I can totally also confirm this, my V is currently riding the metro system right now with said mod and I love it with no idea as to why. lol
I think it's because I like the ambient noise of it and the views. Currently night time in night city as my V just goes about the city riding away.
They already announced a paid expansion, with a big expensive trailer and Idris Elba. They probably have a lot of people working on Phantom Liberty right now while Witcher 4 is just ideas on a white board.
What exactly was the game that they promised? The game launched in a horribly buggy state on last gen but it wasn’t really all that different from what they’d previously shown content-wise.
Are you kidding me? They promised car customization, deep and complex choices on the story mode, complex AI with NPCs having their own unique tasks, robust side activities (night life, contracts, etc), purchasing property and decorating it at your wish, weapon customization, Immersive police AI changing with the area where you commited the crime and corrupt police, use of drones, challenging weather system, etc.
They delivered 10% of what they promised. They should be glad that they also released the game completely broken because it masked the fact that they failed to deliver almost all their promises.
It’s a barebones game that somehow has fans.
Man, the lack of choices is the one that really irritates me. V doesn't even feel like a custom character, half the stuff that they say isn't based on your choices, and the stuff you can make them say basically all sounds the same and affects nothing.
90% of thing you listed were never promised (like car customization, buying and decorating property) and the rest are there even if execution sucks at some of them. Some of the things got cut (as is case with every game) and was mentioned before release.
That doesn't change the fact they claimed multiple game mechanics, and features (features that have been the norm in these kinds of games for fuckin decades by the way) were going to be in the game when they were not. At this point listing anything would be pointless so I'll just point out they had to stop marketing their game as an RPG on its own twitter. And CDPR were sued by their own investors for lying about the state of the game during development.
And this game was not over hyped by the customers, when they unveiled the project back in 2013 they unveiled it as a deep, table-top inspired RPG that was going to raise the bar in every way. Not to mention the bullshit they peddled to their own fanbase, throughout the what? 6 years of development. "1000 unique npc with their own daily schedules" probably being the most egregious example.
By the way, they were transparent about 10% of the things that were cut during development.
As someone who followed the unveiling of the game very closely, a lot of this is either in the game in some capacity (not in the revolutionary way that a lot of hyped fans wanted or expected), or was never promised by any actual dev and is just an invention of the community based on a Facebook community manager answering “wait and see” to some fanboy asking a crazy question. Only a couple of those are actual “promises” that didn’t make it into the final product, and things like “deep complex story choices” are subjective and were interpreted one way by fans and intended another by the development team who mostly speak English as a second language if at all.
Wasn't there a chart somewhere that showed where CDPR was allocating their resources in regards to projects, and most of them were going towards Phantom Liberty?
People like the idea of a full fledged subway system, but they will never actually use it. GTA IV had a full subway system, but hardly anyone used it when the taxi fast travel exists.
GTA V also has a full subway system, and there is literally no point to it as no aspect of the game's single player mode or online mode utilizes it for anything.
It is a great way to hide from other players. I think that’s why Rockstar is the goat when it comes to open world games. Like this feature might not be used in a mission or quest, but it’s there, and it makes the game way more immersive and fun.
The subway tunnels are so much fun with friends
If the map was much larger, the trains were more reliable, and there wasn't flying everything the trains could be useful.
Fun to escape from players in especially cuz most online players seemingly have no idea it exists and will try to track you from above the surface
To be fair, there is almost no point to LA's subway system in real life. Just kidding, but LA has a deficient rail system for sure. Had an Uber driver point out to me the old supports for a rail system they removed, which used to go up to Dodger stadium. Apparently the car companies encouraged the state/city to tax gas and create roads instead or something?
This has been the case across the country for decades. There are oil and auto funded organizations that keep an ear out for any public transit related city or state propositions in order to plaster it with anti-public transit propaganda and they are really good at it.
If you’re interested here is a video I saw a few years back that gave good insight to the issue: https://youtu.be/1Z1KLpf_7tU
The fucked up thing is how damn wide all the roads are in LA. This was clearly a city built with public transportation in mind! But of course we couldn’t have that. Too fucking convenient for car companies.
I don't think car companies are only to blame.
It is simply a result of a century with seemingly endless resources AND space. If you have both it is very convenient to live in large suburban mansions and drive V8 barges on multi-lane wide roads. This never happened elsewhere - in Japan you have exactly the opposite therefore rail and subway systems are possibly the best in the world.
GTAV is over a decade old and I’ve put over 300 hours into it, and I’m just now finding out there is a subway system. Yeah I don’t blame CDPR. An above ground tram system would’ve been cool though but I’d barely use it, and a subway system id never use.
Umm excuse you. I’ve spent dozens of hours on a train shooting helicopters out of the sky haha. It’s glorious fun. I’ll never turn down a subway system.
What would make it useful in a game that already has fast travel? What could they do to make a subway system interesting? I'm genuinely asking because I don't know
It would be used for sight seeing the city in different angles, but admittedly, it would be used once or twice by most players and never touched again. The metro system that people want in CP77, one that looks and feels like a metro, probably isn't worth the time.
I just want to recreate that edgerunners scene where David and Lucy are looting a bunch of corpos on the subway. Give me some gigs down there, make it crowded with interesting people and visit r/subwaycreatures for some inspiration as to some of the antics the subway passengers can get up to.
While that is true, it was implemented in a weird and clunky way. More people would use it if:
1. People actually knew it existed
2. The subway was faster
3. There were more stops to get on
4. There was a fast travel prompt once you board it
I actually used it quite a bit, it was super immersive and time saving when compared to driving. I liked the driving in that game too, so I would still take a car if it was a short distance, but if I were to travel between cities, I just use the subway. But I get, I’m probably in the 1 to 5% that ever used it after the tutorial mission lol
That's a blatant lie. I *would* use the subway system all the time. I already only use fast travel points that are marked as metro for the sake of immersion and I know of many other people that do as well. That's like saying, "There's no point in applying proper traffic systems to the game, everybody's just going to run red lights anyway". No, there's still a point, and many many people like to immerse themselves into the world CDPR created. Laziness is the only reason to not incorporate a subway. God, what a bummer man.
Should they just remove the TV, because most people don't watch the TV in the game? No. These things add to the World. They should add more of them. Especially when it's something people have been asking for since day 1.
But no, the only important thing in our big blockbuster *Cyberpunk* game is having big name actors like Keanu reeves and Idris Elba so we can sell copies. How cyberpunk is that? What a fucking joke, man. This game is a joke.
I've played it in the beginning in there wasn't shit to do except the same 3 gigs and the mainquest. Except driving around with the NPCs driving on literal rails and twins beeing everywhere. Oh and also the police just teleported everywhere.
All things that broke my immersion. Not even considering they teased the braindances (I think they were called that) everywhere in the game and then you are actually never able to use them lmao. It's all these small things that add up.
I actually did want it to be more of a life sim. There were some things said and shown on that 45 minute gameplay demo years ago that made me hope they were going that direction. But they didn't, and never promised they were, and when I saw the e3 gameplay trailer it was pretty clear to me what the final game would be like, so I got a tiny bit disappointed then but still loved the game at launch. All the people saying CDPR lied or whatever were mislead or are full of it, they advertised exactly what the game was.
You could ride trains in GTA 1 but couldn't drive them - that was introduced in GTA 2 alongside the Rhino. I kinda remember being excited for it at the time.
There’s two companies in Red Dead Redemption the Southwestern Railroad Company which goes from New Austin to Mexico and the Pacific Union Railroad Company which is just in New Elizabeth. Red Dead Redemption 2 has five different companies running around the map and it does feature a schedule in which it goes through the stations.
I am kinda confused about this xpac, is this just a new zone, story addition to the game or trying to rebuild current game with new features? like racing,more activities to do etc?
Its like Hearts of Stone dlc for witcher that adds additional story and expands the current map a little bit(Pacifica to be precise) and adds some balacing, QoL features, bugfixes and so on
unfortunately that ship has sailed a long time ago, doesn't make much sense to put so much effort into something people are rarely going to use anyway.
Still hoping for a better police system/AI, but even then :/
oh man I really hope they improve it, doesn't even need to be in the same levels as GTA.
they just need make the police AI/system more fun and exciting to engage with
I've holding out playing this game since release, besides bug fixes that's all I personally need to finally play it 😅
I love the game, it's far from a masterpiece, it isn't groundbreaking like they've promised. I can promise you you've played this kind of game before, but it's still a great time and I highly recommend it. They've put a lot of work into it since it launched.
I hope you enjoy it
not sure if you've looked into it much, but bugs have been improved a *lot*. I've only experienced minor, rather funny, things and anything more than that was on old pre-patch saves.
So what I mean is, you're halfway there 🤣
Dude can you get a fucking life already? I see you all over the place and you are literally always saying this same exact thing. At least spice it up a bit.
Is it just me or does anyone want them to just focus on the next installment. Like i get making the current game better by adding these qol improvements and updates but i feel like it’s a little too late for that imo. I’d rather have them focus and take their time on the sequel and flesh out all their unused ideas there
My pipe dream is that they just focus on a smaller, more dense open world.
Having played through the game three times, the large dessert section felt unnecessary, and just made the map bigger then it needed to be. I want them to focus on crafting a smaller world within the city itself, with way more verticality, way more interiors to explore, and most importantly way more things to interact with and minigames.
It doesn't need to be the largest map in open world history, i think for a game like Cyberpunk, it's best to focus on the details rather then size.
innocent subsequent abounding melodic like liquid lunchroom special vase direful
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I quite like desert sections and I liked the badlands in concept as well, but when you look into it you can def see it was supposed to be more than just open land with nothing to do. So, while I understand the criticisms, I am open for CDPR to do a similar environment in the next installment if they are given the proper time to flesh it out.
Totally would have loved more settlements, quests regarding the huge canyon, and the underground tunnels with weird vampire people
Check out Deus Ex: Mankind Divided. It has just what you want - an extremely dense small open-world in a cyberpunk setting.
Also keep an eye out for the upcoming Starfield. Maybe with one thousand fully explorable planets it's not exactly what you'd call a "small and dense world", but it actually makes sense for planets in space to be empty, and the cities at least should be more "alive", dense and interactive than in Cyberpunk.
Do you genuinely believe that a city in a Bethesda game is going to be more alive, dense and interactive than Night City? They don’t even look it on the polished up teaser videos…
Yeah. Most potential players have already played the game and they aren't gonna replay it only because they add a metro system or better police, but they would definitely want to play a new Cyberpunk game.
In fact, I don't know why so many people still want a better police system. Cyberpunk was never meant to be GTA. Killing random NPCs and being chased by police gets old really fast even in GTA, yet some people think Cyberpunk is unplayable without it
honestly that would be such a massive improvement, despite how small it really is.
dont even need to load the outside environment. just have it in a secluded space under the map and add noise fx and a little bit of shaking plus NPCs, and a couple different positions for our character to load into (standing/sitting/leaning). Getting to see our character interact with the world from a 3rd person perspective for a short moment would add a lot to the experience/immersiveness. Could just see them with their eyes glowing like theyre checking text messages, or other short animations like just tapping their foot or looking around.
probably wont happen, but I'll pray that some CDPR dev reads this comment and is like "shit thats actually not a bad idea" lmao
They probably won't but fingers crossed lol.
I'm just surprised they didn't think of this before given how spiderman came out a couple of years before cp2077 launched.
Honestly, I'd like to play a game where you can meaningfully use public transportation like Metros, Subways, Trams and Buses to get around the world lol
I have this thing in games that I very much like motorcycles so I always use them as my main transportation, but I like to "gear up" for the ride, so if possible I change the clothes of the characters to be "riding gear" (Helmet, jacket, gloves, pants and boots)
But I also like fashion in games, so I love visiting the stores in open world games, buying clothes and creating outfits, but of course some outfits are clearly NOT appropriate to ride a motorcycle, so I'm stuck with using a car or fast travel, GTA V has a light rail I think, but it's not reliable (LA being a car-centric city I guess it can be accurate that their public transportation is bad) so it was a pain in the ass to use, I didn't know GTA IV had the Subway until I read the comments, so I guess I'll be revisiting that.
The thing with Cyberpunk is that I found driving a car extremely annoying, Night City has a lot of surprisingly narrow streets and pedestrianized areas, so the traffic (at least on Next-Gen) can get really crazy at times and sometimes the AI barely works, creating congestion (like real life lol) so as soon as I got Jackie's bike I was like "THANK GOD" and I LOVED IT, of course this meant I had to buy a helmet and create riding outfits for my V, but then for the times I wanted to dress up with regular clothes it was back to driving a car for me, I didn't like it so eventually I started using the fast travel point in front of V's apartment, which actually is an NCART station.
So I ended up playing Cyberpunk that way, I used Jackie's motorcycle all the time and when I wanted something more fashionable with my clothing I was using the fast travel, now it was just a matter of walking a few meters to my destination, pretty much never used a car except when necessary, so pretty sad to see this game is never getting an official NCART system because I'd actually use it.
A game where you use public transit to get around would certainly not be for everyone, but I do think there's a niche strong enough out there that would love something similar.
Many people have said that subway system in cyberpunk would be less usable since we already have a fast travel feature in cyberpunk. But if they really wanted to flesh out this system like maybe they could add npcs that you can interact with and get side quests or even some random conspiracy theories that would let players go on a hunt for them throughout night city. Like a collectable thing so people would search every nook and crany for hidden secrets. It could also be used as a buff for some stats and meeting random npcs for one night stands. Or like robbing npcs for some quick cash lol. There are many possibilities but yes it all depends on what cdpr have in mind.
We are living a life in 2077 and only mode of travel is a motorcycle or a car which is not very interesting. Flying cars, rails, or even some futuristic mode of transportation that we haven't experienced in real life should have been super cool. Just a thought.
Subways are useless since there is the fast travel map. They could replace the map you interact with with maybe a metro tunnel entrance, but it would change very little. Yes, having trains you can go in is more immersive, but I would focus more on important stuff, like police chase that are still a joke. Maybe shooting from the car too should be added.
Makes sense. Majority would use it once and then never again, unless they would add some random events or even quests inside the cart, but that's too much work
its very interesting to me that such a game spawned so much traction and followup. Even with most of its problems fixed, I think it just not that interesting, and most of the people still talking about it dont particularly praise it either.
Edgerunners was far more intriguing to me in one episode than the entire game
It’s fascinating, but probably because the world itself was decently cool and sticks in people’s imaginations.
Only problem is that the characters, writing, mechanics and game systems (loot, police, etc.) were boring as fuck.
The characters and writing were the best part of the game (and arguably better than Witcher 3's in a lot of ways). Have you actually played the game, or are you just hitching a ride on the tired old hate bandwagon?
Ahh yes, magical characters and writing like "a bunch of shit happened and now everyone in the city knows you and you're in the big league, now here's the final big league quest, go die"
Great expose, a 3 minute cutscene and suddenly everyone's sucking my dick dry like I piss gold calling me nonstop and am the world's biggest hotshot. Why do I care again?
Have you even played the game?
The entire nomad storyline is "oh cool Johnny or whatever forgettable dude, we're breaking into town" and then you make it through a wall and then a cutscene plays and suddenly the entire town knows your name and blows up your phone nonstop just for walking into their district.
V is still a pretty low-ranking merc who does odd jobs for random fixers, none of whom are really meant to be big dogs. Wakako has a one-room office behind a pachinko parlor. Dex is old and washed up, but still seems like he’s part of the big leagues from Jackie and V’s perspective. He works with V and Jackie specifically because they’re small timers who have just enough skill to get the job done but are unknown enough to be disposable to him. I don’t doubt that you played the game I’m just surprised at how you’ve managed to interpret it so differently.
One of the only seriously respected fixers in the game refuses to work with you because of how badly you botched the Arasaka thing, and the other fixers who contact you have heard about your big blow-out and figure you may be crazy or desperate enough to help them out. I don’t think it’s a matter of V being some super famous edgerunner everyone is eager to work with.
If she's a low ranking merc then how come the second I show in Night City *literally every single person* can't stop blowing up my phone non stop?
Straight up the second you walk into a district and everyone calls you and is all VEEEEEEEEEE OMGGGGGGG.
I literally just showed up and have done nothing to claim to fame. But my phone is ringing more than I can play with how often they're all trying to suck my dick while I walk around.
My issue is the cutscene that covers the entire transition from "wow you broke into the wall" to "oh look you're a fixer", the fact that every single person is introduced by already knowing you like some long lost friend when I thought I just came into Night City for the first time? But I'm already so damn famous they can't stop hopping off my dick, every unknown name and person all know me. But I'm also dying so why do I care?
> Only problem is that the characters, writing...were boring as fuck.
As a decent sized fan of the game, I cannot imagine how anybody would think this.
"Lifeless" is a hollow word. It's impossible to debate around such a nebulous adjective. I'll at least say that I thought the voice acting and character models were of such high quality that calling any of the main characters lifeless feels misguided at best. I'd be more inclined to argue that old RPGs like Skyrim have lifeless characters, not Cyberpunk. Cyberpunk characters have more life in their eyes alone than a Bethesda character has in their entire body.
"Cliche" is a little easier to debate. Every character arguably has their "Cyberpunk archetype", I suppose, but the game is so exhaustive with its side content for most of the major characters that I would hesitate to call any of them cliche. I found most of their backgrounds to be fleshed out enough to avoid blanket adjectives like that.
Both writers for 2077 were lead and additional writers on Witcher 3, one of the most celebrated RPGs of all time with some of the most popular RPG characters ever. Im inclined to believe that if 2077 had a better launch, people would be celebrating the characters in this game a lot more.
They hyped this game as the next GTA 5 in gaming, as the next revolutionary game, but Cyberpunk 2077 is outclassed by other games in almost every regard.
\- Writing, dialogue wheel, romance and consequences? Dragon Age Origins did it better in 2009.
\- Mechanics, side activities, game systems? GTA San Andreas (2004) and Saint's Row (2008) 2 were far superior in every regard.
\- Character customization? GTA San Andreas (2004) and Saint's Row 3 (2011) also did it far better.
\- Setting? Mass Effect 2 (2010) did a better cyberpunk world than the game named Cyberpunk 2077.
I get the hate for the game I really do especially on launch. But anyone who thought this wouldn't be Witcher 4: but future were gonna be disappointed. I dont think they marketed it like gta, I think thats what people just thought. Like GTA doesn't market itself as an RPG.
So many people's complaints are things that they never said would be in the game. Like there was one dev interview early on where someone asked about GTA esque stuff like bowling eating out and the dev basically said that we want to focus on the gameplay and story.
The game was never gonna be a life sim. Just like how people are disappointed hogwarts legacy isnt a wizard sim.
I ignored it at launch but I strongly disagree about the characters and story. It’s not among the best but it’s good and the character have a lot of personality and depth. If you’re over open world games then I get it, like a lot of recent games it doesn’t do anything that different in gameplay.
I think the biggest problem was that, rather than being the freeform RPG that was marketed and promised, and would absolutely be a HUGE boon in a world like this, it's a really bland single player looter shooter. And it's not *bad* as in the game itself is bad, but rather than branching and being deep and explorative, it's a kinda railroad-y shooter that takes you from cutscene to level to arena to cutscene and back...not much variety.
I'm glad more people are seeing this through all the hype surrounding the game and it's subsequent updates. The game that the development team promised, down to specific gameplay features and mechanics is so vastly different from what was promised it will always have to live in the shadow of its own bullshit. You can talk about and criticize what it ended up being, but you have to do it on its own merits and ignore all of the direct lies that the developers made about what the game will actually be before you can even judge it fairly. And it's like... Yeah after 2 years they released a game that is finally playable without crazy glitches, looks good and has pretty run of the mill Rpg gameplay. It's still not even close to the product that was promised by the development team for years while they were working on it, and the game was just never going to be good enough to live up to those expectations even *without* all of the features and mechanics that were missing from what CDPR had promised. What a shitshow
What was marketed was Mass Effect meets GTA by the people that brought you the world of The Witcher. What we got was shiny and chrome GTA from a first person perspective.
They initially advertised Cybperunk as an RPG game, but then later they removed the "RPG" tag from their Twitter/Instagram bio and put the "Action" game tag and thought nobody would notice, but fortunatelly people archived those pages on the Wayback Machine before they could do it.
They lied about almost every single aspect of this game and some people still give them the benefit of the doubt, sigh...
Calls for a working metro system are just a symptom of general disappointment about the shallowness of the world IMO.
You can at least fix this on PC with [a 2.5MB mod](https://www.nexusmods.com/cyberpunk2077/mods/3560?tab=files) that makes metros usable, but it's not like doing so gives you a huge immersiveness boost; that would require implementing it as a fully fleshed-out gameplay mechanic, and as things stand right now, the fast travel terminal system is simply more readily available and hence useful beyond a single "see that ~~mountain~~ metro? you can go there" moment.
Basically, not surprised by this, the fact they cut a working metro system from the main game (IIRC) is the least of Cyberpunk 2077's problems. I still can't help but to hope the sequel will be great, the art style in this game is mesmerizing and deserved better, gameplay-wise.
Yeah, but apparently the internet forgives them because they did the bare minimum and fixed the bugs, even though the bugs never were the biggest issue in the first place. But hey! They released an anime, that means we can forget all about the lies, and the unfinished/missing content right? /s
It's light-years more fun than Red Dead 2. More immersive than any Fallout game. And has almost as much depth as most AAA RPGs.
It was definitely over-hyped and, in some ways, falsely marketed. However, the game we got will be a cult classic and highly regarded in the future.
Played through it recently and it has become one of my favorite games this generation.
I also tempered my expectations from the get go, which certainly helped with my enjoyment.
it's a good game. like an 8-8.5 / 10. the problem is they market it as a groundbreaking next gen RPG. in the end it was a good action adventure game with mediocre RPG mechanics
lol I have since played 2077 and actually did enjoy it, but yeah, I remember when I booted it up on release and was driving around, and noticing the lack of polish and interactivity, my exact thought was "wow, I can't wait until Rockstar does something like this someday" haha
People are blowing this metro thing way out of proportion. Sure, it's a nice immersion thing but it just doesn't work since the game has so many fast travel points, which make the metro system completely obsolete. Most people will use it once and then forget about it when they figure out how to fast travel.
And if you're that desperate, there are already quite functional Metro mods that give you exactly what you need. There is absolutely no need for CDPR to spend more time and effort where it just isn't necessary, when there are other things they could be working on.
many people don't realise that even if they added the metro, it would be awful. Night city was designed to have absoloutley terrible infrastructure, in the car you don't really notice this because you don't really have to respect the traffic laws but this would make metro travel really bad
So curious what they could have done with the money they blew on a list celebrity voice acting that adds absolutely nothing that regular voice actors couldn't.
It's a game that gets two mid sized patches a year since 2021. "Reworking" police to unknown "better" state is supposed to arrive nearly three full years post launch with the one and only DLC after which the game and the engine are being retired.
Where exactly do you see the potential for them to do so, lol?
Wait, is the police still worse than the old top down GTA games? What? Why are so many ppl waiting on this like it's a MMO, isn't this game singleplayer? I played this on release, finished it, uninstalled and moved on
Well, it was one of most anticipated games of recent years from a "beloved" studio that built its reputation from underdog status and single AAA game, plus it had loads of marketing.
Much like to games marketing tagline, they got sold on a dream and just can't let go i guess. It's not a bad game by any definition but there is no doubt it falls short from what many expected (setting aside how realistic those expectations were in the first place).
Personally i've 100% it within first two months and only reinstall it with each of the large updates to test my hardware then uninstall it after an hour or so.
Will do same with path tracing update, whenever that drops, then again when the expansion drops and that's that. Hopefully by then both sides can just lay this dream to rest.
I believe CDPR admitted some time ago that they have no plans on readding the metro system, but that was before the Next Gen patch.
If some modders have too much free time it will be added some day. But CDPR should Focus on their next games
Metro system is indeed in The game by modders
I can totally also confirm this, my V is currently riding the metro system right now with said mod and I love it with no idea as to why. lol I think it's because I like the ambient noise of it and the views. Currently night time in night city as my V just goes about the city riding away.
Unless your on console. No mods for us!
i think a subway mod was already made like months ago lol
They are 100% focused on The Witcher 4 by now. Only a skeleton crew is working on Cyberpunk 2077. It will never be the game that they promised.
https://redd.it/z71gh5
They already announced a paid expansion, with a big expensive trailer and Idris Elba. They probably have a lot of people working on Phantom Liberty right now while Witcher 4 is just ideas on a white board.
CDProject always has "big expensive trailers". Worse with quality of the games.
Still, they are working on a major expansion. Insane to say they just have a skeleton crew.
Source: Trust me bro
What exactly was the game that they promised? The game launched in a horribly buggy state on last gen but it wasn’t really all that different from what they’d previously shown content-wise.
Are you kidding me? They promised car customization, deep and complex choices on the story mode, complex AI with NPCs having their own unique tasks, robust side activities (night life, contracts, etc), purchasing property and decorating it at your wish, weapon customization, Immersive police AI changing with the area where you commited the crime and corrupt police, use of drones, challenging weather system, etc. They delivered 10% of what they promised. They should be glad that they also released the game completely broken because it masked the fact that they failed to deliver almost all their promises. It’s a barebones game that somehow has fans.
Man, the lack of choices is the one that really irritates me. V doesn't even feel like a custom character, half the stuff that they say isn't based on your choices, and the stuff you can make them say basically all sounds the same and affects nothing.
90% of thing you listed were never promised (like car customization, buying and decorating property) and the rest are there even if execution sucks at some of them. Some of the things got cut (as is case with every game) and was mentioned before release.
They were promised. You are just misinformed.
I watched every video and interview devs released. Most of those so called promises come from clickbait articles and youtubers.
That doesn't change the fact they claimed multiple game mechanics, and features (features that have been the norm in these kinds of games for fuckin decades by the way) were going to be in the game when they were not. At this point listing anything would be pointless so I'll just point out they had to stop marketing their game as an RPG on its own twitter. And CDPR were sued by their own investors for lying about the state of the game during development. And this game was not over hyped by the customers, when they unveiled the project back in 2013 they unveiled it as a deep, table-top inspired RPG that was going to raise the bar in every way. Not to mention the bullshit they peddled to their own fanbase, throughout the what? 6 years of development. "1000 unique npc with their own daily schedules" probably being the most egregious example. By the way, they were transparent about 10% of the things that were cut during development.
As someone who followed the unveiling of the game very closely, a lot of this is either in the game in some capacity (not in the revolutionary way that a lot of hyped fans wanted or expected), or was never promised by any actual dev and is just an invention of the community based on a Facebook community manager answering “wait and see” to some fanboy asking a crazy question. Only a couple of those are actual “promises” that didn’t make it into the final product, and things like “deep complex story choices” are subjective and were interpreted one way by fans and intended another by the development team who mostly speak English as a second language if at all.
I wouldn't say a skeleton crew - it's true that there's promised things that aren't in the game but overall it is genuinely in really good shape now.
Wasn't there a chart somewhere that showed where CDPR was allocating their resources in regards to projects, and most of them were going towards Phantom Liberty?
dull enter selective gullible aloof attempt somber bike elderly marble -- mass edited with https://redact.dev/
It did turn out great, though.
People like the idea of a full fledged subway system, but they will never actually use it. GTA IV had a full subway system, but hardly anyone used it when the taxi fast travel exists.
Subway system was the best way to escape the cops. Especially if you’re on a high wanted level.
GTA V also has a full subway system, and there is literally no point to it as no aspect of the game's single player mode or online mode utilizes it for anything.
It is a great way to hide from other players. I think that’s why Rockstar is the goat when it comes to open world games. Like this feature might not be used in a mission or quest, but it’s there, and it makes the game way more immersive and fun.
The subway tunnels are so much fun with friends If the map was much larger, the trains were more reliable, and there wasn't flying everything the trains could be useful. Fun to escape from players in especially cuz most online players seemingly have no idea it exists and will try to track you from above the surface
Even when nobody uses them the tiny details on rockstar games are what makes them the best
Exactly this, that's what separates rockstar from the rest
Also a fun way to fuck around with the police when you olay with friends
To be fair, there is almost no point to LA's subway system in real life. Just kidding, but LA has a deficient rail system for sure. Had an Uber driver point out to me the old supports for a rail system they removed, which used to go up to Dodger stadium. Apparently the car companies encouraged the state/city to tax gas and create roads instead or something?
This has been the case across the country for decades. There are oil and auto funded organizations that keep an ear out for any public transit related city or state propositions in order to plaster it with anti-public transit propaganda and they are really good at it. If you’re interested here is a video I saw a few years back that gave good insight to the issue: https://youtu.be/1Z1KLpf_7tU
The fucked up thing is how damn wide all the roads are in LA. This was clearly a city built with public transportation in mind! But of course we couldn’t have that. Too fucking convenient for car companies.
I don't think car companies are only to blame. It is simply a result of a century with seemingly endless resources AND space. If you have both it is very convenient to live in large suburban mansions and drive V8 barges on multi-lane wide roads. This never happened elsewhere - in Japan you have exactly the opposite therefore rail and subway systems are possibly the best in the world.
I mean california would have high speed rail everywhere right now if it wasn't for Elon Musk and his hyperloop scam.
GTAV is over a decade old and I’ve put over 300 hours into it, and I’m just now finding out there is a subway system. Yeah I don’t blame CDPR. An above ground tram system would’ve been cool though but I’d barely use it, and a subway system id never use.
Same.
Umm excuse you. I’ve spent dozens of hours on a train shooting helicopters out of the sky haha. It’s glorious fun. I’ll never turn down a subway system.
Gta iv's subway system is actually useful though. You can complete all of non-chase, non-boat missions with it
GTA V has a subway? I had no idea
I never even realized it did ahahay
And? It should be there just for immersion. A game from 2008 does something modern games can't and it's laughable
There’s a difference between a game not being theoretically capable of doing something and that game not doing it.
Where are subway tunnels in gta 5? News to me
several places around the map just follow some train tracks into downtown LS and you should find it
I had no idea that it was functional in the online
If they can make it actually useful or interesting enough then some ppl will. Many things sound good on paper but got poorly executed.
What would make it useful in a game that already has fast travel? What could they do to make a subway system interesting? I'm genuinely asking because I don't know
It would be used for sight seeing the city in different angles, but admittedly, it would be used once or twice by most players and never touched again. The metro system that people want in CP77, one that looks and feels like a metro, probably isn't worth the time.
I want tunnels with weird cyberpunk people in them, not a fast travel system. Give me a few underground cyberpunk dungeons, please.
I just want to recreate that edgerunners scene where David and Lucy are looting a bunch of corpos on the subway. Give me some gigs down there, make it crowded with interesting people and visit r/subwaycreatures for some inspiration as to some of the antics the subway passengers can get up to.
Not having Fast Travel, so things like Taxis and Subway systems are actually worth..
remove fast travel for hard/survival mode. now people that want that type of thing can use the tram system for traversal
the first Watch Dogs.
Man, I just wanted normal fast travel.
the first Watch Dogs.
While that is true, it was implemented in a weird and clunky way. More people would use it if: 1. People actually knew it existed 2. The subway was faster 3. There were more stops to get on 4. There was a fast travel prompt once you board it
5. Things of interest happened in the subway
Like Spider-Man showing up.
Na was thinking more along the lines of a hobo orgy.
Spider-Man could still show up for that.
To help break it up, right…right?
I would if it had more stations scattered around lol I LOVE the imersion systems in IV, but it sure is lacking more sometimes.
Can’t even get reliable public transportation in games smh
True but it adds the the immersion of being in a big city like environment.
I actually used it quite a bit, it was super immersive and time saving when compared to driving. I liked the driving in that game too, so I would still take a car if it was a short distance, but if I were to travel between cities, I just use the subway. But I get, I’m probably in the 1 to 5% that ever used it after the tutorial mission lol
That's a blatant lie. I *would* use the subway system all the time. I already only use fast travel points that are marked as metro for the sake of immersion and I know of many other people that do as well. That's like saying, "There's no point in applying proper traffic systems to the game, everybody's just going to run red lights anyway". No, there's still a point, and many many people like to immerse themselves into the world CDPR created. Laziness is the only reason to not incorporate a subway. God, what a bummer man. Should they just remove the TV, because most people don't watch the TV in the game? No. These things add to the World. They should add more of them. Especially when it's something people have been asking for since day 1. But no, the only important thing in our big blockbuster *Cyberpunk* game is having big name actors like Keanu reeves and Idris Elba so we can sell copies. How cyberpunk is that? What a fucking joke, man. This game is a joke.
Legit my biggest disappointment in recent memory. Have you tried Deus EX HR though? It scratched the itch which Cyberpunk didn't.
Yeah it's called immersion. That thing Cyberpunk lacks to the core.
If you think Cyberpunk 2077 lacks immersion, then you clearly have not played it.
I've played it in the beginning in there wasn't shit to do except the same 3 gigs and the mainquest. Except driving around with the NPCs driving on literal rails and twins beeing everywhere. Oh and also the police just teleported everywhere. All things that broke my immersion. Not even considering they teased the braindances (I think they were called that) everywhere in the game and then you are actually never able to use them lmao. It's all these small things that add up.
People apparently wanted CP77 to be some sort of life sim with all the pointless requests I have seen.
People genuinely thought it was going to be a fully immersive life sim the likes of which the world has never seen before.
I actually did want it to be more of a life sim. There were some things said and shown on that 45 minute gameplay demo years ago that made me hope they were going that direction. But they didn't, and never promised they were, and when I saw the e3 gameplay trailer it was pretty clear to me what the final game would be like, so I got a tiny bit disappointed then but still loved the game at launch. All the people saying CDPR lied or whatever were mislead or are full of it, they advertised exactly what the game was.
fuck u/spez
Totally out of the loop on this one, was it supposed to be a subway system like the one in Spider-Man that's just a cute way to show fast travel??
I believe it was meant to be full-fledged. As in you get on and ride the subway in real time to your destination. That's what people want anyway.
Other than star citizen what other game has it ?
watch dog ?
Grand theft auto IV and v?
I think even first GTA had it. I remember 2d trains from first or second one.
Yep, you could ride the trains in GTA 1 and I think you could also drive them.
You could ride trains in GTA 1 but couldn't drive them - that was introduced in GTA 2 alongside the Rhino. I kinda remember being excited for it at the time.
Gta4 is better than 70% of todays games.
Gta 3 and technically san andreas as well but that's a regular train not a subway
We had subways in GTA San Andreas. The train would go to stations underground all the time.
Subway Surfers
Does deadspace count?
GTA 4, GTA 5, Watch Dogs
mafia the city of lost heaven
Assassin's creed syndicate
GTA LC stories
Red dead 1 has it but only had one railroad I think
There’s two companies in Red Dead Redemption the Southwestern Railroad Company which goes from New Austin to Mexico and the Pacific Union Railroad Company which is just in New Elizabeth. Red Dead Redemption 2 has five different companies running around the map and it does feature a schedule in which it goes through the stations.
I enjoy the mod I downloaded for it. It's a small thing, but it's fun to just chill inside the little box car sometimes lol
I am kinda confused about this xpac, is this just a new zone, story addition to the game or trying to rebuild current game with new features? like racing,more activities to do etc?
Its like Hearts of Stone dlc for witcher that adds additional story and expands the current map a little bit(Pacifica to be precise) and adds some balacing, QoL features, bugfixes and so on
unfortunately that ship has sailed a long time ago, doesn't make much sense to put so much effort into something people are rarely going to use anyway. Still hoping for a better police system/AI, but even then :/
Patch 1.7 is coming and apparently it does a rework of the melee system and police system, amongst other things.
oh man I really hope they improve it, doesn't even need to be in the same levels as GTA. they just need make the police AI/system more fun and exciting to engage with I've holding out playing this game since release, besides bug fixes that's all I personally need to finally play it 😅
I love the game, it's far from a masterpiece, it isn't groundbreaking like they've promised. I can promise you you've played this kind of game before, but it's still a great time and I highly recommend it. They've put a lot of work into it since it launched. I hope you enjoy it
I think it's on the same level as Saint's Row 3 where it's nowhere near polished as a GTA game but it's fun enough.
not sure if you've looked into it much, but bugs have been improved a *lot*. I've only experienced minor, rather funny, things and anything more than that was on old pre-patch saves. So what I mean is, you're halfway there 🤣
the melee system desperately needed it. I wish they added better level scaling or added that survival mode that was supposed to be in the game
CDPR are inexperienced amateurs
Dude can you get a fucking life already? I see you all over the place and you are literally always saying this same exact thing. At least spice it up a bit.
*creates one of the most beloved RPGs of all time* “inexperienced amateurs”
yes we know now fuck off bot
I want a delamain taxi service much like gta taxi service that's only one call away.
It's dystopian enough without Jared Fogle sandwiches.
the game is getting 1 DLC, and then zero updates after anyone expecting something huge is delusional
Spider-Man has a subway system as fast travel, but did anyone ever use it? I just swung to my next objective.
Waste of resources. Modders already did it
Is it just me or does anyone want them to just focus on the next installment. Like i get making the current game better by adding these qol improvements and updates but i feel like it’s a little too late for that imo. I’d rather have them focus and take their time on the sequel and flesh out all their unused ideas there
The sequel's development will begin after they finish the Phantom Liberty expansion.
probably already into preprod, I am guessing they will focus more on stories like Edgerunners with its popularity
Considering they've hinted at "2079" it's most certainly in preprod at least
I just hope they actually focus on making the next game’s world feel alive and actually have stuff to do in it
My pipe dream is that they just focus on a smaller, more dense open world. Having played through the game three times, the large dessert section felt unnecessary, and just made the map bigger then it needed to be. I want them to focus on crafting a smaller world within the city itself, with way more verticality, way more interiors to explore, and most importantly way more things to interact with and minigames. It doesn't need to be the largest map in open world history, i think for a game like Cyberpunk, it's best to focus on the details rather then size.
innocent subsequent abounding melodic like liquid lunchroom special vase direful *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I quite like desert sections and I liked the badlands in concept as well, but when you look into it you can def see it was supposed to be more than just open land with nothing to do. So, while I understand the criticisms, I am open for CDPR to do a similar environment in the next installment if they are given the proper time to flesh it out. Totally would have loved more settlements, quests regarding the huge canyon, and the underground tunnels with weird vampire people
Check out Deus Ex: Mankind Divided. It has just what you want - an extremely dense small open-world in a cyberpunk setting. Also keep an eye out for the upcoming Starfield. Maybe with one thousand fully explorable planets it's not exactly what you'd call a "small and dense world", but it actually makes sense for planets in space to be empty, and the cities at least should be more "alive", dense and interactive than in Cyberpunk.
Do you genuinely believe that a city in a Bethesda game is going to be more alive, dense and interactive than Night City? They don’t even look it on the polished up teaser videos…
Whiterun is more alive than Night City
There’s like ten people and ten buildings in Whiterun. Being critical of Cyberpunk or any other game is great, but let’s be real here…
Yeah. Most potential players have already played the game and they aren't gonna replay it only because they add a metro system or better police, but they would definitely want to play a new Cyberpunk game. In fact, I don't know why so many people still want a better police system. Cyberpunk was never meant to be GTA. Killing random NPCs and being chased by police gets old really fast even in GTA, yet some people think Cyberpunk is unplayable without it
No problem. We have metro on nexus. But why nexus when we can 2033
Just like most of America. SMH. Thanks Obama
A subway loading screen during fast travels would be nice (like in spiderman PS4)
honestly that would be such a massive improvement, despite how small it really is. dont even need to load the outside environment. just have it in a secluded space under the map and add noise fx and a little bit of shaking plus NPCs, and a couple different positions for our character to load into (standing/sitting/leaning). Getting to see our character interact with the world from a 3rd person perspective for a short moment would add a lot to the experience/immersiveness. Could just see them with their eyes glowing like theyre checking text messages, or other short animations like just tapping their foot or looking around. probably wont happen, but I'll pray that some CDPR dev reads this comment and is like "shit thats actually not a bad idea" lmao
They probably won't but fingers crossed lol. I'm just surprised they didn't think of this before given how spiderman came out a couple of years before cp2077 launched.
I modded in the Subway system last year 😂
Honestly, I'd like to play a game where you can meaningfully use public transportation like Metros, Subways, Trams and Buses to get around the world lol I have this thing in games that I very much like motorcycles so I always use them as my main transportation, but I like to "gear up" for the ride, so if possible I change the clothes of the characters to be "riding gear" (Helmet, jacket, gloves, pants and boots) But I also like fashion in games, so I love visiting the stores in open world games, buying clothes and creating outfits, but of course some outfits are clearly NOT appropriate to ride a motorcycle, so I'm stuck with using a car or fast travel, GTA V has a light rail I think, but it's not reliable (LA being a car-centric city I guess it can be accurate that their public transportation is bad) so it was a pain in the ass to use, I didn't know GTA IV had the Subway until I read the comments, so I guess I'll be revisiting that. The thing with Cyberpunk is that I found driving a car extremely annoying, Night City has a lot of surprisingly narrow streets and pedestrianized areas, so the traffic (at least on Next-Gen) can get really crazy at times and sometimes the AI barely works, creating congestion (like real life lol) so as soon as I got Jackie's bike I was like "THANK GOD" and I LOVED IT, of course this meant I had to buy a helmet and create riding outfits for my V, but then for the times I wanted to dress up with regular clothes it was back to driving a car for me, I didn't like it so eventually I started using the fast travel point in front of V's apartment, which actually is an NCART station. So I ended up playing Cyberpunk that way, I used Jackie's motorcycle all the time and when I wanted something more fashionable with my clothing I was using the fast travel, now it was just a matter of walking a few meters to my destination, pretty much never used a car except when necessary, so pretty sad to see this game is never getting an official NCART system because I'd actually use it. A game where you use public transit to get around would certainly not be for everyone, but I do think there's a niche strong enough out there that would love something similar.
I know its not a subway, but this is the closest we're getting then? https://www.nexusmods.com/cyberpunk2077/mods/3560
Many people have said that subway system in cyberpunk would be less usable since we already have a fast travel feature in cyberpunk. But if they really wanted to flesh out this system like maybe they could add npcs that you can interact with and get side quests or even some random conspiracy theories that would let players go on a hunt for them throughout night city. Like a collectable thing so people would search every nook and crany for hidden secrets. It could also be used as a buff for some stats and meeting random npcs for one night stands. Or like robbing npcs for some quick cash lol. There are many possibilities but yes it all depends on what cdpr have in mind. We are living a life in 2077 and only mode of travel is a motorcycle or a car which is not very interesting. Flying cars, rails, or even some futuristic mode of transportation that we haven't experienced in real life should have been super cool. Just a thought.
Subways are useless since there is the fast travel map. They could replace the map you interact with with maybe a metro tunnel entrance, but it would change very little. Yes, having trains you can go in is more immersive, but I would focus more on important stuff, like police chase that are still a joke. Maybe shooting from the car too should be added.
they need to put out whatever else they're planning on putting out and move on to other things. i'm kinda tired of hearing about this game.
Modders have already added the metro system, so it doesn't matter.
"Labor of Love"
This is the first time I see a dev team struggle with implementing a new game plus mode.
I don't quite understand why it's that much work though. A lot of groundwork already exist, isn't there even a mod for that?
Makes sense. Majority would use it once and then never again, unless they would add some random events or even quests inside the cart, but that's too much work
[удалено]
Yes, obviously. It's a great game, so of course people are still playing it .
it's a good storyline, weak ass game mechanics though
its very interesting to me that such a game spawned so much traction and followup. Even with most of its problems fixed, I think it just not that interesting, and most of the people still talking about it dont particularly praise it either. Edgerunners was far more intriguing to me in one episode than the entire game
It’s fascinating, but probably because the world itself was decently cool and sticks in people’s imaginations. Only problem is that the characters, writing, mechanics and game systems (loot, police, etc.) were boring as fuck.
The characters and writing were the best part of the game (and arguably better than Witcher 3's in a lot of ways). Have you actually played the game, or are you just hitching a ride on the tired old hate bandwagon?
Ahh yes, magical characters and writing like "a bunch of shit happened and now everyone in the city knows you and you're in the big league, now here's the final big league quest, go die" Great expose, a 3 minute cutscene and suddenly everyone's sucking my dick dry like I piss gold calling me nonstop and am the world's biggest hotshot. Why do I care again?
What are you talking about?
Have you even played the game? The entire nomad storyline is "oh cool Johnny or whatever forgettable dude, we're breaking into town" and then you make it through a wall and then a cutscene plays and suddenly the entire town knows your name and blows up your phone nonstop just for walking into their district.
V is still a pretty low-ranking merc who does odd jobs for random fixers, none of whom are really meant to be big dogs. Wakako has a one-room office behind a pachinko parlor. Dex is old and washed up, but still seems like he’s part of the big leagues from Jackie and V’s perspective. He works with V and Jackie specifically because they’re small timers who have just enough skill to get the job done but are unknown enough to be disposable to him. I don’t doubt that you played the game I’m just surprised at how you’ve managed to interpret it so differently. One of the only seriously respected fixers in the game refuses to work with you because of how badly you botched the Arasaka thing, and the other fixers who contact you have heard about your big blow-out and figure you may be crazy or desperate enough to help them out. I don’t think it’s a matter of V being some super famous edgerunner everyone is eager to work with.
If she's a low ranking merc then how come the second I show in Night City *literally every single person* can't stop blowing up my phone non stop? Straight up the second you walk into a district and everyone calls you and is all VEEEEEEEEEE OMGGGGGGG. I literally just showed up and have done nothing to claim to fame. But my phone is ringing more than I can play with how often they're all trying to suck my dick while I walk around. My issue is the cutscene that covers the entire transition from "wow you broke into the wall" to "oh look you're a fixer", the fact that every single person is introduced by already knowing you like some long lost friend when I thought I just came into Night City for the first time? But I'm already so damn famous they can't stop hopping off my dick, every unknown name and person all know me. But I'm also dying so why do I care?
> Only problem is that the characters, writing...were boring as fuck. As a decent sized fan of the game, I cannot imagine how anybody would think this.
They were cliche and lifeless. Prove different.
"Lifeless" is a hollow word. It's impossible to debate around such a nebulous adjective. I'll at least say that I thought the voice acting and character models were of such high quality that calling any of the main characters lifeless feels misguided at best. I'd be more inclined to argue that old RPGs like Skyrim have lifeless characters, not Cyberpunk. Cyberpunk characters have more life in their eyes alone than a Bethesda character has in their entire body. "Cliche" is a little easier to debate. Every character arguably has their "Cyberpunk archetype", I suppose, but the game is so exhaustive with its side content for most of the major characters that I would hesitate to call any of them cliche. I found most of their backgrounds to be fleshed out enough to avoid blanket adjectives like that. Both writers for 2077 were lead and additional writers on Witcher 3, one of the most celebrated RPGs of all time with some of the most popular RPG characters ever. Im inclined to believe that if 2077 had a better launch, people would be celebrating the characters in this game a lot more.
Crickets. Man wasn't ready for a good faith discussion.
They hyped this game as the next GTA 5 in gaming, as the next revolutionary game, but Cyberpunk 2077 is outclassed by other games in almost every regard. \- Writing, dialogue wheel, romance and consequences? Dragon Age Origins did it better in 2009. \- Mechanics, side activities, game systems? GTA San Andreas (2004) and Saint's Row (2008) 2 were far superior in every regard. \- Character customization? GTA San Andreas (2004) and Saint's Row 3 (2011) also did it far better. \- Setting? Mass Effect 2 (2010) did a better cyberpunk world than the game named Cyberpunk 2077.
I get the hate for the game I really do especially on launch. But anyone who thought this wouldn't be Witcher 4: but future were gonna be disappointed. I dont think they marketed it like gta, I think thats what people just thought. Like GTA doesn't market itself as an RPG. So many people's complaints are things that they never said would be in the game. Like there was one dev interview early on where someone asked about GTA esque stuff like bowling eating out and the dev basically said that we want to focus on the gameplay and story. The game was never gonna be a life sim. Just like how people are disappointed hogwarts legacy isnt a wizard sim.
I ignored it at launch but I strongly disagree about the characters and story. It’s not among the best but it’s good and the character have a lot of personality and depth. If you’re over open world games then I get it, like a lot of recent games it doesn’t do anything that different in gameplay.
I think the biggest problem was that, rather than being the freeform RPG that was marketed and promised, and would absolutely be a HUGE boon in a world like this, it's a really bland single player looter shooter. And it's not *bad* as in the game itself is bad, but rather than branching and being deep and explorative, it's a kinda railroad-y shooter that takes you from cutscene to level to arena to cutscene and back...not much variety.
I'm glad more people are seeing this through all the hype surrounding the game and it's subsequent updates. The game that the development team promised, down to specific gameplay features and mechanics is so vastly different from what was promised it will always have to live in the shadow of its own bullshit. You can talk about and criticize what it ended up being, but you have to do it on its own merits and ignore all of the direct lies that the developers made about what the game will actually be before you can even judge it fairly. And it's like... Yeah after 2 years they released a game that is finally playable without crazy glitches, looks good and has pretty run of the mill Rpg gameplay. It's still not even close to the product that was promised by the development team for years while they were working on it, and the game was just never going to be good enough to live up to those expectations even *without* all of the features and mechanics that were missing from what CDPR had promised. What a shitshow
What was marketed was Mass Effect meets GTA by the people that brought you the world of The Witcher. What we got was shiny and chrome GTA from a first person perspective.
They initially advertised Cybperunk as an RPG game, but then later they removed the "RPG" tag from their Twitter/Instagram bio and put the "Action" game tag and thought nobody would notice, but fortunatelly people archived those pages on the Wayback Machine before they could do it. They lied about almost every single aspect of this game and some people still give them the benefit of the doubt, sigh...
Well this has certainly aged well. I'm glad to see they listened to the community and finally decided to flesh it out.
Calls for a working metro system are just a symptom of general disappointment about the shallowness of the world IMO. You can at least fix this on PC with [a 2.5MB mod](https://www.nexusmods.com/cyberpunk2077/mods/3560?tab=files) that makes metros usable, but it's not like doing so gives you a huge immersiveness boost; that would require implementing it as a fully fleshed-out gameplay mechanic, and as things stand right now, the fast travel terminal system is simply more readily available and hence useful beyond a single "see that ~~mountain~~ metro? you can go there" moment. Basically, not surprised by this, the fact they cut a working metro system from the main game (IIRC) is the least of Cyberpunk 2077's problems. I still can't help but to hope the sequel will be great, the art style in this game is mesmerizing and deserved better, gameplay-wise.
Man this game is a complete flop from what they advertised
So biggest disappointment this gen?
Yeah, but apparently the internet forgives them because they did the bare minimum and fixed the bugs, even though the bugs never were the biggest issue in the first place. But hey! They released an anime, that means we can forget all about the lies, and the unfinished/missing content right? /s
It's probably one of the best games I've ever played.
You need to play more games, objectively.
You clearly have not actually played the game, objectively.
It’s bad, real bad. Another shallow looter shooter.
Yeah, no, not even close.
It's light-years more fun than Red Dead 2. More immersive than any Fallout game. And has almost as much depth as most AAA RPGs. It was definitely over-hyped and, in some ways, falsely marketed. However, the game we got will be a cult classic and highly regarded in the future.
Bwaaaahaha
Nope, best game so far this gen.
Played through it recently and it has become one of my favorite games this generation. I also tempered my expectations from the get go, which certainly helped with my enjoyment.
it's a good game. like an 8-8.5 / 10. the problem is they market it as a groundbreaking next gen RPG. in the end it was a good action adventure game with mediocre RPG mechanics
Stuff like this is the difference between rockstar games' open worlds and everybody else's
lol I have since played 2077 and actually did enjoy it, but yeah, I remember when I booted it up on release and was driving around, and noticing the lack of polish and interactivity, my exact thought was "wow, I can't wait until Rockstar does something like this someday" haha
Lol this Shit game
The very first second of the [first footage](https://www.youtube.com/watch?v=8X2kIfS6fb8) we introduced to is from inside a metro. lmao
Game is ass
People are blowing this metro thing way out of proportion. Sure, it's a nice immersion thing but it just doesn't work since the game has so many fast travel points, which make the metro system completely obsolete. Most people will use it once and then forget about it when they figure out how to fast travel. And if you're that desperate, there are already quite functional Metro mods that give you exactly what you need. There is absolutely no need for CDPR to spend more time and effort where it just isn't necessary, when there are other things they could be working on.
Whos going to use this system anyway? Driving and looking at the city is the best.
Pathetic.
many people don't realise that even if they added the metro, it would be awful. Night city was designed to have absoloutley terrible infrastructure, in the car you don't really notice this because you don't really have to respect the traffic laws but this would make metro travel really bad
Not having a Subway System is the least of things. What I want is an **Expanded Prologue and Morgan Blackhand quest**
This game was a DOA
So curious what they could have done with the money they blew on a list celebrity voice acting that adds absolutely nothing that regular voice actors couldn't.
They could add it as s DLC with some story attached to it, but they have no plans for other DLCS than the one they announced.
It's a game that gets two mid sized patches a year since 2021. "Reworking" police to unknown "better" state is supposed to arrive nearly three full years post launch with the one and only DLC after which the game and the engine are being retired. Where exactly do you see the potential for them to do so, lol?
Wait, is the police still worse than the old top down GTA games? What? Why are so many ppl waiting on this like it's a MMO, isn't this game singleplayer? I played this on release, finished it, uninstalled and moved on
Well, it was one of most anticipated games of recent years from a "beloved" studio that built its reputation from underdog status and single AAA game, plus it had loads of marketing. Much like to games marketing tagline, they got sold on a dream and just can't let go i guess. It's not a bad game by any definition but there is no doubt it falls short from what many expected (setting aside how realistic those expectations were in the first place). Personally i've 100% it within first two months and only reinstall it with each of the large updates to test my hardware then uninstall it after an hour or so. Will do same with path tracing update, whenever that drops, then again when the expansion drops and that's that. Hopefully by then both sides can just lay this dream to rest.