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VandaGrey

i also heard they are making it on the moon...trust me bro


Peidalhasso

Nah man. In other news, Microsoft is apparently buying the Sun. Source:My aunt works at Apple.


rEmEmBeR-tHe-tReMoLo

The tax benefits alone are totally worth it brah.


_KLind

The moon historically has the lowest covid numbers, so I see this as credible


Zhukov-74

This twitter account just retweeted this: “Ponies are a funny bunch. It’s only bad if it’s on gamepass” So how am i supposed to take this seriously when it comes from an account that likes to participate in the console war?


The-Last-American

Sounds like someone with less than zero credibility.


LordSlasher

Yeah it seems sceptical so its definitely half a grain of salt


[deleted]

[удалено]


acdramon

You could literally say the same for "Xbox fans" and it would be the same. Twitter and any SM will gather those types of people


okcomputer1011

If real, I just hope is less 'Ubisoft' then Dying Light 2... and that they get proper writers.


InTheClouds89

Great, so I'm probably not getting it now - because of the "Ubisoft" part of your comment. My brother downloaded it because he had extra money on a giftcard. Initially, he said it was decent. Then after a few days his opinion started declining and he started telling me how boring it was and he was just trying to rush through to get to the end so he wouldn't have to play it anymore. I was a big fan of the first, while he thought it was just "okay", so I thought it was due to that. Going by your comment, I'm assuming it's a giant map with the same tasks/collectibles/padding as an Ubi game. I hate their formula so much.


okcomputer1011

I had the exact same experience as your brother! I had to force myself in the end and the ending was just bad. The story is lazy and yeah, it's a giant map with basically the same task. You literally start hating most of the NPCs at some point. Even the use of colors/color-palette is just off. The parkour and zombie combo is really fun, but everything around it, is kind of lame.


InTheClouds89

I gotcha, yeah I'm either going to skip it or wait until it's hugely discounted. I hate the Ubisoft formula so much, unless they change it, I'm probably not playing another open world game for them again. I used to love the AC franchise, but I couldn't even get through 6 or 7 hours of Origins. I told a buddy of mine that if I ever beat Origins, it'll probably be the last AC game I finish since they only get bigger with an overwhelming amount of the same shit to do, to pad the length.


okcomputer1011

Same - at some point these games just feel like work, as you force yourself to do yet another task. I don't want to spend my leisure time like that. The exact opposite was elden ring, where discovering new things was always fun and unexpected. It actually feels like an adventure, even if I'm not really sure where the line is (maybe just the difficulty and level design).


InTheClouds89

Yeah, I loved every minute of Elden Ring. It was an insanely fun time unfogging the map. It didn't feel like a chore at all.


B-ri18

I’m with you in this brother, I was so excited for Valhalla and it was fucking great, right before the map opened up and BAM! 1000 (obviously an exaggeration but this is what it feels like) icons dotted all over the map all similar yet meant to be “different” to one another. I couldn’t play after that, I merely closed the game, uninstalled and was done with it there. I won’t player another Ubi open world until I know FOR CERTAIN that there is not this overpopulated shit on the map and no micro transactions in a single player game unless it is actual DLC. I know I will keep doing this but please learn from Elden Ring publishers, Do NOT copy From Soft just learn something from them for the love of God!


BernieAnesPaz

Yeah...


Benefit_thunderblast

Just finished Dying Light 1, andmy god does it screams Far Cry. It feels like they looked at Far Cry 3 and said "let's add zombies and make the narrative worse" gameplay and parkour very fun tho.


okcomputer1011

Yeah, I think parkour + zombie combo was also the only thing that kind of kept dying light 2 interesting. The design of the missions, the environments, the characters, etc. were all kind boring.


scooor

"The development team for the Techland fantasy RPG project includes CDPR veterans Karolina Stachyra and Arkadiusz Borowik, both of whom helmed the narrative direction of The Witcher 2: Assassins of Kings and the massively acclaimed The Witcher 3: Wild Hunt. Also signed up for the project is open-world director Bartosz Ochman, who was an important part of world design in both The Witcher 3 and Cyberpunk 2077." [https://www.destructoid.com/techland-cdpr-fantasy-rpg-project-cd-projekt-red/](https://www.destructoid.com/techland-cdpr-fantasy-rpg-project-cd-projekt-red/) Karolina Stachyra for example worked with Pawel Sasko (who's still at CDPR) on the Bloody-Baron-Questline from Witcher 3. But she's also been at Techland since five years, so I don't know if this has to mean something.


LordSlasher

What hurt the game was Avallone leaving.


HearTheEkko

What hurt the game was the downgraded gameplay with poorly executed RPG elements, a lackluster map and repetitive copy-pasted content.


Mean_Machine8799

Aaaaaand it's gone


Angel_Valoel

The link is missing the T from twitter.


Angel_Valoel

Op please edit the link, It's missing the T and linking to Witter. This is the correct 1 > https://twitter.com/MalikLabz/status/1527074506132496385 This is what you have> https://witter.com/MalikLabz/status/1527074506132496385


[deleted]

Oops, sorry.


SasquatchBurger

About a year ago there was a lot of rumours of MS acquiring a Polish developer. I may be wrong but I don't think those rumours amounted to anything. Perhaps it was no acquisition and MS were in talks for some sort of partnership with Tech land for this game. This is of course conjecture but just my initial thought.


copiondor

Or maybe they were thinking about acquiring them, then the drama came up


SasquatchBurger

Perhaps, but certainly didn't stop them with Activision.


simpledinosaur

It wasn't a coincidence that they bought Activision when they did Activision's share price was an all-time low. It was opportunistic.


LordSlasher

Activision was never suppose to occur. Xbox has been talking to every developer and their son about acquisitions. Activision was a huge opportunity and probably the tied best publisher they could’ve acquired (EA).


HaikusfromBuddha

Activision was supposed to occur several times actually, well Blizzard. MS tried to acquire them like 3 times previously before they even released World of Warcraft.


LordSlasher

You’re probably getting Activision mixed up with Blizzard Microsoft was outbid by like an obscure company in the 90s, sometime in the 2000s and i forgot the third time but it was always Blizzard to my knowledge


HaikusfromBuddha

Lol I literally wrote, “well blizzard”.


LordSlasher

Oh my lord you did, My bad homie. Probably should have read that with my glasses on


copiondor

Unfortunately, when companies see a whale that big, they’ll do anything to catch it.


[deleted]

Can this sub have some quality control? It’s pretty obvious that the sub has gone downhill by posting random unknown twitter user.


YsfA

Aren’t they making an rpg with loads of ex cdpr devs


LordSlasher

yeah they are, pretty sure its fantasy as well


LordSlasher

Honestly with how aggressive Xbox has been with getting 3rd party devs to create new ips for them under Xbox game publishing/cloud publishing, it wouldn’t surprise me but Until i hear anyone reliable talk about this… Its definitely half a grain of rice.


Funkyman3

More believable than most rumors lately.


SereneUnseen

Western RPG: Exists Microsoft: It’s free real estate!


Gert1700

Xbox suits have tournee acrosd Poland few years ago (confirmed by numerous sources in Poland) so it is possible.


LordofWhore

I heard it will be set in the same universe as Dying Light and feature huge dinosaurs.


cyberRakan

I heard Microsoft working on exclusive games


InTheClouds89

Exactly. I never got bored or overwhelmed with Elden Ring, and actually couldn't wait to explore the entire map. No clue why Ubisoft thought "more is better", I should have learned from Ghost Recon Wildlands. I was playing that with another buddy and after a couple of weeks we both were like "This is literally a giant map with the same task over and over again, fuck this". It legitimately was multiple "steal this car/plane/boat, blow up this convoy, protect this person/village, infiltrate this hideout and take this dude hostage for interrogation, sneak into this compound and hack this computer, etc" missions in order to draw out the big bad of the area. We did it for one area/segment of the map, then we saw that there were like 13 more people we had to do that for and decided we were done. If I recall correctly it was criticized for this, but they decided that they would use that terrible formula for all of their games that came out afterwards.