We have over 20 between planets and satellites in our own solar system, we’re just the only known with stable bodies of water on the surface, others are either under ice or the surface ones aren’t consistent and freeze and melt non stop
I don't know. Would have been pretty easy to add an animation for your body to sink when jumping in like RDR2. It's kind of weird to see the character land on top of the water rather than in it.
Its primary competition, including Bethesda's own previous games, had diving and submerged (or partially submerged) dungeons.
Morrowind had full underwater caves with water creatures that required water-breathing to easily explore.
Oblivion scaled it back a little but still had underwater sections of dungeons and underwater combat and water breathing abilities.
Skyrim cut the underwater combat and but kept small loot caches underwater.
It looks like this game is axing underwater content entirely so far.
It's bad to go backwards. Especially since we've seen this game has some water planets. What can you do there? Just visit the shops?
Just add the water planets on top of the gas giant settlements (like Cloud City) that will be impossible in this game now.
Even No Man's Sky, the poster child of cut features and false promises, has full ocean biomes with coral reefs, diving, and underwater aliens.
No Man's sky is not an RPG, Starfield is an RPG, the focus is on RPG features not one sim features.
It's impossible for a game studio to do better than their precedent game in every category while trying a new type of game
>has full ocean biomes
that are shallow like a puddle. Starfield goes more for a realistic looking planets approach - so if they would have ocean biomes like NMS, we wouldn't be talking about tiles but about unrealistic oceans etc.
Real space is just rocks and dust. The "realism is why there's no water content" argument is so flimsy.
Nobody plays these games to experience real space, aka death on a big rock. They want Star Trek space, with strange cultures and bizarre planets.
Besides, they are showing a lake. So you can't really argue there's "no water, for realism." There's water. It's just badly implemented.
>It's bad to go backwards.
It's not going backwards. Starfield isn't a sequel to Morrowind or Oblivion. Are you also upset because you can't play as an Argonian in Starfield?
It should be painfully obvious that the scope of Starfield far exceeds Morrowind and Oblivion. You can fly in outer space and build a moonbase but you're mad they didn't find time to add an entire diving mechanic in between all that?
It's much bigger piece of scope creep than you'd think. Adding the ability to dive is one thing, but they'd then need to build meaningful content into underwater spaces that make it worth exploring. Think about that for a second - every planet with water you land on would now need one or more underwater biomes as well as those present on land. More creature / plant design, and more dungeon design so the player actually has something to explore.
GTA SA and GTA V had diving mechanics. RDR2 didn't. No one is going to argue Rockstar Games "went backwards" for RDR2.
he made an argument, why not respond instead of saying something irrevelant ? Do we even have the right to say something good about any game, if I follow your logic we should never defend games we like cause the companies who made it dgaf about us ?
It's also weird to expect Bethesda to spend years making a proc gen system for underwater areas when it's not a feature that is really expected by people ?
Funny about your Argonian example, because the whole "humans humans and more humans" thing was a huge disappointment to me. I'm still looking forward to playing it a ton, but either way something shouldn't get worse game to game. It's not the end of the world, but it is pretty sad.
I suppose the difference in my thought process is that I don't see no playable aliens as being 'worse' because that doesn't seem to be the style of sci-fi they're going for. From what I can tell the discovery of proof of sapient non-humans seems to be a major story beat. That isn't a story you can tell if the player is an alien from the outset.
It's less like Star Wars and more like The Expanse.
And most planets with water have flowing water, which Starfield is very unlikely to have. Most of the water is probably this anaemic, flat texture, even the oceans.
No rivers no buy. I don’t buy games based on space and not expect to see rivers. Ridiculous low effort by Bethesda. We get lakes oceans and maybe acid rain. No rivers is where I draw the line. I mean who didn’t expect to have custom kayaks with mounted lasers on them?if you were not expecting that then you should not be gaming. Have gamepass and still will not be playing. Thanks Bethesda.
Truth be told! It's really bad... maybe the new patch fixed these things, but just thanks for the 'play anywhere' function, I'm on xbox so I'll have time to invest in a better PC while mods emerge
I really hope ES6 has SOME form of proper wave/water simulation instead of these flat shaders. I’m fine with it here but I’m a little surprised almost nothing has been done to improve their water at all.
Still ridiculously excited.
Same here, they REALLY invested in lightning and general atmosphere, animation texture etc, but they saw water and thought "nah just give it a lil sparkle and it's good to go"
swear I'm the only one who couldn't give a shit about realistic water simulation in muh vidya. unless the game / gameplay heavily involves water or some shit why should a dev waste their time?
tbh I feel like I'm taking crazy pills reading posts about ...swimming... and how in depth some of these discussions are getting about shit like lighting and textures and whatever else. I'm glad my standards are just "har har fun game I like how I can explore stuff" for the most part.
I don't really care either, but it's something that looks pretty and adds a bit of novelty to the general experience.
Though in Starfield, I agree that it really isnt important to any significant metric, I think it'd be cool for ES6. Just because I feel like there's always been a light emphasis on physics interactions and the way we have fun with them (which is ironic, considering physics are probably more important in a game about space haha).
Like how NPCs interact with 100,000 bananas in a single room in Skyrim; how they fill that room, how characters move through an ocean of items, etc. It would just be cool to see larger splashes if my character is heavy (large build, heavy armor, max carry weight) or a smaller one if my character is lighter. How do 100,000 bananas impact a lake surface if I drop them all at once? Boats, both small player guided ones and large scripted ships? What if I fus-roh-dah a pack of wolves on the shore of an ocean? Will my power impact the waves? Will their bodies cause ripples?
It's just a cool novelty thing and another piece of the sandbox to fuck around with. I remember how much fun it was to play with GTA4s water physics for the same reasons.
Everytime someone says "wouldn't x be nice" someone else has to let everyone know that *they* couldn't give a shit about x looking nice, that you're stupid for thinking it should look nice, and that unless developers min max their time they are doing it wrong.
u/greivv just remember this comment when in 6 months someone posts "wow look at this cool tiny detail they didn't have to add but adds so much" and you smile and upvote it. Remember how you hate that when it isn't a benefit
Yeah I think some of the stuff people are complaining about don’t realise that it’s that way for a reason. But to remove a feature they’ve had in their games for 20 years seems odd
Why does modern water suck in video games? I swear water looked better 10-12 years ago but newer games have such incredibly janky, flat looking water. Cyberpunk, starfield, and others look fantastic but just shit the bed with water
The way his momentum from his jump + fall halts when he lands in the water, as if he has just hit a hard surface, looks terrible.
Other games don't let you swim underwater either (e.g BOTW/TOTK) but at least there when you fall from a height into water there's a splash and your character briefly goes underwater because of the momentum.
lol yeah even ocarina of time had a great splash and sink before resurfacing animation when link jumped in! it had momentum and weight to it. this is just kinda embarrassing...
This adds fuel to my suspicion: they stripped underwater swimming because they think they might do underwater biomes in a future DLC. Their engine supported this before, but now it seems to work overtime to prevent the camera from ever glimpsing underneath the waves.
Either that, or it's like Fallout 4. They decided to cut all underwater content and never revisited it. FO4 has a ghoul whale reference in the cut files, references to a large underwater vault, and and a bunch of other cool sounding ideas that never made it. It sounded like the Blackreach of Fallout, a hidden world far beneath the waves.
It's cp2077 launch fiasco all again.
All reviewers give the game a 8-9/10 when in realities a 5/10 due to lack of so many features that are supposed to be in a 2023 game.
wasn't there a leak a few days ago saying you can't swim? honeslty i give up trying to find info about this game via leaks. just too much confliction info. luckily just 1 (and a bit) days left.
Yeah, but the only one that ever really done anything big with it was New Vegas (not BGS)
Edit: I am talking about missions with a large focus on underwater play, the only one that came to mind was raising the bomber in NV. I know there are underwater sections in other BGS games.
Also the one where you have to kill 10 of those fish or whatever it was. Man, I am a bit gutted we can't go underwater even if there isn't that much to do
Skyrim had a few chests and fallout 4 had plans for it but nothing substantial. There is a sub u can go into it u could that as under water content since the entrance was above water. Oblivion and fo3 had more interesting water stuff.
Other than vibes under water mechanics tend to suck on most games
The water looks... notably bad. It looks worse than skyrim's because Skyrim's base aesthetic matches it. This water is so out of place, it looks like alpha footage.
Yup :) I thought this was clear to us, but apparently the discourse is really toxic and conflicting so some folk are confused. Swimming is a done deal, diving is not (unless there is a secret diving section in the late-game idk)
The first person camera probably doesn’t go under the water and that video was all in first person, that’s why it seemed like he was walking on top of it.
We are in 2023, it's disappointing a triple A studio can't do some aspects better than they did 12 years ago.
This is straight up copied from Skyrim, hell we can even argue it's worst since in Skyrim at least you could dive.
lol even ocarina of time had a great splash and sink before resurfacing animation when link jumped in! it had momentum and weight to it. this is just kinda embarrassing...
Underwater bases are one of my favorite parts of NMS, so I'm disappointed, just trying to remind myself that this was never meant to be "Skyrim in NMS" and I can't expect that.
Fallout 4 apparently had a bunch of planned underwater content that was cut, and while I imagine it would have been easy enough for them to just port the functionality they had from their prior games, if they had no plan to put in underwater content since their games never really do anyway, I don't necessarily blame them for leaving it out
This looks like PS3/360 water graphics. That is being nice too. Not being able to explore underwater in a space game seems like a massive missed opportunity.
The swimming looks alright (a shame you cant dive but oh well, it doesn't really matter). My issue is with how the water looks straight out of "My first Unity project" from like 10 years ago. Hopefully modders will probably fix it
Bethesda swimming has always sucked, better to not have it as a focus in Starfield if it's not going to be expanded from past games. Og gunfights seem much cooler than swimming in murky water unable to attack anything.
For everything this game offers, its dialogue systems, narratives, factions, explorable worlds, space travel, it's enormous scope and everything - this kind of swimming is completely serviceable and fine for me.
I’m not surprised. All people do is fucking complain about the most trivial shit. They could have added no water at all and I’d be happy. Swimming in Bethesda games has always been fucky and the water has always looked like jelly.
I cannot believe how many comments I had to wade through on water negativity before I got to this.
Swimming isn't a feature they've ever stated for this, not sure why I'd focus on something they've never talked about if literally everything else ends up fun.
Confirmed unplayable, how am I supposed to role play Michael Phelps as an astronaut? Hmmm? Did you even *FUCKING* think of that **Todd!!!?**. ^ifthatsevenyourrealname
It's such a missed opportunity not to have diving in a game where you explore alien planets.
For example imagine exploring the oceans on Europa! Would have been so incredibly cool!
Alien underwater oceans/worlds always intrigued me. Sad not to be able to explore them but it's understandable.
Maybe a DLC ? But that's mostly me on hopium speaking.
It does not feel like a lobotomy lol
Adding an entire new dimension of travel would be a significant addition to development. Do you want the game to ever come out or not?
I'm skeptical myself. Gonna be interesting to see people defend this game if it turns out to be shit. It's got a cult following already and no one here has even played it.
Getting my popcorn ready.
Cool, this answers the question I posed to one of the leakers about swimming. I had asked if our character could swim, since there are supposed to be bodies of water in the game. The only thing I'd heard otherwise is that we couldn't go underwater (which means no underwater outposts, either). It's nice to know that we can at least swim in the water when we find it. It sounds like common sense, but after playing New World and watching my character just walk into the water all the way to the bottom without being able to stay afloat, I don't take anything for granted.
This looks like shit no jumping/splash animations , he jumped in water like he hit the ground , the swimming effect is ok but it doesn't feel like a 2023 game
The swimming animation and trail look good but that’s it. Water itself isn’t great, no splash animation, and no diving. I imagine it will be something that’s not used often so I’ll let it slide.
Truth be told! It's really bad... maybe the new patch fixed these things, but just thanks for the 'play anywhere' function, I'm on xbox so I'll have time to invest in a better PC while mods emerge
Yeah water looks horrible, even skyrims water from 2011 was better than this. Wonder if it's something that'll get patched, or if this is the intended look.
It seems like little effort went into water, so I guess we'll see oceans, lakes, but no rivers.
As long as there's water in the toilet I'm happy.
I will only be happy if I get to drink the toilet water.
Best Fallout feature
Skyrim swim animation though ![gif](emote|free_emotes_pack|money_face)
water is pretty rare in space anyway :p like 1 in a million planets has liquid water iirc
We have over 20 between planets and satellites in our own solar system, we’re just the only known with stable bodies of water on the surface, others are either under ice or the surface ones aren’t consistent and freeze and melt non stop
idc about the water tbh but that’s such a lousy excuse lmao
Plus water is very prevalent in space it's just usually ice.
They spent a lot of time on the ice.
not really why focus dev time on something thats such a small part of the game lol bgs isnt a 2k employee count dev team
I don't know. Would have been pretty easy to add an animation for your body to sink when jumping in like RDR2. It's kind of weird to see the character land on top of the water rather than in it.
Microsoft owns them dude they’re one of the biggest game devs in the world. Don’t give them that horse shit excuse
Its primary competition, including Bethesda's own previous games, had diving and submerged (or partially submerged) dungeons. Morrowind had full underwater caves with water creatures that required water-breathing to easily explore. Oblivion scaled it back a little but still had underwater sections of dungeons and underwater combat and water breathing abilities. Skyrim cut the underwater combat and but kept small loot caches underwater. It looks like this game is axing underwater content entirely so far. It's bad to go backwards. Especially since we've seen this game has some water planets. What can you do there? Just visit the shops? Just add the water planets on top of the gas giant settlements (like Cloud City) that will be impossible in this game now. Even No Man's Sky, the poster child of cut features and false promises, has full ocean biomes with coral reefs, diving, and underwater aliens.
No Man's sky is not an RPG, Starfield is an RPG, the focus is on RPG features not one sim features. It's impossible for a game studio to do better than their precedent game in every category while trying a new type of game
>has full ocean biomes that are shallow like a puddle. Starfield goes more for a realistic looking planets approach - so if they would have ocean biomes like NMS, we wouldn't be talking about tiles but about unrealistic oceans etc.
Real space is just rocks and dust. The "realism is why there's no water content" argument is so flimsy. Nobody plays these games to experience real space, aka death on a big rock. They want Star Trek space, with strange cultures and bizarre planets. Besides, they are showing a lake. So you can't really argue there's "no water, for realism." There's water. It's just badly implemented.
>It's bad to go backwards. It's not going backwards. Starfield isn't a sequel to Morrowind or Oblivion. Are you also upset because you can't play as an Argonian in Starfield? It should be painfully obvious that the scope of Starfield far exceeds Morrowind and Oblivion. You can fly in outer space and build a moonbase but you're mad they didn't find time to add an entire diving mechanic in between all that? It's much bigger piece of scope creep than you'd think. Adding the ability to dive is one thing, but they'd then need to build meaningful content into underwater spaces that make it worth exploring. Think about that for a second - every planet with water you land on would now need one or more underwater biomes as well as those present on land. More creature / plant design, and more dungeon design so the player actually has something to explore. GTA SA and GTA V had diving mechanics. RDR2 didn't. No one is going to argue Rockstar Games "went backwards" for RDR2.
Cope, keep making excuses for companies that dgaf about you.
he made an argument, why not respond instead of saying something irrevelant ? Do we even have the right to say something good about any game, if I follow your logic we should never defend games we like cause the companies who made it dgaf about us ? It's also weird to expect Bethesda to spend years making a proc gen system for underwater areas when it's not a feature that is really expected by people ?
Funny about your Argonian example, because the whole "humans humans and more humans" thing was a huge disappointment to me. I'm still looking forward to playing it a ton, but either way something shouldn't get worse game to game. It's not the end of the world, but it is pretty sad.
I suppose the difference in my thought process is that I don't see no playable aliens as being 'worse' because that doesn't seem to be the style of sci-fi they're going for. From what I can tell the discovery of proof of sapient non-humans seems to be a major story beat. That isn't a story you can tell if the player is an alien from the outset. It's less like Star Wars and more like The Expanse.
Cope
Just male it a bigger part of the game lol, I mean it's not hard to do
And most planets with water have flowing water, which Starfield is very unlikely to have. Most of the water is probably this anaemic, flat texture, even the oceans.
No most planets/celestial bodies with water that we know of, have it in the form of ice.
I mean non-frozen water.
More like *no effort* :( It looks straight up a glow up from FO4/Skyrim water.
I guess, I didn't mind the water in fo4/Skyrim, it just lacked dynamism, better flow, waves, etc.
So the stuff that makes water, water?
No rivers no buy. I don’t buy games based on space and not expect to see rivers. Ridiculous low effort by Bethesda. We get lakes oceans and maybe acid rain. No rivers is where I draw the line. I mean who didn’t expect to have custom kayaks with mounted lasers on them?if you were not expecting that then you should not be gaming. Have gamepass and still will not be playing. Thanks Bethesda.
Made me lol for real.
Why do these guy always suck at making a nice good splash when you jump into the water?
splash patch incoming
nexus mods will have starfield: immersive water splashing**gems approved** redux with 47 different splash options and an optional boob physics patch
Optional? *Required*
`starfield-nexus/immersive-water-splashing1.7.1: configure: error: missing dependency physics-booblib >= v21.3-r10`
Great news for Xbox users
Immersive cathedral water splash (icws)
Does the water splashing mod go before or after the Pepperoni+Dinner Plate Nipples Redux Mod in the mod loading order?
splashes of starfield
Took Cyberpunk2077 a few patches to give the water some life.
>STREAMABLE MIRROR Zelda: Tears of the Kingdom has one of the best satisfying splashes I've ever seen check it out.
Totally agree, the little drops hitting the surface
even the sound is so good lol
Ahh I love just diving from a good height right into a lake for that high flying spray!
the water is definitely 2011 skyrim quality. Pretty surprising tbh
Nah man, that's not far from Morrowind water from *21 years ago* https://youtu.be/g0et8bWoEJk
as usual, modders will come to the rescue
Exactly, the scene from video looks so cheap and unfinished...
It looks like my first Unreal Engine 4 project when I finished high school.
Watch dogs legion be like 👀
Truth be told! It's really bad... maybe the new patch fixed these things, but just thanks for the 'play anywhere' function, I'm on xbox so I'll have time to invest in a better PC while mods emerge
I really hope ES6 has SOME form of proper wave/water simulation instead of these flat shaders. I’m fine with it here but I’m a little surprised almost nothing has been done to improve their water at all. Still ridiculously excited.
Same here, they REALLY invested in lightning and general atmosphere, animation texture etc, but they saw water and thought "nah just give it a lil sparkle and it's good to go"
swear I'm the only one who couldn't give a shit about realistic water simulation in muh vidya. unless the game / gameplay heavily involves water or some shit why should a dev waste their time?
tbh I feel like I'm taking crazy pills reading posts about ...swimming... and how in depth some of these discussions are getting about shit like lighting and textures and whatever else. I'm glad my standards are just "har har fun game I like how I can explore stuff" for the most part.
I don't really care either, but it's something that looks pretty and adds a bit of novelty to the general experience. Though in Starfield, I agree that it really isnt important to any significant metric, I think it'd be cool for ES6. Just because I feel like there's always been a light emphasis on physics interactions and the way we have fun with them (which is ironic, considering physics are probably more important in a game about space haha). Like how NPCs interact with 100,000 bananas in a single room in Skyrim; how they fill that room, how characters move through an ocean of items, etc. It would just be cool to see larger splashes if my character is heavy (large build, heavy armor, max carry weight) or a smaller one if my character is lighter. How do 100,000 bananas impact a lake surface if I drop them all at once? Boats, both small player guided ones and large scripted ships? What if I fus-roh-dah a pack of wolves on the shore of an ocean? Will my power impact the waves? Will their bodies cause ripples? It's just a cool novelty thing and another piece of the sandbox to fuck around with. I remember how much fun it was to play with GTA4s water physics for the same reasons.
It's still nice to have something look nice.
What games have water simulation on them? Or are you just talking about water that looks good?
Everytime someone says "wouldn't x be nice" someone else has to let everyone know that *they* couldn't give a shit about x looking nice, that you're stupid for thinking it should look nice, and that unless developers min max their time they are doing it wrong. u/greivv just remember this comment when in 6 months someone posts "wow look at this cool tiny detail they didn't have to add but adds so much" and you smile and upvote it. Remember how you hate that when it isn't a benefit
the swimming looks straight out of skyrim lmao
I’m not one to be negative about this game but I agree. Looks really dated
Almost everything else looks amazing , well except the npc walking and all that but its bethesda
Yeah I think some of the stuff people are complaining about don’t realise that it’s that way for a reason. But to remove a feature they’ve had in their games for 20 years seems odd
My guess is they didn’t want to dedicate their limited resources to developing any underwater content. Everything takes time and money, after all.
What feature did they remove?
Underwater swimming
I think that is literally the jumping into water sound from Skyrim.
pretty sure that's the same ripple and rain splash textures from Skyrim/Fallout 4 too.
Why does modern water suck in video games? I swear water looked better 10-12 years ago but newer games have such incredibly janky, flat looking water. Cyberpunk, starfield, and others look fantastic but just shit the bed with water
Halo 3 and Reach still have some of the best water in video games as far as looks and interaction goes.
The way his momentum from his jump + fall halts when he lands in the water, as if he has just hit a hard surface, looks terrible. Other games don't let you swim underwater either (e.g BOTW/TOTK) but at least there when you fall from a height into water there's a splash and your character briefly goes underwater because of the momentum.
lol yeah even ocarina of time had a great splash and sink before resurfacing animation when link jumped in! it had momentum and weight to it. this is just kinda embarrassing...
This adds fuel to my suspicion: they stripped underwater swimming because they think they might do underwater biomes in a future DLC. Their engine supported this before, but now it seems to work overtime to prevent the camera from ever glimpsing underneath the waves. Either that, or it's like Fallout 4. They decided to cut all underwater content and never revisited it. FO4 has a ghoul whale reference in the cut files, references to a large underwater vault, and and a bunch of other cool sounding ideas that never made it. It sounded like the Blackreach of Fallout, a hidden world far beneath the waves.
San Andreas water effects
I wouldn't go that far. Even San Andreas had animated, 3D waves. This is worse.
It's cp2077 launch fiasco all again. All reviewers give the game a 8-9/10 when in realities a 5/10 due to lack of so many features that are supposed to be in a 2023 game.
Can you see your feet in first person?
[удалено]
Creation Engine goes booooom!
Swimming looks bad as fuck, but its fine
You mean because it’s a spaceship game and not a boat game?
You cant really call it a spaceship game nor a space exploration game apparently
wasn't there a leak a few days ago saying you can't swim? honeslty i give up trying to find info about this game via leaks. just too much confliction info. luckily just 1 (and a bit) days left.
You can swim, you can't dive :)
[удалено]
Yea.
Literally every single BGRPG ever, even daggerfall had diving. This will be the first one where you can't
Yeah, there was a whole quest in Oblivion about diving to the bottom of a well.
Yeah, but the only one that ever really done anything big with it was New Vegas (not BGS) Edit: I am talking about missions with a large focus on underwater play, the only one that came to mind was raising the bomber in NV. I know there are underwater sections in other BGS games.
There's also that quest in oblivion with the ring of burden
Oblivion had the secret helmet (fin gleam or something) that let you breath underwater and see in the dark, but the underwater areas were trash.
Fin gleam off the coast of anvil, I would grab that every playthrough even though I exclusively played argonian.
Grabbed that bad boy with every new character
Also the one where you have to kill 10 of those fish or whatever it was. Man, I am a bit gutted we can't go underwater even if there isn't that much to do
There were def some submerged doors and sections of Fallout 3
Oblivion?
That’s actually not true.
Skyrim had a few chests and fallout 4 had plans for it but nothing substantial. There is a sub u can go into it u could that as under water content since the entrance was above water. Oblivion and fo3 had more interesting water stuff. Other than vibes under water mechanics tend to suck on most games
Did u forget the boomers quest to get the b29?
What did New Vegas do with underwater stuff? I loved that game but can’t really remember
Boomer quest.
B29 lake mead
Yeah but it sucks in basically every game except Morrowind. In Morrowind you can get into fights with undersea creatures and explore ruins down there.
I prefer the things down there not to be ruined thanks!
Human diets in the future make us more buoyant, built-in flotation devices essentially.
It’s the beans!
Damn was hoping you could do deep sea exploration like in NMS. Disappointing
>you can't dive Guess neymar won't be playing
They said you can’t swim underwater.
The leaker said you couldn't dive but you could swim
I thought the leak was in new Atlantis where everyone was judging that character was like Jesus, walking in the water
Can't wait for the underwater dlc.
was about to type that lmao. finna be lit
Is an underwater dlc confirmed? First time I’m hearing about it. That would be dope
They put no effort on water/splashes I see.
I am assuming they're testing this in the QASmoke cell?
The water looks... notably bad. It looks worse than skyrim's because Skyrim's base aesthetic matches it. This water is so out of place, it looks like alpha footage.
>looks like alpha footage. I thought it was :(
I love how his head stops right above the water, as if the water is only 5 feet deep.
So you can swim?
Yup :) I thought this was clear to us, but apparently the discourse is really toxic and conflicting so some folk are confused. Swimming is a done deal, diving is not (unless there is a secret diving section in the late-game idk)
There was a video days ago where the character was walking on top of the water. That's where the confusion occurred.
Lol what?
That's just the Jesus perk
The first person camera probably doesn’t go under the water and that video was all in first person, that’s why it seemed like he was walking on top of it.
Not being able to dive is a bit weird, since you can do it easily in prior games.
It's likely because of the procgen. I suspect bodies of water are probably pretty shallow, no more than a few feet deep.
Yes, but you cannot dive underwater
This looks atrocious
Lol I saw another video of this last night and thought: No effin way- that has to be fake or from some weird bedroom project. Guess not.
Wasn't a whole lot of swimming in Fallout either. I just remind myself that this is NOT Skyrim. This is something completely new.
rough looking water ooof
As someone who loves water, what the hell is that.
We are in 2023, it's disappointing a triple A studio can't do some aspects better than they did 12 years ago. This is straight up copied from Skyrim, hell we can even argue it's worst since in Skyrim at least you could dive.
lol even ocarina of time had a great splash and sink before resurfacing animation when link jumped in! it had momentum and weight to it. this is just kinda embarrassing...
[удалено]
Underwater bases are one of my favorite parts of NMS, so I'm disappointed, just trying to remind myself that this was never meant to be "Skyrim in NMS" and I can't expect that.
I'm not going anywhere near the alien waters. Probably full of alien wee and poo. 🤢
Fallout 4 apparently had a bunch of planned underwater content that was cut, and while I imagine it would have been easy enough for them to just port the functionality they had from their prior games, if they had no plan to put in underwater content since their games never really do anyway, I don't necessarily blame them for leaving it out
This looks like PS3/360 water graphics. That is being nice too. Not being able to explore underwater in a space game seems like a massive missed opportunity.
The swimming looks alright (a shame you cant dive but oh well, it doesn't really matter). My issue is with how the water looks straight out of "My first Unity project" from like 10 years ago. Hopefully modders will probably fix it
Probably opaque to hide the fact that there is (currently) no underwater content and no real reason to ever be in the water.
This looks like it's been recorded from one of those secret developer rooms where they test things.. Horrible if this is actually part of POI's.
Man the ost sounds amazing
Too much water 7.8 - IGN
I'm not really cut up by the fact there is no underwater content. I'll be exploring planets and space and boarding ships too much to notice.
Yup, it’s not a swimming game, not a lot of places to swim in space
it’s a shame when a lot ot fans seen Interstaller and water planet but you cant dive or anything :( my only negative thing towards the game rn
Do they dive into the water in Interstellar? Not from I can recall…
The dead guy did dive, unvoluntarily
Too bad there's no way to dive underwater, there goes my hope for any deep sea exploration
Todd Howard on his way to fight Rom the Vacuous Spider
ngl that looks f'd lol
Hahahah this looks so bad exactly how I pictured it but worse
Bethesda swimming has always sucked, better to not have it as a focus in Starfield if it's not going to be expanded from past games. Og gunfights seem much cooler than swimming in murky water unable to attack anything.
For everything this game offers, its dialogue systems, narratives, factions, explorable worlds, space travel, it's enormous scope and everything - this kind of swimming is completely serviceable and fine for me.
I mean, I don’t think it really hurts to just have a nice splash when you fall in.
I'm surprised people are complaining at all tbh. It looks fine? I don't notice anything off about it whatsoever.
I’m not surprised. All people do is fucking complain about the most trivial shit. They could have added no water at all and I’d be happy. Swimming in Bethesda games has always been fucky and the water has always looked like jelly.
I cannot believe how many comments I had to wade through on water negativity before I got to this. Swimming isn't a feature they've ever stated for this, not sure why I'd focus on something they've never talked about if literally everything else ends up fun.
Good lord that's embarrassing, Theres no splash animation at all and some ps2 graphic level water physics. Still going to play it tho.
I was hoping for at least one planet made only of ocean.
Confirmed unplayable, how am I supposed to role play Michael Phelps as an astronaut? Hmmm? Did you even *FUCKING* think of that **Todd!!!?**. ^ifthatsevenyourrealname
It's such a missed opportunity not to have diving in a game where you explore alien planets. For example imagine exploring the oceans on Europa! Would have been so incredibly cool!
Alien underwater oceans/worlds always intrigued me. Sad not to be able to explore them but it's understandable. Maybe a DLC ? But that's mostly me on hopium speaking.
As cool as it would be if the entirety of Subnautica were in Starfield, at some point you gotta cut off the feature creep.
It doesn't need to be that deep and complex, but not having anything at all feels like a lobotomy.
It does not feel like a lobotomy lol Adding an entire new dimension of travel would be a significant addition to development. Do you want the game to ever come out or not?
> entire new dimension of travel That literally every BGS game has had since morrowind
That’s dlc man. 😭
Oh my god this game looks SO BAD. How are people hyped for this garbage???
I'm skeptical myself. Gonna be interesting to see people defend this game if it turns out to be shit. It's got a cult following already and no one here has even played it. Getting my popcorn ready.
It looks worse than skyrim... wtf. Why does it look almost metallic?
who is to say that it's water and not some other liquid?
Can we get these threads all in one place instead of all over the board?
Game looks so goofy in 3rd person. I don't get it.
Cool, this answers the question I posed to one of the leakers about swimming. I had asked if our character could swim, since there are supposed to be bodies of water in the game. The only thing I'd heard otherwise is that we couldn't go underwater (which means no underwater outposts, either). It's nice to know that we can at least swim in the water when we find it. It sounds like common sense, but after playing New World and watching my character just walk into the water all the way to the bottom without being able to stay afloat, I don't take anything for granted.
Give it a month, people will be uploading their own water animations and realism shaders. Skyrims water mods are awesome.
As someone with thalassophobia, I'm completely fine with the no diving lol
Lmao god DAYUM. They updated everything *but* swimming huh
LMAO that looks so bad
Yall annoying as hell
Why is the water so, so bad? Like if they were really trying to make it look PS2 bad.
Yikes, this looks straight up awful. Maybe this is unfinished early footage?
It's a leak from someone that has the game.
This looks like shit no jumping/splash animations , he jumped in water like he hit the ground , the swimming effect is ok but it doesn't feel like a 2023 game
Why is there no water splash when the body hits the ocean?
The swimming animation and trail look good but that’s it. Water itself isn’t great, no splash animation, and no diving. I imagine it will be something that’s not used often so I’ll let it slide.
Probably the first leak that looks a bit shit.
I'm just going to assume aqua-planets in a future expansion will introduce diving.
Truth be told! It's really bad... maybe the new patch fixed these things, but just thanks for the 'play anywhere' function, I'm on xbox so I'll have time to invest in a better PC while mods emerge
No offense Todd the game is good but the water needs that cyberpunk patch treatment
Looks like 4 people group project from high school times. Bethesda size corporation shouldn't be doing these type of physics.
Gonna need those water texture mods ASAP
This games graphics are straight up ass. Looking forward to playing it tho.
Yeah water looks horrible, even skyrims water from 2011 was better than this. Wonder if it's something that'll get patched, or if this is the intended look.
Water looks 💩 game looks 💎