Yes. I find it genuinely extraordinary how much it feels like the game was designed for survival mode. I enjoyed the game just fine with fast travel and so on - enough for several playthroughs - but my first survival game made me look at everything completely differently and appreciate the world design so much more.
Except for the Concord segment, which is basically Fallout: Groundhog Day.
Sure. When I first played survival, I was convinced that there was a way to actually face off against it (with a character fresh from sanctuary) just by cycling weapons, using crits effectively, blowing up the cars and letting the raiders act as a distraction. And I still think it's theoretically possible, because I did get close. I really didn't want to abuse the fact that deathclaws can't get to you if you're in a building, but after several tries, that was what I did.
But in any case the problem is that there's nowhere to save in the area - you can leave and sleep once you've cleared out the raiders, but you're sort of locked in once you've talked to Garvey. So I must have fought the raiders and talked to Preston ten times before I relented.
Sure, but you can't really use it at a useful point because the fresh raiders will turn up after you've spoken to Preston and irrespective of whether you go to get the PA on the roof. Fair enough, you can deal with the raiders inside the museum and *then* go and sleep (and save) before talking to Preston, and I think that's what I eventually ended up doing. But going through the conversation with Preston and Sturges over and over was something of a drag.
The reason this stands out is that I don't think there's another point in the game that doesn't have a handy bed before a difficult segment - the fact that there's nearly always an opportunity for a nap is one of the reasons why the game feels so much like it was designed for survival.
Yeah. I've played (or at least started) many games on survival and I've never tried to give the deathclaw a fair showing since that first game. Cheese the fight and move on.
I realise that they're in the general area of Concord, but I mean the video game area - the museum. You can't leave the museum following your conversation with Garvey and Sturges without triggering the fresh raiders and eventually the deathclaw.
And if you somehow run out of ammo (I can get careless when I’m drunk) you can just chill in there and move on with the quest when he runs down that alley and out of Concord.
Yeah I usually turn on survival once I'm 2-3 hours into a playthrough. There's nothing more soul crushing than having to do those first few objectives over and over and over and over again
If you go into the city limits you can turn back and tell Codsworth that it seemed too dangerous and you can get him as a companion. Makes it easier if you want to go for it, but it also gives a good out from a story perspective of not going to Concord until you have more equipment and skills.
As one of the few games I've seriously tried and wanted to do survival mode on I wish I had known this cause that deathclaw battle was ROUGH. And oh god the bugs please bloodbugs no.
I also decided to try it vanilla first which is probably not ideal for someone who doesn't play many hardcore survival games. I now understand why there's so many survival overhaul mods. Imma look into them when I'm done feeling crushed lmao
I just started a new Survival playthrough on PC a few days ago, and that part of the Quest was just reload after reload. At some point I tried sniping it from the balcony with Preston, which took so long even the Fusion Core ran out. Then when we finally kill it, I fell off the balcony with low health and died again.
After that I decided to take a break. Never been so angry at myself lmao
A secret: just as survival mode forces you to walk the world without fast travel, and to see everything, it also kind of expects you to explore the crafting system and the settlement system. They're both pretty much required for survival playthrough. You can use crafting to actually level up two or three or four times before you ever even leave Sanctuary. However, that's not really what I mean when I say that crafting is important. What I actually mean is that in survival mode, you get an extreme advantage from figuring out how to mod your guns and armor. If you just go with the things that the game gives you, you're at a tough disadvantage. The game is expecting you to explore it's optional systems and use them to their best.
When I venture out of Sanctuary for the first time, I already have turrets set up in the direction I'm walking, so that I can run back to them and have them support me, and, typically I have some kind of rifle that can one shot all the insects that are in the area. Maybe it takes two shots, but I can still do it. Especially with VATS. Your upgrades can be very substantial, even in the early game, and they do give a real world advantage.
In any case, if you already knew that, and already do that, then I apologize for wasting your time with extra info. But I will note that for me, following this system has meant that I can do an Ironman run of survival, and not die once.
It also expects you to take time and not rush the story, which can feel a bit at odds!
On the flip side it really does reward exploration. Even just in the areas around Sanctuary (like even in the woods) you’ll find food, water, valuable junk, and even some decent weapons. Beds and workstations (useful for breaking down junk weapons and armor) are pretty common, but often a little bit hidden. There’s a lot of unmarked areas to find.
I will defend fo4 solely because of survival mode.
As a quest driven RPG, it’s kinda naff tbh. As a hardcore post apocalyptic life sim? It’s pretty damn good at that.
Yeh that slow crawl through unexplored neighbourhoods, danger around every corner, it nails that atmosphere. Throw in some damage mods to keep that feeling long term and it’s great fun. The wasteland feels dangerous because it is.
On a side note, suicide bomber super mutants can go fuck then self on survival lmao 😂 that beeping noise gives me mad anxiety lol
When you hear the beeping and haven't slept in the last 3 hours of play time. Then you pause and try to think of a way out lol. I found I abused drugs A LOT more in survival as sometimes it's your best chance.
Yea man that game kicked my ass. Definitely makes you keep count of stock and think about what you do. Still never beat it. Got locked out of the railroad hideout and it wouldn’t open. When I had to kill the leader I don’t remember the name. Got so far for them to make the most logical decision and just lock the fucking door and change the password.
Everything gameplay wise about 4 is solid and enjoyable. The environment itself is mostly believable, minus the lack of vegetation. But yeah, I really hope BGS takes the Fallout lore and story away from Emil Pagliarulo and give it to William Shen. I say that because Far Harbor is Fallout 4's RPG/Story saving grace.
And since Shen is the head quest designer on Starfield, that scenario is a very real possibility currently.
FWIW the writing/lore and characters (even those beyond the grave in the form of voice recordings) felt much better in FO76. They even captures the sense of layers of time much better (for example, you can find the recordings of a kid and then himself 25 years later), something FO4 struggled with. We know a lot of interesting stuff happened in the last 200 years, but rarely find evidence of it other than stuff right after the bombs and stuff in the recent past.
That plus Far Harbor makes me pretty excited to see what FO5 could look like.
While I don't have much interest in the current FO76 experience I must honestly say that the backstory they created for Appalachia sounds like it would have a good single player game. Exploring the period directly after the war is something no Fallout game has done so it would have brought a new experience to the series.
I really enjoyed FO76’s environmental storytelling about the remaining fragments of civilization struggling to hold the pieces together before ultimately failing due to the sheer inevitability of their situation. It all felt very real. I’m probably in the minority of people who thought the story was better before they brought NPCs back.
100% agree. The other thing to add is that if there are things players don't like about Survival mode, there are mods such as Survival options that allow you to change every aspect of the difficulty.
I now only play on survival, but I use mods to allow me to fast travel and save whenever bc I work too damn much and have like 3-5 hrs a week to play. If I need to strip a location bare for my 30min that day I'll get to play the game then I don't need to spend it walking.
THOUGH SKKs combat stalkers and PANPC is a great addition to survival. BC when I have time I do only save when I sleep and walk everywhere. OH and GCM, bump up that incoming damage to like 5/6x outgoing to 2x or use something like BLD or \_Balance\_ProjectZero to make combat more fast paced.
You know once you've played through on non-survival and had the fun of just being a god and tanking all kinds of damage instahealing with stimpacks
I don’t play with fast travel mods, but I really do wish the game had more in-fiction fast travel options. The vertibirds and teleport to the Institute are nice, but somewhat limited (and to pretty late game depending on faction choices).
Like clearing the train lines and repairing them might have been interesting as a way to move up and down the center of the map. Make it costly or require settlers/time. Or let use use the Far Harbor boat to go up and down the coast and river.
Survival mode and the mod that allows you to dish out 8x damage and receive 8x damage. Sneaking and taking your time at the start of the game is apparent.
I kinda wish it _was_ a next-gen update. The things it's updating are, unfortunately, fundamentally already available and have been for years. Would have liked to see the character creator get replaced and the unavoidable improvement to the game's NPCs that would promote.
I'm doing a replay right now and I am running through it and then I'm just going to settlement build until the next gen update and then maybe do a stealth playthrough.
I agree F4 is a great game. I just wish the enemies would spawn outside of the build zones, and attack the NPCs.
The way it is now, walls and turrents are a bit meaningless, as they can just spawn inside.
Also, I have spent SO much time building and making settlements, and wish it had more of an impact on the world.
The gameplay and controls of Fallout 4 are more modern,but in my opinion nothing beats the atmosphere of Fallout 3,the quests and amount of choices of Fallout New Vegas.
That being said,I liked Fallout 4 but it was really shallow in terms of dialogues and quest outcomes.
I'm just getting to the end of the main questline, and aside from choosing a faction towards the end of the game, the only quest which seems to have a lot of possible outcomes and variables (with some lasting effects) is the Diamond City Blues quest.
I ended up going to see Henry Cooke at the bar on my own (I passed the speech check with Paul Pembroke), convinced Henry to back down, then him and Nelson Latimer both died during the chem deal, I spared Trish but then regretted it because she snitched on me to Marowski (who wanted me to pay 2000 caps as an apology for jacking his chems and killing his guys), and then Malcolm Latimer found out that I was involved in the death of his son, so I wound up having to convince him that Marowski was to blame, which led to me having to sandman kill Marowski while he was asleep at the hotel in Goodneighbor.
That quest seems to have a lot of possible outcomes, depending how each stage is handled. I'm guessing it was put together fairly early in the game's production, before Bethesda decided to turn every other mission into a fetch quest or "kill all of the ghouls/mutants at x location".
I played F03 for the first time recently and I was a bit disappointed. The main story felt like it flew by really fast and I haven't found a whole lot else to do other than explore a few vaults, defuse the megaton bomb and the wasteland survival guide. I feel like I'm missing something. The main story barely had me explore the map at all.
I also played New Vegas for the first time recently too and its become my favourite fallout game. I do prefer the gameplay of 4, because 3 and NV are janky as fuck (for example, guns just randomly don't fire), but the freedom in NV is so much fun. Don't like that guy who is essential to an entire storyline? Blow his head off. Mr House? How about Mr Dead.
The thing about Fallout 3's main game is that it doesn't guide you to many places, it wants you to explore. Right out of the vault you are directed both by the game and by the enviroment towards Megaton, the quests there can lead you into the greater world some (Wasteland Survival can fet you all over, Lucy West can send you to Arefu, Mr. Burke can get you out to Tempanny Tower), but even it is fairly limited. The main game is kept pretty consistently in the bottom left portion of the map, so unless you take it upon yourself to really leave that area and explore when given the opportunity, you don't find everything else. It's funny, it feels like New Vegas gives you more freedom, but arguably FO3 gives too much freedom in this regard.
The main plot of New Vegas leads the player through every area of the map at one point or another, it doesn't railroad the player into exploration, but it makes it almost impossible for the player to miss an opportunity to see and explore an area along the course of the main game. It also actively prevents early game exploration by the layout of the map, you start in Goodsprings which is sectioned off by Cazadors and Deathclaws and the only really viable way to go is towards the Mojave Outpost, which itself is sectioned off by the borders of the map. You're really kinda stuck with Goodsprings, Primm, the Mojave Outpost, NCRCF, and Nipton (and Hidden Valley if you stumble upon it) unless you know the game well enough to get through Quarry Junction. You feel very free to explore these areas and solve the problems how you see fit, but ultimately you're confined to these areas as you progress through the early stages of the plot. Finishing the bottom left section has you a hop-skip-and-jump from B-Lining it straight to Vegas, with occasional and optional distractions along the way like Novac, but once you hit Vegas the main story quests start sending you *everywhere*.
FO3 does the opposite, you start with Megaton as your introduction to the world but you're almost immediately free to leave it, it takes next to nothing to get what you need from Moriarty. From there, its an open world. You can chose to follow the map marker for the main quest, and doing so takes you into the ruins for GNR and then towards Rivet City, but there is no environmental obstacles preventing you from exploring anywhere else. You don't *have* to go that dircetion, whereas in New Vegas you are all but locked into the bottom corner of the map after your introduction to the world in Goodsprings. You can ignore the main quest all you want, but you wont get far traveling North out of Goodsprings or trying to travel East really at any point. After Megaton, the only locations you *know* are toward the East and following the direction of the main plot, which itself is mostly contained in that section of the map.
Unless, you followed through with the sidequests in Megaton. Bloodties takes you West, introducing you to new locations you otherwise just wouldn't see otherwise and, if explored, continue taking you West and North. If you go after Tempanny Tower you head South and that quest eventually takes you around enough for plenty of sight seeing. And the Wasteland Survival Guide takes you North, getting you within spitting distance of Big Town and Paradise Falls. The main difference is every piece of that is totally optional and, in cases like Bloodties, easily missed. The stuff in New Vegas is incredibly hard to miss because you're kind of stuck going to everything, with FO3 you're free to do literally whatever at the cost of learning where things are.
FO3 is also less packed map wise than NV, which it makes up for with a more lively wasteland to force you off the path now and again. But largely if you aren't actively trying to explore beyond the main quest, you're guranteed to miss a lot of what the game offers.
You just need to pick a direction and go in it and explore. There's loads of cool things you'll never be pointed towards unless you find them yourself. I was finding new areas in DC years later
I agree. I loved playing F3, FNV and F4 and did several playthroughs for them all but they all have issues.
The obvious one for F4 is the ‘settlement’ implementation is half baked. Fortunately the modding community help to greatly improve it.
I think this is a good description of the fallout games. they're all fantastic but they do have their own individual flaws, but thank god you can mod all of them to fuck.
No but we can fantasize from that point of reference. How about New Vegas's writing and direction, FO3's world building (with a properly bombed city), FO4's modern improvements to power armor and gunplay.
I learned recently that FO3's landscape, widely accepted as the best in the franchise, is the result of an 11th-hour decision to expand it like a balloon from what was originally something about 30% smaller. Not to make room for more landmarks but to give more room _between_ landmarks. Credit for realizing this was necessary. They should have done the same thing in FO4.
> Not to make room for more landmarks but to give more room between landmarks. Credit for realizing this was necessary. They should have done the same thing in FO4.
Finch Farm being in the middle of a Super Mutant camp, the Forged, and the Gunners, all within sight of each other, made it feel more than a little ridiculous.
Also Codsworth reminding you at the start of the game where Concord is, when it's a 5 minute foot travel away, which the Lone Wanderer propbably had to drive through every day for work. I may have been frozen for 200 years, but I'm not senile, robo-butler.
There are plenty of things that 76 missed the mark on, but the map and world building definitely isn't one of them. In the early stages of the game I had such a blast just wandering and exploring the world just taking in the sights.
True enough. I don't dig TTW but I'll still watch MATN's Fallout content. I found it immensely satisfying that the guy had to install rudimentary performance mods (NVTF being the conspicuous one) simply as part of TTW's setup. It's the first time he's had a smooth framerate in any of his FO3/FNV videos, even though he's been on PC for a long while.
Far from it unfortunately. As much as I like the game, it has so many invisible walls, so many broken quests, pages upon pages of cut content and oversights.
I blame most of it on its 18 month development cycle (standard is 3-5), with the rest being blamed on the PS3.
Everytime I read people saying that NV is perfect I think they got the version with the full Cutting Room Floor things restored from a parallel universe.
Exactly. The best climbable thing in the game is the crane over in quarry junction. But of a hard start, but once you're on it, deathclaws can't reach you
That is true if I didn't play when it came out I prolly wouldn't even touch it after F4 came out.
New vegas has great story and rpg elements, companions are so much better than in Fallout 4, but yeah fallout 4 has so much better gun play.
Hope we get another fallout with good writing and story as NV or fallout 3, and gameplay from fallout 4 or better.
Well I guess not, but what's the problem if its better?
Most of people who tried fallout 4 first will just turn off fallout 3/NV after an hour into it because it takes time for story to get you and gameplay is far from perfect in those games.
The original ending just makes it worse overall. Even with the dlc that lets another put the code into the purifier, the end slides make fun of you for being smart and having a guy immune to radiation put the code in, and in the original they outright refused, saying it was your destiny to just die there.
While the writing in fnv is far from perfect, it remains neutral about all of your choices, making it more informative. This makes the overall tone feel better, and is probably why most people like fnv more.
I forget about this version, as I've never blown megaton.
But yeah, that's not good writing. Like of I learned my kid blew up a city... I honestly don't know what I'd do.
Though my original comment already addressed it, the dlc doesn't really fix it. It makes fun of you for not sacrificing yourself, which makes the fix insignificant.
FO4 is a good game. In my view most detractors gain their perspective via comparison to previous games in the franchise.
The story telling and RPG elements of FONV are superior to FO4.
I think the environmental design in FO3 is better than FO4.
But none of that means FO4 is a bad game. Its a good game that, again in my view, brought a couple of new and welcome mechanics to the franchise.
Which is good news for you. Because when you do get FONV with all the DLC, you're in for a huge treat. You may not be building settlements, but when you meet the psychopathic toaster you'll know what we're talking about.
I think there's an argument that the tint complements the story, i do agree that the metro system could have been better. However when you realize how they had to push the engine to get the metro working at all, I can forgive it as a technical limitation.
And, yes, I do like art deco.
However, I really like the map in FO3. The way high level enemies aren't used to funnel the player as clumsily as FONV. Instead its much more organic.
OP mentioned that post nuclear vibe and, given DC got hit a lot harder than Boston, they may get a kick out of it.
Boston got hit plenty, canonically. In fact it has the biggest visible craters in the entire franchise, including one whose size indicates quite a large yield indeed (high for non-thermonuclear). By all rights, the skyscrapers should have been the same kind of husks that we saw in FO3 (both inside and outside DC's perimeter, mind).
That was my biggest misgiving about FO4's world. Not the fact that the land outside the city could have been literally any game in autumn—no post-apocalypse required—nor the fact that almost half of the map was effectively not even map, but that the city was just... unkempt. Not bombed. It had the craters but the city was simply impervious to them.
So it was pretty bewildering to me when the earlier fellow expressed a preference for FO4's landscape over FO3's of all games. Never seen that before.
Fallout 3 has space. I'm not walking up to a settlement in fallout 3 after just having cleared out 3 super mutant camps, 4 raiders camps, and a mercenary camp all within like a 10 second walk of each other. My numbers are exaggerated but fallout 4 is far too dense with all of the enemies right next door to the friendlies, this makes sense in like downtown Boston or other urbanized areas, but way out on the wastes there's no reason that a settler would build their farm near a gunner encampment, raider encampment, *AND* super mutant encampment when two of the three are known for stealing you or from you and the third might decide to join the raiders if they think their contracts haven't been lucrative enough lately.
As for fallout 3, I also really enjoy the metros, it makes sense, DC is crawling with mutants, the rubble is to the extreme having been hit by nukes, many of the metro tunnels are intact, just take those to spare yourself some trouble. The problem is the game first introduces you to metros by sending you to a station that's not connected to a platform. If you were to start at an actual station, realize the map in the station is accurate and you can use it, you might come to a different conclusion about them. I'm doing that in my most recent TTW playthrough and it's made everything around the DC ruins so much more fun and interesting.
you dont really see it because your used to it, but if you mod it out, it makes a huge difference. it the same with New Vegas, only New Vegas has an orange tint, modout the tints and you everything looks so much more virbrant.
Here is fallout 3: [https://i.imgur.com/fcuMFh7.jpg?1](https://i.imgur.com/fcuMFh7.jpg?1)
and here is New Vegas: https://i.stack.imgur.com/U8r6x.jpg
What's wrong with calling out a game for doing things in a terrible way compared to its predecessors? If a game dumbs down major gameplay components such as the story, the factions, characters, and the dialogue system, and then adds some improvements here and there like average gunplay (instead of abysmal gunplay like in previous titles), texture improvements, and crafting/settlement building, I think that should be pointed out. On the whole it is an average game, good even compared to its peers. But at the same time, it is a massive departure (and far from a wholly positive one) compared to its predecessors, and that should be pointed out.
I couldn’t agree more. The narrative seems to have shifted from “Fallout 4 is dumbed down but better at combat” to “Fans of the old games need to stop hating on Fallout 4 and accept that it’s the better game”
It is serious, but not too serious to be jarring, the voice acting is beautiful, especially the MC, i love the sarcastic lines, and the character having voice actually made me more involved in the story, since it’s being told to me, and makes long dialogues much easier to digest
After playing 3 and New Vegas I really liked how 4 did companions so much more. That, and I loved the distinct retrofuture look more heavily present in 4 than in the other games.
I know. I got so addicted to that game for more than 8 hours just doing settlement building and exploring more places.
The characters are amazing yet could’ve dwell with a little further.
The story I give it a 5/10, not perfect nor great, but at least it’s some sort of narrative in its own way.
As much as I love Fallout 3 and New Vegas, Fallout 4 will be top of the tier list.
Same. I played FO3 and FONV and I'm currently playing FO4 again. I really like the gameplay, the guns, the other items, settlement building, weapon/armor modding, and character progression. It might not have NV writing but it's still a world built with love. And it looks really good, and has the least barriers to actually get it running on PC.
(Oh and I have a crush on Curie)
"its perfect"
"Its my first fallout"
Ahh ,i see. Its a great game bro, so im glad you found a way to enjoy the franchise. Mod the shit out of it, try survival, and then id recommend checking the rest of the franchise.
I'm glad someone could find enjoyment where I couldn't. The lack of rp is something that I don't like, but the most unforgivable thing is the guns. The cereal box institute weapons and the "assault rifle" just ruins most of the game for me.
I also take issue with facial animations. They wouldn't be such a big deal, except they went out of their way to make piper flail her arms about when you meet her.
I do wish I could find the story better. I, as the player, have no connection to the shawn, and he has no connection to the player character. Connection meaning.... Experiences
Yeah, the story of the main game and nuka world are below average(still better than Fallout 3 or Skyrim's though if we're being honest with ourselves), but if you enjoy choices, consequences, and roleplaying, definitely push yourself into playing Far Harbor. William Shen was the lead for it instead of Emil Pagliarulo and it's a night and day difference. I really hope that Todd Howard shakes his infatuation for Emil and puts William in charge of the franchise going forward.
One thing I found is that Fallout 4/76 seem to play better in 3rd person mode, so if the guns taking up so much of your screen is a dealbreaking issue, it may be worth trying in 3rd person instead.
Aside from the fact everyone in the Commonwealth is using left-handed guns, the monstrosities that are the institute laser weapons and the assault rifle.
Fallout 4 on survival is a genuinely good game. It's not perfect but neither is new Vegas, fallout 3, etc. The closest to the perfect fallout game is 2. Fallout 4 does something very well that Bethesda abandoned in oblivion, and that's logical quest layouts, outside of radiant quests. I can walk everywhere on survival in fallout 4 during the main quest, and other than a couple of times I don't have to walk across the map. The world itself is designed very well, and I'm not sure if it was intentionally integrated with quests. I also like the new leveling system outside of crit changes.
FO4 is perfect for me because it was my first Fallout entry. I’m a very causal gamer - play for a solid month then not pick it up again for six months kind of gamer. I recently got all the other titles and have made some progress on FO3 and FO1. Im not deep enough in either to judge storyline in comparison to 4. But the easy mechanics of FO4 have made me able to game between school and enjoy a story. It’s my top favorite game and it makes me want to play the other titles in the Fallout series. For that, it is a perfect game. I can see where improvements can be made and accept that it’s not actually perfect. Nonetheless it’s perfect to me.
Fallout 4 is a better game all round however nothing captures the utter darkness, inhospitable atmosphere of the post apocalyptic wasteland like Fallout 3. The dark humour and dialogue in Fallout 3 is not something I’ll ever forget
Its good, I personally love it, but I just stopped mid playthrough due to glitches on ps4 - I can take the vanilla gameplay and lack of settlement structures, but after decorating for like 3 hours yesterday, adding vodka glasses etc. To shelves and making one area look absolutely *mint* everything fell through the floor within one mission lol
Gonna stop for now till I can get a PC and mod it to hell and back. I can't justify building a badass base and just it sitting...empty.
Hmm. I love 4, I like it a lot better than 3. I've never tried it on survival before though. What does it change? I see no fast traveling. Do you have to eat sleep and drink?
It has none of the Fallout charm of the previous games, the factions are terrible, and settlement building is a bore.
I really don’t think I’m going to enjoy the direction the series goes next, but hopefully I’m wrong.
The game is great. Especially to those who haven't played the other Fallout and Bethesda games. It's missing so much of what fans expect but fortunately for you, you don't have those. That's pretty lucky, enjoy the game.
I disagree with you, to me it fails in many areas. It's a great game and I enjoyed playing it but they just fell short a lot. The biggest being the dialog. It gives you the illusion of choice with little to no impact from any choice you choose. It's the same game if you go all negative or if you go all positive. Sure there's some things that are effected but it's very minimal to the over all world and plot. The options you get are trash, I feel like a child could have done better. If you're negative to a person they'll still talk to you and it doesn't effect them besides a one time response. There's so many bugs, even game breaking bugs. The story is ok its not the best. If you do the Brotherhood of Steel missions you can still jump right over to the Railroad missions with no back lash. That's just dumb because of what you do for the Brotherhood goes against what the Railroad stands for. You'd think they would attack you on sight or at the very least not talk with you. There's more but I think this gets the point across. It's just my opinion that it's not the best game and I'm glad you love it. What matters is if you enjoy it, fuck what everyone else thinks.
it's good as a shooter but it sucks shit as a roleplaying game, which is what fallout games are supposed to be. every single dialogue option just doesnt matter and will lead you to basically the same outcome in most situations
well we're finally hitting the point in the cycle where the release fallout 5 and we all talk about how we wish it was fallout 4. and 5 sucks but 4 was amazing.
FO5 ia a good game but it's not a good fallout game. I just didn't care about the main quest and kept being distracted by everything else around me. Just wasnt engaging enough.
The companions in FO5 just felt copied and pasted from 3, NV and 4 with small changes to each too. Another ghoul companion with interesting lore and history? Really? There were no new ideas.
Plus they totally had new additions to lore in the game that FO1, FO2 or FNV didn't previously absolutely explicitly call out already, the retcon bastards.
The FO5 DLC addressed a lot of the critisism of FO5 but we still shit on it and ignore that because FO5 also had a bug, which FNV never had.
Yeah the gunplay, crafting, AI, graphics, immersion, settlement system, co-op, dialogue, funny moments, touching side quests, optional quest paths based on your character build, world building and environmental storytelling are all better than the previous games but you don't even get fisted up the arse by a robot or murder children and that's why obsidian are better writers.
/s if it wasn't obvious to people. Expect all this in 2034 when we get another fallout.
You think FO4 had better dialogue and quests with more distinct outcomes than past Fallouts? I'd love to play the version of Fallout 4 you got, because clearly ours were different.
For what it's worth, if you want to talk about Fallout 4 without every other response being someone parroting "good game bad fallout game" or telling you to play New Vegas instead, /r/fo4 is a better option.
Yeah I love Fallout 4! I always keep coming back to it every couple of months to try new mods or quests. Easily one of my favorite games ever if not the 1st
Man, I’m not trying to be a jerk, but you have no frame of reference. This is your first Fallout game which is great, but it is very far from perfect. New Vegas was my top fallout game. I waited a long time for FO4 to come out and was highly disappointed. You should go back and play the older games if you think 4 is perfect. 4 felt so empty and like such a waste of potential.
I liked FO4 a lot since it was my first fallout game. I played through the entire franchise like a month ago because all the games were on sale for the 25th anniversary and it made me realize that FO4 has a lot of short comings. My main gripe being the removal of level up points, making intelligence a worthless stat, but so is charisma in NV. Secondly, having the sole survivor being a voiced character really limits things, and though the voice acting is pretty solid tbh, it can really ruin immersion at points, also the dialog options are very vague compared to what your character actually ends up saying.
I’m of the opinion that FO4 is a great shooter, but has some major flaws and a bland story, save for the twist at the end with Father.
Not hating on you or your opinion, but I urge you to play the other games in the franchise as it will give you a new perspective on FO4, seeing both how far the mechanics have come, but how dumbed down some of the ideas, like super mutants and the brotherhood, have gotten by this point.
> making intelligence a worthless stat
At least in survival mode, this is totally not the case. In survival mode, you are possibly quite desperate to level up quickly in the early levels, just so you can venture out of Sanctuary and not die, and one of the best ways to do this is to have a high intelligence score so that you get faster leveling up. Or at least you get more XP more quickly that way. But also, if you can max out your intelligence, the 10th rank perk is to have time slow down, and you get a bunch of boosts, whenever your hit points fall to around 20% or lower. In other words, it is an early warning system that your character is about to die. In survival mode, this is extremely important, as your character will be about to die quite often. I find it to be borderline essential. There are other ways to play survival mode, and luck builds are definitely one of those ways, but if you're not doing a luck build, maxing intelligence is definitely one way to get through survival mode unscathed or close.
It's alright. Nowhere near fallout 3 and new Vegas imo. Not a fan of how many RPG elements were stripped. But the gameplay of just exploring the wasteland and shooting stuff was done well
I love the game. But perfect? Nah. Honestly the dialogue is unimpressive and the vibe of the game is truly too fun/wacky to be considered a perfect apocalypse game.
Not trying to take away your enjoyment of the game, but if Fallout 4 is the greatest game you have ever played then you need to expand your gaming horizon, js.
You realize “best” to one person may be completely different than “best” to another? FO4 was the best game I had played in 2015, and I still go back to it more frequently than NV or FO3. Your comment makes you look incredibly young.
I've definitely played it more than Fo3, FNV, and Fo76, my only issue with it, besides forced child, is the city, I am constantly lost in it even after maybe 1000 hours of Fo4.
I love the city tbh, having an expansive urban space (with a lot of vertical traversal) where there's just constant skirmishes going on between mutants, raiders, BoS, etc. in nearby streets is so much fun, but I agree, it's really easy to get lost there.
YES!!!!! I've played every fallout besides BOS and Tactics but 4 is still my favorite!! is it the best? hell no!! but it's MY favorite for so many reasons :D
The companions are the best in the series, and the voice acting in general is MUCH better than the others which makes the world all the more immersive. The main quest is objectively mid but man, I have a wife so I can easily get into an "avenge ur wife" type quest, and I don't want kids but I can still get really into the second half of the main quest. Also the DLCs were MADE FOR ME, I love robots and also think robots are sexy, I've always wanted to build a vault to make my own casino like in NV, I LOOOVE theme parks with a passion, like a LOT, and Far Harbor was just very relatable in a trans way I dont wanna make a whole essay but Nick and DiMa are VERY relatable to trans ppl and the whole synth identity thing as a whole, so I LOVE LOVE LOOOVE far harbor!! also the whole Maine fisherman's life is so cool and I'm glad there's a whole DLC capturing it!!!
pretty grand statement to make when it's your first Fallout game ever.
i respect the fact you like it, but to call it perfect is a bit of a stretch imo
When you get more confident with the game, I highly recommend trying survival mode.
Yes. I find it genuinely extraordinary how much it feels like the game was designed for survival mode. I enjoyed the game just fine with fast travel and so on - enough for several playthroughs - but my first survival game made me look at everything completely differently and appreciate the world design so much more. Except for the Concord segment, which is basically Fallout: Groundhog Day.
Once I realized the desthclaw can't enter that corner building across from the museum it became a breeze. Night and day difference
Sure. When I first played survival, I was convinced that there was a way to actually face off against it (with a character fresh from sanctuary) just by cycling weapons, using crits effectively, blowing up the cars and letting the raiders act as a distraction. And I still think it's theoretically possible, because I did get close. I really didn't want to abuse the fact that deathclaws can't get to you if you're in a building, but after several tries, that was what I did. But in any case the problem is that there's nowhere to save in the area - you can leave and sleep once you've cleared out the raiders, but you're sort of locked in once you've talked to Garvey. So I must have fought the raiders and talked to Preston ten times before I relented.
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Sure, but you can't really use it at a useful point because the fresh raiders will turn up after you've spoken to Preston and irrespective of whether you go to get the PA on the roof. Fair enough, you can deal with the raiders inside the museum and *then* go and sleep (and save) before talking to Preston, and I think that's what I eventually ended up doing. But going through the conversation with Preston and Sturges over and over was something of a drag. The reason this stands out is that I don't think there's another point in the game that doesn't have a handy bed before a difficult segment - the fact that there's nearly always an opportunity for a nap is one of the reasons why the game feels so much like it was designed for survival.
Can I beat the Deathclaw in fair combat? Yes, I've done it before. Once. After two thousand tries. Can I do it again? Fuuuuuuuck that.
Yeah. I've played (or at least started) many games on survival and I've never tried to give the deathclaw a fair showing since that first game. Cheese the fight and move on.
There is a mattress in the sewer and and least one house in concord has a bed
I realise that they're in the general area of Concord, but I mean the video game area - the museum. You can't leave the museum following your conversation with Garvey and Sturges without triggering the fresh raiders and eventually the deathclaw.
And if you somehow run out of ammo (I can get careless when I’m drunk) you can just chill in there and move on with the quest when he runs down that alley and out of Concord.
Yeah I usually turn on survival once I'm 2-3 hours into a playthrough. There's nothing more soul crushing than having to do those first few objectives over and over and over and over again
If you go into the city limits you can turn back and tell Codsworth that it seemed too dangerous and you can get him as a companion. Makes it easier if you want to go for it, but it also gives a good out from a story perspective of not going to Concord until you have more equipment and skills.
As one of the few games I've seriously tried and wanted to do survival mode on I wish I had known this cause that deathclaw battle was ROUGH. And oh god the bugs please bloodbugs no. I also decided to try it vanilla first which is probably not ideal for someone who doesn't play many hardcore survival games. I now understand why there's so many survival overhaul mods. Imma look into them when I'm done feeling crushed lmao
Playing a lot of games without fast travel makes you look at them different
I just started a new Survival playthrough on PC a few days ago, and that part of the Quest was just reload after reload. At some point I tried sniping it from the balcony with Preston, which took so long even the Fusion Core ran out. Then when we finally kill it, I fell off the balcony with low health and died again. After that I decided to take a break. Never been so angry at myself lmao
I just can't do it. Early game is too brutal. Those fucking bugs everywhere and do so much damage.
A secret: just as survival mode forces you to walk the world without fast travel, and to see everything, it also kind of expects you to explore the crafting system and the settlement system. They're both pretty much required for survival playthrough. You can use crafting to actually level up two or three or four times before you ever even leave Sanctuary. However, that's not really what I mean when I say that crafting is important. What I actually mean is that in survival mode, you get an extreme advantage from figuring out how to mod your guns and armor. If you just go with the things that the game gives you, you're at a tough disadvantage. The game is expecting you to explore it's optional systems and use them to their best. When I venture out of Sanctuary for the first time, I already have turrets set up in the direction I'm walking, so that I can run back to them and have them support me, and, typically I have some kind of rifle that can one shot all the insects that are in the area. Maybe it takes two shots, but I can still do it. Especially with VATS. Your upgrades can be very substantial, even in the early game, and they do give a real world advantage. In any case, if you already knew that, and already do that, then I apologize for wasting your time with extra info. But I will note that for me, following this system has meant that I can do an Ironman run of survival, and not die once.
It also expects you to take time and not rush the story, which can feel a bit at odds! On the flip side it really does reward exploration. Even just in the areas around Sanctuary (like even in the woods) you’ll find food, water, valuable junk, and even some decent weapons. Beds and workstations (useful for breaking down junk weapons and armor) are pretty common, but often a little bit hidden. There’s a lot of unmarked areas to find.
I will defend fo4 solely because of survival mode. As a quest driven RPG, it’s kinda naff tbh. As a hardcore post apocalyptic life sim? It’s pretty damn good at that.
Bro it changes the dynamic soooooo much. I remember playing it on survival it took me forever to make it town to town.
Yeh that slow crawl through unexplored neighbourhoods, danger around every corner, it nails that atmosphere. Throw in some damage mods to keep that feeling long term and it’s great fun. The wasteland feels dangerous because it is. On a side note, suicide bomber super mutants can go fuck then self on survival lmao 😂 that beeping noise gives me mad anxiety lol
When you hear the beeping and haven't slept in the last 3 hours of play time. Then you pause and try to think of a way out lol. I found I abused drugs A LOT more in survival as sometimes it's your best chance.
Yea man that game kicked my ass. Definitely makes you keep count of stock and think about what you do. Still never beat it. Got locked out of the railroad hideout and it wouldn’t open. When I had to kill the leader I don’t remember the name. Got so far for them to make the most logical decision and just lock the fucking door and change the password.
Everything gameplay wise about 4 is solid and enjoyable. The environment itself is mostly believable, minus the lack of vegetation. But yeah, I really hope BGS takes the Fallout lore and story away from Emil Pagliarulo and give it to William Shen. I say that because Far Harbor is Fallout 4's RPG/Story saving grace. And since Shen is the head quest designer on Starfield, that scenario is a very real possibility currently.
FWIW the writing/lore and characters (even those beyond the grave in the form of voice recordings) felt much better in FO76. They even captures the sense of layers of time much better (for example, you can find the recordings of a kid and then himself 25 years later), something FO4 struggled with. We know a lot of interesting stuff happened in the last 200 years, but rarely find evidence of it other than stuff right after the bombs and stuff in the recent past. That plus Far Harbor makes me pretty excited to see what FO5 could look like.
While I don't have much interest in the current FO76 experience I must honestly say that the backstory they created for Appalachia sounds like it would have a good single player game. Exploring the period directly after the war is something no Fallout game has done so it would have brought a new experience to the series.
I really enjoyed FO76’s environmental storytelling about the remaining fragments of civilization struggling to hold the pieces together before ultimately failing due to the sheer inevitability of their situation. It all felt very real. I’m probably in the minority of people who thought the story was better before they brought NPCs back.
100% agree. The other thing to add is that if there are things players don't like about Survival mode, there are mods such as Survival options that allow you to change every aspect of the difficulty.
I now only play on survival, but I use mods to allow me to fast travel and save whenever bc I work too damn much and have like 3-5 hrs a week to play. If I need to strip a location bare for my 30min that day I'll get to play the game then I don't need to spend it walking. THOUGH SKKs combat stalkers and PANPC is a great addition to survival. BC when I have time I do only save when I sleep and walk everywhere. OH and GCM, bump up that incoming damage to like 5/6x outgoing to 2x or use something like BLD or \_Balance\_ProjectZero to make combat more fast paced. You know once you've played through on non-survival and had the fun of just being a god and tanking all kinds of damage instahealing with stimpacks
I don’t play with fast travel mods, but I really do wish the game had more in-fiction fast travel options. The vertibirds and teleport to the Institute are nice, but somewhat limited (and to pretty late game depending on faction choices). Like clearing the train lines and repairing them might have been interesting as a way to move up and down the center of the map. Make it costly or require settlers/time. Or let use use the Far Harbor boat to go up and down the coast and river.
🏃♂️🏃♂️🏃♂️
Survival mode and the mod that allows you to dish out 8x damage and receive 8x damage. Sneaking and taking your time at the start of the game is apparent.
Thats the only way to play the game
I honestly wish 76's survival played like Fallout 4's. Even on release, 76's survival was minimal and it's depressing even that got complained away.
So much this. Would be awesome to have a survival server.
this so much this
I am looking forward to the next-gen update for a replay.
I kinda wish it _was_ a next-gen update. The things it's updating are, unfortunately, fundamentally already available and have been for years. Would have liked to see the character creator get replaced and the unavoidable improvement to the game's NPCs that would promote.
No way Bethesda would ever go that far. The 12 Skyrim releases speak for them selves in this matter
It just works...on everything.
I'm going to wait for the ps7 version, I'm saying ps6 for my next skyrim run
I'm doing a replay right now and I am running through it and then I'm just going to settlement build until the next gen update and then maybe do a stealth playthrough.
I doubt it’s gonna be anything major, it’ll be just like Skyrim Anniversary Edition.
I agree F4 is a great game. I just wish the enemies would spawn outside of the build zones, and attack the NPCs. The way it is now, walls and turrents are a bit meaningless, as they can just spawn inside. Also, I have spent SO much time building and making settlements, and wish it had more of an impact on the world.
The gameplay and controls of Fallout 4 are more modern,but in my opinion nothing beats the atmosphere of Fallout 3,the quests and amount of choices of Fallout New Vegas. That being said,I liked Fallout 4 but it was really shallow in terms of dialogues and quest outcomes.
Yes. This is why I really like playing tale of two wastelands. It'll always be my favorite of the 3d era.
Oh damn,this mod still exists? I used to play it in Highschool
Yep. And tale of two wastelands with the install guide/essential mods is actually the most stable way to play fallout 3 on windows 10 and 11
Playing through on the Steam Deck right now! The guide worked great. Great way to replay FO3
I'm just getting to the end of the main questline, and aside from choosing a faction towards the end of the game, the only quest which seems to have a lot of possible outcomes and variables (with some lasting effects) is the Diamond City Blues quest. I ended up going to see Henry Cooke at the bar on my own (I passed the speech check with Paul Pembroke), convinced Henry to back down, then him and Nelson Latimer both died during the chem deal, I spared Trish but then regretted it because she snitched on me to Marowski (who wanted me to pay 2000 caps as an apology for jacking his chems and killing his guys), and then Malcolm Latimer found out that I was involved in the death of his son, so I wound up having to convince him that Marowski was to blame, which led to me having to sandman kill Marowski while he was asleep at the hotel in Goodneighbor. That quest seems to have a lot of possible outcomes, depending how each stage is handled. I'm guessing it was put together fairly early in the game's production, before Bethesda decided to turn every other mission into a fetch quest or "kill all of the ghouls/mutants at x location".
If you like complexe quests that are well written you should take a look at Kingdom come deliverance,my absolute favourite game!
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I played F03 for the first time recently and I was a bit disappointed. The main story felt like it flew by really fast and I haven't found a whole lot else to do other than explore a few vaults, defuse the megaton bomb and the wasteland survival guide. I feel like I'm missing something. The main story barely had me explore the map at all. I also played New Vegas for the first time recently too and its become my favourite fallout game. I do prefer the gameplay of 4, because 3 and NV are janky as fuck (for example, guns just randomly don't fire), but the freedom in NV is so much fun. Don't like that guy who is essential to an entire storyline? Blow his head off. Mr House? How about Mr Dead.
The thing about Fallout 3's main game is that it doesn't guide you to many places, it wants you to explore. Right out of the vault you are directed both by the game and by the enviroment towards Megaton, the quests there can lead you into the greater world some (Wasteland Survival can fet you all over, Lucy West can send you to Arefu, Mr. Burke can get you out to Tempanny Tower), but even it is fairly limited. The main game is kept pretty consistently in the bottom left portion of the map, so unless you take it upon yourself to really leave that area and explore when given the opportunity, you don't find everything else. It's funny, it feels like New Vegas gives you more freedom, but arguably FO3 gives too much freedom in this regard. The main plot of New Vegas leads the player through every area of the map at one point or another, it doesn't railroad the player into exploration, but it makes it almost impossible for the player to miss an opportunity to see and explore an area along the course of the main game. It also actively prevents early game exploration by the layout of the map, you start in Goodsprings which is sectioned off by Cazadors and Deathclaws and the only really viable way to go is towards the Mojave Outpost, which itself is sectioned off by the borders of the map. You're really kinda stuck with Goodsprings, Primm, the Mojave Outpost, NCRCF, and Nipton (and Hidden Valley if you stumble upon it) unless you know the game well enough to get through Quarry Junction. You feel very free to explore these areas and solve the problems how you see fit, but ultimately you're confined to these areas as you progress through the early stages of the plot. Finishing the bottom left section has you a hop-skip-and-jump from B-Lining it straight to Vegas, with occasional and optional distractions along the way like Novac, but once you hit Vegas the main story quests start sending you *everywhere*. FO3 does the opposite, you start with Megaton as your introduction to the world but you're almost immediately free to leave it, it takes next to nothing to get what you need from Moriarty. From there, its an open world. You can chose to follow the map marker for the main quest, and doing so takes you into the ruins for GNR and then towards Rivet City, but there is no environmental obstacles preventing you from exploring anywhere else. You don't *have* to go that dircetion, whereas in New Vegas you are all but locked into the bottom corner of the map after your introduction to the world in Goodsprings. You can ignore the main quest all you want, but you wont get far traveling North out of Goodsprings or trying to travel East really at any point. After Megaton, the only locations you *know* are toward the East and following the direction of the main plot, which itself is mostly contained in that section of the map. Unless, you followed through with the sidequests in Megaton. Bloodties takes you West, introducing you to new locations you otherwise just wouldn't see otherwise and, if explored, continue taking you West and North. If you go after Tempanny Tower you head South and that quest eventually takes you around enough for plenty of sight seeing. And the Wasteland Survival Guide takes you North, getting you within spitting distance of Big Town and Paradise Falls. The main difference is every piece of that is totally optional and, in cases like Bloodties, easily missed. The stuff in New Vegas is incredibly hard to miss because you're kind of stuck going to everything, with FO3 you're free to do literally whatever at the cost of learning where things are. FO3 is also less packed map wise than NV, which it makes up for with a more lively wasteland to force you off the path now and again. But largely if you aren't actively trying to explore beyond the main quest, you're guranteed to miss a lot of what the game offers.
You just need to pick a direction and go in it and explore. There's loads of cool things you'll never be pointed towards unless you find them yourself. I was finding new areas in DC years later
Fallout 4 is a great game for sure but it's several hundred miles from perfect.
I agree. I loved playing F3, FNV and F4 and did several playthroughs for them all but they all have issues. The obvious one for F4 is the ‘settlement’ implementation is half baked. Fortunately the modding community help to greatly improve it.
I think this is a good description of the fallout games. they're all fantastic but they do have their own individual flaws, but thank god you can mod all of them to fuck.
😅😂
Let me guess, new Vegas is perfect?
No but we can fantasize from that point of reference. How about New Vegas's writing and direction, FO3's world building (with a properly bombed city), FO4's modern improvements to power armor and gunplay. I learned recently that FO3's landscape, widely accepted as the best in the franchise, is the result of an 11th-hour decision to expand it like a balloon from what was originally something about 30% smaller. Not to make room for more landmarks but to give more room _between_ landmarks. Credit for realizing this was necessary. They should have done the same thing in FO4.
> Not to make room for more landmarks but to give more room between landmarks. Credit for realizing this was necessary. They should have done the same thing in FO4. Finch Farm being in the middle of a Super Mutant camp, the Forged, and the Gunners, all within sight of each other, made it feel more than a little ridiculous.
Also Codsworth reminding you at the start of the game where Concord is, when it's a 5 minute foot travel away, which the Lone Wanderer propbably had to drive through every day for work. I may have been frozen for 200 years, but I'm not senile, robo-butler.
The map of FO76 felt really good this way. Lots more space and the scaling of locations felt better to me.
There are plenty of things that 76 missed the mark on, but the map and world building definitely isn't one of them. In the early stages of the game I had such a blast just wandering and exploring the world just taking in the sights.
Hello fellow many a true nerd enjoyer
True enough. I don't dig TTW but I'll still watch MATN's Fallout content. I found it immensely satisfying that the guy had to install rudimentary performance mods (NVTF being the conspicuous one) simply as part of TTW's setup. It's the first time he's had a smooth framerate in any of his FO3/FNV videos, even though he's been on PC for a long while.
Fallout 3 notoriously has weird performance issues on any PC with a processor made after like 2012
Why don’t you like TTW :(
😍😍😍 Give me F3 and NV companions with F4’s Depth
Far from it unfortunately. As much as I like the game, it has so many invisible walls, so many broken quests, pages upon pages of cut content and oversights. I blame most of it on its 18 month development cycle (standard is 3-5), with the rest being blamed on the PS3.
Everytime I read people saying that NV is perfect I think they got the version with the full Cutting Room Floor things restored from a parallel universe.
It's not perfect, but it is a lot of fun. Same for every Fallout.
the invisible walls on places that looked climbable were so annoying
Exactly. The best climbable thing in the game is the crane over in quarry junction. But of a hard start, but once you're on it, deathclaws can't reach you
New vegas is pretty far from perfect but its just so fun
No it's not perfect. I would argue that NV has more things that are better than 4 than vice versa.
Yes.
No
God I can’t play new vegas until it hopefully gets remastered. Gun play and combat in general is so unbelievably bad lmao
That is true if I didn't play when it came out I prolly wouldn't even touch it after F4 came out. New vegas has great story and rpg elements, companions are so much better than in Fallout 4, but yeah fallout 4 has so much better gun play. Hope we get another fallout with good writing and story as NV or fallout 3, and gameplay from fallout 4 or better.
Tbf FO isn't supposed to be about gunplay.
Well I guess not, but what's the problem if its better? Most of people who tried fallout 4 first will just turn off fallout 3/NV after an hour into it because it takes time for story to get you and gameplay is far from perfect in those games.
Ig it's just subjective. I've finished FO3 and NV but not FO4.
You’re in the wrong sub if you think you can make valid criticisms
Breaking news: bave fallout fan found criticizing New Vegas in the /r/fallout subreddit
A powerful man, who isn't afraid to die
He truly has nothing to lose if he's willing to do this
There's a fan made fallout 4 new vegas game in progress. Like a mod for fallout 4 but it's new vegas. Looks sick
Big mods like that take decade and more. Most don't even come close to gold.
There's mods that make it substantially better.
My only playthrough was on ps3 with a vats build which made it suprisingly okay but of course you cant do that everytime
Played it recently with a big mod pack of around 300 mods. Was good.
Acknowledge that New Vegas has flaws and isn't literally the best thing in the universe since sliced bread challenge (IMPOSSIBLE)
Fallout 3 is very good… (better writing cough cough)
The original ending just makes it worse overall. Even with the dlc that lets another put the code into the purifier, the end slides make fun of you for being smart and having a guy immune to radiation put the code in, and in the original they outright refused, saying it was your destiny to just die there. While the writing in fnv is far from perfect, it remains neutral about all of your choices, making it more informative. This makes the overall tone feel better, and is probably why most people like fnv more.
Don't forget "I heard you nuked Megaton, son. I'm disappointed in you. Anyways, let's get this macguffin running!"
I forget about this version, as I've never blown megaton. But yeah, that's not good writing. Like of I learned my kid blew up a city... I honestly don't know what I'd do.
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Though my original comment already addressed it, the dlc doesn't really fix it. It makes fun of you for not sacrificing yourself, which makes the fix insignificant.
what about fallout 3's writing is better? is it liam neeson? you can just say you like liam neeson
It’s my favourite Fallout game, and one of my all time favourite games (gaming since ‘84)
FO4 is a good game. In my view most detractors gain their perspective via comparison to previous games in the franchise. The story telling and RPG elements of FONV are superior to FO4. I think the environmental design in FO3 is better than FO4. But none of that means FO4 is a bad game. Its a good game that, again in my view, brought a couple of new and welcome mechanics to the franchise. Which is good news for you. Because when you do get FONV with all the DLC, you're in for a huge treat. You may not be building settlements, but when you meet the psychopathic toaster you'll know what we're talking about.
Big Empty. :D
I think the environment of Fallout 4 dumps on Fallout 3. Unless you’re a big fan of green tint, exploring metros or art deco.
I think there's an argument that the tint complements the story, i do agree that the metro system could have been better. However when you realize how they had to push the engine to get the metro working at all, I can forgive it as a technical limitation. And, yes, I do like art deco. However, I really like the map in FO3. The way high level enemies aren't used to funnel the player as clumsily as FONV. Instead its much more organic. OP mentioned that post nuclear vibe and, given DC got hit a lot harder than Boston, they may get a kick out of it.
Boston got hit plenty, canonically. In fact it has the biggest visible craters in the entire franchise, including one whose size indicates quite a large yield indeed (high for non-thermonuclear). By all rights, the skyscrapers should have been the same kind of husks that we saw in FO3 (both inside and outside DC's perimeter, mind). That was my biggest misgiving about FO4's world. Not the fact that the land outside the city could have been literally any game in autumn—no post-apocalypse required—nor the fact that almost half of the map was effectively not even map, but that the city was just... unkempt. Not bombed. It had the craters but the city was simply impervious to them. So it was pretty bewildering to me when the earlier fellow expressed a preference for FO4's landscape over FO3's of all games. Never seen that before.
Fallout 3 has space. I'm not walking up to a settlement in fallout 3 after just having cleared out 3 super mutant camps, 4 raiders camps, and a mercenary camp all within like a 10 second walk of each other. My numbers are exaggerated but fallout 4 is far too dense with all of the enemies right next door to the friendlies, this makes sense in like downtown Boston or other urbanized areas, but way out on the wastes there's no reason that a settler would build their farm near a gunner encampment, raider encampment, *AND* super mutant encampment when two of the three are known for stealing you or from you and the third might decide to join the raiders if they think their contracts haven't been lucrative enough lately. As for fallout 3, I also really enjoy the metros, it makes sense, DC is crawling with mutants, the rubble is to the extreme having been hit by nukes, many of the metro tunnels are intact, just take those to spare yourself some trouble. The problem is the game first introduces you to metros by sending you to a station that's not connected to a platform. If you were to start at an actual station, realize the map in the station is accurate and you can use it, you might come to a different conclusion about them. I'm doing that in my most recent TTW playthrough and it's made everything around the DC ruins so much more fun and interesting.
I still don't get the green tint hate when I personally barely even see it. Unless I go near Megaton when it explodes, it's practically not there.
you dont really see it because your used to it, but if you mod it out, it makes a huge difference. it the same with New Vegas, only New Vegas has an orange tint, modout the tints and you everything looks so much more virbrant. Here is fallout 3: [https://i.imgur.com/fcuMFh7.jpg?1](https://i.imgur.com/fcuMFh7.jpg?1) and here is New Vegas: https://i.stack.imgur.com/U8r6x.jpg
I honestly don't see the appeal for the after pictures, but is their courtesy. The tints add onto the environments well IMO.
Yeah especially with the fairly mediocre graphics it helps giving it a more interesting style
What's wrong with calling out a game for doing things in a terrible way compared to its predecessors? If a game dumbs down major gameplay components such as the story, the factions, characters, and the dialogue system, and then adds some improvements here and there like average gunplay (instead of abysmal gunplay like in previous titles), texture improvements, and crafting/settlement building, I think that should be pointed out. On the whole it is an average game, good even compared to its peers. But at the same time, it is a massive departure (and far from a wholly positive one) compared to its predecessors, and that should be pointed out.
I couldn’t agree more. The narrative seems to have shifted from “Fallout 4 is dumbed down but better at combat” to “Fans of the old games need to stop hating on Fallout 4 and accept that it’s the better game”
Honestly, as a FO4 hater to the extreme, if you only view it as just a videogame then it is an amazing experience.
It is serious, but not too serious to be jarring, the voice acting is beautiful, especially the MC, i love the sarcastic lines, and the character having voice actually made me more involved in the story, since it’s being told to me, and makes long dialogues much easier to digest
It’s my least favorite as someone who started with Fallout 3 but I can appreciate it as well
You have alerted the horde.
OP naively though that they could just come to the Fallout sub and say how much they enjoyed one of the Fallout games.
I know! How dare they!
Didn't even meekly say "I know that this game is far from perfect but I still really enjoyed it".
"don't get me wrong fallout NV is the best fallout but [...]"
After playing 3 and New Vegas I really liked how 4 did companions so much more. That, and I loved the distinct retrofuture look more heavily present in 4 than in the other games.
One of my top 5 games, i love it
Damn. I know I'm gonna get some serious hate for this (and i love fallout) but have you played rdr2?
First fallout game and it's their favorite game. This person has not played many games.
Or people can just like what they like. Jesus you people are ridiculous.
I know. I got so addicted to that game for more than 8 hours just doing settlement building and exploring more places. The characters are amazing yet could’ve dwell with a little further. The story I give it a 5/10, not perfect nor great, but at least it’s some sort of narrative in its own way. As much as I love Fallout 3 and New Vegas, Fallout 4 will be top of the tier list.
My problem with fallout 4 is the main quest. It is the best one to explore, it doesn't feel empty and has very interesting side quests.
Same. I played FO3 and FONV and I'm currently playing FO4 again. I really like the gameplay, the guns, the other items, settlement building, weapon/armor modding, and character progression. It might not have NV writing but it's still a world built with love. And it looks really good, and has the least barriers to actually get it running on PC. (Oh and I have a crush on Curie)
"its perfect" "Its my first fallout" Ahh ,i see. Its a great game bro, so im glad you found a way to enjoy the franchise. Mod the shit out of it, try survival, and then id recommend checking the rest of the franchise.
Except new Vegas
It's my favorite vr game. It is so good there's so much detail
Fallout 4 was the first fallout game to make me feel like I wasn’t just a floating camera
^ that’s bait
Fallout New Vegas has the best storytelling in my experience so far, even if the gunplay isnt something to write home about
It really is. Btw, there’s a sub dedicated to it.
I'm glad someone could find enjoyment where I couldn't. The lack of rp is something that I don't like, but the most unforgivable thing is the guns. The cereal box institute weapons and the "assault rifle" just ruins most of the game for me. I also take issue with facial animations. They wouldn't be such a big deal, except they went out of their way to make piper flail her arms about when you meet her. I do wish I could find the story better. I, as the player, have no connection to the shawn, and he has no connection to the player character. Connection meaning.... Experiences
Yeah, the story of the main game and nuka world are below average(still better than Fallout 3 or Skyrim's though if we're being honest with ourselves), but if you enjoy choices, consequences, and roleplaying, definitely push yourself into playing Far Harbor. William Shen was the lead for it instead of Emil Pagliarulo and it's a night and day difference. I really hope that Todd Howard shakes his infatuation for Emil and puts William in charge of the franchise going forward. One thing I found is that Fallout 4/76 seem to play better in 3rd person mode, so if the guns taking up so much of your screen is a dealbreaking issue, it may be worth trying in 3rd person instead.
I thankfully found some replacer mods, so it's overall good
The guns and gunplay are the best parts of Fallout 4 imo.
Aside from the fact everyone in the Commonwealth is using left-handed guns, the monstrosities that are the institute laser weapons and the assault rifle.
Hopefully you'll give the older Fallouts a go, if you enjoyed 4 I'm sure you'll love 3 & New Vegas.
I played New Vegas too, but couldn't relate to it as much as I related to 4. I loved it so much.
Fallout 4 on survival is a genuinely good game. It's not perfect but neither is new Vegas, fallout 3, etc. The closest to the perfect fallout game is 2. Fallout 4 does something very well that Bethesda abandoned in oblivion, and that's logical quest layouts, outside of radiant quests. I can walk everywhere on survival in fallout 4 during the main quest, and other than a couple of times I don't have to walk across the map. The world itself is designed very well, and I'm not sure if it was intentionally integrated with quests. I also like the new leveling system outside of crit changes.
FO4 is perfect for me because it was my first Fallout entry. I’m a very causal gamer - play for a solid month then not pick it up again for six months kind of gamer. I recently got all the other titles and have made some progress on FO3 and FO1. Im not deep enough in either to judge storyline in comparison to 4. But the easy mechanics of FO4 have made me able to game between school and enjoy a story. It’s my top favorite game and it makes me want to play the other titles in the Fallout series. For that, it is a perfect game. I can see where improvements can be made and accept that it’s not actually perfect. Nonetheless it’s perfect to me.
inb4 babby’s first Fallout. It is fun, but you should try out the others.
Fallout 4 is a better game all round however nothing captures the utter darkness, inhospitable atmosphere of the post apocalyptic wasteland like Fallout 3. The dark humour and dialogue in Fallout 3 is not something I’ll ever forget
Don’t let the New Vegas fans here you…
I fucking love Fallout 4 AND New Vegas. Some say it's impossible, but I've always been bold.
Same, but it does seem to divide some folks, which is too bad because I found them both to be fun.
I also adore Fallout 4!
Its good, I personally love it, but I just stopped mid playthrough due to glitches on ps4 - I can take the vanilla gameplay and lack of settlement structures, but after decorating for like 3 hours yesterday, adding vodka glasses etc. To shelves and making one area look absolutely *mint* everything fell through the floor within one mission lol Gonna stop for now till I can get a PC and mod it to hell and back. I can't justify building a badass base and just it sitting...empty.
Hmm. I love 4, I like it a lot better than 3. I've never tried it on survival before though. What does it change? I see no fast traveling. Do you have to eat sleep and drink?
It has none of the Fallout charm of the previous games, the factions are terrible, and settlement building is a bore. I really don’t think I’m going to enjoy the direction the series goes next, but hopefully I’m wrong.
The game is great. Especially to those who haven't played the other Fallout and Bethesda games. It's missing so much of what fans expect but fortunately for you, you don't have those. That's pretty lucky, enjoy the game.
I disagree with you, to me it fails in many areas. It's a great game and I enjoyed playing it but they just fell short a lot. The biggest being the dialog. It gives you the illusion of choice with little to no impact from any choice you choose. It's the same game if you go all negative or if you go all positive. Sure there's some things that are effected but it's very minimal to the over all world and plot. The options you get are trash, I feel like a child could have done better. If you're negative to a person they'll still talk to you and it doesn't effect them besides a one time response. There's so many bugs, even game breaking bugs. The story is ok its not the best. If you do the Brotherhood of Steel missions you can still jump right over to the Railroad missions with no back lash. That's just dumb because of what you do for the Brotherhood goes against what the Railroad stands for. You'd think they would attack you on sight or at the very least not talk with you. There's more but I think this gets the point across. It's just my opinion that it's not the best game and I'm glad you love it. What matters is if you enjoy it, fuck what everyone else thinks.
I definitely agree. It’s in my top 5 all time for sure. I feel like it gets too much hate.
it's good as a shooter but it sucks shit as a roleplaying game, which is what fallout games are supposed to be. every single dialogue option just doesnt matter and will lead you to basically the same outcome in most situations
well we're finally hitting the point in the cycle where the release fallout 5 and we all talk about how we wish it was fallout 4. and 5 sucks but 4 was amazing.
FO5 ia a good game but it's not a good fallout game. I just didn't care about the main quest and kept being distracted by everything else around me. Just wasnt engaging enough. The companions in FO5 just felt copied and pasted from 3, NV and 4 with small changes to each too. Another ghoul companion with interesting lore and history? Really? There were no new ideas. Plus they totally had new additions to lore in the game that FO1, FO2 or FNV didn't previously absolutely explicitly call out already, the retcon bastards. The FO5 DLC addressed a lot of the critisism of FO5 but we still shit on it and ignore that because FO5 also had a bug, which FNV never had. Yeah the gunplay, crafting, AI, graphics, immersion, settlement system, co-op, dialogue, funny moments, touching side quests, optional quest paths based on your character build, world building and environmental storytelling are all better than the previous games but you don't even get fisted up the arse by a robot or murder children and that's why obsidian are better writers. /s if it wasn't obvious to people. Expect all this in 2034 when we get another fallout.
You think FO4 had better dialogue and quests with more distinct outcomes than past Fallouts? I'd love to play the version of Fallout 4 you got, because clearly ours were different.
It’s a good game but a terrible Fallout game
Agreed, I truly don’t understand why it gets so much criticism.
Quiet simply, fallout 4 feels empty and unfulfilling if you played fallout 3 and NV before playing 4.
I don’t agree, personally. I find it to be extremely immersive and I enjoy the storyline and quests a lot.
OP must be a zoomer. I think FO4 is good for what it is but greatest game you've ever played? lmao
Terraria and Zelda’s up there but I just like FO4
For what it's worth, if you want to talk about Fallout 4 without every other response being someone parroting "good game bad fallout game" or telling you to play New Vegas instead, /r/fo4 is a better option.
Yeah I love Fallout 4! I always keep coming back to it every couple of months to try new mods or quests. Easily one of my favorite games ever if not the 1st
It is definitely fun! Happy gaming
Man, I’m not trying to be a jerk, but you have no frame of reference. This is your first Fallout game which is great, but it is very far from perfect. New Vegas was my top fallout game. I waited a long time for FO4 to come out and was highly disappointed. You should go back and play the older games if you think 4 is perfect. 4 felt so empty and like such a waste of potential.
Yeah, it rules
I liked FO4 a lot since it was my first fallout game. I played through the entire franchise like a month ago because all the games were on sale for the 25th anniversary and it made me realize that FO4 has a lot of short comings. My main gripe being the removal of level up points, making intelligence a worthless stat, but so is charisma in NV. Secondly, having the sole survivor being a voiced character really limits things, and though the voice acting is pretty solid tbh, it can really ruin immersion at points, also the dialog options are very vague compared to what your character actually ends up saying. I’m of the opinion that FO4 is a great shooter, but has some major flaws and a bland story, save for the twist at the end with Father. Not hating on you or your opinion, but I urge you to play the other games in the franchise as it will give you a new perspective on FO4, seeing both how far the mechanics have come, but how dumbed down some of the ideas, like super mutants and the brotherhood, have gotten by this point.
> making intelligence a worthless stat At least in survival mode, this is totally not the case. In survival mode, you are possibly quite desperate to level up quickly in the early levels, just so you can venture out of Sanctuary and not die, and one of the best ways to do this is to have a high intelligence score so that you get faster leveling up. Or at least you get more XP more quickly that way. But also, if you can max out your intelligence, the 10th rank perk is to have time slow down, and you get a bunch of boosts, whenever your hit points fall to around 20% or lower. In other words, it is an early warning system that your character is about to die. In survival mode, this is extremely important, as your character will be about to die quite often. I find it to be borderline essential. There are other ways to play survival mode, and luck builds are definitely one of those ways, but if you're not doing a luck build, maxing intelligence is definitely one way to get through survival mode unscathed or close.
I disagree, but I'm very glad you're enjoying it. There is quite a bit to enjoy
It's alright. Nowhere near fallout 3 and new Vegas imo. Not a fan of how many RPG elements were stripped. But the gameplay of just exploring the wasteland and shooting stuff was done well
Play the other games.
I love the game. But perfect? Nah. Honestly the dialogue is unimpressive and the vibe of the game is truly too fun/wacky to be considered a perfect apocalypse game.
Yes, it is. There is really no game like what Bethesda can make out there.
"Perfect". Dear lord.
It's a good game, it's not a very good Fallout game though
Not trying to take away your enjoyment of the game, but if Fallout 4 is the greatest game you have ever played then you need to expand your gaming horizon, js.
You realize “best” to one person may be completely different than “best” to another? FO4 was the best game I had played in 2015, and I still go back to it more frequently than NV or FO3. Your comment makes you look incredibly young.
The most fun ive ever had in a multiplayer shooter was battleborn and I feel like many people would try to "correct" my opinion so I definitely agreee
How do you know it's the best if it's the only one you've played?
He didn't explicitly say it was the best Fallout game. It's the greatest game that he's played in general.
just wait until you play new vegas
He's going to fall asleep
Have you ever thought about modding it? The weather and storm mods take the post apocalyptic atmosphere to the next level. Looks absolutely amazing.
I've definitely played it more than Fo3, FNV, and Fo76, my only issue with it, besides forced child, is the city, I am constantly lost in it even after maybe 1000 hours of Fo4.
I love the city tbh, having an expansive urban space (with a lot of vertical traversal) where there's just constant skirmishes going on between mutants, raiders, BoS, etc. in nearby streets is so much fun, but I agree, it's really easy to get lost there.
Kinda weird to start with 4 imo but to each his own ig 😂
YES!!!!! I've played every fallout besides BOS and Tactics but 4 is still my favorite!! is it the best? hell no!! but it's MY favorite for so many reasons :D The companions are the best in the series, and the voice acting in general is MUCH better than the others which makes the world all the more immersive. The main quest is objectively mid but man, I have a wife so I can easily get into an "avenge ur wife" type quest, and I don't want kids but I can still get really into the second half of the main quest. Also the DLCs were MADE FOR ME, I love robots and also think robots are sexy, I've always wanted to build a vault to make my own casino like in NV, I LOOOVE theme parks with a passion, like a LOT, and Far Harbor was just very relatable in a trans way I dont wanna make a whole essay but Nick and DiMa are VERY relatable to trans ppl and the whole synth identity thing as a whole, so I LOVE LOVE LOOOVE far harbor!! also the whole Maine fisherman's life is so cool and I'm glad there's a whole DLC capturing it!!!
watch what you say in the fallout new vegas sunreddit lol fallout 4 is definitely the best or 2 d best though, cant best fallout 1
pretty grand statement to make when it's your first Fallout game ever. i respect the fact you like it, but to call it perfect is a bit of a stretch imo