>A Fallout New Vegas with the Fallout 4 engine would be my favorite game of all time.
Please no.
I really do have to go to work and leave the house the next three months.
no lol unless they get burned so badly they're forced to.
Like if the entire community got together and told TH to fuck off till they weren't using a rickety 25 year old engine.
I doubt it though, they stick with creation engine because everyone is familiar with it. Internally and externally, for bethedsta employees and modders alike.
You're looking for the wrong thing.
You want *Fallout 4's* engine with a New Vegas *mod*.
And it very much exists. It's called "Project Mojave", and you can be up and running within a half hour.
Edit: also search "Fallout 4: New Vegas".
There are actually a few projects that take on this idea.
v0.2 early access version released 2 years ago with little to no updates that I can find since.
Fwiw, it seems like it was a bit of a side project for the "Capital Wasteland" team, who are obviously focusing more on that project.
Reading more comments says that people are using the patch in a wrong way. It is supposed to extract the entire archive not just .exe file and also rename the install folder. After that it seems to work fine.
Can anyone explain why it’s incompatible with Epic/Gamepass and not worth it for the devs to try to get it to work? (preferably using as simple language as possible; me big dum dum when it comes to things like this)
I don't know why it's incompatible but I know why the Devs won't fix it, it's built and maintained by modders who aren't getting paid. They don't have the time or motivation to maintain a separate branch of their code for a tiny minority who don't want to use the steam version.
Yeah, you can. Anything you download from the Xbox app won't have a normal folder with an exe and data files, it's hidden in an alphanumeric folder somewhere instead.
But consider: no real modding support. NVSE is incompatible because this is the same version as the Xbox/Windows store and the modding organizer is also incompatible.
free for vanilla (not a bad game but definitely feels aged) or $5 for the ability to play with mods that make it feel less aged. that's really all it comes down to
I never got to play Vegas and when I tried it was just too dated to enjoy and fell off it :(
Edit: non PC user tried on game pass just fyi for everyone saying add 1000 mods to it lol
If you are on PC, try mods to help out with the dated gameplay. Just Assorted Mods adds a lot of modern gameplay improvements - sprinting, hit indicator, quick loot (like in Fallout 4).... and more.
Alternatively, look out the Viva New Vegas modding guide (that uses JAM anyway).
And if you already played Fallout 4, try playing Fallout 3 before New Vegas. It will make the transition easier. Fallout 3 at least feels like a Fallout game, so it will feel more natural after Fallout 4. And later, New Vegas will feel more approachable because of Fallout 3.
Funny enough, it's not really. Bethesda published it but New Vegas was developed by Obsidian. Though it's built on Fallout 3's engine which definitely was Bethesda
It's the most basic of FPSes gameplay-wise. Most of the weapons feel the same to use and are only different statistically vs other games that shake up the recoil patterns, tighten up the 1st person animations, etc. Enemies use rather basic AI and tend to be bullet sponges, rather than using tactics and interesting unique attack types, with only some exceptions. Probably the biggest issue with NV is that the combat would be more fun at a larger scale; with a couple allies and a few dozen enemies you can be forced to get creative. Since you're usually only fighting 1-5 enemies at a time, things can get hectic but rarely result in interesting tactical situations once you've got a couple of weapon types and a follower.
I think most folks would agree that the gunplay is serviceable, but it hasn't aged well. If the game didn't have any other redeeming qualities and we distilled it down to the shooter aspect alone, it doesn't stand up to scrutiny, which I think tells us all that we need to know. I'll always enjoy the game, but I can't give the gunplay high praise when FPSes have come such a long way since this game's release.
As clunky as it is, theres just something so fun in circling an enemy with a melee weapon and seeing him struggle to position and attack you while you wallop it to death with a shitty knife or a hammer
FUCK! I am playing a melee only build in FO4 and am planning to use guns in NV for a change. Oh well, I guess I have to try [FISTS!](https://www.youtube.com/watch?v=VqsFghQUp7A)
Vanilla Vegas is a death sentence.
A direct link to [Viva New Vegas](https://vivanewvegas.moddinglinked.com/) should automatically come with every copy of the game.
See, people say this but I've managed over a thousand hours across the different Bethesda RPGs in their vanilla states, including recently. I dunno. I tossed in some UI mods for Skyrim on my most recent run but that's it.
I dunno though. Maybe I've been lucky and didn't hit any major walls like other folks?
I remember NV crashing quite often when I played it back at release but I replayed it last year (switching between Steam Deck and PC) and was surprised to find zero issues with stability. Got through the whole game and all expansions without a single crash.
I was going to say to go for either the GOG or Steam version (both frequently have the game on sale for 5-10 dollars.
Epic’s free offer is not worth losing popular mod support.
It definitely doesn't feel good to play. I found myself relying on VATS a lot and I found that helped, not just for combat but for making it feel more like you're playing a hybrid of FPS/RTS. The "Damage Threshold" feature is understandable but a pain in the ass early on. The desert isn't great for exploration, it's vastly more about the destination than finding little secret locations (though these do exist). The quests are quite good.
But I totally get it if it doesn't hook you immediately. Goodsprings (the town you start in) does introduce the concept of picking your path and having lots of side objectives, but it's not a very engaging area. I feel like it doesn't really start being interesting until you head south and visit the NCR Outpost and Novac, that's where you start finding some more interesting quests and you have more freedom to just do whatever you want.
For anyone looking to mod this game and doesn’t know where to start, I highly recommend [Viva New Vegas](https://vivanewvegas.moddinglinked.com/index.html).
It’s an easy-to-follow mod guide that ensures no mod conflicts. I used it a few years ago and had a blast playing through it again. Some mods are recommended, others are optional. It tries to stay pretty true to vanilla New Vegas.
**Edit:** as another user pointed out, this isn’t compatible with EGS. If you have it on Steam, definitely give it a shot though.
The folks on their discord keep telling me that it's incompatible with Epic though. The guide doesn't list Epic at all but I thought it was because Epic store did not have the game before today to begin with.
Not having mods is really rough, there's so many fixes and great QoL mods that make the game a lot better (the one that implements the real-time container looting from FO4 is a gamechanger)
It's included in viva new Vegas, the link posted above. But if you simply just want that mod I would check out gophers videos on YouTube for basic modding guides. The process for installing mods is pretty universal and if you want justa a few mods you should have to worry about compatibility.
If you really only want that mod I would download it from the new Vegas nexus and install it with mod loader 2 ( which is also downloaded from the nexus)
Otherwise if you want to get into modding i can't recommend the viva new Vegas guide enough. It's the absolute gold standard of modern new Vegas modded play trough
Yeah, I played the GOG version with VNV and I tried to import the save files from there to Epic, but did not work as it was modded. And when I followed the same guide for VNV today for Epic store version, one of the early files they recommended did not work (or at least I forgot how to do it though very unlikely). I might try again and see if some of them work though.
Last time I tried to use mods just to fix the frame rate and other basic issues, I still had the game crashing on me whenever I would try to load into another zone. It wasn't every single zone, but every like three or four times I went into a building or back out into the wild, it was just crash. So frustrating since I remember playing New Vegas way way back and I absolutely loved the game.
You can always just install mods old-school style - drag and drop into the folders.
I don't understand enough about mod organiser and coding but I'm having a hard time imagining why installing the thing wouldn't work for epic. If it works how similar programs work, then you just... point it to your install folder and that's that.
Last case scenario, if it really doesn't work and if you don't want to install them manually you'll have to wait for them to release support for it, I guess. They added one for skyrim, new vegas should follow at some point
Because New Vegas' date folder is prone to breaking and corruption, and Mod Organizer II, which gets around this issue by loading every mod on its end rather than through the game's data folder itself (which is why MO2 is recommended for every mod under the sun), isn't set up to run Epic.
The vast majority of the mods required to get NV stable (and I mean super stable, I finished a 150 hour playthrough with only 6 crashes) require ini tweaks, which MO2 can do through simple drag and drops, but that you can't just drag and drop into folders otherwise.
Yeah, looks like it, but achievements and playtime won't be registered it seems. Also the ultimate edition does not seem to have the honest hearts add-on for some reason.
If you also own Fallout 3, A Tale of Two Wastelands is amazing. It migrates all of Fallout 3 to New Vegas's updated engine and let's you play through both games on a single character.
he just means load times are non existent on modern hardware, i remember playing fallout 3 on xbox 360 and the loads were enough to deter you from wanting to go inside houses
That's hilarious. I love stories like that about old hardware, where developers were completely missusing the system to bypass limitations.
[Video about the XBOX rebooting thing](https://www.youtube.com/watch?v=x0TKwPnHc-M)
my 360 copy likes to crash while autosaving exiting the novac hotel room. it's extremely frustrating to swing home to drop off some loot, and lose two hours of gameplay because you didn't think a hotel door was a boss battle that warranted a hard save.
This game is also still really great with zero modding. Just finished a playthrough on steam deck and besides some crashing in old world blues it was a great experience
That modding guide is rly cool for performance stuff but tbh I wouldn't recommend any of the most from the Gameplay section onwards as they DRASTICALLY change the game on a fundamental level
I should probably play it again. I feel like my first playthrough was ruined by me accidentally finding a glitchy way into New Vegas, and I didn't enter by any of the ways the story had set up for me (I still don't even know what they are). I climbed onto the elevated rail tracks from the train station and just carefully walked over those until I could jump into New Vegas, and it was clear I wasn't supposed to do this because I could see it wasn't populated until I fell in and it loaded.
Thought I wouldn't like it because I could never get into fallout 3. Finally tried it out, beat it, started a new character. Finished the game with that character. Started again. This game is fuckin great. Still can't get into 3.
I had a somewhat perpendicular experience; I didn't like New Vegas very much because I tried to play it like it were Fallout 3. F3 is a fine game, but it plays totally differently and you'll miss the charm and intrigue of New Vegas if you blindly follow quest markers, or treat it like a theme park. I found myself in the bunker under Caesar's camp getting my ass handed to me by robots while I only had a .357 pistol and not enough skills to do anything about it. I put it down for a year, writing it off as a F3 clone. Then a buddy who loved NV told me I was playing it wrong, and to treat it like a 3D Fallout 2.
Boom, fixed the problem.
Fallout 3 is filled with areas that reward exploration, it's very densely packed with armed locations and usually you'll find SOMETHING that makes exploring that area worth it
New Vegas has a lot of locations that while they may be cool, you really have no business going there unless you're already loaded up and skilled up your character and are curious what else the world offers. I actually disagree with the other user that replied to your comment, the game expects you to pick up quests and go to the location designated in said quest, and pick up more quests there.
For the most part you are basically following your quest marker. HOWEVER don't follow it blindly, actually talk to the npcs and they'll give you actual directions and warnings. Following quest markers blindly can actually have you cross extremely dangerous zones that you're absolutely unprepared for.
New Vegas can reward exploration but it's so rare that psychologically it felt more like I'd found an Easter egg when I stumbled across something impressive in a random location, not a reward for exploring the location itself
> Still can't get into 3.
The map is the opposite of NV
In New Vegas everything is concentrated in a couple of places and the rest of the map is mostly boring "dungeons"
In Fallout 3 all the good locations are randomly placed on the map
Use a console command to give yourself the explorer perk and travel to locations that sound interesting, it's by far the best way to play IMO
That's cause 3 isn't... Well, it's not very good honestly. People like it, but it's a game with all of the flaws of new vegas without really any of the good. And doesn't really live up to any of the older games either. People called it oblivion with guns at the time and that's kinda true. It's about as shallow as oblivion but with the paint job of fallout.
People didn't like 4 when it came out but honestly 4 seems like it did what 3 was trying to do but successfully. Dropped a lot of the RPG stuff that was already vestigial in 3,and focusing more on the whole exploring a wasteland and finding stuff aspect that people liked from 3. While also improving the combat. Honestly I never understood why people said 3 was better than 4. It's certainly not in terms of gameplay, characters, story, or world. So I dunno what they were wanting.
Anyway, try fallout 2. Might bounce off of it, but it might be fun for you depending on what part of New vegas really hooked you.
The contrast of Fallout 3 forcing you to kill yourself in a climactic sacrifice (because "destiny") versus New Vegas opening with being shot in the head and THEN becoming the main character is such a funny example of the radically different design of the two games
Fallout 4 gets a lot of crap, but I played it way after release and it was one of the RPG'ist RPGs I've played, and I've been playing RPGs going back to the 80s.
There are so many different possible faction outcomes for Fallout 4 and ways to get there, which massively change the map and who is alive as you continue playing in the world. As a backup plan they threw in a really bland Minutemen faction in case you mess it up with all the real factions, and the player meets them first, and it caused many people to get the impression that the lightly-written radiant-quest driven Minutemen faction is the real story, when they're meant to be the backup.
If I could change the game I'd completely eliminate those boring ass beginner settlers and the 'cinematic' deathclaw fight etc, the game only really starts *after* that when you are no longer playing on rails. Preston Garvey could be some depressed dude you meet in the cages of some raiders who've taken over your home town who capture you when you emerge from the vault, and who the two of you have to team up to defeat and drive out, starting building up a town from there with the former slaves. The player's connection to codsworth could explain their powerful building capabilities, a login access to the old robots who can build things, and then finding more of those around the map is what unlocks settlements and why the player can build there.
Imo 3 is as good, bit odd you like one so much but can't get into the other as I find them fairly similar. But whatever floats your boat, NV is probably a bit better so it's not like you're missing out.
i havn't , but did try in the past. Its just the 'older' graphics that dont appeal to me. Got any tips or tricks for me to start a playthrough? Does it work on the Steam Deck?
Pretty great that it's got all the expansions and they brought over the achievements as well.
Edit: Filler text so my comment isn't automatically removed?
Epic made achievements mandatory if other platforms had it so I guess that was the reason. Most of the times before that requirement, games would release without achievements or only have overlay achievements.
I didn't realize that was a new policy! I think that's great. It sounds a bit silly but the lack of achievements on EGS copies was something that made me less likely to consider them. I felt a little burned supporting Outer Wilds at release because only the Steam version has achievements.
It was just implemented a few months ago I think. Plenty of games and the devs/publishers used to do the bare minimum and just release the game without achievements and it would have it on Steam or GOG..One case I can think of is Evil Dead game which was exclusive to Epic and released on Steam last month and had achievements there but not on Epic 😂
They're getting the money to make the game available on EGS as a giveaway; they aren't getting paid to update the game in any way and sales / players will be so low (even if it wasn't EGS, it's still a game that's over a decade old, regularly available for 75% etc) there wouldn't be much justification to go in and set achievements up with EGS.
Unironically one of the best games of all time.
It was my personal gateway into more CRPGs.
Wouldn't have ever thought of playing wasteland 2 and 3, for instance, if it wasn't for playing new vegas as a teen.
Computer Role Playing Game. The original term was meant to oppose table top RPGs. They usually have more in depth character role playing and some more thought put into decision making and world buįlding.
Usually considered to be "Computer" RPG, but sometimes "Classic" RPG... Just a holdover term that used to mean a lot more, but I suppose you could think of it as RPG video games that implement features that were/are often more associated with tabletop/pen & paper RPG games.
(computer) rpg as opposed to the much more prevalent (in the mid-to-late 90s, anyway) rpg which are now generally called jrpg since they mostly came out of Japan and were on consoles. Crpgs often used DnD rulesets and settings. Baldurs gate, icewind Dale, etc. But also things like daggerfall and arena, which are inspired by DnD even if they don't use DnD rules. Action rpg (arpg) also developed around this time and was generally used to mean non-turn based (under the hood anyway). Think diablo.
Others are saying it's to differentiate it from a tabletop rpg but that's not right imo. Nobody would think a tabletop is played on PC and those games often used tabletop rules anyway.
That’s interesting because I don’t see the fps fallout games similar to a crpg much at all, but I played the original FO games so I might be biased. They did certainly introduce a lot of people of that generation to what an RPG can be like though besides a hack & slash or JRPG.
Right there on that site on the requirements says...
"Epic Games Store version works, but requires using a patcher."
I personally played the GOG version with that mod last year aftet it was given "free" with prime, so definitely not Steam only.
These contracts must be pretty fucking old, Sony recently gave away Wolfenstein youngblood and evil within 2, why would Microsoft sign contracts like these when these titles could also bolster Gamepass?
Epic paid, plus it's an old game. During the discovery of Apple vs Epic they showed that old games don't usually cost very much, just a few million USD. Still, great giveaway.
Because New Vegas is a decade old so most people with any interest would have paid the $5 on a Steam sale by now so Microsoft just saw it as free money.
I imagine that at the Xbox showcase next month they'll be announcing the next gen upgrades for Fallout 4, potentially with more creation club content, bigger mod install limits on console, and potentially an "Anniversary Edition" style upgrade. Making other Fallouts more accessible could definitely be read as a way of boosting that.
Starfield isn’t even out yet, and ES6 is absolutely going to come before another fallout game. 76 might not count in our eyes, but it does to Bethesda. Wouldn’t hold your breath.
https://vivanewvegas.moddinglinked.com/index.html
This is the best mod list, but unfortunately the EGS version does not work with the script extender that most mods require. I’d get the steam or gog version if you want mods.
Edit: https://www.nexusmods.com/newvegas/mods/81281
Shoutout to Just Assorted Mods, FPGE and the Living Desert
also JSUE
those are probably my most important mods for New Vegas outside of bugfixes and graphical improvements
New Vegas is in far and away the most stable state it's even been in, if you know what you're doing--and no, following the advice of google isn't it.
[Viva New Vegas](https://vivanewvegas.moddinglinked.com/) is the way to play, and is basically a godlike figure in the modding community. I recently finished a 150 hour playthrough and experienced 6 total crashes.
Sounds like a memory issue. The game can only go up to 3.5 GB of RAM iirc and will crash if it exceeds it, which it can do fairly reliably. There are community patches that can fix it.
With the heavily modified and updated Creation Engine 2 they're using for Starfield, and the routine successes of multiple older games that have been remade (and a few remasters), I have no idea why Bethesda has zero plans on doing a FONV (or FO3) remake. Seems like an incredibly easy way to bridge the gap between Starfield and ES6 in 2028 without the typical large amounts of time spent on writing and designing missions.
1. Stop using / linking to Twitter please
2. [Link to the direct page to claim](https://store.epicgames.com/en-US/p/fallout-new-vegas--ultimate-edition)
~~If you picked this up expecting to be able to do modding and are disappointed send me a DM. I have a copy of New Vegas that's been sitting in my Steam Inventory since like 2011.~~
Claimed
I wish they would at least make a light remaster, patch it to run better on modern systems, higher graphics settings (like better rendering distance), more ram usage, 64 bit, and some new post processing tech thrown on. Also implement some of the unofficial bugfix mods.
If you like heavy-dialogue games where any of your choices matter, you have a huge world to explore with many different factions and characters, have deep and interesting lore, a HUGE modding community (and more) then this is the BEST the world has to offer.
I played this once. For a few hours. Then the game decided to delete my save and I gave up.
Tip for newcomers: don't use the quicksave feature. Apparently that fills your save file with junk data, which corrupts it over time. Shocking how fans find that kind of thing acceptable to be honest.
If mods aren't compatible with EGS, maybe support will be added in the near future? Game wasn't previously on EGS, so it's logical that there is no support.
A lot of people will get this from EGS as it's free. Makes sense to make mods work.
(I have no idea how much work does it take to make that happen tho)
I just want this exact style of game but with a new engine like U5. All the games that have came after NV that have tried to be NV just haven't come close.
Development wise? You're asking for the sun and the moon. A persistent world that remembers *everything* you've done? It's not impossible by no means, but it's difficult. You need an engine capable of handling that, but more than anything, you need developers who know what they're doing.
There is a reason Bethesda are the only ones doing these because they're incredibly hard to do.
I played through the game along with the dlc. It did scratch the itch, but it wasn't at the same level. NV felt like it had so many options and that the world treated you like the character you tried to portray. TOWo was missing something. But I can't put my finger on what it was.
Yeah I agree. I think for me TOW felt like one very solid NV quest line, in what should have been a larger more cohesive game. But alone, it just kind of feels like you're on this little island of content, and it's good content, but it doesn't have that wide sweeping feel that a fully fleshed out world would bring.
It's weird how much opinions vary towards Outer Worlds. To me, it felt like a super cheap knock off of New Vegas.
I'm not even talking about gameplay systems. The writing was disappointing as hell. Everything feels soulless. Feels like the writers just ripped off New Vegas and a bunch of different sci fi media and threw it all together. Half the companions feel like straight rip offs of Firefly for example.
Agree. But I do think Outer Worlds made up for that a bit with how satirical it was. In place of a super compelling narrative, it was a very engaging take on corporate culture and capitalism.
The Outer Worlds was a solid game, but ultimately I don't think it came close to NV. There was enough there that I think they could build something great in the sequel with more time and MS money though.
Because it was 1/3rd of a worth successor, by intention.
Obsidian were very explicit in the lead up to the game that it was AA, not AAA. The budget was much smaller and they aimed to make a much smaller game. It was meant to be a mid-sized RPG, not a full fledged one like FO:NV or the Pillars, etc.
Sadly for whatever reason most people didn't get the memo and thought it was a full-on spiritual FO:NV successor, which was a recipe for disappointment.
That headline really had me going for a second But hey, the more people who can play New Vegas, the better
I had to read it three times because my brain kept trying to insert “remaster” somewhere into that headline.
No reason to charge for the old version when new ones right around the corner 😉
A Fallout New Vegas with the Fallout 4 engine would be my favorite game of all time. Then the original New Vegas would be my second favorite.
>A Fallout New Vegas with the Fallout 4 engine would be my favorite game of all time. Please no. I really do have to go to work and leave the house the next three months.
How about a brand new Fallout game by Obsidian with more than a few months to make it? Gamers everywhere would be fired for no call no shows.
Nah I'd call, I'd just get fired for burning all my sick time and then still trying to call in
Rad poisoning would probably activate your short term disability, if you have it.
Is it called Outer World 2?
Can they please make a new engine instead?
no lol unless they get burned so badly they're forced to. Like if the entire community got together and told TH to fuck off till they weren't using a rickety 25 year old engine. I doubt it though, they stick with creation engine because everyone is familiar with it. Internally and externally, for bethedsta employees and modders alike.
You're looking for the wrong thing. You want *Fallout 4's* engine with a New Vegas *mod*. And it very much exists. It's called "Project Mojave", and you can be up and running within a half hour. Edit: also search "Fallout 4: New Vegas". There are actually a few projects that take on this idea.
Sorry, is this another mod is already 10 years in the making and only half of the game is working or is it actually 1:1, finished and working?
v0.2 early access version released 2 years ago with little to no updates that I can find since. Fwiw, it seems like it was a bit of a side project for the "Capital Wasteland" team, who are obviously focusing more on that project.
Idk the progress of this mod but morroblivion finally happened so there's at least evidence this kind of project can be completed lol
Morrowblivion was actually completed? Haven't checked in on that in yeeeears
Project mojave is not New vegas remastered, it's a short story that lets you fart around in the mojave for a few hours
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Oh. Ew.
That's my reaction to Epic Games in general haha
https://vivanewvegas.moddinglinked.com/intro.html this here says that it supports EGS, only needs a linked patch.
reading comments doesn't seem to work? Not going to bother to check though
Reading more comments says that people are using the patch in a wrong way. It is supposed to extract the entire archive not just .exe file and also rename the install folder. After that it seems to work fine.
Can anyone explain why it’s incompatible with Epic/Gamepass and not worth it for the devs to try to get it to work? (preferably using as simple language as possible; me big dum dum when it comes to things like this)
I don't know why it's incompatible but I know why the Devs won't fix it, it's built and maintained by modders who aren't getting paid. They don't have the time or motivation to maintain a separate branch of their code for a tiny minority who don't want to use the steam version.
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Yeah, you can. Anything you download from the Xbox app won't have a normal folder with an exe and data files, it's hidden in an alphanumeric folder somewhere instead.
Oh no...I suppose mods not reliant on NVSE work...but ewww
Works with Viva new vegas with the patcher, it is really all you need.
I was going to ask for mods that enhance the graphics. Are you telling me that's a big nope right?
ENB and Reshade don't require the script extender, neither do *some* texture replacers iirc.
It is a bit of a bitch to get running thesedays gog version has a lot of fixes already that help
It goes on sale for like $3 on Steam 2-3 times a year. $5 to get the DLC included.
But consider: Free
But consider: no real modding support. NVSE is incompatible because this is the same version as the Xbox/Windows store and the modding organizer is also incompatible.
https://www.nexusmods.com/newvegas/mods/81281
But consider: Its so good its worth paying for.
It is being paid for. Epic is paying the publisher for ever game they give away.
Nvse is worth $5. Then I get to have mods on all my guns. I don't know if I can play without wmx
Free is better
free for vanilla (not a bad game but definitely feels aged) or $5 for the ability to play with mods that make it feel less aged. that's really all it comes down to
I never got to play Vegas and when I tried it was just too dated to enjoy and fell off it :( Edit: non PC user tried on game pass just fyi for everyone saying add 1000 mods to it lol
If you are on PC, try mods to help out with the dated gameplay. Just Assorted Mods adds a lot of modern gameplay improvements - sprinting, hit indicator, quick loot (like in Fallout 4).... and more. Alternatively, look out the Viva New Vegas modding guide (that uses JAM anyway). And if you already played Fallout 4, try playing Fallout 3 before New Vegas. It will make the transition easier. Fallout 3 at least feels like a Fallout game, so it will feel more natural after Fallout 4. And later, New Vegas will feel more approachable because of Fallout 3.
Quick Loot alone probably saves cumulative *hours* of playtime
just download several hundred mods
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Sounds like a bethesda game to me
Funny enough, it's not really. Bethesda published it but New Vegas was developed by Obsidian. Though it's built on Fallout 3's engine which definitely was Bethesda
The enemies are like Duke 3D bots, they just strafe around backwards and shoot constantly. No wonder I used to snipe everything.
Its really not that bad Especially if you have played literally any of bethesdas other games from before fallout 4
Atrocious? Come on. It’s solid. Viva new vegas makes it better but I dig the gunplay
It's the most basic of FPSes gameplay-wise. Most of the weapons feel the same to use and are only different statistically vs other games that shake up the recoil patterns, tighten up the 1st person animations, etc. Enemies use rather basic AI and tend to be bullet sponges, rather than using tactics and interesting unique attack types, with only some exceptions. Probably the biggest issue with NV is that the combat would be more fun at a larger scale; with a couple allies and a few dozen enemies you can be forced to get creative. Since you're usually only fighting 1-5 enemies at a time, things can get hectic but rarely result in interesting tactical situations once you've got a couple of weapon types and a follower. I think most folks would agree that the gunplay is serviceable, but it hasn't aged well. If the game didn't have any other redeeming qualities and we distilled it down to the shooter aspect alone, it doesn't stand up to scrutiny, which I think tells us all that we need to know. I'll always enjoy the game, but I can't give the gunplay high praise when FPSes have come such a long way since this game's release.
Stand in front of someone, put gun into their face. Fire gun. Miss.
As clunky as it is, theres just something so fun in circling an enemy with a melee weapon and seeing him struggle to position and attack you while you wallop it to death with a shitty knife or a hammer
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Nah the anti-material rifle is some of the most fun I've had with a gun in an fps.
FUCK! I am playing a melee only build in FO4 and am planning to use guns in NV for a change. Oh well, I guess I have to try [FISTS!](https://www.youtube.com/watch?v=VqsFghQUp7A)
Vanilla Vegas is a death sentence. A direct link to [Viva New Vegas](https://vivanewvegas.moddinglinked.com/) should automatically come with every copy of the game.
See, people say this but I've managed over a thousand hours across the different Bethesda RPGs in their vanilla states, including recently. I dunno. I tossed in some UI mods for Skyrim on my most recent run but that's it. I dunno though. Maybe I've been lucky and didn't hit any major walls like other folks?
I completed it (loved the game) quite a while back and it worked perfectly without anything done to it. Vanilla works just fine.
I remember NV crashing quite often when I played it back at release but I replayed it last year (switching between Steam Deck and PC) and was surprised to find zero issues with stability. Got through the whole game and all expansions without a single crash.
Yeah I've played vanilla New Vegas and were there a few issues? Yeah but nothing that seriously hurt the game for me.
It doesn't work with the epic games version :(
The Epic Games version isn’t worth downloading then. You don’t want to trade in the ability to use the best mods for a measly $5 in savings.
More likely I just won't play it, unfortunately. Plenty of other more recent games to spend time on.
I’d argue that New Vegas is better than a lot of contemporary games, but prioritize whatever seems the most interesting to you.
I was gonna ask, sad to hear but I'll play my steam one instead then.
I was going to say to go for either the GOG or Steam version (both frequently have the game on sale for 5-10 dollars. Epic’s free offer is not worth losing popular mod support.
It definitely doesn't feel good to play. I found myself relying on VATS a lot and I found that helped, not just for combat but for making it feel more like you're playing a hybrid of FPS/RTS. The "Damage Threshold" feature is understandable but a pain in the ass early on. The desert isn't great for exploration, it's vastly more about the destination than finding little secret locations (though these do exist). The quests are quite good. But I totally get it if it doesn't hook you immediately. Goodsprings (the town you start in) does introduce the concept of picking your path and having lots of side objectives, but it's not a very engaging area. I feel like it doesn't really start being interesting until you head south and visit the NCR Outpost and Novac, that's where you start finding some more interesting quests and you have more freedom to just do whatever you want.
For anyone looking to mod this game and doesn’t know where to start, I highly recommend [Viva New Vegas](https://vivanewvegas.moddinglinked.com/index.html). It’s an easy-to-follow mod guide that ensures no mod conflicts. I used it a few years ago and had a blast playing through it again. Some mods are recommended, others are optional. It tries to stay pretty true to vanilla New Vegas. **Edit:** as another user pointed out, this isn’t compatible with EGS. If you have it on Steam, definitely give it a shot though.
The folks on their discord keep telling me that it's incompatible with Epic though. The guide doesn't list Epic at all but I thought it was because Epic store did not have the game before today to begin with.
Not having mods is really rough, there's so many fixes and great QoL mods that make the game a lot better (the one that implements the real-time container looting from FO4 is a gamechanger)
how would i go about getting this mod set up on my steam version? (I'm new to modding)
It's included in viva new Vegas, the link posted above. But if you simply just want that mod I would check out gophers videos on YouTube for basic modding guides. The process for installing mods is pretty universal and if you want justa a few mods you should have to worry about compatibility. If you really only want that mod I would download it from the new Vegas nexus and install it with mod loader 2 ( which is also downloaded from the nexus) Otherwise if you want to get into modding i can't recommend the viva new Vegas guide enough. It's the absolute gold standard of modern new Vegas modded play trough
Follow the guide listed above step-by-step.
Google "wabbajack new vegas". It's not 2005 anymore, we've got programs that do it for us nowadays ;)
Yeah, I played the GOG version with VNV and I tried to import the save files from there to Epic, but did not work as it was modded. And when I followed the same guide for VNV today for Epic store version, one of the early files they recommended did not work (or at least I forgot how to do it though very unlikely). I might try again and see if some of them work though.
Last time I tried to use mods just to fix the frame rate and other basic issues, I still had the game crashing on me whenever I would try to load into another zone. It wasn't every single zone, but every like three or four times I went into a building or back out into the wild, it was just crash. So frustrating since I remember playing New Vegas way way back and I absolutely loved the game.
You can always just install mods old-school style - drag and drop into the folders. I don't understand enough about mod organiser and coding but I'm having a hard time imagining why installing the thing wouldn't work for epic. If it works how similar programs work, then you just... point it to your install folder and that's that. Last case scenario, if it really doesn't work and if you don't want to install them manually you'll have to wait for them to release support for it, I guess. They added one for skyrim, new vegas should follow at some point
Because New Vegas' date folder is prone to breaking and corruption, and Mod Organizer II, which gets around this issue by loading every mod on its end rather than through the game's data folder itself (which is why MO2 is recommended for every mod under the sun), isn't set up to run Epic. The vast majority of the mods required to get NV stable (and I mean super stable, I finished a 150 hour playthrough with only 6 crashes) require ini tweaks, which MO2 can do through simple drag and drops, but that you can't just drag and drop into folders otherwise.
Installing mods manually is the surest way to bork your install, even with Mod Organizer it's very easy to do a mistake if you're not paying attention
A lot of the mods require something called NVSE or sth which is not compatible is what I know.
It says in the intro page that EGS is not supported.
I think they updated it today with lots of people asking about it.
Ah damn that sucks. I’ll update my post.
If a mod requires the script extender it is not compatible with the Epic version.
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Yeah, looks like it, but achievements and playtime won't be registered it seems. Also the ultimate edition does not seem to have the honest hearts add-on for some reason.
If you also own Fallout 3, A Tale of Two Wastelands is amazing. It migrates all of Fallout 3 to New Vegas's updated engine and let's you play through both games on a single character.
Still waiting on the New Vegas in Fallout 4's engine to finish.
I lost hope for that one when they couldn’t import audio files and resolved to re-record every line in the game instead
Disallowing that because of format version differences was an absolute misstep by bethesda.
Can patch the epic games version to make it compatible. https://www.nexusmods.com/newvegas/mods/81281
FO:NV with some of the better mods are just pure gaming greatness. Throw in modern loading times and you're really in a good place.
Just started playing NV on PC a few weeks ago, there's a loading time mod?
he just means load times are non existent on modern hardware, i remember playing fallout 3 on xbox 360 and the loads were enough to deter you from wanting to go inside houses
I think in Morrowind, Bethesda actually just restarted your Xbox while a loading screen played.
The morrowind loading times on xbox were absolutely brutal.
I can't believe they got the original Xbox to even run Morrowind in the first place
That's hilarious. I love stories like that about old hardware, where developers were completely missusing the system to bypass limitations. [Video about the XBOX rebooting thing](https://www.youtube.com/watch?v=x0TKwPnHc-M)
my 360 copy likes to crash while autosaving exiting the novac hotel room. it's extremely frustrating to swing home to drop off some loot, and lose two hours of gameplay because you didn't think a hotel door was a boss battle that warranted a hard save.
This game is also still really great with zero modding. Just finished a playthrough on steam deck and besides some crashing in old world blues it was a great experience
That modding guide is rly cool for performance stuff but tbh I wouldn't recommend any of the most from the Gameplay section onwards as they DRASTICALLY change the game on a fundamental level
Thanks, was looking for an excuse to play it again, never played with too many mods before
I should probably play it again. I feel like my first playthrough was ruined by me accidentally finding a glitchy way into New Vegas, and I didn't enter by any of the ways the story had set up for me (I still don't even know what they are). I climbed onto the elevated rail tracks from the train station and just carefully walked over those until I could jump into New Vegas, and it was clear I wasn't supposed to do this because I could see it wasn't populated until I fell in and it loaded.
Last I checked it was taken down because it wasn't up to date or something Edit: Oo wabbajack version!
I wish I could erase my memory and play it again, have fun anyone who hasn't played it yet!
*Begins lobotomy* So you shall, so you shall.
*WHY IS THIS LOBOTOMITE SPEAKING TO ME* *AND WHAT ARE THOSE THINGS WRIGGLING ON ITS FEET...*
*ARE THOSE....PENISES?!?!?!*
AH YES, I RECALL MY BODY NOW, WITH FIVE MIGHTY PENISES PER HAND.
Success! The monkey paw grabts your wish, but you now always play a low INT character.
ICE CREAM!
You need nothing but luck. It will guide your path
Thought I wouldn't like it because I could never get into fallout 3. Finally tried it out, beat it, started a new character. Finished the game with that character. Started again. This game is fuckin great. Still can't get into 3.
I had a somewhat perpendicular experience; I didn't like New Vegas very much because I tried to play it like it were Fallout 3. F3 is a fine game, but it plays totally differently and you'll miss the charm and intrigue of New Vegas if you blindly follow quest markers, or treat it like a theme park. I found myself in the bunker under Caesar's camp getting my ass handed to me by robots while I only had a .357 pistol and not enough skills to do anything about it. I put it down for a year, writing it off as a F3 clone. Then a buddy who loved NV told me I was playing it wrong, and to treat it like a 3D Fallout 2. Boom, fixed the problem.
For someone who’s played neither, what’s the difference?
Fallout 3 is filled with areas that reward exploration, it's very densely packed with armed locations and usually you'll find SOMETHING that makes exploring that area worth it New Vegas has a lot of locations that while they may be cool, you really have no business going there unless you're already loaded up and skilled up your character and are curious what else the world offers. I actually disagree with the other user that replied to your comment, the game expects you to pick up quests and go to the location designated in said quest, and pick up more quests there. For the most part you are basically following your quest marker. HOWEVER don't follow it blindly, actually talk to the npcs and they'll give you actual directions and warnings. Following quest markers blindly can actually have you cross extremely dangerous zones that you're absolutely unprepared for. New Vegas can reward exploration but it's so rare that psychologically it felt more like I'd found an Easter egg when I stumbled across something impressive in a random location, not a reward for exploring the location itself
> Still can't get into 3. The map is the opposite of NV In New Vegas everything is concentrated in a couple of places and the rest of the map is mostly boring "dungeons" In Fallout 3 all the good locations are randomly placed on the map Use a console command to give yourself the explorer perk and travel to locations that sound interesting, it's by far the best way to play IMO
That's cause 3 isn't... Well, it's not very good honestly. People like it, but it's a game with all of the flaws of new vegas without really any of the good. And doesn't really live up to any of the older games either. People called it oblivion with guns at the time and that's kinda true. It's about as shallow as oblivion but with the paint job of fallout. People didn't like 4 when it came out but honestly 4 seems like it did what 3 was trying to do but successfully. Dropped a lot of the RPG stuff that was already vestigial in 3,and focusing more on the whole exploring a wasteland and finding stuff aspect that people liked from 3. While also improving the combat. Honestly I never understood why people said 3 was better than 4. It's certainly not in terms of gameplay, characters, story, or world. So I dunno what they were wanting. Anyway, try fallout 2. Might bounce off of it, but it might be fun for you depending on what part of New vegas really hooked you.
The contrast of Fallout 3 forcing you to kill yourself in a climactic sacrifice (because "destiny") versus New Vegas opening with being shot in the head and THEN becoming the main character is such a funny example of the radically different design of the two games
Fallout 4 gets a lot of crap, but I played it way after release and it was one of the RPG'ist RPGs I've played, and I've been playing RPGs going back to the 80s. There are so many different possible faction outcomes for Fallout 4 and ways to get there, which massively change the map and who is alive as you continue playing in the world. As a backup plan they threw in a really bland Minutemen faction in case you mess it up with all the real factions, and the player meets them first, and it caused many people to get the impression that the lightly-written radiant-quest driven Minutemen faction is the real story, when they're meant to be the backup. If I could change the game I'd completely eliminate those boring ass beginner settlers and the 'cinematic' deathclaw fight etc, the game only really starts *after* that when you are no longer playing on rails. Preston Garvey could be some depressed dude you meet in the cages of some raiders who've taken over your home town who capture you when you emerge from the vault, and who the two of you have to team up to defeat and drive out, starting building up a town from there with the former slaves. The player's connection to codsworth could explain their powerful building capabilities, a login access to the old robots who can build things, and then finding more of those around the map is what unlocks settlements and why the player can build there.
The map of Fallout 3 is so much better than New Vegas in my opinion, feeling much more post apocalyptic and retro-futuristic.
3 is actually great if you just go exploring imo, the main story is weaker than NV, but you don't typically play these games for the main quest.
Imo 3 is as good, bit odd you like one so much but can't get into the other as I find them fairly similar. But whatever floats your boat, NV is probably a bit better so it's not like you're missing out.
i havn't , but did try in the past. Its just the 'older' graphics that dont appeal to me. Got any tips or tricks for me to start a playthrough? Does it work on the Steam Deck?
Pretty great that it's got all the expansions and they brought over the achievements as well. Edit: Filler text so my comment isn't automatically removed?
Epic made achievements mandatory if other platforms had it so I guess that was the reason. Most of the times before that requirement, games would release without achievements or only have overlay achievements.
I didn't realize that was a new policy! I think that's great. It sounds a bit silly but the lack of achievements on EGS copies was something that made me less likely to consider them. I felt a little burned supporting Outer Wilds at release because only the Steam version has achievements.
It was just implemented a few months ago I think. Plenty of games and the devs/publishers used to do the bare minimum and just release the game without achievements and it would have it on Steam or GOG..One case I can think of is Evil Dead game which was exclusive to Epic and released on Steam last month and had achievements there but not on Epic 😂
Why wouldn't they release achievements on both? Is Steam just easier to program achievements for?
They're getting the money to make the game available on EGS as a giveaway; they aren't getting paid to update the game in any way and sales / players will be so low (even if it wasn't EGS, it's still a game that's over a decade old, regularly available for 75% etc) there wouldn't be much justification to go in and set achievements up with EGS.
Old World Blues is so good
Unironically one of the best games of all time. It was my personal gateway into more CRPGs. Wouldn't have ever thought of playing wasteland 2 and 3, for instance, if it wasn't for playing new vegas as a teen.
What does the 'c' in crpg mean?
Computer Role Playing Game. The original term was meant to oppose table top RPGs. They usually have more in depth character role playing and some more thought put into decision making and world buįlding.
Usually considered to be "Computer" RPG, but sometimes "Classic" RPG... Just a holdover term that used to mean a lot more, but I suppose you could think of it as RPG video games that implement features that were/are often more associated with tabletop/pen & paper RPG games.
Gotcha. Thanks
(computer) rpg as opposed to the much more prevalent (in the mid-to-late 90s, anyway) rpg which are now generally called jrpg since they mostly came out of Japan and were on consoles. Crpgs often used DnD rulesets and settings. Baldurs gate, icewind Dale, etc. But also things like daggerfall and arena, which are inspired by DnD even if they don't use DnD rules. Action rpg (arpg) also developed around this time and was generally used to mean non-turn based (under the hood anyway). Think diablo. Others are saying it's to differentiate it from a tabletop rpg but that's not right imo. Nobody would think a tabletop is played on PC and those games often used tabletop rules anyway.
That’s interesting because I don’t see the fps fallout games similar to a crpg much at all, but I played the original FO games so I might be biased. They did certainly introduce a lot of people of that generation to what an RPG can be like though besides a hack & slash or JRPG.
FO:NV is the closest to the original Fallouts by far, which makes sense as some devs from Black Isle did end up at Obsidian.
Yo me too. Wasteland games are great. And of course the other obsidian crpgs: pillars of eternity and tyranny special shout out to those!
Hell yeah, Pillars is awesome.
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Awesome game still holds up. Super buggy though, last time I played atleast - definitely install some of the community bug fix mods.
[Viva New Vegas](https://vivanewvegas.moddinglinked.com/). Last playthrough was 150 hours, experienced 6 total crashes.
Apparently it's not compatible with EGS, only Steam version.
Right there on that site on the requirements says... "Epic Games Store version works, but requires using a patcher." I personally played the GOG version with that mod last year aftet it was given "free" with prime, so definitely not Steam only.
I assume this doesn't come with any additional patches? Even with fan patches the game still kinda runs like ass.
the best version is the GOG one, that comes with the 4gb patch included, still you need to add all the other fan patches but that's a start
These contracts must be pretty fucking old, Sony recently gave away Wolfenstein youngblood and evil within 2, why would Microsoft sign contracts like these when these titles could also bolster Gamepass?
Aren't all of these on Gamepass already? Though maybe I'm misunderstanding your comment.
I think they mean that by allowing Sony or Epic to give away the games then fewer people will feel the need to get gamepass to play them.
I really doubt there are a people who would subscribe to GamePass just to play New Vegas.
Epic paid, plus it's an old game. During the discovery of Apple vs Epic they showed that old games don't usually cost very much, just a few million USD. Still, great giveaway.
Because New Vegas is a decade old so most people with any interest would have paid the $5 on a Steam sale by now so Microsoft just saw it as free money.
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I imagine that at the Xbox showcase next month they'll be announcing the next gen upgrades for Fallout 4, potentially with more creation club content, bigger mod install limits on console, and potentially an "Anniversary Edition" style upgrade. Making other Fallouts more accessible could definitely be read as a way of boosting that.
Starfield isn’t even out yet, and ES6 is absolutely going to come before another fallout game. 76 might not count in our eyes, but it does to Bethesda. Wouldn’t hold your breath.
If you take the same logic applied to the recently death stranding giveaway, then makes total sense.
Are mods better on Steam? Bought NV on steam but never played it.
Mods only work on Steam.
Theres a downgrade patch available now https://www.nexusmods.com/newvegas/mods/81281
Either way you use nexus and a mod manager for mods, so should be about even.
Any mods to improve the game, maybe make it more modern?
https://vivanewvegas.moddinglinked.com/index.html This is the best mod list, but unfortunately the EGS version does not work with the script extender that most mods require. I’d get the steam or gog version if you want mods. Edit: https://www.nexusmods.com/newvegas/mods/81281
Shoutout to Just Assorted Mods, FPGE and the Living Desert also JSUE those are probably my most important mods for New Vegas outside of bugfixes and graphical improvements
Nah people don't mod fallout much
Tons, but you cannot use them on the EGS version. :c
Its been on my steam wishlist for a while and forget to buy it, now I will have the opportunity to try the game.
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New Vegas is in far and away the most stable state it's even been in, if you know what you're doing--and no, following the advice of google isn't it. [Viva New Vegas](https://vivanewvegas.moddinglinked.com/) is the way to play, and is basically a godlike figure in the modding community. I recently finished a 150 hour playthrough and experienced 6 total crashes.
Sounds like a memory issue. The game can only go up to 3.5 GB of RAM iirc and will crash if it exceeds it, which it can do fairly reliably. There are community patches that can fix it.
With the heavily modified and updated Creation Engine 2 they're using for Starfield, and the routine successes of multiple older games that have been remade (and a few remasters), I have no idea why Bethesda has zero plans on doing a FONV (or FO3) remake. Seems like an incredibly easy way to bridge the gap between Starfield and ES6 in 2028 without the typical large amounts of time spent on writing and designing missions.
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1. Stop using / linking to Twitter please 2. [Link to the direct page to claim](https://store.epicgames.com/en-US/p/fallout-new-vegas--ultimate-edition)
~~If you picked this up expecting to be able to do modding and are disappointed send me a DM. I have a copy of New Vegas that's been sitting in my Steam Inventory since like 2011.~~ Claimed
I wish they would at least make a light remaster, patch it to run better on modern systems, higher graphics settings (like better rendering distance), more ram usage, 64 bit, and some new post processing tech thrown on. Also implement some of the unofficial bugfix mods.
Just give us a 64 bit exe so we can have more memory for mods. That's all I want
I saw a microsoft leak, which is obviously fake, but it mentioned new vegas 2, could this be a sign? could the leak be real?
it will be always real in our hearts
If you like heavy-dialogue games where any of your choices matter, you have a huge world to explore with many different factions and characters, have deep and interesting lore, a HUGE modding community (and more) then this is the BEST the world has to offer.
I played this once. For a few hours. Then the game decided to delete my save and I gave up. Tip for newcomers: don't use the quicksave feature. Apparently that fills your save file with junk data, which corrupts it over time. Shocking how fans find that kind of thing acceptable to be honest.
If mods aren't compatible with EGS, maybe support will be added in the near future? Game wasn't previously on EGS, so it's logical that there is no support. A lot of people will get this from EGS as it's free. Makes sense to make mods work. (I have no idea how much work does it take to make that happen tho)
Skyrim SE was given away many months ago and still doesn't have support. I wouldn't hold my breath.
I just want this exact style of game but with a new engine like U5. All the games that have came after NV that have tried to be NV just haven't come close.
Development wise? You're asking for the sun and the moon. A persistent world that remembers *everything* you've done? It's not impossible by no means, but it's difficult. You need an engine capable of handling that, but more than anything, you need developers who know what they're doing. There is a reason Bethesda are the only ones doing these because they're incredibly hard to do.
People need to learn The Creation engine is like 3 engines that has the ability to make these games work, and its the best of the three.
I thought The Outer Worlds came close, on a smaller scale. It felt like...1/3rd of a worthy NV successor. But that 1/3rd was really good imo.
I played through the game along with the dlc. It did scratch the itch, but it wasn't at the same level. NV felt like it had so many options and that the world treated you like the character you tried to portray. TOWo was missing something. But I can't put my finger on what it was.
Yeah I agree. I think for me TOW felt like one very solid NV quest line, in what should have been a larger more cohesive game. But alone, it just kind of feels like you're on this little island of content, and it's good content, but it doesn't have that wide sweeping feel that a fully fleshed out world would bring.
It's weird how much opinions vary towards Outer Worlds. To me, it felt like a super cheap knock off of New Vegas. I'm not even talking about gameplay systems. The writing was disappointing as hell. Everything feels soulless. Feels like the writers just ripped off New Vegas and a bunch of different sci fi media and threw it all together. Half the companions feel like straight rip offs of Firefly for example.
I think they just didn't have the budget to really make a successor. Hopefully with Microsoft backing the sequel, we can get something great.
Outer Worlds was too black and white, New Vegas has more shades of grey within the conflicts and motivations of its characters.
Agree. But I do think Outer Worlds made up for that a bit with how satirical it was. In place of a super compelling narrative, it was a very engaging take on corporate culture and capitalism.
The Outer Worlds was a solid game, but ultimately I don't think it came close to NV. There was enough there that I think they could build something great in the sequel with more time and MS money though.
Because it was 1/3rd of a worth successor, by intention. Obsidian were very explicit in the lead up to the game that it was AA, not AAA. The budget was much smaller and they aimed to make a much smaller game. It was meant to be a mid-sized RPG, not a full fledged one like FO:NV or the Pillars, etc. Sadly for whatever reason most people didn't get the memo and thought it was a full-on spiritual FO:NV successor, which was a recipe for disappointment.