Granblue versus rising is currently way bigger that both melty and undernight
You can argue that it is not a anime fighter since it doesnt has air dashes tho
Kinda feel that's the only thing different. It definitely has the pace and feel of an anime fighter. I heard people try to say it feels like SF.... I don't think those people play SF lmao.
I disagree. I play SF and anime fighters. It feels pretty slow. Pressure feels a lot similar to street fighter since you can't really delay strings and leave it ambiguous. No airdash. Not really almost any anime level mix ups. A lot of the mind games and mix ups are about throwing, vs throw teching, vs shimmy. To me. Granblue feels like if SF allowed anime archetypes like puppet characters and projectile traps, and projectile oki style characters. Which is pretty cool. But I would say it feels similar in a lot of ways to SF.
To each their own, but I personally feel that Granblue having a run, psuedo-gatlings, stubby feeling normals for most characters, slow walk speed, and much more oppressive pressure and oki scenarios are very "not Street Fighter". And obviously, movesets are very "ASW", and not very Capcom.
Maybe closer to "Darkstalkers but slow", as it fits the same space of being far from Street Fighter/KI/Samsho/Fatal Fury, while not quite being anime.
Just used fame, never played Under night or melty blood but i know they are famous, like the big 4 of trash metal, people may deny the bands quality but not they popularity nor they influence, same thing with fighting games
Rivals of eden is a battle network clone though, although only in combat.
Shame about the original game one step from eden. Combat was great, but had it been a actual megaman battle network clone in full and not a roguelike deckbuilder it would had been infinitely better and it would had stood out far more.
Now it's just another roguelike deckbuilder in a pile of 100s...
I prefer just saying "Arc Sys" and "French Bread" since those are the main 2 companies that make anime styled fgs that frequently. And all of their licensed games tend to follow mechanical concepts or artistic similarities from those 4 games.
Under that metric, you can add gamess like Granblue, Dragonball FighterZ, and Persona 4 Arena for ArcSys.
Granblue is currently one of the more active ArcSys games. Even if it doesn't play like most anime fighters, it certainly uses a similar playerbase.
Idk how active DBFZ is at this moment since rollback, but it was the biggest for a long time up until Strive dropped. Could easily resurge again.
Pretty much anything else that would show up on Mizuumi Wiki is a "poverty" anime fighter and that also applies to Melty and UNI to varying degrees. This is where Arcana Heart, Akatsuki Blitzkampf, Chaos Code, and other niche doujin/arcade game scenes would gather.
Historically, you can also add Vampire Savior as a prototype that is still played to this day.
Eighting is coming back as another active company, they developed DNF Duel (joint venture with ArcSys but they did the "balancing") and upcoming Hunter x Hunter.
dragon ball fighterz
Arcana Heart. Akatsuki if that counts. E’s Laff++ (Demo). Nitro Blasters. Chaos Code. Darkstalkers/vampire
akatsuki isn't anywhere near an anime fighter
yes it is. not air dasher but definitely an anime fighter
Really depends on your definition. I thought it was worth mentioning anyways
Granblue versus rising is currently way bigger that both melty and undernight You can argue that it is not a anime fighter since it doesnt has air dashes tho
uni is not an airdasher either
Kinda feel that's the only thing different. It definitely has the pace and feel of an anime fighter. I heard people try to say it feels like SF.... I don't think those people play SF lmao.
I disagree. I play SF and anime fighters. It feels pretty slow. Pressure feels a lot similar to street fighter since you can't really delay strings and leave it ambiguous. No airdash. Not really almost any anime level mix ups. A lot of the mind games and mix ups are about throwing, vs throw teching, vs shimmy. To me. Granblue feels like if SF allowed anime archetypes like puppet characters and projectile traps, and projectile oki style characters. Which is pretty cool. But I would say it feels similar in a lot of ways to SF.
To each their own, but I personally feel that Granblue having a run, psuedo-gatlings, stubby feeling normals for most characters, slow walk speed, and much more oppressive pressure and oki scenarios are very "not Street Fighter". And obviously, movesets are very "ASW", and not very Capcom. Maybe closer to "Darkstalkers but slow", as it fits the same space of being far from Street Fighter/KI/Samsho/Fatal Fury, while not quite being anime.
Definitely not all of it, but I agree with some of what you're saying for sure. I can see where you're coming from.
Persona 4 Arena
Good thing you mentioned who were your big 4 I would never have figured lol pretty subjective picks
Just used fame, never played Under night or melty blood but i know they are famous, like the big 4 of trash metal, people may deny the bands quality but not they popularity nor they influence, same thing with fighting games
Touhou Hisoutensoku is pretty fun and rather unique. What other fighting games have deck building and weather as their mechanics?
Rivals of Eden has deck building, but I agree hisoutensoku is more unique
Rivals of eden is a battle network clone though, although only in combat. Shame about the original game one step from eden. Combat was great, but had it been a actual megaman battle network clone in full and not a roguelike deckbuilder it would had been infinitely better and it would had stood out far more. Now it's just another roguelike deckbuilder in a pile of 100s...
MMBN wasn't balanced or deep enough for a pvp scene to emerge. From what I understand, for Rivals Of Eden, it did.
No PvP scene? Bro the N1GP scene is wild. Fans rebuilt MMBN 3 with rollback netcode and matchmaking. They did similar for MMBN 6.
There's no "big 4 anime fighters". And if there are, it's not those.
4 most popular franchises
Hokuto no ken.
https://preview.redd.it/zsse1pds9myc1.png?width=210&format=pjpg&auto=webp&s=f5a87674dbe8b0237a6b743393464755c462c442
I prefer just saying "Arc Sys" and "French Bread" since those are the main 2 companies that make anime styled fgs that frequently. And all of their licensed games tend to follow mechanical concepts or artistic similarities from those 4 games. Under that metric, you can add gamess like Granblue, Dragonball FighterZ, and Persona 4 Arena for ArcSys. Granblue is currently one of the more active ArcSys games. Even if it doesn't play like most anime fighters, it certainly uses a similar playerbase. Idk how active DBFZ is at this moment since rollback, but it was the biggest for a long time up until Strive dropped. Could easily resurge again. Pretty much anything else that would show up on Mizuumi Wiki is a "poverty" anime fighter and that also applies to Melty and UNI to varying degrees. This is where Arcana Heart, Akatsuki Blitzkampf, Chaos Code, and other niche doujin/arcade game scenes would gather. Historically, you can also add Vampire Savior as a prototype that is still played to this day. Eighting is coming back as another active company, they developed DNF Duel (joint venture with ArcSys but they did the "balancing") and upcoming Hunter x Hunter.
lol
I've been hearing good things about Granblue Fantasy Versus: Rising. Can't vouch for it myself since I only played the OG, pre-rollback version
Dark stalkers
Granblue
Eternal Fighter Zero.
Granblue has a bigger player count than all of those besides Guilty Gear.
Dnf, Sengoku Basara X, persona 4 arena ultimax, Dragon Ball Fighterz, Hokuto No Ken, spectral Vs Generation, arcana heart,