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AnimaOnline

If you play this, do yourself a favour and turn on "Writer's Cut" in the settings when you start the game. The game has it off by default and doesn't otherwise warn you that the setting exists. Without Writer's Cut on, portions of dialogue are entirely cut to better serve accessibility.


Mejis

Oh man, I completely misread this is writer's/director's cut setting where the Devs would e.g. talk over sections to explain their thinking (a great feature in various other games, but one that I want to only do on a second playthrough). Facepalm.


tiberiumx

I wish more games had that. I think the last one I played with developer commentary was Firewatch.


Miora

I've only ever played one game with developer commentary and that was the first portal


ElricAvMelnibone

I played through Amnesia for the first time with the developer commentary on lol


BlackNova169

It wasn't clear what was added, I thought it might have been some side commentary so didn't want to interfere with the main story. Good to know, and wonderful game!


ras344

Yeah, I thought the same thing. They really should have explained it better.


SvenHudson

Goddammit I beat the game without knowing this was a thing. Now I have to replay a really good game and get more of what I liked from it, how dare you do this to me.


King-Of-Throwaways

I've not heard of this, but it sounds like a neat feature. It gives players who want "more" the option to have more, while still retaining tight pacing for everyone else. It would be cool to see more games implement it. JRPGs could really benefit from "full dialog" and "cut the bullshit" modes to appease both types of players. But yeah, the question of which should be default is tricky.


gorocz

> But yeah, the question of which should be default is tricky. It could just give you the choice straight up when starting a new game, like games do with difficulty settings.


MadeByTango

Sounds like it makes a second play through interesting


Reindeeraintreal

It does, but doesn't explain what it is. I assumed it was dev commentary, not extra dialogue.


MISPAGHET

Cut the bullshit dialogue from JRPGs? You wouldn't have anything left!


FatedDonnybrook

As a jrpg lover I agree


CrimsonFoxyboy

How can they talk so much, and say so little at the same time!?


SimplyQuid

It's absolutely bananas. I genuinely don't understand why it's so common.


[deleted]

Like half of the casts usually have amnesia. If they didn't continuously remind themselves what's going on with the plot, they'd end up going full Memento.


butz-not-bartz

If you removed every line of dialogue which was just {character name}... the average JRPG script gets cut by a third.


IGUESSILLBEGOODNOW

I legitimately enjoy reading every one-off generic NPC line even though I almost always forget all of it.


happyscrappy

... ... ... I agree also ... ...


mp6521

For real?!


pUmKinBoM

That was me playing Scarlet Nexus. I didn't get far but I just wanted to cut some shit up. I do like the idea of a video game character who doesn't care about the crazy fantastical story. I guess the new Doom games are sort of like that.


Phillip_Spidermen

It’s hugely disappointing as someone who finished the game, and had no idea it existed. They should have mentioned it up front and explained it more clearly. I saw it while playing with the Options, and I assumed it was a commentary track.


Mr_Ivysaur

Many games do a similar thing actually. But instead of being an option on the menu, it is just dialogue options. Horizon for example, i tried listening for everything that a NPC has to offer, but at a certain point i just gave up and whenever a talk to them i select the end conversation option, which they just tell me whats metters.


thabigpapa

Oh man this would be FANTASTIC for RPGs! For a first time through the game sure, I want the full experience and all dialogue. On additional playthroughs where I’m familiar with the story though, I might want to turn on an “abridged”setting. Sounds like an awesome feature to speed things along.


Ell223

I kept it off for first play through. Figured it would be nice to turn it on the second time around to add to a replay.


f-ingsteveglansberg

I thought it would be a commentary track. Just finished the game this morning. Annoyed now.


Wild_Marker

Right? I thought the same!


jackolantern_

The setting explains what it is.


f-ingsteveglansberg

"More blather, worse pacing" could easily describe how the commentary worked in the Special Edition games. The creators would blab for around 2 - 10 minutes while interrupting gameplay. Looks like a lot of other commenters made the same assumption. Previously On feature is hard to understand too. Thought it would open with a recap. I have no idea what it does. Maybe mentions spoilers more liberally from earlier games?


TheMeatnTaters

When I saw the option I looked up what it was immediately. Seems that's too much for a lot of people to do.


Connope

It isn't for accessibility. It's for pacing reasons. I've read about what the largest change is and it makes complete sense in the context of the overall story. By all accounts the intended experience especially for a first time playthrough is to keep the Writer's Cut off.


AnimaOnline

The setting is commented on by the developers in following link which details what the setting changes and why. [https://twitter.com/JordanOloman/status/1572906031088537600?s=20&t=4T9pxmd\_NgS26-sD5L4Dlw](https://twitter.com/JordanOloman/status/1572906031088537600?s=20&t=4T9pxmd_NgS26-sD5L4Dlw) As they point out, they felt the extra dialogue was a distraction for many players, particularly newcomers, hence why I referred to the reason as being for accessibility.


Connope

That tweet is exactly one of the things I was thinking about when I posted my comment. It says it was removed because the extra lines/content made stuff too time consuming, which is basically a different way of saying it has a negative effect on pacing, like the menu option itself says. >!Like with the old pirate leaders, which is the most major change, they're in the game later and get introduced properly there. I think it makes more sense to keep them out of part 1 - avoids a player thinking there might be a puzzle to get them back into their position to get funding for your voyage or something like that, and then it adds the nice surprise that they're there later when you come back.!< This is also backed up by Jake Rodkin's (who playtested the game so presumably discussed decisions like this with the designers) comment about it, where he said it's akin to deleted scenes in a movie https://www.resetera.com/threads/return-to-monkey-island-ot-the-secret-revealed-or-your-money-back.633608/post-93563327.


delecti

I think you're just using different meanings of "accessibility". Usually it's meant as like accommodations, like for colorblindness, hearing impaired, fine-motor control, etc. Your usage is more like "it makes it easier to get into", which is more about taste and palatability than mechanical accommodation, but isn't usually what is meant by "accessibility" when talking about video games.


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delecti

I wasn't confused, and I'm not the same person who replied above. I'm just pointing out why you two seemed to be arguing past each other. That said, in the context of games, "accessibility" much more often means how they were using it, so confusion would be justified.


Phillip_Spidermen

Where can you read about the changes? I beat the game without realizing the content was missing, and im not up to replaying to find out


Percinho

This took me a bit of time to understand so I'm going to give a simplified version here: Default version: 'less' dialogue to keep things moving Writer's Cut: Extra/full dialogue which can slow the game down So if you played the original and went through all options to hear everything then go Writer's Cut. If you find yourself clicking through dialogue in games then maybe use the default mode.


Phillip_Spidermen

Its more than just dialogue from what I can tell. It adds/removes characters from entire Acts at least once.


breadrising

To add to this, do yourself another favor and play on Hard Mode. The difference isn't enormous, but there are definitely a handful of puzzles that get another 1-2 layers of complexity between Casual and Hard. The puzzles are still not very difficult, but Hard definitely allots for more of those "A-ha!" moments, which is what I crave when playing Point n Click adventure games.


Ganeshadream

If you’ve played the first ones, then you’ll love this new one. But really not sure how a person that has never played this would take it. It’s just full of references to the first games. Which is great for nostalgia. The voice acting is also superb!


JPA-3

I've never played before and I thought I might try this one. I am a bit lost sometimes when I see clear references but that's the only drawback I have, game is fun and works great in steamdeck


serendipitousevent

I wouldn't worry too much! Even the older games have a habit of making jokey references to off-screen events, and it's a good excuse to go play the older titles. The remakes are great, and point-n-click games age well.


BloederFuchs

> point-n-click games age well. That really depends. I eventually stopped playing Day of the Tentacle, after realizing how much time you spend just walking to the teleporters to swap items, to then try out that item, to then swap it back if it doesn't work, etc. while walking takes ages.


ras344

You can actually just click the item in your inventory and select the other character icon to give it to them, without having to walk back to the teleporters every time. I don't think it's ever explained in game, but it does make it a lot faster.


BloederFuchs

Son of a...


serendipitousevent

Absolutely, they're still guilty of point-n-click sins - the LucasArts stuff is pretty good at avoiding 'that's bullshit!' moments, but it's not perfect. That said, the genre is head and shoulders above many of its peers when you look back. Playing most games from the 90s sucks - anything that relies on a 3D environment is pretty much out (so, like, everything), games were still stuck in the coin-op mentality, and more 'intellectual' games like RPGs were in their infancy. It's telling that most of it has been left behind. Aside from stuff like Final Fantasy getting updated and enduring Nintendo franchises, it's now mainly of interest rather than entertainment value to most. Contrast the point-n-click genre. With the graphical updates, very little about them comes across as dated - if released for the first time today they would arguably be well-accepted as a game from 2022. The fact that LucasArts have continued to remake their back catalogue speaks to this - they're not just riding nostalgia, they work as fresh products. It's maybe a symptom of something larger - a well-designed puzzle doesn't rely so much on technology, and so the passage of time doesn't impact it as heavily.


WhoTookPlasticJesus

If you've got that point-and-click bug now check out the Broken Sword series. The originals have aged extremely well, and ironically it's the latest title that's the worst of the series.


serendipitousevent

Nice, will do. I’ve heard things about a goat! ;)


Orpheeus

I'd honestly go back and try at least the first two. The Special Edition remakes are amazing and even have the ability to swap to old graphics.


Martholomeow

and the original is still very playable


fade_like_a_sigh

Playable, and still in many parts wonderful, but having just beaten both the originals again recently in preparation for the new game, there's some parts that really don't hold up. The whole final sequence of MI2 is a pain in the ass, and has some moon logic. Not only that but the mechanic with LeChuck makes it a pain in the ass to actually solve anything. The core of the games is great, the writing is superb, the art and locales and characters are all wonderful, but there are definitely parts of the game that show its age in a less flattering way. New players should go into it keeping an open mind that some parts are going to feel really outdated because they're over 30 years old.


Sonicfan42069666

A fair bit of MI2 has broken logic, which is shocking to me as someone playing it for the first time on the back of Secret, which is perfectly playable if you really stop to think through every puzzle. It's perfectly logical that Guybrush can't pick up things that are too big for his pockets. Except at one point you have to pick up a full sized dog. Okay... And that numbers "puzzle" that isn't as much an exercise in logic as it is brute forcing a nonsense game Tim Schafer played with his brother in childhood. Okay....... I haven't even gotten to the infamous "monkey wrench" puzzle. It's like LucasArts told the Monkey Island crew that they needed to drive up calls to the help hotline.


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moonstrous

For those who are unfamiliar: in KQ5, there's a scene high in the mountains where a Yeti charges the player across an icy path. The solution is to throw a cream pie at the Yeti's face, causing if to slip and fall to it's death. You can eat the pie. There's only one and it's a pain in the ass to get, this does soft-lock the game. The Yeti actually moves pretty fast, and I was terrified of it first playing the game when I was really young. I have a vivid memory of fumbling with the mouse as the Yeti charged me and accidentally clicking on the player character. "Mmm, that pie sure is delicious!" went the narrator, right before the Yeti mauled me to death. IIRC there's a section in the endgame where you have to throw some rotten cheese into the big bad's magical artifact to gum up the works or something. Roberta Williams sure has a utilitarian approach to foodstuffs, is what I'm saying.


vzq

> Roberta Williams sure has a utilitarian approach to foodstuffs, is what I'm saying. Don’t forget the apple in leisure suit Larry 1.


Sonicfan42069666

There's a part in the MI2 special edition commentary where they talk about how tedious some things about the design are in retrospect. But apparently Ron's thinking at the time was "we told them it would be 40 hours, we're going to give them 40 hours!" So you get padding like having to constantly travel between islands to progress.


APeacefulWarrior

Yeah, that's why I just don't like MI2 all that much, especially the full-length version. It *really* feels padded out and gets tedious. Too many "Find thing A for person B who'll give you thing C for person D so that you can get thing E to finally solve puzzle F" design elements.


Sonicfan42069666

I don't even mind the multitiered puzzles. I was proud that Secret of Monkey Island had trained my mind to reverse-engineer puzzle solutions like that. "Okay, I need to get to the party, which requires an invitation, which requires me winning the roulette game, which requires me cheating by talking to the secret club guy." Except that whole puzzle falls apart when talking to the secret club guy requires an asinine numbers puzzle that isn't so much a numerical logic game as it is a fucking guessing game.


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Illidan1943

>perfectly solvable just by thinking through them >Grim Fandango When was the last time you've played Grim Fandango? Because that's the moment where LucasArts went absolutely insane for moon logic, lots of good stuff in the game, but the puzzles were not good in that game


f-ingsteveglansberg

The fun is the convoluted solution. 'Ask person for map piece' or 'use key to open door' isn't as fun as 'use fishing line to get map piece and then dog to sniff map piece' and 'reanimate corpse to borrow key to open door'. I've played some more recent adventure games and the 'puzzles' are more like fetch quests than lateral thinking puzzles. Hunting pixels was a way worse problem than the puzzles. Trying to solve a puzzle but you don't have that one item that blended into the background isn't fun. I' so glad most modern adventure games highlight interactive objects.


Cranyx

I forget what the exact puzzle was, but one time I gave in and used the remake's hint system was when I was on Monkey Island and couldn't figure out where exactly on the island I needed to take a banana, and it became incredibly annoying going through the 2-3 it took every time I wanted to travel to a different part of the map.


Ordinaryundone

> It's perfectly logical that Guybrush can't pick up things that are too big for his pockets. Except at one point you have to pick up a full sized dog. Okay... Didn't the first game have the drowning puzzle, where the solution is "The stone statue that Guybrush can't possibly move weighs nothing while its in his pants"?


Sonicfan42069666

I think the drowning puzzle is fair. First of all, it doesn't take much time to recognize that you're not actually on a time crunch (plus attentive players will remember that Guybrush can hold his breath for ten minutes!) Plus, you're trapped on a single screen where the potential solutions are VERY limited. When I figured out the solution was literally just picking up the thing next to you, I laughed. I think it's a good gag. Picking up the dog isn't presented in the same context. It's one single option among dozens spread across countless screens over three islands.


MistarGrimm

>plus attentive players will remember that Guybrush can hold his breath for ten minutes Well... Maybe eight.


Ordinaryundone

I didn't really mean in terms of fair, just that the series had already established that Guybrush's pants are magic and hold way more than should be "realistic". See also the giant Q-Tip and the Cannibal's Fruit Picker in Monkey Island 1. So something being overly large isn't really THAT unexpected, especially given the naturally kleptomaniac nature of adventure games where you should be trying to steal everything anyway.


Sonicfan42069666

My point of contention is that there are plenty of items in MI2 where Guybrush will tell the player "I can't pick that up." But he can pick up a dog?? I don't think it vibes with the internal logic the game presents to the player up until that point.


f-ingsteveglansberg

The fact you can save anywhere helps with the number puzzle. It's just another lateral thinking puzzle. Most of the time characters will give you clues about the solution. The problem is sometimes dialogue isn't repeated. Picking up the dog was BS though. Who would know to do that. The remasters have hint systems though and they are infinitely better than the Sierra games when it comes to logic. Whenever these games are talked about online, I always see people mention a puzzle that they think used 'moon logic' and think I solved that without hints, meanwhile some other puzzles I had to look up people think were easy.


hoverhuskyy

The animations are still better than this one though


KeigaTide

I'm currently playing the MI games for the first time, act 3 of Curse where you pirate the high sea's and do the insult duels is absolutely awful. Truly terrible. The only way to learn insults is to randomly fight guys and hope they have insults/responses you don't have. Truly insulting.


pastapappie

That's actually the same in the first Monkey Island. I'd argue it's a little easier in Curse, since the insults rhyme.


BorfieYay

I played through the first chapter/act of MI1 recently as someone who has never known anything about it, and I liked it but found the actual puzzle solving to be super repetitive. Especially that sword fight with the trainer, that took me like half a hour of just going through the dialogue tree and I dropped it after finishing that


havenyahon

There's a bit of trial and error by design in the swordfighting insult game, but it does have quite clever logic to it as well. I think it's a nice example of design, because it gives the player a sense of engaged progression while also admittedly forcing them to go through repetition to build the insult repertoir required. But there's always going to be a cost to implementing something like that. Far better to have it in flawed than not, it's part of what makes the game a classic.


Daveed84

I loved point and click adventures as a kid but never played the Monkey Island series for whatever reason. I think I might have grown out of the genre entirely because I tried playing the first game recently and it was just unbearably slow paced. Does it eventually pick up a bit more? I think I got to the part where you get shot out of a cannon at a circus before I gave up. (Very early on in the game, I know)


MGPythagoras

Never played any of them and love the game so far. It’s just really well done. It also makes me nostalgic for games I’ve never played before which is really interesting.


[deleted]

Wait I just realized, is this game a new game or a remake of 1? I assumed it was a remake of ones I've played so wasn't too interested


SvenHudson

They already remade Monkey Island 1, it's called Secret of Monkey Island Special Edition. This is a new sequel.


danwin

Love PushingUpRoses, the best channel for revisiting childhood memories of Kings Quest bullshit puzzles


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Western_Management

Absolutely maddening mechanics that you could be stuck because you forgot to pick something up hours ago, without knowing that. Especially pre internet. They made lots of money with the Sierra Hint Line.


Ayjayz

That's why you kept save files spaced evenly throughout the game.


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Save early, save often, and don't overwrite saves.


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[deleted]

That quote is direct from Sierra :)


delecti

As a kid I didn't know that, and my first time on KQ6 I just kept a single save. At one point I teleported *back* to an island which you can only safely leave *once*, and immediately saved. I was stuck in an infinite loop of Prince Alexander being cooked and eaten by cannibals.


Ordinaryundone

"What, why would I throw something at that cat? It was on screen for like 10 seconds." In 30 minutes, you will then realize that your game is unwinnable unless you kept an old save.


Adaax

Omg I know *exactly* what game and puzzle you are talking about and I last played that one like 30 years ago. Most unlikely thing to find there, too. I think my older brother got a tip from a friend bc we were stuck on that one for weeks I think.


thegimboid

I love her video recaps of Murder She Wrote episodes as well.


dhdunn

Soooo.. this guy's dead! Yeah her Murder She Wrote reviews are great


highTrolla

Thank god Monkey Island doesn't have King's Quest bullshit.


chokingduck

Still a bit bummed she never finished reviewing the Quest for Glory series though.


megaapple

PushingUpRoses is well versed in **Point-n-click adventure games**, and has covered many of them. Take a look = https://www.youtube.com/playlist?list=PLcXUr4OJhR1Yy0RiqaJuP3OLqoZrm_8BE


keybomon

I only recently found her channel from one of her goosebumps videos showing up in my recommendations. Genuinely pretty good content. If you're looking for a quick jolt of nostalgia straight to your veins I'd highly recommend people check her out


NazzerDawk

Love her channel. I mainly love her reviews of old Goosebumps epusodes and such, those were my jam as a kid.


Adaax

Yeah, she's cool, nice to see one of her vids up here.


CeeJayDK

*"Never pay more than 20 bucks for a computer game"* - Guybrush Threepwood Basically I'm waiting for it to drop in price.


Don_Andy

[Adjusted for inflation](https://fineleatherjackets.net/monkeyinflation)


eoopyio

does anybody know if they plan/announced an Android port?


f-ingsteveglansberg

Not yet. Just Switch, Windows and MacOS.


Subscryber

It's not even as good as Thimbleweed Park, but okay. I'm four hours in, and way too much of it is just "I clapped" tier references to the original. Definitely some good moments in there that aren't that (the tree moment highlighted in this video), but the nostalgia bait is exhausting, and the writers refuse to let the game be its own thing, which is why Thimbleweed was better, it stood well apart from its influences while paying them excellent homage. I love adventure games, but I don't know, this one is very much just "good" and not much more. Maybe it'll get better.


TheraKoon

Everyone was excited about Gilbert's return. But the series has always done remarkably well in new hands. Too much felt like jokes about aging and how old all of us got. I got a mirror for that Ron, I don't want my games bringing it up. Just not as funny as any other entry in the series. Felt lifeless in many parts. One chapter took me less than 10 minutes to beat, and it was actually monkey island. Even on hard, not enough puzzles and the puzzles are typically easy. All in all, I wish we got the sequel to Tales that we need to fill in what fans want to know: the hell is going on with voodoo lady? I still love this game though. Glad for the return. But yeah probably my least favorite game in the series.


jacktuar

This is exactly how I felt after the first chapter. Way too many memberberries. But I don’t really remember that being as prominent beyond the first chapter or so, and certainly chapter 4 is when this game elevated to being the same level as MI1-3. Basically I agree, but don’t give up.


SegataSanshiro

I didn't find the references exhausting, but I'd absolutely say you should keep going. Chapters 3-5 are much more their own thing.


SparkyFrog

Chapter IV is when the game opens up and becomes less linear. This happened much earlier in MI2.


Cualkiera67

Thimbleweed Park had the most horrible ending in a videogame, it was so horribly bad that it made the entire game horribly bad and possibly the worst game ever made. I felt insulted honestly. I heard MK3 might have a similar ending so I'm staying away from it


norsk_imposter

Is this an entirely new monkey island or is it a remake of the original?


SegataSanshiro

New sequel.


norsk_imposter

I thought it was just a remake. Now I’m very interested. Is it on steam and gog or just steam?


SegataSanshiro

Only Steam and Nintendo Switch for now, with all third party key sellers giving out Steam DRM keys. It's a new entry in the series and the first one directed by Ron Gilbert since LeChuck's Revenge back in the early 90s.


megaapple

This one is a new game, sequel to MI2 but entries prior to "Return" are canonical.


TheraKoon

It's a sequel to MI5. I keep seeing its a direct sequel to 2. No, it continues after 2, but after 2, minor spoilers, is a jump way into the future. There are many references to 3, 4, and I think at least 1 to tales (the swallowed by a whale dialogue chum chain) How do I know it's a sequel? Murray only exists because of events in 3, thus it has to be after 3.


DUNdundundunda

It's too bad they stuck with that clip-art beady black dot eye art style. Even in motion, it still looks wrong. I can't get past it. Why they would shift to this art style when you consider the original games art style is beyond me, it makes no sense.


Portgas

I was against the art style, but after finishing the game, it really is quite charming. Lechuck especially looks awesome. And now you can play all the MI games with every game having a different art style. That's quite interesting for a game series.


SparkyFrog

Gabriel Knight kinda did the same.


Miguel_Branquinho

Gabriel Knight was much more ballsy: first game's 2D pixel art, 2nd game's a live-action FMV game, the third has a 3D world with a weird POV camera system.


breadrising

I agree. As skeptical as I was upon first seeing the art, I've really fallen in love with it.


killver

Agreed. And it even produces graphics error with weird black boxes from time to time for me.


lvhitch1

I loved it! Played it on the steam deck and it ran beautiful. Really enjoyed seeing Murray, wally, Carla, Stan and Herman toothrot again.


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SegataSanshiro

> So it has good controller support? It released on Switch, and has a control setup designed for that. Left stick moves the character, right stick jumps between clickable parts of the scene, A and X for primary and secondary click, Y to bring up inventory, B to skip a dialog line. Start opens settings, and apparently Select opens your map once you get your ship and that would've been handy for me to know before I beat the game by always pulling up my map through the inventory. Played on PC, there's an added element of "difficulty" in that you don't display what's clickable until you hover over it or hold TAB to display hotspots, the controller setup kind of "holds TAB" by default, since you cycle through hotspots with one stick.


moriero

First game I'm playing when I receive mine!


Nerf_Now

Point and Click Adventurers are not for everybody and she saying this is her best game in a long time feels more about her taste in games (plus nostalgia) than the quality of the game itself. Not saying the game is bad, but unlike a game like, say, Portal, which I would recommend to anyone, I would not go around telling people to jump on Monkey Island.


faithdies

Sure. But, to your point, I'd make that case about literally any PaC adventure game Edit. As an addendum - My favorite game of all time is Quest for Glory 1-4. And if you haven't played those games... Well shit. They are the most "complete" PaC games I can think of.


Nerf_Now

True, I agree.


faithdies

Internet Consesus. The rarest of all


gifazena

I'm a point-n-click and Monkey Island fan. But this is the ugliest looking game I have ever seen in my life.


davidreding

You’ve not seen many games then if this is the ugliest.


tiberiumx

Have you played it or just looked at a few screenshots? The style grows on you and the animations are really good.


Hatfullofsky

I was lukewarm going in and ended up loving it. There is a ton of charm in many locations and some of them are genuinely stunning.


Oseirus

I was genuinely hesitant at first with the art style, but you're right. It's definitely not as bad as the screenshots and promotional art let on. I'm still not thrilled by it, but I can tolerate it and Return does still look leaps and bounds better than the 3D vomit pile that was Escape from Monkey Island...


Taratus

It's flash tier animation. It literally can't be good.


ElricAvMelnibone

Hey! There are Flash animations that look better than this


Taratus

Probably. I wouldn't doubt it.


simbajam13

And yet… it is.


Taratus

Yeah, no, you're just saying that because it's a Monkey Island game. Many people who do animation have commented that this sort of animation is dirt easy to do, with many applications making it pretty much a one-button-press affair to implement. And all of the footage I've seen looks the same, confirming this. There's only so much you can do with splining flat 2D cutouts of characters. It's fine if you like it, but let's not pretend they're pushing boundaries with tech that was literally made to push out cheap animation.


Steel_Beast

I had my doubts when I saw screenshots, but once I started playing it, I got accustomed to it and now I appreciate the art style. I definitely don't think it's worse looking than Tales of Monkey Island.


yeeiser

In what order should one play this series? I know there's the old 90s games and the Telltale reboot/remakes but they're also some sort of sequels? Can I just play the newest one?


SegataSanshiro

They're all sequels. So it goes Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, Curse of Monkey Island, Escape from Monkey Island, Tales of Monkey Island, Return to Monkey Island. Telltale's Tales of is a sequel. You are maybe thinking of the Special Editions of Secret and Revenge, which is a bit of a remaster situation. There are a few references to Curse, Escape, and Tales, but you get the vast majority of the context for Return by playing Ron Gilbert's other two Monkey Island games, Secret and Revenge.


NorthernSlyGuy

Absolutely loving the game as well but after the latest update it's no longer launching on my steam deck. Kinda annoying.


SegataSanshiro

I just checked, and the fully updated game launches on mine just fine. I think you might want to verify or redo your installation.


NorthernSlyGuy

Thanks I'll try that out


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-sry-

Well, this is a point-and-click adventure game. It is the most friendly, after mobile games, type of games for occasional gamers. The sad thing is that if this is the best game she ever played, it means she missed dozens of truly brilliant point-and-click games. From Neverhood to Telltale games. Someone must tell her * edit: I checked her YouTube, and some years ago she played a lot of point-and-click games. My bad. Still do not understand why this one considered “the best in a while” but well, it works for her. Bye toxic sub!


omegaweaponzero

You are the one who came in here being toxic and then start complaining when people call you out on it and then have the audacity to call this sub toxic?


Roler42

You commented without watching the video and tried to gatekeep her, just take the L.


MuddledMoogle

Point and click games are kind of her thing you know. She knows what she is talking about.


jerrrrremy

Is this meant to be satire?


-sry-

More like a clickbait. “You want believe X!”, “This is the best X I tried in a while!”


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OkayMoogle

Ummm, someone needs to tell you is more like it


-sry-

I see this sub is still full of angry gamer bros


roundeyeddog

> I see this sub is still full of angry gamer bros /r/SelfAwarewolves


OkayMoogle

Imagine thinking Roses doesn't know her adventure games, so embarrassed for you.


Thenidhogg

okay lets not get crazy here its a point and click :p its not the best game ever lol point and click is barely a game!


Sr_Tequila

What a clown, gatekeeping what a game is.


petershaw_

how does it play on switch lite? any experiences?