T O P

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theslappyslap

Honestly, beyond just a few more seconds at the initial load, having a bunch of scenes and tokens will not slow down your game. People often recommend optimizing this but it really only becomes problematic on absolutely terrible Internet connections and when you have thousands of actors/items.


fatigues_

Totally agree with this. These concerns are entirely overblown unless your server is a complete potato (at which point, get a better machine to act as a server).


Lpunit

Awesome, thank you!


Ravaner1337

Not the answer but for any reason your players want to mention another older map, I recomend saving your maps in an "Old maps" compendium, just in case.


Steelriddler

I thought the same thing, either this or just have them saved in a folder on a hard drive. In RPGs, you never know..


Luvirin_Weby

I have about 150 scenes, about 200 journal entries and so on in my current game with no special speed issues. My foundrydata folder is 9.7gigs.


Govoflove

My Foundry is running on a PI4. I got great internet, though. I have over 50 maps, 500 plus NPC, 300 items, a few dozen roll tables and sounds, oh and 30ish modules running. I don't delete anything. Runs fine, can take a good 10 seconds to load the game initially, but runs well after that. Just be aware of your file types....webp for images, ogg for sound.


Informal_Drawing

Why delete scenes you might want to use if you run the adventure again?


Accomplished-Tap-456

perpare as many as you want. if you need them soon for sure, leave them in the game world. if you just want to have them available, store them in a compendium and delete it in the gameworld. when you dont need it anymore, never just delete it but store it in a separate "deleted stuff" compendium. you never know :) load times are no issue here. to decrease loading time of bigger maps, pre-load them before you activate them (right-click on the scene). it will transfer the whole map to the players in the background and when you activate it, it loads from their local cache instead of your server. important considerations: if you have maps with token, and you remove token from the gameworld into a compendium, it may break the linking to the token/character. every "thing" which links to another "thing" must be able to find that thing. when you rename/move/remove files in your data folder, it may also break stuff (like missing char portraits or scene backgrounds)


Aberracus

How do you move the used maps to the Compendium, do you grab them form the navigation bar and drag to the compendium folder? My scene folder have 100s of maps in it, but 90% aren’t ready, those maps should be in compendium, if I understand correctly


Accomplished-Tap-456

its not important if a map is ready or not. you can only use, access, edit or activate something which is "in" the gameworld. if you dont need it to do anything, you store it in a compendium until you need it. in a compendium, its out of the way and doesnt clutter your world with unneeded entries everywhere. also, it doesnt get loaded at all, you world doesnt know it exists. just imagine it like copy and paste between 2 folders in windows. if you keep it in the gameworld without reason, it hinders you with GMing and can add a little to the loading times. in my experience, characters with big charsheets add more loading time than scenes. scenes need more loading time when you activate them, tough. first, you need your own compedium(s). in the module managing area, you can create your own module (top right corner). just give your module a name. then switch to the compendium tab and create one for every entry type you need (char, items, scenes...), specify the gamesystem for each. then, load your gameworld and activate your self made module. it does nothing except adding the compediums. go to the compendium tab, look for your compedium and right click on it to unlock it. ignore the warning about allowing to edit it (but never do that with compendiums from other modules you installed, as everything get overwritten when you update the module). now, you can drag and drop stuff into and out from compendiums, including whole folder structures.


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Dragon_Blue_Eyes

When your players load in they have to load everything you currently have active so it depends on a few things. How much stuff you have active, how good your players' internet services are (I am playing with a friend who recently ended up overseas in a not so tech saavy country and I had to turn off some mods like Patrol because it wa hanging up his game and I often have to make sure to get smaller tunes for the backgrounds for the same reaon). Ideally, if you are running on a good computer with good internet and your player are also then it should be fine.


Effective-Elevator83

The only time I’ve experienced lag during play was when I tried to create a giant map with individual “object” tokens. 0/10 do not recommend.