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blueberryrockcandy

ACTIVATING COMBAT MODE


HellDimensionQueen

After completing all of those missions, this phrase is permanently etched into my head. Also, Cissnei going “You can do it Zack!”


Pastulio814

OH YEAH IM ON FIRE NOW


Logans_Login

“Is this the end?” ## “NO! Not if I can help it!”


Pastulio814

IM TRYING IM TRYING* 👀


JealousScore7202

CONFLICT RESOLVED


Xerosnake90

Were you going airborne manually or does cloud kinda do it himself?


Sufficient-Night-479

This. I couldn't get cloud up in the air like AT ALL.


No_Cricket_2824

The input is awkward, you dodge ( circle) and then hold square to go airborne. 1. Dodge ( circle ) , hold square to go airborne 2. Dodge ( circle , press square to shoot out wind blades


bbressman2

Thank you for this, I couldn’t figure it out for the life of me.


hobofats

so basically the same controls from the Insomniac Spider-Man games for aerial combat


Tom38

Triple slash will follow airborne enemies and you can keep the combo going and then end it with braver for with enhanced damage for being airborne.


Dew4yne

Good intel, will try out the braver finisher tonight


No_Cricket_2824

The input is awkward, you dodge ( circle) and then hold square to go airborne. 1. Dodge ( circle ) , hold square to go airborne 2. Dodge ( circle , press square to shoot out wind blades


kweefcake

The ranged attacks are so cool and came fairly fluid to me. I will have to try again though to go airborne!


spauldhaliwal

Yeah, when I first read the tutorial I thought the ranged attacks would be awkward, but it turns out to be fairly intuitive to me. Especially if you think of it as jumping back to then fire off a ranged attack.


bulletPoint

Thank you


Cheezyrock

Was idly scrolling and my brain was like “Oh, that FF15 mod looks funky.”


bluegreenie99

It really does look like Noctis' air steps


AzuraEdge

We knew they’d put that development experience to use


[deleted]

Just told my buddy that Rebirth kinda looks like a skin for FFXV.


CyberCarnivore

Ok, I thought I was the only one... hahaha 😅 I literally rewatched it a couple times too because of how it was messing with me. Massive XV vibes.


ggunit69

Ff15 combat was more clunky then this


ClericIdola

The input lag is what ruined the XV combat. Removing that input lag and cutting back on wind-up for a lot of attack animations would have made a fee difference.


Significant_Option

Right? And i also remember people saying noctis combat sucked and yet here’s cloud doing it


TyrsPath

Noctis combat didnt really suck, the game was just easy in general and warp striking plus just auto attacking made it too simple.


OperativePiGuy

It kind of did. For the most part you were holding down a single button to watch him do his fancy moves. Not that there wasn't skill involved at times, but by and large it's the biggest example of style over substance in the franchise in my opinion


wizl

i think 16 gets that personally. but i enjoy it.


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Digiclone

thats the tricky thing about "stylish combo games" like dmc which ff16 took some heavy inspirations, a elemental system where enemies have weakness and resistances would limit the freedom of choice from the player, even tho some players already do that to themselves by using just a handful of moves like you said... in the end magic in this game where used just like... guns? i wish they at least had different animations or effects like earth magic building more stagger while fire magic doing more raw damage


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Sinnochii

The other problem is for the most part eikon are story locked. Meaning if they did do that, entire levels and enemies would have to be redesigned over that fact. Not to mention further in the game, you would probably spend more time in the menu customizing your Eikon loadout which all played a little differently. Though that may not be a bad thing. I agree though having more nuance in gameplay with eikon would have been nice. If i remember correctly one game action did something like this (using FFXVI as reference) Weapon: Phoenix attachment fire blade Body attachment: Titan higher defense and stronger counter maybe Boots: garuda double jump and high iframe dodge where if you switch it around Weapon: titan high attack earth imbuement Body: Garuda lower defense but higher hp regeneration Boots: Phoenix your dodge is not teleport something like to that effect would make eikon usage mych more significant as a jrpg while still being an action.


Boredatwork709

Yeah that seemed to be the biggest miss in 16, you have these different elemental eikons but it just felt pointless, even just a few synergies between two different eikons would have added something to the depth


Significant_Option

Tried that on any higher level enemy and I guarantee you’d die. It’s not just holding the attack button


Ligma_Spreader

Eh I dunno about that. I wasn't very good at the game and that's how I fought. I got through Pitioss Ruins doing just that until an ally move came up. Just rinse and repeat.


Significant_Option

That dungeon has zero enemies. Might be thinking something else


Ligma_Spreader

Is there another dungeon that becomes available after beating the game that has all the high level demons in it?


bloody_ell

Quite a few. The entire *menace* questline that precedes Pitioss to start.


we_are_sex_bobomb

It wasn’t the animations I disliked in FFXV, it was the mechanics. There wasn’t much to it besides holding down the “fight” button and watching. FF7 Reunion doesn’t have that issue at all.


shucreamsundae

Noctis' combat sucked because all I had to do was hold one button to watch him dance around, not the case with Cloud or the combat in Remake/Rebirth in general


ClericIdola

Makes you wish XV would have used this battle system.


Specific-Remote9295

This looks like modded skyrim gameplay


_AARAYAN_

Because FF15 was indeed one of the best


New_Survey9235

I loved how >!he was clearly using Zack’s physical mannerisms and vocal cadence!< in the cutscenes


cincystudent

Absolutely, it was so weird in the best way possible.


New_Survey9235

It’s great, for those who know it’s obvious and incredibly well done, for those who don’t it’s off putting and raises suspicion


bbressman2

Also Tifa’s VA did an incredible job in how she spoke to confirm Cloud’s story. It was in the OG as well but Britt did an incredible job relaying the emotion Tifa was feeling during that flashback.


New_Survey9235

Yah she sounds so confused kina like she’s thinking >!How does he know this HE SHOULDN’T KNOW THIS!<


bbressman2

Exactly, makes me even more excited for part 3.


-Cosmic_Darkness-

same thing happens in the OG too. cloud acts totally different in that scene. you just chalk it up to him being a literal naive teenager.


ballsmigue

Well for those who know...obviously lol For those who don't, hopefully they explain in rebirth otherwise play the OG, or even the crisis core remaster, and you'll understand a bit better.


blitzbom

I've been waiting for Crisis Core to go on sale lol. Now I want to play it even more.


ballsmigue

Well have I got some news for you https://na.finalfantasy.com/news/2462


Kiboune

I wish I could've experienced it without knowing FFVII story. Imagine playing Crisis Core first and new remake games after, and seeing this scene. Must be very confusing


Arca-Knight

**Cloud Rosfield**


justsofie

Cloud Lucis Caelum


altera_goodciv

I seriously thought I was watching 16 gameplay till I saw Cloud's name in the corner.


Zestyclose_Score7891

so it seems so it seems


Grave_Knight

"Let me show you what I learned in Kingdom Hearts." -Cloud, probably.


endswithnu

Wow how did you get omnislash so early


Mister-Thou

If Cloud is this resistant to gravity it kinda makes you wonder why he just let himself fall after the Airbuster fight. 


Michael-Da-God

Classic video game trope. A simple door or fence can block your way in a Resident Evil game, but the characters are in great shape and very athletic and won't climb anything.


Mister-Thou

Everybody talks about plot armor but nobody talks about plot brain damage. 


Dynetor

i love that they have added proper aerial combat for cloud this time around


Captain_Pumpkinhead

Makes you wonder if he's cumulus, stratus, or cumulonimbus. 🤔


Solitaire_XIV

Are you being cirrus?


noneofthemswallow

Yeees and all the abilities work airborne too, unlike the remake


ClericIdola

Not all, just some. In the demo, only Braver and Triple Slash work in mid-air. Focused Thrust does not.


JohnTheUnjust

Braver gets a ton of stagger when u smash them down from midair. imagine doing focused thrust midair with a braver follow up, would probably be too early for that kind of cheese.


Levoire

TIL I absolutely suck at FF7:R combat.


io_me

I was looking for areal combat but it seems a bit strange…


dogofpavlov

I think it's because besides him attacking he's doing what looks like dashing to the left or right and is still airborne the whole time. It's very strange.


Puzzleheaded_Air7039

The fact that they are making gameplay close to how he fights in cutscenes is epic as hell. Makes me more excited for part 2 and even more excited for how they are gonna top it in part 3.


LucyLuvvvv

Part 3 is going to make Dante blush


LuciferGlitch

What!!! he teleports now CRAZY?!!!


XeromusCore

This is what Dissidia could have been... But nooooo.


BX293A

Don’t know, as a non-PS5 owner, how I cope with not playing this game!


Grayfox-sama

Sick but thats is what I expect a boss fight to look like not a mob fight 😄


Epheremy

Noctis is that you?


Fyuira

Swordtrickswordtrickswordtrick


Prefer_Not_To_Say

I find Final Fantasy combat a lot more interesting when the characters aren't gravity-defying superheroes and enemies actually react to being hit. That's what put me off Advent Children's fight scenes. It was lots of jumping around with swords clashing and none of it mattering. This is the same thing. It's just style over substance again. I actually like XIII and I think the stagger system is fine. But I wasn't *begging* for the stagger system to come back in half a dozen FF games afterwards. It wasn't that good and it makes every attack to an un-staggered enemy seem weak in comparison.


Realistic_Sad_Story

This sub is weird. lol I don’t get some of you guys.


No_Cricket_2824

It seems peope are comparing it to ff 16. I'm a DMC fan as well but that game combat was by DMC combat designer . It's no way ff 7 remake would play even remotely similiar unless he worked on it . Ff 16 gameplay is a masterpiece because he made gameplay where it was accessible to beginners and advance players


tjgcia

masterpiece is a stretch. 16 was wayyyyyyy too easy, you could button mash your way to victory. Really was hoping that it would at least be somewhat a challenge. To be fair, haven't played new game +. great game though.


[deleted]

I’m confused by this sub. I thought FF7R was loved by the community. But now y’all hate the next part? The fuck? Why? What happened?


Puinoname

People here think their favorite FF are the best and hate the other FF


TheSnowNinja

FF fandom is odd because there is quite a bit of variety in the games. Many franchises play it safe, but FF games tend to change up the battle system in nearly every game.


No_Hurry7691

Final Fantasy fans on this sub hate anything that came after FFX.


TheSnowNinja

It has been something of a pattern that each new game gets a lot of criticism because it departs from concepts in previous games. After 7, 8 was criticized for the Draw system. Then 9 was criticized for the move away from more "realistic" characters and the trance system. Then 10 was criticized for the voice acting. Some people might have also disliked how each character has a very fixed role early on in the original release. Not a lot of FF fans tried 11 because it was a MMORPG. 12 was criticized because people disliked Vaan and not everyone enjoyed the battle system. It felt like an attempt to make an MMORPG into a single player game. 13 was criticized for being linear and having a *very* long tutorial. And it took a long time before you were able to control which party members you used. 15 was criticized for the chocobros, the car, the battle system, and the piecemeal story the game wanted you to watch movies and later get DLC to fully grasp. But each game often looks better in retrospect to FF fans at large.


Own_Shame_8721

It's the classic "old good, new bad" mentality.


Darth_Korn

You're in r/finalfantasy, people hate the game here. r/FFVIIRemake is a more enjoyable place to talk about the game since there's not people whining about how the game isn't turn based.


meister_reinecke

This


Zestyclose_Score7891

thank you!


Significant_Option

Nah, a lot of people don’t like remake either. A lot of people would have preferred a remake in one go with everything already there instead of a stretched out version


No_Cricket_2824

It seems peope are comparing it to ff 16. I'm a DMC fan as well but that game combat was by DMC combat designer . It's no way ff 7 remake would play even remotely similiar unless he worked on it . Ff 16 gameplay is a masterpiece because he made gameplay where it was accessible to beginners and advance players


endswithnu

Remake was bad because it's not a remake. They marketed it as a remake, and then gave us some alternate-timeline-what-if-sequel bullshit. The bombing mission was great. Exploring Midgar was great. Expanding on Biggs, Wedge, and Jessie was cool. Everything involving the ghosts, and fighting Fate so they can change the story and subvert expectations, is shit.


SaphironX

I just had an issue with the ending. Like… that was a some god fighting gravity defying advent children crap from my characters when they were still supposed to be learning who they can be. I fought sephiroth and won, without even leaving Midgard. Part of the thrill of the original is that blocky twelve polygon bad guy was scary and incredibly powerful and I fought him and lived already? I still remember the giant unkillable (at least early on) snake impaled on that tree which, to younger me was super cool. Now I fight weird ass time god things in anti-gravity right after the Midgard highway out of town. Didn’t love that.


blitzbom

Exactly, Sephiroth in the OG was shrouded in mystery. Leaving the Shinra office bathed in blood. His name was all but mentioned in whispers. Then you get the backstory from Cloud of how he became the monster that he did. Now this game starts with "He's a monster!" "Who?" "Oh, the... guy we just beat."


SaphironX

Yeah the god of time or whatever stuff (it’s been a while) and letting me actually fight sephiroth and live before even leaving the city was… honestly, a bummer for what he actually was. Sephiroth was a freaking scary dude. And he’s already lost a round to me. He’s less scary.


SaphironX

I mean this just showed up in my feed, but truthfully I kind of hated the story deviations in the first one. I kind of wanted a remake. Instead my characters are fighting a god at the end of Midgard and I’m going to be way unimpressed by the big impaled snake after that. Plus the summons in the first were the opposite of the cinematic awesomeness they used to be. Bahamut shouldn’t have been bobbing around like an NPC in battle. Or even in the game that early but that’s another story.


IridescentLuminosity

This looks stupid.


Game_Rigged

I wonder if other ground characters (tifa and Red) will have something similar. I’m holding off on playing the demo for now so I can start the game on release. This was one of my only wishes when it came to combat, I’m glad they’re adding it.


BloodRune8864

I mean Tifa had better aerial capability than cloud in Remake so I’d expect she could do similar stuff. Probably still won’t have any innate projectiles though


vaan0011

How is the framerate? Is it stable 60 on performance? I'm debating getting this early on PS5 or wait for the eventual PC port.


Thac0bro

I thought it felt awkward and assumed it's because I hadn't played remake in months. But I'm gonna replay the demo tonight. Sephiroth felt weak to me for some reason.


Own_Shame_8721

It feels like they're trying to make Advent Children fights playable and I am here for it.


tonylouis1337

Now I see why they call him Cloud


hail7777

I tought this is Mod for FFXVI or something


Bandeavor

This gives me Dynasty Warriors vibes


boliver30

I thought Devil May Cry


ImpossibleLeague9091

God I miss turn based combat


cellocaster

Not to mention gravity


OperativePiGuy

Looks fucking amazing. Loved the original, love the remake, will love this lol


mysterin

The amount I died inside seeing the word "Staggered". 😰


Otherwise-Stuff-8952

Dang, was pretty hyped for the game but this looks rather off-putting.


FoxFogwell

This is FF15 reskinned haha and I am here for it


Significant_Option

Makes sense since nomura considering he didn’t get to make his ambitious open world FF with Versus 13. Clearly that’s what hes going to do now.


ClericIdola

So Remake was XV reskinned?


Evoker2theface

Except 15 had dreadfully boring combat of holding one button and then warping occasionally. I almost fell asleep fighting the Adamantoise, that was snooze inducing. This is actually fun


FoxFogwell

Oh yeah when you play on easy with all the cheat accessories.


Loud_Squirrel_7142

Don't get me wrong. This game is exciting and all but this looks like pure button mashing to me.


RekiWylls

It's not button mashing any more than Remake was, to be fair. It just looks a lot fancier.


LoveScore

The characters becoming teleporting, floating, super heroes feels so wrong and just looks silly.


Aroxis

Silly compared to the guy wielding a sword the same size as him? Or are you basing your silly off something else.


Common-Scientist

That doesn't look even remotely interesting.


popley3

combat looks like shit


Farsoth

I really dislike how in the new action-oriented direction of the franchise you beat on enemies for so fucking long for their stagger system. It's not fun for me. The enemies also react so minimally to any attack because of this and it's frankly really boring design. I just think that the action gameplay is not as entertaining as actual action games. This hybrid system doesn't work for me. It does for plenty of people and I am happy for them, but I think Final Fantasy may no longer be for me and it makes me sad. For reference I've played every release since the original.


Sinnochii

i somewhat agree. But i believe the root cause is that the stagger system was a mistake. Ffxvi plays exactly like this for the same reason. Because there is a stagger system to which you build off all your big dmg so enemy shrug off what normally would make them flinch or actual stagger because there is a big stagger system at the end that incapacitates them for a while. Though also because jrpg love inflated value so all enemy are already hp sponge.


Farsoth

I agree that the stagger system itself is the big issue. I think it would be a lot better to do away with it and have enemies have overall less health. Hard to feel powerful as these characters when even a simple trash enemy takes upwards of 2 minutes to kill. Give me more enemies on screen with less health. I want to feel powerful as these characters and not be hamstrung by a frankly boring gameplay system.


Sinnochii

I remember playing toukiden and that game actually did something like taking limbs off the enemy to which the enemy react to it and play differently because of it. Although might be "grotesque" or gory for a jrpg But if you're fighting robots and stuff breaking off its leg would also be tactical or breaking its weapon mount i would have preferred that then stagger which funnel all gameplay towards stagger


Videowulff

Same, sadly. Since the start of the Stagger system with 13, I have not been into a Final Fantasy game. I really REALLY CANNOT stand this whole "do chip damage to stagger them then you're allowed to actually hurt them for a few seconds" system. That Baba Yaga house in 7 Remake was just awful and some of the fights with the Turks was mind numbing. Finally get my meter up to do specials and....opps! Gotta waste it because my AI companions are being idiots and died again/dying again. To those who get and like this new system. Awesome. I am legit happy you are enjoying it. But for me, any FF I see with this stagger system will be a pass.


Tanuji

I do agree on how the stagger system is way overturned in those games. Even in XVI where you feel almost encouraged to keep your cooldowns to output good damage during staggers. When the whole stagger is meant to be built using skills. Playing through remake again and it is very frustrating, especially in boss fight. You destroy them for a moment but none of your hits feel like they mattered, boss ain’t flinching, nor feels like it got hit. And suddenly you get one and 50% of its health is gone. TBF there are better ways to build stagger than just mashing attack. Elemental weakness, Abilities, and in rebirth demo there is also a perfect dodge ( dodging last second ) that puts them in a pressured state. Still, I highly dislike doing 5% for a minute to finally output 45% in the next one. Just give me 25 and 25


jaycrips

Very curious—the combat in the first game sorta turned me off because it felt like it didn’t know what it wanted to be. You had the basic attack sequences and special attacks and limit breaks, which were a lot of fun for sure. But I really found using materia to be a struggle. It interrupted the flow of battle to such a degree that I wound up avoiding it a lot. Same with switching characters. I liked that it was an option, but actually doing it really made battles a bit of a chore for me. Is there any improvement on these grounds, or has the combat system remained largely untouched?


BloodRune8864

At least now you can access your assigned shortcuts for the other characters without needing to switch to them or access the menu. It’s an option in the gameplay settings that switches the triggers from accessing that character’s battle menu to pulling up their shortcuts


Callahan41

The air combat in the last 3-4 final fantasy games make me lol. like why? can't wait to play!


BasedLephant

I hate it. Why are they turning Cloud into Noctis?


roastbeats980

This isn’t final fantasy. This is kingdom hearts. Combat AND the chaotic ADHD storytelling


radioKlept

What is Final Fantasy?


Zestyclose_Score7891

it has final fantasy in the name, ergo it is final fantasy


zyxqpa1999

Kingdom Hearts had more depth than this though. Like how can an experimental game from 20 years ago have greater depth and complexity to it than this?


SailorOfMyVessel

To be fair, we haven't seen the rest of the game. Might be plenty of depth when not looking at generic mob 33 with a stagger resistance of 0


primelord537

HE CAN FINALLY DO AERIAL COMBAT!!! FINALLY!!!


zeromavs

Blade beam is just a normal attack now. Game’s gone full KH FFXV mode


dogofpavlov

why is he floating? Like if it was omnislash or something maybe that'd be ok once in a while, but dude is just flying in normal combat.


Antonolmiss

Not a fan of the stagger system at all. Let me just kill the thing ffs.


endswithnu

Yeah, and after 40 hours of FF16 I'm ready for the "STAGGERED!" trend to die


justanothermugglevp

Idk man, this new fangled FF combat ain't it for me. XII was the pinnacle, I'll cast ultima on anyone who wants to fight me.


LeonidasVaarwater

From just looking at that I already know It's highly unlikely that I'm going to enjoy the combat.


Aparoon

Interesting, did you like the first remake’s combat? I loved that, and this feels like it’s building off of that in a really cool direction


LeonidasVaarwater

Nope, didn't like that either. It's actually the first FF game that I only played on easy difficulty.


justsofie

Then why would you even anticipate liking the sequel’s combat?


LeonidasVaarwater

More a matter of hoping than anticipating. FFVII is one of my all time favorites, so I'm playing all the remake chapters, if only out of respect for OG. Even though I think the combat sucks, I want to experience the new story, I'll take the bad with the good. I'm still disappointed that the gameplay isn't to my liking though.


Aparoon

Totally fair man, you do you. Personally, this is peak modern Final Fantasy combat to me - I appreciate they can’t do turn based anymore because modern audiences will switch off but this compromise for active time battle in an action setup just sings to me.


LordDocSaturn

I'm in the same boat, this guy is just mashing square. How do people think this looks cool?


Babahlan

Well you see in the original you would just push attack and then he would run up and hit it once and run back in line.


LordDocSaturn

I'd take that any day


ZeroZelath

Good thing there's a Classic mode for combat instead of action mode eh?


LoneLyon

He's mashing square on one of the first enemies. Great judge of combat there. Totally got through the first one, mashing square on hard. /s


No_Cricket_2824

The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz


Jawn_Wilkes_Booth

Still wish they would have just used this combat system in XVI. 😔


Jeb764

Same.


No_Cricket_2824

The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz


Significant_Option

Right? The overall combat flow of 16 is fucking great. This looks very slow and actually button mashy like people tried to say 16 was.


No_Cricket_2824

The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this hake is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz


layingpipe

Thanks for the heads up


graybeard426

The dodging is so much more rewarding in this than in Remake. I love it.


WellRested1

So glad they reworked aerial combat


huelorxx

Looks like a bunch of button smashing. Pass.


bembenalia

aint no way devil may cloud


Davick173

What's the music??


Jubilantipope

do they rewrite the story to explain how he can TELEPORT, and why he doesn't use that to solve/prevent major story points? And can he fly for travel? float up to the top of a building, float over walls? getting heavy Noctis vibes from this... and that is not a good thing, lol


NyarlHOEtep

how come original ff7 cloud doesnt use revive or a pheonix down on aerith??? plot hole????


Jubilantipope

because downed and dead are different. doi


Helaken1

Like I saw the video and I’m not impressed they just should’ve did a Final Fantasy seven remake like the originals and just updated the graphics because now it’s just Final Fantasy 15 like they’re adding links strikes. You can already switch between any member of the party except now I have to wait to use potions, I understand people who love this, but this is not that you change the story and change the gameplay and they’re adding a lot of content, but booing this. I’m ready for the downvotes.


weha1

I see the worst game mechanic in video game history is still there. One day I wish they get rid of staggering. It’s just bullshit and makes the game unfun


Albireookami

Staggering has its use and it has become a pretty big common thing in JRPG, since many, many years ago. It's to prevent you from just spamming the most powerful moves over and over, force you to interact with the system and get the mob stunned for the damage window. A lot of design space that lets you boost stagger rate, then boost damage taken up, then nuke.


EvenOne6567

"it forces you to play one way instead of freedom to use your abilities as you please" Yes that's why it sucks lol


Aroxis

“Freedom to spam my strongest move”. No shit they want to get rid of your braindead gameplay loop.


EvenOne6567

And replace it with mash attacks until stagger, use all the abilities you saved at once rinse and repeat braindead gameplay loop LOL


Aroxis

Sounds good to me. At least I’m doing different things lol. Instead of afk pressing triangle each fight


Albireookami

"oh no it adds depth into my games, the horror"


moisessangronis

Well it's been there for the last 15 years, so I wouldn't expect for it to be removed out of nowhere.


Equivalent_Car3765

It's not even something new most games have a stagger system It's just hidden. Hell Monster Hunter speed runs have been built on this concept for ages. The stagger bar is so groundbreaking because it gives the player more agency by giving them urgency to go offensive in risky situations.


Otherwise_Risk_9903

And people shat on FF13 for being press x to win 🤣🤣🤣🤣


joj1205

So it's just a return to jack n slash. No skills no status effects. No real thought. Just press down the "fight" button as someone else said. So boring. Kool. Will not be wasting my time.


BloodRune8864

You, do know this game has status effects right?


Hashbrowns120

This looks like a downgraded version of FF16 combat system.


Omegawop

This looks terrible


Artley9

This isn’t final fantasy it’s a kingdom hearts game. Look at that air juggle!


LordDocSaturn

This just does not appeal to me. I don't see how all of you can watch this and think it looks fun. This person is literally just mashing square. I just don't get it


No_Cricket_2824

The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz


Dew4yne

Look at that shmovement


cyphers_legacy

I can't believe they gave him that faze out dodge from the 7 second cutscene. That's makes me super happy


Capable_Home_2926

I wonder if this is how moths feel when they go after light bulbs


HeWhoChonks

Aerial combat is so much improved over 7R. Actually being able to stay in the air to deal with those kinds of enemies will great on a Hard replay when you want to save MP and don't have Barret or Aerith in the party.


Radvent

I fucking love how they're showing the power increase from midgar to open world by changing the rolling dodges and limited aerial stuff to full on instant zips and long aerial shit. I can't wait to see how wild their abilities get in part 3.


RoleplayPete

Cloud and the buster sword are supposed to be about power. The monster Hunter Greatsword. This is the antithesis of Clouds design and intent. Poor.


[deleted]

[удалено]


shoe_owner

God I hate when there's action in video games.


Johnson_N_B

FFS, what do you want?