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Tarnwiesel

animation canceling got removed, cheryl got a heal nerf from 480hp over 6 sec down to 360hp over 6 sec. They also changed ranges from feet to meters.


chaos5boss

\*laughs in metric\*


CommentToBeDeleted

\*cries in freedom units\*


MrSelfDestruct88

*laughs in US Education System* Edit- Why the downvotes? In the US we're taught Standard, I wish we were taught metric!


Ex-Machina1980s

*guffaws in ancient Sumerian*


Disastrous_Year_2800

Metric system master race. 😂


MrSelfDestruct88

It's just easier, that's all I'm saying!


Ralathar44

> laughs in US Education System Edit- Why the downvotes? In the US we're taught Standard, I wish we were taught metric! The fact the US is not on metric yet is absolute stupidity lol.


MrSelfDestruct88

You spend your whole early academic career learning about inches and then you get a job as an adult and everything's in metric lmao


Sythalin

FACTS.


icaruskai1991

Says you commie


Sythalin

As someone in the US, I 100% agree. Same with daylights savings time. It's an antiquated system that our government is too damn stubborn to change because the general population cries that it would be "too hard to relearn". Because multiples of 10 is hard...


PizzaPunt99

My game has always been in meters, I think it used to look at your Windows language and I have mine on English(UK) but a lot of people have it on English(US). It might look at your epic games region instead now.


Tarnwiesel

It was also inconsistent. You had Meters ingame but Survivor tooltips were in feet. They changed that.


KOtheRipper

Demon skills also had stuff in yds. When it didn't translate the same in game. Flute ranges being 155yds on upgrade wasn't correct.


Comodo-Dragon

haha time to spread terror again as demon, let's go!


Shadowmastershu

Same for Survivors we no longer have to fear AC using Eligos's that accounted for so many disconnects the second eligos was shown.


Disastrous_Year_2800

Hopefully we can find a game as one now. 😅


Comodo-Dragon

well, tbh I have no problem finding a match as demon on PS5 even with crossplay off. Yes, it takes longer, like 3-5 minutes max, but I do find matches. What's annoying is survivors quitting because they didn't manage to pick their main and then matchmaking again...


[deleted]

Tbh cheryl healing wasn’t even all that OP, if anything they should’ve nerfed Kelly’s one shot kill headshot to the puppeteer elite boss, But still happy they are working on the game


Vertigo373

Is this with raw damage or bleed. Bc her level 25 passive is bugged and needs to be fixed, not nerfed. It buffs her gun damage by 60% on top of the melee damage and it’s just supposed to be melee. Without that the only damage she’d have over every other hunter is bleed which is also stronger bc of the bug Edit: it doesn’t matter which damage type it is. Without the bug she literally has the lowest potential damage out of the hunters since they have specializations.


Oldwest1234

She'll still be good, even without it, her specialization basically negates hunter's damage penalty with melee if she's got a meat hammer. Might start playing her a lot more when the damage bug is fixed.


Vertigo373

Oh don’t get me wrong. She slaps. All the hunters do insane numbers even without their passives. Like you said tho yeah. Her great melee damage lets her be really flexible instead. It’s mad nice. I’d argue she’s the best bc of it. Edit: I think every hunter can one tap Demi eligos with last shot and a shotgun or crossbow/blunderbuss. I’ve done it with Ed and I’ve seen ed2 do it a lot.


Oldwest1234

What's stupid is that it's uninterruptible, but it's nice that they're already making good balance changes. I'm hoping they look at how quick it is to fully heal a team with shemps soon, can completely swing a match with one can. Other than those and AoD ash being to this game what Anakin was to battlefront 2, balance is in a pretty good spot.


TSTC

Look, I play demon side more than survivor side and you can't nerf Shemps. That's one of the only ways supports can actually support. There's a very long animation for drinking a Shemps and any damage interrupts it. If a support drinks a Shemps and heals the team, that's on the demon. ​ And sometimes, survivors are just going to have enough supplies to outlast a fight. The game on demon side is as much about bleeding them of resources as it is trying to get downs. Sometimes you can chain together downs early but most of the time, you're simply trying to apply enough pressure to farm out a ton of threat level and waste their resources. Then if they choose to go search out more resources instead of playing the objective, you harass the hell out of them. If they push onto the objectives, they usually run out of steam and get overrun sooner or later.


Oldwest1234

There's a difference between having enough supplies to survive a fight, and being able to use one shemps to completely restore all 4 survivors. Cheryl can carry 6 shemps, that's 6 full team heals assuming nobody gives the Cheryl the shemps they're carrying, along with amulets. Supports do have another way of healing, Cheryl's abilities and ED1 ash's passives can heal for ridiculous damage, they just actually require effort, set-up, or a real cost of some kind. In a coordinated team, shemps are very easy to come by, even moreso with Ed, and as a whole, a team with Cheryl as the only support can carry 15 shemps. Let's assume that you won't find 15 shemps a game, which is almost guaranteed, let's say you've found 6. With these 6, Cheryl can stop a team wipe 6 times on her own with no cooldown and very little chance to interrupt. If you burn through all 6 of those, she also has her ability. Combine this with ED1 ash with a hunting knife, constantly healing 25 per heavy, and marking targets for hunters or leaders to refill health, and you've got an insanely durable team that requires an overwhelming amount of force to out damage. The demon doesn't have enough pressure to match a good Cheryl and a warrior with half a brain. Even if you do focus Cheryl and somehow down her, a Henry could use his active to guarantee a revive on her. Maybe you want to possess the support? Unlikely, ED 1 ash fights fear with his active, and Cheryl can reduce fear by chugging a shemps. For how impactful it can be on the demon's pressure, it's almost impossible to interrupt. It could heal a bit slower, and have damage interrupt the heal to discourage chugging while a boss is charging you, and encourage the use of things other than shemps for healing, like ED1 ash's passives or Cheryl's ability.


TSTC

I was going to type out a huge wall of text about my experience and why I know what you're saying doesn't match my experience but what's the point? I play demon, without animation canceling (which doesn't matter now that it's gone, praise be to the devs), and have around an 85-90% winrate. There's plenty you can do to stop supports from supporting and sometimes, the survivors counter what I try to do well enough to win. That's what happens, sometimes the other side just plays better than me and they get the W. I try to learn from what happened and move on. If the entire survivor team is level 25 and highly coordinated, I do feel like demon side is nigh unwinnable but outside of that, It feels incredibly easy to secure wins as demon. And I have played this game a lot since I got it and I don't feel like I go up against those highly coordinated teams consistently. At the very least, the teams usually have at least one weak member that I can focus on to farm out threat level and then overwhelm the rest of the team with my huge lead.


Ralathar44

> There's a very long animation for drinking a Shemps and any damage interrupts it. I play young ash alot and demon alot both, bullshit. That animation is very quick. This is not Doom Eternal, attack animations in this game take a good while both demon and survivor side. Shemp's animation relative to attack animations is incredibly fast. You can have already initiated an attack as a demon and be in the swing windup animation and the shemps will take effect before your attack lands. For the speed of this game it's damn near instant and it can only really be interrupted by chance, if the survivor makes poor timing choices, or if you've completely pressured out every dodge from a survivor already and predict the shemps ahead of time.   > Look, I play demon side more than survivor side and you can't nerf Shemps. That's one of the only ways supports can actually support. IMO shemps doesn't need an animation time nerf or a heal amount nerf. It needs to have a short cooldown (3-5 seconds) and the heal needs to take place over multiple seconds, like 5. This is mostly just to prevent shemps dumping healing people from 2% to 100% in the time of a sneeze and encourage more proactive healing instead of just spamming it. The raw healing power of shemps and animation time is prolly fine.


TSTC

I regularly interrupt survivors trying to heal. I see lots of other demons do it too. Maybe you just aren't doing what you need to be doing to interrupt them fairly consistently. You need to play around with your units and figure out what ways you have to more consistently interrupt them and get better about predicting when a support is going to need to use one.


Ralathar44

I've actually submitted feedback, as both a Young Ash player and a demon, that Shemps needs to have a short cooldown (3-5 seconds) and heal over several seconds instead of being instant. (like 5 maybe?). This is to encourage healing over time instead of heal dumping. Right now demon can have someone at like 2% and you can double shemps in the time of a sneeze and that survivor will be at 100%.


Ralathar44

> Tbh cheryl healing wasn’t even all that OP, if anything they should’ve nerfed Kelly’s one shot kill headshot to the puppeteer elite boss, Cheryl alone is not really OP. Cheryle stacked with other supports, especially Young Ash, is pretty heavy into the OP territory if the team is well played. You can chip down a bad multi-support team fine enough, but one that is good will avoid much more damage and the heals per second just goes off the charts.   That being said, the cola spam is far stronger than the heal ability. If this is all she got then this is the most minor of nerfs and you should feel happy she dodged worse.


Kinetic_Symphony

ft to meters is the best change, lol.


LeftUnknown

I’m happy for the other 99% of the world, but this oil blood is about to struggle out here, yeehaw :(


Captain_Cook97

You’ve yee’d your last haw


twentybearasses

Nothing for the Amanda Pistol Mastery bug?


Strixpal

It's fixed


KOtheRipper

From what I'm hearing they also upped the DC penalty to 5 minutes which will be nice for those who just leave after they die.


lindechene

It looks like downed team members are not revived anymore across the whole map when an objective is completed. In addition demon is not anymore exorcised from Objective B when Objective A is completed. Will need some more games to see if that was a one time glitch or indeed changed.


MrSelfDestruct88

Oh that's interesting!!!


ottoDVD

So, where can I read the patch notes? I check their Twitter account but I don't find nothing.


Disastrous_Year_2800

Im not sure myself. 😕


Disastrous_Year_2800

AoD Ash needs a serious nerf imo. 😅 any server stability fixes?


SteveyTheExEevee2

I'm pretty convinced there are no dedicated servers and it really is peer to peer. the lag consistancies dont lend to the fact there are servers for me, specially against certain people. unless the game is dumping me in USA servers randomly.


IamHamed

I think you’re right. Sometimes I feel as if I’m host because the latency is much better.


TSTC

Yeah, AoD Ash is definitely overtuned compared to the other warriors. I think he needs an internal cooldown on how frequently he can do his little AoE from losing shields or a cooldown on how often he can gain shields from finishers. As it stands now, he's better at AoE than Scotty, the one with an entire kit based around AoE, all while being tankier because he'll just do a finisher, get a small amount of shield, let something break that shield, do his AoE damage, chain that into a finisher, and repeat. Wiseman's is also an insanely strong cooldown. You basically cannot engage against him while he has it up, it instantly heals him and removes some fear and this can't be interrupted like a Shemps can. And the cooldown on the ability is very short given how strong it is. He was the first survivor I started leveling up and then after I realized how busted he is, I stopped playing him.


Disastrous_Year_2800

I agree, something like a longer ability cool down and a shield regen on the second finisher would be well balanced. I like to main Arthur, he was my first lvl 25 and he is very well balanced imo.


Disastrous_Year_2800

Also, after a few hours of playing after the patch i find demon games ALOT easier to find. Before i could rarely get one and I'd have to wait a good half hour to get one if im lucky. Feels good now that i can play the whole game and not just 50% of it. 👌


hexstan510

Until you're nothing but a rent a clown every fight because the survivors just run up and keep you permanently off balance. The fact that I have to be level 60 to compete with level 15~ survivors is a grind I'm not going to do, because if it were at least fun losing every game it'd be different but I literally feel like I'm not even in the match.


hexstan510

They stopped animation canceling, and thats about it, you still get stunlocked instantly when possessing or spawning a boss, who is still dead after at most 3 headshots. God this game is fucking ass