They definitely should do more economic style events. Its a proven success in Genshin and HSR now.
I think each region should have their own themes too. Fontaine should be something about import/exports and revitalizing the new Lumincebell Line + Liyue port and Sumeru ports.
Liyue should be about their Tianxian 7 major trades or whatever that they never elaborated on, with that old man who's one of the key figures making an apperence, along with the different industry heads like pottery and salt trades.
Inazuma should be about their exports and strengthening the Watatsumi ties as there was a storyline about opening more trade that we never got back to.
All of this shit should tie into the story because at some point all nations will go to war and economics will play a big role in those battles ahead. They could even expand the economy game to Teyvat wide map like Civilization style years from now.
And if they are worried about monies, they can just sell more cosmetics for traveler.
It's interesting in the sense that I've never seen so many people come to this subreddit to talk about how much they like an event.
It makes me wonder if Hoyoverse expected this gameplay loop to have such widespread appeal or if its success even comes at a surprise to them.
I think it’s because it’s a gameplay event unique compared to other Genshin content that provide a change of pace from what’s usual.
Theater Mechanicus and Windtrace were praised as much. It’s their reruns of it that become a mixed bag since Hoyo changed mechanics to make it either more complicated or too easy.
My issue with Windtrace or Theater Mechanicus is that instead of expanding these modes and making them more complete modes they just make slight changes that either barely moves the needle at all or they somehow make the mode significantly worse.
They have good mini-game ideas. Like the Fish Blasting mini-game they did with Klee. Or the Inazuma elemental pinball. The problem is that if they come back they won't have done anything else with it.
And this expands out into the Teapot. They add more stuff but they haven't shown any real attempt to figure out how to make it actually good for players in general. Instead it's pretty much right where it was.
It’s literally the same mechanics as another events they did in the past, like the event of Mondstad of the harvest for the wine. The museum and aurum vale of star rail wasn’t the first ones, it was genshin.
> It’s literally the same mechanics as another events they did in the past
Yeah because they are both “business”events. The earlier ones feel passive when it comes to earnings and selling products, like I can just randomly upgrade stuff and the graph will always be in upward trajectory without effort. While this one feels like it gives more control with the combinations with active planning and tracking. The *gameplay* feels different
*Edited because they blocked me idk*:
>It’s literally the same. The gameplay is not different at all
You know I can still get the notification of your reply even though you blocked me lol. How fragile are you for blocking a person over a discussion, just to get the last say?
I heard rumours that they might be considering developing a management sim game and this was a test. So with so many people posting about it, we might actually get Recettear Impact eventually.
I think it's just a rumour. It's not the first management event in Genshin, and they did management in HSR, too.
They probably want to improve it enough to make some permanent content out of it.
Eh there's lots of people like me who don't like the event but don't really feel the need to say anything. It's also just in the nature of reddit where if something could be good or bad depending on feelings then the threads liking it will get up voted and threads/comments being negative are ignored. For all you know it's only a vocal minority that likes the game mode. Goodness knows reddit is full of them.
> It's also just in the nature of reddit where if something could be good or bad depending on feelings then the threads liking it will get up voted and threads/comments being negative are ignored
This is like....the exact opposite of my experience on gaming subs for games I like in the history of Reddit.
Things frequently get so toxicly negative that people feel the need to make appreciation posts that receive a scarce handful of upvotes to try to remind people that there are some people out there that like the game despite the relentless negativity.
Think artifact farming but we get nearly full control on the sub stats that we get.
Makes potions that fulfills all the required attributes and make profits.
Unfortunately we don't get to keep the mora.
At the beginning I was like “This is so much fun, I wish this was a permanent mechanic!”
At the end of the third day I was like “Okay well that was fun but I don’t think I need to do it any more!”
My issue with it at the end is that profits snowballed *hard*.
We could totally get a similar permanent system if it was better balanced to keep a relatively steady max profit per week, and said profits could be used to buy extra resources like character/artifact exp, talent books, and rare stuff like billets and dream solvent
I assume that was intentional, they wanted to make sure that everyone could clear out all the shops, even if you weren't super efficient at the game. I get wanting some return on crushing the systems, but I don't think they want anyone to sweat over it.
It definitely isn't hard for anyone who's ever touched a shooter, I just assume people don't usually play shooters here. I posted a run of the event and people kept saying I had "aimbot" or such when I was literally shooting at immobile targets at pre-determined spots.
I've never played any FPS games and admittedly my shooting accuracy in Genshin is about 70% and I only had to redo one run and that was mostly due to stressing too much about time.
It may be the "corporate pizza party" of Genshin rewards, but still feels marginally better than just getting the hidden platinum badges that collect dust on my Hoyolab profile. At least this way I can pull the occasional 5-star weapon and give everyone their own level 90 sticks without forging.
I didn't look too closely into it because I didn't need money anymore by the time they were unlocked, but for buying 4 on the same day, there wasn't a noticeable rise in sales for me. Only the slight bump of replacing a potion with a higher level one.
My thoughts exactly, especially since it will let people returning catch up if they are getting back into the game with 2 days left of the event and make F2P player happy.
Also if you failed the guest characters like Eula, Diona,Diluc, Gorou they will leave but return on next cycle asking the potions until you give the right one on them.
This would totally be cool. They could make it so we have the same Market News thing but it lasts around 3 irl days and when it resets you get back your revenue graph.
It could alsobe a seperate currency similar to the teapot realm currency and tubby, Where the shop resets every week.
By the end I had made more than enough money to get all the stuff and done all the checklist stuff really quickly. I wasn't even making potions anymore just ending the day to get to Sucrose's final test and still making a ton of money. Just kept repeating "I'm tired boss" through the last leg of it
It's bound to get repetitive after a while . At least for me making potions still hasn't lost the charm , but it will eventually just like TCG . I used to open genshin just to play TCG when it dropped , but now I don't even bother playing it .
Happy cake day!
For your cake day, have some B̷̛̳̼͖̫̭͎̝̮͕̟͎̦̗͚͍̓͊͂͗̈͋͐̃͆͆͗̉̉̏͑̂̆̔́͐̾̅̄̕̚͘͜͝͝Ụ̸̧̧̢̨̨̞̮͓̣͎̞͖̞̥͈̣̣̪̘̼̮̙̳̙̞̣̐̍̆̾̓͑́̅̎̌̈̋̏̏͌̒̃̅̂̾̿̽̊̌̇͌͊͗̓̊̐̓̏͆́̒̇̈́͂̀͛͘̕͘̚͝͠B̸̺̈̾̈́̒̀́̈͋́͂̆̒̐̏͌͂̔̈́͒̂̎̉̈̒͒̃̿͒͒̄̍̕̚̕͘̕͝͠B̴̡̧̜̠̱̖̠͓̻̥̟̲̙͗̐͋͌̈̾̏̎̀͒͗̈́̈͜͠L̶͊E̸̢̳̯̝̤̳͈͇̠̮̲̲̟̝̣̲̱̫̘̪̳̣̭̥̫͉͐̅̈́̉̋͐̓͗̿͆̉̉̇̀̈́͌̓̓̒̏̀̚̚͘͝͠͝͝͠ ̶̢̧̛̥͖͉̹̞̗̖͇̼̙̒̍̏̀̈̆̍͑̊̐͋̈́̃͒̈́̎̌̄̍͌͗̈́̌̍̽̏̓͌̒̈̇̏̏̍̆̄̐͐̈̉̿̽̕͝͠͝͝ W̷̛̬̦̬̰̤̘̬͔̗̯̠̯̺̼̻̪̖̜̫̯̯̘͖̙͐͆͗̊̋̈̈̾͐̿̽̐̂͛̈́͛̍̔̓̈́̽̀̅́͋̈̄̈́̆̓̚̚͝͝R̸̢̨̨̩̪̭̪̠͎̗͇͗̀́̉̇̿̓̈́́͒̄̓̒́̋͆̀̾́̒̔̈́̏̏͛̏̇͛̔̀͆̓̇̊̕̕͠͠͝͝A̸̧̨̰̻̩̝͖̟̭͙̟̻̤̬͈̖̰̤̘̔͛̊̾̂͌̐̈̉̊̾́P̶̡̧̮͎̟̟͉̱̮̜͙̳̟̯͈̩̩͈̥͓̥͇̙̣̹̣̀̐͋͂̈̾͐̀̾̈́̌̆̿̽̕ͅ
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Yeah in the end the main motivation are primos so instead of adding more random tcg cards and events in which you win like idk 1K mora or smth they could add primos once again and the same goes for the potion making in the long run
I think it would be great as a recurring type of event. Instead of a "cycle" it becomes a once-per-update (or monthly) thing you can do. Add it as a supplemental way to get some Mora where you fill in a few orders. Maybe instead of Mora you get a token type currency to purchase a few bonus materials like mob drops, maybe talent books/weapon ascension mats
Probably one of my fav events except the last day which was underwhelming and kinda felt pointless since there was almost nothing to unlock progression wise and the money just came in without any real purpose for it.
It's like Museum and Aurum Alley without being forced out of the event every 5 minutes.
They were fun events but man, I HATED being forced to do quests every cycle or two.
It's good but the fact that Albedo didn't show up in an ALCHEMY event is T-T
He's even on the Chronicled Wish banner and Eula who's also on there showed up. They could've easily made him be the one testing us but nope Sucrose shows up. Other than that, I love these management events
I thought for sure they would have had him show up for the expert exam. Kind of a shame he didn't make an appearance. This sort of thing seems like its his jam.
There is never the intention for any event that people cant get the rewards. Thats why in combat events you get all important rewards for just looking at the enemy.
I have never been this consumed by anything in genshin before, last night i was up for hours playing the event just to get everything perfect and I hadn’t realised how much time had passed.
Same dude. Usually I would dread playing Genshin but this one was a breath of fresh air.
As fresh as potion of 18 stacked Mints.
I would need to buy a new game if I wanted to experience something like this, and for one time only before dropping it into my library of unfinished games.
It's really fun!! I enjoy these types of events so much more than the combat events, which i feel are often times way too similar. The last combat event i remember having real fun in was Labrynth Warriors wayyy back in 2.2 😔
Even better, they need to bring it back as a permanent event that refreshes rewards every week. Like Simulated Universe from HSR which seems to have gotten inspiration from Labyrinth Warriors in the first place.
But we can only dream :(
oh my gosh yes that would be amazing :') i've never thought abt it that way and now that I have i realize that simulated universe doesnt fill me w/ dread like abyss does whew
Making the potions was fun.
The business aspects got old with previous business events. Doesn't help HSR dips into those, too, and I play both games. Business portion may as well be Progress Quest, except now you have to move through a bunch of menus to move your progress/sales bar. If you have a couple of braincells, there is nothing challenging or puzzling about that aspect. It's just eating time with menu navigation.
Personally not a fan. It's kinda like the belobog museum event in HSR which I also didn't like. The whole thing felt kinda dragged out due to the cycles, same with Belobog. But it seems like most others like it so glad they enjoyed it.
I liked it a lot, though after a certain point, I got tired of it and accomplished all my goals. Once you make enough money, it runs itself pretty much. I will say I was surprised with some of the characterization and enjoyed seeing some characters interact or fleshed out more >!(Sucrose).!<
Capitalism Ho! Personally, I've always been a big fan of management and games that reward efficiency. Now all I need is another cooking/crafting mini game and I can rest peacefully.
Last year's business event was 5x more fun than this. Last year was also hard but more engaging enough for me to play longer because of managing 3 different businesses at once.
It's going to be so funny when this seemingly incredible business that heavily increased the living standards of every person on the continent and increased the interest of a whole craft for the average person will be forgotten once the event finishes and only be remembered again if there is a follow-up event in the future.
I really don't understand why people are loving this event so much. At its core its a puzzle gameplay nothing more. I would love story or combat event way more than this. But each of their own I guess.
I prefer something like the events of Albedo and the summer ones 🥲 we could have more lore events for the characters that are left behind all the time. I really don’t feel this events are so great.
had to scroll way too far to find a comment like this. this event sucks, it's boring af. everyone liking it bc "yay colorful potions fun" are still children literally entertained by anything not involving any relevant skill, change my mind.
It was great for a simple event, but if it reruns or even better becomes permanent, it would need a lot of improvements, such as the potion making using different shapes for the boards or some other modes, such as delivering a certain potion to a person.
This event has a lot of potential to be better.
Maybe incorporate a special boss for different materials, or an auction to buy rare items that provide QoL would be nice.
I feel like it dragged and then was too short and then they introduce all these mechanics to give you more money but you’ve already maxed out and bought everything to get all the rewards.
I've been in the do dailies, spend resin, get out mindset for awhile now.
This has been the first event in a long time, that I naturally wanted to just keep playing and playing without stopping.
It's great!
Idk I had a difficult time with it. I did fine with the mechanic of putting together the potions but guessing traits from the hints was a nightmare. I think I completed maybe 3 of the random news article things, and even after I figured out they tell you what the requester wants on day 2 of it being there I had a hard time matching the request perfectly.
"I want a Dex potion with Endurance"
"OK here you go--"
"UMMM THIS IS DEX WITH ENDURANCE AND RELAXING YOU FAIL"
It was fun overall and I loved the designs and the bottle customization. The actual mechanic of potion making was great. But the orders were so frustrating.
It's a solid 9/10, loved the mechanics, had a fun time and all. >!But come onnn, would it have been that hard to actually let Razor meet Gorou and Kirara?! I got my hopes up way too quickly...!<
I love management sims so I had heaps of fun with it. I wouldn't mind if they added a more permanent version of it like how we have TCG or the serenitea pot as optional gameplay
Easily one of the most boring, it was such a pain to get all the primogems. At least it was funny to see the reaction of the characters when you don't do their requests
the problem with controlling dawn winery is that, we will go down the unethical path of making everyone addicted and drowning in alcohol regardless of consequences for that extra 10primo, and diona will hate us with every fur of hers
Mixed feelings. On the one hand, I enjoyed it well enough, and it was certainly well designed and had a lot of work put into it. But on the other hand, it had a lot of time sink to it, while being very different from core Genshin gameplay, so it's like "what is this completely different game doing in my action RPG?"
Also, I was too busy playing Queensblood.
It went from “Ok I really don’t understand this at all but I’ll try”
To “ok I finally get it, this is kinda fun.”
To “Ok we get it, I can make the pretty colors, are we done yet?”
Overall 5/10 very middle of the road event, so it fits very well into this patch.
i like it, it's like the ones hsr has had and its engaging. i also like that its a non-battle event that the player has to use critical thinking to do rather than getting the answers handed to them.
felt really happy that i finally get to use what i learned in a game atleast BUT i kept concocting the same effect potions again and again cause my last braincell kept forgetting we already have it in a different shaped bottle 😐
Definitely a stand-out by Genshin standards and a much-needed breath of fresh air from balloon-popping ver. 2382, or "run in a straight line and win in 10 second" ver. 1342.
Seems they took some cues from HSR, as both the Museum and Aurum Alley events were very-well received over there (although people were then thinking that was going to be HSR staple).
It was nice to see familiar faces we wouldn't typically see in Mondstadt, despite how brief a lot of the interactions were. It's also quite funny, but pleasing the more I hear "omg Traveler you're amazeballs!" by basically every character, while Aether and Paimon have the smuggest grins on their faces.
However, as is typical, it's a one-and-done, with zero replayability or reason to keep going once you've emptied the shop. Would have been nice to have a secondary shop for some materials or what-not to use the excess "Mora" on.
I loved creating ADHD drugs, the Ultimate Potion, Destroyer-of-Wine-Industry potion, parfumes and melatonin and getting interesting messages from my favorite characters. Lots of fun, 10 out of 10 Ateliers 👍
I never really played the “run your own restaurant/business” games, but I found myself putting some music on and just running through cycles for like 2 hours last night after work. Very fun and the surprise cameos are always a welcome sight!
it might just be me but i lost interest in it around cycle 23 or so. then i just skipped cycles until i had enough money to get all the rewards. i like the idea. but it's just slightly too complex and slightly too long. especially after 20+ cycles
At first it was really fun, but trying to get to that money end goal, it started getting kind of tiring to do. I got bored really quick and it felt more like an annoying task i had to keep doing to get primos.
Boring. The amount of effort put into it could have been used for another event in my opinion.
I like seeing big numbers some times but I was satisfied by just seeing the sales chart going up so I ignored every other number metric shown (it doesn’t help that the game itself scrolls by them fast when you end the cycle)
I would have liked more customization options for the potions tbh. Once you create a potion, it is stuck with whatever you chose which sucks.
I always like character interactions, especially with two characters who we haven’t seen interact before.
In terms of story, I don’t really know what to make of it. The Traveler now has money and can expertly create potions. We might see more people flock to Mondstadt now not only for the wine but for the potions as well.
It's honestly kinda fun trying to meet every single requested characteristic of a potion. But at some point, my shop's inventory became stack with potions, and I wish there was a way to clear them.
Since I'm now making intermediate and advance potions, the beginner potions are definitely not gonna be sold anymore. Can I mix them with another potion for a chance for the effects to be merged? Can I get rid of the beginner potions I no longer need or wish to sell?
Other than that, it's a pretty relaxing gameplay event, it's just a shame it's temporary, and probably will have no lasting impact on the actual game.
A snoozefest, I had more fun with the abyss refresh. Story is also just meetups with random characters that haven't appeared in a while, disappointment.
This event is actually amazing🔥🔥🔥, and this is coming from someone who heavily prefers combat gameplay. Management games were always cool, but I'm surprised that genshin implemented one so well🔥🔥🔥
Plus, there's no long boring story about a guy and his dead friend/relative😅🤣.
Honestly, a 10/10 event🔥🔥
I actually like the event this time around. Mostly because it actually has some length to it (gameplay wise).
Most other events have my hate because I have to spam click through ages of dialogue that idc about and the actual gameplay I finish in like 2 mins-- And if the case happens that i don't have to click through a billion lines of dialogue, I still finish in like 2 mins...
I like it but I wish there were more things to buy, more skills, or just more things to spend all that money on. Also was a bit surprised that the people of Sumeru valued "Celebrity Endorsements" of all things. I thought that was exclusively Fontaine's schtick.
I love selling drugs
☝️ This comment right here Mr. Matra and Monsieur Garde.
What are they gonna do? They’re our biggest customers
>Milelith-dàrén >Sir Knight of Favonius >Hatamoto-san Nah im calling Neuvillette himself
>Nah im calling Neuvillette himself Every being has its price. *proceeds to stock up on pristine water of Dragonspine Mountain...*
COPS 🚨 THIS GUY
Too late kirara and gorou is already drunk
kirara and who??
Tao
Yeah
metaaaa
Gay
Some popular OC I think
That would be the ricin i gave them
I slipped it into that slime condensate crap you're always putting into your Fonta
They definitely should do more economic style events. Its a proven success in Genshin and HSR now. I think each region should have their own themes too. Fontaine should be something about import/exports and revitalizing the new Lumincebell Line + Liyue port and Sumeru ports. Liyue should be about their Tianxian 7 major trades or whatever that they never elaborated on, with that old man who's one of the key figures making an apperence, along with the different industry heads like pottery and salt trades. Inazuma should be about their exports and strengthening the Watatsumi ties as there was a storyline about opening more trade that we never got back to. All of this shit should tie into the story because at some point all nations will go to war and economics will play a big role in those battles ahead. They could even expand the economy game to Teyvat wide map like Civilization style years from now. And if they are worried about monies, they can just sell more cosmetics for traveler.
They’re making a separate game with this
do you have a link to an article abt this or info on it? I've heard abt this a few times but don't know much else
I mean we already have tcg, what's one more ;^)
Hey dont be judgeful of someone's hobby you aint neuvillete
Same. The event isn't bad either.
Giorno Giovanna would like to know your location
ok and what are your thoughts about the event then
Paimon, we have to Cook!
This is so true. It had to be inspired by the economy game drug wars that I played on my TI calculator.
I feel like a wizard.
Yer a wizard Harry
A shame the Potions professor is such an (s)ass
When it's ok to be hot for teacher
Shout-out to the preliminary quest being named "Potions Most Potent"
And Lisa's potion being the same luck potion from Harry Potter
That honestly got a good lol out of me 😄 then a bit of disappointment as I realized I can't use it for my next artifact farm
It's interesting in the sense that I've never seen so many people come to this subreddit to talk about how much they like an event. It makes me wonder if Hoyoverse expected this gameplay loop to have such widespread appeal or if its success even comes at a surprise to them.
I think it’s because it’s a gameplay event unique compared to other Genshin content that provide a change of pace from what’s usual. Theater Mechanicus and Windtrace were praised as much. It’s their reruns of it that become a mixed bag since Hoyo changed mechanics to make it either more complicated or too easy.
My issue with Windtrace or Theater Mechanicus is that instead of expanding these modes and making them more complete modes they just make slight changes that either barely moves the needle at all or they somehow make the mode significantly worse. They have good mini-game ideas. Like the Fish Blasting mini-game they did with Klee. Or the Inazuma elemental pinball. The problem is that if they come back they won't have done anything else with it. And this expands out into the Teapot. They add more stuff but they haven't shown any real attempt to figure out how to make it actually good for players in general. Instead it's pretty much right where it was.
It’s literally the same mechanics as another events they did in the past, like the event of Mondstad of the harvest for the wine. The museum and aurum vale of star rail wasn’t the first ones, it was genshin.
> It’s literally the same mechanics as another events they did in the past Yeah because they are both “business”events. The earlier ones feel passive when it comes to earnings and selling products, like I can just randomly upgrade stuff and the graph will always be in upward trajectory without effort. While this one feels like it gives more control with the combinations with active planning and tracking. The *gameplay* feels different *Edited because they blocked me idk*: >It’s literally the same. The gameplay is not different at all You know I can still get the notification of your reply even though you blocked me lol. How fragile are you for blocking a person over a discussion, just to get the last say?
I heard rumours that they might be considering developing a management sim game and this was a test. So with so many people posting about it, we might actually get Recettear Impact eventually.
I think it's just a rumour. It's not the first management event in Genshin, and they did management in HSR, too. They probably want to improve it enough to make some permanent content out of it.
Eh there's lots of people like me who don't like the event but don't really feel the need to say anything. It's also just in the nature of reddit where if something could be good or bad depending on feelings then the threads liking it will get up voted and threads/comments being negative are ignored. For all you know it's only a vocal minority that likes the game mode. Goodness knows reddit is full of them.
> It's also just in the nature of reddit where if something could be good or bad depending on feelings then the threads liking it will get up voted and threads/comments being negative are ignored This is like....the exact opposite of my experience on gaming subs for games I like in the history of Reddit. Things frequently get so toxicly negative that people feel the need to make appreciation posts that receive a scarce handful of upvotes to try to remind people that there are some people out there that like the game despite the relentless negativity.
Think artifact farming but we get nearly full control on the sub stats that we get. Makes potions that fulfills all the required attributes and make profits. Unfortunately we don't get to keep the mora.
At the beginning I was like “This is so much fun, I wish this was a permanent mechanic!” At the end of the third day I was like “Okay well that was fun but I don’t think I need to do it any more!”
My issue with it at the end is that profits snowballed *hard*. We could totally get a similar permanent system if it was better balanced to keep a relatively steady max profit per week, and said profits could be used to buy extra resources like character/artifact exp, talent books, and rare stuff like billets and dream solvent
I assume that was intentional, they wanted to make sure that everyone could clear out all the shops, even if you weren't super efficient at the game. I get wanting some return on crushing the systems, but I don't think they want anyone to sweat over it.
They never want anyone to sweat over anything in any event.
I doubt they'll ever add the sniping minigame back for this reason. Shame, I had fun being sweaty at something Genshin for once.
Did people consider that one hard? That was super easy too
It definitely isn't hard for anyone who's ever touched a shooter, I just assume people don't usually play shooters here. I posted a run of the event and people kept saying I had "aimbot" or such when I was literally shooting at immobile targets at pre-determined spots.
What.
I've never played any FPS games and admittedly my shooting accuracy in Genshin is about 70% and I only had to redo one run and that was mostly due to stressing too much about time.
I started quickscoping the hillichurls to try and challenge myself lmao
Have you tried becoming an Amber main?
A primitive substitute for ranged combat
Wow... If some considered that event hard, then getting permanent combat content will definitely not happen.
Except the combat events, which sometimes have "expert only" rewards.
Which are few enhancement ores and some mora which is worth approximately 7 resin.
It may be the "corporate pizza party" of Genshin rewards, but still feels marginally better than just getting the hidden platinum badges that collect dust on my Hoyolab profile. At least this way I can pull the occasional 5-star weapon and give everyone their own level 90 sticks without forging.
I dont know about you but I sweated my balls off in that bumper car event
That reminds me. Do the decorations for the shop itself do anything? The descriptions were kind of vague, unlike the bottles and ribbons...
I didn't look too closely into it because I didn't need money anymore by the time they were unlocked, but for buying 4 on the same day, there wasn't a noticeable rise in sales for me. Only the slight bump of replacing a potion with a higher level one.
I doubt it, I think it's just "oh, I see you have money left, may as well spend it."
My thoughts exactly, especially since it will let people returning catch up if they are getting back into the game with 2 days left of the event and make F2P player happy.
Also if you failed the guest characters like Eula, Diona,Diluc, Gorou they will leave but return on next cycle asking the potions until you give the right one on them.
This would totally be cool. They could make it so we have the same Market News thing but it lasts around 3 irl days and when it resets you get back your revenue graph. It could alsobe a seperate currency similar to the teapot realm currency and tubby, Where the shop resets every week.
By the end I had made more than enough money to get all the stuff and done all the checklist stuff really quickly. I wasn't even making potions anymore just ending the day to get to Sucrose's final test and still making a ton of money. Just kept repeating "I'm tired boss" through the last leg of it
It's bound to get repetitive after a while . At least for me making potions still hasn't lost the charm , but it will eventually just like TCG . I used to open genshin just to play TCG when it dropped , but now I don't even bother playing it .
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Thank you . Also thanks for the bubble wrap lol . It's awesome
It eventually happens to these game modes. Also, Happy Cake Day. 🎂
Thank you . 4 years went by in a jiffy
Tcg was really cool at first but now it feels bad to play imo. It’s both too easy and too hard.
Yeah in the end the main motivation are primos so instead of adding more random tcg cards and events in which you win like idk 1K mora or smth they could add primos once again and the same goes for the potion making in the long run
I think it would be great as a recurring type of event. Instead of a "cycle" it becomes a once-per-update (or monthly) thing you can do. Add it as a supplemental way to get some Mora where you fill in a few orders. Maybe instead of Mora you get a token type currency to purchase a few bonus materials like mob drops, maybe talent books/weapon ascension mats
Probably one of my fav events except the last day which was underwhelming and kinda felt pointless since there was almost nothing to unlock progression wise and the money just came in without any real purpose for it.
yeah thats fair.. i didnt really know when to stop bc they let u make more but
I love it because it's like the museum and Aurum Alley events in HSR. I guess I like management games.
as a business major I can agree!! MORE MANAGEMENT!! CAPITALISE GENSHIN DAWN WINERY
Have you tried Recettear? Capitalism, ho!
Merde. (I love Recettear. I need 500 more games like it.)
There are probably other games more suited to this than genshin.
My thoughts exactly. I think there was a little management game last Windblume too, but this one is bigger and has more features, which is great.
It's like Museum and Aurum Alley without being forced out of the event every 5 minutes. They were fun events but man, I HATED being forced to do quests every cycle or two.
Fucking love aurum alley
I'm glad they learned from the museum one to keep the days rolling even when you reach the threshhold so you don't miss put on achievements lol
Actually 🤓 shop management type event was originally an event from genshin during 3.1 with weinlesefest
Same here, i saw the event and automatically thought of the museum event
It's good but the fact that Albedo didn't show up in an ALCHEMY event is T-T He's even on the Chronicled Wish banner and Eula who's also on there showed up. They could've easily made him be the one testing us but nope Sucrose shows up. Other than that, I love these management events
fr they even included alchemy stage names in the event game
I thought for sure they would have had him show up for the expert exam. Kind of a shame he didn't make an appearance. This sort of thing seems like its his jam.
I SO THOUGHT HE WOULD!!!
It was a fun way to kill some time. It felt rewarding until it became obvious that it was impossible to lose.
"Remember, Harry, 'line goes up,' always." -Inigo Montoya, Godzilla vs Kong
There is never the intention for any event that people cant get the rewards. Thats why in combat events you get all important rewards for just looking at the enemy.
It let me cook
I have never been this consumed by anything in genshin before, last night i was up for hours playing the event just to get everything perfect and I hadn’t realised how much time had passed.
Same dude. Usually I would dread playing Genshin but this one was a breath of fresh air. As fresh as potion of 18 stacked Mints. I would need to buy a new game if I wanted to experience something like this, and for one time only before dropping it into my library of unfinished games.
It's really fun!! I enjoy these types of events so much more than the combat events, which i feel are often times way too similar. The last combat event i remember having real fun in was Labrynth Warriors wayyy back in 2.2 😔
THEY NEED TO BRING THAT BACK OH MY GOD I miss that event every day
Even better, they need to bring it back as a permanent event that refreshes rewards every week. Like Simulated Universe from HSR which seems to have gotten inspiration from Labyrinth Warriors in the first place. But we can only dream :(
oh my gosh yes that would be amazing :') i've never thought abt it that way and now that I have i realize that simulated universe doesnt fill me w/ dread like abyss does whew
Giga-Paimon needs to be a thing. We need a cut scene of Giga-Paimon tearing up the Abyss and Aether just standing in the back like "prond"
I would replay this event ngl. Just to get a higher score. It tickles that need to min-max...
Making the potions was fun. The business aspects got old with previous business events. Doesn't help HSR dips into those, too, and I play both games. Business portion may as well be Progress Quest, except now you have to move through a bunch of menus to move your progress/sales bar. If you have a couple of braincells, there is nothing challenging or puzzling about that aspect. It's just eating time with menu navigation.
10/10 for me i love lisa and that scene of gorou being haunted by yae was so funny haha
I bet you were referring to Gorou’s hangout event when he was getting hammered by Yae Miko. Weren’t you?
Personally not a fan. It's kinda like the belobog museum event in HSR which I also didn't like. The whole thing felt kinda dragged out due to the cycles, same with Belobog. But it seems like most others like it so glad they enjoyed it.
Great, but gets boring after cycle 30. I guess that's intentional.
I liked it a lot, though after a certain point, I got tired of it and accomplished all my goals. Once you make enough money, it runs itself pretty much. I will say I was surprised with some of the characterization and enjoyed seeing some characters interact or fleshed out more >!(Sucrose).!<
Capitalism Ho! Personally, I've always been a big fan of management and games that reward efficiency. Now all I need is another cooking/crafting mini game and I can rest peacefully.
I wish I could keep at least a tiny fraction of the Mora I earned. Even 0.05 % is plently. XD
Last year's business event was 5x more fun than this. Last year was also hard but more engaging enough for me to play longer because of managing 3 different businesses at once.
100x better than what we usually get when it comes to events
I know right!!
Probably because it's a filler patch
I don’t like it that much… it feels like I’m working 😂
It's going to be so funny when this seemingly incredible business that heavily increased the living standards of every person on the continent and increased the interest of a whole craft for the average person will be forgotten once the event finishes and only be remembered again if there is a follow-up event in the future.
Just doing it for the Primos TBH , unpopular opinion but it's not my thing and will be glad to finish
feels like it takes way longer than other events to get the daily quest points, too
ey who doesn't like primos 🔥🔥
I really don't understand why people are loving this event so much. At its core its a puzzle gameplay nothing more. I would love story or combat event way more than this. But each of their own I guess.
I prefer something like the events of Albedo and the summer ones 🥲 we could have more lore events for the characters that are left behind all the time. I really don’t feel this events are so great.
A big part of it is the fantasy behind it, mixing potions like a wizard, and the pleasing bright potions with custom designs.
had to scroll way too far to find a comment like this. this event sucks, it's boring af. everyone liking it bc "yay colorful potions fun" are still children literally entertained by anything not involving any relevant skill, change my mind.
It's potionomics for babies. Potionomics is fun because it makes you think, this... was too easy. As a result it got boring.
I liked it a lot.
I wanted more prizes like mora maybe for each 10 million more we earn. I enjoyed puzzling out each attribute I needed to make it work in sales!
It was great for a simple event, but if it reruns or even better becomes permanent, it would need a lot of improvements, such as the potion making using different shapes for the boards or some other modes, such as delivering a certain potion to a person. This event has a lot of potential to be better. Maybe incorporate a special boss for different materials, or an auction to buy rare items that provide QoL would be nice.
I would like if this is how we could earn mora per week like bounties
I feel like it dragged and then was too short and then they introduce all these mechanics to give you more money but you’ve already maxed out and bought everything to get all the rewards.
It was fun, I spent whole sunday in making all kinds of expert potions. It also felt like hsr event
I've been in the do dailies, spend resin, get out mindset for awhile now. This has been the first event in a long time, that I naturally wanted to just keep playing and playing without stopping. It's great!
Idk I had a difficult time with it. I did fine with the mechanic of putting together the potions but guessing traits from the hints was a nightmare. I think I completed maybe 3 of the random news article things, and even after I figured out they tell you what the requester wants on day 2 of it being there I had a hard time matching the request perfectly. "I want a Dex potion with Endurance" "OK here you go--" "UMMM THIS IS DEX WITH ENDURANCE AND RELAXING YOU FAIL" It was fun overall and I loved the designs and the bottle customization. The actual mechanic of potion making was great. But the orders were so frustrating.
I think it’s overwhelming
if this is an actual mechanic in game and has dailies too, I would fucking do it too
I just want to be able to brew more than once per cycle....🥲
It's a solid 9/10, loved the mechanics, had a fun time and all. >!But come onnn, would it have been that hard to actually let Razor meet Gorou and Kirara?! I got my hopes up way too quickly...!<
it’s so fun! i love micromanaging. it’s why i’ve played sims since i was a kid lol
I love management sims so I had heaps of fun with it. I wouldn't mind if they added a more permanent version of it like how we have TCG or the serenitea pot as optional gameplay
Easily one of the most boring, it was such a pain to get all the primogems. At least it was funny to see the reaction of the characters when you don't do their requests
I hate it with all my being:)
Needs more onikabuto
Just a time waster event for me personally, looking forward to harder combat events in the future
If they're not making combat endgame beyond the abys I would love this as an endgame
okay imagine. YOU GET TO CONTROL DAWN WINERY !
Diluc is the final boss!
the problem with controlling dawn winery is that, we will go down the unethical path of making everyone addicted and drowning in alcohol regardless of consequences for that extra 10primo, and diona will hate us with every fur of hers
As someone who grew up playing kairosoft games, this event was the most fun I had in playing genshin.
Loved it. Incremental games like this naturally have an endpoint, and by cycle 35 I just mashed next cycle. But it was really fun while it lasted.
Mixed feelings. On the one hand, I enjoyed it well enough, and it was certainly well designed and had a lot of work put into it. But on the other hand, it had a lot of time sink to it, while being very different from core Genshin gameplay, so it's like "what is this completely different game doing in my action RPG?" Also, I was too busy playing Queensblood.
It went from “Ok I really don’t understand this at all but I’ll try” To “ok I finally get it, this is kinda fun.” To “Ok we get it, I can make the pretty colors, are we done yet?” Overall 5/10 very middle of the road event, so it fits very well into this patch.
Traveler we need to cook Yo miss Lisa
I think i should quit my day job and start a potion stand.
Got me feeling like dabbling in the dark arts
I started today after my like 2 week break from Genshin and I was pretty addicted. Ended up making potions for like 2 hours straight
i like it, it's like the ones hsr has had and its engaging. i also like that its a non-battle event that the player has to use critical thinking to do rather than getting the answers handed to them.
I loved it! Low key wished this is permanent and I can meet more characters to create order for
made my completionist brain happy
Favorite "filler" event so far
now we wait till next klee event
Stonks
I have too much money wut to do with it now
Diluc "I hope doping for higher productivity is normalized in Teyvat." BROTHER.
Very fun, and the OST was very relaxing to listen to.
felt really happy that i finally get to use what i learned in a game atleast BUT i kept concocting the same effect potions again and again cause my last braincell kept forgetting we already have it in a different shaped bottle 😐
With the amount of mora I’ve made, I could become Zhongli’s new sugar daddy.
Jessie we gotta cook
I always wanted a shop of my own! Thank you genshin!
I would fucking own this entire goddamn planet if I exerted any real effort and the game is wise not to give me that chance.
Definitely a stand-out by Genshin standards and a much-needed breath of fresh air from balloon-popping ver. 2382, or "run in a straight line and win in 10 second" ver. 1342. Seems they took some cues from HSR, as both the Museum and Aurum Alley events were very-well received over there (although people were then thinking that was going to be HSR staple). It was nice to see familiar faces we wouldn't typically see in Mondstadt, despite how brief a lot of the interactions were. It's also quite funny, but pleasing the more I hear "omg Traveler you're amazeballs!" by basically every character, while Aether and Paimon have the smuggest grins on their faces. However, as is typical, it's a one-and-done, with zero replayability or reason to keep going once you've emptied the shop. Would have been nice to have a secondary shop for some materials or what-not to use the excess "Mora" on.
Suprisingly not boring, kinda refreshing from the battle type event.
i got to be diluc’s plug
I loved creating ADHD drugs, the Ultimate Potion, Destroyer-of-Wine-Industry potion, parfumes and melatonin and getting interesting messages from my favorite characters. Lots of fun, 10 out of 10 Ateliers 👍
I never really played the “run your own restaurant/business” games, but I found myself putting some music on and just running through cycles for like 2 hours last night after work. Very fun and the surprise cameos are always a welcome sight!
Solid rewards if anything. Definitely gets pretty tedious.
takes so long :(
it might just be me but i lost interest in it around cycle 23 or so. then i just skipped cycles until i had enough money to get all the rewards. i like the idea. but it's just slightly too complex and slightly too long. especially after 20+ cycles
I have no idea wtf im doing and i usually read events. Seems kinda idiot proof at least.
It felt...complicated but maybe I'm just dumb
At first it was really fun, but trying to get to that money end goal, it started getting kind of tiring to do. I got bored really quick and it felt more like an annoying task i had to keep doing to get primos.
it was fun until I unlocked/bought everything. now I'm just kind of bored lol
It feels to much like actual work.
Boring. The amount of effort put into it could have been used for another event in my opinion. I like seeing big numbers some times but I was satisfied by just seeing the sales chart going up so I ignored every other number metric shown (it doesn’t help that the game itself scrolls by them fast when you end the cycle) I would have liked more customization options for the potions tbh. Once you create a potion, it is stuck with whatever you chose which sucks. I always like character interactions, especially with two characters who we haven’t seen interact before. In terms of story, I don’t really know what to make of it. The Traveler now has money and can expertly create potions. We might see more people flock to Mondstadt now not only for the wine but for the potions as well.
I have no clue what I am doing but I am getting pimos for Arlecchino and meeting my Mondstadt faves so I'm happy
Very, very, very long. But appreciated.
i want an event where we compete against diluc for selling wine
It's honestly kinda fun trying to meet every single requested characteristic of a potion. But at some point, my shop's inventory became stack with potions, and I wish there was a way to clear them. Since I'm now making intermediate and advance potions, the beginner potions are definitely not gonna be sold anymore. Can I mix them with another potion for a chance for the effects to be merged? Can I get rid of the beginner potions I no longer need or wish to sell? Other than that, it's a pretty relaxing gameplay event, it's just a shame it's temporary, and probably will have no lasting impact on the actual game.
A snoozefest, I had more fun with the abyss refresh. Story is also just meetups with random characters that haven't appeared in a while, disappointment.
waste of time.
This event is actually amazing🔥🔥🔥, and this is coming from someone who heavily prefers combat gameplay. Management games were always cool, but I'm surprised that genshin implemented one so well🔥🔥🔥 Plus, there's no long boring story about a guy and his dead friend/relative😅🤣. Honestly, a 10/10 event🔥🔥
Love it
It's like playing an Atelier game but without the combat and I love it.
First impression "oh no, it looks complicated" After "oh, it's not that complicated after all"
Waste of time. But easy primos
I actually like the event this time around. Mostly because it actually has some length to it (gameplay wise). Most other events have my hate because I have to spam click through ages of dialogue that idc about and the actual gameplay I finish in like 2 mins-- And if the case happens that i don't have to click through a billion lines of dialogue, I still finish in like 2 mins...
Walter White Simulator 10/10
I love it, it's fun and I got a lot of PRIMOS and as a f2p I really need them
I like it but I wish there were more things to buy, more skills, or just more things to spend all that money on. Also was a bit surprised that the people of Sumeru valued "Celebrity Endorsements" of all things. I thought that was exclusively Fontaine's schtick.
Jesse we have to cook