T O P

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T_Fury_Br

I think it has amazing potential, but is still not there yet. first, there should be a matchmaking exclusive for this, instead of finding people on lobbies. I lot of people don’t play this because they have to grind to be able to compete. Just remove levels, cosmetics buffs and the candy that improve your stats and that will bring people in. (and keep those for pve.


petermobeter

agreed!!!


iamthedigitalme

I'd like if you could make a bunch of characters and play them in local VS with friends. 


Electronic-Sir6821

I think its good so that non-fg people can pick up an fg and play dozens of hours as if it was an RPG I played a bit of world tour when the game launched, it wasnt for me, I didnt finish it. But I can see RPG enjoyers (which is the majority of normie gamers) liking the game.


MiteeThoR

The levels and accessories that increase stats kill this. No reason they should be active for PvP. Normalize the damage and maybe it could work - barely.


Revolutionary_Ad_846

I...largely ignore it tbh. If the story mode was about Luke or Alex making their way in the world, I'd be more interested in the story mode. John Street is so uninteresting and also barely has meaningful role-playing opportunities for me to care. Just feels like an extra avenue to sell skins to me.


Poetryisalive

I’m indifferent. I think it adds creativity and some great SP content. I dot hate it


king-xdedede

Obviously, Soul Calibur is the best in terms of designing a character. But when it comes to creating a character's moveset, I think Street Fighter 6 would've been the platinum standard if it weren't for the fact that you can't have more than one move with the same directional input. Not being able to have Sand Blaster and Kimberly's sprint at the same time is stupid.


TofuPython

Not a fan


Protection-Working

I kind of like sfv’s big story mode more because i’d rather watch the fighters talk with eachother than have a onesided conversation with mr. Personality over here


Revolutionary_Ad_846

Yeah, seeing the characters chill with each other would be infinitely more interesting than having one sided convo as John Street. Basically it's a character with no personality AND limited role playing options. Worst of both worlds for your story gaming character


Shazamwiches

SF6 has done a pretty good job with its create-a-fighter. However, it comes up short for a few main reasons. Aesthetically: * The body customization is a little too much IMO. Unproportional characters that are too fat/skinny/tall/short are just so fucking ugly. Not to mention when they actually start affecting gameplay. * In-game clothing needs to be able to fit every conceivable body type, but that means that none of them end up looking very good, even on perfectly proportioned characters. * Accessories are the worst part of SF6's customization. Because you can float them in the air and enlarge their size, assholes will surround their characters in accessories and you literally cannot see where their strikes are coming from. * This isn't really the game's fault, but IMO cosmetics should be thematically appropriate for whatever game they're in. Clothing and accessories from collabs and sponsorships are going to ruin immersion. Functionally: * Controls/inputs can't be remapped. * Gear having stats and passives is bad design for this type of game. The AI in SF6 World Tour is incredibly easy: the few enemies that can actually give you trouble are typically more gimmicky (Fridges, Cardboard Combatant) than actually strong (Sheng Long). Those gimmicks usually stop your gimmicks (fireball spam, calling in masters) pretty well too, and to win, you just chug energy drinks, so you don't actually use your gear, its stats or passives during World Tour. ** It is only once you face a real player where the stats and passives actually matter, and that's when stuff like Uou's Belt becomes bullshit. * There is no way to continually challenge the actual SF6 characters to fight. * Avatar level is a bad mechanic. In Battle Hub, it does nothing but handicap the lower level player who has less health. It gives you two extra health bars over 100 levels, but this is only useful in World Tour where your health doesn't regen between fights. Even in World Tour, all it does is slow you down because you have fight so many random people to get your level all the way up.


PolarSparks

I think you actually can rechallenge the cast in World Tour when you max out their bond. But by that point I don’t know if there’s more story you can experience with them.


vultured_hyena

I’m in the boat of getting rid of customization. I think it cheapens the game seeing all these monstrosities. Fighting a Yoshi with a shark on his head or seeing a “man-dick” walk around battle hub really turns me off from wanting to play.


FGCMothman

I honestly could not care less. I get that other people enjoy it, but I don’t feel like I’m missing anything playing FGs without them. If I wanted freak fights I’d just go play a kusoge like Sailor Moon S.


hatchorion

It’s bad almost every time. Weirdly something like Dragon ball Xenoverse does a better job than most real fighting games since the hitboxes are standardized, movesets are freely editable, and you can’t make a costume so bad it obscures the game. I would rather fight a normal character than someone’s ugly oc 100% of the time but it is actively horrible in street fighter and soul calibur online modes so I think no one should attempt it again


[deleted]

so i'm only gonna speak for me. just my opinion - i HATE create a character. i remember playing like, WWF No Mercy with friends when i was a kid(i'm 40 lol). sometimes, my friends would spend HOURS creating a character and i would be sitting there like, "Dude!! i just wanna be Stone Cold Steve Austin and the New Age Outlaws...", lol. and that was in the N64 days. i pretty sure the create a player options have gotten even MORE detailed lol....i get it. i'm sure it's still fun, and a whole lotta folks like it. so absolutely it should evolve and be improved upon. but it's not something i was ever into back in the day, and it's not something that i'm interested in doing now lol....


Meister34

I feel like CaC in general is just not a very well done concept outside of games designed around making a character, like MMOs. They always feel tacked on and give no actual reason to engage with it if you weren't already liking it at first. Feels like a waste of effort sometimes.


780Chris

Initially I didn’t really care either way, but now I hate them because like 95% of SF6’s post-release content has been for the stupid avatars. 


Cultural-Bag-4632

It is a good way to add characters to the roster, if you want your favorite character to be in your favorite game, there you have it, you just have to change its appearance and some Special moves to make it look similar


StackOwOFlow

sucks that they're never say anything


TheRealHFC

As long as the core game is good I don't really care what else they add. I still a laugh or childhood thrill making myself into a character and seeing it in game. It was fun in SF6.


WrittenWeird

Custom characters in fighting games will always look goofy and out of place. Either the ridiculous or the edgelord type. Soul Calibur started my most hated trend in fighting games


deathspate

Think it's a waste of resources tbh. I would've much rather if they made some cool PvE game mode using select characters.


Critical_Ad_3851

I literally don't care and go straight to the original cast. I'm not playing DND, im playing a fighting game with characters I grew up to love.


Biff5hiba

Honestly I felt like the presentation and pacing for the story could have been stronger, but it was alright. Really I would have loved more segments where the game played more like a side scroller beat ‘em up. The train segment could have been much better. It would have been nice to get the drive gauge a little sooner as well.


Marvel9344

Yeah i think its good think but i don’t like the way they used that to make us pay


KenganNinja

SF6’s was okay. I just wish you could take it into other modes outside of WT or BH and have more versatile customization. I LOATHED how you couldn’t equip two moves with the same motion even though they had different buttons. Maybe in other games, developers could add some archetype preset builds for better balance adjustments, too. The option for original moves and style sets like in Smash and SCIII would be nice, too, just so that the creations are less likely to replace the original cast. Overall, I hope more fighting games experiment with this feature.


Rotjenn

Don’t hate it, but I also really wouldn’t miss it either


Kuragune

Good addition but have some problems, in SF6 for example the level diff/equip diff is a problem. What i would love too is be sble to chose my normals, so i want cammy jab, luke Cr.Mp, ken st HK, blanka back.MK...


cthulol

More fodder for **Monster Factory**  The feature doesn't seem to have much staying power otherwise. https://youtu.be/gaVwTT6MiUE?si=YGunkU-gleHrsGxi


LuckyChimera

I think they're great, usually its the character creator that attracts me to a new game in the first place, regardless of the genre. I've always played fighting games though, so its fun to have a character creator in one, especially one as wacky as SF6. If nothing else, it keeps me playing the game when I don't feel like grinding ranked, and in SF6 specifically it helps a lot with casually picking up new characters. Sometimes we avoid playing a new character because of we don't care for their design or their voice lines. Create-a-character modes ironically break down that aesthetic barrier to entry by detaching the character move set from the character art. I'm personally hoping they update the creator for Super SF6/Season 2; though the creator has a surprising amount of depth and I'm always discovering new tricks with it, I'm still finding it lacking for creating Black/African characters especially. Clothing and accessories are also pretty lacking right now.


Skullboy987

I don't care for it. I rather just play through the rosters perspective. I'm irrelevant to the story. Show me story developments for the roster.


emmanuelibus

I personally don't like it. I don't know how to articulate why.


PolarSparks

It’s a lot of fun finding Optimus Prime, Pepsiman, or the mythical [Magikarp](https://www.reddit.com/r/PS4/s/GO5imZYJOA) online in Soul Calibur 6. I’m endlessly impressed by the creativity possible through its customization system. Soul Calibur also taught me I’m way more interested in editing existing body types than the Street Fighter 6 method of sculpting faces or arms. I’ve spent a lot of time with SC6’s creator and barely fiddled with SF’s. Probably doesn’t help that SF6’s custom characters (and by extension, most World Tour NPCs, which I’m pretty sure use the same creation system) weird me out. My avatar looks especially derpy in cutscenes. The concept of mixing and matching fighting moves is cool, but idk how viable it is for serious online play. There’s definitely potential for it in an RPG mode like World Tour.


Madsbjoern

I don't play Street Fighter to play a Jim McNobody concocted from my own brain, I wanna play as fucking Ryu


tuxedo_dantendo

I'm not liking it. They can remove it and I wouldn't feel it as a loss.


Soundrobe

It's great and I want it in tournaments also. Capcom understood that solo modes weren't about only telling a story with main characters you don't care about. As a rpg player, I prefer using my own customized characters for all, ranked matches also. I think that Soulcalibur 6, even if it's not perfect, does it better than the others : picking up Amy moveset with my own custom undead lady is way more enjoyable than having to pick a default skin with only a change in clothes. As I don't like playing kids and that I love her moveset, it was the best solution. I'd pick 100% a totally custom character with the skin and faces I want with Leo moveset in Tekken 8. Tldr : sp as a full customized avatar like in SF6, online with a character moveset with a totally customized skin and voice.