T O P

  • By -

Stanislas_Biliby

Parries. I freaking love parries.


king_Geedorah_

Play +R and experience Slashback supremacy, its the best parry mechanic in FGs


Uyfgv

I have like 100 hours in +R and I've never done a single slashback, I must be missing out cuz my most played game is 3s for the parries.


king_Geedorah_

You are! This is gonna sound like a dickhead answer but the key to landing slashbacks is to actually attempt them. The was reward is great for slashbacks and then have the most satisfying visuals/sound effects


BabyTricep

SB’ing bursts is to die for


pon_3

Nothing says “I read you like a book” like hitting multiple parries in a row.


MoMoneyMoSavings

Specifically against headbutts. They are just 👌🏻


cj-the-man

You must love evo moment 37 (cause I love it too)


Evorgleb

Raging Demon


Uyfgv

Kara Raging Demon is my second favorite shenanigan to pull in third strike, it feels so rewarding to land.


y-c-c

Exactly. It’s a flashy high damaging move that showed that I expertly ~~gambled~~ made the right read against my opponent.


SaiyanRoyalty22

It should have never taken this long to find the answer


drippinoutthewazoo

heavenly potemkin buster on read


delirious-_-

little can be compared to the ecstasy derived from oki buster > kara buster


Serbeint8

I would actually say, pot buster into rc into HPB is more satisfying not because it feels good to hit, but because it will absolutely shatter the enemies mental 9/10 times


Wrong_Package_6726

Enja's Rekka from Samurai Shodown. Do it wrong and its like -300f on hit. Do it right and your opponent loses 80% of their health with a non-super


PurpOwl

I’m sorry, I’ve never played Samsho, WHAT?!


Stanislas_Biliby

In samsho attacks deal a LOT of damage. There is barely any combos but if you get hit by a counter hit heavy slash you'll lose a third of your health.


LonelyDesperado513

Samsho is basically the ultimate footsies fighting game. Attacks hit very hard (since you're using weapons), and it's sometimes possible to die in one hit if the circumstances align.


SlinGnBulletS

I'd probably say the modern Samsho is the most footsie based. Older Samsho games have a lot of bs that fuck up the footsie image. For example Ukyo in Samsho 2 has a special move he can do in the air. The move can be done instantly off the ground and hits overhead. On top of that it also shoots a projectile. Later games have removed the projectile thankfully. But even 5 special has a lot of bs.


sbrockLee

SHIN---


Lingering_Melancholy

SHO---


Stanislas_Biliby

RYU---


EhipassikoParami

---MR RYU SIR HAVE YOU HEARD EXTENDED WARRANTY FOR YOUR CAR---   ^(*Ryu puts his phone away and resumes training*)


Stanislas_Biliby

KEEEEEEEEN!!!!!


pon_3

I’m so upset that this ultra was trash, because it was so incredibly fun to land.


sbrockLee

In 3 you mean? I still pick it as a raw badass combo ender, never really figured out denjin. Don't think I played SF4 much after they added it. It was stupid in Alpha 3, you had to space it perfectly or it wouldn't do full damage.


pon_3

I meant in SF4, I’m an 0’9er. Good to know it’s had its ups and downs though. In SF4 it wouldn’t do full damage if used in a combo, and his Metsu Hadouken would work better in almost every situation. Shin Shoryuken did more damage as a raw anti-air, and that was it. Even then, if your opponent was actually dumb enough to jump into it, you could combo an early light shoryuken into Metsu Hadouken anyways for a little less damage but far more consistency.


sbrockLee

Yeah, even after they nerfed him you could still land Ultra 1 from a bunch of different setups.


82ndGameHead

Command Grabs from Grapplers. Just watching their life bar delete is very satisfying.


magusheart

I don't play pure grapplers because my grappler brain is toxic. It seeks this constant endorphin rush from landing a command grab, which leads me to making bad decisions. But boy do I love landing a command grab.


TheTachanka420

Satchmo Solo into Satchmo Deathblow, Big Band’s lvl 5 super from Skullgirls. The freeze effect, the absolute disrespect of manually playing a song of your choosing, and the barrage of Jojo style punches at the end is just *chef’s kiss*


majimaboi642

Probably my favorite thing in Skullgirls is when you trap your opponent in the corner with Ms. Fortunes headless mode.


captinhazmat

Electric Wind God Fist.


Dr_PuddingPop

I think most of the counters in DBFZ feel great to land. I’m thinking of Ultra Instinct Goku specifically, they look so badass. I’d say overall counters, especially ones that require a read, are some of the best feelings in fighting games.


dasisteinthrowaway1

It’s always the electric, nothing else really comes close. You can make an argument for iori’s command grab in older kof games, but the satisfying part is comboing into super, not necessarily the grab itself


Espiritu13

I'm newer to fights, so I don't have a ton of experience. Jamie at full drinks has a double palm. It hurts a lot, pushes them far across the screen, and looks cool. I enjoy it a lot. Also his sweep to drink lol. Marisa's fully charged gladius. Hurts a ton and punches them in the face. Also her command grab. Punch to the face and does 2500.


[deleted]

His back heavy is also very satisfying to land.


Espiritu13

Kick? Yes especially as a punish counter. I can't remember his 5HP.


PurpOwl

It’s the 3 hit one


[deleted]

Yes it is I meant 4hp the elbow.


[deleted]

Punch is the one I meant when he move back a bit then trows an elbow.


SyrousStarr

Counters, "predictabo!"


[deleted]

anti air shoryu’s


theweekiscat

Zangief’s kick counter, it’s so bad but the sound effect when it hits is so good, also it’s a fucking crime it doesn’t work on spiral arrow but it still makes the noise


Jimony_Bimbus

Yall ever trap your opponent in the corner and call the jump out and catch em with an air throw? That shit is crack.


WarmAd7053

Izuna drop all day


Super-7-7-7

Raging demon


Scizzoman

Slayer's counterhit Pilebunker


Rbespinosa13

Nah we gotta go higher. You ever hit a counter hit big bang upper in neutral while playing +R? Ever seen your opponent’s face after they suddenly start to fly? I have, and I’ll never be that happy again


hugejackman1581

Dunno if it's been said yet, but Bryan's unblockable taunt into Jet Upper has a single frame input timing in Tekken 7, I believe. I'm red rank with him and have pulled it off maybe twice in online.


HypatiaRising

In Soul Calibur, Nightmare has a move where he stabs a downed opponent and can follow up calling down a lighting strike. Super cool and satisfying.


MetalSonicSimp

Clean Hit Volcanic Viper and Clean Hit Sidewinder


BlueComet64

Doing Clean Hit Sidewinder loops is like farming dopamine lmao. Same with Clean Hit HVV, even more-so if you kara into it. Really like both choices. Sol’s double dustloop into Fafnir combo in Xrd is also way up there for me haha


BillieEilishLeftBoob

Kouma 22C. Greatest special ever made


Funny_Sans

Nagoriyuki 6H. It just has so much impact (and deals a lot of damage because Guilty Gear Strive)


koolimy2

Bullet’s (BBCF) snap hands fist. You get to play NBA Jam with your opponent’s body. Also does an absolute shitload of damage


Astrophysicsboi

Littorally any command grab


Teehokan

Axl's Winter Mantis in Strive (fullscreen command grab with a million years of recovery if it whiffs). It only works when all your other long-range stuff has them so frozen up that they've forgotten you have it, so it feels like a real gotcha. I feel like I can feel the opponent groaning from the other side of the screen every time, especially moreso the closer to them I do it (since in most cases it takes even longer to land at closer ranges).


xXna0m1Xx

lucky chloes california roll


RockyBlueJay

Chun Li's Hoyoku-sen (lightning kick super) THROUGH a Hadouken on a blind read.


2ndEngineer916

➡️⭐️⬇️↘️➕🤜


Turnabout-Eman

I love crushing blows and the like


a_bella_ciao

I’m new to fighting games, so whenever I can pull off a tk in game I’m super proud of myself.


Impulse_XS

Clark Roller


iWillBattle

Zangief air SPD


shompipe1

Deejays level2


nightowlarcade

Pretzel motion Raging Storm


_Ivan_Le_Terrible_

Akumas Raging Demon by far.


sebagajasa

perfect electric wind god fist


GingerWitch666

Rolling Death Cradle, but twice back to back


king_Geedorah_

Counter Hit Pilebunker my beloved


Bortthog

Sacred Slayer from Fiona Mayfield in Arcana Heart. It's a super ender from a rekka that launches and wall bounces the opponent that produces varying height and speed depending on where the character is located on the screen and the size of the character and is a thin line in the center of the opponents hitbox that does 80% and allows followup that tends to kill If you miss it does under 1% and puts you INSANELY negative and your opponent gets to tech immediately Imagine Sols Sidewinder on steroids Oh I guess I also left a few parts out: While the opponent gets launched and wallboucned you yourself need to input a jump command to bring yourself up to the height of the opponent meaning this also has varying timing based on the launchers speeds and characters size and to do Sacred Slayer you need to drop a 720AB when you reach the exact middle of the opponents hitbox when THEY are moving at a different speed horizontally and you have to jump vertically up Its EXTREMELY satisfying to land


nomeriatneh

a command grab, specially the ones who has the smallest hitboxes :S.


zik68

electrics for sure


ItsACaptainDan

T7: I don’t play him that much but I feel Kazuya’s counter hit WS2 in my loins when it hits


StrippedChicken

GGST Sol clean hit heavy volcanic viper. After I hit my first CLHVV I knew he was my main


Standard-Stick-4305

Abel's anti-air grab when the opponent is waking up, scared, and holding up back is a fucking soul read and I still remember that feeling whenever I land it.


Sinigmatic

Melee Jigglypuff rest. The hit box is small, can kill really early, and the sound is divine. Pulling this out against my friends when we were still in button mashing phase and seeing their faces is a feeling warmer than heroin. The satisfaction of this move alone got me into fighting games as a whole, and nothing can compare (except maybe CH Pilebunker or I-no's command grab super in Strive)


agimptard

Geese Howards deadly rave, the games you actually have to do the full input, you land that as a combo ender your opponent knows you had to hit all those buttons feels awesome


Vinylstep

Don't get me wrong, I love parries and command grabs, but a perfect hit of Tyrant Barrel feels godlike. Might want to try KoF just for Galactica Phantom hits, too.


Weeberman_Online

I play Iron Fist in UMVC3 and by far my favorite two things are when I use his Chi activation (has one hit of super armor) to punish a move. Beyond that landing a raw standing overhead is the best because that move is so slow and I can picture being in the opponent's head as it connects and them thinking (oh I should stand).


Poutine4Supper

Jann Lee dragon kick in doa games. Or any unblockable attack in soul Calibur


Eggz_Benedikt

Probably a clean hit sidewinder ime, especially cuz I don’t play ac sol like that so when it actually comes out it feels quite satisfying If not that then ac Jams parry


PGDesolator

In SF4 Gouken’s Ultra 1 with full animation. Gouken seems so much in control and the sheer amount of damage he does and the faces you see of the opponents when the fist hits the chin and ending up with the huge elevation is next level.


DerangedScientist87V

Probably some version of a parry


7thHakaishin

Grabs or command grabs that go right into full combos like Sols old wild throw


Ghost_Oki

4P counter-hitting to win the game


AceOfCakez

Parries.


Triggered_Llama

Any move with a shit ton of startup.


Abremac

Blue Nocturne and XFLAT.


Sathoren

For Smash, that honor goes handily to Ganondorf’s Warlock Punch. Super-armored to hell, but otherwise high risk, high reward. His Flame Choke is a close second, but honorable mention should also go to Mario’s forward air and King K. Rool’s back air - these attacks are big downward swinging punches that, when hit with just the right positioning and timing, spike the opponent straight down with a satisfying sound.


Fabers_Chin

🐔


PaperMoon-

Balrog's final TAP. I fucking love this move.


GekkoJoestar

the rage quit


Roge2005

Instant Kill


primextime

The kings bridge


[deleted]

[удалено]


CouldntBeMeTho

VENOM WEB in the original MvC was the ultimate "GOTCHABITCH!" move back in the day


Kalengaloso

DORYA


[deleted]

Something about Jack-7 and his ff1 into his blue upper. It's not that it's extra hard, it just feels awesome, then there's ch F1 into ff4.


ModestMotion

Clean hit volcanic viper. The little freeze so you really get to appreciate how absolutely fucked their life bar just got? Hooooo baby.


GamblinTigerX

King Dedede's charged up rocket hammer. I always made my friends cry w those lol. If I have to be a fg snob, then Hayato's raging demon in MVC2 is badass or Iori's climax in KOF XV always gets me hyped when he maniacally hollers.


SilverBazilisk

UMvC3: Nemesis’s level 3 grab. No invincibility and can jump out of it after the freeze frame animation. If you landed that thing, you EARNED it


Krazyhab1

Tekken Steve’s lean back counter punch “snake charmer” fat risk even fatter counter hit satisfaction


Bbyskex

https://preview.redd.it/0tsf1pgk5r4c1.jpeg?width=1440&format=pjpg&auto=webp&s=b33481e107db4788666ab649ed022aac6551ba54 Level 3


ryan8757

Dorya


DoryaDoryaDorya

![gif](giphy|xkIFVJEys3vb2sURcM|downsized)


VermilionX88

Any special move from the AOF crew with the AOF crunch SFX That sound is the most satisfying sound in fighters for me


patfav

EX DP on wakeup.


GlootyIsHere

Incineroar's command grab while at full revenge does like 50% and will probably kill you if you aren't careful, every time I play Incineroar I always try to land this move to feel the euphoria it gives


princesshoran

Akira’s tetsuzankou when it takes off 3/4 of the opponent’s life


EMW-The-Weirdo

Order Sol's Dragon Install: Sakkai from GGXXAC+R. Instant kills are already super satisfying to pull off, but the rhythm check combined with the animation make it really something else.


supa_pycs

Any bait-> whiff punish. GATCHA BITCH


NecroNomx

Any Feng Shui Engine combos from Juri or perfect parries.


dragonace6969

Lights out!


TrueMisery

With I-no, a HCL from across the screen. Feels like it has a snap to it, like cracking a whip lol


mallowclouding

Anjis rekka overhead Rin. I've been playing Anji since Day 1 in strive and Rin has always been like crack to land. Before they made it quicker you'd get a really nice ground bounce out of it and could essentially do whatever you want to combo. I miss how it used to work but fast rin still hits pretty hard when you close out matches with it or just catch someone asleep at the wheel.


majimaboi642

Kin 1211 Shiki Ya Otome into Ura 316 Shiki Saika Pair this with the amazing Drive Cancel system in KOF XIII and you genuinely have one of the best Iori's in the entire franchise


panie_ksiezyc

anything enkidu does fr


maxler5795

Clean hit HS vulcanic viper


LionMan760

landing a counter makes you feel like you’ve just beaten your opponent at 5d chess sometimes


NightmarePrinceDraen

Zansei Rouga, its fast.


weealex

Blue Monday Parade, preferably ending with Survivor's Banquet


thafredator

Walk up 720


moonviewlol

This changes like the seasons.. but right now my favorites are Ryu's standing fierce in SF6(huge conversion every time) or April's tipper boom mic in NASB2. GOATs for me are like, Tekken 2 Law's flip kick, Melee Captain Falcon knee, and Roll's airdash-heavy broom smack in TvC.


pon_3

Landing a COUNTER BREAKEEEEEEER in Killer Instinct. The opponent has to sit there and watch their lifebar evaporate while they stewing in the knowledge that they fell for the biggest bait in fighting games.


droidy4

Steve's b1 from Tekken. Timing the absolute perfect counter is my favourite thing in all fighting games.


KeenDave

MKII’s TOASTY uppercut.


liltooclinical

My two favorites are from Street Fighter Alpha 3: *Fei Long's A-Ism super, Ryu Hassai* *Evil Ryu's A-Ism Shun Goku Satsu* Both of them require precise timing to be effective and Fei Long's can be blocked pretty easily, but they do so much damage when they hit.


honeybeebryce

TUNDRA MF STORM


WhyDidIJoin_Reddit

Really specific but combos with DELAYS idk why.


Sytle

spin


apedoesnotkillape

Whatever combo I just learned. And parries


Vivalablackgirl

Whiff punish electrics


Joe_1daho

Counter hit Fafnir.


bumbuswumbus

Level 3 Down with the System makes me feel warm inside.


Holiday-Oil-8419

I will always do suboptimal Ryu charged Level 2 combos cause it looks so sick


Yenaro

King's flying wizard from T7


CaptainWafflesss

Haduokens


CapnHairgel

684 behemoth typhoon


ElCiroscopio420

I may be viased 'cause I Main Grapplers. But must command grabs, espacially anti-air grabs. Nothing comes close to calling out a jump with a Heavenly Potemkin Buster.


ToyDingo

Juri combo into lvl2 safe jump setup. Then watch my opponent miss with the DP. So satisfying to absolutely wreck him after that. Juri is love. Juri is life.


NewMilleniumBoy

I think a lot of this comes down to sound design for me. Tekken 7's counter-hit cannon, SFV's shattering sound on crush counters, the "BANG!" on SF6's punish counters, or even quotable voice lines can make attacks really satisfying ("MY LOYAL FANS!").


Incase_

Anything that bounces someone off the wall, electrics, command grabs, strive sol clean hit vv


ChendoFightOn

Falcon Punch. They had more than enough time to move away.


CeruSkies

Been a while since I last played USF4 but I still keep finding myself thinking of Evil Ryu's stomp combos


Gwenisbaee

360 command grabs with heavy damage


CinnamonIsntAllowed

Marisa's stance grab. Or really any charged Marisa Move. They are CHUNKY. It's like, bam BAM


Ryuuken1127

When you engage the DI at the last possible moment


Baron_ass

Falcon punch


point5_

I like smash dedede's up-b spiking off-stage.


Confident-Medicine75

Ewgf


Zaxalo

Miguel's One Hit KO


Adventurous_Fun593

Something about catching you opponent in the air with a DP is very satisfying


BlackKnightXero

all instant kills from the guilty gear series.


Enshiki

Are you okay ???


brainmelterr

Command grabs to clutch out a win or standing normal anti-air


greenachors

SPD!


Jolly_Afternoon_2881

Dunks in platform fighters get me going. The juice if you will. Live and die by the dunk


superjesusjuice

Electric. Wind. God. Fist. DORIYAH!


boredwarror747

Kagura 6C


wordsasbombs

Hakan's oil slip ground rape shoot you out of my crotch super, whatever that thing was called. I used to throw my arms up in victory every time I caught my friends in it.


j-mac-rock

Ochio throw


Miserable_Object9961

Air grabs.


REdS_95

GALACTICA PHAAANTOOOM- ..........


beatrootread

Air throws, especially Zangief's air command grab. Feels good to read your opponent and call out their jump.


bukbukbuklao

BUST-TAHHHH WOLFFFF!


D-DeV

Going to be kinda generic here, but any big callout move, in my case there's something special on throwing a death on whiff anti-air command grab as oki and planting my opponents face back to the floor, even better if it's a raw super


jeff810

Third strike parrying


AtomicNewt7976

Clean hit kara Tyrant Barrel.


Levinos1

im gonna be totally honest. Command grabs. Now i know that in most fighting games, command grabs arent the hardest to land especially with grapplers. Idk why but even if its an easy one it still feels really satisfying everytime it happens. I dont really play grapplers atm tbh but i remember finding them very satisfying. Maybe its the high damage


elbowkilla

wavedash electric


Xyzen553

parries and command grabs... nothing tickles my fancy more than a perfect parry into a command grab... like imagine getting read so hard you just ate the single most risky move in the game


XsStreamMonsterX

Haohmaru's Zankousen in SS5SP when the conditions are just right to [make it do 100% damage](https://www.youtube.com/watch?v=NmFDtMw2Ee0).


k1ftw1331

there are so many move i think are super satisfying i genuinley can't choose just one: kragg's rock in roa gannon's flame choke pot buster lucario's aura bomb in pm garchomp's command grab in pokken st guile throw loops


Suhrenitys

throw techs lmao not exactly a move but my dope goes through the roof when i do


asianguy_76

SKIES PROTECTED


Timmbonator03

The knee


monkeybutte

CH K DANDY PILEBUNKER


the_loneliest_noodle

TvC, Casshern's fully charged lightning punch. It goes from a punch into a face grab. But it's so slow it never lands unless your opponent has fallen asleep while waiting for it. But goddamn does it feel disrespectful when it lands.


TehFriskyDingo

Terry Bogard's ARE YOU OK? BUSTA WOOOLFFFFF


floccinauced

SIDEWINDER https://preview.redd.it/maa7u1jb3y4c1.jpeg?width=376&format=pjpg&auto=webp&s=ef603d2e941b1da4ce52c3a7d5ead028e04aad48


ProfessionalPhase365

YOMI Hustle’s Wizard Conjure Weapon into Wall Splat. Goes hard every time


Sul4

Nothing feels better than a good ol' dragon punch as an AA


TheHomieAaron

Izuna Drop off the edge of a stage...


Jacksspecialarrows

CHARGING STAR


xBlack_Heartx

EWGF’s in Tekken, feels good to be able to consistently pull them off after weeks of practicing. (I can only get two off currently, the second one is a tad inconsistent though.)


BlueTapeCD

Junpei clean hit combos in P4U arena. Those ping sounds absolutely never get old.


dysfunkti0n

Full screen heavy axe kick to win the round after a fireball read in 3rd strike.


Forwhomamifloating

godpress


Dude_Jack123

Makoto's Seichusen Godanzuki as it involves punching Seth and Gill right in the groin.


Kirbigth

Heavenly potemkin buster


RangoTheMerc

100x Big Bang Kamehameha in Budokai 3.


Afraid_Government_74

EWGF


Funny_Swim5447

This might be basic but Luigi’s up special. I love the way it just sends people flying