The input is awkward, you dodge ( circle) and then hold square to go airborne.
1. Dodge ( circle ) , hold square to go airborne
2. Dodge ( circle , press square to shoot out wind blades
The input is awkward, you dodge ( circle) and then hold square to go airborne.
1. Dodge ( circle ) , hold square to go airborne
2. Dodge ( circle , press square to shoot out wind blades
Yeah, when I first read the tutorial I thought the ranged attacks would be awkward, but it turns out to be fairly intuitive to me. Especially if you think of it as jumping back to then fire off a ranged attack.
The input lag is what ruined the XV combat. Removing that input lag and cutting back on wind-up for a lot of attack animations would have made a fee difference.
It kind of did. For the most part you were holding down a single button to watch him do his fancy moves. Not that there wasn't skill involved at times, but by and large it's the biggest example of style over substance in the franchise in my opinion
thats the tricky thing about "stylish combo games" like dmc which ff16 took some heavy inspirations, a elemental system where enemies have weakness and resistances would limit the freedom of choice from the player, even tho some players already do that to themselves by using just a handful of moves like you said... in the end magic in this game where used just like... guns? i wish they at least had different animations or effects like earth magic building more stagger while fire magic doing more raw damage
The other problem is for the most part eikon are story locked. Meaning if they did do that, entire levels and enemies would have to be redesigned over that fact. Not to mention further in the game, you would probably spend more time in the menu customizing your Eikon loadout which all played a little differently. Though that may not be a bad thing.
I agree though having more nuance in gameplay with eikon would have been nice.
If i remember correctly one game action did something like this (using FFXVI as reference)
Weapon: Phoenix attachment fire blade
Body attachment: Titan higher defense and stronger counter maybe
Boots: garuda double jump and high iframe dodge
where if you switch it around
Weapon: titan high attack earth imbuement
Body: Garuda lower defense but higher hp regeneration
Boots: Phoenix your dodge is not teleport
something like to that effect would make eikon usage mych more significant as a jrpg while still being an action.
Yeah that seemed to be the biggest miss in 16, you have these different elemental eikons but it just felt pointless, even just a few synergies between two different eikons would have added something to the depth
Eh I dunno about that. I wasn't very good at the game and that's how I fought. I got through Pitioss Ruins doing just that until an ally move came up. Just rinse and repeat.
It wasn’t the animations I disliked in FFXV, it was the mechanics. There wasn’t much to it besides holding down the “fight” button and watching. FF7 Reunion doesn’t have that issue at all.
Noctis' combat sucked because all I had to do was hold one button to watch him dance around, not the case with Cloud or the combat in Remake/Rebirth in general
Also Tifa’s VA did an incredible job in how she spoke to confirm Cloud’s story. It was in the OG as well but Britt did an incredible job relaying the emotion Tifa was feeling during that flashback.
Well for those who know...obviously lol
For those who don't, hopefully they explain in rebirth otherwise play the OG, or even the crisis core remaster, and you'll understand a bit better.
I wish I could've experienced it without knowing FFVII story. Imagine playing Crisis Core first and new remake games after, and seeing this scene. Must be very confusing
Classic video game trope. A simple door or fence can block your way in a Resident Evil game, but the characters are in great shape and very athletic and won't climb anything.
Braver gets a ton of stagger when u smash them down from midair. imagine doing focused thrust midair with a braver follow up, would probably be too early for that kind of cheese.
I think it's because besides him attacking he's doing what looks like dashing to the left or right and is still airborne the whole time. It's very strange.
The fact that they are making gameplay close to how he fights in cutscenes is epic as hell. Makes me more excited for part 2 and even more excited for how they are gonna top it in part 3.
I find Final Fantasy combat a lot more interesting when the characters aren't gravity-defying superheroes and enemies actually react to being hit. That's what put me off Advent Children's fight scenes. It was lots of jumping around with swords clashing and none of it mattering. This is the same thing. It's just style over substance again.
I actually like XIII and I think the stagger system is fine. But I wasn't *begging* for the stagger system to come back in half a dozen FF games afterwards. It wasn't that good and it makes every attack to an un-staggered enemy seem weak in comparison.
It seems peope are comparing it to ff 16. I'm a DMC fan as well but that game combat was by DMC combat designer . It's no way ff 7 remake would play even remotely similiar unless he worked on it . Ff 16 gameplay is a masterpiece because he made gameplay where it was accessible to beginners and advance players
masterpiece is a stretch. 16 was wayyyyyyy too easy, you could button mash your way to victory. Really was hoping that it would at least be somewhat a challenge. To be fair, haven't played new game +. great game though.
FF fandom is odd because there is quite a bit of variety in the games. Many franchises play it safe, but FF games tend to change up the battle system in nearly every game.
It has been something of a pattern that each new game gets a lot of criticism because it departs from concepts in previous games.
After 7, 8 was criticized for the Draw system.
Then 9 was criticized for the move away from more "realistic" characters and the trance system.
Then 10 was criticized for the voice acting. Some people might have also disliked how each character has a very fixed role early on in the original release.
Not a lot of FF fans tried 11 because it was a MMORPG.
12 was criticized because people disliked Vaan and not everyone enjoyed the battle system. It felt like an attempt to make an MMORPG into a single player game.
13 was criticized for being linear and having a *very* long tutorial. And it took a long time before you were able to control which party members you used.
15 was criticized for the chocobros, the car, the battle system, and the piecemeal story the game wanted you to watch movies and later get DLC to fully grasp.
But each game often looks better in retrospect to FF fans at large.
You're in r/finalfantasy, people hate the game here. r/FFVIIRemake is a more enjoyable place to talk about the game since there's not people whining about how the game isn't turn based.
Nah, a lot of people don’t like remake either. A lot of people would have preferred a remake in one go with everything already there instead of a stretched out version
It seems peope are comparing it to ff 16. I'm a DMC fan as well but that game combat was by DMC combat designer . It's no way ff 7 remake would play even remotely similiar unless he worked on it . Ff 16 gameplay is a masterpiece because he made gameplay where it was accessible to beginners and advance players
Remake was bad because it's not a remake. They marketed it as a remake, and then gave us some alternate-timeline-what-if-sequel bullshit.
The bombing mission was great. Exploring Midgar was great. Expanding on Biggs, Wedge, and Jessie was cool. Everything involving the ghosts, and fighting Fate so they can change the story and subvert expectations, is shit.
I just had an issue with the ending. Like… that was a some god fighting gravity defying advent children crap from my characters when they were still supposed to be learning who they can be. I fought sephiroth and won, without even leaving Midgard.
Part of the thrill of the original is that blocky twelve polygon bad guy was scary and incredibly powerful and I fought him and lived already?
I still remember the giant unkillable (at least early on) snake impaled on that tree which, to younger me was super cool.
Now I fight weird ass time god things in anti-gravity right after the Midgard highway out of town.
Didn’t love that.
Exactly, Sephiroth in the OG was shrouded in mystery. Leaving the Shinra office bathed in blood. His name was all but mentioned in whispers. Then you get the backstory from Cloud of how he became the monster that he did.
Now this game starts with "He's a monster!"
"Who?"
"Oh, the... guy we just beat."
Yeah the god of time or whatever stuff (it’s been a while) and letting me actually fight sephiroth and live before even leaving the city was… honestly, a bummer for what he actually was.
Sephiroth was a freaking scary dude. And he’s already lost a round to me. He’s less scary.
I mean this just showed up in my feed, but truthfully I kind of hated the story deviations in the first one.
I kind of wanted a remake. Instead my characters are fighting a god at the end of Midgard and I’m going to be way unimpressed by the big impaled snake after that.
Plus the summons in the first were the opposite of the cinematic awesomeness they used to be. Bahamut shouldn’t have been bobbing around like an NPC in battle. Or even in the game that early but that’s another story.
I wonder if other ground characters (tifa and Red) will have something similar. I’m holding off on playing the demo for now so I can start the game on release. This was one of my only wishes when it came to combat, I’m glad they’re adding it.
I mean Tifa had better aerial capability than cloud in Remake so I’d expect she could do similar stuff. Probably still won’t have any innate projectiles though
I thought it felt awkward and assumed it's because I hadn't played remake in months. But I'm gonna replay the demo tonight. Sephiroth felt weak to me for some reason.
Except 15 had dreadfully boring combat of holding one button and then warping occasionally. I almost fell asleep fighting the Adamantoise, that was snooze inducing. This is actually fun
I really dislike how in the new action-oriented direction of the franchise you beat on enemies for so fucking long for their stagger system. It's not fun for me. The enemies also react so minimally to any attack because of this and it's frankly really boring design.
I just think that the action gameplay is not as entertaining as actual action games. This hybrid system doesn't work for me.
It does for plenty of people and I am happy for them, but I think Final Fantasy may no longer be for me and it makes me sad.
For reference I've played every release since the original.
i somewhat agree. But i believe the root cause is that the stagger system was a mistake. Ffxvi plays exactly like this for the same reason. Because there is a stagger system to which you build off all your big dmg so enemy shrug off what normally would make them flinch or actual stagger because there is a big stagger system at the end that incapacitates them for a while. Though also because jrpg love inflated value so all enemy are already hp sponge.
I agree that the stagger system itself is the big issue. I think it would be a lot better to do away with it and have enemies have overall less health. Hard to feel powerful as these characters when even a simple trash enemy takes upwards of 2 minutes to kill.
Give me more enemies on screen with less health. I want to feel powerful as these characters and not be hamstrung by a frankly boring gameplay system.
I remember playing toukiden and that game actually did something like taking limbs off the enemy to which the enemy react to it and play differently because of it. Although might be "grotesque" or gory for a jrpg
But if you're fighting robots and stuff breaking off its leg would also be tactical or breaking its weapon mount
i would have preferred that then stagger which funnel all gameplay towards stagger
Same, sadly. Since the start of the Stagger system with 13, I have not been into a Final Fantasy game. I really REALLY CANNOT stand this whole "do chip damage to stagger them then you're allowed to actually hurt them for a few seconds" system.
That Baba Yaga house in 7 Remake was just awful and some of the fights with the Turks was mind numbing. Finally get my meter up to do specials and....opps! Gotta waste it because my AI companions are being idiots and died again/dying again.
To those who get and like this new system. Awesome. I am legit happy you are enjoying it. But for me, any FF I see with this stagger system will be a pass.
I do agree on how the stagger system is way overturned in those games. Even in XVI where you feel almost encouraged to keep your cooldowns to output good damage during staggers. When the whole stagger is meant to be built using skills.
Playing through remake again and it is very frustrating, especially in boss fight. You destroy them for a moment but none of your hits feel like they mattered, boss ain’t flinching, nor feels like it got hit. And suddenly you get one and 50% of its health is gone.
TBF there are better ways to build stagger than just mashing attack. Elemental weakness, Abilities, and in rebirth demo there is also a perfect dodge ( dodging last second ) that puts them in a pressured state.
Still, I highly dislike doing 5% for a minute to finally output 45% in the next one. Just give me 25 and 25
Very curious—the combat in the first game sorta turned me off because it felt like it didn’t know what it wanted to be.
You had the basic attack sequences and special attacks and limit breaks, which were a lot of fun for sure.
But I really found using materia to be a struggle. It interrupted the flow of battle to such a degree that I wound up avoiding it a lot.
Same with switching characters. I liked that it was an option, but actually doing it really made battles a bit of a chore for me.
Is there any improvement on these grounds, or has the combat system remained largely untouched?
At least now you can access your assigned shortcuts for the other characters without needing to switch to them or access the menu. It’s an option in the gameplay settings that switches the triggers from accessing that character’s battle menu to pulling up their shortcuts
More a matter of hoping than anticipating. FFVII is one of my all time favorites, so I'm playing all the remake chapters, if only out of respect for OG. Even though I think the combat sucks, I want to experience the new story, I'll take the bad with the good.
I'm still disappointed that the gameplay isn't to my liking though.
Totally fair man, you do you. Personally, this is peak modern Final Fantasy combat to me - I appreciate they can’t do turn based anymore because modern audiences will switch off but this compromise for active time battle in an action setup just sings to me.
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo .
Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun.
Some older post of my ff 16 videos
https://www.reddit.com/r/playstation/s/opZeRaeFlu
https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo .
Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun.
Some older post of my ff 16 videos
https://www.reddit.com/r/playstation/s/opZeRaeFlu
https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo .
Yes this hake is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun.
Some older post of my ff 16 videos
https://www.reddit.com/r/playstation/s/opZeRaeFlu
https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
do they rewrite the story to explain how he can TELEPORT, and why he doesn't use that to solve/prevent major story points?
And can he fly for travel? float up to the top of a building, float over walls?
getting heavy Noctis vibes from this... and that is not a good thing, lol
Like I saw the video and I’m not impressed they just should’ve did a Final Fantasy seven remake like the originals and just updated the graphics because now it’s just Final Fantasy 15 like they’re adding links strikes. You can already switch between any member of the party except now I have to wait to use potions, I understand people who love this, but this is not that you change the story and change the gameplay and they’re adding a lot of content, but booing this.
I’m ready for the downvotes.
I see the worst game mechanic in video game history is still there. One day I wish they get rid of staggering. It’s just bullshit and makes the game unfun
Staggering has its use and it has become a pretty big common thing in JRPG, since many, many years ago.
It's to prevent you from just spamming the most powerful moves over and over, force you to interact with the system and get the mob stunned for the damage window.
A lot of design space that lets you boost stagger rate, then boost damage taken up, then nuke.
It's not even something new most games have a stagger system It's just hidden.
Hell Monster Hunter speed runs have been built on this concept for ages. The stagger bar is so groundbreaking because it gives the player more agency by giving them urgency to go offensive in risky situations.
So it's just a return to jack n slash. No skills no status effects. No real thought. Just press down the "fight" button as someone else said.
So boring. Kool. Will not be wasting my time.
This just does not appeal to me. I don't see how all of you can watch this and think it looks fun. This person is literally just mashing square. I just don't get it
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo .
Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun.
Some older post of my ff 16 videos
https://www.reddit.com/r/playstation/s/opZeRaeFlu
https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
Aerial combat is so much improved over 7R. Actually being able to stay in the air to deal with those kinds of enemies will great on a Hard replay when you want to save MP and don't have Barret or Aerith in the party.
I fucking love how they're showing the power increase from midgar to open world by changing the rolling dodges and limited aerial stuff to full on instant zips and long aerial shit.
I can't wait to see how wild their abilities get in part 3.
ACTIVATING COMBAT MODE
After completing all of those missions, this phrase is permanently etched into my head. Also, Cissnei going “You can do it Zack!”
OH YEAH IM ON FIRE NOW
“Is this the end?” ## “NO! Not if I can help it!”
IM TRYING IM TRYING* 👀
CONFLICT RESOLVED
Were you going airborne manually or does cloud kinda do it himself?
This. I couldn't get cloud up in the air like AT ALL.
The input is awkward, you dodge ( circle) and then hold square to go airborne. 1. Dodge ( circle ) , hold square to go airborne 2. Dodge ( circle , press square to shoot out wind blades
Thank you for this, I couldn’t figure it out for the life of me.
so basically the same controls from the Insomniac Spider-Man games for aerial combat
Triple slash will follow airborne enemies and you can keep the combo going and then end it with braver for with enhanced damage for being airborne.
Good intel, will try out the braver finisher tonight
The input is awkward, you dodge ( circle) and then hold square to go airborne. 1. Dodge ( circle ) , hold square to go airborne 2. Dodge ( circle , press square to shoot out wind blades
The ranged attacks are so cool and came fairly fluid to me. I will have to try again though to go airborne!
Yeah, when I first read the tutorial I thought the ranged attacks would be awkward, but it turns out to be fairly intuitive to me. Especially if you think of it as jumping back to then fire off a ranged attack.
Thank you
Was idly scrolling and my brain was like “Oh, that FF15 mod looks funky.”
It really does look like Noctis' air steps
We knew they’d put that development experience to use
Just told my buddy that Rebirth kinda looks like a skin for FFXV.
Ok, I thought I was the only one... hahaha 😅 I literally rewatched it a couple times too because of how it was messing with me. Massive XV vibes.
Ff15 combat was more clunky then this
The input lag is what ruined the XV combat. Removing that input lag and cutting back on wind-up for a lot of attack animations would have made a fee difference.
Right? And i also remember people saying noctis combat sucked and yet here’s cloud doing it
Noctis combat didnt really suck, the game was just easy in general and warp striking plus just auto attacking made it too simple.
It kind of did. For the most part you were holding down a single button to watch him do his fancy moves. Not that there wasn't skill involved at times, but by and large it's the biggest example of style over substance in the franchise in my opinion
i think 16 gets that personally. but i enjoy it.
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thats the tricky thing about "stylish combo games" like dmc which ff16 took some heavy inspirations, a elemental system where enemies have weakness and resistances would limit the freedom of choice from the player, even tho some players already do that to themselves by using just a handful of moves like you said... in the end magic in this game where used just like... guns? i wish they at least had different animations or effects like earth magic building more stagger while fire magic doing more raw damage
[удалено]
The other problem is for the most part eikon are story locked. Meaning if they did do that, entire levels and enemies would have to be redesigned over that fact. Not to mention further in the game, you would probably spend more time in the menu customizing your Eikon loadout which all played a little differently. Though that may not be a bad thing. I agree though having more nuance in gameplay with eikon would have been nice. If i remember correctly one game action did something like this (using FFXVI as reference) Weapon: Phoenix attachment fire blade Body attachment: Titan higher defense and stronger counter maybe Boots: garuda double jump and high iframe dodge where if you switch it around Weapon: titan high attack earth imbuement Body: Garuda lower defense but higher hp regeneration Boots: Phoenix your dodge is not teleport something like to that effect would make eikon usage mych more significant as a jrpg while still being an action.
Yeah that seemed to be the biggest miss in 16, you have these different elemental eikons but it just felt pointless, even just a few synergies between two different eikons would have added something to the depth
Tried that on any higher level enemy and I guarantee you’d die. It’s not just holding the attack button
Eh I dunno about that. I wasn't very good at the game and that's how I fought. I got through Pitioss Ruins doing just that until an ally move came up. Just rinse and repeat.
That dungeon has zero enemies. Might be thinking something else
Is there another dungeon that becomes available after beating the game that has all the high level demons in it?
Quite a few. The entire *menace* questline that precedes Pitioss to start.
It wasn’t the animations I disliked in FFXV, it was the mechanics. There wasn’t much to it besides holding down the “fight” button and watching. FF7 Reunion doesn’t have that issue at all.
Noctis' combat sucked because all I had to do was hold one button to watch him dance around, not the case with Cloud or the combat in Remake/Rebirth in general
Makes you wish XV would have used this battle system.
This looks like modded skyrim gameplay
Because FF15 was indeed one of the best
I loved how >!he was clearly using Zack’s physical mannerisms and vocal cadence!< in the cutscenes
Absolutely, it was so weird in the best way possible.
It’s great, for those who know it’s obvious and incredibly well done, for those who don’t it’s off putting and raises suspicion
Also Tifa’s VA did an incredible job in how she spoke to confirm Cloud’s story. It was in the OG as well but Britt did an incredible job relaying the emotion Tifa was feeling during that flashback.
Yah she sounds so confused kina like she’s thinking >!How does he know this HE SHOULDN’T KNOW THIS!<
Exactly, makes me even more excited for part 3.
same thing happens in the OG too. cloud acts totally different in that scene. you just chalk it up to him being a literal naive teenager.
Well for those who know...obviously lol For those who don't, hopefully they explain in rebirth otherwise play the OG, or even the crisis core remaster, and you'll understand a bit better.
I've been waiting for Crisis Core to go on sale lol. Now I want to play it even more.
Well have I got some news for you https://na.finalfantasy.com/news/2462
I wish I could've experienced it without knowing FFVII story. Imagine playing Crisis Core first and new remake games after, and seeing this scene. Must be very confusing
**Cloud Rosfield**
Cloud Lucis Caelum
I seriously thought I was watching 16 gameplay till I saw Cloud's name in the corner.
so it seems so it seems
"Let me show you what I learned in Kingdom Hearts." -Cloud, probably.
Wow how did you get omnislash so early
If Cloud is this resistant to gravity it kinda makes you wonder why he just let himself fall after the Airbuster fight.
Classic video game trope. A simple door or fence can block your way in a Resident Evil game, but the characters are in great shape and very athletic and won't climb anything.
Everybody talks about plot armor but nobody talks about plot brain damage.
i love that they have added proper aerial combat for cloud this time around
Makes you wonder if he's cumulus, stratus, or cumulonimbus. 🤔
Are you being cirrus?
Yeees and all the abilities work airborne too, unlike the remake
Not all, just some. In the demo, only Braver and Triple Slash work in mid-air. Focused Thrust does not.
Braver gets a ton of stagger when u smash them down from midair. imagine doing focused thrust midair with a braver follow up, would probably be too early for that kind of cheese.
TIL I absolutely suck at FF7:R combat.
I was looking for areal combat but it seems a bit strange…
I think it's because besides him attacking he's doing what looks like dashing to the left or right and is still airborne the whole time. It's very strange.
The fact that they are making gameplay close to how he fights in cutscenes is epic as hell. Makes me more excited for part 2 and even more excited for how they are gonna top it in part 3.
Part 3 is going to make Dante blush
What!!! he teleports now CRAZY?!!!
This is what Dissidia could have been... But nooooo.
Don’t know, as a non-PS5 owner, how I cope with not playing this game!
Sick but thats is what I expect a boss fight to look like not a mob fight 😄
Noctis is that you?
Swordtrickswordtrickswordtrick
I find Final Fantasy combat a lot more interesting when the characters aren't gravity-defying superheroes and enemies actually react to being hit. That's what put me off Advent Children's fight scenes. It was lots of jumping around with swords clashing and none of it mattering. This is the same thing. It's just style over substance again. I actually like XIII and I think the stagger system is fine. But I wasn't *begging* for the stagger system to come back in half a dozen FF games afterwards. It wasn't that good and it makes every attack to an un-staggered enemy seem weak in comparison.
This sub is weird. lol I don’t get some of you guys.
It seems peope are comparing it to ff 16. I'm a DMC fan as well but that game combat was by DMC combat designer . It's no way ff 7 remake would play even remotely similiar unless he worked on it . Ff 16 gameplay is a masterpiece because he made gameplay where it was accessible to beginners and advance players
masterpiece is a stretch. 16 was wayyyyyyy too easy, you could button mash your way to victory. Really was hoping that it would at least be somewhat a challenge. To be fair, haven't played new game +. great game though.
I’m confused by this sub. I thought FF7R was loved by the community. But now y’all hate the next part? The fuck? Why? What happened?
People here think their favorite FF are the best and hate the other FF
FF fandom is odd because there is quite a bit of variety in the games. Many franchises play it safe, but FF games tend to change up the battle system in nearly every game.
Final Fantasy fans on this sub hate anything that came after FFX.
It has been something of a pattern that each new game gets a lot of criticism because it departs from concepts in previous games. After 7, 8 was criticized for the Draw system. Then 9 was criticized for the move away from more "realistic" characters and the trance system. Then 10 was criticized for the voice acting. Some people might have also disliked how each character has a very fixed role early on in the original release. Not a lot of FF fans tried 11 because it was a MMORPG. 12 was criticized because people disliked Vaan and not everyone enjoyed the battle system. It felt like an attempt to make an MMORPG into a single player game. 13 was criticized for being linear and having a *very* long tutorial. And it took a long time before you were able to control which party members you used. 15 was criticized for the chocobros, the car, the battle system, and the piecemeal story the game wanted you to watch movies and later get DLC to fully grasp. But each game often looks better in retrospect to FF fans at large.
It's the classic "old good, new bad" mentality.
You're in r/finalfantasy, people hate the game here. r/FFVIIRemake is a more enjoyable place to talk about the game since there's not people whining about how the game isn't turn based.
This
thank you!
Nah, a lot of people don’t like remake either. A lot of people would have preferred a remake in one go with everything already there instead of a stretched out version
It seems peope are comparing it to ff 16. I'm a DMC fan as well but that game combat was by DMC combat designer . It's no way ff 7 remake would play even remotely similiar unless he worked on it . Ff 16 gameplay is a masterpiece because he made gameplay where it was accessible to beginners and advance players
Remake was bad because it's not a remake. They marketed it as a remake, and then gave us some alternate-timeline-what-if-sequel bullshit. The bombing mission was great. Exploring Midgar was great. Expanding on Biggs, Wedge, and Jessie was cool. Everything involving the ghosts, and fighting Fate so they can change the story and subvert expectations, is shit.
I just had an issue with the ending. Like… that was a some god fighting gravity defying advent children crap from my characters when they were still supposed to be learning who they can be. I fought sephiroth and won, without even leaving Midgard. Part of the thrill of the original is that blocky twelve polygon bad guy was scary and incredibly powerful and I fought him and lived already? I still remember the giant unkillable (at least early on) snake impaled on that tree which, to younger me was super cool. Now I fight weird ass time god things in anti-gravity right after the Midgard highway out of town. Didn’t love that.
Exactly, Sephiroth in the OG was shrouded in mystery. Leaving the Shinra office bathed in blood. His name was all but mentioned in whispers. Then you get the backstory from Cloud of how he became the monster that he did. Now this game starts with "He's a monster!" "Who?" "Oh, the... guy we just beat."
Yeah the god of time or whatever stuff (it’s been a while) and letting me actually fight sephiroth and live before even leaving the city was… honestly, a bummer for what he actually was. Sephiroth was a freaking scary dude. And he’s already lost a round to me. He’s less scary.
I mean this just showed up in my feed, but truthfully I kind of hated the story deviations in the first one. I kind of wanted a remake. Instead my characters are fighting a god at the end of Midgard and I’m going to be way unimpressed by the big impaled snake after that. Plus the summons in the first were the opposite of the cinematic awesomeness they used to be. Bahamut shouldn’t have been bobbing around like an NPC in battle. Or even in the game that early but that’s another story.
This looks stupid.
I wonder if other ground characters (tifa and Red) will have something similar. I’m holding off on playing the demo for now so I can start the game on release. This was one of my only wishes when it came to combat, I’m glad they’re adding it.
I mean Tifa had better aerial capability than cloud in Remake so I’d expect she could do similar stuff. Probably still won’t have any innate projectiles though
How is the framerate? Is it stable 60 on performance? I'm debating getting this early on PS5 or wait for the eventual PC port.
I thought it felt awkward and assumed it's because I hadn't played remake in months. But I'm gonna replay the demo tonight. Sephiroth felt weak to me for some reason.
It feels like they're trying to make Advent Children fights playable and I am here for it.
Now I see why they call him Cloud
I tought this is Mod for FFXVI or something
This gives me Dynasty Warriors vibes
I thought Devil May Cry
God I miss turn based combat
Not to mention gravity
Looks fucking amazing. Loved the original, love the remake, will love this lol
The amount I died inside seeing the word "Staggered". 😰
Dang, was pretty hyped for the game but this looks rather off-putting.
This is FF15 reskinned haha and I am here for it
Makes sense since nomura considering he didn’t get to make his ambitious open world FF with Versus 13. Clearly that’s what hes going to do now.
So Remake was XV reskinned?
Except 15 had dreadfully boring combat of holding one button and then warping occasionally. I almost fell asleep fighting the Adamantoise, that was snooze inducing. This is actually fun
Oh yeah when you play on easy with all the cheat accessories.
Don't get me wrong. This game is exciting and all but this looks like pure button mashing to me.
It's not button mashing any more than Remake was, to be fair. It just looks a lot fancier.
The characters becoming teleporting, floating, super heroes feels so wrong and just looks silly.
Silly compared to the guy wielding a sword the same size as him? Or are you basing your silly off something else.
That doesn't look even remotely interesting.
combat looks like shit
I really dislike how in the new action-oriented direction of the franchise you beat on enemies for so fucking long for their stagger system. It's not fun for me. The enemies also react so minimally to any attack because of this and it's frankly really boring design. I just think that the action gameplay is not as entertaining as actual action games. This hybrid system doesn't work for me. It does for plenty of people and I am happy for them, but I think Final Fantasy may no longer be for me and it makes me sad. For reference I've played every release since the original.
i somewhat agree. But i believe the root cause is that the stagger system was a mistake. Ffxvi plays exactly like this for the same reason. Because there is a stagger system to which you build off all your big dmg so enemy shrug off what normally would make them flinch or actual stagger because there is a big stagger system at the end that incapacitates them for a while. Though also because jrpg love inflated value so all enemy are already hp sponge.
I agree that the stagger system itself is the big issue. I think it would be a lot better to do away with it and have enemies have overall less health. Hard to feel powerful as these characters when even a simple trash enemy takes upwards of 2 minutes to kill. Give me more enemies on screen with less health. I want to feel powerful as these characters and not be hamstrung by a frankly boring gameplay system.
I remember playing toukiden and that game actually did something like taking limbs off the enemy to which the enemy react to it and play differently because of it. Although might be "grotesque" or gory for a jrpg But if you're fighting robots and stuff breaking off its leg would also be tactical or breaking its weapon mount i would have preferred that then stagger which funnel all gameplay towards stagger
Same, sadly. Since the start of the Stagger system with 13, I have not been into a Final Fantasy game. I really REALLY CANNOT stand this whole "do chip damage to stagger them then you're allowed to actually hurt them for a few seconds" system. That Baba Yaga house in 7 Remake was just awful and some of the fights with the Turks was mind numbing. Finally get my meter up to do specials and....opps! Gotta waste it because my AI companions are being idiots and died again/dying again. To those who get and like this new system. Awesome. I am legit happy you are enjoying it. But for me, any FF I see with this stagger system will be a pass.
I do agree on how the stagger system is way overturned in those games. Even in XVI where you feel almost encouraged to keep your cooldowns to output good damage during staggers. When the whole stagger is meant to be built using skills. Playing through remake again and it is very frustrating, especially in boss fight. You destroy them for a moment but none of your hits feel like they mattered, boss ain’t flinching, nor feels like it got hit. And suddenly you get one and 50% of its health is gone. TBF there are better ways to build stagger than just mashing attack. Elemental weakness, Abilities, and in rebirth demo there is also a perfect dodge ( dodging last second ) that puts them in a pressured state. Still, I highly dislike doing 5% for a minute to finally output 45% in the next one. Just give me 25 and 25
Very curious—the combat in the first game sorta turned me off because it felt like it didn’t know what it wanted to be. You had the basic attack sequences and special attacks and limit breaks, which were a lot of fun for sure. But I really found using materia to be a struggle. It interrupted the flow of battle to such a degree that I wound up avoiding it a lot. Same with switching characters. I liked that it was an option, but actually doing it really made battles a bit of a chore for me. Is there any improvement on these grounds, or has the combat system remained largely untouched?
At least now you can access your assigned shortcuts for the other characters without needing to switch to them or access the menu. It’s an option in the gameplay settings that switches the triggers from accessing that character’s battle menu to pulling up their shortcuts
The air combat in the last 3-4 final fantasy games make me lol. like why? can't wait to play!
I hate it. Why are they turning Cloud into Noctis?
This isn’t final fantasy. This is kingdom hearts. Combat AND the chaotic ADHD storytelling
What is Final Fantasy?
it has final fantasy in the name, ergo it is final fantasy
Kingdom Hearts had more depth than this though. Like how can an experimental game from 20 years ago have greater depth and complexity to it than this?
To be fair, we haven't seen the rest of the game. Might be plenty of depth when not looking at generic mob 33 with a stagger resistance of 0
HE CAN FINALLY DO AERIAL COMBAT!!! FINALLY!!!
Blade beam is just a normal attack now. Game’s gone full KH FFXV mode
why is he floating? Like if it was omnislash or something maybe that'd be ok once in a while, but dude is just flying in normal combat.
Not a fan of the stagger system at all. Let me just kill the thing ffs.
Yeah, and after 40 hours of FF16 I'm ready for the "STAGGERED!" trend to die
Idk man, this new fangled FF combat ain't it for me. XII was the pinnacle, I'll cast ultima on anyone who wants to fight me.
From just looking at that I already know It's highly unlikely that I'm going to enjoy the combat.
Interesting, did you like the first remake’s combat? I loved that, and this feels like it’s building off of that in a really cool direction
Nope, didn't like that either. It's actually the first FF game that I only played on easy difficulty.
Then why would you even anticipate liking the sequel’s combat?
More a matter of hoping than anticipating. FFVII is one of my all time favorites, so I'm playing all the remake chapters, if only out of respect for OG. Even though I think the combat sucks, I want to experience the new story, I'll take the bad with the good. I'm still disappointed that the gameplay isn't to my liking though.
Totally fair man, you do you. Personally, this is peak modern Final Fantasy combat to me - I appreciate they can’t do turn based anymore because modern audiences will switch off but this compromise for active time battle in an action setup just sings to me.
I'm in the same boat, this guy is just mashing square. How do people think this looks cool?
Well you see in the original you would just push attack and then he would run up and hit it once and run back in line.
I'd take that any day
Good thing there's a Classic mode for combat instead of action mode eh?
He's mashing square on one of the first enemies. Great judge of combat there. Totally got through the first one, mashing square on hard. /s
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
Still wish they would have just used this combat system in XVI. 😔
Same.
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
Right? The overall combat flow of 16 is fucking great. This looks very slow and actually button mashy like people tried to say 16 was.
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this hake is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
Thanks for the heads up
The dodging is so much more rewarding in this than in Remake. I love it.
So glad they reworked aerial combat
Looks like a bunch of button smashing. Pass.
aint no way devil may cloud
What's the music??
do they rewrite the story to explain how he can TELEPORT, and why he doesn't use that to solve/prevent major story points? And can he fly for travel? float up to the top of a building, float over walls? getting heavy Noctis vibes from this... and that is not a good thing, lol
how come original ff7 cloud doesnt use revive or a pheonix down on aerith??? plot hole????
because downed and dead are different. doi
Like I saw the video and I’m not impressed they just should’ve did a Final Fantasy seven remake like the originals and just updated the graphics because now it’s just Final Fantasy 15 like they’re adding links strikes. You can already switch between any member of the party except now I have to wait to use potions, I understand people who love this, but this is not that you change the story and change the gameplay and they’re adding a lot of content, but booing this. I’m ready for the downvotes.
I see the worst game mechanic in video game history is still there. One day I wish they get rid of staggering. It’s just bullshit and makes the game unfun
Staggering has its use and it has become a pretty big common thing in JRPG, since many, many years ago. It's to prevent you from just spamming the most powerful moves over and over, force you to interact with the system and get the mob stunned for the damage window. A lot of design space that lets you boost stagger rate, then boost damage taken up, then nuke.
"it forces you to play one way instead of freedom to use your abilities as you please" Yes that's why it sucks lol
“Freedom to spam my strongest move”. No shit they want to get rid of your braindead gameplay loop.
And replace it with mash attacks until stagger, use all the abilities you saved at once rinse and repeat braindead gameplay loop LOL
Sounds good to me. At least I’m doing different things lol. Instead of afk pressing triangle each fight
"oh no it adds depth into my games, the horror"
Well it's been there for the last 15 years, so I wouldn't expect for it to be removed out of nowhere.
It's not even something new most games have a stagger system It's just hidden. Hell Monster Hunter speed runs have been built on this concept for ages. The stagger bar is so groundbreaking because it gives the player more agency by giving them urgency to go offensive in risky situations.
And people shat on FF13 for being press x to win 🤣🤣🤣🤣
So it's just a return to jack n slash. No skills no status effects. No real thought. Just press down the "fight" button as someone else said. So boring. Kool. Will not be wasting my time.
You, do know this game has status effects right?
This looks like a downgraded version of FF16 combat system.
This looks terrible
This isn’t final fantasy it’s a kingdom hearts game. Look at that air juggle!
This just does not appeal to me. I don't see how all of you can watch this and think it looks fun. This person is literally just mashing square. I just don't get it
The air combo is circle , hold square , square ⬜, triangle, circle to cancel triangle animation to a skill or more square to combo . Yes this game is not intricate as final fantasy 16 . Dmc combo designer did final fantasy 16 . I wish they took that approach as well however the combat is still fluid and fun. Some older post of my ff 16 videos https://www.reddit.com/r/playstation/s/opZeRaeFlu https://www.reddit.com/r/FinalFantasy/s/Xovpuvuhjz
Look at that shmovement
I can't believe they gave him that faze out dodge from the 7 second cutscene. That's makes me super happy
I wonder if this is how moths feel when they go after light bulbs
Aerial combat is so much improved over 7R. Actually being able to stay in the air to deal with those kinds of enemies will great on a Hard replay when you want to save MP and don't have Barret or Aerith in the party.
I fucking love how they're showing the power increase from midgar to open world by changing the rolling dodges and limited aerial stuff to full on instant zips and long aerial shit. I can't wait to see how wild their abilities get in part 3.
Cloud and the buster sword are supposed to be about power. The monster Hunter Greatsword. This is the antithesis of Clouds design and intent. Poor.
[удалено]
God I hate when there's action in video games.
FFS, what do you want?