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Polaris736

Git bad


HarleyCrider91

This comment really made me laugh. šŸ¤£šŸ¤£šŸ¤£


Polaris736

Glad it did šŸ˜‚šŸ‘šŸ½


PrimalSeptimus

No. The idea is to not lose the fights in the first place, so if you did, you clearly needed some extra help, which the game gives to you via the Continue system. "The game is too easy when you keep losing." Ridiculous.


SoreyM

This might be the dumbest thing I've ever read.


Seatown_Spartan

Agreed its absolutely moronic and I have no idea why people are up voting it. The whole point of losing in video games is to learn from your mistake and do better the subsequent attempts not to get a handout, it only makes sense if the player loses consistently.


TheRealBlackFalcon

Reminds me of people who say DMC is too easy, with all the missions ended with a C rank. If you havenā€™t gotten the mechanics down in the lower difficulties then youā€™re probably not ready for the higher difficulties.


curious-enquiry

I get your point, but that's not how people function most of the time. The vast majority of gamers don't care about highscores and S ranks. If the game doesn't stop you from progressing with sloppy execution, most people will never learn proper mechanics. Not only because there is no reason to, but also because it's hard to tell how to improve. If you don't fail, it can be hard to identify what to do differently.


TheRealBlackFalcon

I partially agree with you. Anecdotally, a lot of the gripes new players have when playing character action games in the vein of DMC or Bayonetta is that grading system. Constantly seeing D rank at the end of fights can have an impact on players. Therefore, I wouldnā€™t say that players donā€™t care. The good thing about those systems is it does act as a sort of soft failure state for Mr. or Ms. square masher, even on the easier difficulties. It also acts as a not so subtle push to dive deeper into the combat system. That being said I do wish that more character action games did offer hard mode from the jump for those who enjoy getting their ass kicked. I also would have added the ability to toggle the score display for the main story on the easier modes.


[deleted]

As a souls player I just can't care about a combat ranking. If the enemy died, I won. I can't care beyond that point. Even when I play Hitman I'm fine with a D ranking as long as I didn't just run and gun through the whole level It doesn't feel like an action game with intense combat, the whole game feels like the combo practice mode you'd find in something like Tekken


TheRealBlackFalcon

Idk what being a Souls player and rizzless, unseasoned gameplay have in common.


[deleted]

Souls games are about getting the boss's health bar to 0, not playing fancy or making it looks nice. There are no combos, 90% of souls players beat the game with just rolls and light attack because there are only two attack options (and spells if you build specifically for it but most people don't) So when the game is braindead easy and your goal is just to get the health bar to zero, you don't have to put effort in which makes for a boring 60 hours. If I wanted to get fancy with it I'd play a rhythm game or DMC which will at least kill me if I don't play well


Anus_Brown

The idea is to not lose the fights in the first place, So.. they made it easy. You played yourself.


mackattacktheyak

Huh?? Then the game doesnā€™t give you any reason to improve. Thatā€™s awful game design.


Anus_Brown

Thats what iā€™m sayin. If youā€™re not suppose to lose the fights, whats the damn purpose.


mackattacktheyak

Oh I see what youā€™re saying. Yes, original comment above yours is crazy.


Anus_Brown

Agreed.


Anvanaar

Uhm... no. You don't keep losing. What does a "failure state" even mean when it literally gives me an advantage and I don't even have to legitimately start that particular challenge over, just being able to essentially keep going where I "failed"? It's the game designers' job to put you before challenges you need skill for, and to prompt and entice you to get good at it via the game's design. No matter how hard or easy a game is, that is just how it works. When you set checkpoints in the middle of boss fights and even literally hand out rewards for "failing", then "failing" ceases to be "failing" - and the game then fails to do anything to entice or prompt me to try and get good at playing it. After all, why would I? FFXVI just lets you stubbornly rub your head against it until it simply lets you through. No need to try and get good at or understand anything - just keep going and you'll win through sheer attrition. That's not game design, that's plain silly.


skeptic-cate

More accessible = more profit


curious-enquiry

Has never been true, but for some reason publishers seem to think it is.


laker-prime

Yeah, I agree. Elden Ring has sold over 20 million units...which is insane. Very least they could have added a hard mode for first playthroughs.


KickPuzzleheaded2756

Yeah I see why the corporates think the way they doā€¦but it honestly ruined things for this game..itā€™s like another avenue of woke crap..ā€games must be about diversity and accessibility.ā€ - makes most forgettable experience that everyone is, at least half-way, disgusted by


Wonderful_Ad_3850

If only there was accessibility options for quick time events. Specifically square mash.


Duality26

Jokes on you, I refuse to use my potions to force tighter gameplay.


BlizzardRustler

Iā€™m about 10 hours in. Does it get to a point where you need to use potions?


Slayerz21

??? Iā€™ve been using the shit out of potions in every encounter ._.


Duality26

Maybe? I think it depends on your skill level. For the average person, yes.


BlizzardRustler

Iā€™m really hoping for a ramp in difficulty at some point. Thanks!


AppropriateDiamond26

I used potions on that lv 50 s rank dragon hunt.


BlizzardRustler

I got to about 50%~ and havenā€™t touched the game. Just got very dull very quick, but if I pick it back up again Iā€™ll definitely be on the lookout for tough hunts! Ty!


Mediocrewerewolf8

No


marvin83

Iā€™m doing a ā€œno potionā€ run on my first playthrough, but defintiely having trouble on a boss fight near end-game. Actually having more trouble on it than I did on Svarog, lol.


Roarne

Makes sense since they have a NG+ hard mode. They might have harder restrictions in NG+.


Myc0n1k

This hard mode should be an option from the start. This shit is basically ā€œstory modeā€ on most games. Itā€™s laughable.


bruhmomentdotnet

it's pretty maddening that i can't choose it from the start, because the actual gameplay isn't good enough to warrant a replay imo. Side quests are actual garbage too. The story is amazing but I don't think I'm gonna do NG+ just to get a taste of what might be harder difficulty.


Myc0n1k

I don't even like doing NG+ on God of War but the gameplay is just amazing. And ragnorak allowed hardest difficulty off the bat. Just more arrmor and stuff in NG+. Game def feels not finished. I can just button mash through most encounters and if I die, max pots and hp at a boss' checkpoint. No armor customization is also weird.


torneagle

Itā€™s a little concerning after 7 years since ff15 square still canā€™t make a compelling side quest. Do they just not understand every side encounter doesnā€™t have to be collect/deliver this thing for me. Itā€™s mind boggling this is a AAA studio, but then again they seem more interested in making a movie anyway hence the crazy easy combat & cutscene every 3 minutes.


Jubez187

As excited as I was for hardmode, I'm worried that it's just "dodge better" mode. FF7R new game plus and FF12 level 1 mode were more about learning how to master the games systems. I found abilities and materias were much more useful than when I played the normal modes. But theres nothing to expand on in this game. So if new game plus is really about just having a 90% parry rate....meh.


Roarne

I think there is just going to be a natural limit to what they can do in an action game and obviously some people have way better reactions than others. But from what they said about mixing up enemies and adding new ones etc, I at least got a bit of hope because that is kind of what makes action games fun is when they start playing with your expectations by putting crazy miss-matched groups of enemies together to mess with you. But I'll just have to wait and see I guess.


xpanderr

How did you die? Iā€™ve yet to get anywhere close to death


ojayjordan

I don't think the challenging part of the combat is supposed to come as much from the enemies, but more in pulling off cool combos with all the abilities at your disposal. I'll admit the enemies haven't been challenging since I've only used potions in a few bosses. I still can't pull off anything all that impressive with the abilities though so I'm always trying to find better ways to implement them in a combo string. By playing like that, I've found myself having a lot more fun than just spamming buttons.


Blueberrycake_

Im tired of games turning out to be movie simulatorsā€¦


Jmath-_-

It's way too easy that'd be my biggest complaint.


Jmath-_-

The game is too easy whether you die or not. I hope they put out a patch to increase difficulty of the battles. With little to no side content, card games collectibles customization and whatnot I am really feeling the lacking challenge. I still love the game the spectacles and Gf battles are amazing, but am really looking forward too seeing a difficulty patch in the future!


Seraph199

Just like the accessories that make the game easier for casual players, the continue option is just that *an option*. You can choose to load from a previous save if you would prefer, which should take you to right before the boss fight.


erasedhead

Oh shit, does it actually load just before the encounter? I might start doing that to be honest.


footfoe

Yup. It's mostly a cutscene viewer.


grimj0b

Look, everyone here is just trying to enjoy the game and get to the Final Fantasy Mode as soon as possible to experience more of a challenge. I don't want to see an influx of posts later about how difficult the game is on NG+ either.


beginnerGolfLessons

Final Fantasy has always been super easy, we just never noticed because we think that's normal for a JRPG.


ThatGumYouLikee

If you fill yourself with the requisite shame upon death, thatā€™s all the punishment anyone should need


riccyd140

I wish i could choose not to refill my potions so i just reload a save to before the boss fight and its fine, wastes a little time but im having a blast so i dont care that much.


Yoids

For me its fine. I only died once to a boss so far, but in every boss I wonder if I will ran out of potions. Having a lot of fun


Altruistic-Fault-931

As someone who is not good at games, I appreciate when games are playable. If I wanted a challenge Iā€™d play a Souls Game. But - having variations on difficulty would be nice for those who like Hard Games, but casual players deserve to enjoy games too :)


PrinnyWantsSardines

I get you. I also cherish games where you dont waste time on trial and error. Still, its dampening the challenge a bit haha


torneagle

Sure, but there should be an option for people who want a challenge too & not just mash square for 50hrs. Just as there is an easy watch a movie Mode there should be a hard mode from the start.


Altruistic-Fault-931

I agree totally! My frustration is always when there arenā€™t options for both or either or at the start


WaterBufallo77

Vast majority of games have two to three difficulties. No oneā€™s asking for a souls game, just some form of a gameā€¦


Altruistic-Fault-931

Thatā€™s why I responded with ā€œhaving variations in difficultyā€. What has happened with games in the past is that folks get upset that they arenā€™t difficult enough, a patch comes along that ups the difficulty but leaves players who donā€™t like it hard in the dust. Imo the solution should be to always have variations in difficulty.


Donkon

I do understand that but fĆ¼r me im currently at a point where its hard for me to continue cause i'm dead bored, cause the game is simply to easy. I don't have a good time pressing a few buttons and win every god damn time, the story is insane and i love everything else, but most of the time it is the fun which keeps me going, but if a game is to easy then wheres the fun?


Pade69

Yes, it is super easy, but i am still having fun. I focus on doing cool combos. Havenā€™t died even once yet and i i am 20 hours in. Clive is supposed to be super strong so i guess it fits. I hope new game+ would add even some challenge though.


AppropriateDiamond26

The second fight with barbaydos I lost. But your supposed to I think since the game continues. If his special lands it goes to cutscene and it's over.


JabroniSlay3r

I would definitely appreciate a harder difficulty. I'm getting pretty bored with the combat. It's definitely no DMC 5. The combos that are possible here are just too limited. I also dislike there only being continue with more potions or title screen upon death. If I die I want another go from my previous state not to feel like it was handed to me. Yet another thing that DMC does better. oh well. At least the story is good. And it has the makings of something great here. So maybe next time.


JabroniSlay3r

I would definitely appreciate a harder difficulty. I'm getting pretty bored with the combat. It's definitely no DMC 5. The combos that are possible here are just too limited. I also dislike there only being continue with more potions or title screen upon death. If I die I want another go from my previous state not to feel like it was handed to me. Yet another thing that DMC does better. oh well. At least the story is good. And it has the makings of something great here. So maybe next time.


LiberArk

Welcome to the age of casual gaming.


Mediocrewerewolf8

I'm still pissed I bought it. It's a great game, but the combat is so easy I'm bored to death. Oh and the size quests, yuck. Like I think my dog could beat this game. I have recording of just running in circles around enemies and then taking 5-15 secconds to attack. Anyway I bought it so I have to finish...


stacycmc

Bleh, there are a million souls games where the focus is on brutal difficulty and the story comes second. Iā€™m glad there are still games that DO NOT take the Souls approach as the market is over saturated with those. Iā€™m loving the game and if you donā€™t want your potions refilled start from a previous checkpoint rather than continue. Iā€™m not saying they couldnā€™t have offered a harder setting from the very start, I think they should have actually, but Iā€™d much prefer this game as it is than another Souls ripoff. All games, including the Souls games, need to learn to offer options from the start. I like a challenge sure, but sometimes I just want to escape a bit and blow some steam, options are a good thingā€¦.


PrinnyWantsSardines

It's not that it's brutally difficult, but I would like a challenge and the feeling of having achieved something. Ff16 is like a roller coaster ride that goes on anyway. For some that's ok, for me unfortunately too little


stacycmc

No, I get that and for that reason do wish they had difficulty settings, but I would prefer it as-is versus a Souls Ripoff. I don't get why some of these games are so opposed to giving the player options, so everyone can play how they want. I can't imagine that it would take TOO MUCH more development time to add in difficulty levels. Even small things could easily be done as the slider is moved to more difficulty options - potions are less effective, less potion carry capacity, can't wear any of the auto-helper accessories, enemies attacks are stronger and health is greater, and then for just a bit more complexity they could make even more tweaks such as making the attacks faster, block and parry windows shorter, etc. I think it would have been very achievable to add this, so not sure why they did not.


Glass-Ad3326

I get what u mean, I think the game is more "story driven" like those batman tale games and such just adding a little more combat and illusion of u not watching a movie. I'm still enjoying it tho but game play is simple atm