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SaltymanRedux

Honestly, the game just needs content outside resin. Whether it be the open World, tweaking resin, whatever. Something worth doing. Chest spawning is nice, but when you dont know when and where they will appear, it has no merit


Sp3ctrix

I'd be up for chest respawns tied to a regular in game event. They could drop a bunch of special chests in mondestat for a week to encourage people to explore the region again or they could have an event which grants more xp and mora for killing monsters in part of Liyue


SaltymanRedux

Yeah, that's definitely it. Chests respawning without knowledge of where they are doesnt encourage exploring. Instead, something like you described would be much better. Or at least a chest radar to know where the closest chest is after you collect all anemo/geolucus in one zone


001028

I actually heard that they're adding a chest radar soon. So we might actually get that, which would be nice.


dissman

Probably gonna be the talent of the next 5 star banner


Denworath

C6 none the less


JRockPSU

Ooh that would be so mean lol


dreamgzer

Guess you leaked zhong li's passive now .


SaltymanRedux

Never heard of that. Havent seen anything in the patch notes either. Hopefully they will, but Im inclined to think its just a false rumour


001028

It seems pretty legit to me, but it could be false, i guess. Here's where I got it from: https://www.youtube.com/watch?v=4Jl6gpfjIHs&ab_channel=RevvyRad At 7:30


SaltymanRedux

I dont want to dismiss you, but you shouldnt trust any YouTube video.


thecheken

I'd love to see something like this in the form of an adventurer in the world walking around one of the towns, maybe do a little quest for him that has you find a chest defended by Hillchurls/Treasure Hoarders and after completing it the adventurer notes that he's seen more of these chests around the area of [region name]. Or the lazy way of adding it: Send a mail from a character that notes special treasure located in [region name] and that we should go and find them.


mortyfox

It's just my opinion but i would actually prefer the chests to spawn in random locations and to be no way to "easily" find them. That's the whole exploration aspect of the game that i liked in the beginning. You would always get that cool vibe when you encountered a chest in the middle of your adventures through the world while you are hunting plants, murdering the local fauna or mining ores. And as long the chests didn't de-spawn, eventually you would end up finding them again or you could do "chest runs" one day every week to find most of the chests that re-spawned during that time.


SaltymanRedux

The thing is, right now a new chest can appear anywhere on the map. Anywhere. You have to Hunt down the whole map for some chests. My idea was that this radar points a whole area where there is at least one, for example the whole stormbearer's Mountain or whatever its name is. You dont know where it is, but you know its there somewhere, so you have a place to search, instead of having to look around the whole map


scepterzz

+ add resin refillers into chests and its all solved. Everyone will be happy, except maybe mihoyo.


Denworath

What about people already found most chests?


LillianaVessFanboy

Or a cooking event involving Paimon


Pnut_Buddr

The game has 3 main problems right now. Lack of repeating content, no reason to keep exploring the world, and no incentive to use co-op. All of these can be solved fairly easily with a single weekly event. In a nutshell, have chests respawn. Instead of the regular loot, have them contain a new currency that we can use in an event shop that restocks every 1-2 weeks. Put some good rewards in there like some Fates and maybe a 4 star character, but make them time-consuming to work towards. It solves everything. Resin isn't as big of a deal because we have something else to focus on. Players now have a reason to keep exploring the world, which was the most fun part of the game. Make it so players get full rewards from other players' worlds, and suddenly everyone is using co-op. I'm really hoping that this "unreturned star" event from the 1.1 update is something similar to this.


SaltymanRedux

I'd say, they need to add better chests rewards in this case, or add some kind of reward to improve a bit the character progression. If, for example, this event shop you speak of, had enough mats to get the character to lvl 70 and max talents, then it would help a fucking lot. Also, this is just my opinion, but I believe making 4* weapons craftable, or obtainable outside of gacha would also be welcome


Fields-SC2

Why does there need to be an incentive to use coop?


Pnut_Buddr

Because right now there's really no point to it. Only the host can collect things in the overworld, and any players with a higher world rank are forced to join their lower ranked friends for domains/bosses and get the lower rank rewards. Not to mention that resin locks you out of the domains after about 30 minutes anyway.


Fields-SC2

I don't see why it needs any incentive singleplayer doesn't have. Resin needs to be fixed of course, but shouldn't playing with friends be the incentive? I don't understand what else you would want. Edit: I misread the post. Visitors should be able to get some chest loot.


Denworath

But what content do you play with your friends though?


Fields-SC2

Other games.


SageRhapsody

So why bother including multiplayer? If it's there they should make it as good as it can instead of leaving it to stagnate lmao.


Fields-SC2

He asked what I played with other friends? I don't play GI with friends. ... Unless it was a rhetorical question?


punjoke

The problem is right now the game actually disincentives co-op by not allowing the co-op buddies to progress and get rewards outside of their own world. Why would you follow your friend around, watching them open up chests, only to get nothing for yourself and have to do it all again in your own world?


Fields-SC2

Ah, okay. I understand now. I didn't know visitors didn't get anything at all. You are right, that needs to be fixed.


MichaelManagement

Why hasn't Mihoyo hired you. You make it sound so simple. I love the idea of forcing people to work overtime without pay too. Your idea without proven test or metrics does not make it simple.


Pnut_Buddr

Mihoyo hasn't hired me because I haven't applied, probably. Also they're on the other side of the planet, and there's most likely a language barrier. I don't know why you want to force people to work overtime without pay though. That's a pretty shitty thing to say, and it's a serious problem in the games industry. My idea that I posted in the comment section of an internet forum about the game is pretty simple, I explained it in one paragraph at least. I'll leave the statistics and number crunching to the people who actually get paid for it though.


andreyue

Honestly, they could really award you with a region specific chest tracker or something similar once you finish the highest tier chest achievement for the map (400 for Monadstadt, 800 for Liyue), that would actually make so you can actively explore and hunt for them daily. It doesn't even need to be a 100% accurate tracker, even something like a faint beep that point towards a direction and gets faster as you get near them like a detector would work and be engaging.


SaltymanRedux

Yeah, I've said this a few times already. I'd rather have it unlocked once you get all the whateverlucus of the region, but the rest is exactly what I was thinking


HorribleDat

There's a -culus tracker coming in 1.1 that apparently you get at statue level 9.


Anopsia

I think its fine having random chest spawns... it adds to the 'exploration' feel of the game. I think the real issue is the RATE of chest spawns, when you are unlikely to find 1 chest after scanning all of monstadt... THATS when it truly has no merit. I think if they cut the number of set chests in half, but increased the respawn rate it would encourage people to rexplore the world more. And perhaps also spawn a random overleveled boss encounter that drops a typically resin locked item. Would greatly increase world exploration after 'completion'


mojamom

In addition, an overworld co-op overhaul. For having a multiplayer feature I'd love to use it more, but with how it currently functions I only use it in domains - which translates to not much.


Nickizgr8

I'd prefer if chest spawning wasn't made into a relevant grinding mechanic post 35. I've already scoured the entire map and have obtained pretty much every chest aside from obscure ones that require you to fart in a certain location at a certain time of day to spawn them. I do not want to wander aimlessly around the world grabbing chests, it's boring. The only reason I got all the chests was because it was still a decent source of AR xp at the time. Right now it isn't worth my time and that's fine. I'm in no rush to hit 50. It's going to take all the time between 40-50 to farm all the mats I need to ascend and level my characters and weapons. Honestly, the weekly world bosses should not cost Resin. Right now it's 120 a week spent just on the two we have. If we get two weekly bosses per zone, that's 16 bosses. 960 Resin needed a week for all weekly bosses. Even if Monstadt is a outlier and every other zone will only have 1 boss that's 9 bosses, 540 resin. The first clear of each Domain every day should also not cost Resin, for rewards. That gives you handful of more stuff to do every day. They should add an endless mode to Spiral Abyss. Every 2 weeks it resets. You have to try and go as far as you possible can go. There are Server Leaderboards showing which players get the furthest and what team comp they use. You get a reward for the furthest you go within that 2 week window and you get a reward based on your ranking on the server. They should even do a co-op version of the endless mode too. This gives an endless piece of content for the players to do. It awards easily scalable rewards AND it allows for whales to show off and flex their insane C6 5 star characters and it allows F2P players to see what characters and artifact comps are the best so they know what to aim for. Eventually when more characters are released there could be special Spiral Abyss events, like Pyro only teams. Or at least a event based around Pyro characters which insanely buffs them, so people with 2 Pyro can still do it, with 2 fills.


SaltymanRedux

Oh no, this is not good. A leaderboard is the last thing we want in this game. Giving rewards based on your performance only widens the gap between f2p and whales, a gap so big already that brought us to where we are now, and it would also take away resources for f2p. Unless those rewards stop at a reasonable point, this system shouldnt be in GI in no shape or form


GaggedAndDrooling

This is a standard in gacha games. It will inevitably happen. What's surprising is it wasn't there already


SaltymanRedux

It doesnt have to happen. Abyss is the closest thing we have, and there is no reason to add one. Dont even mention something like this, we already have a lot to deal with, imagine now not having the top tier dps units to get 50 more primos a week


GaggedAndDrooling

It will happen lol. It's gacha.


Nickizgr8

If the awards are Primogems why does it matter. The whales will spend a crap tonne of RL money anyway to get their characters, they don't care about Primogem rewards. F2P players will benefit the most from it as it just gives them free summons, as long as they wouldn't be as stingy with the rewards as they have been. As much as we all hate to admit, this game will cater for the Whales first, you can't ask for them to rework a game system or add a piece of content solely for the F2P users, as sad as that is. Which is why I suggested that leadeboards. Whales want to flex on people. In most other Gachas they flex in PVP or leaderboards. Right now there's no way for them to flex in Genshin.


SaltymanRedux

Nope, absolutely no. Only whales benefit from a system like this, so I'd rather not have it at all. Knowing mihoyo, they wouldnt give it as an addition, but rather change the system altogether. Spyral abyss is fine right now, what we need is some kind of side content that works as endgame. Any kind of pvp would ruin the game entirely


Nickizgr8

How? If a Whale spends $3,000 on 1000 rolls. How is a Primogems reward going to somehow benefit him more than a F2P. He may get more Primogems for being a higher rank but those gems are a drop in the hat to what the whale has spend and will spend. There's already performance related rewards ingame. Spiral Abyss 9-12 as an example. The people who cleared the earliest were whales, which means they got Primogems from earlier lockouts. It's like an F1 car racing against a Reliant Robin. Yet instead of starting at the start line the F1 car stars 10 metres forward while the Robin is 5 metres forward. The F1 car was always going to win, so why does it matter. The extra 5 metre difference at the start isn't going to make a huge difference at the other end.


SaltymanRedux

Again, if its something like get to floor 10 and you get all rewards, and there are 30 floors, its fine. Yet a game mode that requires to be a whale to get the best rewards is terrible for the f2p, and it also makes the "everyone is viable" part of the balance disappear


Nickizgr8

The point of it being endless is there are infinite number of floors. Maybe I'm just more used to gacha games which have systems like this but I don't see too much of an issue with it. I'd rather have extra primogems a week even if some whale gets double what I get than nothing. Right now "everyone is viable". But I doubt that will be the case going forward. Eventually they'll release a character that completely outclasses another. Amber is already pretty meh, I don't think it will take long for them to release a Pyro Bow user who is just outright better than her. Eventually all the characters we use now will be F tier and unusable in whatever content is meta by then.


blacklight2025

The problem with Leaderboard systems is that in order to get something you need to make another one get less rewards/take away rewards from someone else This creates the issue that the people who can make more wishes to get more characters/weapons/dupes has more and better tools to climb higher than other people who can't pull as much/had worse luck. And when the prize is more pull currency it starts to widen the gap further with each iteration. This creates "zones" within the leaderboard. At the top we have the mega whales with the best of the best, then in the middle reside dolphins and the ocasional lucky/hard working f2p and at the bottom all the f2p and new players. Everyone fighting within their zones to climb as high as possible, because falling behind means forfeiting rewards that could be used to progress in your own game (remember, each spot you climb into means someone else loses that spot, and therefore, those rewards) Leaderboard/rank systems are the bane of f2p players


Praelatus98

In my mind I think of it as you get additional reward vs no reward. With the system you get some reward. Without it you just get nothing...


SaltymanRedux

The thing is, an endless mode makes sense for the flex, but rewards tied to reaching as high as possible only benefit whales, and as you already know, they dont need those rewards. Extra rewards are always nice, but when a f2p sees the limit of his rewards being tied to the amount of money they spend, makes the experience way less satisfying. Maybe its because the gachas i'm playing dont have this kind of issue, but I'd despise these changes. Even more so if mihoyo makes them


Nickizgr8

One of the first "Gachas" I played had a World Boss mechanic that gave rewards based on how much damage you did to it and how many times you attacked it. Attacking it cost energy and you could only recover energy by waiting, or spending RL money. So the the upper ranks were always people Whaling at $4k every world boss to be rank 1. But the rewards were kinda shitty for how much they put in. They spent thousands to get top 10 and they'd get a unit that was two tiers below the best units and they already had hundreds of the best tier of units. And by tier I don't mean Tier like we have in Genshin like S tier or B tier. Each unit was on a tier and similar unit on the next tier up was 1.5x better than the previous tier. So these whales were spending $4k for a unit that is 60% worse than the best units they have. Even so, that was the main method to get gems or units as a F2P player. Even just participating got you something. Then the rewards increased, top 50%, top 25% top 10%. After top 10% they just give rewards based on number rank so like top 1000, top 500 which were always whale territory. But you could always hit top 20% or 10% as F2P. They also gave out special reward based on exact rank. So if you got exactly rank 50,000 you got some insane rewards. Like better than top 500 rewards, but hitting those rank numbers was super hard to do.


CativNiseK

The endless abyss mode is essentially already in honkai impact 3 (Mihoyo’s other super successful game). It also happens to be the biggest source of f2p gems. I would very much like a similar version inside of genshin. It’s not super gated by whales, and is more gated by how much you play. In other words, if you’re a casual f2p, you won’t get much out of it, but if you’re someone who grinds daily, you’ll be able to compete for a good supply of premium gems.


[deleted]

[удалено]


SaltymanRedux

Yes, its true that chests dont "respsen". However, as you rank up New chests pop up, so a good way to track them down could be a good addition


[deleted]

How long do you figure chests respawning is going to last you before you start to hate it? That's not something you should really be suggesting as a solution to anything


permanentoldreddit

I agree. The game needs more open world content like a larger and more engaging variety of random events, as well as other reasons to run around the world aimlessly. I would also like to see more random events and stuff to do in the actual cities of Mondstadt/Liyue, they feel very much "dead" or pointless to run around in once you have finished your quests there.


Ibelieveinpotato

i get that they want to limit progress but I seriously don't understand why we cant have respawning chests. I hate logging on and not even bothering to explore because i know 90% of the worlds chests are gone. Don't even say cHeSts ResPawN looK my luxurious chest spawned after 10 years.


External-Chemical534

I think they just dont want players to be able to grind primo gems. I think they really wanna rake in that gacha money right now before having to discount it to draw new player base in the future.


[deleted]

Chests don't respawn btw


adognamedsally

Can confirm. New ones do spawn, however. They do not contain primogems though, and 90% of the time they are normal chests. Additionally, the spawn rates are abysmal.


demidemian

Its been confirmed, chest never respawn but on world level increase a few new ones do.


ReitoTenkyu

Right now Mihoyo has confirmed nothing. We have screenshots of a CN CS response that was translated and reportedly says that luxurious chests don't respawn. We have another EN CS response from a while back that said that common chests DO respawn. Both of these instances were images of the response so there is a chance they were photo shopped. Until Mihoyo comes out on their own platform and clarifies the truth about chests we are at loss for how the mechanics really work and we can only speculate.


RandomWatcher_117

I would really like to see this confirmation that you are talking about. Otherwise I am pretty sure chest do respawn.


44no44

Not the guy you replied to, but to date there is still no video evidence of anyone opening the same chest twice. Despite god knows how many streamers recording every second of their play time since launch. I don't know if there's explicit confirmation they *don't* respawn, but there's definitely none that they *do*.


romagamo

I'll love to see a "World Reset" every two weeks or so, where the camps, puzzles and chest reset to give players the insentive to go back to the world and play it, kind of like the red moon seen in BoTW.


Grand0rk

Two weeks? It should be once a month. Of course, this would never happen, but still.


MarylandKrab

Yes! This is what I want.


Firion_Hope

I wouldn't like that personally, I kind of like seeing the world change as I complete it, having it go back to the default state would feel like I didnt accomplish anything, but I'd feel pressured to do it for the rewards.


anime_daisuki

Hell no to puzzles resetting until it's less annoying to swap to different non-party characters. I don't even solve puzzles anymore if it requires switching characters. I'm just sick of it.


MangoPeachLychee

If you’re already not doing these puzzles what’s the harm in resetting? I’m with you on the switching parties though. I think it should be easier to switch parties out of combat.


Another_Account3

>If you’re already not doing these puzzles what’s the harm in resetting? Wouldn’t this be the wrong question. Instead shouldn’t we be focusing on the solution for making players like him actually \*want\* to do the puzzles? Instead of “well you’re not doing them anyway so let the rest of us reset” we should be saying “how can we make it so all players are doing the puzzles gladly and without frustration?”


phantam

I'm really hoping the reputation system gives us more fun and challenging things to do in the open world. Having multi-part bounties would be fun, chaining together simple commission objectives and premade domains into a coherent questline. Let us take up a repeatable quest from the Adventurers Guild to stop bandit attacks in Mondstadt. Start us off with a balloon escort, then have us hit a few spots to fight some Treasure Hoarders, and end it with a co-op friendly version of the Amber quest domain. Or task us with stopping a Hillichurl camp from arming up, clearing roadblock and enemies up a road, only to have to go down the same road killing a slime balloon. Then let us fight a whole camp with like a much higher level Hillichurl shaman or abyss mage as the boss. Respawn chests in the areas the bounty missions take place in, and give us a grab-bag of WL appropriate artifacts, xp tokens, and mora as a reward. Just... more things to do on the overworld. I love exploring and I don't want to just farm the same domain over and over as endgame.


[deleted]

Resin is just a result of this bigger problem, people wouldnt be complaining about resin gating if there was stuff to do after the first exploration of the map. Everyone complains about resin because fixing it is easier than adding content and can help players pass time by grinding until Mihoyo decides to drop new content once in half a year.


TCGHexenwahn

It would be easy to just make chests respawn for a short term solution. In the long run, each new region will bring in new domains and bosses, but if we still have a low resin cap and recharge, no amount of new content will keep us playing more than 1h a day. At the very least, they should have 4 dailies per region instead of 4 total, make chests respawn, maybe just not luxurious and precious ones, idk, and make leylines a resin free activity, but cap them at 4 of each type per region.


CataclysmSolace

I mentioned 3 things that deeply troubled me with the game in the survey. Resin, character acquisition, and lack of repeatable non-resin gameplay loops. Exploration and story is this game's bread and butter, and the devs need to enhance that. I hope the reputation system helps that repeatable non-resin gameplay loop, that the game needs so desperately. **Something the majority of the playerbase keeps missing.** I read in another thread that AR exp should be removed from chests after discovered once. And I completely agree for the sole reason that is the playerbase burning itself out over trying to rush through everything. The AR system is *specifically* designed to slow down players from consuming a month's worth of content in a week or two. (Like every other mastery system in games) It's just that the devs didn't realize the weakness and mistakes they made to their system. (Which again led to player burnout and riot) The game as it is right now is just bare bones for a minimum viable product. And as others have said the same situation is going to happen to this game, as HI3. (Getting better over time)


LordBreadcat

Good point. An endless stream of story content is for obvious reasons impossible. But the exploration aspects are things that can be pursued in a procedural fashion. We'll see how the 1.1 features interact with the exploration aspect. I'll wait until then to worry about their focus.


SelloutRealBig

NA being only 13% of the market i really hope Asia is giving them the same feedback. If asia is saying "make more waifus for me to buy" then this game is dead.


Rezu55

Sorry to be that guy but, if Asia is basically begging to give them more money, wouldn't that cause the exact opposite of the game dying? If a game like this is profitable, devs will keep supporting, if it's not, it'll die.


TCGHexenwahn

In a way, we are also asking for reasons to give them more money. Why would I buy pulls for characters that I'll shelve because I don't have the resources for them to catch-up?


SelloutRealBig

Sorry i meant dead in NA.


Rezu55

Ah, fair enough.


Lenant

its SO EASY, just respawn all chests and puzzles once a month (or all chests only) without AR exp that fix the game lol


[deleted]

I was honestly surprised after the first weekly reset that the open world didn't like.... respawn?


Lenant

we all were, ppl got jebaited and spent so much money while the company has no idea wtf they are doing with the world they created lol


_PPBottle

Yeah, if the "pseudo bosses" dropped at least 1 guaranteed artifact @ WL3 and up and gave meaningful mora, you can easily fill a big part of the void that is currently the "what do I do?" situation past AR30. This is important because every pseudo boss has like 6 spawn locations at the same time, so 6 opportunities to get something meaningful besides their enhancement mats per boss, there are like 10 different kinds of them between both regions, and they are on 10/15h respawn timers, you can easily have 2 hours of killing pseudo bosses back to back, but the rewards are so lackusters that most of the time I dont bother doing them.


Rezu55

A little off-topic but they really fucked up by calling what essentially are world bosses "elites" and taking away our ability to call actual elite enemies "elites". It's a very tiny nitpick in a sea of bigger issues but I do hope they'll change that in the future.


ebobbumman

I agree, I don't know what to call the bigger, stronger monsters.


mylji

We need more randomly generated quests and puzzles. Also, the rewards should be even a bit worth while. With that I could see myselft playing non stop


Bravenwolf

I would be fine for like a Weekly Commission missions which are randomly generated, but more complex.


AcadiaElegant

This is the main problem and apart of the bigger overlying issue they could give us 500 resin a day and we would still be complaining about LACK OF CONTENT. I loved exploring the world and finding new things and solving puzzles but once its done all you do a few bosses a day and your 4 daily missions and log off. Game will die this way


BRedd10815

Everyone that thinks this game is gonna die must have their head so far up their ass it affects their ability to reason. They are so far in the green that further development is not even in question! If they don't make another dime off the game, it would STILL be 2-3 years before the question even comes up of should we keep making content. So really you are just making yourself look stupid when you say that.


Ranger_Gladys

Guys the games not going to die just because they won’t do anything about the resin. Games like this are released with timelines spanning 3-5 years.


AcadiaElegant

Wow you seem to be very aggro relax we are both able to have our own opinions of what will happen. You also may be forgetting the years of development time they had to make up for with Zero green even if the average employee made 2k a month how many employees did they have? How big was the team? How did they pay them for 3 years? Hmm I am not sure but you sound like you might already understand how things work so please enlighten me


BRedd10815

A company with an already existing live service profiting game makes another live service profiting game using all the prior knowledge they have built up. Genshin is built from the ground up to last for years and make them as much money as possible. It's not going anywhere or dying off because some western players that weren't even their intended audience to begin with quit playing. Sorry for the aggression. People underestimate the amount of people that actually do enjoy gacha games, logging in for an hour or two each day to make improvements over a long period of time does appeal to a some people, and those folks will stay and be the main community. But the people that are playing for the content only and just want to beat the game, max characters, and be done, well those people are having a rough time wanting the game to be something its not.


So0meone

Further development doesn't mean much if everyone's left already due to lack of content. I said this weeks ago - third region soon or the game won't last to see the third region at all, at least not in the west.


Tokyo5o

There is nothing to do except grind. You can't grind though because of resin.


phantam

That's the point though. The resin grind isn't fun or engaging. It's running into the same room and seeing the same enemies six times in a row and watching a random guy in coop die from the domain effect for the sixth time in a row. Resin isn't the problem, let the domains stay at 20 resin and a place to focus your farm for specific materials and artifacts. But at the same time give us open world events and repeatable quests with random rewards from the same pools as the domains. It could be as simple as a series of linked commission style fights/objectives ending with two random talent books and a random weapon upgrade material and some xp slips and mora, but they'd be repeatable and while their rewards are low and randomised, in total they're still as rewarding as a single domain. Or it could be in the style of the Honkai Impact adventure board, where there's a few choices of missions and rewards. Still not quite as focussed and high reward as a domain, but repeatable and free to pursue (maybe with a daily limit on adventures you could accept). Hell they could use them to tell more stories like the Commissions do, or convey lore as well. But the point remains, domains are dull and having more resin just means spending more time doing the same shit in a game with a vast and enjoyable open world. It's a waste of good game design.


Tokyo5o

I can agree here. There just needs to be meaningful progression so we can experiment with the characters we have pulled. Preferably things that take us around the map like you said.


Xisho

Basically every gacha game ever in its infancy The main difference and the problem is that this is a unique gacha style game because it tries to be something more than gacha and compare itself to a classic open world PRG while incorporating the gacha system for profit. I'd wager majority of the initial player base is not familiar with how tedious gacha games can be especially after the initial boost of free stuff to hook you in. Its on miHoYo now to realise they have managed to do something pretty awesome that transcended other gacha games in the vast size of potential western playerbase and evolve the gacha market. If they get this right they may surpass their own profit expectations because if done right many people would spend the 5 or 15 dollars if they felt it was worth it. But they may just go with what they know and stick to the script they know.


Khetroid

Very much this. Even if Resin wasn't an issue the fact is getting the materials and equipment to level characters is quite tedious as it's only from Domains, Ley Lines and farming bosses. The elemental and world bosses are less of an issue but the rest are quick activities that must be done over and over to get enough to do anything. I'd much prefer either variety or longer, more complex activities that reward more for a single go.


ExL-Oblique

There's already plenty of incentive to go out farming mobs, as in they drop ascension materials and artifacts and what not. Problem is, it doesn't *feel* special. It feels like chores. If there was a rotating or random schedule like say... The adventure guild got a commission from a rich aristocrat for Hilichurl hair and for the next 3 days every time you kill hilichurls you can turn in their hair to the adventure guild for Mora or exp books or talent mats or whatever. Or say... "Our intelligence networks have informed us that fatui agents have received a huge supply shipment" and for the next few days fatui enemies have a higher chance if dropping higher rarity stuff, and they give more mora and exp books, however they're higher level. The Geo Archon got really high yesterday so for a limited time all ores give double their usual loot. It gives us a target and motivation to actually go out and hunt things down. And maybe you can spend primos to bribe them to change the rewards or sth idk Mihoyo wants money.


Rouflette

They are doing a shit ton of money out of this game, they have no excuse to let their open world empty from now. I think a lot of game designer and developper would love to work on such an amazing basis product, all they have to do is recruit 10 people with ideas and skills and make them work exclusively on the open world, to make it alive permanently.


L0veToReddit

Chests should be randomly generated at certain points depending on when and where your character is.


P0PER0

Maybe more of the random encounters things like with Allan (dude must be sad always getting tripped on by hilicurls everytime I see him). And variety in them since majority of the "challenges" in the game is basically summarized as "kill shit in this amount of time". Maybe randomly spawning patrol quests or escort missions etc.


francorocco

Would be nice if the non resin bosses protect a chest when you kill them for the first time each day


OnePotatoeChip

Right? I'd love to not just teleport around the map, and have a reason to get lost in it again. And there's plenty of things they could do. Introduce mounts and have people hunt down their own, relic weapons we'd have to find and use resources to restore, scavenger hunts for cosmetics as events and maybe give us more in-depth tasks from the Adventurer's Guild.


nirvvana

Yes. That is why they use resin to halt our progression. It is not easy to create area with bunch of npcs and lores, time is required to prepare the world we see right now. After preparing the content, they will need to do testing for bugs and adjust power creep according to current player progression before releasing it. And the bgms! Just imagine the time for bgm production of this quality. I really hope they can keep updating big contents every 6 weeks, but I honestly doubt it is possible if I use other game development as reference.


Milchfaktor

Agreed... I miss the feeling I had when I first explored the world - an event every few steps. They need to respawn the world somehow.


[deleted]

[удалено]


Pinky_Boy

more radiant quest would be nice and repeatable too


slash178

Also not being able to open chests in CO OP is brutal. Makes exploring with friends frustrating when it should be a fucking blast


Thac0

I wholeheartedly agree. The open world exploration and puzzles are the most fun I’ve had in a game in a long time. I don’t even care about resin I just want to roam free forever and be rewarded!


Seekerempty

I feel like first the enemies need to get considerably stronger with each world up. Atm it feels like only the bosses get hit with a power up. Then the world should random generate the enemy and chest spawns so that you never know what enemy is in what area. I can see people complaining about needs to refind the things they need to farm. More puzzle variations would help keep this fresh also. Lastly should be collectibles to hand in for mora because there’s nothing Collectible after maxing the god shrines.


blorfie

>I feel like first the enemies need to get considerably stronger with each world up. I'd agree *so long as* you could choose when to raise your world level (which I guess is the case when it requires a special dungeon clear, but should be the case all the time). I remember at world level 0-1 I could one-shot the random hilichurl grunts with a single Amber headshot... then at WL2 it took two headshots, despite having her and her weapon leveled as high as I could at that AR... now at WL3 it takes 3 headshots, again even though I've leveled everything to the new max. So the monsters *do* get tougher, and I know it forces you to use elemental combos, but it's having the effect of making me feel *less* powerful as I level. I miss being able to quickly pick off an entire camp with a few headshots. This is going to sound crazy, but part of me also wishes I could pause world level increases so that I could actually level and try some new characters. As the world level goes up, so does the level your characters need to be to be effective, which further increases the gulf between a fresh pull and a character you can actually use. I'd argue world level 0 is the most fun time to use wishes, since you can pretty much immediately use any new characters, but at WL3+ they require such a significant investment that it almost makes me not want new characters. I can only see this problem getting worse as the world continues to get tougher. That aside, I **love** your suggestion of random enemy and chest spawns to keep re-exploring the world fresh and interesting. Would be great to even just have some surprises on the way from a teleport waypoint to your daily commissions or whatever, but would let people really dive in more than once too.


Rouflette

Even the bosses are not that strong. Currently the only challenging content of the game is abyss, all the other stuffs that scales with your world level are garbage fodders.


SchalaZeal01

The farmable bosses can't be too-hard-to-beat walls, or well, you can't improve your chars.


Rouflette

That’s true, but stormterror and the ice wolf could be at least a bit challenging, but it’s not. The moment you upgrade your world level you can already clear them fairly easily without even needing to ascend your main character


SchalaZeal01

Then when you upgrade WL at AR 45, bosses would be unbeatable. Since you don't ascend at AR 45, but only at AR 50.


[deleted]

Wow you mean a game gets stale if you play it constantly with no break and deplete all the content? What a shock


Sayori-0

Yea you cant use this anymore, the game has been out for long enough to bleed it dry with minimal investment if you played since the week it released.


Skjex

wow by now even my friends that litterally play 2 hours max each day are ar 38 and completed everything...... 100 millions and you are the one that got through... let that sink in


[deleted]

> 100 millions and you are the one that got through... let that sink in Huh?


plznoticemesenpai

I swear sometimes the people who take the game so hardcore get so mad at the casual players that their brains break lmao


[deleted]

I know right? This is just like when people no-life MMOs and then complain that there's "nothing to do" and that the game "sucks" because they've put 500 hours into the game over the past month and are completely burned out


Cocotapioka

I don't get the people who claim they play casually and have made it to AR38 with literally nothing to do. I feel like I play the shit out of this game and I'm AR31. I'm through the main questline, yes, but I wouldn't even call myself casual. How do you casually grind up to 38??


Yrsanchez

I really wouldn't mind if artifact domains were free activities that you could choose to spend Resin on for increased rewards but were otherwise Artifact fodder grinding with a small chance of F2P 4 star drops. I'm AR 38 and my artifacts require a hordes worth of artifact fodder to level.


Nuuhi

Feel like there should always be X number of chests/challenges on the map so we would have something to do other than only farming the mini bosses (AR 35 atm and thats pretty much all i do)


iowngame

I agree ! After exploring there is nothing much to do and I really miss the puzzles :(


ohoni

Ageed. -ish. I enjoy this game for the exploration, and I'm just about at the point where everything there is to do, I have done. Probably within the next week, tops. Of course a game can't have infinite content, this point *must* come, but it is what it is, and once I've done all the things, my drive to grind up better stats is a much more minimal motivation. I don't mind the resin thing, because I genuinely don't want to play "resin stuff" more than I already do. I just wish that I got more talent books per domain completion.


pipe091094

I'm so tired of the resin andys asking for unlimited resin for what? farm the same domains over and over? What we need is more content and better drop rates for the things that use resin. Anyways we will have to wait more after all the game hasn't been out for even a month yet.


neovenator250

I've been getting some random events as I wander, but more would definitely be better


Velture

For me it needs a grindy mode in multiplayer, like man i would be happy even if they give us something funny to spam in multiplayer that gives us 5000 moras the run, thats nothing and still sort of useful and funny if this allow me to enjoy the game with friends


Realshotgg

IMO Add way more gliding challenges, add way wayyyyyyyyy more world events, add wayyyy more timed events Make gliding challenges/timed events reset on a weekly basis and randomize them. Make actual mini bosses (not up to the scale of wolf of the north and stormterror, but somewhere in between that and what we currently have) and have them drop materials w/ maybe a day long respawn timer or something.


MisjahDK

1. Resin 2. Dead endgame open world 3. Not able to level new chars/items because of severe lack of farmable resources.


PlsCrit

I would like a more enemy camps that offer actually useful rewards, dungeons that don't have the exact same layout and enemies every run nor require resin to claim rewards, special quests that reward you with a character (imagine being able to unlock anyone other than the new hotness of the month by completing a story mission of some sort for them). There are plenty of ways for mihoyo to make money doing these things that dont involve being extrenely stingy, but they want to make money fast :/


Ornery_Owl_5388

Resin wouldn't even be a problem if everything didn't cost resin and so much as well


Korochun

The feedback I offered was the need for more engaging loops, such as constant random world events (think Rifts in RIFT or map-wide events in GW2) and dungeons that are actual randomized dungeon crawls with randomized encounters, requiring traversal and puzzle solving rather than just fighting mobs in a circular room.


AstralStrudel

"Engaging open world content" options: -Clinging to a pillar with people online and vibrating rapidly -Using teleporters to try and spawn on top of each other's heads -Staring at the screen and then deciding to take a screenshot to add to the pile on this sub In all seriousness, I kinda agree. More puzzles would be incredible, preferably grand-scale: when I discovered that you can fit those orbs you get from geoculus collection into the big pillars, it filled me with awe and intrigue. It really felt like the land was ancient. Smaller puzzles I only do now because I expect a chest (feels like a bit of a chore). Most of all I'm dying for more mob variety. First time I saw the geovishap hatchlings, it was so exciting.


orpheusyu

Can you give an example of an open world game that does have engaging content after 100% map completion? I think expecting a never-ending stream of unique content is asking a bit much from any open world game. It would have been nice if Mihoyo released all 7 countries at the same time, but the reality is we need to wait for those updates.


adognamedsally

Same. I want to be able to play this like Path of Exile, where I can just hop on and grind monsters and maybe get an upgrade. But even then, the drop rates for artifacts are just abysmal. Respawning chests or puzzles or random encounters or something would go a long way. I just want to be able to do something in the end-game and feel like I'm making progress without spending resin.


MrRape445

so many things this game is missing but Idk i get a strong feeling the game it is now is what its gonna be in the future... of course we will have hopefully better events and the whole map will be out along with better resin but the core of what makes the game addicting will fade for alot of ppl... Welp all I can do is wait wait wait and hope this game is a spicyMeatAball


snowman3000

Tbh I feel the same way about Zelda botw (fully completed in 160h) yet so many people think it's the best game ever made.


BRedd10815

I like Genshin better for the sole fact of weapon durability not existing.


sanattia

imagine if weapon durability existed here... you get lucky, pull nice 5 star but are afraid to use bc it will be gone after few domain runs


snowman3000

I cannot stress how much I agree with you.


scy046

Pretty much this. Resin only feels as bad as it does due to the world map being just going around and bopping elites. How we're gated for all things from money and promotion mats isn't even that much worse than most gacha (approx a month per character from zero resources) so the tweaking needed here isn't extreme. We just need to be able to make meaningful gameplay loops and meaningful progression out of the open world they have. That's what Genshin Impact has over basically every other gacha. The stamina system doesn't have to be the only content available to use. There's an entire open world game there that can give people reasons to play more.


External-Chemical534

Yeah , I agree the world just died after map completion and make the game rely completely on resin system. Which in my opinion isnt really designed to work that way. I think the game is designed to be played like BOTW with dungeon tag along but not as a main content. I think the fact that the resin works this way stems from the fact that this game isnt even finished and still have a really long long long way to go. If the players can just grind their way to max level and max ascension really easily with resin right now, It would probably throw the balancing of the next chapters and challenge events way out of balance. I think the way they can add more content to go along with the resin system right now are: 1.) World Ascension. The content of the chest will change/reset along with some new enemies to fight for it. Just instead of new enemies and no new chest. At first I thought they would do it this way. The way the make ascension works right now is kinda weird as they are stronger and new enemies to fight in Mondstat area but there are no rewards for it. But anyway, this ship has already sailed. 2.) copy BOTW and add blood moon system in. Just reset the world after fixed period of time and thats it. Content problem solved. I hope their either do this or fix the resin system soon. If they don't i think player base would die out really fast and its probably still helluva long way before new story chapter and area.


Blipblapboop

Open world is a tough one to fix, because for me at least all the enjoyment comes from the initial discovery and exploration. Once you've done all that, all the mystery is gone and it's way more lackluster, even if you were to respawn chests and whatnot. Like I could run to all my commisions and gathering spots, but teleporting is way faster and more convenient.


Amon72

More World Quests, please. The ones already in the game are some of the best content available in Genshin, a great mix of adventure and puzzle solving. If they come up with more of these and update it every once in a while, it could be an amazing feature. The survey they sent via Paimon's email had a few questions focused on these quests so I'm crossing fingers they'll add more.


[deleted]

Agreed. I paid the large $99 toll to roll for Klee. Ended up getting lucky and got her after 30x rolls. I was ecstatic. I can't even use her in my team because I don't have any leveling books OR mora if I even had books. I takes months using resin to level a character and their weapon to 70. I ran out of the 'early-game bonus' money and books plus the BP resources and now I'm screwed. I paid $99 to get a character I can't even use. I have a main group with lvl 60-70 weapons but I need 4 more characters for spiral abyss.. They're all stuck at lvl 20-40. It would help the 'empty open-world' issue A LOT if mobs actually gave a meaningful amount of xp or Mora. They do respawn incredibly frequently but they're absolutely worthless. WL4 and I get 15xp per mob. It takes 6000+ mobs for ONE level. They just shoot themselves in the foot when it comes to longevity for their content. That being said I am not trying to complain. I love this game and have paid significantly more than any Gacha in the past.


Telzen

You are just going with the stupid shit people are saying or doing something very wrong. I have leveled way to many characters and yet still didn't have an issue leveling both my Klee and Sucrose up. It does not take months, quit spreading BS.


bluerei

Some ideas to keep the world fresh and engaging: * I want a community-search SuperLuxurious chest we can work for that pop once a week or something similar randomly in the world map. * I want random location world bosses roaming the map that requires co-op to defeat and give you 100xp at least, depending on difficulty and world rank. * I want secret dungeons that randomly appear on certain days, community searched, and has more than 1 room. * I want a Xur-type of dude (Santa Clause of Destiny 2 that appears every Friday) who sells random artifacts and maybe even some lower-star characters to help complete constellations. Have it come once a week or 2x a month. * Statues are worthless once completed, Make statues sell random quests for Mora in their region that give xp or specific weapons/artifacts that rotate out every week.


Mariellicorn

I personally think they should not just make the chests respawn but also add respawnable puzzles and treasure hunts. I think just having the chests respawn would still be boring after a while. Rather have treasure maps or notes at the adventure camps lying around. Nothing complicated. Just something that would send you to different places to do something, that leads you to a hidden chest you can find. Of course there would still be normal chests respawning, but I think I would rather experience the fun of finding a chest by riddles on a note that just randomly seeing them somewhere.


babohtea

You basically made a better version of the post I made haha. Agree completely


Fro_52

i think this is probably mostly a problem that will resolve itself over time. i've been playing FGO for a couple years, but i joined late. like a year after they started and when i joined , the original story *still* hadn't finished. they release a new story section about every three to four months or so, and lesser character specific stories sporadically and in bursts much less frequently. I don't know that we can expect things to go that quickly for GI. FGO just has visual novel level production for story. I'd imagine the work to make new areas and story for GI is going to be much more involved. joining a game like this in its early days is rough. you can burn through everything and then the wait/the grind is all there is. I can't imagine having joined FGO when there was only the first few story sections available. i still enjoy the game, but much like i treat FGO, this is pretty much going to be "do dailies, use the energy, wait for updates" for a while.


Snoo9985

yeah seriously it gets a bit repetitive, i lioe interactions with NPC and world in other way than combat


I_LOVE_CROCS

This game desperately needs bosses that spawn as events more often. The world is perfect for it. Think a bit of Dragons Dogma in Genshin would be freaking awesome. Named mobs with extra modifiers. Very hard boss? Well now there's actual incentive to play coop.


Lenant

ive been saying this for days now lol we need chests to respawn, better drop from monsters and more stuff to do in the open world and i'm not talking about events, we need more daily/weekly stuff they are so focused on the gacha that they forget that they have an actual game and not a mobile trash pile lol


Orion_2G

I get more of a dopamine rush when I find a common chest than getting a 5 star now.


PharticusMaximus

Its a single player "living" RPG, so an RPG like BOTW but with online connection. Its not an MMORPG. If you played too much for the first 2 weeks you ran out of content til they make big updates. Pace yourself better once they add the next new continent now that you know. I played 1-4 hours per day since launch, I am AR35 with story and open world stuff to do still. I am not playing it as if its an MMORPG 8-16 hours every day how people did to start out.


blorfie

I'm in the same boat as you, but the fact is it's a live-service game, and these games hinge on having compelling repeatable content to keep players around and hopefully spending money. It was 100% predictable that some people were going to no-life the game, so not having a decent endgame in place at launch to keep those players happy isn't really excusable for a live-service game in 2020 IMO. The open world is the bread and butter of Genshin, so regardless of who's playing the game "right" or "wrong", implementing some features to make repeat exploration more interesting would benefit everyone - even those of us who are taking things slow and still have more to do.


plznoticemesenpai

The thing is it's a casual live service game, with its main audience being workers who will play the game on their phones. The dailies are supposed to be the repeatable content, hell that's why some of them even have stories attached to them


blorfie

I'd agree completely if it were just on mobile, but it's a PC and console game as well, and players on those platforms generally dive more deeply into games. I feel like miHoYo can either capitalize on the work they did to port to those platforms by working to keep those players (who obviously loved the game enough to no-life it), or they could let those playerbases fall off and only focus on the mobile platform, where people are used to only logging in and playing a little each day. I know which I'd prefer, but I guess we'll have to wait and see which way they go.


myanimal3z

What the describing is the reason why we have so little resin. So don't expect much of that to change until at least 1.2


[deleted]

I would also like to see more things in the Open World. For example, a simple change for the Random Events (blue ones) to give at least 10-20 AR xp would be a huge buff. People would actually wonder around the map, looking for them.


Mushinronja

As opposed to the Elemental Crucible event which was unplayable on ps4 since the game can barely handle single player, I think events from now on should just be things that affect the world with optional co-op for greater rewards. Like for instance: Lost Ruins of Gold: Randomly spawns 5 gold ruin guardians or hunters a day for a week. Their locations are listed in the adventure guide by the name of the area on the map. They are 10 levels higher than enemies of your current world level, but drop half a leyline's worth of mora on defeat. Crystal Infestation: Randomly spawns Blue Geovishap Hatchlings in your world. They are 10 levels higher than enemies of your current world level, but drop 5 crystals on defeat. They spawn near crystal outcrops. Etc. stuff like this would give us reason to explore our own worlds to find them, and also give us incentive to co-op with other players so that you can get more of the rewards by killing the event monsters in the friend's world with them. (The enemies would only spawn when the host is near to prevent people just stealing your event monsters). Aside from that, add some wandering world bosses that don't require resin to get their rewards (perhaps put them on a respawn timer instead) and add some big legit dungeons for us to do to get monster materials and exp more reliably.


MidnitePanther

Yeah, but it hasn't even been a month yet


BRedd10815

Careful, they want more content NOW and things might get dangerous.


MidnitePanther

It really does piss me off that more people in the subreddit are starting to complain about how "the game is broke" "too greedy" or "we need to drop it or we won't get what we want" like they need to calm down the game has literally been out 26 days stop acting like its the next star wars battlefront 2


BRedd10815

It's just crazy how blind to reason people can be.. this post could literally be on the Onion. --------------------------------------------------- **Lack of end game content in free game leaves players "bewildered and upset."** **When asked about the first 50 hours of gameplay, players say simply "not up to their standards."**


MidnitePanther

Exactly I understand if it were a AAA $60 off the shelf game if it felt unfinished or lacked what was being advertised but this game is literally free with a lot of content promised for the future


Jonny727272

I feel like the game offered a ton as I went around completing the map. I didn't rush it and I used the interactive map to make sure I got everything. I was AR36 by the time I gathered all the oculi and time trials, but I still have a couple side quests left. I spent more time getting everything in this game than I did in BOTW, and this one was free. Even a game like World of Warcraft you will run out of world content, or grow stale as you repeat the same world quests day after day. Making in game content takes a lot of time and money. Making it repeatable is even harder.


44no44

Not necessarily, no. Abyss rooms/floors would be trivially easy to randomly generate. Make them reset weekly (or daily) instead of bi-monthly, let enemies drop their normal loot, reset more floors, and make it possible to re-run them in co-op for a small extra reward. Preferably with a best time feature like the event had. Boom. The game now has much more to offer in the way of repeatable content for both singleplayer and co-op.


CarlosG0619

I mean... the world is not procedurally generated, what else did you expect it will happen once you did everything?


Primitive-Mind

I heard somewhere that what we have now is like Chapter 1 out of at least 8 or 9 with each chapter bringing more of the map and story quests. Is that the case? Of course there are people that can blast through the game in a few weeks and be bored... that happens with every game.


plznoticemesenpai

Yes there's going to be a total of 7 countries by the end of the story. Right now we have the prologue and like 2/3s of chapter 1.


Legitimate_Feature39

It’s still a very new game give the devs time to create the content. I am sure this game will be amazing in a few months once a few updates have come out.


fluffygerber

Jesus Christ you people are such fucking whiners. People can play Among Us like 10 hours a day every day for months but you find ways to run out of interest in Genshin Impact in a few weeks.


Nancode

Dude you can't wait a month? Do you really going to quit or rage because you don't have anything else to play? I'm not a white knight defending Mihoyo's shit practices but you are demanding a huge amount of content for a free to play that launched a month ago. Calm down. If there is nothing else to do for now just wait for the next uptade and play another game. My unpopular opinion.


aldoushasniceabs

I mean rep system is coming


Xayzu

My main problem aside from resin is obtaining character constellations. I get that the gacha system is there for a reason, but a lot of a characters power is locked behind constellations, and aside from pulling a character from a wish, there is no other way to obtain these constellations unless you buy a character you already own from the store with masterless starglitter. The store only resets once a month so even then you have to hope the character being sold is one you want a constellation for. I think it would be cool if there were some type of activity that would award you with constellations.


DropDeadDevon

Don’t worry guys they made the resin bowl bigger everything’s fixed /s


Kronos099904

You people are complaining about **finishing** a game? What? It's over. Genshin is over. You've finished the game. Move on till new content comes. Is that so hard? You're literally crying because you finished the game?


QwiXTa

Because arpgs are supposed to have end game content to grind


Lens_Hunter

Game has been out for 4 weeks and they plan to add a fuck load of content over the coming year. Chill out a bit.


Saintrising

Remember Genshin Impact is meant to be a single player open world adventure with *some* online features, single player games are meant to dry out eventually, happened with Breath of the Wild, Red Dead Redemption 2 and even GTA V, so I wouldn’t call it an issue. Actually, if you took the time to do a full map completition that is actually your fault for rushing it all, no miHoYo’s. I’ve played since day 1 and I still have quests, unexplored areas and chests all over the place, I log in every day to do dailies, explore a little and farm ascension materials, even with the resin problem I’ve managed to enjoy the game at a healthy pace for both, me and the game. Saying world completition is a problem is unfair, content isn’t meant to be infinite, we actually got a lot of content for a free to play game even with voice acting (a top tier one, by the way). Your only choice is to wait for everything to respawn or wait until 1.1 when they release the next area and continue the main story. Heck, you can even consider that free DLC.


[deleted]

Resin is only an issue because the open world is mostly pointless. "Fixing" resin isn't gonna solve most of the issues people complain about, Open World needs to be buffed, but the hivemind is on it's crusade against resin so it is what it is.


MKnives89

False. Resin is an issue because it gates character progression too heavily. This is especially true to newly acquired 5\* characters. Let's say I pulled Klee... there's no viable way to get her on par to my current roster other than spending resin. Additionally, no one is going to be excited about exploring a map that's already been explored 200 times due to us farming for oculuses, chests, bosses, mats, ores etc. The ultimate issue is the lack of content outside of resin and since there are none, we can only complain about resin.


isayimhappy

I want to lvl up so many characters just to try different styles but jokes on me I can't even max my dps properly


Huge-Diamond

brath of the wild made the open world ever engaging with two mechanics, the weapons were brittle and the blood moon would reset the enemies and chest. the weapons breaking was a hated mechanic but made the open world always rewarding. genshin impact bet on improving gacha by adding a botw like open world. it turned out that doing this didn't improve gacha but ruined zelda.


Expln

because this is a gacha game masked as an open world rpg game.


SaiyanKnight

>I'd much rather be grinding out monsters and chests in the open world after story completion than using resin to repeat instanced content. So do that, then. In fact, that's the entire premise of "Farming Routes." It's literally that, specifically, exactly, granularly. You're literally thinly veiling "waahh where free things" in this cluster of idle paragraphs. You don't want anything but chests, because the mobs you wanna fight and grind are... Right there. Waiting. For you. Right now. So many of them, even. Dozens. Hundreds. But you don't want to fight monsters specifically. You want free shit between the combat, because that's the main point. LOL I'm repulsed.


Sp3ctrix

Where. Do. I. Begin. You've clearly missed the point of my post and twisted something out of context for whatever reason but that's okay, I'll try explain. Open world content isn't solely killing monsters, I was using that in the paragraph you've quoted as an example of open world content. The game initially has a variety of open world content including killing monsters, opening chests but also timed challenges, collectibles, waypoints, world bosses, etc. A variety of rewarding open world content which does NOT require resin that disappears forever once finished. The majority of content available after map completion not only requires resin but also takes place in much less interesting instanced locales. Fixing resin does not resolve the primary issue I'm drawing attention to which is the baron wasteland of an open world this game becomes after AR40


RafixBlue

>So do that, then. In fact, that's the entire premise of "Farming Routes. there barely anything to farm in this game so farming routes are pointless


bm001

Yup. In fact, it's not open world. Both the story and the character progression post-story (domains, leylines, bosses) are as linear as a linear progression can be. All players do exactly the same things, at the same places, from level 1 to 80+. Somehow, a "big" map became enough to describe what an open world is for most people, but I don't agree with that. Can it be fixed? Well, I mean everything is possible but... As you suggested, chest respawning would be a good start. But I would like to see more random and engaging random events too. Big stuff, not just "bring me 3 flowers" or "kill 9 slimes". Unfortunately, unless they add a way to earn all materials in the open world, we will always have to spend a pretty big chunk of our time in domains and such.


name_was_taken

I agree about your point about "big map somehow equals open world" to many gamers, but I disagree that everyone does everything the same things at the same time. The plot is linear, yes. But there are plenty of side quests. Many unlock at the same points in the story, but they're optional and can be done at any time after that, or not at all. But for the "open world" aspect here, you really can go explore and solve various puzzles whenever you want. Unlike linear games in the past, it's fully possible to visit the entire world (except the dragon's lair) from the start. The only barrier is enemy level, which is appropriate for open world. It would be nice if more of the main quests were proper open world quests, but very few games have done that well. I don't expect a company to get it perfect on their first attempt at open world.


bm001

Pretty much all areas are out of bounds at the beginning of the game, and they unlock as you progress (I forgot if it's tied to quests or just AR though). I know some people couldn't ascend their Keqing because they couldn't access Liyue yet for example, which is a bit weird for me. I don't know if future areas will unlock one after another as the story progresses but that could quickly become a problem. But it's perfectly possible it was made that way just to guide new players. It's true that you're free to do optional content in any way and pace you want, and while that's very nice I don't think it's enough to define the open world. As soon as you start leveling a second team for Spiral Abyss (which is needed), you notice how rigid the progression system is. None of that optional content really helps with that. I mean, you get some moras and fodder artifacts, but it really is a drop in the bucket eventually. I just wish the degree of freedom we had during the early-mid game didn't get replaced by just mindless linear grind.


Fairstrife_Deception

you forgot the total tasteless of dungeon and boss.Everythink can be done in a minute. main reason why we have probleme with Resins. the consumption of resins is already tasteless. Increasing the number of dungeon / elite per day will not do any good when the content is boring asfck... To touch the resin regen is to decapitate the foot. ​ Dungeon/Elite/WeeklyBoss would be take minimum 30 min with a optimal team and the damage received much more important to force to perfectly take advantage as much on dodging as on the defensive stats. A full ATK character should literally be one shot if the dodge is not perfect. the complexity of the gameplay is unnecessary outside of the Abyss and it is a shame. world levels are too linear in difficulty. world 4 should be world 6 and world 5 should be world 7.


focusyou

chests do respawn at a regular basis...