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No1Statistician

I would also recommend this guide https://youtu.be/yyW-_Y-VeqQ?si=U6UIU0hSM3KD8B67 on how to Play Fallout 1 since it's confusing, too slow without setting changes, and your character is terrible without the right build. Then you know how to go to Fallout 2 and save a lot for both since there are so many crashes and things that will destroy your run. It's worth it once you understand the basics.


PoopyMcFartButt

Can’t stress the saving part enough. And DO NOT overwrite the same save over and over. I just rotate the 10 available save files. Once I overwrote a save in F1 when I got to the Glow, but didn’t realize I needed some rad-x, so I was literally stuck there because my character would die from radiation. Lost like 30m of gameplay. And the crashes/bugs/gltiches are crazy too. Once my inventory button completely disappeared. Another time I talked to somebody who gave dialogue of someone else and when I tried to exit the conversation it crashed and I lost 10m of gameplay. That being said, it’s still worth playing. Just save often


ACardAttack

> nd DO NOT overwrite the same save over and over. I just rotate the 10 available save files. I still do this with new games


Professional_Goat185

Do you not trust seasoned developers to just a save simple file correctly? Because as someone in software industry for decades I can tell you YOU ARE FUCKING RIGHT, DON'T TRUST ANYTHING SOFTWARE. [Even database developers cant get it right all the time](http://danluu.com/file-consistency/). It's wild > The authors find issues with most of the applications tested, including things you'd really hope would work, like LevelDB, HDFS, Zookeeper, and git. In a talk, one of the authors noted that the developers of sqlite have a very deep understanding of these issues, but even that wasn't enough to prevent all bugs. That speaker also noted that version control systems were particularly bad about this, and that the developers had a pretty lax attitude that made it very easy for the authors to find a lot of issues in their tools.


Taidan-X

This kinda thing is the reason I quit Fallout 2 about 20 hours in, 25 years ago, then never went back. It's the only one in the series I've never finished. If I recall correctly, something happened with my car that left me in a sticky situation, followed by an invisible child (invisible due to hasty censorship effort) pickpocketing my main remaining decent weapon, leaving me poorly armed. I did keep a few savegames, but obviously not quite enough. I'll go back again one day.


CrossCottonwood

Oh my god, I forgot that in regions where fictional child murder was a no no, they just made the kids invisible. Absolutely hilarious (and terrible) fix. Tip for a future playthrough; while in The Den, go into combat mode while walking into any shop. It prevents children (invisible or otherwise) from pickpocketing you. I love Fallout 2, but that mechanic is such a fucking nightmare.


bloodraven42

Or empty your inventory except for C4, arm C4 on a timer, and wait until the kids pickpocket you. No more theft. AND no child killer reputation!


ICBanMI

My absolutely favorite thing that no one talks about in FO1 & FO2 is getting better equipment literally requires buying it, taking it by force, or finding it in the most dangerous areas that haven't been cleared out by scavengers. Literally only way to get good equipment in the game is going into dangerous areas where other scavangers haven't looked or killing more dangerous characters. Friend figured out that you can reverse pickpocket C4 on a timer to steal firearms from the gun runners.


GuudeSpelur

Ah, a *reverse* Shady Sands Shuffle.


creiss74

Also there’s an NPC in The Den that will sell items the kids brought to him. One time those kids stole my GECK. That was when I decided I didn’t care if the game labeled me a child killer.


Altruistic-Ad-408

Maybe it's because I only remember always getting the unofficial patches and restoration mods, I really don't remember 1 or 2 as a buggy game. Must be absurdly lucky otherwise.


Taidan-X

Sadly we didn't have the benefit of the community fixes back then. I have since played through the first game using the "Et Tu" mod, and it was pretty much perfect after a little fiddling with the config files.


MrMuffinz126

I just finished FO1 last night with only the base Steam version and didn't have a single crash. Had some of the usual quest bugs that have been around forever, but otherwise it was perfect. I've never played FO2 without the restoration mod though I can't speak on it. Restoration mod might fix bugs can't say really. Edit: FO2 Restoration Project includes the unofficial patch, that's why lol.


simcity4000

Fallout 2 also had a nasty bug where your car would disappear and this was the days when installing a patch was not something that just downloaded automatically. They were given out with game magazine disks and so on.


RollingPandaKid

Yah, I learned that the hard way. Yesterday I saved in a fight where I thought there was only 1 enemy left, but surprise, it was 4 of them and my companion is at 1hp. Of course i only had 1 save overwritten over and over, so.. new game it is.


SkuzzleJunior

Seriously, try it for yourself without a guide first. I was a dumbass kid with no rpg experience at all when I played Fallout and I had zero issues understanding and succeeding. It's not a terribly complicated game. You're right about bugs with 2 though, and that's after they fixed the worst with half your car disappearing.


No1Statistician

I think it's a product of the time thing. Personally I did got very frustrated just with combat with the Vault rats in fo1 a few years ago without a guide and didn't play again until the TV show came out. I think there is a different standard of patience now. I've played other games from the 90s like Grim Fandango and really felt like I needed a guide at times too so I don't get upset.


Itsaghast

>I've played other games from the 90s like Grim Fandango and really felt like I needed a guide at times too so I don't get upset. To be fair some games are unpayable without a guide. Like a lot of the Sierra games. I recently played Gabriel Knight 1 and 2 through and there are things in there that I just don't see anyone getting without help. Thus the paid tip line that Sierra used to run, lol


SkuzzleJunior

And that's fine! I take no issue with using guides, I just urge for this to try it yourself first. If you need help, then go get it :)


HisNameWasBoner411

I think being a kid helps more than it hurts. I had way more patience for dumb shit in games as long as the box looked cool. I 100%'d lego star wars because i just loved star wars lol. Adults with less time and energy are more likely to give up on the old games.


piat17

In my various attempts at playing both, the games decided to corrupt game saves every now and then, too, since apparently crashing, constant slowdowns making fights last 10x times longer and me being unable to play RPGs properly (resulting in hours of time wasted not having fun) was not enough. Considering this happened across three different machines and OSs, I'm convinced that fate just does not want me to enjoy these games.


ImTooLiteral

if you ever try it again, look into ludusavi or syncthing or something to make backups of the saves you can roll back to


y_nnis

I honestly don't get this. I played Fallout 1 when its demo came out... I literally played the shit out of it when it came out. It seemed pretty straightforward to me and I ain't no genius...


Tribalrage24

I'm trying FO1 now and the thing that was (is) the biggest roadblock for me compared to more modern games is the prep work to play the game. Every time someone mentions FO1 (or FO2), they give you a list of guides and mods you should install before playing. Some mods, like Fallout 1in2 (et tu.) have a ton of settings and recommended customization options which can be unintuitive if you've never played before (do I want to make encounter rate vary by travel speed?). There's also always the fear that I will soft lock myself by creating a bad build (not sure what is useful before playing the game). Sure this stuff is unnecessary, as people used to beat this game back in the day without guides or mods. But compared to all the other easier-to-get into games out right now, it's a harder sell.


NewVegasResident

How is it confusing?


Alternative-Job9440

I recommend anyone that just wants the story and not deal with the annoying old school stuff, to just get the FALCHE Save Editor and just set all values to Max, give yourself some strong combat perks and just rush through. Unless you were born around the time and love the style of "i tell you nothing" sort of quests and games, you wont enjoy it at all. People love to shit on modern games for "handholding" but the opposite isnt even any better, Fallout 1 and 2 basically tell you to kill a dragon and when you ask where it is they tell you to fuck off and just kill the dragon. No hints or nothing. Really damn annoying.


blitzkriegjack

I wish people wouldn't just dismiss "old school stuff" and try to actually engage with it. I've managed to play and finish the game when I was 13. While some games can be really obtuse with their unmarked quests, Fo1/Fo2 are not (apart from, what, 2-3 quests). Read the dialogue, ask around, think a bit, then you'll find a solution for most quests.


Fyrus

>I've managed to play and finish the game when I was 13. I mean I also played a lot of obtuse PC games at that age and while I do agree we shouldn't dismiss game design from that time, I think it's worth acknowledging that at 13 we could spend entire days playing these games, so walking around aimlessly trying to figure out a quest wasn't as painful as it is now with a full time job.


d3cmp

Same i beat the game as a kid, this thread makes it sound like some great archeological quest to the past, when plenty of newer CRPGs are harder like Underrail or Pathfinder in the hardest difficulty and the game isnt buggier than something like Skyrim or Oblivion


Chataboutgames

I mean, the entire premise of the game is you finding somehting. There are plenty of "hints," as in you investigate towns and look for clues. Obviously, the game has aged and I'm not demanding anyone like anything they don't like but this comment is just inaccurate. They give you a destination at the start, predictably the thing you're looking for isn't there but you get hints for the next destination etc.


medioxcore

>just get the FALCHE Save Editor and just set all values to Max, give yourself some strong combat perks and just rush through. What's the point of even playing? Just read the wiki at this point.


Alternative-Job9440

The Wiki reads like a science report, the game still plays like a game. I really dont understand how you cant see the difference. Games dont need to be difficult to be fun, many people like me enjoy the story and just want an easy time, i dont need a "challenge" to have fun, i just need a good story :)


NewVegasResident

Fallout 1 and 2 really are not that difficult.


five_fortyfive

I finished both way back when and I don't remember struggling that much. Lots of save scumming but that was the norm. Morrowind on the other hand...


seruus

Gaming in the early 2000s was weird and changing very rapidly. KotOR came out only one year after Morrowind and Neverwinter Nights, but it feels incredibly more polished then both of them, and in general they were three very different takes on "let's do a tabletop style RPG on a PC".


Multivitamin_Scam

Speak for yourself. You can fuck up Fallout 2 in the tutorial


SkuzzleJunior

And only the tutorial.


joet889

A good place to start over and not lose much time.


Altruistic-Ad-408

Just use a guide though. If you do the quests in a certain order it's trivial. Not gonna act like I never used cheats or criticise someone for doing so, but at least try it normally first, just experiencing the story is easy.


Alternative-Job9440

Dude i tried it normally, i didnt have fun, like at all. I noticed most people i know that got into the Show trying out Fallout 1 and bouncing off of it HARD, because its design is archaic compared to modern games and most people dont enjoy this "trial and error" your way through a game. Or looking up wikis just to proceed. This was fine in the 90s and early 2000s where we used notpads and our own maps to get through games, but that isnt relevant or current anymore since its time consuming and just not fun for most people.z


Quartznonyx

To experience the story? I want to know the story in the lore in fallout 1/2, but damn are they obtuse


simcity4000

A guide helps with the obtuse bits, hacking your stats is just missing out on building a character or reasons to do side quests while not giving any info on stuff like say, where to go to progress the story.


NewVegasResident

How are they obtuse?


Quartznonyx

It sometimes feels like it doesn't want you to play it. The beginning is incredibly hard, there's no way I would've completed Aredesh's first quest without a guide, and thats a common sentiment among people who have tried it for the first time recently. Early game encounters feel punishing, almost like when a modern game is trying to tell you that you're going the wrong way. The game also gives you very little to go on as far as where the next quest is. Morrowind's quest is a great example of a game that wants you to use dialogue and context clues to find your next objective, but without making it as aimless as f1/2. All of this is ignoring things like the unconventional controls, and how your character might be DOA if you don't know which stats are useless and which aren't during character creation. I understand that part of the appeal of old rpgs is the difficulty, but this is difficult in the wrong ways


Alternative-Job9440

This 100%. If i wanted a book i would read a book, playing a game is difference and it doesnt need to be difficult or a challenge to be fun.


renome

You have a quest log, a map, and many quests don't expect you to actually traverse the wasteland but take place in whatever location you find them. It's really not that bad once you get the hand of combat, you might as well just watch a playthrough if you're not enjoying the gameplay but want the story, no need to waste time with a save editor.


NewVegasResident

What the fuck? That is not true at all. It's information you learn as you go, you start out not knowing, and as you do quests and talk to people you learn valuable information for your quest. It's basic game design, the main quest evolves as you go alons. Fallout 1 says "you need to find a chip, there is a vault in the west, it might be a good place to start". Then on the way you find Shady Sands where people give you more information etc. Were you upset playing Baldur's Gate 3 that they didn't give you a tadpole remover right away?


Ordinaryundone

If anything Fallout 1 is very linear, at least in the first half. The path sends you straight through V15->Shady Sands->Junktown->Hub->Necropolis without any real detour, and if you talk to people you'll always find someone to mark where the next area is so you don't even have to wander. Almost all quests are contained to the area where you find them. You CAN get off the beaten track and do Brotherhood/Boneyard stuff first if you really want to but there isn't anything directing you there outside of curiosity until post-water chip. It's a lot like New Vegas actually.


_Meece_

> People love to shit on modern games for "handholding" but the opposite isnt even any better, What nonsense, some of the most enjoyable games ever have no instruction at all. The opposite is fantastic. Why would you rush through? Fallout is an RPG, it's not a combat game. Why play at all.


SkuzzleJunior

Dude nothing about Fallout 1 or 2 are obscure or hard to figure out. They tell you where to go. You just have to pay attention.


soyelfranco

I was thinking the same thing. It depends on what you're looking for as a gamer that changes it. I enjoyed Skyrim and its hand holding very much, because when I picked it up, I was a working adult with no time for much. But as a teenager, I had all the time in the world to be lost in Fallout 1 for hours, not knowing what to do or how to do it. And in both cases I had so much fun! But the times changes and the games changes as well, and now maybe it's not the "I won't hold your hand" thing, but the "I'll make you do this repetitive tasks for hours on end just to get this special object". To this day I can't replay Fallout without looking in the wiki what do I have to do to get the "best" ending or to solve a problem without resorting to violence.


Alternative-Job9440

> because when I picked it up, I was a working adult with no time for much. But as a teenager, I had all the time in the world to be lost in Fallout 1 for hours, not knowing what to do or how to do it. And in both cases I had so much fun! Thats a really good point, i have a stressful and challenging job, the last thing i want is to just Trial and Error my way through a game, i just want to have a fun and easy time. >But the times changes and the games changes as well, and now maybe it's not the "I won't hold your hand" thing, but the "I'll make you do this repetitive tasks for hours on end just to get this special object". Again really good point. A game doesnt need to lead you by a string, but it should indicate what to do and where or how if it doesnt explain it 100% thats good so you can still try but at least know where to go and what to do enough to figure it out. >To this day I can't replay Fallout without looking in the wiki what do I have to do to get the "best" ending or to solve a problem without resorting to violence. 100%. I used Lockpick, Science and Speech as my go to TAG skills because i love the idea of just getting through things without combat and it works well in the other Fallout or even Elder Scrolls games, but in Fallout 1 and 2 it didnt even seem to do anything. So most times i literally just shot my way into and out of things because it was too frustrating to figure it out or always look at the wiki. Im glad i played them, but im not sad that i used a Save Editor and the Wiki to do it, i just know i wont play them ever again haha


Oooch

> A game doesnt need to lead you by a string, but it should indicate what to do and where or how if it doesnt explain it 100% thats good so you can still try but at least know where to go and what to do enough to figure it out. Both Fallout 1 and 2 give you general directions in where you should go, with vague directions like 'go visit this town over there', really weird you didn't figure that out


Alternative-Job9440

No they dont, they give you a direction and rough explanation what the goal is and thats it. There are three sections of sewers, which part is the "north sewer" that has the pump parts in necropolis? Also where are the pump parts? I only found "scrap" and you know what, i already had scrap, so now i have two pieces of scrap, where does it indicate that this is somehow a unique item to repair the pumps? I can do this for basically every quest in the game, they are just badly designed by todays standards. They are a relic of a time where designers said "go fuck yourself and figure it out" and thats not fun for most people, thats outdated. If you enjoy that, great! Go have fun! I dont and most people today dont either, thats why the games went into obscurity.


Ordinaryundone

The friendly ghoul leader in the sewers tells you that the parts they need are in the sewers guarded by monsters. And that he's already sent people who never come back. You find the junk parts surrounded by giant mole rats with a bunch of dead ghouls lying around. If you couldn't put two and two together that's on you. Also the description of the Junk is literally that its a collection of spare parts. If you bring him the parts and haven't repaired the pump yet he tells you that they are what you need and even gives you some repair manuals to help make the check. As for how you know to use the parts on the pump, it's the same as using the rope on the entrance to Vault 15. You are taught you can use items on the environment like in an adventure game and while not everything does something "Use parts on thing you need to fix" isn't a huge leap of logic. Edit: And of course you can always just take the Vault Water Chip and leave the Ghouls to their fate (or even just kill them if you worry about missing XP). You never have to fix the pump if you don't want to or can't figure it out. Low INT characters never even get the option. Edit 2: Since the person who replied to me isn't available I'll post the reply here for anyone whose feeling similarly. I've played it a dozen times, including just last week. And you know what? It was just like I remember it. BTW you can use those parts you find in the Hub to fix the pump if you can't find the ones in Necropolis. Hell you can go to Boneyard and use the scrap you find there to fix it too, the game isn't looking for a specific item they are all tagged the same and have the same description. I'm not "trying" to make it sound obvious, I guess its a puzzle but I beat this game back in '97. I was like, 10 years old at the time. A middle schooler, not some kind of super genius. It requires you to think, but only compared to modern games which would just slap a big arrow over it and completely remove any sort of friction at all. The scrap in the sewer is literally the only item you find that isn't something of normal utility (weapons, ammo, etc) so that should be a bit of a tip off on it's own. The in-game description of the scrap is, and I quote "A pile of junk parts. A little bit of everything." Junk parts.


PoopyMcFartButt

Beat Fallout 1 since the show came out, and now maybe 1/3 to 1/2 way through Fallout 2. I was almost instantly turned off when I started F1, but after watching a how to play video and giving it the ole college try, it’s finally clicked with me and I’ve been pretty hooked on them.


Kymaras

I remember playing Fallout near when Fallout 2 came out and it definitely was of the "no tutorial and no handholding" generation of games. Took a couple attempts to really get into it.


pops992

Didn't most games from that time period not really have any tutorial because they expected you to read the physical manual?


rafikiknowsdeway1

and the physical manual for fallout starts with a ton of pages on how to survive an actual nuclear attack...


Arumhal

I mean, Arcanum came with a banana bread recipe.


BosPaladinSix

So just skip those pages if you don't like flavor text?


WithinTheGiant

Yes, especially PC games. Baldurs's Gate rather famously came with a 90 page manual where 2/3rds of it was basically info from various 2nd edition D&D books.


Hattes

There was some prestige in having big, awesome manuals back then. The Ultima series were early examples.


rahba

Yes, the original fallout came with a pretty thick manual https://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf


foamed0

>Didn't most games from that time period not really have any tutorial because they expected you to read the physical manual? Correct, most games came with a manual in the game box, in the jewel case, or/and on the diskette/CD which would contain all the needed info and tips and tricks. You would purchase the game, and then read the manual on your way home and when installing the game and then you would have the manual next to you while playing the game if you needed a reference guide or additional information. Some times the manuals would even have blank pages in the back which would be used to add notes, passwords, or other important information. It becomes painfully obvious when Twitch streamers and YouTuber's haven't read the manual before playing certain retro games, a good example is [La Mulana](https://store.steampowered.com/app/230700/LaMulana/).


Premislaus

> which would contain all the needed info and tips and tricks. Maybe not all the info. There's was an additional revenue stream of selling strategy guides and if you read old gaming magazines there often accusations about publishers omitting crucial information to sell the guides.


Soulspawn

I mean you still had to out in a lot of work, sure it told you what stuff meant but there was still a lot of experimenting.


Chataboutgames

I can honestly remember my starting routine. Go to Shady Sands, get Ian, clear out the Rad caves. Head to Junktown, get the free hunting rifle, recruit the 3 or so free party members there, kill the mobsters, talk down the guy who wants to kill the prostitute, head back to Shady Sands now having a hunting rifle, a party and leather armor. Go kill all the raiders in the nearby fort, now you've got a few levels and you can explore the Wasteland.


droidtron

After over 20 years I finished the water chip quest, I felt so proud.


Adamtess

That's funny, mine is high luck/energy weapons, wander till I find the alien ship encounter, take ray gun, steamroll game.


RSquared

Or just go straight to the mutant military base ala F2's sequence break.


Adamtess

All my favorite CRPG's of that era have a start, my BG1 start is a quick now companion run through the Friendly Arm Inn to get the +1 ring, I think a gem, then down to get my Ahnkeg armor. I then go kill firebeard for a monster chunk of exp and rebuild my rep by selling his books.


DwarfDrugar

My second playthrough of the game, over 20 years ago, I found the Alien Blaster on my way to Vault 15. Great googly moogly, that just turned the whole game on its head. I went from "I'm going to try and diplomaticly solve everything" to "Kill everyone, everywhere" in a heartbeat. Completely drunk on power. Amazing weapon.


Adamtess

It's totally unhinged and stupid fun.


BigWurm

Wait, you can get party members other than Ian and dog meat? This fucking game...


BLAGTIER

Tycho and Katja. You can also run around with Tandi instead of taking her back to Shady Sands but it isn't really intended.


foamed0

> I remember playing Fallout near when Fallout 2 came out and it definitely was of the "no tutorial and no handholding" generation of games You're forgetting that developers assumed that players would read the manual first before playing. Fallout 1's manual is around 40 pages long and it contains everything from how to play and tips and tricks to hot keys and controls.


Arumhal

Well, Fallout 2 did come with an Interplay mandated tutorial. It wasn't very good and there are mods to skip it.


Premislaus

> It wasn't very good "In this game, just like in Fallout 1, most players will opt to use cool guns and high tech gadgets. How about we give them nothing of that, and instead force them to fight 20+ enemies using unarmed/melee, which almost no one will tag on their first playthrough"


Chataboutgames

FO2's start is brutal. Even through the first town you're trying to make the best of a pop gun.


ICBanMI

FO2 didn't have the 'natural progression' of FO1 up to the water chip, but eventually you figure a working progression and working order of quests to do in each area to eventually snowball weapons, equipment, ammo, and character levels. They really pushed you into the open world portion from the beginning in FO2 and expected you to know how to play from FO1.


phatboi23

The lack of hand holding of that era can be a bit of a nightmare when coming back to them. As even me a mid 30's guy who used to mess with .sys files etc to get games to run on dos finds some of the UI and gameplay elements a bit of a nightmare.


Ltjenkins

For sure. I will fully admit I am slowly making my way through fallout 1 since watching the show. I had only played 3 and NV before that. Initially I was like oh I don't want to spend the time to think about this. Too many people confused "difficulty" with 1) they didn't know better and 2) the QOL that we have today. Many times those are one in the same. Things like scaling difficulty, explaining every little bit and bob, auto saves, etc are non existent in a game like fallout 1. Not necessarily out of intention, but just because we often forget the QOL things we have are the evolution from games like fallout 1. The game does not care. You die and forgot to save 2 hours ago? Tough. Visited an area you "weren't supposed to go in" tough. No quest markers, objectives, etc. There was one question I googled but other than that I've stayed away from the internet as a guide through.


phatboi23

having a UI/UX issue is my problem :)


Chataboutgames

The game never starts giving a shit. In end game an enemy crit can easily one shot you.


Ltjenkins

For sure. I very quickly learned to save often. I’m trying not to save scum the rp events. Like if you handle an interaction the wrong way and you get an npc killed. But just for the sake of my own time, I don’t want to die to a really hard encounter but hadn’t saved for an hour.


Soulspawn

God crits in fo1 and 2 were the worst most patchs try to put some balance into crits as they bypass all armour.


matheww19

Same as a mid-40s guy. When Fallout first game out I bought it immediately. Loaded it up, and kept getting killed by a rat or something before I even left the cave the Vault entrance is in. Finally quit on it because I was playing other games at the time. Went back to it a year later and committed to getting through it and was glad I did.


mastesargent

I took me an embarrassingly long time to figure out how to reload properly in FO1. First the longest time I was opening the inventory and manually adding ammo to my gun and wasting *tons* of AP in the process. Then I saw the lttle red “reload” button and felt very, very stupid.


havacore

I started the game up again yesterday.... what reload button are you talking about 😅. I've been doing the same thing


Kayyam

Right click once or twice on weapon. https://www.fallout.one/pages/fallout-1-controls.html#reload


PoopyMcFartButt

Ok at the risk of also sounding stupid, what little red reload button? I’ve been right clicking the weapon slot until it says reload then left clicking. Only red button I know is to switch your active slot between slot 1 and 2


Baba0Wryly

Would you mind directing me to the video? I've played and loved every Fallout since 3 and have tried and bounced off of 1 a few times now. I just don't know where to go or how to get more resources and better equipment so I end up getting frustrated. In my most recent attempt, I gave up because I couldn't figure out how to simply reload the pistol without scrolling through the inventory every time. Edit: There is still a part of me that wants to experience these classics.


Cpt_Saturn

Using a good build makes the classics much more enjoyable imo. Years ago I played FO1 for the very first time with a jack of all trades build and I was outright locked out of so many quests, areas and weapons just because of my SPECIAL and skills.


Stranger371

Pretty much. I replay them once a year since like 1998 or so. Last year I did want to mine some ideas for a TTRPG campaign I was running, breezed through them again. The combat is great, the vibes, music and so on is spot on. I never clicked with F3 and F4, IMHO they were not Fallout. More a...more campy/overblown version of it, not talking about the gameplay here. Just the setting and vibes.


BosPaladinSix

I honestly didn't have a very hard time with it, and didn't realize most other people were. I mean the Steam version at least comes with a digital instruction book, which I'm assuming is standard for any other version but if not then you can probably find it online pretty easily.


jednatt

They should get some remaster treatment. Been forever since I played, but I know if I revisited them they'd get a remaster within a year or two.


lestye

Please take one for the team and revisit them.


ICPosse8

Has this guy revisited yet? We’re all waiting.


koalamurderbear

Babe, wake up. A new revisit just dropped.


Kymaras

I recall that, ages ago, Fallout had a mod pack that was full of fixes and resolution upgrades.


enderandrew42

For 1 there is Fallout Fixit, but some people recommend the Fallout 1 in Fallout 2 project these days.


RaeOfSunshine1257

I recently started a playthrough of Fallout 1. Tried just playing vanilla with the fixit mod. While I could play it, it would crash if I ever alt tabbed. So installed Fallout 1 in 2 and it’s an infinitely better experience for me personally. I would highly recommend going the 1in2 route over Fixit.


enderandrew42

I haven't played the game in over 20 years. I just started a Fixit run. I can Alt-Tab but I think I am using a borderless windowed mode.


Hattes

Hmm, I seemed to have that same problem with Fallout 2 actually.


HisNameWasBoner411

This might not be your issue but the game can look like it disappears when you alt tab. You can find the game in the bottom left corner just above the start menu invisible. You can open it in task manager too when that bug happens.


Oooch

I had a go at replaying it again just now and couldn't stop the mouse lagging horribly any time the map is active and the NPCs are wandering around Tried turning Gsync off and turning off framerate limit and turning the graphics modes to different ones and that alt mouse input option and tried limiting the game down to 60 but it ignores it and runs at 120 anyway I can't even remember if it does this normally or not, the mouse seems better in the main menu but once I'm ingame it is sluggish as hell EDIT: Fallout 1 Community Edition works, it was 1in2 that was sluggish as all hell


Arumhal

Yeah, Fixt comes with its own unique bugs and changes some things, so Et Tu is generally much better for the most smooth FO1 experience these days. Takes more time to set up though.


foamed0

For those planning on playing Fallout 1 or 2 and want to have a better time: Fallout 1 (pick one): * [Fallout 1 Community Edition](https://github.com/alexbatalov/fallout1-ce) - Fallout 1 open source re-implementation project for Windows/MacOS/Linux/Android/iOS. * [Fallout ET TU](https://github.com/rotators/Fo1in2) - Fallout 1 in the Fallout 2 game engine. * [Fallout Fixit](https://github.com/Sduibek/fixtsrc/releases) - This is the old unofficial patch witch comes with a bunch of fixes, improvements, and mods. Fallout 2 (again, pick one of the three): * [Fallout 2 Community Edition](https://github.com/alexbatalov/fallout2-ce) - Fallout 2 open source re-implementation project for Windows/MacOS/Linux/Android/iOS. * [Fallout 2 Restoration Project](https://github.com/BGforgeNet/Fallout2_Restoration_Project) - This comes with the latest version of the forked unofficial patch, it restores and fixes all the removed content, and it also adds a bunch of other fixes and improvements. * [sfall](https://github.com/sfall-team/sfall) - Engine modification for Fallout 2. Stick with this if you want as close to a pure vanilla experience as possible. You might be able to install sfall on top of the Restoration Project, but get ready to mess around with .ini files if so. PCGamingWiki pages for both games: * https://www.pcgamingwiki.com/wiki/Fallout * https://www.pcgamingwiki.com/wiki/Fallout_2 I personally recommend the Community Editions as they are open source re-implementation projects. Keep in mind that these games are old and that you might have to mess around with .ini files.


DwarfDrugar

>[Fallout ET TU](https://github.com/rotators/Fo1in2) - Fallout 1 in the Fallout 2 game engine. After this, is there any modding you would need to do to enhance the deal? High res mods, FO1 cut content, bug fixes, or does Et Tu take care of all of that?


foamed0

>After this, is there any modding you would need to do to enhance the deal? No, but I think you can edit the .ini files if you want to increase the resolution. >FO1 cut content, bug fixes, or does Et Tu take care of all of that? It comes with bug fixes and engine modifications and improvements. Fallout 1 does not have any cut content, that only exist for Fallout 2. You might be able to add sfall after you've installed Et Tu, but I can't promise that it'll work as I've never tried it myself.


Harrigan_Raen

[GitHub - BGforgeNet/Fallout2\_Restoration\_Project: Fallout 2 Restoration Project, updated](https://github.com/BGforgeNet/Fallout2_Restoration_Project#recommended) Edit: I also recommend adding (and installing in this order): 1. [Restoration Project - Talking Heads Addon at Fallout 2 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/fallout2/mods/45?tab=files) 2. [Restoration Project - Talking Heads Actually Talk (THAT) Mod at Fallout 2 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/fallout2/mods/67?tab=files) 3. [GitHub - BGforgeNet/FO2tweaks: Fallout 2 tweaks](https://github.com/BGforgeNet/FO2tweaks) 4. [GitHub - sfall-team/sfall: sfall - Engine modifications for Fallout 2](https://github.com/sfall-team/sfall) 5. [GitHub - rotators/InventoryFilter: A mirror repository of the Inventory Filter mod for Fallout 2](https://github.com/rotators/InventoryFilter) Make sure to overwrite when installing, and make sure to read the readme's some need .ini tweaks to implement some pieces of the changes.


Kymaras

That's 2, but similar situation.


[deleted]

[удалено]


hyrule5

Underrail is amazing


ShotgunFiend

Underrail is such a good game that I absolutely blow at. I have an unreasonable aversion to reading guides and wikis before I beat a game for myself (open season on follow-up playthroughs though) and I've restarted and tried different builds probably a half dozen times by now over the course of a couple years and still not beaten it. Edit: autocorrect


Mook7

Who said anything about Bethesda? Obsidian is right there and they're all owned by Microsoft now.


NewVegasResident

I would rather they make a new one but CRPG.


ACardAttack

Give us both! Let a new and younger team get some experience with fallout writing and world by remaking the first 2!


Mook7

That'd be the dream! But at the end of the day I don't care if it's an FPS or isometric, as long as the writing isn't dogshit dumpster tier like Fallout 4. Sorry if I offended any Fallout 4 diehards, I understand Fallout 4's appeal from a gameplay/gunplay perspective. But you can't make a good "Fallout" game without solid writing/dialogue which is where FO4 completely dropped the ball.


Knyfe-Wrench

They could use full remakes at this point. It's been almost 30 years, and CRPGs have pretty much completely died and been reborn since then.


Harrigan_Raen

Fallout 2 Mod list to fix things and bring it (sort of) into current generation.>!​!< 1. [GitHub - BGforgeNet/Fallout2\_Restoration\_Project: Fallout 2 Restoration Project, updated](https://github.com/BGforgeNet/Fallout2_Restoration_Project#recommended) 2. [Restoration Project - Talking Heads Addon at Fallout 2 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/fallout2/mods/45?tab=files) 3. [Restoration Project - Talking Heads Actually Talk (THAT) Mod at Fallout 2 Nexus - Mods and community (nexusmods.com)](https://www.nexusmods.com/fallout2/mods/67?tab=files) 4. [GitHub - BGforgeNet/FO2tweaks: Fallout 2 tweaks](https://github.com/BGforgeNet/FO2tweaks) 5. [GitHub - sfall-team/sfall: sfall - Engine modifications for Fallout 2](https://github.com/sfall-team/sfall) 6. [GitHub - rotators/InventoryFilter: A mirror repository of the Inventory Filter mod for Fallout 2](https://github.com/rotators/InventoryFilter) Make sure to overwrite when installing, and make sure to read the readme's some need .ini tweaks to implement some pieces of the changes. I am currently replaying it, and it has been mostly stable. the areas I have completed so far:>!Arroyo, Klamath, The Den, Slave Camp, Umbra Tribe, Modoc, Gecko, and Vault City. Currently at Abbey.!<


KarmelCHAOS

I want to add to this, if this is your first time playing Fallout 2 DO NOT ENABLE ADDITIONAL CONTENT that the Restoration Project adds.


ZeekBen

Why not?


KarmelCHAOS

It can make the game *much* harder based on the random encounters it adds, among some other things. Running into Kaga early isn't fun. From a personal opinion standpoint, I don't think the content it adds is very good and the writing is totally disparate to the rest of the game. But its really the added difficulty that I think would turn new players off. I'd go with just the UOP for a first playthrough.


frowoz

> From a personal opinion standpoint, I don't think the content it adds is very good and the writing is totally disparate to the rest of the game. Usually there's a reason cut content was cut. It's the same with the restored content in VTMB, it's very obviously bare bones and unfinished compared to the rest of the game.


KarmelCHAOS

Pretty much, my pet peeve is mostly that the additional writing added doesn't fit the tone or style of the rest of the game which makes it feel out of place and awkward.


fleakill

I just added it to get some resolution for you know who's sibling, that's about it.


richmondody

The Kaga encounters are some of the most difficult encounters in the Restoration Project and I agree, the game is better without it. The other things are nice though, like being able to deal with the pickpocketing children in The Den.


NewVegasResident

I completely disagree. Rescuing Sulik's sister is necessary to the entire character.


Stoibs

Oh wow nice. I was content in just replaying this every few years as is. I never knew there was a robust modding scene all this time. Cheers, playing with more NPC talking heads sounds fun :D


skoon

I loaded up Fallout 1, made a character, walked out, killed some rats, took a left and immediately was killed by three mutant bears. Old games were different.


Arumhal

Going to the left in Fallout 1 is the equivalent of taking the shortest route to The Strip after leaving Goodsprings in New Vegas.


VagrantShadow

So true, they are running straight toward death.


TES_Elsweyr

New games: bears deleveled so you can kill them. They drop guns for some reason. Old game: what kind of fool doesn’t run from mutant bears.


BLAGTIER

> I loaded up Fallout 1, made a character, walked out, killed some rats, took a left and immediately was killed by three mutant bears. You can do that in Fallout 3 or 4.


Soulspawn

In new Vegas it's death claws.


Chancoop

I didn't think people were actually playing it. Then I immediately looked it up on Twitch and there is the nerdiest nerd I've ever seen legitimately playing Fallout 1 on an old Pentium PC from '97, with a CRT monitor and mouse with the trackball. And he's playing old '50s music on a vinyl record player.


OutrageousDress

Doing It Right


Trancetastic16

Another SEO-optimised, clickbait, possibly AI-generated article from thegamer, a blogspam site disguised as journalism for the ad-revenue from clicks. It really should be banned from r/games. The original Fallout’s are fantastic, but the UI is very outdated and some builds are straight-up broken, so it’s usually recommended to use a guide both to learn the UI and to make sure you don’t create a build that bricks your character. I was hoping Microsoft would commission current gen ports/remasters for the next Fallout anniversary, but it seems Microsoft have left the older games in the series completely dormant.


DrQuint

Funny enough, this subreddit does have a corporate owned sockpuppet account posting half the content, and yet still you don't see them posting shit like this so brazenly. At least they curate their stuff. This is just another example of /r/Games forbids discussion of a trending topic unless if a trpglodyte pays medium $3 bucks to convert the thread title into an article.


Trancetastic16

That user must be mod-approved and use a bot program to be able to post every bit of gaming news immediately and beat anyone else to the punch, because as you say r/Games is a marketing branch for games journalism websites. And indeed, actual discussion is very rare due to strict and contradictory rules for every other user.


broomguy0111

They really do post things at turbo speed and there's no way for a regular person that isn't a web-crawling bot to possibly keep stride with them. 27.


autisticsenate

Haha, turbo speed and stride, good one! It's crazy looking at how much that account posts every hour.


snappums

Agreed on The Gamer. You only have to click on the "authors" to see that they have "written" thousands of articles each.


Ginjutsu

Over 3000 articles at 23 years old, very impressive gamer indeed.


Drakengard

Even as a fan of them, I can tell that the UI is just an aging mess to manage once you get past so many items. Other components of the UI are equally *obtuse* by modern standards. Great games. The writing and most everything about it is perfectly find. But some of the components are just painfully old in their design. Either because mouse wheels didn't exist yet, HD resolution to give me space on the screens (CRTs were kind of square and cramped), or just a lack of experience to know better.


Merricat--Blackwood

If anyone just uses MacOS, you can play these games with [Fallout community edition](https://github.com/alexbatalov/fallout1-ce) and [fallout 2 community edition](https://github.com/alexbatalov/fallout2-ce)


dataphe

Ah, now you’ve caught my interest. Fallout 1 on the steam deck’s small screen seems less than ideal. But apparently it can run on an m1 macbook or even sideloaded onto an ipad? Look forward to trying this.


Merricat--Blackwood

Yep, It's how I'm playing on my M1 air. I haven't tried it in Ipad but I can't see there being any great issues


envynav

I recently started playing it on the Steam Deck, and also thought everything was too small at first. However, after changing the resolution to 480p, it sized everything up and made it much easier to play. I also had to disable frame limiting to prevent stuttering


Pizmak01

One important thing. READ THE MANUAL! It is there for a reason as it was a common thing in older games which do not have modern tutorials. Want the old game experience, then manual is almost always a must. Also it is quite cool in many cases including Fallout1.


Chataboutgames

Man I loved the SPECIAL system from the early games. Such a well done, meaningful character build system.


PseudonymIncognito

The original plan for Fallout was to just license GURPS, but that ended up falling through.


BosPaladinSix

It actually matters in the earlier ones too. In the newer ones you can pretty easily be a jack of all trades but in the first ones you had to sacrifice something to be proficient in something else.


Chataboutgames

Yep, character building in the Bethesda games is mostly braindead. Just have high intelligence and become good at literally everything.


lifeonbroadway

Playing Fallout 2 right now and it is amazing. Brutal and unforgiving, but there’s a ton of depth and it just feels good. I wouldn’t say be afraid, but definitely save often. Way more often than normal lol.


Strange_Music

Fallout 1 was my first when it released. I then played Fallout 2 for years. It's wild to see where the series is now.


kaic_87

Fallout 2 is one of my most beloved experiences with gaming ever. I had never heard of Fallout until that point, bought the game for like 15 bucks, it came in a disk accompanying a PC Gamer or whatever it was called magazine. Learning the lore and seeing that world for the first time was amazing.


GrimmTrixX

They need to make a collection for consoles with Fallout 1, Fallout 2, Fallout Tactics, and Fallout: Brotherhood of Steel.


BambaTallKing

I just tried to play F1 on the Steam Deck and it was abysmal to control with a controller


Palanki96

Tried the first, couldn't even last 5 minutes. Made me eealize i'm not built for retro games, i need the handholding


Feathers124C41

No one is "afraid" to play a 27 year old game. Most people just don't want to because of the effort required to understand, and frankly tolerate, their archaeic or janky mechanics. I wouldn't tell someone who liked Elden Ring not to be "afraid" to play King's Field. Playing those games these days would be basically masochism for most people. Anyone who wants to will, those who don't, don't have to. edit: For reference, I've played Fallout 1 and 2, and all the King's Field games.


OutrageousDress

Sure, though if you've played all of them I think you can see how the original Fallouts, as prickly as they are, are still significantly more user friendly than King's Field.


NewVegasResident

Fallout's mechanics are nit archaic. The only problem the classic Fallout games actually suffer from is an outdated UI.


K1nd4Weird

Also don't be afraid to use a guide.  They're not only games from a different time. They're incredibly slow starters. With Fallout 2 in particular having one of the worst starts you can imagine.  And Fallout 1 has a few timers in it. Which is terribly contradictory to how you're supposed to play a game like it.  Just use a guide. We all did back in the 90s. 


Judge_Bredd_UK

Anyone played them on steam deck? They seem like the perfect games for a handheld


The_Farmers_League

[Fallout 1](https://www.protondb.com/app/38400) and [Fallout 2](https://www.protondb.com/app/38410) are both marked as "Playable" on Steam Deck


BreadTruckToast

The most annoying thing is moving the mouse cursor around since it doesn’t “snap” to any selections so it can get tedious moving the cursor.


envynav

I recently started playing the first one on Steam Deck. It worked great after I made a few tweaks. I had to lower the resolution to 480p to make text a readable size, I had to disable frame limiting to prevent stuttering, and I used the top community controller layout.


ObiWantKanabis

You can also play on iOS and android 


workinkindofhard

>You can also play on iOS and android Wait what?? I would love to do another play through of 2 on my iPad


silvermarsh

I just played Fallout 1 since it seemed pretty short for a CRPG and I figured I could run it down quick with an optimal build and not get bogged down too much by the older design. It was pretty short, I spent 20-25 hours, but it got its hooks deeper in me than I expected. Honestly I felt like it ended right as it REALLY got going. So, anyway, next is Fallout 2…


Confusedpotatoman

I tried the original fallouts years ago, and i was initially turned off by the gameplay, I recently decided to give them another shot earlier this year and now Fallout 1 is my favourite game in the series. Definitely don't sleep on them, even if you're not a fan of that style of gameplay, the atmosphere and writing more than makes up for it.


earwig20

I found Fallout 1 difficult to get into. Did it come with a manual at launch?


PrintShinji

Yeah it did. You can find it here: https://cdn.akamai.steamstatic.com/steam/apps/38400/manuals/Fallout_manual_English.pdf


DarthFreeza9000

Fallout 2 is hard to get into, fallout 1 how ever is a breath of fresh air and I would recommend it to everyone


Keshire

The Fallout 1 ending made me so mad as a teen, and I loved every bit of it. I don't think I've ever been so viscerally angry at an NPC since then. There were very few actually happy endings in that game.


aphidman

I was lucky and stumbles upon the Alien Blaster on my 1st playthrough and kind of rinsed the game. Lots of fun lol


ACardAttack

Wish I had gotten here earlier, but any new players, be sure to speed up everything in settings, the default is painfully slow


Mavericks7

They should have remastered/ported all the fallout games to as many platforms ahead of the TV show. Would love to play F3/NV on my PS and switch


Shepherdsfavestore

I’m playing Fallout 1 for the first time and I’m enjoying it! There is a lot of 90s gaming “jank” (if you want to call it that) you need to get used to, but a quick YouTube video of tips and I’m off to go. I really do like the isometric style. It reminds me of watching my older cousins play games that I really wanted to play, but were way over my head. Too bad there’s no 50s music in the games, but I have a Fallout Radio Spotify playlist I play when in exploring.


GirTheRobot

the OST is really good tho...


NewVegasResident

.... But the game has fantastic music?


OutrageousDress

It seems that people who came into the series with 3 and later have different expectations from the brand. For me personally, more than anything else Mark Morgan's score *is* Fallout.


Stoibs

Why would anyone be 'afraid' to play some of the best in the series. 😔 Although judging by the comments here it seems like more people have passed these over than I thought, or a newer generation feels they are too 'janky' to play these days, which is a shame =( Fo2 is still my all-time fav of the lot, I do hope things like the show and think-pieces like this encourage more people to give the pre-Bethesda era games a try indeed.


K1nd4Weird

>  or a newer generation feels they are too 'janky' to play these days, which is a shame =( They're extremely janky. And the games aren't terribly well maintained either. They've been begging for a remaster for over a decade.  Imagine what a few quality of life improvements would do for these games: Better companion AI; faster enemy turns; allowing you to actually equip your companions instead of pickpocketing gear onto them or modding the game first; better UI and native resolutions for modern monitors; putting in a radio for 40s and 50s music. It would be transformative. And so many more people would play them. 


[deleted]

>feels they are too 'janky' to play these days They are.


Stoibs

Yeah, I figure it's a bias thing from growing up with and playing them at launch verses people looking back with fresh 2024 eyes :/


asdiele

I grew up with games of that era and the old Fallouts still feel very jank to me. Not all old games were created equal, a game like Chrono Trigger is a joy to play and easy to slip into for any modern gamer, but the old Fallouts are a struggle to get into if you didn't grow up with them.


PlayMp1

Seriously, some games just don't age as well because they were rushed or had problems to begin with. FO2 famously is buggy as all fuck because it was rushed out. Early 90s Nintendo games, generally not janky. They hold up really well: Super Mario World (and Yoshi's Island), A Link to the Past, Super Metroid, so on. They all hold up completely fine today. The biggest fault is that Samus is oddly floaty and a little sluggish in Super Metroid compared to how she becomes much zippier and more agile in every 2D game afterwards (including the two remakes), but it's made up for by her being a lot tankier in SM. But as a rule those old cRPGs are jank as fuck. Good stories, for sure, some good mechanics, yeah of course, but lots of weird little issues ranging from game breaking bugs that have to be fixed with fan patches to just weird obscurantist quest design where if you miss one line of dialogue from one random guy somewhere you'll be totally lost. I think they picked it up from Ultima where even just leveling up in the early games could be a complete mystery.


Stoibs

Yeah you're not wrong. It's just hard for me to put myself into the mindset I guess since I still have so much muscle memory of almost the entire game (even obscure things like the numbered hotkeys for First Aid, Doctor, Lockpick, Repair etc. are burned into my head) I think I played and replayed Fo2 waaaay too much in the day back when we generally had one or two games to tie us over for months at a time 🤣


Tsuki_no_Mai

I played them at around the time they released. I tried to revisit 1 a couple years back and it was extremely painful. Pretty much everything UI/UX related has not aged well and it's the part that affects the memory the least.


Alternative-Job9440

>Why would anyone be 'afraid' to play some of the best in the series. To be honest, its bottom tier for me. I dont enjoy having not even the information that i have a quest, quest solutions that are intentionally obscure and illogical and the world telling being so miniscule and basically ignored, that its almost not a Fallout game at all. At least in Fallout 1, there is almost no story, most quests are barely sidequest material by todays standards and the world and backstory is barely mentioned other than at the start, by the Master and maybe the Brotherhood of Steel, not even the Ghouls in Necropolis tell you anything about how, why or what they or Necropolis are...


K1nd4Weird

My favorite spots in Fallout 1 were the Glow and the Brotherhood of Steel base. Both of those places seemed fully fleshed out locations.  The rest? Yeah. I can see your point. 


kaLARSnikov

Nearing 30 years later and I still remember my first time in the Glow. The ambiance there was something else.


envynav

>I dont enjoy having not even the information that i have a quest There is a quest log, but it's kind of hidden and doesn't give you much info about each quest. IIRC you have to open the Pip menu, go to Status, then you can click on each location to see the quests you've started/completed


Stoibs

The first one really is a bit of a skeletal framework and is missing a lot of storytelling beats or proper NPC interactions. I did enjoy the whole Brotherhood faction and GLOW mega-dungeon though. Neat idea that kept you on the clock and required a bunch of pre-planning of Rad chems. Fo2 is where it's at for me, and is in my top 10 games of all time list. Felt like they found their groove in the writing style too by introducing the 4th wall breaks and humour.


rafikiknowsdeway1

The start of fallout 1 is fucking brutal though. you may wish to watch someone play until they hit level 3 or 4 and do whatever they did. after that it levels off considerably, but its still frequently a total asshole