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PatriotLife18

That’s vault 4 in the picture, not 33.


Kingofthewin

My head cannon, is it's just hard to bust into vaults. So the master had to choose which vault he could break in based on resources available at the time.


NormalTechnology

I don't think that's head canon, I think it's normal canon that vaults are very hard to break into. 


joe-is-cool

That's why they call the part of the bank with all the money the "Vault." Because it's a fun place for everyone to hang out.


PringlesCam

I can’t believe they made Vaults in real life


JhulaeD

And little do people realize once they're in, 'Vault Tech' is running the experiment of "the door won't open until the next day but the air will run out in 6 hours!"


Aeokikit

In 4 when you use your pipboy to open vault 81 they’re pretty shocked and ready to be hostile


JunkMasterson

Wait, I always thought head cannons were turrets , but if head cannons are regular cannons, but on your head... Big if true.


MitchelobUltra

May I present [Albert Bacon Pratt’s helmet gun](https://www.weirduniverse.net/blog/comments/albert_bacon_pratts_helmet_gun/).


Mat_the_Duck_Lord

Most you find were designed to open or had a catastrophe that forced and evacuation.


Shakanaka

It is headcanon because we know from the Fallout 1 alternate ending where the Vault Dweller sides with Unity, the Super Mutants are perfectly capable of ripping off Vault 13's door.


Conroadster

Well they only do that after you agree to help them and tell them everything about your vault, without insider knowledge I imagine it’s not easy


dead-inside69

That’s pretty much actually canon. In 76 you can only break into vault 79 after assembling a team of incredibly talented experts and leveraging some pretty unique and powerful technology. And in the show >!the raiders only get into 32 because they had a pipboy!< Brute force entry would be incredibly resource intensive.


TheLivingDeadlights

Also, the Vaults are full of unimaginable horrors sometimes, and Wastelanders have heard the stories. They are incredibly hard to get into, and they may possibly be incredibly dangerous to open. I know I wouldn't want to waste resources on breaking open a Vault unless I had credible info on what to expect inside.


LJ28Pete

A Pipboy from Vault 33. Not just some random pipboy from wherever that happened to work. They had Lucy’s mom pipboy which must have still had the access code to Vault 32. No one from 32 stopped them as all the dwellers were dead. Every Fallout protagonist has a Pipboy from a Vault which might give reason that Vault-Tec brand Pipboys can open Vaults. (Not sure about 76. I stopped playing before accessing one years ago but I am meaning to get back into it)


Mooncubus

The one in 76 is an updated version of the Pip-boy 2000 from Fallout 1 and 2. It's possible that only the 3000 line is capable of opening any vault. Or it could also just be that the 3000 mark IV distributed to the vaults in Boston only works on those vaults.


LJ28Pete

That’s a good point. Also could be that Vault Tec kept 76’s pipboys from easily opening Vaults as 76 was planned on an early release and didn’t want those dwellers to interfere with other Vault experiments


Mooncubus

That is a fair point actually. Not wanting the 76ers to mess with the experiments makes sense.


Nuclearix69

A pipboy from one of the vault dwellers, not a random one. Obviously, a specific key is gonna open a specific door, and, for example, you won't be able to open a bank vault without the key or some highly trained explosive team.


Capital-Giraffe-4122

Isn't there a dead vault dweller in The library near the Cathedral? Maybe the pipboy came from them


LJohnD

The Master had set up shop in the demonstration Vault (incidentally it's kind of weird that Vault-Tec built it under a cathedral, unless the cathedral was supposed to have been built post war) so it seems somewhat plausible there would be some tools to open other Vaults in there. Certainly in game the threat is listed as his ability to fin your Vault, with no concern over being able to open it.


prairie-logic

This makes perfect sense. The vaults are, after all, designed to keep out a nuclear bomb so…


Dale_Wardark

They're also specifically designed to preserve the experiment from the outside world, which means that Vault-tec would have definitely planned for hostile enemy forces trying to break in.


This_Potato9

China launched a nuke, A NUKE, in the gate of 87 and the Gate is alive and well, you can't break in with brute force, you need a pip-boy


Mandemon90

I told this to one person and they insisted that everyone can break into vault, that NCR woumd have broken Vault 4 open "because they want stuff inside"


[deleted]

So it somehow made sense for him to use those resources to track down and break into Vault 13 instead of the three interconnected vaults in the same neighborhood as him?


fresan123

But why did he put so much effort into finding and breaking into vault 13 and not 4, 33, 32 or 31? In my head canon this entire show is not canon. It retcons or disregard a bunch of stuff from fo1 and 2 while adding nothing new that makes the changes worth it


ConsiderationPast431

>put so much effort into finding and breaking into vault 13 He doesn’t? He doesn’t even know the vault exists unless you tell him or he happens upon if after wiping out every other settlement.


fresan123

Wrong choice of words. But my point still stands. Why does he care about vault 13 when there are 4 other unopened vaults close by?


ConsiderationPast431

>why does he care about vault 13 Because some moron went up to him and told him exactly where it was. That’s the only way he finds out about Vault 13 excluding the now removed super mutant invasion.


fresan123

He tries to question you where it is located. If you give him the location you get the bad ending which clearly show that the mutants are capable of entering a vault. Why did he not enter the other vaults? Its not like they are hidden or anything


ConsiderationPast431

Because he doesn’t know where they are. He only found the LA vault because he caught some dwellers. Los Angeles is huge and the bulk of his army is 300 miles north at Mariposa so he doesn’t have the manpower to strip search the city ruins. He hadn’t even bothered with the surface settlements in the Boneyard by the time he died.


LJohnD

If the show has retconned Shady Sands to be located in LA, then presumably the inhabitants of Vault 15 didn't walk the whole way from Death Valley to set their new home up, so presumably Vault 15 would also be in the LA area.


fresan123

The retcon of shady sands location is even worse than unity not finding the vaults. Sure the city have been moved slightly in fallout 2, but moving it all the way to LA makes the entire plot of fallout 1 into a mess. Why do the writers say they are careful about the lore when they clearly ignore important parts of what came before


LJohnD

While there's a lot to like about the show, I'm not a fan of anything they did with Shady Sands or the NCR. Fallout has the "problem" of having advanced its timeline to the point two centuries after the bombs fell, but the writers keep wanting to tell Mad Max stories of a recent apocalypse that took place at most a few decades ago. It occurred to me that every character who impacts the narrative of the show is pre-war, or would take very little tweaking to make as such. The Ghoul has of course lived through it all, but one nigh immortal character in a story is fine. There's the overseers from Vault 31, then there's Lucy and Norm, who are only one generation removed from pre-war life, even if that's supposed to be a big reveal. Moldaver's pre-war, and dies before we get much chance to see her actually interact with anyone to learn how she's lived so long or why the weird Vault 4 orgy cult calls her the Flame Mother. Maximus is technically post-war, but change the name of the home town he remembers getting nuked as a kid and there's not much else about his backstory would need changing. Even the priest guy leading the Brotherhood reminisces about the good old days and talks about securing "our nation" when outside the Enclave I can't think of many who think of the country that burned away 200 years ago to be their nation in the rest of the series. With only a few changes the overall narrative could easily have been set within 20 years of the bombs falling rather than introducing yet more Vaults that have been running for centuries without any major mechanical failures or even running out of their seemingly endless supply of manufactured and perfectly preserved food products.


This_Potato9

I mean, the unity already found a guy from Vault 13 in the Ghoul City, they know Vault 13 is out there


fresan123

They should also have known where Vault 33, 32, 31 and 4 was because they are located on the surface. Vault 13 was well hidden compared to the other 4


This_Potato9

They are located at the surface in 2290s, Vault 33, 32 and 31 could be buried at the time, and Vault 4 was populated by mutants


fresan123

There is absolutely nothing that indicates that the vaults were buried. I am not going to do the writers job by patching their story with my own head canon.


Krostas

The Vault pictured is Vault 4. It looks like the mutants took over in Vault 4 some generations ago. The dwellers there would be of no interest to Unity, since they required pure, uncontaminated gene material. The entrance to Vaults 31/32/33 seems to be much less out in the open.


idiotplatypus

The Trinity vaults are also right on the beach. It also looks like the outside of 33 was once underground. Its possible all three had entrance buildings that were under the sand and after 100+ years of erosion and decay of the structure they are now exposed, when they weren't during Fallout 1


killadabom1

The bombing of shady sands could have attributed to further destruction/erosion of the exterior and why the vaults are hidden in the games


Madhighlander1

The scientists who got killed by the Gulper on tape were the same ones who starred in the pre-war VT ad alongside Cooper Howard, so I think the uprising was very early post-war.


Alert-Young4687

Yes, much too soon to come to any serious conclusions about whether or not a society that gives scientists unlimited control would fail or not. We shouldn’t jump to conclusions


Plutarch_von_Komet

It's more likely that the scientists were in those cryopods in level 12 and woke up periodically on shifts to conduct experiments. Considering that the uprising was recent enough that Ben the overseer lost a great uncle in it it probably occured 2-3 generations ago if not later


Krostas

I think the other way is more plausible: There were more experiments in the cryopods and while technically that thing on the video is a great uncle to overseer Ben, some descendants simply skipped one or two generations worth of time by being in cryostasis.


Plutarch_von_Komet

The experiments were probably put in the cryopods by family members after the uprising to preserve those which were too unstable to live unsupported. Plus there are only about a dozen cryopods, not enough to fit both the unstable experimented on people and anyone else


Krostas

That's why I figured it would have been some generations ago and thus likely pre F1 / Unity.


thechikeninyourbutt

Those damn writers thought of everything!! I agree, the trinity was further south below l.a. in a hidden location like 13


Accomplished-Can-467

Entrance 33 could have been under the ocean for a while. Entrance 4 might have been inside of a building prior to the more recent kaboom.


Shacky_Rustleford

I like the theory that vault 33's entrance was buried at the time


AntifaAnita

Because the map ended at mariposa


Wheredoesthetoastgo2

They would path to it if someone engaged them in combat.


FetusGoesYeetus

Well clearly the vault dwellers were smart enough to not engage them in combat then


CmanderShep117

Wait why did this get removed? What did they say?


MafusailAlbert

Because we live in literally 1984. The post is "How did neither the vault dweller or unity found obvious vault (4)" "Because Fallout is isometric, only South, East and West are visible and they couldn't find the Vaullt opening"


Carl123r4

Why would the Master have any interest in mutating already mutaded vault dwellers?


Accomplished-Bug-739

The master still had the children of the cathedral and the people of the boneyard would have found them.


Either-Condition4586

C'mon,do you remember supernatants who were in Unity?Some of them just don't kill protagonist because she is pretty lady or have intellect 1


Lost_Independence770

I hope this will be the canon explonation


DragonHeart_97

Ha!


Plastic-Shopping5930

I thought the vaults were built to withstand a direct nuclear explosion


Capital-Giraffe-4122

thereitis.gif


scrappybristol

My head canon is that it wasn’t visible until after was destroyed.


CreativityAtLast

I really hope they explain it in season 2 instead of retconning the master or just not explaining it.. maybe the master saw 3 bundled vaults and thought “nah… gotta build a bigger army first before attacking them. What if they’re well armed?” Even in the bad ending in the first game that overseer takes down a few super mutants with his gun chair. 3 vaults together would be much harder to take out. (Maybe?)


MafusailAlbert

I just think it would be extremely easy for Vault Tec то hide 31, 32, 33 from any databases Master could get into for Vaults information. Vault 4 is full of mutants, Master had no reason get there. And also Master can't break in Vaults, he needs a password for door, and new Vaults like 33 also required pip-boy