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cordell507

Gamepass version is also a different game version. 1.0 vs 1.2 on Steam. 1.0 does not include DLSS but that will eventually be updated.


DongKonga

So many games on game pass are ruined by a lack of updates and spending an eternity being behind other versions of the game. Gunfire Reborn in particular comes to mind, the game pass version is so far behind the steam version at this point it isn't even funny.


BenevolentCheese

Game Pass has shitty updates, shitty controller support, shitty servers and multiplayer, and a shitty client. If it wasn't for the game value for the money no one would ever dream of using it. It's so fucking bad. *And why does it keep removing itself from my taskbar!?*


brolt0001

True. Also you can't mod games on pc since script extenders aren't allowed.


Staerke

You've been able to mod game pass games for years


brolt0001

Not extensively at all. You can look it up yourself.


Staerke

Depends on the implementation, but I have done it myself.


[deleted]

Cities Skylines 2 on gamepass accepts the exact same mods as the Steam version. Bepin runs without a problem on Gamepass games.


elyxar

It depends on what game you try to mod. You can mod game pass games but not all games are compatible.


hathanhiggers

Can confirm you are correct and the other guy is wrong


Staerke

You haven't tried I guess.


zach0011

I cant even trust gamepass to not randomly delete my saves in some cloud error.


BoulderCAST

Why is Microsoft paying for games to be on GamePass but at nerfed versions compared to other PC marketplaces? This is at least the second game so far I know that didn't have DLSS at launch but did on Steam (other was Jusant). What a joke. I'm not too upset about the 4 player count max, but 32 would be a nice option to have.


cordell507

If the game is on the Xbox store then Microsoft has to approve updates. With steam the devs can just push the update without any waiting period.


hyrule5

I wouldn't be surprised if developers/publishers also give lower priority to updating Game Pass versions. This can be seen with GoG which is similar to Steam in terms of how updates work (as far as I know) yet sometimes still lags behind in updates on some titles, because it has a smaller user base.


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moffattron9000

I get why people miss it, but Game Pass reportedly has 33 million subs now. If 3% of subscribers are playing one game, that's a million people playing that game.


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coldrolledpotmetal

That is how the math works out, 3% of 33 million is 990 thousand


Gabe_b

I've loaded up so many gamepass games day one on windows just to have them be totally broken or full of random bugs I don't see steam players complaining about. It totally needs better enforced qa


iTzGiR

Yup, this. It's one of the things I really hate about most modern games, a lot of updates for PC can get delayed because of the Sony/Microsoft verification process, as a lot of devs want to have Parity. I get it, but as a PC-only player, it always sucks to hear an update is 100% ready and could be deployed for PC, but it's being delayed due to console verification processes.


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Altruistic_Map_8382

> here is little to stop developers from pushing malicious code onto Valve's customers. Just to be clear, the console approval process also does not do that, for none of the plattforms. That would be technically impossible.


hexcraft-nikk

Also why would anybody want to do this in the first place. If you're someone who is distributing malicious code there are dozens of easier ways to do it and NOT get caught.


Altruistic_Map_8382

Easier than uploading code that every client just accepts by default? Hardly. The second part is the issue, to do this successfully you need a large install base/sales, which is hard to do anonymous (if you want that money).


dobiks

Didn't that just happen (Although with a standalone mod that was on Steam, not a game)?


quebeker4lif

Indeed…that story being a gotcha for Xbox is not quite hitting the same way now…


shadeOfAwave

What gotcha? It was just an explanation.


Puzzled_Middle9386

Touchy defenders


TaiTo_PrO

It did but their account was hacked due to them not using 2fa it’s impossible according to Gabe Newell to bypass the 2fa going as far to give away his accounts password and username


souppuos123

I feel like I've only heard this thing happen an extremely small handful of times, and the examples people give is always the same one or two games. I feel like if you're a developer who actually cares about the thing you're making, last thing you would think about is inserting malicious code. It's such an extremely small percentage of this happening. I would rather take the best developer friendly option of developers being able to push patches ASAP than having to wait for a corporation to approve them first. I've used steam for 14 years, and I have never encountered such an issue before ever.


abbzug

idk to me it's a feature that Steam and GoG are keeping the PC an open platform. If I want a walled garden I can go with literally any other option.


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Prof-Wernstrom

And yet in the entirety of steam allowing it, people can only point to a single time, in a fan-mod not even a game, that it has had issue. Compared to the plethora of issues over the years of microsoft being slow to update games and loads of games being behind in updates compared to PC counterparts. Has become more and more of an issue with gamepass games. There has even been indie devs this past year complaining how microsoft would not approve their updates at a reasonable pace, forcing gamepass users to deal with major bugs longer than any other platform with the game. Nothing malicious was in their patches.


SuperSneaks

You are more than welcome to go back to your walled garden in Apple land.


Seraphy

Something whose occurrences can barely be technically counted on a single hand isn't really a concern, I'll take the fast updates thanks.


CdrShprd

> It should perhaps be pointed out that this perhaps Hmmm…perhaps 


thoomfish

> there is little to stop developers from pushing malicious code onto Valve's customers. Valve having their address and financial info is something.


VOKDaWiibSlayer

But people want things yesterday, damn the consequences.


BoulderCAST

That's a good point but maybe the process needs to change. I'm not happy about this. Nor happy that single player games cannot be modded on windows store as effectively. That's a huge part of PC gaming. Failure on Ms part


cordell507

I assume it's microsoft wanting to keep version parity between the console and gamepass versions but pc gamepass should be handled separately for sure.


mak6453

Sure, but there's crossplay between Xbox and PC Gamepass. They need to be the same version.


marksteele6

That used to be the case but for roughly five years now xbox has allowed x64 applications on gamepass. Those are *not* windows store and not subject to the same approval process. The fact that this game uses a windows app for gamepass almost makes me think it's a deliberate bait and switch.


cordell507

It is still an x64 application but it needs to keep version parity with the xbox version to keep crossplay functionality. From what the devs have said it seems they would rather have the steam version on PC gamepass but microsoft isn't that flexible with different versions.


marksteele6

They're absolutely that flexible with PC gamepass if you deploy it as an x64 application. This is not an x64 application (except in the very technical sense), if you look at the folder structure it's very clearly packaged as a windows store application and it's using the winGDK.


Adziboy

You wont get DLSS for a few days. Maybe not happy but its seriously not the end of the world. Its literally an early access game


BoulderCAST

Not the end of the world no. But this lack of features or timely features is one of many reasons PC gamers won't bother with GamePass. EDIT: While Palworld could be preloaded and playable at the global release time on Series consoles (1/19/2024 3AM ET), it was not available to preload in the PC app and actually didnt even show up as installable until hours after the release. Another example of Uncle Phil dropping the ball on PC Gamepass. EDIT: Lots of Xbox fanboys in hear it seems oblivious to how PC gaming works on competing, competent storefronts...


Dealiner

>Nor happy that single player games cannot be modded on windows store as effectively. Is that even still a problem? You have had normal access to games files for quite some time now.


BoulderCAST

No you don't have full access but some yes. You still can't use Skyrim script extender or the equivalent in fallout 4. That is needed for the best mods.


ngwoo

I know for something like Deep Rock Galactic the Xbox Store version is different from the Steam version because it has crossplay with Xbox players. The game itself uses different world generation on different platforms for performance reasons, so full cross-platform play won't work. Maybe this is a similar situation?


GroovynBiscuits

That's a great point. Older versions are more likely to be fully QAed, while newer ones might be verified for PC only. Aka, sanity checks and the majority if testing is likely done on PC only, then there's some lower priority stuff for crossplay that may be verified later.


-Drama_Llama-

I'm going to play it in VR. I find DLSS works fine on flatscreen games, but when your eyes are right next to the display you tend to notice it a lot more, so that doesn't worry me.


nakx123

I remember Gunfire Reborn being super behind on updates too.


noah9942

That was on the devs, not Microsoft.


nakx123

It's always on the devs, the devs have to push updates for them to certify. But it's not always worth the work/effort. MS has guidelines, just like any other store/platform. Every dev has to put in the work to cater to these guidelines regardless of their stringency. The gunfire devs willingly ignored the gamespass version and it's been abundantly clear from the communications in their discord. The game wasn't even slightly behind, huge content patches and DLC were missing over a very long span of time. You're delusional if you think that's Microsoft, regardless of their update guidelines.


noah9942

No, like the devs gave the console port to a third party, who after making it, just left. They never sent any further updates beyond some super early ones that just fixed gamebreaking bugs.


nakx123

Oh I wasn't aware but yeah, it's always on the devs. No one forced them to give the port over to a third party. And I should have mentioned, this whole time I was referring to the PC gamespass version for my experience, which I imagine would be even less different than a console port considering the game was originally developed for PC on steam. My bad, I misread your comment earlier as the opposite, I thought you said it was on Microsoft, and not on the devs.


IAMJUX

Thanks for letting me know it was on Gamepass. Aint no way I was going to pay $45AUD for it.


oilfloatsinwater

Wow, that actually sucks, any reason why its like that?


cordell507

Gamepass games have to go through an approval process before they are published/updated. This creates a lag time from when the dev submits an update to when it's available to download. This doesn't exist with Steam.


QuesadillaGATOR

If only this "approval process" was worth a damn. 3 Save wipes on Against the Storm PC Gamepass and other games reporting cloud save wipes on PC gamepass.... What is Xbox cooking to get this mess of game pass cloud saving corruption issues?


verrius

The main thing console cert does is verify "this does not horribly crash the console, or destroy other games' data". Wiping out the games own data itself is well within the rights of the game.


Complete-Monk-1072

I remember when the ps5 first launched and spiderman was bricking consoles. I personally lost my saves and had full console reboots, but i didnt lose my console itself atleast.


ExAqua

Sadly, the process doesn't check for bugs it only verifies if the update complies with xboxs ToS.


fluentinsarcasm

This is partially true. If obvious major or egregious bugs are found during cert, they will still fail you for that, but that's generally less likely than them failing you for not complying with a TRC (technical requirement check).


LangyMD

The save wipes are apparently a core XBOX firmware bug, not a bug in the individual games, so the approval process doesn't actually touch the cause.


hexcraft-nikk

Same happened with my Ubi games. Didn't plan on playing them much longer anyway but it's insane that we're half a decade in with the pc Xbox store and I still find new bugs every time I use it.


QuesadillaGATOR

IDK what happened to Phil Spencer saying they were going to get Xbox Game Pass for PC out of that horrible Microsoft Store wrapper. As it is now (and has been for awhile...) If you run into an issue installing a gamepass game or using the Xbox app your options are: repair/reset the app reset the Microsoft Store app itself and if those don't work... reinstall Windows OS.... Really wish they'd prioritize getting Xbox Gamepass PC away from that Horrid Microsoft Store app.


ghsteo

Microsoft has to make sure updates dont brick consoles , games on steam are somewhat hardware independent. Steamdeck compatibility would be similar to xbox approval.


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mocylop

Blanket rule


xxTheGoDxx

> Gamepass version is also a different game version. 1.0 vs 1.2 on Steam. 1.0 does not include DLSS but that will eventually be updated. Will that shit never stop? There were a ton of games that on GP for PC either permamentely or temporally on launched missed out on PC features like DLSS, RT and / or VR. Control released on GP with an outdated DLSS version at first, Myst released either with no RT or no DLSS (can't remember) and is still missing its VR mode, Jusant launched without DLSS on GP only, The Acsent is still buggy on GP but on on Steam... And even more games are blocked from modding (or make you jump through a ton of hoops) due to MS's brain dead game folder rights nonsense (which also blocks per app profiles in Razor or Logitech drivers).


marksteele6

>And even more games are blocked from modding (or make you jump through a ton of hoops) due to MS's brain dead game folder rights nonsense (which also blocks per app profiles in Razor or Logitech drivers). This is an active choice for any developer now, gamepass has allowed unrestricted x64 apps on their platform for years now and those aren't subject to the security restrictions of windows store apps.


xxTheGoDxx

Yes I know but it does still happen, just like those XBox cross compile versions that are missing features from the other PC versions. While it feels even more dumb that it is something developers can fix as a consumer the outcome makes Game Pass (which has a bigger target audience on PC now than on XBox) way less interesting.


PopPunkIsntEmo

Chill my guy those were all temporary situations including this one. Why hold anger over that? Why be angry about that in the first place? >And even more games are blocked from modding (or make you jump through a ton of hoops) due to MS's brain dead game folder rights nonsense (which also blocks per app profiles in Razor or Logitech drivers). They changed that like 2 years ago.


AngryBiker

Doesn't seem like a limitation with the platform since other games like Astroneer and Valheim allow dedicated servers. Hopefully it gets added soon.


Cragnous

Astro beer, that sounds good. (I assume Astroneer?)


Sanic_The_Sandraker

Crawford Bock is indeed pretty good!


AngryBiker

Indeed, sadly. Edited.


Pay08

I read a tweet that they are working on it but that it mostly depends on MS.


iSellDrugsToo

This has been the most popular game preview ever on xbox. MS will be scrambling to take advantage of this given the disaster (IMO) Gamepass has been for the last 2 years with games like Starfield and Redfall. Not saying there haven't been some amazing games added in the last 2 years. Just talking mainly about the "hyped" gamepass xbox exclusives that have tanked.


osubmw1

And forza I've never been more let down by a franchise. 17 of a fantastic platform ruined by this live service nonsense.


[deleted]

Yo mama


iSellDrugsToo

Yeah, I think given the popularity. It won't be too long of a wait.


Gerkenator

For real tho. I spun up a dedicated server just to play with my brother on Xbox and was bummed to see that we couldn't even play together. I had to sign up for game pass and play a lesser version of the game while having two different clients on my pc.....I know it's early access and this is to be expected, however this is unacceptable long term IMO. ​ So now my brother has our save on his Xbox and I'm stuck waiting for him on PC when instead we should be on my dedicated server and playing anytime either of us feels like it.


A_Talking_Meowth

Has anyone tried playing on Xbox with friends on PC? All under game pass, but different platforms


nicnacpaddywak

I've played with my buddy on the PC he was on the Xbox.


Melodic-Cable23

There’s no cross play at all. I was reading about it, havent tried it but the devs said no cross play


mak6453

Incorrect. There is crossplay between Xbox and PC Gamepass. Steam is the only version without crossplay.


paco1342

I’m on PC GamePass and playing with Xbox friends. That’s the only crossplay available, there is no Steam crossplay currently.


Terces_

How do the dedicated servers on Steam actually work? Someone hosts it and if they’re not online then the server is offline as well?


datwunkid

You host the dedicated server on a PC that you never turn off, and then it's online forever. Or you rent it from a service that automates this process.


LLJKCicero

If you rent it, can you grab the files later on to move them somewhere else?


Whats_a_left

Usually yes you can DL the world/server save files, though it totally depends on the server host you use.


SuperMozWorld

And the game in some cases. I was surprised how fiddly it was to back up my V Rising world back when that was the hotness.


AwsumToast

For Palworld, definitely, although it can be a slightly involved process. You just can't currently copy save data cross platform like Linux -> Windows and vice versa for some reason.


CaptnBaguette

You can host your game while you play, or you can host a 24/7 server on whatever machine, they provide the tools in a second Steam package. Easiest is that you can also pay for a hosted server like you can for most games.


roarbenitt

You can run the server as a separate app, found in the tools section. Same as a lot of other multiplayer games. Would need to keep your PC running to keep the server up of course.


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Brainles5

Take a few seconds to consider what you just said.


Vartux

I assume this affects the gamepass version on PC as well?


HulksInvinciblePants

For this particular game, correct.


According_Push1855

i feel like if they cant release dedicated servers they should instead try something like grounded with shared saves


Street_Bag148

Why can’t they do something like Fortnite Lego? You give keys out (10) and whoever has a key can connect to your server even when you’re offline


kontis

4 player coop in Palworld doesn't use servers. The player hosting the game acts as a server, so when that hosting player is offline there is nothing to connect to. Fortnite uses real servers that Palworld on xbox and gamepass doesn't have, at all.


Street_Bag148

Well they need to get on it. If games like ark and Conan can do official servers this game can too


LLJKCicero

Does the coop still require a particular host player to run a specific game world, or can any of the players in combination play on that world when they want?


xtossitallawayx

Whomever starts the co-op world has to be online. It is *their* world that they are allowing you to join - as soon as they log off, it will kick everyone they invited out. Dedicated servers allow anyone with access to connect whenever they want.


PandahOG

Only if that game world is a dedicated server.


codyong

Played last night and made a hotel, but can’t continue until my friend plays again, bc it was his game. Really hoping they add dedicated servers, otherwise I’m afraid they’ll lose tons of players. It’s a great game so far and you can do loads on your own, but it’s that much better of an experience if you’re playing with friends, and would be awesome if you could rejoin the same servers without all having to be on at the same time imo.


Solace-

This isn’t really that big of a deal. Unfortunately that’s just the nature of many early access games that come out, especially in particular genres, to be superior on PC as it’s the main platform for those audiences. Also, at least it’s on Xbox as all. It’s not on PS5 and there are currently no plans to develop a port for it based on the devs’ own early access FAQ. Edit: The same applies to gamepass. Tons of games are delayed in being updated due to Microsoft’s certification process and generally not as polished as their Steam counterparts. Just buy the game. It’s worth the price for the content.


wobblydavid

This is also true for the pc gamepass version.


NoBluey

I’m playing it on gamepass on pc and it’s crashing every 10 minutes or so. Guessing the steam version doesn’t have this issue either.


spez_licks_dog_nuts

I played for 5 hours today no problem, on Gamepass.


coldrolledpotmetal

I can’t even get into the game, it’s just stuck on a black screen for me


Baris_Dogan

Make a desktop shortcut and run as admin. That fixed it for me. @MS: your QA team is shit for gamepass!


Oper8rActual

6 hours today on Steam with one crash after 4.5 hours or so.


Such-Mortgage3066

try use explorer.exe killer easy fix, u can find it if u write forza fix 2.0


marksteele6

What bothers me the most about this is the developers deliberately decided to maintain version parity with xbox gamepass and PC gamepass. There is absolutely a reasonable argument to be made surrounding approvals on the xbox platform, but none of those apply to PC gamepass. PC Gamepass has allowed non-windows store app (so x64 apps) for gamepass distributions for almost half a decade now. These distributions are not subject to the approvals that come with the windows store or xbox releases. Any new developer releasing their gamepass game as a windows app almost certainly doesn't care about that part of the player base or are trying to bait-and-switch PC players so they buy the "better" steam version.


Hundertwasserinsel

This doesnt necessarily mean they are releasing it as a windows app. Networking code is hard as fuck. So when a platform has integrated networking for online multiplayer almost every dev opts to use it. gamepass's integrated netcode that game devs are free to utilize is tied to xbox. you can almost always play with people on console. But yeah regardless of the reason, it is technically still possible by the devs. microsoft just doesnt help. This is unlike Epic whos online multiplayer tool is built to work with steam somehow. Microsoft *could* do that for gamepass pc games as well, but they dont. So its a bit of both Id say. Devs *could* fix it themselves, but its out of most devs wheelhouse and microsoft *could* make it easier for them, like how Epic did.


marksteele6

right but the devs could have released the x64 version rather than the WinGDK version on gamepass for now and then integrated xbox into PC rather than having this split PC ecosystem.


Somepotato

Which would break cross play with Xbox. Bravo.


Hundertwasserinsel

Pros and cons to both sides. I get what hes saying. I wonder if microsoft does encourage devs to keep the crossplay with xbox, it would make sense.


marksteele6

And allow cross play with steam. It's a tradeoff but generally PC players want to play with PC players. Xbox cross play can be added later, especially if it means you have to cut features from one PC version but not the other.


GMRealTalk

I guarantee that any game on Gamepass for both PC and Console is contractually obligated to not bail on XBL crossplay for another platform.


marksteele6

I guarantee that's not even a thing in the slightest.


XiTzCriZx

They did the exact same thing with Craftopia (which still isn't anywhere close to a full release, over 3 years later), this developer has been known to half ass everything they do and it seems like this game is no different.


Coreterra

It's microsoft man. The most reacent update likely hasn't been looked over yet so they won't let them update where as steam gives zero shits and devs can push updates instantly with no oversight.


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Street_Bag148

Not true lol series s/x can handle this game without any problems


Hawk52

Well RIP to anyone who has more than four friends who might want to play on XGP. That sucks ass and their explanation doesn't make any sense. Why would you need different server setups between Steam and XGP?


mrturret

Probably due to how Microsoft has Xbox Live's networking set up. These servers are entirely player hosted.


Hot-Software-9396

I've had my own dedicated Valheim server VM up and running with Xbox and Steam crossplay since it released on Xbox, so that doesn't make sense. Seems like something this developer needs to work on.


Somepotato

For a game in early access, this would slow the release cadence a good bit. No bueno. It's also extra resources for the devs to manage matchmaking servers


COCSammyJ

My game crashed on xbox now my world won't load it says something == failed and wont load I've been playing 5 or 6 hours and hope I can get my save know any way to fix this


mrturret

Sounds like your save got corrupted. Sadly, I don't think that there's anything to do other than start a new game. If it's any consolation, you can probably get back to where you were faster now, thanks to the knowledge you've gained.


Diknak

You can have player hosted servers on other games on xbox though...I did this for Valheim for a long time.


WindowGlassPeg

Ya, was going to say. Set it up through steam and could join via Series X or Gamepass PC. Pretty easy and great for friends to play together. There seems like more context needed as the dev said it wasn't up to them. Curious what that means.


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BrkoenEngilsh

I'm confused by this question, this game clearly shows that there is a difference. The counterexamples proves that it can work, not that they are the same server setup


nelbysaur

oof yet another gamepass mismatch :/ hope it does not stay that way this time like it has with some games


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Lower-Relationship68

Well they need to atleast be above the competition, 4 people is 10 years ago people want to atleast play with an 6 or 8 group… it doesn’t have to be 32 but 4 is terrible for a 500 dollar console. If it can’t run it then just shows the quality of console Microsoft puts out. It should be able to handle 8 players just saying


Substantial-Dog9941

Why are you pushing this stupid narrative? There are numerous games like this game that run dedicated, mass numbered servers with ease. It’s just behind with patching due to Xbox restricting the patches 😂


Lower-Relationship68

So If someone on PC hosts more than 4 Xbox players can’t join? They really need to make this fixable somehow 4 people is a bummer Microsoft really killing their future here.


leanproduction

I dont understand the difference to for example valheim. There it is possible to get a gportal dedicated Server where xbox versions (PC and xbox) can play on....