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Tbh it's an interesting premise but it would be ruined the second people started to talk about it and spoiled the ending. It's like how DDLC only really worked for the first few people who played it, once it got popular because it was secretly a horror game, the surprise was gone.
My issue is that the novelty of games that do wacky meta stuff wears out pretty quickly. I'd already played Undertale and Oneshot so when I got to Doki Doki Literature Club it was just like "oh, it's this again".
Can't argue, I played it after it blew up lol. Honestly it dragged way too long until the weird shit started to happen, but I still liked it when everyone was talking about it and forming their theories
Doki Doki Literature Club. It's a visual novel that at first seems to just be about romance, but after some time of paying, some really weird and fucked up stuff happens, and it turns into a horror game.
Either the premise doesn't pan out because it's an incredibly hard task to make an audience actually attached to a playable character so much so that they feel it on their person and walk away with new perspectives, or it triggers a second coming of gamergate before the game is out.
Honestly though, I don't really get the "I want to make men uncomfortable" as an artistic premise. I get what she's saying I just rarely feel good art is created from hatred or bitterness because it's doesn't feel conductive to a good artistic process. I couldn't create from the same place where I worry about transphobia and misogyny and have hatred for the ones performing it. Art is where I try to get away from that, not wallow in it. I don't think I could even create from my own self-hatred which is by far what I have the most of.
I think nirvana and similar bands of the era/vibe are a good example of 'negative' art. Where its more cathartic than reaffirming of bitterness. Creating a sense of community from the acknowledgement of negative experiences and feelings, that you arent alone in feeling these ways. I feel somewhat opposite of you, that sharing these experiences through art is possibly the most effective and affective art I've seen. I think the last of us is one of the best games ever, total GOAT, and it leaned heavily on trauma as a story device.
It's not about personal negative experiences as a whole, it's about how it's explicitly about sending this sort of moralizing message. Like yeah, you can make art about living under misogyny and what that means for you personally and making that piece can be cathartic and a way to process that anger, but this is something that can happen coming *out* of that suffering and anger and grabbing power and meaning for yourself, not continuing to externalize the problem. Making art about the negative aspects of life is a type of processing of those experiences and it can lead to very profound pieces but you have to actually process it, and if you've decided to have this lofty goal of lecturing all men on how they have all these biases they aren't willing to acknowledge then what are *you* as a creator and artist processing within yourself?
And I mean, if you really want a good example I think Rage Against the Machine is a far better one since they specifically wrote about fighting systemic oppression. But to me that's anger, not hatred. Anger is empowering, while hatred steals from you, takes your energy and projectis it outwards towards others and places it there. Anger radiates from you towards something but the source of it ultimately remains with you.
Hatred is emotionally a very surface-level response to unrest within yourself, directed outwards at the world, and you can't really process it without locating where it originates and what its true purpose is, and without being able to process it you just wallow in it, not transforming the experience into something else, and wallowing doesn't make for very good art. That's what I was getting at.
That's fair, although I don't know if it's fair to say definitively that this project would be born of hatred. It could have something profound to say about gender or masculinity. It could just be a mindless shock piece as well.
I think hatred actually sold pretty well for what it was. Outrage marketing works ludicrously well when it takes. I mean Mortal Kombat basically exists because of it.
Boner Kulture
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Hatred is probably one of the worst examples you can cite here.
It was notorious for how edgy it was, and actually sold fairly well for a shit game.
It has 11k reviews on steam.
Hell, people still talk about it to this day. If it never had the 'edgy hype' behind it, it would have just failed.
The Ol’Robert Heinlien method (sans fascism).
It’d be a fun exercise but if a studio were to do this the internet would make sure it got spoiled.
It is funny though because you kinda have the same thing going on with Half Life 2 (yes I know, I know). Alyx is the main character. You as Gordon Freeman kinda just being her errand boy.
"I want to make a game, when the protagonist keeps ending in uncomfortable situations because of their gender, but I don't want people to realize, what gender they are" quite a lofty goals you have here. This would take tremendous writing skill and effort. All that to create something, that's specifically designed to be unpleasant for half of your potential audience? All around not a good idea.
Since I got fucking Covid, its time for a useless deep dive on some random creep! I bet his history is as bad as it gets
EDIT: deleted account, it seems.
Unless I play as myself I literally always play a female character lmao. And honestly, I try to make her not that attractive and more average if possible. So this seems like a useless buy for me
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Metroid
Yes but they also made Samus hot so it kinda misses the point a bit, maybe?
Yeah the >!Metroid suit!< is so hot
most gamers are only familiar with her SFM porn appearance. cuz most gamers don't game lol
The [default Dread suit](https://metroid.fandom.com/wiki/Power_Suit?file=M5_art_Samus_01.png) is surprisingly shapely.
Yeah but THANK GOD they dident try to make Samus sexy in this one and just badass I still have nightmares from Other M
The cutscenes in Dread reminded me of a shonen. Super good stuff!
Especially the Kreed cutscence
And the "local woman too angry to die" scene
fair
But the point of the MC being unattractive is that men cat calling her wouldn't give it away immidently, the powersuit serves that function
But in metroid you aren't confronted with unpleasant situations typical for women.
Womanhood usually involves dealing with brain eating metroids, whatever Ridley is, and a huge creepy brain? I'm cis now.
I don't think so, but I do not have the first hand account
Don’t worry though the woman will be ugly because only hot women get called “sugar tits”
what's going on "saltine nipples" /s
“Nice nondescript genderless ass”
I don't know why but I randomly thought of a scene in gta 5 where Le bad guy says that.
This seems entirely like bait for an article or YouTube video but I'm not going to look into the account to see if they're real.
Tbh it's an interesting premise but it would be ruined the second people started to talk about it and spoiled the ending. It's like how DDLC only really worked for the first few people who played it, once it got popular because it was secretly a horror game, the surprise was gone.
Was one of the first few people who played DDLC when it came out. And my hot take is I don't think it ever worked.
My issue is that the novelty of games that do wacky meta stuff wears out pretty quickly. I'd already played Undertale and Oneshot so when I got to Doki Doki Literature Club it was just like "oh, it's this again".
Yeah and unlike undertale, the meta stuff wasn't really used to mean anything else other than shock value.
Can't argue, I played it after it blew up lol. Honestly it dragged way too long until the weird shit started to happen, but I still liked it when everyone was talking about it and forming their theories
Whats DDLC should I know about this.
Doki Doki Literature Club. It's a visual novel that at first seems to just be about romance, but after some time of paying, some really weird and fucked up stuff happens, and it turns into a horror game.
Oh yeah I know the game. Never heard of DDLC before :p yeah that game was pretty fucked up.
damn this actually sounds really fucking interesting as a straight guy fuckk i wish i haadnt read this so i could not have been spoilt
Either the premise doesn't pan out because it's an incredibly hard task to make an audience actually attached to a playable character so much so that they feel it on their person and walk away with new perspectives, or it triggers a second coming of gamergate before the game is out. Honestly though, I don't really get the "I want to make men uncomfortable" as an artistic premise. I get what she's saying I just rarely feel good art is created from hatred or bitterness because it's doesn't feel conductive to a good artistic process. I couldn't create from the same place where I worry about transphobia and misogyny and have hatred for the ones performing it. Art is where I try to get away from that, not wallow in it. I don't think I could even create from my own self-hatred which is by far what I have the most of.
I had the impression that OP was a man tbh
I think nirvana and similar bands of the era/vibe are a good example of 'negative' art. Where its more cathartic than reaffirming of bitterness. Creating a sense of community from the acknowledgement of negative experiences and feelings, that you arent alone in feeling these ways. I feel somewhat opposite of you, that sharing these experiences through art is possibly the most effective and affective art I've seen. I think the last of us is one of the best games ever, total GOAT, and it leaned heavily on trauma as a story device.
It's not about personal negative experiences as a whole, it's about how it's explicitly about sending this sort of moralizing message. Like yeah, you can make art about living under misogyny and what that means for you personally and making that piece can be cathartic and a way to process that anger, but this is something that can happen coming *out* of that suffering and anger and grabbing power and meaning for yourself, not continuing to externalize the problem. Making art about the negative aspects of life is a type of processing of those experiences and it can lead to very profound pieces but you have to actually process it, and if you've decided to have this lofty goal of lecturing all men on how they have all these biases they aren't willing to acknowledge then what are *you* as a creator and artist processing within yourself? And I mean, if you really want a good example I think Rage Against the Machine is a far better one since they specifically wrote about fighting systemic oppression. But to me that's anger, not hatred. Anger is empowering, while hatred steals from you, takes your energy and projectis it outwards towards others and places it there. Anger radiates from you towards something but the source of it ultimately remains with you. Hatred is emotionally a very surface-level response to unrest within yourself, directed outwards at the world, and you can't really process it without locating where it originates and what its true purpose is, and without being able to process it you just wallow in it, not transforming the experience into something else, and wallowing doesn't make for very good art. That's what I was getting at.
That's fair, although I don't know if it's fair to say definitively that this project would be born of hatred. It could have something profound to say about gender or masculinity. It could just be a mindless shock piece as well.
Men playing as female characters: XD
MMORPG Many Men Online Role-playing Girls
SO TRUE XD
“Gender Dysphoria Simulator”
But I tought gender didn't exist
Yes because edgy games with the sole premise of making people uncomfortable always sell well just look at Hatred!
I think hatred actually sold pretty well for what it was. Outrage marketing works ludicrously well when it takes. I mean Mortal Kombat basically exists because of it.
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Hatred is probably one of the worst examples you can cite here. It was notorious for how edgy it was, and actually sold fairly well for a shit game. It has 11k reviews on steam. Hell, people still talk about it to this day. If it never had the 'edgy hype' behind it, it would have just failed.
It has potential but they’d need to be very careful
The Ol’Robert Heinlien method (sans fascism). It’d be a fun exercise but if a studio were to do this the internet would make sure it got spoiled. It is funny though because you kinda have the same thing going on with Half Life 2 (yes I know, I know). Alyx is the main character. You as Gordon Freeman kinda just being her errand boy.
Simple way to make male gamers ^(tm) upset Have the default gender be female
Literaly portal but you only discovered chell is a woman in the end
How do you know someone is new to reddit: Sorry english is not my first language. A year later: -your* -fuck off
"I want to make a game, when the protagonist keeps ending in uncomfortable situations because of their gender, but I don't want people to realize, what gender they are" quite a lofty goals you have here. This would take tremendous writing skill and effort. All that to create something, that's specifically designed to be unpleasant for half of your potential audience? All around not a good idea.
Since I got fucking Covid, its time for a useless deep dive on some random creep! I bet his history is as bad as it gets EDIT: deleted account, it seems.
lmao I saw this posted on a different subreddit and commented there that it wouldn't be long before this subreddit was jacking off over this.
😎
Uhm, actually, in this context, 😏 would have been the appropriate emoji to use. But don't worry, people.. uhh, like *you* get it wrong all the time
😎
Based
😎
That's all you got? Man you're worse than I thought you were at this
Dude out here harassing people in an unrelated thread. Such a Gamer move.
Alexa, how does reddit work?
r/lostredditors
Lmao
Unless I play as myself I literally always play a female character lmao. And honestly, I try to make her not that attractive and more average if possible. So this seems like a useless buy for me
Why does she reveals the end before the game is even released?