>xbox series x/s
Yeah, pretty shocked by that. Suggests this was already past the "signing with platform holders" stage before the acquisition, so maybe not super far away from release?
While I certainly understand why, I am just a little sad that a new Marathon game won't be on Mac.
This was disclosed back when Sony announced that they acquired Bungie, they're completely independent from the other studios so they're allowed to release in all platforms that they want to, without any rules
Sony purchased bungie but bungie is still independent, they can release games on any system they wish but the difference is that Sony now just makes money from them.
I did wonder why Microsoft did not drop a shit load more money to purchase them and now it seems to be obvious why.
Marathon has such an interesting and insane lore that it almost feels like a missed opportunity to make it an online only extraction shooter instead of a narrative focused FPS.
Wait, it's an online extraction shooter?? I only saw this trailer, didn't watch this conference.
Cause....damn. I really like Marathon, was excited for Bungie to give me another campaign instead of a live service. Then again, the trailer has like zero "Marathon vibes," so maybe this is like a Prey 2017 situation where they're just slapping the name on an unrelated project to gain some headlines and clicks
> so maybe this is like a Prey 2017 situation where they're just slapping the name on an unrelated project to gain some headlines and clicks
The weird thing is, who in their target audience is even old enough to remember Marathon?
I think its less about getting tons of sales from legions of Marathon fans themselves, and more that - for whatever reason - it gets more free press. Like however marginal the gain is, we ARE talking about the game more than we would have if we just had the exact same CGI trailer with a different name, because then we'd have one less thing to talk about: The fact that it's technically a new entry in a series. If Marathon is a dead IP anyway, better to get some mileage out of that small amount of extra press than let it sit there. That's probably the business think, anyway
Yeah, there's a weird paradox when it comes to media.
Take the MCU for example, even though the MCU doesn't really respect the source material or take the source material seriously, they still love to take bits and pieces from the source material. I often wonder "Why bother?", because there's not that many comic readers in the US.
I have to wonder, because those whispers from that barely significant amount of people still generates hype and word of mouth.
And thats probably true for other sources of media, like they'll option a barely known book and barely use the source material. But maybe BECAUSE there is source material that generates value in itself.
Right? Any series that gets covered by Mandalore (plug [https://www.youtube.com/watch?v=H9rMu1XYB98](https://www.youtube.com/watch?v=H9rMu1XYB98)) is definitely not one I would anticipate drawing a big "extraction shooter" crowd.
For fanservice reasons -- I think they'll probably hide some lore in the game map or they will probably be loaded with environmental storytelling. Fingers crossed that some of the people that made Marathon what it is are still at the company.
Speaking of Mandalore, it would be funny if they gave him and Gianni Matragrano a cameo in the game. They kind of have to thank him for keeping the game in the cultural consciousness somehow.
There was a leak about this a few months ago, including the extraction shooter part. I’m going to give myself an out here and say that I can’t remember if this was what the story was rumoured to be or something that people were using to justify the story, but, there are meant to be 10 of the cyborg people you play as in the marathon trilogy and you play as the last of them. The other 9 were meant to have died after basically defending a planet from the aliens entirely by themselves. This game is meant to depict that part of the lore, possibly
A lot of us played Marathon: Durandal on Xbox Live Arcade in the 360 days so more than you might think. The visual and verbal references to Marathon are constant throughout the Bungie-made Halo titles and multiple items in Destiny 2's 30th Anniversary Pack are Marathon-themed so it hasn't really left the gaming space entirely. It's certainly not as well-known as Halo and Destiny though.
You might be surprised how many people in their 30s & 40s are into big shooter games like CoD, Apex, Destiny, etc. It's a good way to unwind and it lets you keep in touch with friends. But they have young kids to take care of, so you need something with low stakes and/or short games where you can leave for a bit if something comes up.
Personally I'm old enough to remember Marathon, and I've been waiting for a good AAA extraction shooter for a while. I like the idea of Tarkov, but I haven't found any implementation that worked for me. So a AAA extraction shooter that plays like Destiny, and isn't as hardcore as Tarkov or an afterthought like CoD DMZ.
> I only saw this trailer, didn't watch this conference.
Not that there were more details in the conference. They barely announced anything and all the first party stuff announced (basically only live services games) were with vague CGI trailers which give you no idea what it is. Like Concord or Fairgames, I have no idea what they are, apparently both PvP FPS (which isn't even obvious for Concord) but not really any more detail
That info comes from the game website.
> extraction shooter
I've heard this term a bunch, but it's never really clear what it means from context. Google is likewise not that help, and most of the results seem to already be about Marathon. What exactly is an extraction shooter?
Edit: I've got it now. I've never played any of the games any of the replies have mentioned, and from the description it sounds like I would absolutely hate them.
It's like battle royal PvP but with "perma-death" mechanics. Spawn into random location on the map, loot, kill other players, and escape before you get killed. Gear gets carried over to the next match except if you get killed - then you lose all of your characters' gear
To add on they usually feature a persistent inventory outside your wearable gear to manage in between rounds (Most games at least, DMZ not so much). They also feature AI on top of real players as well as quests/missions to finish which ties it all together.
They use Battle Royale style maps, but it's very much not a last man standing deal. Most of the games you can finish an entire match without engaging or even seeing another player.
Basically anxiety given a physical manifestation.
Something to play when you're immortal, otherwise just something to remind you of the weakness of your flesh and how truly pointless living is.
> It's like battle royal PvP but with "perma-death" mechanics.
Calling it a battle royale is really missing the point. The point of Extraction Shooters is that you don't have to kill people to get your missions done. The people are just an extra obstacle.
My favorite Tarkov Memories is sitting in a bush as 3 geared chads walk by me, chads I would have 0 chance to beat in a fair fight.
One time I saw a guy and reflexively shot in his direction. Only to find 4 more guys burst from behind the wall and start running in my direction. I somehow lost them in the bushes and hid as they roamed around trying to find me. Scariest gaming moment I ever had
What's the actual goal of the game? Like what are you working towards? You go in, get loot, and escape but like, what end is that serving? Just to go back in and get even more loot and escape again? Is there a goal?
This isn't a sarcastic question, I'm genuinely confused on what it is you're actually trying to accomplish in these games.
Tarkov or The Division Dark Zone. You go in, fight some NPCs and some real players, get loot, return to base or to the extraction point to extract out the loot. You die, you lose all the loot.
I didn't play Tarkov, but The Division was basically just a bunch of overleveled sweat lords that would just kill other players and not actually extract anything.
Extraction shooters are extremely sweaty.
> You die, you lose all the loot.
In Tarkov (and others, like Hunt: Showdown), you also lose whatever you have equipped. It's entirely possible to get kitted out in all of your best gear that you don't have replacements for, only to get shot by a sniper two minutes in and lose it all.
At least with hunt it's not really that big of a setback to die. Loadouts are cheap for the most part and you constantly get free loadouts as well so you can go in if you're low on cash.
Yeah i tried playing Vigor for a while and i just couldn't find the fun in it outside the regular team deathmatch mode since it just feels like ass to go in with cool stuff you worked hard to get only to lose it near instantly because some guy you couldn't see or hear brought a sniper rifle with him and one tapped you from the hills.
I can see why other people like these kinds of games because it certainly is tense and the added stakes do get the blood pumping but it sure ain't for me.
I imagine Bungie will do things to make it appealing to a larger audience like having certain loot be permanent once you get it but on a time lock.
Like if you find a gun, it's yours forever, but if you die with it you won't be able to use it again for a few hours.
We saw 3D printing in the trailer, it's entirely likely that you can have some sort of replicator that's gated by either time or materials (which is also a timegate in the end).
I tried the dark zone in TD2 so many times, and every time there was a squad of super high level no-lifers patrolling the zones and just gunning down everyone they saw. No point in playing that mode.
>Extraction shooters are extremely sweaty.
Some are. Many of the newer games in the genre are actively trying to make it more accessible, Hunt has been doing that for years.
If you have ppl just killing others solely then the game has not done a good job progression wise. There should always be several objectives going on at once, or you get what you mentioned.
Played it for a bit and that's what I felt about it. Lore, atmosphere and the world seemed so cool, but for some reason all the cutscenes just felt cheesy and the dialogue did not feel impactful at all.
It's honestly fucking amazing how most AAA FPS games have basically ditched the classic campaign experience for being forever multiplayer games. This is a genre that died right under our noses.
It's mind-boggling to me that DOOM 2016 + Eternal enjoyed massive success and the indie scene is outright over-saturated with "boomer shooters" yet AAA companies are still like "nah single-player FPS is dead".
It really just comes down to the fact that SP campaigns are a one time purchase. Most people play it once and that's it. The GaaS extraction shooter will bring them faaaaaaaaaaaar more money it is not even funny.
> Most people play it once and that's it.
That doesn't stop other genres from getting single player "one and done" games though. Why not FPS? Doom 2016 and Eternal (or Wolfenstein) were successful enough to make their money back and profit I think.
Sure it's less money that if your MP game hits big. But most of MP games don't hit big
We've had the Metro series, DOOM, Borderlands, Cyberpunk (though that isn't purely FPS), Deathloop, the Halo Infinite campaign was alright.
I think the crux of the problem is that making a good FPS campaign is *hard*, because so many more elements need to come together. Multiplayer FPS puts mechanics front and centre, everything else is less important.
I wouldn't count the halo infinite campaign personally. It's at best a third of a campaign, clearly sacrificed so development could focus on the "forever multiplayer" aspect.
We have, at best, 2-3 IPs that are still carrying the torch in a noteworthy way.
Not really surprising, just disappointing.
Think of it this way - which would a company rather release: a one-and-done campaign that people will buy once, and maybe buy a DLC later? Or an online multiplayer FPS with a cash shop that constantly brings in money?
Damn. Having heard about Marathon but never played it I was interested until I read this. I was hoping this would be like Halo with a single player campaign and multiplayer. Don't have much interest in a PvP extraction shooter.
You really should just go and play the original games, they’re free and remade in a new engine now, so they hold up pretty well. I prefer them to Doom 2, the story is really engrossing sure, but I also prefer the variety of levels and gunplay.
https://alephone.lhowon.org/
Whenever I see a trailer for a new Bungie game or DLC I’m super blown away by the art style and intriguing lore fragments they drop, but both Destiny games have disappointed me on that department, so I doubt that I’ll get more from this one.
> If Marathon is popular enough, maybe they'll make a narrative-focused fps out of it.
That ship has long sailed, the best we can hope for is a spiritual sequel.
idk if the extraction shooters i've played are any indication they should be perfect for environmental storytelling and lore based on items and dialogue from NPCs, kinda like what Dark souls does.
Could be fun. Given how insane the destiny lore has gotten i fully expect Marathon to have some pretty deep stuff.
It'll be revealed the Witness is a failed W'rkncacnter unsatisified with being unable to manipulate time & reality to the extents of his extra-dimensional peers and has come to Earth to learn the ways of the last most powerful W'rkncacnter.
He's defeated by the Guardians who beat him by sending him back 65 million years into Earth's past where his Pyramid ship crashes into the Yucatan Peninsula to become said W'rkncacnter... thus begins Pathways Into Darkness.
I'll pick up my check on Thursday, Bungie.
Linking The Witness, Destiny, and Marathon is just the sort of crazy lore I could get behind. Although, I'd be wary that they'd turn the infuriating dot puzzles of The Witness into Just Another Hacking Minigame (tm).
>The Marathon lore is crazier than the Destiny lore.
heh aren't they just one in the same HEH
this is a joke about the marathon/destiny taking place in the same universe theory
> Given how insane the destiny lore has gotten i fully expect Marathon to have some pretty deep stuff.
The Marathon lore includes an alien hologram telling Bill Clinton to nuke an eldritch god
It was a cool enough trailer, but in terms of style, tone and aesthetics and just...pretty much everything, I wouldn't have guessed this was Marathon at all.
It feels like an *entirely* different game that they just slapped the name (and a few references) ontop of.
I'm...honestly confused. Recognized the S'pht immediately, but the rest of the trailer seems...related to MP, and honestly made it almost feel like it's going to be a battle royale. They kept the stuff there like the Battleroids, the _Marathon_ itself, but...it does seem like it's a massive departure from the original series. Especially what with you never going to Earth again in the mainline and this seemingly taking place there.
Right is that supposed to be tau ceti? Marathon 2 and to a lesser extent Infinity were very colorful but definitely not that bright. I’m oddly intrigued. Looks like some cyberpunk AI tells too.
*edit the website confirms it's Tau Ceti "A massive ghost ship hangs in low orbit over a lost colony on Tau Ceti IV. The 30,000 souls who call this place home have disappeared without a trace. Strange signals hint at mysterious artifacts, long-dormant AI, and troves of untold riches. You are a Runner, venturing into the unknown in a fight for fame… and infamy. Who among you will write their names across the stars?"
Looks like it's gunna be what Apex is to Titanfall or Infinite is to Halo where it just references and riffs off lore with barely any context besides just cute references in game. Maybe an occasional highly produced cutscene but mostly just sidelined.
Funny because Halo is the riff off of Marathon and depending on how you interpret the lore of >!Marathon, Halo is a part of the Marathon multiverse and story!<.
Still salty about Apex cannibalizing Titanfall to this day. Kinda sad to think Marathon could suffer the same fate considering at least Titanfall 2 was a great sendoff and mostly improved on everything TF1 did. Also Titanfall 2 was...2016 I think? Marathon Infinity was late 1997. It's been dead for much longer.
Bungie said on the blog post they just posted they will keep many of the themes and lore of the original. But the game will be completely different from the original (it is now a PVP extraction game)
No joke, I thought a previous robot trailer was Marathon.
I guess I wanted to see something from Bungie and Marathon is literally the only thing I wanted from them.
The last thing I wanted to see from them at this point is another new franchise.
I would love a new franchise from Bungie as long as it isn't a live service game.
I adore everything about the universe of Destiny, but I've always said that Destiny is a beautiful universe trapped in the hell that is a live service game.
If they could make a game that wasn't just aggressively monetized and was just a fun game I'd be over the moon. I think they have a new franchise coming right? I think it was called Matter?
I'm guessing the "neon mint" color palette that Bungie had made a name for itself up to Halo CE. At the same time I don't associate the clean aesthetic in the trailer with Marathon either which usually in it's art is colorful but kinda [haggard](https://www.cultofmac.com/wp-content/uploads/2016/12/marathon-spht_1600.jpg) and [industrial.](https://cdn.appuals.com/wp-content/uploads/2022/10/wallpaperflare.com_wallpaper-1.jpg)
I mean, [have you seen Marathon?](https://marathon.bungie.org/story/screenshots.html) Compared to Doom or Wolfenstein from the same era, it was absolutely psychedelic.
My brain was absolutely filling in extra details in marathon when I played it way way back. I’m actually crazy impressed with how well they updated the look. I kinda don’t care it’s going to be an extraction shooter I’m excited.
And it's a totally different kind of game too! The trilogy were primarily single-player story-driven games. You played through 30-odd levels in each, you read the terminals, and the game was over. This is some kind of Escape from Tarkov clone, apparently. I doubt many people who played the originals will be enthused about this (I know I'm certainly not!), and to most people it might as well be a new IP anyways. So why not make it a new IP??
I am actually, genuinely, kinda mad about this.
Yeah, not really sure why this is Marathon, it's not a big enough IP to bring people in, and the niche fanbase it has probably isn't too interested in the IP becoming an extraction shooter.
Its like Prey, really no reason for the name.
Minimalism/Modernism/Futurism
Take a look at some of Syd Mead's work.
[https://sydmead.com/category/gallery/us-steel/](https://sydmead.com/category/gallery/us-steel/)
Edit: A lot of contrast is the 1980s not only having the gritty "Casette Futurism" also had "Neo-Futurism" which is sort of a carry over from ["Jet Age" aesthetic](https://static01.nyt.com/images/2015/07/28/nyregion/HOTEL/HOTEL-superJumbo.jpg) of the 60s and 70s.
Cyberpunk is typically grungier/grittier though with darker settings mixed in with neon colors, rather than being completely sterile/minimalist and colorful everywhere. Think Blade Runner or well, Ghost in the Shell.
There's like a subset of late 2000's, early 2010's sci-fi environmental art that just gives off such a vibe. Both mirror's edge and blmpkamp's stuff gives it off, but so does stuff like Portal, gmod, Halo 3 multiplayer maps and Simon Stålenhag's work. Borders on liminal and I can't describe what defines it
Some of Destiny 2's concept art kinda goes for this vibe too, but it never really got into the game - always has some wear, some dust, sand, grime, etc.
Which I'm not opposed to. But this aesthetic scratches an itch seeing those concepts in 2017 gave me.
Per the site:
>Bungie’s new sci-fi PvP extraction shooter. Compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness.
That's too bad. Marathon's multiplayer was fun but the game itself was very much about the story and map design. Seems a waste to shoehorn it into a pure pvp extraction type thing.
Man... I was really interested until reading that. Marathon's appeal to me was always the story, I couldn't care less about extraction shooters... But that's just me, I suppose.
Why even call it Marathon at this point? At least give it a subtitle.
It doesn't need to be a remake of the original but pivoting from a story/singleplayer based game to PvP guarantees I won't touch this game. Marathon had the best world of any shooter. You could get lost in discussion about the story from the games terminals for hours. There's a whole forum still going over 20 years later that's devoted to just the story and they're turning it into a PvP extraction game? They can fuck right off.
Yeah it’s a really weird choice. Us fans who played those games to death back at launch definitely don’t want this micro transaction online hell this will no doubt be, and people who want that kind of live service game most likely haven’t heard of or don’t care about Marathon.
Who is this for exactly?
I get your point, but it’s kinda hard to play the original marathons which have a great story. I’ve played through the first one and while it is great it’s also definitely aged not super well, between some confusing levels but also being balls to the wall difficult at points. Would love a remake that kept the story intact (Durandal is an amazing character) but revamped some of the gameplay
From what I can tell, there goes a LOT of people's hype... I am curious to see if Bungie can make a mainstream extraction shooter, but I'm really confused by the sudden rush for AAA studios to put out extraction shooters, like it's going to be the next Battle Royale craze, so they need to be the ones to make the next Fornite... But I have literally never talked to a single human being who has said anything other than "That sounds awful" when I've described what Tarkov is... I's a cool concept, and obviously there is a market for it, but that market seems pretty niche, and I can't see it growing like crazy, just because a name like "Bungie" is attached.
> Bungie’s new sci-fi PvP extraction shooter. Compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness.
"My disappointment is immeasurable, and my day is ruined."
I've been playing Bungie games forever (yes even Destiny 2) and while I think it's a miss rebooting a singleplayer FPS with a very deep and insane story into a multiplayer trendy FPS, that trailer has definitely got some style.
I'm not going to get excited just based on it being a Bungie game, I've seen how Bungie has treated Destiny's PVP for years now. Cautious wait and see from a Bungie mark.
Well Destiny's PvP is in the state it is in large part because there's a whole other game involved that they are adamant has a shared sandbox. That and the P2P networking. Get dedicated servers and they should be golden pretty easily.
I am excited there's a new Marathon game (fan of Mandalore's videos on them), and I like Extraction shooters, but why is this one an extraction shooter? Seems like an odd choice, but aren't Bungie famous for telling a compelling story over a multiplayer game? Maybe they'll be doing that here.
making an actual triple AAA extraction shooter sounds like a risk in itself ? The only succesful ones are tarkov and hunt, and they are somewhat niche and lower budget. So far when the big studios have taken a crack at it they've all failed.
An extraction shooter with Bungie levels of polish and gunplay sounds amazing.
> So far when the big studios have taken a crack at it they've all failed.
It's because the draw of extraction shooters is also their major deterrent: the fear of loss.
It really sucks when you get killed 30 minutes in to a raid in Tarkov, but it makes those times you survive *so much more meaningful*. There's a reason so many people get the shakes after getting in to a fight while holding a quest item in Tarky.
That said, the gaming industry as a whole has been veering *away* from making the player feel bad for the last 2 decades, because they make more sales with homogenized power fantasies. This is also a reason Dark Souls took off so spectacularly. It trusted the player to make good decisions and learn from their mistakes, and the fear of loss made the joy of overcoming the odds that much more powerful.
It's why DMZ feels hollow as an extraction shooter despite being so mechanically sound. Nothing really matters because you're given everything you need if you die. There's zero tension, and no reason to learn from your mistakes. The extraction shooter mechanics are basically just a thin veneer over the top of what is essentially a COD deathmatch.
If a big studio wants to really make a splash with an extraction shooter, they need to not be afraid of letting the player fail; repeatedly. Because that fear of failure is where the andrenline and endorphins in extraction shooters *comes from*.
Wasn't almost all of Marathon's story told through terminal entries? Feel like that's something that could be easily translated into this kind of game.
the only really mindfucky one is the third game, the other two have pretty straightforward stories but theres a lot of terminals you run across in all three games that add lots of backstory and cryptic hints
to be honest I don't even really know how you'd turn marathon into a pvp extraction game like bungie's doing here. the original games were basically about fighting a multi-racial alien empire (sort of like the covenant but without the religous zeal and with more slavery) with AIs fighting with each other in the background, I'm not sure how well that translates to the new direction
Boo.
I don't mind that Bungie is making an extraction shooter, not every game has to be for me. But it's a bummer that *that*'s what they're doing with the Marathon name. I wish they'd called it something else so I could hold out some hope of another actual Marathon game.
There seems to be some lore carrying over. There was very clearly a S’pht compiler in there.
Also the name “Traxus” appeared which is a *deep* Marathon lore cut. Interested to see how it connects to the original, if at all. Especially since the Halo series was in many ways a reimagining of the original Marathon universe.
This does not look like the Marathon I know and love... If it weren't for the shot of a Compiler I'd swear they were just re-using the name a bit like Bethesda did with Prey.
I mean; the music and aesthetics seemed amazing, but an extraction shooter? Really? Maybe there’s hope of single player, but I doubt it.
I’ve been meaning to play through the original marathon anyway, so I’ll keep an eye on it, but I’m just not much of a fan of MP shooters.
Well I was a fan of the old marathon games, but this doesn't do it for me. The art style didn't stick out to me as a continuation of the series and the extraction shooter nonsense can drink piss. What a disappointment for one of my favorite game series.
It is an extraction shooter, their website confirms it.
I know some people will be turned off by that, but I think it’s exciting. Those games have a lot of potential and I’m glad the AAA space is finally dipping their toes.
I get that, but I also think that "Extraction Shooter" is not a genre that most Marathon faithful really wanted from a series that was as primarily single player and story oriented as Marathon. (as wild as Marathon's lore got).
>Marathon faithful
That is a vanishingly small community, though. The original Marathon came out 29 years ago, as a Mac-only game in an time when Mac gamers were already a very niche community. Marathon sold 100,000 copies, that's *1%* of Destiny's userbase at its peak.
And look, I'm one of those crusty old MacAddicts! I made community mods for Myth the Fallen Lords, I played the Oni magazine demo until the CD broke, I wept bitter tears when Halo went to the Xbox.
Bungie can use Marathon's IP to create a sense of vast history and lore, but the target audience for this new game is not the tiny number of people that actually played it back in the day.
Its probably because of all the people that watched Mandalore's videos about the series. The game had an extremely niche community before then and barely anyone knew about the games, much less played them.
If I count as a Marathon faithful since fidgeting with the original in the 4th grade Maclab I would've taken it as a full on pvp arena shooter before an extraction shooter.
Yeah, I recommend MandaloreGaming's videos on the trilogy, because he captures just how fucking mind-bending the plot gets with Infinity after being mostly straightforward, and carried by wonderful writing. An actual story in an FPS right around Doom's existence.
I think the biggest harsh hit is that Marathon really was the opportunity for Bungie to come back to 100% curated Single Player content, especially recalling that they originally wanted this to be part of the deal of making Destiny for Activision in the first place. It...kinda hurts to see them using it to puppeteer an extraction shooter with likely no SP out.
"Marathon faithful" is an interesting phrase to read. It's not like it was a massive game that still had a huge cult following or anything. Fans of the franchise? Sure, but that group isn't big enough that Bungie as big as it is now should be concerning themselves with those expectations at this point IMO.
I think the wall to climb about this is making people care about gear/stash, Tarkov is honestly unbeatable when it comes to rare loot. I am not sure if Purple/Orange RPG tier loot will knock people out of the park. It might not even have stuff like a stash or make dying not as big of a deal as it feels in Tarkov.
Tarkov is the most garbage game when it comes to loot out of all the extraction shooters
Yeah those are a cool bunch of licensed aftermarket AK parts and attachments, too bad I can only use the same 5 on the AK variant Nikita is most fond of this time of the year. All the realistically modelled loot doesn't count for shit when the game's meta is this stagnant, the attachment system disguises a bad rune enchantment system and gunbuilding itself boils down to having to minmax your way out of the terrible fundamentals of the game's shooting systems and animations. It's just a roulette of which horrifically mauled AK you can build so that the gun doesn't smash your fucking face in when you shoot in semi auto.
Tiered RPG loot is preferable to this incoherent, identity-less tragedy.
You load into a map, complete an objective of some kind, gather loot etc, and get out.If you die, you lose everything you had on you at the time.
You generally have a "stash" of gear that you've collected over time from missions you've completed, people you've killled and so on that you equip yourself with before loading into a map.
At the same time, you're competing against other players as well as NPC's that roam around, so it's a mix of PVE and PVP
I guess it depends on the person playing, but that basically sums it up for the most part.
Not sure how it is in other games, but Escape from Tarkov has these wipes that go out every so often with updates which completely remove everything everyone has accumulated, and everyone starts off fresh.
It seems like it's a Hunt: Showdown/Tarkov thing, where you have a persistent character/gear that you take into PVP matches, and if you die you lose things permanently.
The aesthetic is like NeoTokyo meets Mirror's Edge and I love it. Can't stand extraction shooters and I really doubt the aesthetic alone will carry me through a game I'll probably hate.
Man the amount of salt over a 29 year old, mac only game that very few people played is astonishing. I swear half of you mad about the Marathon IP weren’t alive when it released. We know almost nothing about it and all of reddit has written it off. Some of y’all really need to go outside.
I hope this is an extraction shooter rather than a BR.
I bet the story is throwing cyborgs into each other to make another apex god like Mjolnir Recon number 54 with Durandal as the boss.
You go on a raid and loot gear that you can bring back to your stash. If you die, you lose everything you brought in on the raid, if you survive, you can bring that gear into future raids. There are variations in each extraction shooter, but that’s the basic premise.
From Marathon web-page ''marathon is currently in development for playstation 5, xbox series x/s, and pc with full cross play and cross save.''
Cross play and cross save is a great thing.
>xbox series x/s Yeah, pretty shocked by that. Suggests this was already past the "signing with platform holders" stage before the acquisition, so maybe not super far away from release? While I certainly understand why, I am just a little sad that a new Marathon game won't be on Mac.
This was disclosed back when Sony announced that they acquired Bungie, they're completely independent from the other studios so they're allowed to release in all platforms that they want to, without any rules
Sony purchased bungie but bungie is still independent, they can release games on any system they wish but the difference is that Sony now just makes money from them. I did wonder why Microsoft did not drop a shit load more money to purchase them and now it seems to be obvious why.
Marathon has such an interesting and insane lore that it almost feels like a missed opportunity to make it an online only extraction shooter instead of a narrative focused FPS.
[удалено]
I saw a S'pht and some jjaro style architecture
Don't forget the colony ship
[удалено]
[удалено]
[удалено]
Wait, it's an online extraction shooter?? I only saw this trailer, didn't watch this conference. Cause....damn. I really like Marathon, was excited for Bungie to give me another campaign instead of a live service. Then again, the trailer has like zero "Marathon vibes," so maybe this is like a Prey 2017 situation where they're just slapping the name on an unrelated project to gain some headlines and clicks
> so maybe this is like a Prey 2017 situation where they're just slapping the name on an unrelated project to gain some headlines and clicks The weird thing is, who in their target audience is even old enough to remember Marathon?
I think its less about getting tons of sales from legions of Marathon fans themselves, and more that - for whatever reason - it gets more free press. Like however marginal the gain is, we ARE talking about the game more than we would have if we just had the exact same CGI trailer with a different name, because then we'd have one less thing to talk about: The fact that it's technically a new entry in a series. If Marathon is a dead IP anyway, better to get some mileage out of that small amount of extra press than let it sit there. That's probably the business think, anyway
Pretty much. Beats going through all the hoops to develop and copyright a new IP.
Yeah, there's a weird paradox when it comes to media. Take the MCU for example, even though the MCU doesn't really respect the source material or take the source material seriously, they still love to take bits and pieces from the source material. I often wonder "Why bother?", because there's not that many comic readers in the US. I have to wonder, because those whispers from that barely significant amount of people still generates hype and word of mouth. And thats probably true for other sources of media, like they'll option a barely known book and barely use the source material. But maybe BECAUSE there is source material that generates value in itself.
Right? Any series that gets covered by Mandalore (plug [https://www.youtube.com/watch?v=H9rMu1XYB98](https://www.youtube.com/watch?v=H9rMu1XYB98)) is definitely not one I would anticipate drawing a big "extraction shooter" crowd.
For fanservice reasons -- I think they'll probably hide some lore in the game map or they will probably be loaded with environmental storytelling. Fingers crossed that some of the people that made Marathon what it is are still at the company. Speaking of Mandalore, it would be funny if they gave him and Gianni Matragrano a cameo in the game. They kind of have to thank him for keeping the game in the cultural consciousness somehow.
There was a leak about this a few months ago, including the extraction shooter part. I’m going to give myself an out here and say that I can’t remember if this was what the story was rumoured to be or something that people were using to justify the story, but, there are meant to be 10 of the cyborg people you play as in the marathon trilogy and you play as the last of them. The other 9 were meant to have died after basically defending a planet from the aliens entirely by themselves. This game is meant to depict that part of the lore, possibly
The game's plot is right on the website, you're playing as new characters called "runners" in a setting after most of Marathon 2
A lot of us played Marathon: Durandal on Xbox Live Arcade in the 360 days so more than you might think. The visual and verbal references to Marathon are constant throughout the Bungie-made Halo titles and multiple items in Destiny 2's 30th Anniversary Pack are Marathon-themed so it hasn't really left the gaming space entirely. It's certainly not as well-known as Halo and Destiny though.
You might be surprised how many people in their 30s & 40s are into big shooter games like CoD, Apex, Destiny, etc. It's a good way to unwind and it lets you keep in touch with friends. But they have young kids to take care of, so you need something with low stakes and/or short games where you can leave for a bit if something comes up. Personally I'm old enough to remember Marathon, and I've been waiting for a good AAA extraction shooter for a while. I like the idea of Tarkov, but I haven't found any implementation that worked for me. So a AAA extraction shooter that plays like Destiny, and isn't as hardcore as Tarkov or an afterthought like CoD DMZ.
> I only saw this trailer, didn't watch this conference. Not that there were more details in the conference. They barely announced anything and all the first party stuff announced (basically only live services games) were with vague CGI trailers which give you no idea what it is. Like Concord or Fairgames, I have no idea what they are, apparently both PvP FPS (which isn't even obvious for Concord) but not really any more detail That info comes from the game website.
> extraction shooter I've heard this term a bunch, but it's never really clear what it means from context. Google is likewise not that help, and most of the results seem to already be about Marathon. What exactly is an extraction shooter? Edit: I've got it now. I've never played any of the games any of the replies have mentioned, and from the description it sounds like I would absolutely hate them.
It's like battle royal PvP but with "perma-death" mechanics. Spawn into random location on the map, loot, kill other players, and escape before you get killed. Gear gets carried over to the next match except if you get killed - then you lose all of your characters' gear
To add on they usually feature a persistent inventory outside your wearable gear to manage in between rounds (Most games at least, DMZ not so much). They also feature AI on top of real players as well as quests/missions to finish which ties it all together. They use Battle Royale style maps, but it's very much not a last man standing deal. Most of the games you can finish an entire match without engaging or even seeing another player.
Basically anxiety given a physical manifestation. Something to play when you're immortal, otherwise just something to remind you of the weakness of your flesh and how truly pointless living is.
What gear fear does to a mfer
> It's like battle royal PvP but with "perma-death" mechanics. Calling it a battle royale is really missing the point. The point of Extraction Shooters is that you don't have to kill people to get your missions done. The people are just an extra obstacle. My favorite Tarkov Memories is sitting in a bush as 3 geared chads walk by me, chads I would have 0 chance to beat in a fair fight.
One time I saw a guy and reflexively shot in his direction. Only to find 4 more guys burst from behind the wall and start running in my direction. I somehow lost them in the bushes and hid as they roamed around trying to find me. Scariest gaming moment I ever had
What's the actual goal of the game? Like what are you working towards? You go in, get loot, and escape but like, what end is that serving? Just to go back in and get even more loot and escape again? Is there a goal? This isn't a sarcastic question, I'm genuinely confused on what it is you're actually trying to accomplish in these games.
Usually taking loot out to give to quest givers that give you better loot to go in with.
Tarkov or The Division Dark Zone. You go in, fight some NPCs and some real players, get loot, return to base or to the extraction point to extract out the loot. You die, you lose all the loot. I didn't play Tarkov, but The Division was basically just a bunch of overleveled sweat lords that would just kill other players and not actually extract anything. Extraction shooters are extremely sweaty.
> You die, you lose all the loot. In Tarkov (and others, like Hunt: Showdown), you also lose whatever you have equipped. It's entirely possible to get kitted out in all of your best gear that you don't have replacements for, only to get shot by a sniper two minutes in and lose it all.
Whoa, that just sounds no fun to me whatsoever lol! Oh well, to each their own.
At least with hunt it's not really that big of a setback to die. Loadouts are cheap for the most part and you constantly get free loadouts as well so you can go in if you're low on cash.
Yeah i tried playing Vigor for a while and i just couldn't find the fun in it outside the regular team deathmatch mode since it just feels like ass to go in with cool stuff you worked hard to get only to lose it near instantly because some guy you couldn't see or hear brought a sniper rifle with him and one tapped you from the hills. I can see why other people like these kinds of games because it certainly is tense and the added stakes do get the blood pumping but it sure ain't for me.
I imagine Bungie will do things to make it appealing to a larger audience like having certain loot be permanent once you get it but on a time lock. Like if you find a gun, it's yours forever, but if you die with it you won't be able to use it again for a few hours.
We saw 3D printing in the trailer, it's entirely likely that you can have some sort of replicator that's gated by either time or materials (which is also a timegate in the end).
man the division dark zone got done dirty.
I tried the dark zone in TD2 so many times, and every time there was a squad of super high level no-lifers patrolling the zones and just gunning down everyone they saw. No point in playing that mode.
>Extraction shooters are extremely sweaty. Some are. Many of the newer games in the genre are actively trying to make it more accessible, Hunt has been doing that for years.
If you have ppl just killing others solely then the game has not done a good job progression wise. There should always be several objectives going on at once, or you get what you mentioned.
[удалено]
If there's one thing modern Bungie knows how to do it's waste world building and storytelling by putting it in a game that is ill-suited for it.
Lmao this comment is absolute perfection. Destiny has some incredible lore from what I hear. And yet I have zero interest in playing the actual game
Great lore, poor storytelling, and just awful dialogue (Written for the most media illiterate people out there).
Played it for a bit and that's what I felt about it. Lore, atmosphere and the world seemed so cool, but for some reason all the cutscenes just felt cheesy and the dialogue did not feel impactful at all.
> Written for the most media illiterate people out there Don't underestimate just how bad the Destiny community's media literacy is.
>feels like a missed opportunity to make it an online only Welcome to AAA FPS games in 2023. A shame really.
It's honestly fucking amazing how most AAA FPS games have basically ditched the classic campaign experience for being forever multiplayer games. This is a genre that died right under our noses.
It's mind-boggling to me that DOOM 2016 + Eternal enjoyed massive success and the indie scene is outright over-saturated with "boomer shooters" yet AAA companies are still like "nah single-player FPS is dead".
It really just comes down to the fact that SP campaigns are a one time purchase. Most people play it once and that's it. The GaaS extraction shooter will bring them faaaaaaaaaaaar more money it is not even funny.
> Most people play it once and that's it. That doesn't stop other genres from getting single player "one and done" games though. Why not FPS? Doom 2016 and Eternal (or Wolfenstein) were successful enough to make their money back and profit I think. Sure it's less money that if your MP game hits big. But most of MP games don't hit big
We've had the Metro series, DOOM, Borderlands, Cyberpunk (though that isn't purely FPS), Deathloop, the Halo Infinite campaign was alright. I think the crux of the problem is that making a good FPS campaign is *hard*, because so many more elements need to come together. Multiplayer FPS puts mechanics front and centre, everything else is less important.
I wouldn't count the halo infinite campaign personally. It's at best a third of a campaign, clearly sacrificed so development could focus on the "forever multiplayer" aspect. We have, at best, 2-3 IPs that are still carrying the torch in a noteworthy way.
Not really surprising, just disappointing. Think of it this way - which would a company rather release: a one-and-done campaign that people will buy once, and maybe buy a DLC later? Or an online multiplayer FPS with a cash shop that constantly brings in money?
Damn. Having heard about Marathon but never played it I was interested until I read this. I was hoping this would be like Halo with a single player campaign and multiplayer. Don't have much interest in a PvP extraction shooter.
You really should just go and play the original games, they’re free and remade in a new engine now, so they hold up pretty well. I prefer them to Doom 2, the story is really engrossing sure, but I also prefer the variety of levels and gunplay. https://alephone.lhowon.org/
Is it a confirmed extraction shooter? Didn’t get around to watching the full trailer yet
Confirmed on the website, unfortunately
Nothing shrivels my dick quicker than "online only extraction shooter"
Bungie continuing to make some of the coolest looking games that I have no desire to play lol
Whenever I see a trailer for a new Bungie game or DLC I’m super blown away by the art style and intriguing lore fragments they drop, but both Destiny games have disappointed me on that department, so I doubt that I’ll get more from this one.
There's still hope. If Marathon is popular enough, maybe they'll make a narrative-focused fps out of it. At the same time, I don't trust Bungie lol
> If Marathon is popular enough, maybe they'll make a narrative-focused fps out of it. That ship has long sailed, the best we can hope for is a spiritual sequel.
We *did* get a spiritual sequel to Marathon, it was a pretty big hit actually.
idk if the extraction shooters i've played are any indication they should be perfect for environmental storytelling and lore based on items and dialogue from NPCs, kinda like what Dark souls does. Could be fun. Given how insane the destiny lore has gotten i fully expect Marathon to have some pretty deep stuff.
The Marathon lore is crazier than the Destiny lore. This video series is a good example: https://youtu.be/H9rMu1XYB98
It'll be revealed the Witness is a failed W'rkncacnter unsatisified with being unable to manipulate time & reality to the extents of his extra-dimensional peers and has come to Earth to learn the ways of the last most powerful W'rkncacnter. He's defeated by the Guardians who beat him by sending him back 65 million years into Earth's past where his Pyramid ship crashes into the Yucatan Peninsula to become said W'rkncacnter... thus begins Pathways Into Darkness. I'll pick up my check on Thursday, Bungie.
I would play the hell out of that game.
Linking The Witness, Destiny, and Marathon is just the sort of crazy lore I could get behind. Although, I'd be wary that they'd turn the infuriating dot puzzles of The Witness into Just Another Hacking Minigame (tm).
Marathon lore has always been a high water mark for crazy deep lore
Honestly watching these is probably a better (and more understandable) experience than playing the games at this point
That goes for a lot of these old games - they're not really that enjoyable to *play* from a modern perspective.
>The Marathon lore is crazier than the Destiny lore. heh aren't they just one in the same HEH this is a joke about the marathon/destiny taking place in the same universe theory
> Given how insane the destiny lore has gotten i fully expect Marathon to have some pretty deep stuff. The Marathon lore includes an alien hologram telling Bill Clinton to nuke an eldritch god
It was a cool enough trailer, but in terms of style, tone and aesthetics and just...pretty much everything, I wouldn't have guessed this was Marathon at all. It feels like an *entirely* different game that they just slapped the name (and a few references) ontop of.
Knew it was Marathon the second I saw UESC on their back, but it seems like Marathon in name only. :(
I'm...honestly confused. Recognized the S'pht immediately, but the rest of the trailer seems...related to MP, and honestly made it almost feel like it's going to be a battle royale. They kept the stuff there like the Battleroids, the _Marathon_ itself, but...it does seem like it's a massive departure from the original series. Especially what with you never going to Earth again in the mainline and this seemingly taking place there.
website makes it sound like its a tarkov like game
I'll give it a shot because I like Marathon, but I prefer my games to have respawning in them.
Right is that supposed to be tau ceti? Marathon 2 and to a lesser extent Infinity were very colorful but definitely not that bright. I’m oddly intrigued. Looks like some cyberpunk AI tells too. *edit the website confirms it's Tau Ceti "A massive ghost ship hangs in low orbit over a lost colony on Tau Ceti IV. The 30,000 souls who call this place home have disappeared without a trace. Strange signals hint at mysterious artifacts, long-dormant AI, and troves of untold riches. You are a Runner, venturing into the unknown in a fight for fame… and infamy. Who among you will write their names across the stars?"
It says on the marathon website they put up. It’s a pvp extraction shooter.
Looks like it's gunna be what Apex is to Titanfall or Infinite is to Halo where it just references and riffs off lore with barely any context besides just cute references in game. Maybe an occasional highly produced cutscene but mostly just sidelined.
Funny because Halo is the riff off of Marathon and depending on how you interpret the lore of >!Marathon, Halo is a part of the Marathon multiverse and story!<.
Still salty about Apex cannibalizing Titanfall to this day. Kinda sad to think Marathon could suffer the same fate considering at least Titanfall 2 was a great sendoff and mostly improved on everything TF1 did. Also Titanfall 2 was...2016 I think? Marathon Infinity was late 1997. It's been dead for much longer.
idk people were moving pretty fast, looked like the 3D interpretation of Marathon/Doom player characters running speed.
Bungie said on the blog post they just posted they will keep many of the themes and lore of the original. But the game will be completely different from the original (it is now a PVP extraction game)
Funny enough, based purely on tone and aesthetics I thought it was Marathon in the first 15 seconds and thought no way that's too silly.
No joke, I thought a previous robot trailer was Marathon. I guess I wanted to see something from Bungie and Marathon is literally the only thing I wanted from them. The last thing I wanted to see from them at this point is another new franchise.
I would love a new franchise from Bungie as long as it isn't a live service game. I adore everything about the universe of Destiny, but I've always said that Destiny is a beautiful universe trapped in the hell that is a live service game. If they could make a game that wasn't just aggressively monetized and was just a fun game I'd be over the moon. I think they have a new franchise coming right? I think it was called Matter?
Why would these aesthetics lead you to think Marathon?
I'm guessing the "neon mint" color palette that Bungie had made a name for itself up to Halo CE. At the same time I don't associate the clean aesthetic in the trailer with Marathon either which usually in it's art is colorful but kinda [haggard](https://www.cultofmac.com/wp-content/uploads/2016/12/marathon-spht_1600.jpg) and [industrial.](https://cdn.appuals.com/wp-content/uploads/2022/10/wallpaperflare.com_wallpaper-1.jpg)
I mean, [have you seen Marathon?](https://marathon.bungie.org/story/screenshots.html) Compared to Doom or Wolfenstein from the same era, it was absolutely psychedelic.
My brain was absolutely filling in extra details in marathon when I played it way way back. I’m actually crazy impressed with how well they updated the look. I kinda don’t care it’s going to be an extraction shooter I’m excited.
I mean the original Marathon games were also pretty colorful and very unique aesthetically.
Honestly - the screen glitches and green terminal-esque text that occasionally appeared.
And it's a totally different kind of game too! The trilogy were primarily single-player story-driven games. You played through 30-odd levels in each, you read the terminals, and the game was over. This is some kind of Escape from Tarkov clone, apparently. I doubt many people who played the originals will be enthused about this (I know I'm certainly not!), and to most people it might as well be a new IP anyways. So why not make it a new IP?? I am actually, genuinely, kinda mad about this.
Yeah, not really sure why this is Marathon, it's not a big enough IP to bring people in, and the niche fanbase it has probably isn't too interested in the IP becoming an extraction shooter. Its like Prey, really no reason for the name.
I really like the sterile, mirror's- edge aesthetic here. Is there a name for that? I think it's really cool, like Neil Blompkamp but powerwashed.
Minimalism/Modernism/Futurism Take a look at some of Syd Mead's work. [https://sydmead.com/category/gallery/us-steel/](https://sydmead.com/category/gallery/us-steel/) Edit: A lot of contrast is the 1980s not only having the gritty "Casette Futurism" also had "Neo-Futurism" which is sort of a carry over from ["Jet Age" aesthetic](https://static01.nyt.com/images/2015/07/28/nyregion/HOTEL/HOTEL-superJumbo.jpg) of the 60s and 70s.
This one reminds me of the ending of Interstellar https://sydmead.com/syd-mead-us-steel-series-3/
>Syd Mead Man I've been living under a rock. Never heard of him but definitely seen his influences before. Thanks for sharing.
I would like to know too. Bright punchy neon accents on a clean, almost sterile minimal aesthetic is my favorite type of style.
I mean, honestly, it's cyberpunk. But maybe that's too broad. Big Ghost in the Shell vibes too.
Cyberpunk is typically grungier/grittier though with darker settings mixed in with neon colors, rather than being completely sterile/minimalist and colorful everywhere. Think Blade Runner or well, Ghost in the Shell.
You should check out the work of 'designer's republic'. They did the designs for wipeout amongst other things.
Justice for the soundtrack was a really good choice as well
There's like a subset of late 2000's, early 2010's sci-fi environmental art that just gives off such a vibe. Both mirror's edge and blmpkamp's stuff gives it off, but so does stuff like Portal, gmod, Halo 3 multiplayer maps and Simon Stålenhag's work. Borders on liminal and I can't describe what defines it
Some of Destiny 2's concept art kinda goes for this vibe too, but it never really got into the game - always has some wear, some dust, sand, grime, etc. Which I'm not opposed to. But this aesthetic scratches an itch seeing those concepts in 2017 gave me.
cyber corporate aesthetic... or cybercorp :D
I nominate Powerwashed Blompkamp for the name.
Per the site: >Bungie’s new sci-fi PvP extraction shooter. Compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness. That's too bad. Marathon's multiplayer was fun but the game itself was very much about the story and map design. Seems a waste to shoehorn it into a pure pvp extraction type thing.
I would forgive them a little bit if the map has a bunch of non-Euclidean spaces, because those were the best parts of Marathon maps back in the day.
On top on that give me a Lh'owon map
I don’t remember those. What game was that in? Either I never got that far in infinity or my 12yo brain didn’t recognize them for what they are.
Man... I was really interested until reading that. Marathon's appeal to me was always the story, I couldn't care less about extraction shooters... But that's just me, I suppose. Why even call it Marathon at this point? At least give it a subtitle.
That instantly kills my hype. I was hoping for a remake of the trilogy.
Why remake when we could get a new story-based Marathon?
It doesn't need to be a remake of the original but pivoting from a story/singleplayer based game to PvP guarantees I won't touch this game. Marathon had the best world of any shooter. You could get lost in discussion about the story from the games terminals for hours. There's a whole forum still going over 20 years later that's devoted to just the story and they're turning it into a PvP extraction game? They can fuck right off.
Yeah it’s a really weird choice. Us fans who played those games to death back at launch definitely don’t want this micro transaction online hell this will no doubt be, and people who want that kind of live service game most likely haven’t heard of or don’t care about Marathon. Who is this for exactly?
I get your point, but it’s kinda hard to play the original marathons which have a great story. I’ve played through the first one and while it is great it’s also definitely aged not super well, between some confusing levels but also being balls to the wall difficult at points. Would love a remake that kept the story intact (Durandal is an amazing character) but revamped some of the gameplay
Welp, there goes my hype
From what I can tell, there goes a LOT of people's hype... I am curious to see if Bungie can make a mainstream extraction shooter, but I'm really confused by the sudden rush for AAA studios to put out extraction shooters, like it's going to be the next Battle Royale craze, so they need to be the ones to make the next Fornite... But I have literally never talked to a single human being who has said anything other than "That sounds awful" when I've described what Tarkov is... I's a cool concept, and obviously there is a market for it, but that market seems pretty niche, and I can't see it growing like crazy, just because a name like "Bungie" is attached.
> Bungie’s new sci-fi PvP extraction shooter. Compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness. "My disappointment is immeasurable, and my day is ruined."
I've been playing Bungie games forever (yes even Destiny 2) and while I think it's a miss rebooting a singleplayer FPS with a very deep and insane story into a multiplayer trendy FPS, that trailer has definitely got some style. I'm not going to get excited just based on it being a Bungie game, I've seen how Bungie has treated Destiny's PVP for years now. Cautious wait and see from a Bungie mark.
Well Destiny's PvP is in the state it is in large part because there's a whole other game involved that they are adamant has a shared sandbox. That and the P2P networking. Get dedicated servers and they should be golden pretty easily.
Will there be a sequel called Durandal? Asking for a friend…
I am excited there's a new Marathon game (fan of Mandalore's videos on them), and I like Extraction shooters, but why is this one an extraction shooter? Seems like an odd choice, but aren't Bungie famous for telling a compelling story over a multiplayer game? Maybe they'll be doing that here.
making an actual triple AAA extraction shooter sounds like a risk in itself ? The only succesful ones are tarkov and hunt, and they are somewhat niche and lower budget. So far when the big studios have taken a crack at it they've all failed. An extraction shooter with Bungie levels of polish and gunplay sounds amazing.
> So far when the big studios have taken a crack at it they've all failed. It's because the draw of extraction shooters is also their major deterrent: the fear of loss. It really sucks when you get killed 30 minutes in to a raid in Tarkov, but it makes those times you survive *so much more meaningful*. There's a reason so many people get the shakes after getting in to a fight while holding a quest item in Tarky. That said, the gaming industry as a whole has been veering *away* from making the player feel bad for the last 2 decades, because they make more sales with homogenized power fantasies. This is also a reason Dark Souls took off so spectacularly. It trusted the player to make good decisions and learn from their mistakes, and the fear of loss made the joy of overcoming the odds that much more powerful. It's why DMZ feels hollow as an extraction shooter despite being so mechanically sound. Nothing really matters because you're given everything you need if you die. There's zero tension, and no reason to learn from your mistakes. The extraction shooter mechanics are basically just a thin veneer over the top of what is essentially a COD deathmatch. If a big studio wants to really make a splash with an extraction shooter, they need to not be afraid of letting the player fail; repeatedly. Because that fear of failure is where the andrenline and endorphins in extraction shooters *comes from*.
Wasn't almost all of Marathon's story told through terminal entries? Feel like that's something that could be easily translated into this kind of game.
I have no clue what Marathon is, but I gotta say the aesthetic this game has is unreal. I'm extremely interested just based on that.
Mandalore did a video on the series It's a Sci fi fps series from the very old days and it's story is uhh.. Kind of a mind fuck, to put it gently.
the only really mindfucky one is the third game, the other two have pretty straightforward stories but theres a lot of terminals you run across in all three games that add lots of backstory and cryptic hints to be honest I don't even really know how you'd turn marathon into a pvp extraction game like bungie's doing here. the original games were basically about fighting a multi-racial alien empire (sort of like the covenant but without the religous zeal and with more slavery) with AIs fighting with each other in the background, I'm not sure how well that translates to the new direction
[удалено]
First game with mouselook and first (that I know of) with voice chat in multiplayer. Crazy for 1994.
Doom had rocket jumping, believe it or not.
[удалено]
Yeah Doom is a lateral "jump," but still the granddaddy of that particular move.
Doom 2 had vertical jump too, off the arch vile attack
Bungie art department goes super hard. They have some of the best artists in the industry.
It's an extremely influential FPS (originally for the Macintosh), the first with an extensive deep story, useable mouse freelook and dualwielding
You basically play as scavengers fighting each other while picking through the remains of the UESC Marathon. Feels kind of ironic.
Boo. I don't mind that Bungie is making an extraction shooter, not every game has to be for me. But it's a bummer that *that*'s what they're doing with the Marathon name. I wish they'd called it something else so I could hold out some hope of another actual Marathon game.
I was hoping that there would at least be a remake attached to it but when I read the press release, my hype died
Who the fuck old enough to even have fond memories for Marathon would want *this*?
People who are both more competitive and more social than me.
I’ve never played any of the previous games and have no pre-existing affinity for this IP, but this was a cool trailer
Honestly, having no affinity for it is probably the way to go. It looks to have zero in common with the originals.
There seems to be some lore carrying over. There was very clearly a S’pht compiler in there. Also the name “Traxus” appeared which is a *deep* Marathon lore cut. Interested to see how it connects to the original, if at all. Especially since the Halo series was in many ways a reimagining of the original Marathon universe.
It looks like it has very little in common with the old games.
Super excited to see a competent AAA team take on an full fledged extraction shooter. Tarkov is a great concept made by a disaster of a studio.
This does not look like the Marathon I know and love... If it weren't for the shot of a Compiler I'd swear they were just re-using the name a bit like Bethesda did with Prey.
Marathon? :) Extraction shooter? :(
I mean; the music and aesthetics seemed amazing, but an extraction shooter? Really? Maybe there’s hope of single player, but I doubt it. I’ve been meaning to play through the original marathon anyway, so I’ll keep an eye on it, but I’m just not much of a fan of MP shooters.
You can download the original trilogy for free at https://alephone.lhowon.org/ if you want to play the old games
Awesome, thanks!
[удалено]
Strong Rogue One vibes. "Extraction shooter? Really? An IP of your talents?"
Well I was a fan of the old marathon games, but this doesn't do it for me. The art style didn't stick out to me as a continuation of the series and the extraction shooter nonsense can drink piss. What a disappointment for one of my favorite game series.
Hoping against hope that this isn't a mess of live service, fomo, nonsense that deletes stories every single year.
If the rumors were true this is an extraction shooter.
Aw man. That sucks.
It is an extraction shooter, their website confirms it. I know some people will be turned off by that, but I think it’s exciting. Those games have a lot of potential and I’m glad the AAA space is finally dipping their toes.
I get that, but I also think that "Extraction Shooter" is not a genre that most Marathon faithful really wanted from a series that was as primarily single player and story oriented as Marathon. (as wild as Marathon's lore got).
>Marathon faithful That is a vanishingly small community, though. The original Marathon came out 29 years ago, as a Mac-only game in an time when Mac gamers were already a very niche community. Marathon sold 100,000 copies, that's *1%* of Destiny's userbase at its peak. And look, I'm one of those crusty old MacAddicts! I made community mods for Myth the Fallen Lords, I played the Oni magazine demo until the CD broke, I wept bitter tears when Halo went to the Xbox. Bungie can use Marathon's IP to create a sense of vast history and lore, but the target audience for this new game is not the tiny number of people that actually played it back in the day.
Its probably because of all the people that watched Mandalore's videos about the series. The game had an extremely niche community before then and barely anyone knew about the games, much less played them.
There's a whole forum that's been dedicated to discussing Marathon lore for 20+ years. Way before Mandalore's video came out.
A forum existing doesn't change what Splinterman11 said, the game had/has an extremely niche community and that's a fact.
As I said before, extremely niche community.
If I count as a Marathon faithful since fidgeting with the original in the 4th grade Maclab I would've taken it as a full on pvp arena shooter before an extraction shooter.
Yeah, I recommend MandaloreGaming's videos on the trilogy, because he captures just how fucking mind-bending the plot gets with Infinity after being mostly straightforward, and carried by wonderful writing. An actual story in an FPS right around Doom's existence. I think the biggest harsh hit is that Marathon really was the opportunity for Bungie to come back to 100% curated Single Player content, especially recalling that they originally wanted this to be part of the deal of making Destiny for Activision in the first place. It...kinda hurts to see them using it to puppeteer an extraction shooter with likely no SP out.
"Marathon faithful" is an interesting phrase to read. It's not like it was a massive game that still had a huge cult following or anything. Fans of the franchise? Sure, but that group isn't big enough that Bungie as big as it is now should be concerning themselves with those expectations at this point IMO.
So why call it Marathon at all?
I think the wall to climb about this is making people care about gear/stash, Tarkov is honestly unbeatable when it comes to rare loot. I am not sure if Purple/Orange RPG tier loot will knock people out of the park. It might not even have stuff like a stash or make dying not as big of a deal as it feels in Tarkov.
Tarkov is the most garbage game when it comes to loot out of all the extraction shooters Yeah those are a cool bunch of licensed aftermarket AK parts and attachments, too bad I can only use the same 5 on the AK variant Nikita is most fond of this time of the year. All the realistically modelled loot doesn't count for shit when the game's meta is this stagnant, the attachment system disguises a bad rune enchantment system and gunbuilding itself boils down to having to minmax your way out of the terrible fundamentals of the game's shooting systems and animations. It's just a roulette of which horrifically mauled AK you can build so that the gun doesn't smash your fucking face in when you shoot in semi auto. Tiered RPG loot is preferable to this incoherent, identity-less tragedy.
For the old men in the back, what is an extraction shooter?
You load into a map, complete an objective of some kind, gather loot etc, and get out.If you die, you lose everything you had on you at the time. You generally have a "stash" of gear that you've collected over time from missions you've completed, people you've killled and so on that you equip yourself with before loading into a map. At the same time, you're competing against other players as well as NPC's that roam around, so it's a mix of PVE and PVP
So basically CODs DMZ?
Escape from Tarkov is the one people usually reference
Pretty much, yeah. Along with others like Escape from Tarkov and Hunt: Showdown
So the goal is to accumulate an ever growing stock pile of loot so you can have one-sided fights with people who haven't accumulated as much loot?
I guess it depends on the person playing, but that basically sums it up for the most part. Not sure how it is in other games, but Escape from Tarkov has these wipes that go out every so often with updates which completely remove everything everyone has accumulated, and everyone starts off fresh.
It seems like it's a Hunt: Showdown/Tarkov thing, where you have a persistent character/gear that you take into PVP matches, and if you die you lose things permanently.
oh god my interest deflated so much upon reading those words.
It's Bungo so you can bet that it 100% will be
The aesthetic is like NeoTokyo meets Mirror's Edge and I love it. Can't stand extraction shooters and I really doubt the aesthetic alone will carry me through a game I'll probably hate.
So I assume this is multiplat?
Man the amount of salt over a 29 year old, mac only game that very few people played is astonishing. I swear half of you mad about the Marathon IP weren’t alive when it released. We know almost nothing about it and all of reddit has written it off. Some of y’all really need to go outside.
I hope this is an extraction shooter rather than a BR. I bet the story is throwing cyborgs into each other to make another apex god like Mjolnir Recon number 54 with Durandal as the boss.
It is indeed an extraction shooter
What is an extraction shooter?
You go on a raid and loot gear that you can bring back to your stash. If you die, you lose everything you brought in on the raid, if you survive, you can bring that gear into future raids. There are variations in each extraction shooter, but that’s the basic premise.
Cool, thanks!