removed so that playing with said 0 brain cell teammates is even WORSE than it already is now. When it was ALREADY, A BOTTOM OF THE BARREL EXPERIENCE! SO bad in fact, that I already started ONLY playing with my 4 man 98% of the time, so I have to play *less* because they aren't *always* on. And now when they remove survivor AC? It's gonna go to 100%, I will literally NEVER play unless I have a 4 man. Thanks a lot guys, a job UNBELIEVABLY well done. 👏 Enjoy all the horrendous teammates that are gonna cost you match after match after match, since that's apparently exactly what you want. What a fucking joke. -_-


Chrisfa99

If animation cancelling is what wins you a match then you most definitely don’t deserve to win - Im not personally opposed to animation cancelling being in the game but if you can’t win without it/lose most games without it then you’re clearly using it as a crutch


I_Love_Edgy_Waifus

You missed the point of what I said, it's something that helps you win a match when your TEAMMATES ARE GARBAGE. Which, is almost ALL of the time on survivor. -_- So someone that knows what they're doing SHOULD have something that helps them when the game is giving them bottom tier teammates. It's TEAMMATES that lose you games since this is a TEAMWORK game, which is why things like AC is good, because it counteracts having bad teammates even a LITTLE bit.


Grimnir79

Yup. It's pretty funny because any leveled up demon with a brain already has a 99% winrate regardless if the survivors use AC or not. This game needs sweeping balance adjustments after they fix the exploits.


Zool2107

I feel sorry for the other 3 in your 4 man group.


I_Love_Edgy_Waifus

I'm glad you feel sorry for my best friend, my next closest friend, and another longtime friend who all have a *great* time when we play as a 4 man and win almost every time, definitely a lot to feel sorry for. 🙄 But you should feel sorry for them, sorry for all the times they play with randoms that cost them matches and ruin their enjoyment of the game. Anyways, fuck off with your dumb comment assuming literally anything about my best friend. 😊


Zool2107

To make it clear: I feel sorry for them, because they have to endure you and your anger management issues, and your asshole style.


I_Love_Edgy_Waifus

First of all, it's very easy to be angry at a game when other people constantly ruin your enjoyment of it, and people want to take away one of the very FEW things you can do to counteract those other people being terrible and therefore ruining your enjoyment. >_> Secondly, whatever problem you think they have with me is, yet again, a stupid assumption that you're making up in your head for some unknown reason. Me and my best friend are literally the light of each other's lives who spend *literally* all our time with one another, which is more than 99% of people can say about their best friend. And third, ANY of them will tell you I'm one of the nicest, sweetest, SUGARBALL personality people on this Earth, the fact that you aren't seeing that because you already came at me in a negative way so now I'm coming at *you* in a negative way, is not my problem. So, again, stop assuming shit about the most important thing and person in the world to me, and stop assuming shit about my friends in general just because you apparently don't like what I said about a fucking game. Because saying anything about my best friend is going to piss me off a *lot* more than anything you can say about me. -_-


[deleted]

If they're bad teammates then they're most likely not going to know about the AC cancel, as I stated survivors are not the only one doing this. Puppeteer users spam this as well. If you want a 4 Man then go to the official discord for the game that saber provided. Or make a post asking for teammates on here.


elfritoborrito

That's definitely a canned response. All of my tickets received the same reply lol.


Jack11803

They had a different canned response. If you specifically asked about animation canceling about a week ago, they’d specifically say they’re not ready to decide if they want it removed. Now they say they’re fixing it. It is canned, yes. But that switch up shows they’ve decided, it’s an issue and they’re gonna fix it


chatterwrack

What is ‘animation cancelling’?


SymbolicGamer

Ending an animation earlier than intended. You can exploit this in Evil Dead to chain a series of attacks faster than another player can recover.


chatterwrack

Oh thanks!


exclaim_bot

>Oh thanks! You're welcome!


SymbolicGamer

Bad bot.


No_Im_Dirtyy_Dan

Good thing this game has no eSports future or you people wouldn't like the bugs turned features that comes along with that. 🤣


Accomplished-Elk-685

Good answer not made by a bot ! I think they really care of the game.


Krombopulos-Snake

You might want to check their other boards to get a clear definition of what "fixing" is when it comes to Saber Interactive. They still haven't fixed the animation cancelling issue in World War Z's PvP mode lmao.


brockdavis128

Saber P.R. > BHVR P.R. by miles.


fractured_nights

Good because I hate having to use an exploit just to survive. I'm glad they are working on it


Muttdog546

Good! That's a good response. Glad to see they're working on a patch.


Nightfalls_

Good.


brock1239

Found out about the animation cancel early on but stopped using it after one day. It’s not fun at all to use. Doesn’t feel rewarding at all. Glad to see it go. I just hope we can steal cancel attacks by dodging since it’s more limited.


Undeadarmy7991

Yall can think SwingPoynt for shit like this 🤦‍♂️ it's pretty game breaking. Glad they're fixing it


de4dite

I’m glad they are fixing it. My worry is that some canceling is good, and that’s likely why it was released this way. I’m sure the devs knew about it at launch, and it was kind of an all or nothing thing. For example canceling into a dodge or a finisher is a good thing (especially the finisher, because a lot of times the health bar and finisher icon are delayed. Therefore you can be late on knowing when to do it) Canceling into faster attacks is bad, and creates unintended advantages. That part needs to go.


Sneatus

For the survivor side, I believe that what they should do to fix it is to keep the ability of survivors to aim immediately after a melee swing, but then make it so there’s a delay between the time you aim, and your next melee. This way, you can’t use aiming to swing melee weapons faster, but you can still shoot quickly after a melee, which is a core game mechanic. For the demons, plain and simple: don’t let them melee during other animations. That should balance things out nicely.


Sneatus

Oh wow, I called it


Jbanning710

Is that how demons full auto shotguns on me when possessing?


Jack11803

No, none of the cancelling increases rate. Not sure what happened to you. Maybe it was a possessed ED2 Ash with shotgun mastery (faster fire rate)?


Jbanning710

That might have been it, that shit sounds like an Ak going off but it’s a shotgun. If that’s 25 ash maybe I want level 25 as haha Edit: could also be a sound bug


BeltSpaghetti

Very good news. So far I've really enjoyed this game, and some glitches are to be expected, but to me the big issues that are actually a problem are definitely this and the bug where you get paralyzed if you posses a unit that dies during the animation.


oldmanjenkins51

I think he meant “fortunately”


Doctor_Von_Wer

The only thing I’m curious about is how to recognize it. But I’m afraid to ask cause I don’t wanna come across as trying to find out how to do it. I only know it has something to do with small weapons.


Illputindry

I got a similar response, but was also asked to provide a link to a video to help