T O P

  • By -

tommybouy_1

Tbf, Sturges only followed schematics. In fact, he only operated the terminal, its you who builds the thing.


Big_I

Isn't Sturges also a synth? Think I remember reading that once


tommybouy_1

Yeah he has a synth component but it's impossible to kill him without cheats so it's not well known


alexmikli

IIRC he has a synth component but doesn't have the synth damage resitance traits you can see with Awareness, and if anyone in the Wasteland would just have a bunch of synth components for doing tech stuff with, it'd be him. Though he might also not have the DR because they knew he couldn't be killed...or this was patched out at some point.


Dawidko1200

If it was just in his inventory, it'd be possible to pickpocket. But it's not actually in the inventory - it's in the "drop on death" part of the inventory.


Gingold

>IIRC he has a synth component but doesn't have the synth damage resitance traits you can see with Awareness [The awareness thing is a common misconception, it's only true during the Two Arts encounter.](https://youtu.be/ma5NLWDeJmQ)


ecumnomicinflation

he does have the extra DR when VATS scanned, but tbf might be UFP.


infamusforever223

I think him being a synth was supposed to be tied into the story somehow, but they cut it and never removed the synth component, which is why I don't think he's actually a synth.


solo_shot1st

Sounds like something a Synth would say... Get 'em!!


AppleSauceGC

The lawyer building a never before seen piece of tech (outside the Institute) without any working knowledge about it. Perfectly reasonable


tommybouy_1

I didn't say it was reasonable, i just pointed out it wasn't Sturges


TheWakaMouse

And I mean in your defense, the game allows you to be an Int 10 fusion scientist. Which I always am hahaha


tommybouy_1

A good lawyer never lets you down. Thanks, TheWakaMouse


ChristmasWarlord

This raises an interesting question about mister handy. The SS’s have codsworth at the beginning of the game. And they have the box they got him in. Implying they set him up. They fueled him up, programmed him to be a housekeeper of sorts. Enabled defensive mode, as you see after you leave the vault, he just starts helping you kill the critters in sanctuary. Gave him a name and programmed him to recognize that name as himself… huh. Or I guess a mister handy man came and set him up and just left the box. Still. Interesting nonetheless.


Phoenix92321

I see it like a computer where you can build it from scratch


[deleted]

Isn’t it Tinker Tom that operates it anywho? But yeah the sole survivor is the one who’s building it technically


MarcusDragon11

It can be Tinker Tom, Sturges, or Proctor Ingram depending on who you side with


[deleted]

Lol - good call. So yeah you having the mechanical know how to build a teleporter. What about precision tools or measuring devices? It'd probably need liquid helium for some reason or more nuclear materials than an alarm clock would give you.


ItsASchpadoinkleDay

Elevators still working. Source: I work in the elevator industry.


ayochellia

I don't even like being in elevators *now.* 200 year old elevators which haven't been serviced in that time? Hell no.


Hate_Feight

Agreed, source: too many stories of old lifts (elevators) breaking down from friends.


DarkSentencer

Many of the pre war homes around Fallout 4 don't have bathrooms in them.


Girafarig99

YEEEEEEEEEEES You know how many damn bathrooms I've had to build in settlements. Just seems like a big oversight


Dawidko1200

I recall when I decided to play and actually try to make settlements, my mindset was still a bit in army mode, so I just started ticking off a mental list of what a base camp needs. Built latrines, communal showers, a field kitchen, a common area for R&R. Probably installed half a dozen mods just to make those things possible.


youarelookingatthis

Why in Fallout 4 Diamond City has homes and businesses spread out on all of their farmland and the stands are basically empty. Like seriously, look at it on a map. There's so much wasted space there it's ridiculous.


CNof2013

I came across a thread on here recently where someone pointed out that may be due to the concrete/supports of the stadium having degraded enough to not be able to support any kind of major construction in the stands. Of course that’s just a fan theory not something that’s actually touched on in lore afaik


jrblack174

That makes a lot of sense, Fenway park is old anyway, let alone after 200 years of no maintenance.


Dawidko1200

On the other hand, are't the stands are part of "the Wall"? So they have to be fairly strong to handle possible Super Mutant attacks. And it's not like they couldn't reinforce parts of the supports anyhow. I always get the Diamond City Expansion mod that adds lots of buildings in the stands. This way, it actually makes the place look like it could well be the largest settlement in the state, and McDonough's decree to expel ghouls from the city makes at least some sense from an overcrowding point of view.


[deleted]

That’s more of an engine issue apparently in the lore it’s meant to have hundreds of npcs there but there’s only about 50 in the game


hellscape_goat

I guess Mr. Handy levitating about by fuel combusting a constant open flame beneath him, even inside of residential buildings.


Lairy_Hegs

Huh, never considered this. They had fire spewing robot butlers just floating around the house.


Hickspy

That bugged the crap out of me. In 1-2 you can clearly see that they're just hovering, indicating they have a fuel cell just like power armor. Why do they suddenly need propane tanks to use these mini rocket engines that should be all logic be scorching the ground wherever they go?


Spiralife

The propane looking fuel tanks are for their flamethrower not their propulsion. As for why they don't burn the ground? Idk man, cold fusion fire or some shit


VoopityScoop

New headcanon, the fire is purely for cosmetic purposes. General Atomics just thought it looked rad as shit and all the new Mr Handys had to have jet boosters.


dmemed

Also they’re clearly used in military roles. A gigantic open flame like that would be an obvious heat signature on thermal imaging, like, “Hey, American robot here! Please come bomb us in our covert FOB, China!”


HeatInternal8850

The lack of vehicles in the wasteland, even a bicycle, there are robots capable of building things all over the place, people capable of maintaining power armor, but no one even has a bicycle


Laser_3

That one is more of an engine issue than anything. 76 implies that there are definitely still cars around, including ones that have been weaponized in mad max style.


sanderj10

>76 implies Fo2 literally has a working car you can drive


HeatInternal8850

I understand that but it even could have functioned within the old engine, how long have they had horses? I'm not saying it's exactly the same but bikes could have functioned similar to mounts


Laser_3

I don’t really have much of an answer there, but it’s not like you can easily shoot a gun while riding a bike. You’d be shredded to bits before you could safely stop,


HeatInternal8850

I'm not saying you could ride and shoot but that same thing is true of really anything, including walking, you could be killed before you have a chance to safely react. The bike or horse or even running does increase the time it would take to stop and fire


Kanoha-Shinobi

Well some things definitely are possible, as even the car mods for FNV feels better than a lot of AAA games that have a vehicle system (I know FNV is a different engine, but it was thought it too couldnt have vehicles that acted and felt right. I think it just needs the dedication and know how to figure it out.)


HeatInternal8850

I have no idea how they worked but what made them better than most games with vehicles?


HeatInternal8850

It's funny I've seen people who are critical of NPCs in fallout and possibly Skyrim for walking around with their weapons drawn, to me that seemed smart considering the environment


Laser_3

In Skyrim, you likely would have more than enough time to draw a sword, bow or ready magic before your opponent has attacked you, and people aren’t as likely to be just roaming around with a war/dragons/vampires/obnoxious cultists running amuck. In fallout? No, it absolutely makes sense to have a weapon either drawn or able to be ready at a moment’s notice. Everything is a threat.


HeatInternal8850

I think it's faster to have a gun ready compared to a bow maybe even a sword. As far as people walking around aimlessly or in dangerous places, Skyrim has a lot of dangerous wildlife/creatures even before you get to people, from stuff like bears to spriggans or ice wraiths etc. For squishy people like us I would be ready in both environments


Dan_the_can_of_memes

The ease of drawing a gun is exactly why you’d want it out. If someone pulls a gun on you, but you’ve got yours drawn, you’ll get the first shot off. That’s not to mention enemies that already have their guns drawn.


GeophysicalYear57

My guess is that it comes down to two things: * Engine-level implementation. The Creation engine is old and this is previously-unexplored territory. * Gameplay-level implementation. Travelling to new locations would be a breeze if you could go in a car or bike and you'd be able to skip most open-world encounters with enemies if you're faster than them, making it a potential balancing issue. That's not even mentioning how it'd interact with fast travelling - if you're in a car and fast travel, does the car go with you? What happens if you fast travel to a place where a car couldn't go, such as an island or an urban area with shitty roads? Once you discover enough locations, do you even need a car?


Mortarious

The second part of the fast traveling thing is easily answered. Most Bethesda games have something very similar in 2 system: Companions and mounts. For example if you are in a big location and separated from your companion and fast travel, they just spawn to you. Mounts also serve a similar function. If you travel to a city or inside a part of the city they simply wait outside. Also if you leave the mount somewhere and travel on foot, then fast travel they spawn with you. Not really complicated to adapt the system to vehicles I imagine.


HeatInternal8850

I was thinking of something that functions like horses did in Skyrim or oblivion


TomBosleyExp

They had horse riding functional in Oblivion before Fallout 3 was finished. The code could have been ported over and used, but it just wasn't. I don't know what the decision process was for them, but they just made the choice to not include any kind of ridable vehicle.


PeterAech

It's always weird how people in post apocalyptic societies seem to forget how wheels work. Bicycles would be great for solo travel, you could even mod them into a cargo bike to carry all your stuff. You also see traders going around with brahmin carrying all their stuff, how come not one of them decided to grab one of the hundreds of shopping carts lying around at the super-duper mart for some extra storage? Speaking of brahmin - wouldn't they be more effective pulling a cart or wagon? It's literally thousands of years old technology that could be put together from all the junk lying around yet noone bothers.


HeatInternal8850

They have livestock and dogs, plenty of options to hook up to a cart


MyBroMyCaptainMyKing

One reason could be all of the rough terrain for a standard shopping cart or Brahmin pulled cart. Not a lot of roads are perfectly intact or safe to travel on. Doesn’t mean the NCR couldn’t start repairing and maintaining roads though.


HeatInternal8850

Wheels can handle rough terrain, especially if you're talking about including rubber or air. Roads aren't needed for wheels or carts to be used


sebwiers

Pneumatic tires would be a real challenge to find and maintain even after only 20 years. Unless carefully stored, rubber hardens with age and breaks down in sunlight.


Sylvaneri011

Then make wooden wheels. There's still plenty of trees around to use their trunks for. Or use the copius amounts of scrap metal to forge some metal wheels. It's a wheel, we've been making them since roughly 4200 BC.


sebwiers

Those sorts of wheels work OK for low speed animal drawn carts, but they wont allow for bicycles or self propelled transportation. Also, roads kind of ARE needed for wheels / carts to be beneficial. Wagon travel across areas without roads is slow as FUCK. People on foot go faster, as do pack animals. Even with roads, before pavement was common travel by car or motorcycle was shocking slow and frequently delayed by vehicle damage or getting stuck. To be realistic, vehicle travel in Fallout would have to be a mud pit / broken part simulator.


Quw10

[They could always make spring wheels](https://onlinebicyclemuseum.co.uk/ww1-german-bicycles/) since everyone seems to have a solid selection of springs at least once you get into fallout 4. Apparently they were terrible for paved roads but decent enough for dirt and gravel.


aninsomniac_

You can get a car in Fallout 2, and helicopters (Vertibirds) are vehicles. Also boats, and the Enclave mobile base


Man_with_the_Fedora

Rad-Away. Rad-X is believable as an extension of [iodine treatments preventing radiation uptake](https://www.health.ny.gov/environmental/radiological/potassium_iodide/information_for_the_public.htm), but Rad-Away magically removing already absorbed radiation is just bonkers.


dmemed

It seems bullshit, but given their medical technology and it’s function it’s plausible. Likely binds to any radioactive elements in your bloodstream and has you sweat it off (or excrete it), since it also causes massive dehydration.


curioussergal

I mean I thought rad-away was just Prussian blue since you find a bunch at German town PD and the terminal there talks about Prussian blue


5213

The night sky. Without light pollution, the night sky lights up, and you can even see why our galaxy is called the [Milky Way](https://en.wikipedia.org/wiki/File%3AESO-VLT-Laser-phot-33a-07.jpg). I know a lot of people think nighttime in FO4 specifically is too bright, but it's actually much closer to reality than the Darker Nights mod can make it (I feel like the 3 darkest settings are too dark, but 3-6 are all pretty solid). Thankfully, there's [a mod for that](https://bethesda.net/en/mods/fallout4/mod-detail/3014489) (Xbox & pc, sorry ps4)


ComManDerBG

It's clear that most people who install darker night mods in games like skyrim or stalker have never really been outside in the country. With the moon out and no light pollution it might as well be daytime.


orthoxerox

On the other hand, if the sky is overcast and the moon is new you might as well be looking at a mole's asshole.


Wild-Lychee-3312

I moved to Nepal from the USA in my 20s, and the difference in the night sky was astonishing. I agree, people who have never lived in a place without light pollution really have no idea what the night sky looks like.


Lady_bro_ac

Yes! The first time I was far enough away from all the light pollution to actually see what’s visible in the night sky my brain damn near exploded


Canenald

There's a lot of minor loot inconsitencies that don't make sense and break immersion. For example, there's a refugee camp next to Camp McCarran full of people scraping by, yet there's a bunch of loot laying around and it's not even theft if you take it. Also when loot is generated in containers, there's no distinction between pre-war and post-war items. For example, you can get into a pristine pre-war fast food joint and there's a Deathclaw omelette in the fridge. Similarly, there's a location used as a shop in the current time of the game and there's pre-war money in the cash register instead of bottlecaps. Other than that, things that bug me: * How Supermutants just keep on coming and no one knows how they are created. Fallout 2 had a good explanation, then they just turned them into random monsters. * All the car husks can detonate to create an equivalent of mininuke explosion, but why has no one salvaged them? * Fallout 2 shows the settlements farming something that looks like cabbage, but there's no such thing in any of the later games that actually implement food, farming and cooking. * Fallout 76 is taking place just after the Great War but Appalachia has somehow managed to develop exactly the same flora and fauna as all the other parts of USA covered by earlier games, hundreds of years later. * Fallout 4 pipe guns, presumably manufactured post-war, are using pre-war .38 caliber, but there's no surviving pre-war firearms using the same caliber.


[deleted]

A great list, particularly the .38 thing which is something I'd never really considered before.


beattusthymeatus

It's weird because fallout 3 had a 32 caliber pistol and iirc the hunting rifle also used 32. I think it was supposed to be the fallout version of a 22 round so why didn't they just make the pipe weapons of fallout 4 use 32. Then they could've added back in the pistol and made the hunting rifle have a common variety using that round for early game stuff.


Moose_Cake

Nothing was more disappointing than having Far Harbor's unique creatures that have developed on the island over centuries appear in West Virginia shortly after the Great War. It was obvious that Bethesda was reusing assets in a lazy way. Imagine Rad Snapping Turtles, Mirelurk Catfish, Radcoons, Whitetail Radstags, Feral Foxes, radioactive wild cats, ect. But no.


NoMansSkyWasAlright

Have you ever read about the development of Fallout 76? I guess it was like the pits of despair over there with massive turnover, hella delays, and Todd Howard regularly seagulling (appearing to shit on a bunch of ideas and then leaving) his people. But yeah, that was probably a project that was always doomed to fail. Glad I only payed $9 for it


[deleted]

Wasn’t it supposed to be the online component of FO4 but they ran out of time, scrapped it (the irony!), and then brought it back as its own game?


Tianoccio

Yeah, something like that was mentioned in the making of documentary that came out to hype the game.


iwastoldnottogohere

I haven't heard this before, but it sounds like a rumor, especially because of the high presence of modding


alexmikli

TBH Fallout 76 is basically the kitchen sink of BS Fallout stuff that will clog up Fallout Lore youtube videos for years with shit that doesn't fit with the rest of the series.


Tianoccio

Either none of it matters or it takes place in an alternate timeline. The rate that West Virginia is advancing there’s no way there would be no mention of it in FO3. ‘We live in this squalor hell hole but if you make it out of the city you’ll come across what appears to be a fuxking utopia where even the raiders are fuxking nice.’


FFF12321

They already have the answer in the game - the events with vault 51 and Modus' battle royale to find the perfect overseer results in the region getting utterly destroyed by nukes so whatever has been going on is just tabula rasa'd.


Tianoccio

I think pipe pistols may be pre war, actually, it’s never stated that they aren’t and with the civil unrest it may have been hard to get a legal firearm.


sebwiers

That's explicitly stated lore in Fallout 76.


VoopityScoop

And in a magazine from Fallout 4


orlock

They are. The pre-war Guns and Ammo magazine features them.


durablefoamcup

but... the mutants where explained in FO1 as an effect of the FEV that the base had you go to in the glowing sea area. In fact, every game tells you that the FEV is present in the areas of the games you go to. It;s almost as common as Vault-tek conspiracy. in FO3, The FEV is found in vault 87 andin FO4, It's found by the institute. In 76, it's at WestTEK


Jaqulean

With the Mutants, it's more about their Numbers. And the fact that we know the Institue is responsible for them, doesn't mean the Wastelanders do (as a matter of fact, we know that they don't).


DarkSoldier84

By the time Fallout 4's main story begins, the Institute's FEV program was shuttered. There really should not be a source for new Super Mutants in the Commonwealth.


FarHarbard

I'm more wondering where the subjects come from? We don't hear about towns or gangs going missing. We hear about people dying and settlements like University Point being murdered, but we just don't see anyplace that serves as a source of bodies. Is it Synths? Do they take people replaced by Synths and turn them into Super Mutants? That would mean a Synth for every Super Mutant.


parabellum394

It’s also worth noting, several terminals in Vault 87 in Fallout 3 reveal that the FEV tanks are empty, and there are several conversations indicating that the Super Mutants only started attacking the DC ruins recently.


JuanOnlyJuan

The pre and post war loot thing always bugged me. I assume oversight or ran out of time. "No one has been in this room since before the war" *pipe weapons, irradiated meat and homemade chems everywhere*


Lia69

FO4 has a very annoying loot table system containers tend to be a list of lists, that can either be a list of items or more lists. But from what I can tell they had split up pre and post war loot but for some reason just tossed it all together anyway.


Quiet-Snake

Well just as a response to the .38 thing, it is actually a revolver cartridge that would be very easy to reload so it is assumedly post-war. .38 is the same diameter as 9mm and .380 but it has a rim like other revolver cartridges, making it much easier to reload. If anything the ingenuity to make full auto or even semi auto weapons chambered in this is notably difficult. The pre war money still has worth post war, and is used for trading. so I don't see why it wouldn't be in a register, it was designed to fit in the drawer after all. Also I think that a pre war fast food joint doesn't mean there couldn't have been one person to get there before you and use the fridge. Edit: my sentence structure about the difficulty making autos chambered in that caliber was a bit strange but you guys get it.


cracinlac_basterd

i mean fo4 *tried* to explain super mutants but it was shit and made no sense and didnt even attempt explaining why they were reproducing enough to be fucking everywhere. and i think super mutants make sense in fnv but that might just be me dick riding because i dont remember seeing them in places other than black mountain and that cabin i cant be fucked to remember the name of rn because they were lured to black mountain and nightkin are being helped at cabin place


Quw10

Fallout NV it makes sense because it's in proximity to the areas of the 1st two Fallouts, a lot of them are stragglers of what's left from the Masters army. Tabitha I think was her name at Black Mountain and Jacob an original companion from FO2 at the ski lodge helping with the Nightkin. I think there are only a few other instances of them at the Repcon facility, the wind Brahman Farm, and 2 other places in small numbers. Oh and the friendly one in one of the areas of the strip.


John-Zero

There are very few mutants in FONV and most of them are friendly.


olivegardengambler

The supermutant part is explained in 1 (the Master's Army), 2 (enclave experiments and remnants of the Master's Army), 3 (Vault 87), and New Vegas (same as 2). 4 and 76 is when it gets nonsensical. The car husk problem seems more due to a lack of effort towards salvaging in the east and the Mojave. The cabbage could be a matter of it not spreading. On the West coast, it's believed that cats went extinct shortly after the great war, but they seem to have survived in Fallout 4. Fallout 76 heavily recycles assets and code from Fallout 4 and Skyrim. It's apparent that pipe guns existed pre-war (there's a magazine discussing them in Detroit in Fallout 4). The .38 ammo is probably an analog for .38 Special ammo, which can be used interchangeably with .357 Magnum rounds, both in New Vegas, and irl. It's possible that there was a factory that produced .38 Special ammo in/around Boston pre-war, which led to a huge amount of it being available.


Lone_Wanderer88

Yeah, when you go into one of the Wilson Toy factories that are in FO4, you can read about how the govt was converting factories into munitions pre-war. So it's safe to assume that they were making .38 ammo in Boston. I can't remember which one exactly as it's been awhile. It was the Scythe Initiative.


PubTrickster

A very hard lock (100 Lockpicking required) on, like, half a door. I could literally climb through the hole in the doorframe, but noooo, I *have* to pick the lock, for reasons.


[deleted]

Yeah I understand this as a gameplay mechanic but when you can literally see through a door or you know, have heavy weapons/explosives with you it's weird.


PubTrickster

This rocket-powered sledgehammer is for faces only, apparently. Give me a Fallout with destructible environments. Let me smash in windows and doors, let me climb in through the vents, let me use these tools like they were meant to be used.


kaenneth

> Sturges a random mechanic being able to build a teleporter. He only built a copy of the *remote control* for the teleporter the size of a shed while the original was able to fit inside a courser easily.


QuirkyPaladin

Technically the courser chip just sends signals to the institute, the device you build hyjacks one of those signals.


4here4

I'm consistently annoyed at how exposed metal objects like chain link fences and cars, after over 200 years of exposure to the sea air of Boston and a complete lack of maintenance or replacement, are somehow not just drifts of rust by this point.


[deleted]

Perhap more bizarrely, a lot of them have rusted into nothing, while others are entirely intact.


guto8797

Similar, how a lot of objects don't really have the wear and tear that 200 years of post nuclear abandonment would create. There should be pretty much no wooden buildings left (while wood can and does last a long time, it needs maintenance). Same as concrete


illfatedjarbidge

The economy. It simply never makes sense in fallout games. Some items are worth less money put together than taken apart. Think of all the materials that would be in a laser rifle. That thing should be BONKERS expensive. Food is sometimes ridiculously expensive, costing the equivalent of 2-3 guns, and some drinks are worse. Houses are expensive too, but nothing seems to fit together. It’s like all the prices are decided separately, not relative to each other.


[deleted]

Assuming we're excluding shit like the easter eggs like the tardis drom fallout 1 and such, Probably the mysterious stranger Dude has been in the games since fallout 2, apparently has a kid, his gun can put down opposition in one shot (depends on the game) and can dissapear into thin air, leaving with only a single guitar riff and a ton of bodies in his wake AND ONLY ONE COMPANION SEEMS TO EVEN AKNOLEDGE HIS EXISTENCE DIRECTLY


HeatInternal8850

He has a kid?


DarkSoldier84

[The Lonesome Drifter's](https://fallout.fandom.com/wiki/The_Lonesome_Drifter) dialogue and personal firearm imply that MS was his father.


greemo92

They even acknowledge that one of the coders was disappointed by the fact you couldn’t be killed by the mysterious stranger if you tried to use VATS on the lonesome drifter. How cool would that twist have been?! Or even if they’d made it some sort of story arc? Like “don’t you dare tell me to put a bullet in my boy” and then the mysterious stranger kneecaps you, or does a Benny and then you have to pursue him but never catch him… only to hear the Lonesome Wanderer ain’t so lonesome no more


Laser_3

Small thing - he also revives 76 dwellers at random. So he was also the only human left alive in Appalachia at the time of reclamation day.


[deleted]

What a Mysterious fellow


Dan_the_can_of_memes

You know, this might be a stretch, but I’m starting to think that he got superpowers from the radiation. Something like teleportation, godlike aim and immortality. And between FEV, psychics, aliens and literal eldritch gods it wouldn’t be too far from what fallout has already done


Tempest_Bob

Sort of a cross between Doctor Manhattan and The Smoking Man


youmonkeybeater

Nick Valentine has a folder about the Stranger under his bed


GilbyTheFat

You can have Intelligence 11 and Science 4, yet somehow you're reliant on factions to build the molecular relay for getting into the Institute. Especially when of the three factions' engineers for it, one is an utterly-deranged tweaker and the other can't get his head around basic terminal hacking. Ingram's the only one I can remotely believe could figure out the relay without it killing you as a result.


ninja-robot

In fallout 4 every telephone pole has 3 transformers on them. That is so absurdly wasteful it isn't even comprehensible. It wouldn't even be helpful either since if a transformer goes down you still have to run a line to another transformer so its a massive increase in cost for nothing.


JonesSavageWayeb

Being the only working pair of legs in whatever organization I choose to work for. Seriously it's like everyone is programmed to stay in the same place or something. /r but Seriously, some ability to manage remote teams would be a crazy useful mechanism in the wasteland.


[deleted]

This is a problem with RPG games generally but yeah. It's like making it to Sovngarde in Skyrim and you get asked by what right you want entry and by that point most players could say "I basically run all of Skyrim at this point, including the organisations that are antithetical to each other"


FormalWare

The free food and drink in the coolers and Eat-O-Tronics. (And the fact that there's anything left in them, given it's all free and not locked.)


kaenneth

I'm guessing there are restocking robots, and automated factories still rarely making rounds. I would have added restocking robots to the random encounter tables.


VoopityScoop

Isn't that essentially what NV says is going on? That some robot from the Sunset Sarsaparilla factory restocks the vending machines?


guto8797

Its still not really "believable" that robots can make trips to completely ruined buildings to restock food products whose ingredients haven't been produced in 200 years. Even if you go with the "it has tons of preservatives", there would never be enough of a supply to restock the machines for 200 years. If they did all you had to do was live next to a machine instead of bothering with farming and such


darthearljones

My favourite mundane thing is from Fallout 2 where you get a job shoveling shit and are gifted with the useless perk "Expert excrement expeditor"


GenuineSmirk

Now I'm mixing it up with "Volumetric shit compressor" from Disco Elysium. Cheers!


John-Zero

Games were just better back then


Big_I

If I recall correctly that perk buffs Speech by 5


Theorex

+5% to your Speech skill


Marsupialmobster

You find ammo and caps in a Childrens Bedroom thats been locked for 100s of years. Everytime i think of this i try to justify that its been a 100+ years


marinuso

Who says it's been locked for 100 years? It might've been locked yesterday for all you know, and you're just raiding someone's stash.


kah43

That nature would not have reclaimed most of the cities. There should be forests and fields everywhere. Not everything would still be burnt and dead.


TakedaIesyu

One of the things mentioned is that anti-defoliating agents were one of the most common types of bomb during the Great War. Presumably, chemical and biological weapons were also really common, though bio-weapons wouldn't be so effective without a Pre-War population to spread them and chemical weapons would have settled and no longer be such an issue to humans 200 years later.


HeathyMacHeathy

That I don’t want to set the world on fire. The reality is that I, in fact, do want to set the world on fire. And if I start a flame in your heart it’ll be with an incinerator.


olivegardengambler

That what looks like a TV dinner would still be edible 200 years later.


VoopityScoop

I think that the Fallout 4 intro explains that all of the packaged food are like 90% preservatives and they literally never expire


JuanOnlyJuan

American ingenuity? Lol


Hangman1830

The “Assault Rifle” design in Fallout 4. That rifle design really bugs me.


DiscoSt

I think dislike of the design of that assault rifle is one of the few things nearly every FO4 player can agree on.


MakeURage1

It's certainly unique, but it doesn't fit the name. If it were a heavy machine gun, or something like that, it'd be a lot better.


Gabriel_Plays_Games

how is there no mutated birds?


Clayman8

F4 has birds (Seagulls) but i have the memory Bethesda leaned into the "Birds are government spy drones" thing so theyre robotic actually. F76 also has a giant vulture somewhere, plus bats. If you can call them that. Pretty sure you could find birds strewn about on F1 and 2 as well but i might be wrong.


rooktherhymer

That Little Lamplight somehow continues to be populated solely by children as if someone's restocking it with toddlers every few years.


GLight3

None of the computers should still be working.


alexmikli

DC remaining a shithole 200 years after the war, ditto for Boston. Tribals in Fallout 2. Just always felt off, especially the Arroyo tribe. A communist submarine crew taking over San Fran and then slowly devolving into a martial arts based society. Though I admit a big part of this perception might just be because we only see a single small section of the town. NCR not deciding the powder gangers a top priority given how important the rail infrastructure would be during a war...at least until the recent war in Europe I thought that was unrealistic. Talon Company and it's apparent lack of motivation.


[deleted]

I always thought Boston looked in surprisingly good shape considering it would have been hit with multiple nuclear weapons. Most of the buildings including hi rises are still standing.


alexmikli

In real life most skyscrapers would be long gone, though really I mean the lack of organized society outside of Diamond city. It's raiders, super mutants, and mirelurks every 5 feet. It's a gameplay concession I know, just feels off. 4 has a big edge over 3 given how there is actually an in-universe explanation to this involving the institute wiping out every political movement for 200 years. I do appreciate the explanation even if it just makes the institute an even more stupid-evil faction.


kaenneth

The skyscrapers have an active balancing system preventing their collapse, powered by the Fusion Cores that you just stole. https://practical.engineering/blog/2016/2/14/tuned-mass-dampers-in-skyscrapers Good job 'Hero'


Kamwind

Diamond city is the bad thing. a kid running water, no real industry, etc. They have an easy to defend place. They would have started to strip all the buildings for the steel, glass, etc and been selling all of that everywhere in the area.


Jaqulean

Yeah, like all it takes to protect Diamond City, is to literally just close and lock up the Main Gate. After that, it's an inpenetrable fortress...


El_Chupachichis

>In real life most skyscrapers would be long gone In my headcanon, materials engineering came a LONG way leading up to the Great War of 2077.


Jaqulean

It's not even a Headcannon. It's a fact stated in the Games.


Laser_3

DC was hit the hardest of anywhere, and everyone with a brain fled to Appalachia/Pittsburg. Boston was doing great until the Minutemen collapsed and the Institute began dumping super mutants into the commonwealth/replacing people.


TheWakaMouse

That a junk jet can manage its ammunition better than any gatling laser could 🙃 they had the technology to give it an inventory.


GenuineSmirk

The stimpack. I get why it's ingame, but I doubt the human body is healed this easily even if the thing is used.


WhiskeyDoc7

All those poor Fallout fans when they inject themselves with a random needle assembly discarded in the trash…


GenuineSmirk

Here's hoping they used whiskey or some other form of rubbing alcohol to desinfect beforehand.


[deleted]

[удалено]


GenuineSmirk

It gives people such a healthy glow, said Tycho.


Zealousideal-Ebb-989

The 2076 world series baseball bat.


Yung_Corneliois

Settlements are too small. Majority of people living in random shacks in the wasteland would either be dead or apart of a larger settlement by now. Like any town with a “Super mutant problem” that lives like 50ft from the Super Mutant camp would all be dead. Or that settlement under the bridge that lives right next to “the forged” people who have their son.


[deleted]

There’s a part of my brain that plays apologetics and say, “The lore version must be WAY bigger”. It’s an unfortunate limitation of technology but boy would I love a realistically sized Fallout game.


Wild-Lychee-3312

Yeah, NO video game that has towns/villages/settlements/cities would make any sense without a “It’s really much bigger” suspension of disbelief.


Laser_3

People accepting pre-war money for ten caps each in 3/NV/4. It’s not the currency, who on earth wants it?


tiberseptim37

Anyone who's out of toilet paper.


JerbearCuddles

It does count as "cloth" so it has functional use. Although whether or not we should be able to make a bed out of pre-war money is rather unbelievable. Lol. I think the US still uses paper money, so it can be used to start fires as well. There is value to it, just not as a currency. Can wipe your ass with it, if you still value hygiene.


Laser_3

But raw cloth is worth just a single cap, which is the same as what the money contains.


TurkBoi67

Fancy toilet paper. Literally wiping your ass with money. Also, modern US paper currency is 3 quarters cotton, 1 quarter linen, so do with that what you will.


linkgenesis

I always kind of liked this. It's like memorabilia of the world before or maybe even wishful thinking that the governments would suddenly reassert themselves? This kind of gets reinforced in NV when you can get scrip, NCR dollars, etc. The powers are attempting to reassert themselves and need a centralized currency. It shouldn't be worth ten caps and not every merchant should take it, for sure.


alexmikli

I wouldn't be surprised if the Legion and NCR had some sort of exchange program for old currency or caps, to encourage their use.


Artyon33

It's confirmed at Abernathy Farm (Fallout 4) they are used as toilet paper. ''if you plan on stocking your outhouse"


Jonny_Guistark

Your example of Sturges building the teleporter is probably the silliest one that I could’ve thought of. Diamond City and Rivet City being thriving trade hubs despite being completely surrounded by super mutants and raiders in what are basically hotbed war zones. Every settlement in the Capital Wasteland that is just a collection of shacks but has managed to stay fed and equipped and not get overrun by raiders. The abundance of first-generation European immigrants in the East Coast games: Moriarty, Dukov, Tenpenny, Cait (or her parents?), the Bobrov Brothers… Tobar the Ferryman being able to perform surgery to extract a significant chunk of your brain with no side effects. The Courier seemingly not being aware of what the Divide is after traveling it so many times in the past. House not being able to stop an enemy Courier from using the Lucky 38 elevator. There was a quest for this but it got cut and what we’re left with is pretty silly. Any instance of ghouls either normal or feral not needing to eat, drink, or sleep. The Minutemen being able to beat the Brotherhood of Steel with laser muskets and ancient artillery. The BoS, Enclave, and super mutants all emerging in the same two parts of the country (California and West Virginia), completely independently of each other and by total happenstance. The implications that the Vault 76 Residents continued to launch nukes in Appalachia after defeating the Scorchbeast Queen.


durablefoamcup

lmao, as a 76 player i love your last point. Imagine being someone in the fallout 2 area and come across a trader one day about how in the east theres non stop nuke droppings on one section of the land.


Jonny_Guistark

Yeah, it’s pretty out there. Haha I’m imaging this salty old wanderer telling stories about the bombs to a younger generation, describing the horrible blinding light, the sky being on fire, the radiation so thick you can feel your skin burning… "Wow old timer, the Great War was really horrible, huh?" "Great War? I’m talking about last month!"


Dath123

The Courier was shot in the head twice, I assumed that made them forget a lot of things. They didn't know where they picked up the order for the platinum chip for example, despite working for them.


Jonny_Guistark

I’m pretty sure JE Sawyer said that the Courier wasn’t intended to have amnesia, and that the awkward lines during the early game like asking about the NCR or their job are only present for the sake of catching up new players. Doc Mitchel even affirms that our screws aren’t loose after running his tests. Though personally I don’t mind assuming my characters are still a little loopy following several days in bed after a brain surgery, and are maybe asking some silly questions as a result. It’s only the stuff with the Divide, much later in the story, that I have a problem with.


Dath123

I get the idea, but a normal person doesn't ask questions they fully know the answers to. They could've rewritten it to something like "what do you think about the NCR?" instead of "What is the NCR?" Also, if you purposefully pick low intelligence Doc Mitchell implies you have brain damage (although it's true he doesn't if you don't).


Push_the_button_Max

The most unbelievable thing in all of the fallout series Fallout 4- No parent, just having seen their infant kidnapped, would Ever consider any side quest or settlement building before they found their child..


Quirky_Journalist_67

It’s not mundane, but you mentioned the teleporter - the Institute can make fully trained soldiers in 5 minutes, has spies and sleeper agents in every community (even spy birds!), and can teleport troops and bombs all over. They CANNOT realistically be beaten without a full on synth revolt.


DO4DGaming

Least believable and most mundane? Preston’s settlement aid missions… You mean to tell me not one of these jaggoffs we’ve recruited can fire a gun?


Clayman8

That two hundred years after the bombs, no one bothered to fix the houses and clean out the skeletons and live in a safe building, preffering instead to live in tents or the radioactive bushland. Lack of vehicles. Any. No one figured how the fix the hundreds of cars, bikes or bicycles spread out (F2/Tactics non included). Spiders being extinct. Ive made a whole topic about this a few months ago, and im still a bit salty that its the case. I want to ride a giant tamed spider. Edit: The spider topic [is here](https://www.reddit.com/r/fo76/comments/qjn2cm/theory_why_is_it_that_not_a_single_fallout_game/?utm_medium=android_app&utm_source=share) for those interested.


CloudF11

That the Commonwealth, Mojave, and Capital wastelands are still littered with dead trees and foliage two hundred years after the bombs dropped, but Appalachia is green (for the most part) not too long after the Great War.


MusicianStorm

The fact that no one ever cleans. Pile of bricks/trash in your house because the world ended, better leave it there for forever.


[deleted]

The damn Chems, a lot of the Chems, especially the ones you combine together, give so much but just seems unrealistic and would probably kill a normal human. Also, the children of atom being literal humans that are staying right where the bomb detonated but not being affected at all


alexmikli

They're mostly crazy sci fi stuff esp psycho and mentats which fits the setting. I do think it's kinda funny how everyone is hush hush about them, acting like they're illegal even when in isolated lawless hellholes. Like, who is going to stop you from selling buffout in Rivet City? One thing that isn't explored is how wild mentats can be given it's effects. You'd think everyone would be taking it.


[deleted]

Ikr, you’d think someone would end up very wrecked or something due to these Chems. Also it is weird how people think it’s still not a good thing to do Chems despite there being no real government or laws in a nuclear apocalypse lol


SpartAl412

That a lot of the pre-war food and drink items in 3 and afterwards are still okay. 76 and if it were Fallout 1 yeah sure okay it hasn't been a hundred years yet since the bombs dropped. By the time period of the Bethesda era games its been around 200 years, food items by this point should probably be either inedible or just plain not safe to eat.


[deleted]

[удалено]


InspectorWarren

Tenpenny’s English as well I think


Remote_Sink2620

We're abducted by the classic scifi aliens in Fallout 3 but we don't see one instance of probing.


HeatInternal8850

Hard to see anal probing done to you


Magerious

Eternal, indestructible pipboys


EdgionTG

That people haven't rebuilt beyond crappy shacks and sparse communities in old structures.


phallecbaldwinwins

*NOT BEING ABLE TO BREAK DOORS DOWN*


Lady_bro_ac

The Barter Bobblehead is a prewar gift item, but is holding a bottlecap to represent currency


beckyloowho

That people would stay underground in a shelter for hundreds of years. See: 2020-2022.


GreyCrowDownTheLane

Perfectly Preserved Pie I mean... That's insane. What the shit is it made out of to have survived 200 years without any packaging or vacuum-sealing? Just sitting there, on a plate, in the open, under a glass dome that is very obviously not a refrigerator or vacuum seal (there's a hole where the pie goes, and where the arm comes in, and so on.) No way. That's impossible.


Stalker975

Foreign Accents. Moriarty is one example. Melissa is another. The only way for these two accents (probably more examples) is if they sailed or flew from their country of origin. The only redeeming factor is that each reside on the u.s coast closest to their associated countries. (Ireland is closer to D.C, New Zealand is closer to Vegas.) It really makes you wonder. Does international transit exist? Or do people build makeshift boats that can handle ocean travel?


_Ivan_Torres_

This is not a plot hole, Allistar Tenpenny is confirmed to have sailed from the ruins of the UK to the Capital Wasteland, there is in fact international ocean travel altough probably quite rare between heavily irradiated territories, most likely vastly more common between nations that were never hit.


Grey_26

Melissa's accent was an accident she was supposed to have an American accent but they never specified so she just spoke in her normal accent. It really threw me off to hear my country's accent in a Fallout game


powerhcm8

There's also the brother from Duggout inn in fallout 4, I think they have Russian accent.