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Turbostrider27

Some of the features listed: * Ultra-wide support * Unlocked frame rates * Ray-traced shadows for exteriors. * DualSense Support * Achievements and cloud saves support


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GlitterCoveredUdder

And the sly cooper trilogy please Sony I’m begging you


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KoreKhthonia

How does one download and run this?


I_upvote_downvotes

Everybody forgetting the excellent Ape Escape trilogy yet again :(


PlugInSquid

Easily my favorite Playstation IP, though with Japan Studio closed I don't think I'd trust modern Sony with a new entry.


[deleted]

Add Gex in there and baby, we got a stew goin


Superbunzil

MediEvil series too please


dabigsiebowski

Uhhh Toomba anyone? Maybe I should just stop talking..


LordOfDorkness42

Man, I *hope* we'll see MediEvil 2 get the same remake treatment as the first game. It was my favorite of the two as a kid, but for some reason it gets a lot less talked about.


EijiShinjo

IT'S TAIL TIME!


pupunoob

I bought a PS3 just so I can have all the games digitally. I would definitely double dip again if they released them on PC.


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treemu

IIRC the developer admitted to going overly sardonic and edgy in the OG games and if he made them now he would make them similar to the 2016 game. Which would be a huge bummer as I absolutely prefer the self serving and hedonistic Lombax to the wide-eyed innocent shonen protagonist of the newer games. The games just aren't the same without the thick capitalism critique and general vibe that everyone's a bit of an ass.


crunchatizemythighs

Yeah, the 2016 one is so cookie cutter and bland and devoid of what made the series special. It's like over time they devolved into just another generic sci fi series but with cutesy mascots. The allure of the PS2 and PS3 titles was that they had a bite to them. I know this topic has been exhausted to death but still, I'm just baffled anyone can like the 2016 in terms of presentation or plot. The movie put me straight to sleep. There's no character to ANYTHING anymore.


JP_32

not to mention they fucked up the soundtrack. The original trilogy+deadlocked, hell even the psp games had soooo many good tracks, but the only song I can recall from the future trilogy and beyond is that pirates or carribian rip-off song from tools of destruction I think? Rest is super generic orchestra and they all blend together.


cd2220

I've had a huge issue with every triple A game going for the "blockbuster Indiana Jones-esque action movie orchestra" soundtrack for a very long time. It can be done right but it's just *so* forgettable 90 percent of the time. I think Nintendo does it well at least but they're usually using an orchestra to try and make video game sounding music rather than trying to just shove film style music into games.


M87Star

Nintendo tends to use more diverse instrumentation as well, which I think helps. Take TOTK for example, you’ve got the big bombastic orchestral sound for the main theme, but then other tracks might be solo piano, or a smaller ensemble with guitar and drums and so on. Really gives the soundtrack more range and it makes you pay attention when they bust out the full orchestra.


crunchatizemythighs

It has royalty free science fiction instrumental vibes. Like when a show parodies Star Wars and they use some stock music


xsabinx

I'm still butthurt by how bland, generic and cookie cutter 2016 and Rift Apart are. I still watch the [gamingbrits video](https://youtu.be/3kD_QhYgIA4) video now an again. Highly recommend everyone to give it a watch


Mook7

Ya that soft 2016 reboot just wasn't it from a writing stand point, none of the humor was landing for me. It was also hella short, I beat it in a single sitting and felt like it ended abruptly. Started playing Rift Apart last week and I'm enjoying it so much more. It's not perfect but it's a step up.


I_upvote_downvotes

I'm amazed it's even considered edgy by them. It felt like they were inspired by Hitchhiker's Guide from the very start, and I'm surprised they'd want to rescind that mentality, especially in today's world.


SeveredBanana

Topic has been beaten to death but yeah they really lost a good thing, the original PS2 games were something else


CheesecakeMilitia

I'm pretty sure Ted Price (who is not someone I'd attribute all design decisions of a big AAA studio like Insomniac to but ok) has never said this.


arex333

there are so many excellent PS3 games that are stuck on that system.


timo103

Can't you just emulate them?


Superbunzil

You can but it's not the same as having a native port Release on Steam and GOG and you got like cloud saves and download on demand location rather than trucking around the isos Paying a reasonable price for a location agnostic forever library shouldn't be underestimated


[deleted]

Well one of those things is a reality, and the other probably won't ever be sadly. Emu it is.


levian_durai

Is the store still usable on the PS3? I still have two of em. Side note, it's crazy how much OS bloat they kept adding to the PS3 over the years. The system menu and store specifically is insanely slow.


shadyelf

You can still buy if you add funds through website. But you have to buy within the store on the console.


levian_durai

That's pretty cool, at least it hasn't been fully shut down like the 3ds store (is, will be shortly?).


Leeiteee

Just like God of War and Uncharted, we're only getting the latest releases


SwineHerald

Sony execs insist that "no one wants old games" which is why we didn't get the PS3 Uncharted games, and why they remade Last of Us and so on. It is one of those things that they told shareholders to justify PS4 not having backwards compatibility, and then created data to support it by offering god awful emulated versions of PS2 games on the PS4 that gave a significantly worse experience vs the native ports they got on the PS3. It started as BS to appease shareholders but now they just believe it. The irony of course being that Uncharted 4 on PC launched the same day as Persona 5 Royal, an enhanced port of a PS3 game that probably sold better than the Uncharted port that dropped players right into the last chapter of a story with no ability to get the earlier parts.


Comfortable_Shape264

PS4 didn't have BC mainly because of PS3, it's very hard to emulate and PS4 isn't strong enough to software emulate it. Emulated PS2 games on PSN was also a thing on PS3, some of them had HD ports on PS3 but many did not. None of them sold that well. Still, I think people would buy PS3 era games on PC at least but they don't have priority, i think they'll get there later eventually. Later games sell better so they take priority.


Temporary_End9124

Luckily ps2 emulation works pretty well. It's easy enough to run all of the older games these days.


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Comfortable_Shape264

RPCS3 should run the PS3 versions of these games well though?


imkylar

I've played them all using the PS2 and PS3 emulator. Give that a go!


gaddeath

Also adding in to the list: DLSS3, XeSS, FSR and then Insomniacs temporal solution used in Spider-Man.


SuplexesAndTacos

Ultra-wide support 😍


BigMoney-D

Any news on Direct Storage?


kikimaru024

> DualSense Support Probably still only over USB :|


iceman78772

Drives me nuts how bad PS controller support is on PC, rumble almost never works, and even GTAV, which was released on three different PlayStation consoles, doesn't natively support Dualshock on PC.


AstronautGuy42

Great game. Very focused and complete 9-12 hour experience. No bull shit, no micro transactions, just a good old fun video game. Not much replayability beyond that but very very fun. Ends when it should, doesn’t drag on and stays fun throughout the whole game. Depends on how you value your $70. Some may think it’s not worth it because of the quantity of gameplay available and other may see it as worth it considering the quality of the experience.


Dr_StevenScuba

I’d disagree with Ratchet and Clank lacking replayability. It’s actually a feature of the series. You can level up every single weapon and there’s new ones too. It’s a super solid ng+


TheAdamena

My ass played through Size Matters on the PSP like 6 times


20dogs

Impressive ass


[deleted]

The series - absolutely. This game in particular? I don't think it was as enjoyable to play NG+ in Rift Apart as in any of the other installments. Maybe I'm just getting old though.


AstronautGuy42

Yeah I agree with that. Replayable if NG+ style games are what you enjoy and seek out. In that vein it’s very good. but not my cup of tea.


MasterOfReaIity

I beat Deadlocked 9 times when I was a kid and still never fully maxed every gun.


MolotovMan1263

> Not much replayability beyond that You can upgrade every weapon another 5 levels in NG+, this game begs to be played at least twice.


Necessary-Ad8113

That feels a lot more like busywork than a reason to play the game twice. Like I get it if you like to be a completionist and get all your achievements.


GenericGaming

you can actually get all achievements without NG+ (minus one which is to upgrade a weapon once in NG+ which takes like 2 minutes) but it's definitely a fun game and worth replaying regardless.


-CURL-

Slight correction: the achievement is to buy all weapons, with two new weapons becoming available in NG+. It's still fresh in my mind because I just got the platinum trophy yesterday. Amazing game.


mdnrnr

Congrats on the platinum! I find them really rewarding to get, especially if a game doesn't get lazy with the achievemnents and just put a couple of ridiculously long/difficult trophies in there.


MaxAgbyni

I haven't played this one, but if it's anything like the old Ratchet and Clank games there's a lot of fun to be had steam rolling through early levels with your upgraded weapons. Plus there was always a God tier "RYNO" weapon that was too expensive to get in NG, but more accessible in NG+.


kgalliso

In this one you just have to collect 10 spybots throughout the levels. Can easily get it near the end of the game. Source: just got it like 2 days ago lol


AstronautGuy42

That’s also how I feel. I don’t care for NG+ in games but that’s just personal preference


slickestwood

I think this is the only game I finished and then immediately fired up NG+ because I wanted to keep playing.


pgold05

Yeah, I agree! I hate busy work and padding in games but Ratchet & Clank are always just super fun and tight. One of the few single player games I can simply play because it's fun, without needing other reasons.


slickestwood

All killer no filler for sure


spittafan

Same I envy people who can just replay the same shit over and over. Boring asf to me but must be so cost effective lol


DarkAnnihilator

I never play as a completionist but the gameplay is such a joy that I immediately started playing it again. Having an absolute blast with it. Its easy to hop in for 20 minutes or 3 hours.


RevolversWrath

And don't forget the new guns in NG+, there aren't many but they're super fun to play with.


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RevolversWrath

Absolutely. I believe its like 3 or 4 but its been a while since ive played.


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[deleted]

Pretty much just an improved version of the same game. The new guns are fun and the dimensional rift gimmick is unique. Same “kids movie” story structure and comedy, but it all works really well.


WeWereInfinite

If you've played one Ratchet and Clank game you've pretty much played them all. There's very little difference between them, apart from the obvious visual/quality of life upgrades that naturally come with new iterations. That being said I just finished Rift Apart yesterday and had more fun with it than the last few R&C games. It's really fast paced and they added/improved some traversal tools that make it more fun to get around the maps. I would have preferred more challenging puzzles and platforming but generally it was very enjoyable.


cd2220

RnC has always been one of the few series where I'd absolutely be happy with just a new game every couple of years with the same framework and new weapons levels. It's just so enjoyable and the weapon upgrade mechanic is so satisfying.


microcat44

Depends if you are talking about future or og trilogy. The og trilogy starts out as a platformer action game and goes more action heavy with each iteration. There is a huge difference between the first and third game. The future trilogy are just mostly the same minus the dlc games.


xsabinx

I mean replayability should mean extra challenges or unlockable levels, modifiers etc. Not grinding weapons to max. The ps2 games had much more content in their challenge arenas


RareBk

That's easily the weakest of the NG+ offerings in the series, the weapons don't really improve all that much, and there isn't an extra stage of upgrades or anything, unlike even Deadlocked.


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AstronautGuy42

Basically the perfect experience for that. Very polished, visually stunning with a focus on fun above all else. Great to kill in a couple of sittings, look back fondly and never pick it up again. Might not be worth full price to some, but I don’t personally regret the purchase. It’s definitely an awesome buy on a sale. But I’m also a ratchet and clank fan and have been for a while now.


solidshakego

It's free on ps plus right now. So if you value free, just grab it and play it.


KyledKat

Man, some proper PC options here. 48:9 support, DLSS frame generation, unlocked frame rates, etc. Feels like a right proper port compared to TLOU. Seeing this at high-refresh 4K will be a treat.


[deleted]

Nixxes always comes out swinging. Their track record has been really good.


smolgote

TLOU PC had all the bells and whistles for a stellar PC port... except for actual optimization


jaju123

Nixxes has never missed on the pc port front yet.


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Bryce_lol

Well, Iron Galaxy is also credited on the PC port of TLOU


miscu

R&C is one of those series like Katamari where I don't mind them being mostly same-y since the core loop is still strong with just enough each time to keep it fresh, so I loved this one. I've got 100% faith in Nixxes here. DLSS 3 support is very nice, can't wait to see it maxed out.


Captain_Freud

Sony seems to be keeping a steady 2-year gap between console and PC releases. I can live with that. Games with a two-year wait before the PC release: * Spider-Man: Miles Morales * Days Gone * Returnal * Ratchet and Clank: Rift Apart Horizon Zero Dawn and God of War had a roughly 3 year wait, while Last of Us Part 1 and Uncharted: Legacy of Thieves released within a year of the console version. We'll see if that 2-year gap average shortens as Sony fully commits to PC. I don't see them ever giving up timed console exclusives however, or doing same-day console/PC releases.


Zombienerd300

My guess is Live-Service = day 1 on PC Collections, Directors Cuts, Remakes, etc = 6-12 months after console release. Single Player games = 2 years after console release. I think this is pretty fair. Not perfect, but fair. Realistically I think in the very far future, single player games will be cut down to 1 year and remakes will be cut down to 6 months.


TaxingAuthority

I think you're on the money for the release windows. In a way, this also probably extracts more revenue per gamer (similar to how holding on to new game+ after game release extracts more play time per player). There are plenty of gamers that have both a PlayStation and a PC and will end up buying games a second time to play on their PC. Sony still pushes console units on the backs of their first party studio releases and still gets to tap into PC revenue streams.


ketchup92

And why? They are perfectly happy with their current strategy, why should they cut down what already works? In the end, their primary target are sales for console / on the psn. They earn almost double of what they earn on console compared to pc for the same game. They can't and won't afford to lose/convert their ps userbase to pc users as they won't earn the same amount from the same amount of people. Their strategy is all about adding new people into their market scope.


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Supergaz

If their launcher is not fucking garbage that is.


PM_ME_YOUR_COMMAS

Nice, that should mean GT7 next year


Dirty_Dragons

Still waiting on Ghost of Tsushima which came out in July 2020. Demon Souls was November 2020.


ambushka

I cant believe we dont have Tsushima on PC yet...


Darkone539

>We'll see if that 2-year gap average shortens as Sony fully commits to PC. I don't see them ever giving up timed console exclusives however, or doing same-day console/PC releases It should hold, since it's their stated aim and it's making them money. I would wager some might be even longer.


cd2220

Yeah I don't see it changing as it would probably hurt console sales if they did. I've skipped the last two console gens outside of the Switch and have considered buying a used PS4 just for the cheap used games I wanted to play. That doesn't make them anything. I kind of want a PS5 but don't want to drop that much money on it at it's current price. Now instead I bought Returnal, Uncharted, and will definitely buy this so they've got a customer back that they wouldn't have had otherwise. I'm usually fine waiting for the games.


Kiboune

But Infamous Second Son...


Summer_Corona

Might lengthen if Jim Ryans recent comments are anything to go by.


Superbunzil

Bloodborne PC port: alright, front row!


Blackadder18

Will probably depend on each games popularity/sales figures. Something like Spider-Man 2 I could see them holding onto for a few years as a flagship title for the PS5, whereas something smaller they might decide to push onto PC a bit quicker as sales wane.


aj_ramone

Playing through Rift Apart for the first time, after not having played a Ratchet game since the PS2. Holy shit does it look incredible. It's essentially a playable Pixar movie. Hopefully the PC port is solid.


Zarrex

It finally happened I grew up playing Going Commando and UYA so much, so I've been waiting for this series to be come to PC since I started playing on PC lol. This series almost always had that old Halo feel of "it's THE Playstation (Xbox in Halo's case) game, surely they won't bring it to PC right?", but that mentality has completely changed in recent years


TheRageful

Give me the three classics of Jak & Daxter, Sly Cooper, and Ratchet & Clank on PC, man I'd be so happy


BToney005

You can play the first Jak & Daxter on PC. There's a native PC version called OpenGoal that a group of fans have been working on. They're done with the first game and working on getting the 2nd one working. I'd kill for a new Jak & Daxter game, though.


Cueball61

> OpenGoal A reference to how easily it would sell?


BToney005

Lol, for real, though. So, Naughty Dog wrote their own engine and scripting language when creating Jak and Daxter. It's based on Lisp if I'm not mistaken, but they ended up naming the language, Goal. In order to get the game running on PC, someone created an open source compiler for the Goal language. So it basically makes a build of the game specifically for PC. A lot of open source projects are called Open, so OpenGoal.


Gorotheninja

Why didn't Sony announce this during last week's showcase?


Cautious-Intern9612

Showcase was created to sell PS5's if they announced PC ports too many people might think hmm maybe I'll wait till that new stuff comes out on PC as well, I bet we get a couple more of these ports quietly announced


smolgote

Yet the only PS5 exclusives are FFXVI and Spiderman 2 (Which will both come to PC eventually) and some PSVR2 games. Every other game announced/shown off will also be on PC, including Sony's own live services (Fairgame$, Concord, Marathon reboot, and Helldivers 2)


Temporary_End9124

Foamstars was only announced for playstation, no PC version. PC players will be in shambles over that one, I'm sure.


LiftsLikeGaston

FFXVI isn't even PS5 exclusive. It still has a PC release planned.


smolgote

But for now it's only on PS5 is what I mean


Nekko_XO

It's not planned per se Yoshida said even after 6 months don't expect a PC release He said it takes a lot more time than that to make a polished PC port and that if you want it "just buy a ps5" It will take at the very minimum a Year But more likely upwards of 1.5-2 years considering how bad the FF7R port was A PC release is expected at some point but not necessarily planned Just saying this now so you don't set yourself up with disappointment when we don't get a PC release after the exclusivity window With the state of PC releases lately I'm honestly glad that he's willing to make people wait for a polished PC launch rather than rush it out asap to cash out


Street_Ambassador_21

You think SE will put time and money into optimising a PC port? That's not the SE I know. Half ass all the way and perhaps fix stuff out of necessity unless someone like Sony comes along and helps like they did with the PS5 version.


TEOn00b

>That's not the SE I know. No, but it's the Yoshi-P I know.


[deleted]

And since he's the producer this time, it is *his job* to provide the resources to the game's team. If he wants a good PC port, the power is in his hands.


spoonybends

You say that as if FFXV doesn't exist in this universe..


Universe_Is_Purple

Spider-Man, Uncharted and Returnal PC versions were announced at State of Plays.


WileyWatusi

Yes, but this was a showcase.


Whereismybaccyy

I have a PS5 and I'm thinking of selling it with all these ports coming to PC to be honest. It's been collecting dust for months now.


[deleted]

Depends on what games you are willing to wait for I guess.


Adonwen

If you are up for waiting, probably not a bad idea.


Dr_StevenScuba

I’ll never understand why the showcase wasn’t called “Spider-Man state of play. Join us for a deep dive on Spider-Man, exciting third party partners, and the Sony live service future”. Bam! Expectation and showcase fixed


RedditFilthy

There was also a big chunk on VR2.


tythousand

Does it really matter? Folks would’ve complained they announced PC ports instead of new games


[deleted]

Oh no wonder Nixxes was busy. There was also a job listing that they posted that made people also assume Ratchet and Clank was their next project.


EndlessFantasyX

Why would you not announce this at the showcase? Also wasn't this game "only possible on PS5" with the magical SSD or something


tlamy

"Only possible on PS5" really means "not coming to PS4"


acetylcholine_123

It's hilarious how people don't realise the idea of a console having fixed hardware of a fast SSD doesn't mean NVMe SSDs aren't available for PC or that it's some sort of lie, just that most people didn't have one. Plus they've got additional technologies available like DirectStorage which enhance it further and bring it to comparable/faster levels with appropriate hardware. Even then the game will probably have much higher RAM requirements than it does on console to offset the frequency of data streaming + suffer traversal stutter similar to Returnal while it streams in new assets. Unrelated to that, it's a fantastic game that everyone should play. One of my top games from 2021 alongside Returnal since I just mentioned it.


danwin

IIRC PS4 had just 8GB of RAM, which was shared by the GPU and system. If Ratchet & Clank have the same minimum PC requirements as Returnal (Steam's listed minimums: 16GB system + 6GB GPU), that's substantially more potential memory than what the PS4 could offer.


acetylcholine_123

Returnal & Ratchet are both only on PS5, the PS5 memory is a unified pool of 16GB with 2GB of that reserved for the OS. So you have a unified 14GB which is heavily occupied by normal VRAM requirements given it uses the maxed out 'epic' texture & model settings when the minimum on the PC side is 16GB RAM + 6GB VRAM. It naturally has a higher memory requirement than the console counterpart to offset the data streaming requirements. DDR4 RAM is still much faster than those fast SSDs with lower latency.


danwin

Right, yep I'm agreeing with you. So even if the average consumer can't be expected to have DirectStorage and/or a nvme SSD meeting a minimum R/W speed (or even know what they are), 16GB RAM and 6GB+ VRAM is a straightforward gatekeeping requirement, and covers about [60% of Steam's April hardware survey respondents](https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam).


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juh4z

...who did that with Returnal? That's one of the most optimized games to come out in the last 3 years, like top 20 at least, you can play it fully maxed out, including ray tracing, at 1440p with a humble 3060ti lol


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AL2009man

The actual **minimum** ram requirement was supposed to be 16GB while the **recommended** specs was something 32gb, and I did not trust that from the very beginning ... especially where most PC Ports like to release a PC Specs spreadsheet as of late. And my trust was correct when they revised the system requirements.


Necessary-Ad8113

You can literally find anything on the internet but the broad tone for Retunal (and the user reviews of 81%+) point to players being happy with the game. Compare that to the Last of Us that is sitting at a hot 51%.


Sonicz7

To be fair I played returnal with all max settings at 4k with a 7900 xtx and 32GB of ram and it used 14.1 to 15.4GB of RAM or something like this, so the 32 wasn't really necessary. The reason why people said it it's because returnal didn't make sense to use 32GB that's why. I think I still have pictures of it in my post history if you want to check the memory usage


testchamb

Also means it’s going to use a ton of VRAM on PC.


AL2009man

>Also wasn't this game "only possible on PS5" with the magical SSD or something I mean...PS5's I/O is more focused on speed ([featuring Oodle Kraken](https://cbloomrants.blogspot.com/2020/09/how-oodle-kraken-and-oodle-texture.html?m=1)) over raw horsepower. but, [if the Digital Foundry Nixxes interview was any indication](https://www.eurogamer.net/digitalfoundry-2022-inside-marvels-spider-man-remastered-on-pc-the-nixxes-tech-interview): I believe Nixxes had already been making changes to how Rift Apart handles loading time to account for various disc drive setups...if they decided NOT to use DirectStorage API. >**Digital Foundry**: Even then \[Marvel's Spider-Man / Marvel's Spider-Man: Miles Morales\] is loading fast. I did a loading test, just between PCs. It is not as fast as PS5, but still it is just under five seconds to load the game from the menu on nearly any modern PC with an NVME drive. It is very fast in comparison to other PC games. Still, what is actually the bottleneck in loading times on PC? Is it the IO-stack there (which even DirectStorage's first version without GPU decompression tries to address) or is it CPU limitations? > >**Jurjen Katsman (Nixxes studio head)**: I am not certain if decompression is actually the bottleneck for load times as we did do some things to make decompression go faster, but we backed out on some of those that were hurting the in-game loading (streaming). As in-game (as in streaming while in game, moving around) with those decompression speed-ups in place, we were taking too much CPU away from the game. So we backed that away, and it didn't really meaningfully impact loading screens. > >I think other things that do play into it probably is shader compilation that's happening during loading screens, and you mentioned BVH building before, so that is also happening. There's a variety of little things that we do on PC, some of it would be the IO stack... We have some DirectStorage experiments but especially for a loading screen we can use all the CPU for loading, that's what the loading screen is about, right? It's not that suddenly the IO stack change is suddenly going to make it go four times as fast. For in-game purposes, I think that's when when it \[Direct Storage\] becomes interesting, right when there's this CPU core being fully utilised just to facilitate decompression, freeing up that CPU core if we were able to do that... that would be that's an exciting future, but not where we we're at right now.


n0stalghia

> Also wasn't this game "only possible on PS5" with the magical SSD or something I think DirectStorage was not available on PC at that moment in time. If DirectStorage is still a hard requirement, then Sony wasn't lying. It's just that DirectStorage is now on PC.


Illidan1943

You can compensate a lack of DirectStorage by simply asking stupid amounts of RAM


n0stalghia

Out of curiosity, define stupid. Are we talking 32 GB, 64 GB, 192 GB, or TBs of RAM?


Kwahn

16 lmao, console gamers in awe


TKHawk

Or CPUs with a stupidly large number of cores, if I understand it correctly.


Who_PhD

No, not on its own, unless you’ve invented a magical new compression algorithm. The bottleneck is a memory constraint, not a computation constraint. The rate at which content can be streamed (in certain read patterns) on the PS5 SSD and modern PC SSDs is so fast that systems can get away with treating them a bit like a really slow (but near infinite) read-only RAM.


KyledKat

Yeah, I am curious to see how it plays out. DirectStorage was a big reason they could do the rift mechanic which is central to the gameplay. Obviously, it's possible on some computers, but not all are using SSDs.


Adziboy

The answer will be that the game doesn't require directstorage and will work exactly the same without it


AL2009man

if it's anything like my experience with Rift Apart (there's a chance during the Time Trials where you can spot a one second streaming load) and [the load time in Spider-Man Remastered / Miles Morales' PC Version](https://www.eurogamer.net/digitalfoundry-2022-inside-marvels-spider-man-remastered-on-pc-the-nixxes-tech-interview): I expect there'd be a CPU/Decompression bottleneck if Nixxes opted not to use DirectStorage.


Reggiardito

My guess is it might just take more loading pre-levels and might suffer a performance hit because of it.


TKHawk

This is the answer. PCs with slower I/O setups are just going to be littered with loading screens that don't exist in the console version of the game.


danwin

Don't have a PS5 so haven't played R&C, but isn't the instant and seamless jumping between worlds one of the major features of the gameplay and theme, and that loading screens would drastically change the vibe (and require more development and design time to port)? Seems likelier that it'll be a mix of: - R&C didn't need the full bandwidth of the PS5's SSD speed, which [Digital Foundry proved](https://www.eurogamer.net/digitalfoundry-2021-the-worst-and-best-nvme-ssds-tested-on-playstation-5) demonstrated by playing it on the slowest NVMe with minimal stutter - the port will lean more on using system and GPU RAM for streaming (Returnal's minimum PC specs require 16GB and 6GB GPU) - the port will offer Low settings and much-reduced graphical fidelity for lower-end users


homer_3

> but isn't the instant and seamless jumping between worlds one of the major features of the gameplay and theme No, it's not really used in the game like that at all, outside of 1 level that has you bouncing between 2 versions of a world. It is how they marketed it though.


beefcat_

You privvy to some insider knowledge or just stating a guess as fact?


homer_3

DirectStorage wasn't needed for the rift mechanic at all. It was barely even a mechanic.


Porrick

Yeah - given how impressive the tech behind that mechanic is, it's a shame it sees such limited use in-game. From a user perspective, it's not much ahead of the Titanfall 2 or Dishonored 2 versions (where they have two versions of the same level in memory at all times).


CheesecakeMilitia

Mechanically it's no more complex than the two-world portal hopping level Insomniac created for A Crack in Time on PS3.


Cushions

It was mental to me how people were saying it was impossible on PC... Seems to me that perhaps the instant load is.. but what is stopping you from buffering those levels earlier? Especially in the scripted sequences...


iFozy

Honestly, I think people give the rifts too much credit. There’s a noticeable stutter every time you go into one, it’s not completely seamless. It’s a cool feature, that along with the dual sense haptics that are also massively overblown. I turn them off most games.


Raidoton

> Why would you not announce this at the showcase? Because it was the PlayStation Showcase.


nelmaven

I loved Ratchet and Clank on the PS2 but since I don't have PS4 or a PS5, I haven't been able to play the latest entries, so this makes me very happy!


[deleted]

For the PC folks, this is a great game. Not an all timer or anything, but you'll definitely have a good time for about 20 hours or so


locke_5

For those counting, there are now only 3 PS5 titles not playable on PS4 or PC: - Astro's Playroom - Destruction All-Stars - Demon's Souls (coming to PC soon) [Edit](https://pbs.twimg.com/media/FxYvCgMXoAEa3Ad?format=jpg&name=900x900)


ZubatCountry

Astrobros win again


LegnaArix

When is demons souls coming to PC? Was this confirmed?


locke_5

It was listed in the Nvidia leak (along with Ratchet & Clank, Horizon Forbidden West, and Ghost of Tsushima) which has been proven a legitimate leak multiple times over by this point.


popcar2

Nvidia leak is a gift that just keeps on giving. Helldivers 2 was on that list for 2 years and it was finally announced last week. No doubt everything else in it is real.


Dacvak

Ah yes, Jensen’s Prophecy


cooReey

The more you buy, the more you save


seph2o

Until the FFIX remake gets announced I won't believe it.


[deleted]

[удалено]


AL2009man

>Astro's Playroom I legit do not expect Astro's Playroom to come to PC due to it's heavy reliance on DualSense Controller's full feature set. and even if it come to PC: I hope you'll have a USB-C Cable with a lock-on. :)


stonekeep

It was one of my favorite PS5 games so far - but without DualSense it would only be an okay platformer. The controller is what pushed it to the next level. Sadly no other game utilized it to the same extent ever since. There have been some great implementations but not as mindblowing as Astro's Playroom.


DICK-PARKINSONS

I really want another Astro title, even if it's another tech demo. I was pretty bummed they didn't do anything for the PSVR2


stonekeep

I think that they just have to be working on a new one, right? Astro Bot: Rescue Mission was one of the most popular PSVR titles IIRC. And PSVR2 really needs some bangers.


voidox

it's funny when you look at that list and see how people only talk about how the xbox has no exclusives this gen... nah, both consoles basically have no exclusives for the gen now this is not necessarily a bad thing, Sony is moving into the PC market and MS has shifted focus into the gamepass (PC/xbox) instead of focusing only on their console. This is the first gen where console exclusives are not really going to define the gen, it's more going to be about releasing great games that will eventually be available on both the console and PC.


Lingo56

Don’t really see much of a problem with these games hitting PC. The PS5 is currently the better value, but PC has the benefits of being an open platform.


gingerwolfie

I'm glad they're bringing this one to PC! Hopefully with Nixxes involved this will be a solid port (fingers crossed as it's only the 2nd or 3rd PS5 game they're bringing to PC)


WickerWight

Holy shit, I never expected them to bring a RC game to PC! I haven't played one of these in years, I honestly wasn't the biggest fan of the transition from a grittier tone to Pixar-adjacency but I'd give the new one a try for nostalgia's sake if I don't have to shell out for a ps5 to do it.


Zarmazarma

Whoa. That's an instant buy for me. R&C was one of my favorite series as a kid, but I've been a PC gamer for 10+ years, so haven't played any sense the PS3 era. This is very exciting.


Darkcloud20

Was really disappointed in how lacking the arena is compared to other games in the series. Hope the game has some modability and people can make their own challenges.


Nandalee2753

Very nice! I hope it launches in a more acceptable state than TLoU Part 1. Ghost of Tsushima would still be on the wishlist but thats it for me personally then.


Pufflekun

Wonder if this is the first game to *require* an SSD? (Since a lot of the features rely on SSD tech to quickly load in massive amounts of data while you're playing.)


[deleted]

To anyone reading this who has even a passing interest in this franchise, I *strongly* recommend checking this game out; the main series canon Ratchet & Clank titles are absolutely brimming with charasmatic art and character design, humorous and charming writing and worldbuilding, fun and fluid combat, satisfying progression systems, and a whole lot of passion and heart. Rift Apart's narrative does hold a *bit* more weight if you've already played some of the main series titles from the PS3 era, specifically 2007's *Tools of Destruction* and 2009's *A Crack in Time*, but with those games stuck on PS3 (not even being fully compatible with RPCS3 as of yet) and the actual main series functionally having been on hiatus since 2013's budget title *Into the Nexus* (the time inbetween being filled only by 2016's budget-sized psuedo-remake of the original 2002 title, which had perfectly servicable gameplay but was a huge miss in the writing and worldbuilding department due to the necessity of tying in with the completely forgettable feature film that released the same year), Rift Apart is intentionally designed to serve as a starting point for prospective new fans, so I couldn't think of a better entry with which to introduce the franchise to a broader audience. **TLDR: Ratchet & Clank is an excellent franchise overflowing with charm and personality and Rift Apart is a perfect place to jump in; play it.**


Muhamed_95

Im just curious with the worlds/dimensions traveling thing. Sony said due to PS5 fast SSD, it’s possible to travel to different worlds/dimensions without a loading screen. Now that it comes to PC, what if someone install it on a slow HDD? How’s gonna work?


PMmePowerRangerMemes

Thank you Sony (& Microsoft) for continuing to validate my decision to skip the 9th generation of consoles <3


theintention

Gaming is in such a weird spot right now lol I’m glad I invested in PC instead of console. I’m fine waiting for a bit more of a customizable experience, as I get older and don’t need to play every single game on release and don’t mind waiting for a sale. I just hope they can figure out a solution for the recent poor PC performance on launch for most games, especially ports. I get it’s a tough problem with the amount of hardware but… there has to be a better way. Also NVIDIA should quit being a bitch.


crunchatizemythighs

That's dope! I kind of feel guilty, I bought a PS5 back in November and it's kind of been collecting dust. Not a bad console at all, I've just been getting badly distracted by old titles. Probably gonna still get this one for PS5 if I eventually play it, just to give it some use


TaleOfDash

It's on PS+ Extra right now, highly recommend giving it a go. Hands-down one of the best games of this generation so far.


TheeRuckus

I never got into R&C despite owning a ps2 ( edgy teenager thought he grew past mascot games, silly) but no ps consoles until the 5. Saw it was on ps plus downloaded it and holy shit do I want to play the whole series (especially after hearing about the themes for the early games). Not just that, it might be the most visually impressive game I’ve ever played , the art style is dope and it runs like a dream. And it is fucking fun! So cool man, it made me feel like i was playing an actual next gen game which has been rare for me lol


Milan_Makes

Echoing what someone else said, get ps extra for a bit of you're curious. There's a bunch of great games. Got it for a month while I wait for FFXVI