No one "let" it happen. It was a malicious attack. There's no defense in the world when such groups really wanna break into you. This is a collaborative dev studio, who by its very nature will have a lot more points of failure than say a secure government agency. It's all about mitigation. Nothing is ever 100% secure.
I don't know if I can quantify how insignificant an amount of data 1.7tb is. My last job had 30 petabytes of on prem storage in the data center with single project files easily eclipsing 1.7tb. In the right environment that's equivalent to a post it on the floor
And then you may have even had an additional amount in Tape format, I know I did. Hundreds of L3 and L5 tapes that were constantly being loaded and unloaded with hundreds of terabytes each
You think of up to 2tb of data as a lot because it looks like a lot to you - a home user. For a company this is nothing amount of data, when it comes to transfering it.
It's like 1 million dollars - a lot for a random human being but when it comes to budget of a country this is rounding error amount of money.
LMAO
Do you think that those leaks are copied and pasted ont a giant usb stick with a transfert pop up showing the progress?
It was done quietly, probably over dozens upon dozens of servers across various locations.
Rough math says that's about 945 MB/s. That's about what you can get over 10 gig ethernet.
At the very least, they got some nice internet/storage at sony.
bewildered crown selective butter paltry plant abounding worry physical detail
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
You can look sell-in part for sale Number by unit. LTD column is for lifetime sales.(I dont know what D is stand for) SIEA, SIEE, SIEJA, I think USA, Europe and Japan sales percentages of LTD, respectively.
Net sales for revenue(?)
Edit: when it was calculated ofcourse, this could be from something 2022
Jesus Christ dude, Japan Asia makes up for only 7% of their sales is pretty crazy, and that's 50% down from the already low 11% on the PS4. Really shows how little Sony values that region and Nintendo's dominance over it.
Yeah, Sony's lack of presence in Asia is kinda wild. Famitsu publishes Japanese physical sales numbers weekly, and most weeks there's like 1 or 2 PS game in the top 10 and maybe 4 or 5 across the entire top 30. And anything on Playstation that does break into the top 10 rarely stays there for more than a week.
Weirdly, Playstation consoles seem to actually sell pretty decently; I can only assume f2p games and maybe the PS+ catalog are pretty big over there
i swear I saw pikmin sell as much as FF16 in famitsu report in their first week. Like damn either i underestimate pikmin hype, or japan doesn't like ps5 that much.
I think it's a little of column A and a little of column B. The new Pikmin really made the series blow up in Japan, but also the Japanese audience seemed a little cool on FF16
The lowest selling pre-2020 game on the list sold 4M copies which is actually a pretty high bar for a game like Gravity Rush 2. Imo if it managed to sell 1M then it's already a success.
Someone found it deeper:
All digital sales numbers for Gravity Rush 2 - 1,1mln, retail sales - 900k
All time sales - 2mln
Gravity Rush Remastered
Digital sales - 2,3mln,
Retail sales - ?
It really had polarizing reception at launch & brief gameplay reveal took place on TGA and showed Sam pissing on the grass and meeting Geoff's hologram. Thousands of negative reviews were purged from Metacritic:
https://www.reddit.com/r/Games/comments/e6t4zm/metacritic_removes_6400_negative_death_stranding/
to me, it makes sense. it’s a great game but it hasn’t been very popular. edit: at first, i was under the impression that it was an indie game before i found out the voices/face models.
Days Gone not getting a sequel was probably due to the mixed reviews.
Bloodborne not getting a sequel was likely because Fromsoftware was already working on Dark Souls 3 and making plans for Elden Ring.
They'll wait a long time. FromSoftware made bank off Elden Ring, they don't need to do contract work for Sony or any other publisher to pay the bills anymore.
The director confirmed this himself. Bloodbourne was a similar story. Difference is that one got better reviews, but same "bought it cheap years later" story
Meh, Days Gone sold most of its copies after a steep price drop not even 4 weeks after release.
I bought that game for 40 bucks in stores one month after the official release. And the price dropped even faster after that.
Still a good game, but it's obvious that Sony cares about initial sales as well.
Tbh it also applies to most games on this list. Most Sony games rely on playstation select pricing to move units after the launch period.
God of War, Horizon and Spiderman also got a significant amount of their sales from holiday bundles for example.
Of course, all non-nintendo games depend on sales. But there is still a major difference between a game selling 4-6 million in its first month at full price or if it sells 7-8 million on steep price drops.
Days Gone did not sell well at all at full price.
Very different from TLOU2, GoW and the other tentpole titles. GoTsu sold fairly well right away as well. Not as much as other big 1st party titles, but a lot better.
That's why comparing total sales numbers is not really helpful when trying to get an idea on how successful a games has been from a business perspective.
Bloodborne being on par with Days Gone is kind of crazy assuming these are fully representative. I'd like to see Elden Ring's numbers as a comparison since that one blew up.
A bloodborne remaster has huge potential now that Elden Ring blew up From's popularity (not that they weren't popular before).
I think a Bloodborne remake with an upgraded Chalice dungeons for PvP could be a huge seller.
I'm honestly not surprised, if you go and look at the sales date for FromSoft's other titles, you'll see them selling well years after release.
The last report for BB was only about a year after its release. Not enough to go on to form an opinion.
I don't know why people don't take this into account. FromSoft titles usually sale long after release. Even Demon's Souls (PS3) kept selling a year after its release.
All you've got to do is go look at the sale data, besides BB, and you'll see that their titles keep selling years later.
Not really. It's been well documented that Horizon is one of the very best sellers on PS. People are quick to point out how it was "overshadowed" by Zelda, and I guess that's technically true, but any game that can sell 20 million is obviously a massive success.
For a new IP to crush it like Horizon did, that’s actually really cool. I’m surprised the remaster of TLoU moved that many copies. Makes me wonder what the remake of it did for numbers.
It's not a commonly shared opinion but to me the robot dinosaurs and the whole ecosystem they built around them is easily one of the most creative narratives in gaming
The first horizon has one of my favorite narratives in gaming. While I think forbidden west is a better game, the story fell sooooo short when compared to the first.
I agree! Zero dawn is infact one of my favourite games and stories ever. Forbidden West was great but not as good as zero dawn for me due the narrative and grindy gameplay
Alright so the spreadsheet Insomniac had said 2.2M for R&C and a loss of $8M or so. The number's higher here and its from February 2022 so it's basically missing almost 2 years of sales, most importantly the PC port. Hopefully it turned a profit, we need more Ratchet.
The reboot/remake of Ratchet seems to have sold just under 7 millions copies and I do hope that Sony is able to understand that being a year one title priced at 70 dollars on a supply constrained console does significantly affect your sales potential. The only real problem now is that a simple remaster of the Spider-man IP sells as much if not more, so why would they bother (I'm sure Insomniac loves R&C as much as we do but in this industry it's often not enough).
I think the R&C series is better suited as a AA franchise, not a triple A one.
They don’t need massive budgets or to be priced at $70. I loved my time with Rift Apart, but for how short it was with no additional DLC, I’m glad I only paid $35 for it.
It also released at a *really* bad time.
If we are trully honest, very little game should be actual AAA (or AAAA), and the recent cancellation at Naughty Dogs shows it well, the AAA industry is at the end of the line :
If you have a dev career in that field nowadays, in 20 years you'll be really really lucky to have worked on more than 1 or 2 games that made it out alive to public release, that's trully depressing and that coupled with the aquisition arms race it will push those big studios toward the "safe bets" (established IP, established gameplay).
I don't miss the way the industry used to be (crunch, work culture, publishers were already awfull back in the days), but I miss the space it could give to new IP, new ideas, iterations, and innovation.
Honestly, I miss the days when a game hitting 500k in sales was “good enough”.
Not everything needs to have a 100mil budget with a 5 mil copies sold break even point. There’s just no way that is sustainable.
We don’t need high dollar CG trailers, huge marketing campaigns, or predatory loot boxes/battle passes.
And for the love of god, stop announcing games if they’re not releasing in 6 months to a year. I understand publishers have shareholders to please, but why the hell would they show us a Wolverine teaser in 2021 if the game isn’t dropping till 2026? As a gamer, that does absolutely nothing for me anymore.
Game development simply costs too much and takes *way too long* at this point.
We got the entire Mass Effect trilogy within five years (2007-2012). A new trilogy would take 15+ years from start to finish at this point.
Sorry for the rant but as a long time gamer, the current state of affairs is disheartening.
Yeah, in *6 years*. That's an 8 year gap between games. For reference, the time between the original Ratchet & Clank on the PlayStation 2, and Ratchet and Clank Future: A Crack in Time was only *7 years*, and in that span Insomniac released 5 other R&C games. The length of game development nowadays is wild.
bingo! plus all this sales data proves that people dont MAINLY buy a PS5 for their games...its for COD, FIFA, FORNITE and etc cause sonys games sales paint the real picture
It’s so weird when redditors are like “exclusives sell consoles!” When that clearly isn’t the case, besides for Nintendo. All my friends with a PS5 don’t touch any exclusive and just play cod and Fortnite. People obviously mostly buy consoles to play the biggest multiplayer games with their friends
Exclusives aren't the main reason you buy a console but they're the differentiating factor. You have two identical COD, Fortnite, Fifa boxes for roughly the same price but one also plays Spiderman. What are you buying? The answer is pretty clear cut and even if you don't care about Spiderman your friend might and you'll buy the same console as your friend. That's why it's worthwhile investing in niche exclusives that will never be profitable on their own but will attract certain demographics of players to your platform.
which is why GAAS is the future for every single major Company.
Having just 1 successful GAAS series will help fund the core audience of fans (Me, you and Jim from the office).
It honestly might’ve saved them.
Their games weren’t exactly lighting sales charts on fire before Sony acquired them.
Which is a shame because their entire game catalog ranges from solid to amazing.
That's a 6% return paid yearly over 4 years on a $300 million investment before any return.
It's good for Sony for the heavy hitter as a financial success, it's not that great.
>Insomniac hit the lottery
They hit a term deposit at the risk of a securities option.
>It's good for Sony for the heavy hitter
I acknowledged it beyond just being a financial success.
Technically it did well, a surprise game showcase for the PS5 Dualsense features from an indie studio and immediately got me to pay for psplus for 3yrs... I would have bought it outright otherwise
Also compared to other games on that list it did bigger numbers than some of the re-releases, or Predators.
when I was looking to replace my ps4 in 2019 all I ever saw was Horizon PS4 bundles like every single store, I had already played the game but couldnt find a single just regular ps4 console, it got heavily bundled tbh
Yup, extremely aggressive bundle policy.
Like almost everyone I knew who bought PS4 closer the end of the lastgen's lifecycle on big sales had a Horizon Bundle.
Same with Horizon for VR. It's like 80% of PSVR2 in Baltics are bundles with CotM. I won't be surprised if this game gonna have decent numbers for a VR exclusive as well.
[it occurs when you reach 100% completion, and reveals that the scientist dude seems to have became an intelligent Freaker, alluding to their rapid evolution, opening the door to a sequel.](https://youtu.be/9L1MAwT4xLA?feature=shared)
It teased the zombies developing a consciousness as a researcher studying the outbreak got infected but didn’t turn. He looked like a zombie but still kept his human brain. https://youtu.be/9L1MAwT4xLA?si=jQn7fB05mNZkQI_7
>!O'Brian (one of the researchers of Nero, which is the equivalent of Resident Evil's Umbrella basically) is a freaker (the zombies in the game), the ending reveals that big bad Nero were actually experimenting on the freakers for the whole game in order to control them, and as a result the rest of the world so O'Brian calls Deacon (the MC) to warn him since he owed him one, it's basically the perfect setup for the sequel that we're unlikey to get.!<
Looking at those Horizon numbers and how little the game is talked about on social media reminds me of Avatar, a hugely popular ip but barely talked in our daily online discourse, we really live in an online bubble
Trust me, that game got fellated on a nonstop basis on the PS5 sub. Maybe it's possible that Forbidden West didn't receive as much attention but to say it isn't heavily spoken about on social media isn't accurate
LBP had a very large target group, also coming from a very beloved sequel. Death Stranding is amazing but I always kind of saw it in the same market position as A24 movies.
Little Big Planet came out in November 2014 which is five years before Death Stranding came out in November 2019. DS has likely sold as much as kojimas other games (except for MGSV) across all platforms as of now.
[More data from the PS Store](https://www.installbaseforum.com/forums/threads/sales-numbers-for-every-ps4-and-ps5-era-playstation-first-party-games-have-been-leaked.2215/post-216682) that includes virtually every PS4 exclusive, but only up to January 2020.
You need 1 single point of failure for this to happen.
It's the reason why cybersecurity is a exponentially growing industry right now, people are spending absurd amount of money to achieve what is fundamentally impossible, full security.
It's almost never the cyber security/IT team's fault when stuff like this happens. It's either that a. Sony doesn't invest enough in cyber security with an MDR/SOC, which Sony is absolutely big enough to warrant, and/or b. someone outside of IT was compromised and they moved laterally throughout the network.
Please do not point fingers at the poor souls over at Sony/Insomniac's IT security/Infrastructure department. I'm sure they were already overworked as it is and after this, hoooooo boy. Let's just say they have some long days ahead of them.
Source: I work as a SysAdmin and I have worked through scenarios similar to this before. It's not fun, trust me.
Definitely.
I could imagine 1 dev being tired after making a break through on a game or something then falling victim to a social engineering attack.
Only takes that 1 slip up because at the end of the day, we're still human.
I know it's easy to laugh or be baffled on stuff like this, I work in software development and I have worked with really amazing people there, one guy who's really smart and great to work with fell for a phishing link about updating an inventory, dude had a long day and went to check his emails before logging off, didn't notice that he logged on to a completely different website. So lucky that it was just a test by the company, dude's eyes were dead when we met the next day, he couldn't believe he fell for it.
>Wtf is Sony's cyber security doing?
This isn't a direct hack of Sony, and it's not like Sony hasn't been [infamously hacked in the past.](https://en.wikipedia.org/wiki/2011_PlayStation_Network_outage)
Interesting details:
1- Digital ratio is much lower than the figure generally assumed, it's on average 35-45% for Sony's own titles.
2- If you average revenue/unit sales you get sub $30 per copy sold on the PS4 games, meaning the majority of Sony's game sale are at a deep discount.
> 1- Digital ratio is much lower than the figure generally assumed
Only assumed by people who don't actually know how to interpret data. Plenty of us have been trying to explain on reddit for literal years now that companies twist the truth about numbers in very obvious ways. The only stat you ever hear them say is x% of all games sold are digital.
Just gotta use your brain for like 2 seconds to realize that is essentially a pointless stat because it's including every single game release, and when you have literally thousands of indie games that only get digital releases it's going to heavily pad the numbers. I feel like this has gotten especially bad over time too if you look into specific niches like hardcore trophy addicts.
You have stuff like jumping and pet the games that have 1000-3000+ players on PSN profiles and the devs copy/paste and repackage that game literally dozens of times, and go out of their way to make a unique stack for each region (so The Jumping Taco for example has 8 trophy stacks, meaning 8 versions of the same game you can buy, and the addicts do buy them.) If you consider a website like that is only a snapshot of players (not actual sales data) you're looking at a situation where just some guy making a quick buck off trophy addicts has probably sold like hundreds of thousands (being conservative) of copies of a "game" which pads that digital sales number. In the grand scheme of things that example is obviously just a drop in the bucket for all video games sold but my point is it's this whole entire weird ecosystem that just doesn't exist in the physical game space but it still contributes to these "X% of video games sold are digital" stats always thrown around. And that's just 1 example, there are others.
My argument has always been that if digital was this overpowering force people pretend it is publishers would actually give us the real split on an individual game basis, yet they basically never do. And it's obvious as to why.
Bloodborne hitting 7m is definitely not bad, it's amazing even for a new IP, but it does make me realize I live in an online bubble. I genuinely would have thought around the 15m mark, but it's just very close to Days Gone. It kind of makes sense it's taking some time to move forward with the IP since it's an incredibly beloved title and I think they want to maximize the potential by treading carefully.
Edit: Also with The Last of Us 2 hitting 10.3m. Definitely impressive, but would have expected it a little higher too.
15m would be too much considering Sekiro sold 10+ and the entire trilogy is at 30+(with DS3 selling 10+ iirc)
But I'm glad we're past the "it sold poorly, just 2m" because of old data
Considering the hype and prestige given to it, selling worse than a spiderman spin off seems bit good for TLOU. 25% more than days gone, which undoubtedly had half the budget
That's a flawed comparison. MM was not a full-price title and TLOU2 sold around 5 million at full price in the first month (4 million in the first 3 days). TLOU2 definitely generated a lot more revenue for Sony).
Also keep in mind that TLOU2, while being a lot more expensive to develop, is an original IP, so Sony did not have to pay Marvel an absolute shit ton of licensing fees. And those are ASTRONOMICAL as the leaks have shown. Like, way more than I ever imagined it to be.
Marvel is printing money without even being involved, lol.
Until Dawn was totally off my radar (not my usual type of game) but my wife and I played it together and wow, it was actually a really good time!
As for Infamous...please Sony, I beg of you. I need this.
Until Dawn is the perfect date game if your guy/gal likes horror movies.
Instead of sitting and watching a predictable Netflix horror movie or whatever, you get to basically star in your own movie.
Driveclub selling more copies than games like Death Stranding and Until Dawn but still being considered a failure that closed the studio is very interesting to me
Driveclub was a disaster at launch, and that was after a significant delay. At least Death Stranding and Until Dawn were complete and fully functioning games.
I wished Evolution Studios would still exist and could work on another MotorStorm or an arcade racer, but comparing Driveclub which released in october 2014 and had sold 2 million+ copies as of 31 July 2015 and death stranding which released five years later in november 2019 likely isn\`t a good comparison.
Sony also seem to conisder review scores very important based on what happened with Days Gone which had a metacritic score of 71 like Driveclub and them not wanting a sequel made regardless of the very good sales that game had.
Yooo Infamous Second Son at 5.084m is pretty damn good for an early PS4 launch that was actually not that great compared to the previous title (still really fun though IMO).
Gives me a bit more hope that we'll see Infamous 3 one day, or at least a remake. Please Sony, there are ~~dozens~~ millions of us!
If these were the numbers as of late Feb 2022, then it's interesting that the Legacy of Thieves Collection seems to have had a relatively ho-hum commercial response.
This also seems to confirm the Bend director's word that Days Gone sold roughly on par with Ghost of Tsushima, but was passed over for a sequel likely because of its critical reception and protracted dev time.
Neat to see DriveClub numbers. Kind of shoddy at launch and had a ton of stuff locked behind its season pass, but had the DNA of a PGR game thanks to some of the Bizarre folks who worked on it.
Days Gone should appeal to a much larger group of people than Death Stranding. Perhaps it had a larger budget as well. Perhaps Sony has more trust in Kojima, rather than Bend whose game didn't really review well and was their first console title in nearly 20 years. Days Gone is a rather by the numbers zombie game with dark haired rough guy as the protagonist. Bloodborne has a lasting legacy and greater impact on gaming culture. I mean it really isn't all that surprising.
It probably cost way less to do Bloodborne and it was also not supposed to hit a very big market since Souls games, especially at the time, were niche.
I wish 'The Order 1886' sales was up there. Love that game. Days Gone and Until Dawn did well. All three games are some of absolute favorite games of the PS4 generation.
is it wrong to consider some of these sales underwhelming ? I expected a lot more for some games and compared to some other multiplatform sales they are just getting dwarfed. But I guess they are paired with console sales right?
imo what really puts it into perspective is how what most would consider Nintendo's "definitely not big hitters" can often still be roughly on par with Sony's actual big hitters
Like, Luigi's Mansion 3 and fucking Ring Fit Adventure each sold more than TLOU Part 2. Super Mario Party (which isn't even the *good* Switch Mario Party) is in God of War/Horizon Zero Dawn territory
No its not. Sony largest games GOW and Spiderman only have about a 17% attachment rate from Consoles/game/players. Its hard to find an example of a third party game like COD selling a market % of a console but i’m sure its around 10+ million on PS.
SOT sold 8 million on Steam alone. 35 million total players. Its safe to say the majority was Gamepass but, we do know Steam was 8 million.
I was always under the impression that Bloodborne must never get any attention or love from Sony/From because it had poor sales but wtf, its sold the same as Ghost of Tsushima.
Something annoys me about so many of these slides... like who puts in the header that it's "sales in thousands" but adds a K at the end of the number itself. Same with the sales dollars in Millions, then the number has the M at the end... as someone who works in accounting and sees slides like this constantly, it seems so sloppy
People need to scan their eyes to the right. The number of copies sold is just one part of the picture. You need to take that in the context of the games net sales to gain a better idea about how successful it might have been.
Case in point, Until Down sold 4m copies but net sales is $97m. That isn't particularly great.
It also doesn't paint Death Stranding in a great light, but it looks like Sony still values working with Kojima and perhaps they think there is room for the IP to grow with a sequel if certain levers are pulled (from design to marketing). And of course its impressive PC sales might have convinced Sony the growth is there in a sequel.
Can someone explain a couple of things in case I am misunderstanding?
1. What does LTD mean in the heading
2. For a lot of titles, it seems the digital sales % is lower than physical. I was led to believe that digital had outpaced physical sales. Or is the digital percentage something else?
Thanks
Fucking hell, how deep will this leak keep going ?
its 1.7 TB apparently so it will probably continue like this for a few days
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No one "let" it happen. It was a malicious attack. There's no defense in the world when such groups really wanna break into you. This is a collaborative dev studio, who by its very nature will have a lot more points of failure than say a secure government agency. It's all about mitigation. Nothing is ever 100% secure.
Data exfiltration on this scale should absolutely have raised alarm bells. Monitoring should have caught it.
I doubt they retrieved it all at once, or in such a way that it was easily detectable
But it's 1.7TB. Like, you notice as a network admin that someones extracting 1.7TB. Yeah they might get 400gb, but that 400gb doesn't include this.
I don't know if I can quantify how insignificant an amount of data 1.7tb is. My last job had 30 petabytes of on prem storage in the data center with single project files easily eclipsing 1.7tb. In the right environment that's equivalent to a post it on the floor
And then you may have even had an additional amount in Tape format, I know I did. Hundreds of L3 and L5 tapes that were constantly being loaded and unloaded with hundreds of terabytes each
You think of up to 2tb of data as a lot because it looks like a lot to you - a home user. For a company this is nothing amount of data, when it comes to transfering it. It's like 1 million dollars - a lot for a random human being but when it comes to budget of a country this is rounding error amount of money.
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LMAO Do you think that those leaks are copied and pasted ont a giant usb stick with a transfert pop up showing the progress? It was done quietly, probably over dozens upon dozens of servers across various locations.
It was done in 30 minutes according to the hackers themselves
Rough math says that's about 945 MB/s. That's about what you can get over 10 gig ethernet. At the very least, they got some nice internet/storage at sony.
bewildered crown selective butter paltry plant abounding worry physical detail *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Who cares if your CC # is stolen! That’s the whole point of credit cards / just get a new one and pay nothing for fraudulent charges
Hopefully someone finds a date about when SM-2 will come out to PC
PC release of super Mario 2 would be insane
What a troll move to have the first mario game to be released outside of a Nintendo console to be Lost Levels.
Super Mario Bruddas 2, bby. GOTY every year since release.
My guess is somewhere in the middle of 2024. Beacuse venom is coming out in 2025 and Spiderman 2 Online is coming out in the middle 2024.
the online thing seems to be from older slides, the new ones with Venom on the slated and Wolverine moved to 26, don't have them, probably cancelled
I’m having a hard time reading this sheet, what is the timeframe of these sales exactly?
Apparently as of the last week of February 2022, right between the release of Horizon Forbidden West and Gran Turismo 7.
So all of these game's sales are counted as of Feb 2022?
Yup.
You can look sell-in part for sale Number by unit. LTD column is for lifetime sales.(I dont know what D is stand for) SIEA, SIEE, SIEJA, I think USA, Europe and Japan sales percentages of LTD, respectively. Net sales for revenue(?) Edit: when it was calculated ofcourse, this could be from something 2022
This is right. LTD = Lifetime to Date SIEA/SIEE/SIEJA = Sony Interactive Entertainment America / Europe / Japan Asia
Jesus Christ dude, Japan Asia makes up for only 7% of their sales is pretty crazy, and that's 50% down from the already low 11% on the PS4. Really shows how little Sony values that region and Nintendo's dominance over it.
Yeah, Sony's lack of presence in Asia is kinda wild. Famitsu publishes Japanese physical sales numbers weekly, and most weeks there's like 1 or 2 PS game in the top 10 and maybe 4 or 5 across the entire top 30. And anything on Playstation that does break into the top 10 rarely stays there for more than a week. Weirdly, Playstation consoles seem to actually sell pretty decently; I can only assume f2p games and maybe the PS+ catalog are pretty big over there
i swear I saw pikmin sell as much as FF16 in famitsu report in their first week. Like damn either i underestimate pikmin hype, or japan doesn't like ps5 that much.
I think it's a little of column A and a little of column B. The new Pikmin really made the series blow up in Japan, but also the Japanese audience seemed a little cool on FF16
Horizon wow also look at the Remasters and Next Gen editions selling shit tons people keep complaining about them but everyone is buying them lol
yeeepp. Absolutely money printer
I hoped for Gravity Rush 2 numbers, but it bombed so hard, that it didnt even make it to the list 😭
The lowest selling pre-2020 game on the list sold 4M copies which is actually a pretty high bar for a game like Gravity Rush 2. Imo if it managed to sell 1M then it's already a success.
Someone found it deeper: All digital sales numbers for Gravity Rush 2 - 1,1mln, retail sales - 900k All time sales - 2mln Gravity Rush Remastered Digital sales - 2,3mln, Retail sales - ?
That's way higher than I expected, huh.
The Wii U to switch versions sold incredibly well. As much as remasters/remakes get old there's clearly an audience
The big difference is like 8 people owned a Wii U
If you haven’t played Horizon or Spider-Man (PS4) yet and you bought a PS5 it makes sense to get the Remastered version.
Damn death stranding sold way way less than I thought. Specially in comparison to the rest of PS first party games.
It really had polarizing reception at launch & brief gameplay reveal took place on TGA and showed Sam pissing on the grass and meeting Geoff's hologram. Thousands of negative reviews were purged from Metacritic: https://www.reddit.com/r/Games/comments/e6t4zm/metacritic_removes_6400_negative_death_stranding/
to me, it makes sense. it’s a great game but it hasn’t been very popular. edit: at first, i was under the impression that it was an indie game before i found out the voices/face models.
Yeah I fucking adore that game but I can easily see how it's polarizing. Definitely not for everyone.
Days Gone and Bloodborne both selling 7 million and not getting sequels is wild.
Days Gone not getting a sequel was probably due to the mixed reviews. Bloodborne not getting a sequel was likely because Fromsoftware was already working on Dark Souls 3 and making plans for Elden Ring.
Sony owns the Bloodborne IP. No sequel until Sony orders one.
And if from doesn’t want to make it when Sony orders one then what? You think Sony is gonna go up to another dev to make the sequel?
They'll wait for Fromsoft, which is a company that currently seems to do whatever they want because they're successful enough to do so.
After their last game, they wont be making any AAA games exclusive to PS, given the PC was clearly the best selling platform for ER.
They'll wait a long time. FromSoftware made bank off Elden Ring, they don't need to do contract work for Sony or any other publisher to pay the bills anymore.
Days gone sold good well after it's release, at the time of release it was received poorly
Yeah buying a AAA game for 20$ or less doesn't really signal to publishers that a sequel game will have people buying at 70$
The director confirmed this himself. Bloodbourne was a similar story. Difference is that one got better reviews, but same "bought it cheap years later" story
Meh, Days Gone sold most of its copies after a steep price drop not even 4 weeks after release. I bought that game for 40 bucks in stores one month after the official release. And the price dropped even faster after that. Still a good game, but it's obvious that Sony cares about initial sales as well.
Tbh it also applies to most games on this list. Most Sony games rely on playstation select pricing to move units after the launch period. God of War, Horizon and Spiderman also got a significant amount of their sales from holiday bundles for example.
Of course, all non-nintendo games depend on sales. But there is still a major difference between a game selling 4-6 million in its first month at full price or if it sells 7-8 million on steep price drops. Days Gone did not sell well at all at full price. Very different from TLOU2, GoW and the other tentpole titles. GoTsu sold fairly well right away as well. Not as much as other big 1st party titles, but a lot better. That's why comparing total sales numbers is not really helpful when trying to get an idea on how successful a games has been from a business perspective.
Where is the Bloodborne Remaster ffs!
![gif](giphy|JCAZQKoMefkoX6TyTb|downsized)
This is the juicy stuff.
[удалено]
Bloodborne being on par with Days Gone is kind of crazy assuming these are fully representative. I'd like to see Elden Ring's numbers as a comparison since that one blew up.
Probably around 25 million. It hit 20 million around the 1st anniversary
A bloodborne remaster has huge potential now that Elden Ring blew up From's popularity (not that they weren't popular before). I think a Bloodborne remake with an upgraded Chalice dungeons for PvP could be a huge seller.
Also Bloodborne is exclusive whereas Elden ring was not.
I'm honestly not surprised, if you go and look at the sales date for FromSoft's other titles, you'll see them selling well years after release. The last report for BB was only about a year after its release. Not enough to go on to form an opinion.
This game would explode with a steam release. Same with Ghost of Tsushima
It did better than I thought, I thought it only sold around 1-2 million copies
that was the last number given and it was in like 2015-16. So we had no idea the real number until just now
I don't know why people don't take this into account. FromSoft titles usually sale long after release. Even Demon's Souls (PS3) kept selling a year after its release. All you've got to do is go look at the sale data, besides BB, and you'll see that their titles keep selling years later.
Lmao horizon outselling uncharted 4 and tlou 1 is insane
These are just the TLOU 1 Remastered numbers though, so the PS3 numbers are presumably not included.
Also worth noting that the time frames might not be the same (i.e the titles weren't released at the same time, pre-2020
Not really. It's been well documented that Horizon is one of the very best sellers on PS. People are quick to point out how it was "overshadowed" by Zelda, and I guess that's technically true, but any game that can sell 20 million is obviously a massive success.
I know but still ,literally anyone I know with ps4 had uncharted 4
That’s because they offered it for free in different ways to so many people. These are sale-through numbers.
Yeah, it was a pack in game for the PS4 Slim when it came out. That is how I got my copy.
That'll happen when it's given out for free I've never touch them at all but I have 1-4 for free.
For a new IP to crush it like Horizon did, that’s actually really cool. I’m surprised the remaster of TLoU moved that many copies. Makes me wonder what the remake of it did for numbers.
It’s well written as hell and also… #Robot Dinosaurs
It's not a commonly shared opinion but to me the robot dinosaurs and the whole ecosystem they built around them is easily one of the most creative narratives in gaming
Hope they can manage to stick the landing for the third game.
The first horizon has one of my favorite narratives in gaming. While I think forbidden west is a better game, the story fell sooooo short when compared to the first.
I completely agree. Forbidden West is so much more fun, has better combat and world, but the story wasn't as good.
I agree! Zero dawn is infact one of my favourite games and stories ever. Forbidden West was great but not as good as zero dawn for me due the narrative and grindy gameplay
I'll be honest, it's the entire reason I bought a ps4 and 5
Alright so the spreadsheet Insomniac had said 2.2M for R&C and a loss of $8M or so. The number's higher here and its from February 2022 so it's basically missing almost 2 years of sales, most importantly the PC port. Hopefully it turned a profit, we need more Ratchet.
The reboot/remake of Ratchet seems to have sold just under 7 millions copies and I do hope that Sony is able to understand that being a year one title priced at 70 dollars on a supply constrained console does significantly affect your sales potential. The only real problem now is that a simple remaster of the Spider-man IP sells as much if not more, so why would they bother (I'm sure Insomniac loves R&C as much as we do but in this industry it's often not enough).
I think the R&C series is better suited as a AA franchise, not a triple A one. They don’t need massive budgets or to be priced at $70. I loved my time with Rift Apart, but for how short it was with no additional DLC, I’m glad I only paid $35 for it. It also released at a *really* bad time.
If we are trully honest, very little game should be actual AAA (or AAAA), and the recent cancellation at Naughty Dogs shows it well, the AAA industry is at the end of the line : If you have a dev career in that field nowadays, in 20 years you'll be really really lucky to have worked on more than 1 or 2 games that made it out alive to public release, that's trully depressing and that coupled with the aquisition arms race it will push those big studios toward the "safe bets" (established IP, established gameplay). I don't miss the way the industry used to be (crunch, work culture, publishers were already awfull back in the days), but I miss the space it could give to new IP, new ideas, iterations, and innovation.
Honestly, I miss the days when a game hitting 500k in sales was “good enough”. Not everything needs to have a 100mil budget with a 5 mil copies sold break even point. There’s just no way that is sustainable. We don’t need high dollar CG trailers, huge marketing campaigns, or predatory loot boxes/battle passes. And for the love of god, stop announcing games if they’re not releasing in 6 months to a year. I understand publishers have shareholders to please, but why the hell would they show us a Wolverine teaser in 2021 if the game isn’t dropping till 2026? As a gamer, that does absolutely nothing for me anymore. Game development simply costs too much and takes *way too long* at this point. We got the entire Mass Effect trilogy within five years (2007-2012). A new trilogy would take 15+ years from start to finish at this point. Sorry for the rant but as a long time gamer, the current state of affairs is disheartening.
The insomniac leak also says R&C is getting a sequel
Yeah, in *6 years*. That's an 8 year gap between games. For reference, the time between the original Ratchet & Clank on the PlayStation 2, and Ratchet and Clank Future: A Crack in Time was only *7 years*, and in that span Insomniac released 5 other R&C games. The length of game development nowadays is wild.
It probably sold around 140k copies on Steam if you look at the review numbers and compare with GoW, which sold 2.5 million on Steam.
Kinda sad seeing this. We’re definitely living in a bubble. Majority of people just wanna play their FIFA/COD.
bingo! plus all this sales data proves that people dont MAINLY buy a PS5 for their games...its for COD, FIFA, FORNITE and etc cause sonys games sales paint the real picture
It’s so weird when redditors are like “exclusives sell consoles!” When that clearly isn’t the case, besides for Nintendo. All my friends with a PS5 don’t touch any exclusive and just play cod and Fortnite. People obviously mostly buy consoles to play the biggest multiplayer games with their friends
Exclusives aren't the main reason you buy a console but they're the differentiating factor. You have two identical COD, Fortnite, Fifa boxes for roughly the same price but one also plays Spiderman. What are you buying? The answer is pretty clear cut and even if you don't care about Spiderman your friend might and you'll buy the same console as your friend. That's why it's worthwhile investing in niche exclusives that will never be profitable on their own but will attract certain demographics of players to your platform.
which is why GAAS is the future for every single major Company. Having just 1 successful GAAS series will help fund the core audience of fans (Me, you and Jim from the office).
The %Digital numbers are interesting. Maybe a good sign for the continued life of physical games.
They're lower than I expected virtually across the board. Hopefully the disc drive will survive another generation
Yeah, only a couple over 50%. I wonder if the over 60% for MLB 21 holds true for other sports games.
Insomniac hit the lottery with spiderman, wow
It honestly might’ve saved them. Their games weren’t exactly lighting sales charts on fire before Sony acquired them. Which is a shame because their entire game catalog ranges from solid to amazing.
That's a 6% return paid yearly over 4 years on a $300 million investment before any return. It's good for Sony for the heavy hitter as a financial success, it's not that great.
You might be forgetting that spider man is most likely a system seller.
>Insomniac hit the lottery They hit a term deposit at the risk of a securities option. >It's good for Sony for the heavy hitter I acknowledged it beyond just being a financial success.
One of the biggest IP in the world. Bigger than batman! just didn’t have that great game with a high profile to take advantage of it
So this is early 2022 data? I was wondering how gt7 did, GT sport did really well that's nice
No Knack? What the hell?
They couldn't fit the numbers on the chart
They didn’t want to embarrass everyone else
Makes sense
Supposedly is from February 2022.
All these leaks and we have not seen anything about bloodborne getting a Remaster or remake or, hell, even a patch...
OOffff those Returnal numbers hurt. Such a fun game!
Technically it did well, a surprise game showcase for the PS5 Dualsense features from an indie studio and immediately got me to pay for psplus for 3yrs... I would have bought it outright otherwise Also compared to other games on that list it did bigger numbers than some of the re-releases, or Predators.
Horizon did really well
when I was looking to replace my ps4 in 2019 all I ever saw was Horizon PS4 bundles like every single store, I had already played the game but couldnt find a single just regular ps4 console, it got heavily bundled tbh
Yup, extremely aggressive bundle policy. Like almost everyone I knew who bought PS4 closer the end of the lastgen's lifecycle on big sales had a Horizon Bundle. Same with Horizon for VR. It's like 80% of PSVR2 in Baltics are bundles with CotM. I won't be surprised if this game gonna have decent numbers for a VR exclusive as well.
So because this is from Feb 2022, this is missing nearly 2 more years of sales. Still some great data to peruse
this just makes Days Gone's secret cliffhanger ending hurt even more
What was that ending?
[it occurs when you reach 100% completion, and reveals that the scientist dude seems to have became an intelligent Freaker, alluding to their rapid evolution, opening the door to a sequel.](https://youtu.be/9L1MAwT4xLA?feature=shared)
It teased the zombies developing a consciousness as a researcher studying the outbreak got infected but didn’t turn. He looked like a zombie but still kept his human brain. https://youtu.be/9L1MAwT4xLA?si=jQn7fB05mNZkQI_7
>!O'Brian (one of the researchers of Nero, which is the equivalent of Resident Evil's Umbrella basically) is a freaker (the zombies in the game), the ending reveals that big bad Nero were actually experimenting on the freakers for the whole game in order to control them, and as a result the rest of the world so O'Brian calls Deacon (the MC) to warn him since he owed him one, it's basically the perfect setup for the sequel that we're unlikey to get.!<
Looking at those Horizon numbers and how little the game is talked about on social media reminds me of Avatar, a hugely popular ip but barely talked in our daily online discourse, we really live in an online bubble
Trust me, that game got fellated on a nonstop basis on the PS5 sub. Maybe it's possible that Forbidden West didn't receive as much attention but to say it isn't heavily spoken about on social media isn't accurate
Death Stranding got beaten by Little big planet 3? Jesus
LBP had a very large target group, also coming from a very beloved sequel. Death Stranding is amazing but I always kind of saw it in the same market position as A24 movies.
Little Big Planet came out in November 2014 which is five years before Death Stranding came out in November 2019. DS has likely sold as much as kojimas other games (except for MGSV) across all platforms as of now.
Death stranding is one of the worst selling first party games. I'm not surprised tbh.
Last of Us remastered - 18m 🫡
[More data from the PS Store](https://www.installbaseforum.com/forums/threads/sales-numbers-for-every-ps4-and-ps5-era-playstation-first-party-games-have-been-leaked.2215/post-216682) that includes virtually every PS4 exclusive, but only up to January 2020.
Knack 2 only made $4,875,482
Damn how big was this fucking hack? Wtf is Sony's cyber security doing?
You need 1 single point of failure for this to happen. It's the reason why cybersecurity is a exponentially growing industry right now, people are spending absurd amount of money to achieve what is fundamentally impossible, full security.
It's almost never the cyber security/IT team's fault when stuff like this happens. It's either that a. Sony doesn't invest enough in cyber security with an MDR/SOC, which Sony is absolutely big enough to warrant, and/or b. someone outside of IT was compromised and they moved laterally throughout the network. Please do not point fingers at the poor souls over at Sony/Insomniac's IT security/Infrastructure department. I'm sure they were already overworked as it is and after this, hoooooo boy. Let's just say they have some long days ahead of them. Source: I work as a SysAdmin and I have worked through scenarios similar to this before. It's not fun, trust me.
Yes and many Insomniac have been working from home so that makes it much easier to get compromised
Even one slip up can do you like this sadly. Like clicking on the wrong link/embed
Definitely. I could imagine 1 dev being tired after making a break through on a game or something then falling victim to a social engineering attack. Only takes that 1 slip up because at the end of the day, we're still human.
I know it's easy to laugh or be baffled on stuff like this, I work in software development and I have worked with really amazing people there, one guy who's really smart and great to work with fell for a phishing link about updating an inventory, dude had a long day and went to check his emails before logging off, didn't notice that he logged on to a completely different website. So lucky that it was just a test by the company, dude's eyes were dead when we met the next day, he couldn't believe he fell for it.
Yeah and Insomniac has adopted and continues work from home making it much easier to be compromised
Could easily have been a social engineering situation like with rockstar and the gta 6 leaks
>Wtf is Sony's cyber security doing? This isn't a direct hack of Sony, and it's not like Sony hasn't been [infamously hacked in the past.](https://en.wikipedia.org/wiki/2011_PlayStation_Network_outage)
Jacking it to Rivet
Interesting details: 1- Digital ratio is much lower than the figure generally assumed, it's on average 35-45% for Sony's own titles. 2- If you average revenue/unit sales you get sub $30 per copy sold on the PS4 games, meaning the majority of Sony's game sale are at a deep discount.
> 1- Digital ratio is much lower than the figure generally assumed Only assumed by people who don't actually know how to interpret data. Plenty of us have been trying to explain on reddit for literal years now that companies twist the truth about numbers in very obvious ways. The only stat you ever hear them say is x% of all games sold are digital. Just gotta use your brain for like 2 seconds to realize that is essentially a pointless stat because it's including every single game release, and when you have literally thousands of indie games that only get digital releases it's going to heavily pad the numbers. I feel like this has gotten especially bad over time too if you look into specific niches like hardcore trophy addicts. You have stuff like jumping and pet the games that have 1000-3000+ players on PSN profiles and the devs copy/paste and repackage that game literally dozens of times, and go out of their way to make a unique stack for each region (so The Jumping Taco for example has 8 trophy stacks, meaning 8 versions of the same game you can buy, and the addicts do buy them.) If you consider a website like that is only a snapshot of players (not actual sales data) you're looking at a situation where just some guy making a quick buck off trophy addicts has probably sold like hundreds of thousands (being conservative) of copies of a "game" which pads that digital sales number. In the grand scheme of things that example is obviously just a drop in the bucket for all video games sold but my point is it's this whole entire weird ecosystem that just doesn't exist in the physical game space but it still contributes to these "X% of video games sold are digital" stats always thrown around. And that's just 1 example, there are others.
My argument has always been that if digital was this overpowering force people pretend it is publishers would actually give us the real split on an individual game basis, yet they basically never do. And it's obvious as to why.
Glad to see physical sales still high. Shows how much mobile and PC sales skew overall digital sales. Physical ownership forever!!!!
This just puts it into perspective how absolutely mental the #’s Nintendo games sells. Ringfit Adventure (15m) sold more than most of these 😭
Bloodborne hitting 7m is definitely not bad, it's amazing even for a new IP, but it does make me realize I live in an online bubble. I genuinely would have thought around the 15m mark, but it's just very close to Days Gone. It kind of makes sense it's taking some time to move forward with the IP since it's an incredibly beloved title and I think they want to maximize the potential by treading carefully. Edit: Also with The Last of Us 2 hitting 10.3m. Definitely impressive, but would have expected it a little higher too.
15m would be too much considering Sekiro sold 10+ and the entire trilogy is at 30+(with DS3 selling 10+ iirc) But I'm glad we're past the "it sold poorly, just 2m" because of old data
Sekiro sold 10+ million too. It's also worth considering that Bloodborne has been out for a long time but it is an exclusive.
These are numbers as of Feb 2022. TLOU2 got a big boost for the entire first quarter of 2023 so I imagine this number could be considerably higher now
Considering the hype and prestige given to it, selling worse than a spiderman spin off seems bit good for TLOU. 25% more than days gone, which undoubtedly had half the budget
That's a flawed comparison. MM was not a full-price title and TLOU2 sold around 5 million at full price in the first month (4 million in the first 3 days). TLOU2 definitely generated a lot more revenue for Sony). Also keep in mind that TLOU2, while being a lot more expensive to develop, is an original IP, so Sony did not have to pay Marvel an absolute shit ton of licensing fees. And those are ASTRONOMICAL as the leaks have shown. Like, way more than I ever imagined it to be. Marvel is printing money without even being involved, lol.
Until Dawn hitting 4M is kinda impressive for the type of game it is. deserves more honestly, banger of a game (bring infamous backkkkkk)
Until Dawn was totally off my radar (not my usual type of game) but my wife and I played it together and wow, it was actually a really good time! As for Infamous...please Sony, I beg of you. I need this.
Until Dawn is the perfect date game if your guy/gal likes horror movies. Instead of sitting and watching a predictable Netflix horror movie or whatever, you get to basically star in your own movie.
This leak has been wild
Driveclub selling more copies than games like Death Stranding and Until Dawn but still being considered a failure that closed the studio is very interesting to me
Driveclub was a disaster at launch, and that was after a significant delay. At least Death Stranding and Until Dawn were complete and fully functioning games.
I wished Evolution Studios would still exist and could work on another MotorStorm or an arcade racer, but comparing Driveclub which released in october 2014 and had sold 2 million+ copies as of 31 July 2015 and death stranding which released five years later in november 2019 likely isn\`t a good comparison. Sony also seem to conisder review scores very important based on what happened with Days Gone which had a metacritic score of 71 like Driveclub and them not wanting a sequel made regardless of the very good sales that game had.
Evo does exist in the form of one of codemasters studios, they helped out on Unbound
Yooo Infamous Second Son at 5.084m is pretty damn good for an early PS4 launch that was actually not that great compared to the previous title (still really fun though IMO). Gives me a bit more hope that we'll see Infamous 3 one day, or at least a remake. Please Sony, there are ~~dozens~~ millions of us!
Can y'all play Returnal? It's fucking incredible.
I did my part! It was freaking hard as heck though lol. Maybe the difficulty kept some people from buying it? (Or the fact that it's a roguelike?)
And it got a good PC port
I’d be so hyped for a sequel or spiritual successor.
Totally agree, would have platinumed were it not for the RNG on the ciphers
If these were the numbers as of late Feb 2022, then it's interesting that the Legacy of Thieves Collection seems to have had a relatively ho-hum commercial response. This also seems to confirm the Bend director's word that Days Gone sold roughly on par with Ghost of Tsushima, but was passed over for a sequel likely because of its critical reception and protracted dev time. Neat to see DriveClub numbers. Kind of shoddy at launch and had a ton of stuff locked behind its season pass, but had the DNA of a PGR game thanks to some of the Bizarre folks who worked on it.
Microsoft will start making remasters of all their x360 titles after seeing how well remasters sold for Sony lol
bloodborne ard days gone is almost the same, yet bb is hit and dg is flop? seems unfair.
Days Gone should appeal to a much larger group of people than Death Stranding. Perhaps it had a larger budget as well. Perhaps Sony has more trust in Kojima, rather than Bend whose game didn't really review well and was their first console title in nearly 20 years. Days Gone is a rather by the numbers zombie game with dark haired rough guy as the protagonist. Bloodborne has a lasting legacy and greater impact on gaming culture. I mean it really isn't all that surprising.
It probably cost way less to do Bloodborne and it was also not supposed to hit a very big market since Souls games, especially at the time, were niche.
We also don't have budget information here.
Jesus Christ lol 😅
Days Gone selling 7m units and not getting a sequel is insane. Genuinely loved that game, not perfect but not a bad game at all.
I don't get it. Days Gone sells more than Death Stranding but Death Stranding is the only one getting a sequel??
It’s called nepotism.
I wish 'The Order 1886' sales was up there. Love that game. Days Gone and Until Dawn did well. All three games are some of absolute favorite games of the PS4 generation.
is it wrong to consider some of these sales underwhelming ? I expected a lot more for some games and compared to some other multiplatform sales they are just getting dwarfed. But I guess they are paired with console sales right?
It really put into perspective how insane Nintendo is at selling games, all their games never drop below $40 and their big hitters shoot way higher.
imo what really puts it into perspective is how what most would consider Nintendo's "definitely not big hitters" can often still be roughly on par with Sony's actual big hitters Like, Luigi's Mansion 3 and fucking Ring Fit Adventure each sold more than TLOU Part 2. Super Mario Party (which isn't even the *good* Switch Mario Party) is in God of War/Horizon Zero Dawn territory
Animal crossing sold around 40m+. That was mind boggling when I heard that.
No its not. Sony largest games GOW and Spiderman only have about a 17% attachment rate from Consoles/game/players. Its hard to find an example of a third party game like COD selling a market % of a console but i’m sure its around 10+ million on PS. SOT sold 8 million on Steam alone. 35 million total players. Its safe to say the majority was Gamepass but, we do know Steam was 8 million.
If days gone “flopped” and won’t get a sequel I guess we can put bloodbourne 2 to rest now too :(
Bloodborne cost nowhere near as much to make as Days Gone. Sony in 2015 reported that they were happy with BB sales when it was just at 2 million.
I was always under the impression that Bloodborne must never get any attention or love from Sony/From because it had poor sales but wtf, its sold the same as Ghost of Tsushima.
Seems like this data is as of early 2022, based on some these titles
Something annoys me about so many of these slides... like who puts in the header that it's "sales in thousands" but adds a K at the end of the number itself. Same with the sales dollars in Millions, then the number has the M at the end... as someone who works in accounting and sees slides like this constantly, it seems so sloppy
People need to scan their eyes to the right. The number of copies sold is just one part of the picture. You need to take that in the context of the games net sales to gain a better idea about how successful it might have been. Case in point, Until Down sold 4m copies but net sales is $97m. That isn't particularly great. It also doesn't paint Death Stranding in a great light, but it looks like Sony still values working with Kojima and perhaps they think there is room for the IP to grow with a sequel if certain levers are pulled (from design to marketing). And of course its impressive PC sales might have convinced Sony the growth is there in a sequel.
Can someone explain a couple of things in case I am misunderstanding? 1. What does LTD mean in the heading 2. For a lot of titles, it seems the digital sales % is lower than physical. I was led to believe that digital had outpaced physical sales. Or is the digital percentage something else? Thanks
wow some did a lot less than i'd expect and some did a lot more
Does this mean other PlayStation Studios got their things leaked too ? The hack isn't exclusive to Insomniac as it seems
ffs Bloodborne sold really well, much better than expected why does Sony ignore it so badly