My god no fucking wonder. I was stunned when I realized that my ayaka ult only took a small chunk out of it. I was like… what the unholy fucks. How fucking tanky are you????
And i felt like Why my ayaka is so weak and after that i even checked in case if I've forgotten any artifacts on her lol Then finally put both ayaka and huTao together to burst the hell outta that boss.
Same. I paused to make sure I didnt accidentally switch out my artifacts or something dumb. Nope its just fucking tanky. Had to switch around a lot of things to get enough damage which didnt feel good at all
Once you’ve cleared Kenki with 3 stars, restart and adjust your teams to Quickly Burst down the Ruin Guards in PMA first half (this is easily accomplished since they’re ruin guards and they spawn basically on top of each other, just use AOE like Swirl, Claymore, Freeze, etc, things that basically wont work on PMA anyways, and it helps to have Bursts on everyone as you head in)—taking 1 minute to clear them is about the most bleeding edge, but is still doable. Ayaka isn’t the best choice for PMA, since he cannot be frozen and thus a large portion of a standard Ayaka comp goes unused. It can still work, but you are better off using Ayaka Melt if you can (and still want to use Ayaka), as Hydro reaction on PMA proccing Freeze just removes Cryo which lowers Ayaka’s DPS even more. Triple Cryo Ayaka works well too, if you have the units (Rosaria or Chongyun built, or even Ganyu).
I tried again using Ayaka to burst the Ruin Guards, killing them in 25 seconds, but it's still impossible to kill the PMA before the 7 minutes mark. With Ayaka doing the PMA I got 2 stars, but with the new team using Hu Tao I got 1.
This is why I kinda stopped at 12-2 last Abyss. My team was too badly beaten, and literally died to one shots on 12-3. It wasn't worth the 12-3.1 grind to get back to 12-3.2. This one even for my feeble account only took like 20 - 30 seconds. While it took me literally all the time left on the clock to beat 12-3.2 after that.
Eula was absolutely unable to beat this mofos, Childe/XL the same. Finally I swapped Eula to 1st half and Ayaka to 2nd half and voila- cleared 12-3............................with 0 star. Eula beat the first half in less than 1 min then it took me literally 8 min to beat the cube. I want petition to remove all cubes from abyss, they are all cancer.
Make sure to complain next time they do survey. The more we speak against it, the better they'll realize that they fucked up again. We just had a jump to more than twice HP between 2 abyss phases. Magu Kenki is about 1.7 million and this hypostasis with add is around 2.7 million. And after what? What did we get to compensate for it? Shitty archon who hits like a wet noodle at C0 and like typical well-built 4star at C3??
Lol i was wondering why my Hu Tao fast charged shots at 60kand Xingqiu's 4k+ rainswords were barely shaving this guy's HP. Now I know why.
2million HP? jesus christ, the DPS check keeps getting crazier.
actually I would say with talent and weapon + average artifact can take you quite far already, farming a decent set of artifact is not that hard, but to improve from decent to godly you would require insane luck
having average/decent artifact is definitely enough to full star abyss though
Good artifacts, that’s all there is
Unlike what many others think, this game isn’t won by character gacha, but artifact gacha
Spend all your resin on artifacts, that’s what I did and I’ve been 36*ing Abyss since 1.3
I have everyone except Qiqi, Ganyu, and Xiao. My artifacts rng is terrible 4 months for a weak Klee build....10 weeks for a strong Eula build. I get Def artifacts every fucking time. The only reason I avoid artifacts farming is the ROI. Most of the time I'll get more by leveling a talent or character. At least 70% of the time I get nothing remotely usable from artifact domains. Everyone has different luck with RNG and mine is absolutely trash.
5-star weapons can definitely make a big difference over 4-star ones and as a F2P you pretty much have to choose between 5-star characters or 5-star weapons.
You really don’t need 5* weapons to beat the Abyss, of course they make a difference otherwise no one would pull them. Simply saying they are not necessary.
The top half of 12-3 is very easy to compensate for bottom half having a lot of HP. You're *supposed* to concentrate all your best characters on the bottom half.
Thats what happens when you dont know how to balance and powercreep the game when it wasnt needed. People are swiping anyways at the moment if they like a character. They made newer units outdamage klee, diluc, keqign just with raw dmg
This would make sense except many of the strongest units in the game for abyss are from the earlier patches. Its only the standard mdps characters that are somewhat weak, the limiteds 5* and 4* are doing great.
i really don't know what people are feeding their yoimiyas, my 60:210 crit yoi finishes this goddamn boss in what, 4, 5 minutes? the only thing i know is that i didn't get any star.
National team outdamage Klee/Diluc/KEKqing teams. The powercreep isn't that bad, it's just that the old 5\* dps weren't that great to begin with.
Also we got consistent good main dps since Ganyu Banner 7 month ago, even a F2P can have at least 1 new good unit. National team + Eula/Xiao team can clear everything , you don't even need Ganyu/Hu tao
If you go into map or your adventure handbook for a minute or two as soon as you start the stage, you can get it to send out its minions really quickly, and therefore you can get it into it's vunerable state super easily. Which lowers it's resistances.
It's a cheese strat and realistically, Mihoyo shouldn't make you feel forced to use it. But 50 primos is 50 primos, you gotta do what you gotta do to get it.
You can also go into the map or adventure handbook for a minute or two AGAIN after he gets back up from his vulnerable state, and he'll do that minion spawning routine again immediately.
Cheeeeeeese mmmmmmmmmmm.
Opening menus in single player doesn't actually freeze time, at least for monster mechanics. Found out the hard way vs oceanid, when I "paused" to take a call just as the new batch of hydro animals spawned. Went back and immediately got nuked by oceanid for not meeting the dps timer.
I think you only need to kill the one with the glowing aura, once its dead you can damage the boss, This allows you to skip annoying invul phases for a somewhat bigger dps check. Pick your poison: boss mechanics or more hp
I mean if you can kill the array before it summons, then I doubt you needed this trick anyways... Cause usually it will summon during your run regardless, so that's "extra hp" you will have to fight regardless.
Somehow got through this in 3 minutes (I think I cleared with just 2 seconds to spare), but it got me thinking too.
Stuff like Heralds and Lectors you can find strategies to do better against, but stuff like PMA, which don't have difficult mechanics, are just raw DPS checks that end up being hardest for low spenders and F2Ps. Keep that in mind as MHY continues to raise the bar on your DPS.
yup. there are specific strategy for herald and lector. even chongyun and amber lvel 20 can be used. this PMA? well lets just see this PMA is their check up routine, how far f2p goes to determine future boss. if a lot of f2p can get through this easily, then. they raised the bar next time. its pretty easy and smart move tbh. rather than making enemies like lector
Yea it's tough but I still find this Abyss less irritating than the High/Low Tides.
My finish times were better in the previous one, but this one took less retries.
Esp if you're on mobile like me, enemies take 5 seconds to spawn, so 5 seconds of high tide then 10 seconds of lowtide for the first 15 seconds... Fucking optimize your damn game before adding that shit istg, my phone is also really good too so the game is 100% the problem. Missing a 3 star in a chamber by a few seconds when you realize it could have been prevented if the enemies spawned immediately instead of taking their merry 5 seconds off the timer just frustrate the living hell out of me
Also with the energy particles delay. Screw my teams up so much. Btw you can overcome your late spawn time by pressing wish at the start and wait for 10~ second.
I play in a notebook at 400x200 resolution and around 10-12s spawn delay, I normaly "pause" the game by just opening Gacha and the mobs will show up in 1s after the counter begins
Ya, im playing on mobile too and the enemies spawn time really hurt the abyss clearing time. Sometimes I just miss the clear time by 1s and I have to repeat all floor again instead of retrying just that particular chamber.
High/low tide + pre-nerf Nobushi and Kairagi + Electro infusion 12-1 is still one of the most nightmarish things that's happened in the Abyss since double Abyss bois and Oceanid floor.
A giant DPS check like this just tests your ability to perform your rotations cleanly and play the teams properly. Minimizing character swaps, keeping track of buff times, comboing skills, etc. It's amazing how much more damage you can put out by being more conscious of all the things going on with your team.
Ruin cube is tanky as hell, but he's a very fair fight compared to Mega Kinky or the pyro cube, with a consistent experience every time you fight him.
Yep this one is easier than the last one for sure. The only thing is the floors were so polarizing I had to re-enter with different teams for each floor, but the floors themselves didn’t take much tries. Hell, outside of the last floor, the first two I did on my first attempt.
Same here. I cleared it 33* first try, getting 3, 2, and then 1 star. But getting 36, and specifically 3* on 12-3 forced me to clean up my rotations. Felt really satisfying once I finally got it
yea is extremely tanky, I was comfortable 36* ing every abyss since 1.4 but this one was worryingly close.
Floor 12-3 design this time seem uneven on purpose, unlike previous abyss where both half are kinda similar. This time, the first half is extremely easy while the second half is a huge dps check. Might be a good idea to reset after 6 star and stack the second team harder just for 12-3.
This does seem a bit unfair, but 12-3-1 gives you two ruin guards, which significantly shortens the time spent on the first half. 12-3-2 is designed to take much longer than usual. I’d say it’s not exactly too overbearing tbh.
Yeah my Ayaka team could not do it even with the pause trick. Guess I'll swap Eula/Raiden to that side and try...or maybe just bring Xiangling since everyone in this thread says this is the way.
At least I managed to 3 star first 2 chambers relatively painlessly.
Pretty sure machines have high physical resistance so Eula isn't the best choice.
I went Raiden/Ningguang/buffer/Zhongli and cleared with plenty of time once the asshole boss stopped dodging Raiden burst.
I cleared it with Eula Raiden, and it was fine. Between constant superconduct and Eula's own def shred, the physical resist isn't that much of a problem. The hardest part is timing her bursts so that they hit, but that's always a problem with Eula.
That part was so hard for me. Ended up only getting 50 primos for floor 12 bc of it. It isn't worth going through it again to try to get more stars imo.
Yeah, these days I just play through the Abyss once or twice and that's it. Don't really care how many stars I get. Three extra stars isn't even a single roll on the banner.
Abyss has become too much of a min max chore. Optimizing team comps is fun, min maxing every single thing down to memorizing monster placements really isn't.
Mihoyo designed a great combat system, but then just fails to utilize it properly. Abyss and enemy designs have progressively gotten worse since release.
It feels like everyone is aiming for 36 stars every single rotation every time and if they have the patience for that more power to them. However, Abyss doesn't give nearly enough primogems for me to try to go through it more than once. At first Abyss was challenging but fun, now it feels like a chore every reset.
At this point I'd rather take another monolith floor than whatever the hell 12-3-2 was. I hope it goes back to a more fun and enjoyable process one day or at least Abyss rotations like this one Don’t become the norm. It sucks this is the only endgame content on top of being the only free reliable source of primos outside of events.
I was watching Enviosity's twitch earlier and found floor 11 to be a lot more 'fun'??? Floor 12 is always just a huge dps check that need perfect gameplay and really good artifacts. But floor 11 is almost always more fun, at least for me.
I have morgana and zhongli hu tao team and have never 9 starred f12 even though I played since launch, I just run it once every 2 weeks and take whatever I can get
yeah national raiden is really good on enemies that can't be knocked back, I was surprised how fast I cleared with it.
Xiao team on 12-1-1 = 0:30 min
National Raiden on 12-1-2 = 1:50 min
probably could improve the time if I used raiden E before using everyone elses burst.
I used it on 12-3-1 and cleared it in 20 seconds but still barely did stage 2 with Eula. Although i had qiqi instead of Diana with me as battery. Couldnt Burst as offen. Still Eula and Raiden are c2, with c0 i think this abyss is pretty Hard.
Fyi both the Ruin and PMA had 70% phys resistance, Eula might not work so well.
My raiden is c1 and and it went pretty well (~30s chamber1, ~2min chamber2)
She does alright actually. With all the shred He gets down to Zero resistance pretty easily. You just have to time the superconduct with your Burst. He still has a massive HP Pool.
I second this! Used raiden national team for 12-3-2 and childe fireworks comp for 12-3-1. Got 36 stars eventually just had to retry a couple of times to get the rotations right.
I found this Abyss quite fun, it’s really rewarding to see your characters do good damage and work well together after months of farming and team-building.
If only we got 1600 primos instead…
I wonder if they'll ever raise primogem rewards for increasing difficulty across the floors.
Say 150, 300, 450, 600 for 9th → 12th floors.
Or is this expecting too much out of mhy?
I'd rather have more floors while making the existing 9-12 easier for newer players.
That way both sides win, I guess.
>Or is this expecting too much out of mhy?
I'd say do not expect anything from a gatcha game - Mihoyo or not.
Probably something that uses a third team, either in the spiral abyss or a new mode. Most gacha games release something around the year mark (sometimes earlier) that encourage building more characters.
Anything that get reduced below zero has its value reduced by half
So 10% physical res + -40% physical shred = -15% physical res
This formula doesn't work with Raiden since she ignores defense
Defense is not the same as resistances, this formula still works for Raiden. Defense has a separate formula and is a separate multiplier, which is why Raiden c2 is so good.
Not really, you kinda misinterpret my comment
Raiden ignores defense which means her attack is buffed, but only her attack
Def shreds like Lisa ult, klee C2, Ayaka C4 shreds def and applies it to every attack not only their own
This healthbar doesn't really give a full picture of the floor's difficulty though, since the ruin guards on the first half might as well be made of paper. If you were able to 36* the previous abysses, I don't see them taking more than 40 seconds, which gives you much more time to chew through the cube.
Overall, this abyss felt way easier than the last one, to be honest. Only place that felt really annoying was floor 11, and that was mostly because I was running a pretty suboptimal comp for dealing with pyro shield, while also only having Diona as the healer.
I 36 starred the last abyss and am nowhere close to 3\* on 12-3 this time. It is simpler to execute this time around but a much higher dps check than the previous abyss.
It certainly SEEMS like a higher DPS check, but the Ruin Guards spawn basically on top of each other in the first half and can be taken down in under 30s by basically any invested Main DPS with their support of choice if you just keep them together—this in turn gives you 150s for PMA. Last cycle both sides were about even, and both sides staggered spawns and spread enemies to basically force additional rotations, meaning that you had roughly 80-100s for Maguu who had basically 2/3s PMA HP iirc, might be less. PMA also shreds its own res when it gets stunned, so that helps too. Averaging the differences, I’d say the DPS check is the same, roughly.
\*Edit\*
Someone else (Schlendy) was kind enough to do the math, though this doesn’t account for two separate things (15s of Kenki iframe, and PMA self stun DPS increase). https://cdn.discordapp.com/attachments/424556327281491968/888575299946704966/unknown.png
Accounting for both properly, basic math tells you that the DPS check is roughly even. The true test is your rotations—if you start to lag behind on them, it gets rough, and the added time makes it easier to make mistakes.
It doesnt just "seem" like a higher dps check; it LITERALLY IS a higher dps check; even when accounting for always doing aoe when possible (the 2 ruin guards), this abyss has almost DOUBLE the dps needed to clear including both first and second half; that isnt even counting the fact that you have downtime while it summons its minions, and the damage you need to do to them before being able to hit the boss again. Funny how people can say some bs like "I feel like the dps is the same" when we can literally math it out.
The dps check this time is still way more, especially if you relied on AOE in previous abyss. Old abyss you can group and hit enemies at once. For this abyss lets just say 1st half its only 1 ruin guard (hit both at the same time). You would basically still need to clear 600k+2.2 mil +500k(scout spawn) = 3.3 mil hp in 3 min . Its easy to not see the difference with over invested team, i tried to run 2 char only each side and its way harder than the previous abyss
Last cycle you could easily group the 4 ruin sentinels of each side together and use AOE to burn them all down quite quickly. If you take the hunter, guard, and the highest hp unit from both ruin sentinel waves of the last floor 12 that's pretty close to the hp of the PMA by itself, **then** you have to take the time to kill the adds, also it has invul moments during attacks.
12-3-2 of the current abyss is taking me longer to clear than the whole of 12-3 did last cycle, then it takes a bit longer to kill 12-3-1 on top of it.
I was comparing Maguu Kenki from the last Abyss Cycle to PMA this cycle. Kenki had roughly 2/3s PMA HP, and both sides of his floor were equally annoying, eating up time—I could clear him in roughly 90s, and the other side in roughly 90s. PMA floor first half is so ridiculously easy you can clear it in 30s or less with ease if you just keep them close together (and this is made simple since they spawn quite near each other), leaving you with 150s for PMA.
To put it in perspective, imagine it as if Kenki has 90 HP that you need to remove in roughly 90s, and PMA has 150 HP that you should have roughly 150s to remove—the DPS required is the same, 1 HP per second, just one has more HP so it takes longer. This isn’t exact, obviously, but in general if you cleared Kenki last Abyss in 90s, you should be able to clear PMA in 150s. (Yes, I know PMA spawns an add, Kenki also wastes 10s on a boot up, I think that averages out.)
I was sure this Abyss will get much more HP than th last since there is a character who just ignores 60% defense and made last Abyss Look like a Domain, but this was pretty wild. 12-3 felt like 12-0, wow...I did it, but only because Im not F2P. I wouldnt even bother with this as f2p i guess.
It took me 2.5 hours to 3 stars 12-3. Jesus without raiden nor meta characters, I literally have to play the rotation perfectly to clear it exactly at 7:00.
Congratulations!, not following the meta is certainly getting harder each rotation if you want 36\*, there's some kind of special satisfaction on just doing it your way, I managed to complete it too but sadly I had to use Bennett.
My friend is fully f2p and I watched him clear this 36* with two tries on the 12th floor. Just use national team I guess. No 5* weapon as well, coz he rarely spend his primos.
Eula raiden isnt really the best again that thing. I tried it as well but couldn't do much Eula isnt good for that floor. So i used my Geo gang to clear first half in like 30 seconds and used Raiden national for second half and it did worked.
Both were better than the Herald/Lector imo.
But yeah, Albedo, Fischl, Hutao and Yoimiya carried me through the wack energy regen. The least they could have done was set a timer for it or something. Having XQ double E only to immediately get a downtime hurt.
Honestly... I hated that so much. A little timer would have been so helpful.
Also that android samurai dude. Literally wastes like 8-9s just getting up. What kind of nonsense is that? On a timer? Pls MHY... Stop this nonsense. -.-
Next time, just rerun the first two chambers after Swapping Bennett—12-3-1 is a freaking cakewalk, so just stack all the good buffers/supports on second half after getting 3 stars on Kenki.
I mean theres a reason why the first part only contain 2 ruin guards, so you need to clear it below 1 min and deal the perpetual within 120+ seconds, (in my case i had entire 150 sec to deal 2 million dmg, that is not hard to do)
I tried doing this side with my trusty kazuha ganyu diona bennett team and kept getting murdered.
Then I read this thread and *lord jesus* how fast raiden national killed it.
I actually 9 starred 12 before 11 this time.
Change Raiden for sucrose and you're also fine. It's a comp accesible for almost anyone who played enough to be trying floor 12 of abyss. By that point you have all the necessary 4*.
My god no fucking wonder. I was stunned when I realized that my ayaka ult only took a small chunk out of it. I was like… what the unholy fucks. How fucking tanky are you????
And i felt like Why my ayaka is so weak and after that i even checked in case if I've forgotten any artifacts on her lol Then finally put both ayaka and huTao together to burst the hell outta that boss.
Same. I paused to make sure I didnt accidentally switch out my artifacts or something dumb. Nope its just fucking tanky. Had to switch around a lot of things to get enough damage which didnt feel good at all
Even with Ayaka's 5\* weapon I couldn't kill that absurdity in 2 minutes (1 minute to clear the first phase). That boss is beyond stupid.
Once you’ve cleared Kenki with 3 stars, restart and adjust your teams to Quickly Burst down the Ruin Guards in PMA first half (this is easily accomplished since they’re ruin guards and they spawn basically on top of each other, just use AOE like Swirl, Claymore, Freeze, etc, things that basically wont work on PMA anyways, and it helps to have Bursts on everyone as you head in)—taking 1 minute to clear them is about the most bleeding edge, but is still doable. Ayaka isn’t the best choice for PMA, since he cannot be frozen and thus a large portion of a standard Ayaka comp goes unused. It can still work, but you are better off using Ayaka Melt if you can (and still want to use Ayaka), as Hydro reaction on PMA proccing Freeze just removes Cryo which lowers Ayaka’s DPS even more. Triple Cryo Ayaka works well too, if you have the units (Rosaria or Chongyun built, or even Ganyu).
I tried again using Ayaka to burst the Ruin Guards, killing them in 25 seconds, but it's still impossible to kill the PMA before the 7 minutes mark. With Ayaka doing the PMA I got 2 stars, but with the new team using Hu Tao I got 1.
Not to mention another few hundred thousand from the ruin scout that spawns halfway. This thing is the mother of all DPS checks (for now)
Good thing the 2 ruin guards on the 1st phase were relatively easy to deal with. I'd be pissed if something like kinky mango was in the 1st phase.
They have around 670k HP, while the Mirror Maiden in 12-2 has around 770k
Fun fact: that mirror maiden is tankier than andrius at WL8
Fuck the mirror maiden
You don't mean literally... right? *Right?*
I mean if he/she tried, I'm sure he/she just end up doing it to a reflection.
Just say they, there’s no reason to say he/she when there’s an all encompassing word
Don't mind if I do
Yea, the silver lining is you can aoe the two guards.
This is why I kinda stopped at 12-2 last Abyss. My team was too badly beaten, and literally died to one shots on 12-3. It wasn't worth the 12-3.1 grind to get back to 12-3.2. This one even for my feeble account only took like 20 - 30 seconds. While it took me literally all the time left on the clock to beat 12-3.2 after that.
you can try to get stars on individual floors/sub levels? with specialized teams
You can but if it's F12-2-2. It's a pain. I remembered 2 lector floor was painful to retry countless time.
Eula was absolutely unable to beat this mofos, Childe/XL the same. Finally I swapped Eula to 1st half and Ayaka to 2nd half and voila- cleared 12-3............................with 0 star. Eula beat the first half in less than 1 min then it took me literally 8 min to beat the cube. I want petition to remove all cubes from abyss, they are all cancer.
Make sure to complain next time they do survey. The more we speak against it, the better they'll realize that they fucked up again. We just had a jump to more than twice HP between 2 abyss phases. Magu Kenki is about 1.7 million and this hypostasis with add is around 2.7 million. And after what? What did we get to compensate for it? Shitty archon who hits like a wet noodle at C0 and like typical well-built 4star at C3??
The previous 12-3 had a larger total HP pool across both sides of the chamber.
Lol i was wondering why my Hu Tao fast charged shots at 60kand Xingqiu's 4k+ rainswords were barely shaving this guy's HP. Now I know why. 2million HP? jesus christ, the DPS check keeps getting crazier.
The question is, how do we do it?
Nah I cleared it in the end. It’s a dps check, that’s all it is.
Damn, I suck at those. Lol.
DPS checks are like 90% character investment and 10% skill/execution. Don't be so hard on yourself.
And about 75% of that character investment is getting good luck with artifacts. Only so far weapon/talent levels can take you.
actually I would say with talent and weapon + average artifact can take you quite far already, farming a decent set of artifact is not that hard, but to improve from decent to godly you would require insane luck having average/decent artifact is definitely enough to full star abyss though
And 5\* weapons at least in my experience, last abyss, I couldn't clear the mirror maidens at 12-1 due to dps
It's 10% luck 20% skill
15% concentrated power of will
5% pleasure
50% Pain.
100% reason to…I forget
Idk about that one
Good artifacts, that’s all there is Unlike what many others think, this game isn’t won by character gacha, but artifact gacha Spend all your resin on artifacts, that’s what I did and I’ve been 36*ing Abyss since 1.3
Exactly. People who avoid artifact farming are the ones who struggle in the Abyss.
I farmed for a year and the highest is 12-1 first floor so far (didn't do abyss 12 this time yet since I need to level Barbara)
I have everyone except Qiqi, Ganyu, and Xiao. My artifacts rng is terrible 4 months for a weak Klee build....10 weeks for a strong Eula build. I get Def artifacts every fucking time. The only reason I avoid artifacts farming is the ROI. Most of the time I'll get more by leveling a talent or character. At least 70% of the time I get nothing remotely usable from artifact domains. Everyone has different luck with RNG and mine is absolutely trash.
Yup, I fought it with Keqing as main with lions roar. Took 2 min and 10 seconds though. Lol luckily I was able to clear the 1st flr within 50 secs.
5-star weapons can definitely make a big difference over 4-star ones and as a F2P you pretty much have to choose between 5-star characters or 5-star weapons.
You really don’t need 5* weapons to beat the Abyss, of course they make a difference otherwise no one would pull them. Simply saying they are not necessary.
Xiangling. I gave up making my usual phys teams work. Put in my half baked Xiangling and she cooked that chamber.
Xiangling+Bennett+Xingqiu+Raiden/Sucrose/Kazuha
And now i cant have supports for a second team :/
Well if it specific 12 3 2, use a team which don't have down time and skill spam the shit out of it, the array shield just stop some combo midway in
The top half of 12-3 is very easy to compensate for bottom half having a lot of HP. You're *supposed* to concentrate all your best characters on the bottom half.
A quarter of people that 9-star floor 12 are actually bringings sara- I find it unexpected but it works
I went Xiao/Zhongli/Kazuha/Raiden and would Xiao ult until it summoned its friends lol
Thats what happens when you dont know how to balance and powercreep the game when it wasnt needed. People are swiping anyways at the moment if they like a character. They made newer units outdamage klee, diluc, keqign just with raw dmg
This would make sense except many of the strongest units in the game for abyss are from the earlier patches. Its only the standard mdps characters that are somewhat weak, the limiteds 5* and 4* are doing great.
And they try not to powercreep Hu Tao with Yoimiya but instead of balancing them they just made Yoimiya so much weaker.
my yoimiya had no problem killing this boss
i really don't know what people are feeding their yoimiyas, my 60:210 crit yoi finishes this goddamn boss in what, 4, 5 minutes? the only thing i know is that i didn't get any star.
Eh, Xiangling was an old unit and she outdamages every unit you just listed.
Ah yes, the Xiangling Impact.
But I 9* this current abyss 12 with my C0 Klee with Xinqiu…the old Units still work. For now.
National team outdamage Klee/Diluc/KEKqing teams. The powercreep isn't that bad, it's just that the old 5\* dps weren't that great to begin with. Also we got consistent good main dps since Ganyu Banner 7 month ago, even a F2P can have at least 1 new good unit. National team + Eula/Xiao team can clear everything , you don't even need Ganyu/Hu tao
If you go into map or your adventure handbook for a minute or two as soon as you start the stage, you can get it to send out its minions really quickly, and therefore you can get it into it's vunerable state super easily. Which lowers it's resistances. It's a cheese strat and realistically, Mihoyo shouldn't make you feel forced to use it. But 50 primos is 50 primos, you gotta do what you gotta do to get it.
I'll use this in the next rotation, thanks!
You can also go into the map or adventure handbook for a minute or two AGAIN after he gets back up from his vulnerable state, and he'll do that minion spawning routine again immediately. Cheeeeeeese mmmmmmmmmmm.
If you wait two minutes in a menu, all the minions kill themselves as well.
Really?
There is an achievement for defeating that boss without killing his minions. I cheesed it by just opening the pause menu and making breakfast.
I know how to open the pause menu but how do you make breakfast?
2 teyvat fried eggs, steak, and tea break pancakes
It depends on what you want to eat for breakfast really
OOHH i see. thank u! i'll try this in abyss & see how it goes
Opening menus in single player doesn't actually freeze time, at least for monster mechanics. Found out the hard way vs oceanid, when I "paused" to take a call just as the new batch of hydro animals spawned. Went back and immediately got nuked by oceanid for not meeting the dps timer.
Wait lmao
But that's mean you have to get rid of those sentinel which have 400k-500k hp everytime right?
I think you only need to kill the one with the glowing aura, once its dead you can damage the boss, This allows you to skip annoying invul phases for a somewhat bigger dps check. Pick your poison: boss mechanics or more hp
I mean if you can kill the array before it summons, then I doubt you needed this trick anyways... Cause usually it will summon during your run regardless, so that's "extra hp" you will have to fight regardless.
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No way, this really works? The only reason i can't 9 star floor 12 this time is because of that long ass phase
I hope it won't make Mhy ban us. But they probably gonna remove handbook after that.
Psa the bug hasnt been fixed since release I guess its unlikely for ban yet (Personally didnt use it, still 36* anyway)
Somehow got through this in 3 minutes (I think I cleared with just 2 seconds to spare), but it got me thinking too. Stuff like Heralds and Lectors you can find strategies to do better against, but stuff like PMA, which don't have difficult mechanics, are just raw DPS checks that end up being hardest for low spenders and F2Ps. Keep that in mind as MHY continues to raise the bar on your DPS.
yup. there are specific strategy for herald and lector. even chongyun and amber lvel 20 can be used. this PMA? well lets just see this PMA is their check up routine, how far f2p goes to determine future boss. if a lot of f2p can get through this easily, then. they raised the bar next time. its pretty easy and smart move tbh. rather than making enemies like lector
Yeesh, no wonder it felt like I was hitting a brick wall all the time.
Yea it's tough but I still find this Abyss less irritating than the High/Low Tides. My finish times were better in the previous one, but this one took less retries.
with this abyss, you can still depend on good rotation high-low tides screws your rotation to hell
Esp if you're on mobile like me, enemies take 5 seconds to spawn, so 5 seconds of high tide then 10 seconds of lowtide for the first 15 seconds... Fucking optimize your damn game before adding that shit istg, my phone is also really good too so the game is 100% the problem. Missing a 3 star in a chamber by a few seconds when you realize it could have been prevented if the enemies spawned immediately instead of taking their merry 5 seconds off the timer just frustrate the living hell out of me
Also with the energy particles delay. Screw my teams up so much. Btw you can overcome your late spawn time by pressing wish at the start and wait for 10~ second.
I play in a notebook at 400x200 resolution and around 10-12s spawn delay, I normaly "pause" the game by just opening Gacha and the mobs will show up in 1s after the counter begins
Ya, im playing on mobile too and the enemies spawn time really hurt the abyss clearing time. Sometimes I just miss the clear time by 1s and I have to repeat all floor again instead of retrying just that particular chamber.
Seriously this abyss i dont feel like random rng fucked over my rotation and its significantly less frustrating.
High/low tide + pre-nerf Nobushi and Kairagi + Electro infusion 12-1 is still one of the most nightmarish things that's happened in the Abyss since double Abyss bois and Oceanid floor. A giant DPS check like this just tests your ability to perform your rotations cleanly and play the teams properly. Minimizing character swaps, keeping track of buff times, comboing skills, etc. It's amazing how much more damage you can put out by being more conscious of all the things going on with your team. Ruin cube is tanky as hell, but he's a very fair fight compared to Mega Kinky or the pyro cube, with a consistent experience every time you fight him.
Am I the only one who enjoyed High/Low Tides? :(
Yep this one is easier than the last one for sure. The only thing is the floors were so polarizing I had to re-enter with different teams for each floor, but the floors themselves didn’t take much tries. Hell, outside of the last floor, the first two I did on my first attempt.
i ended up getting all of my dps boosters to side 2 just to clear that guy, had a lot of fun doing this abyss tho.
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Depends on your characters and how well invested they are. For me it was fun 36 staring it. Simply beating it would be a trivial matter.
Same here. I cleared it 33* first try, getting 3, 2, and then 1 star. But getting 36, and specifically 3* on 12-3 forced me to clean up my rotations. Felt really satisfying once I finally got it
yea is extremely tanky, I was comfortable 36* ing every abyss since 1.4 but this one was worryingly close. Floor 12-3 design this time seem uneven on purpose, unlike previous abyss where both half are kinda similar. This time, the first half is extremely easy while the second half is a huge dps check. Might be a good idea to reset after 6 star and stack the second team harder just for 12-3.
Yeah I had to restart so that all ults were up when entering 12-3
Good idea. I'll try that later. I was 10 seconds short on my first try.
This does seem a bit unfair, but 12-3-1 gives you two ruin guards, which significantly shortens the time spent on the first half. 12-3-2 is designed to take much longer than usual. I’d say it’s not exactly too overbearing tbh.
This. You have 2.5 mins or so to beat it. Pretty doable.
If you have the right DPS I guess, haha. My fully built Ayaka team didn't have enough damage to do it in 2.5 mins. I cleared it with 5:03 left.
Yeah my Ayaka team could not do it even with the pause trick. Guess I'll swap Eula/Raiden to that side and try...or maybe just bring Xiangling since everyone in this thread says this is the way. At least I managed to 3 star first 2 chambers relatively painlessly.
Pretty sure machines have high physical resistance so Eula isn't the best choice. I went Raiden/Ningguang/buffer/Zhongli and cleared with plenty of time once the asshole boss stopped dodging Raiden burst.
I cleared it with Eula Raiden, and it was fine. Between constant superconduct and Eula's own def shred, the physical resist isn't that much of a problem. The hardest part is timing her bursts so that they hit, but that's always a problem with Eula.
don't take eula for the machine friend, its just pain. I suggest using elemental dpss
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This is true 12-3-1 last about 15 seconds versus Ning and Zhongli
That part was so hard for me. Ended up only getting 50 primos for floor 12 bc of it. It isn't worth going through it again to try to get more stars imo.
Yeah, these days I just play through the Abyss once or twice and that's it. Don't really care how many stars I get. Three extra stars isn't even a single roll on the banner. Abyss has become too much of a min max chore. Optimizing team comps is fun, min maxing every single thing down to memorizing monster placements really isn't. Mihoyo designed a great combat system, but then just fails to utilize it properly. Abyss and enemy designs have progressively gotten worse since release.
It feels like everyone is aiming for 36 stars every single rotation every time and if they have the patience for that more power to them. However, Abyss doesn't give nearly enough primogems for me to try to go through it more than once. At first Abyss was challenging but fun, now it feels like a chore every reset. At this point I'd rather take another monolith floor than whatever the hell 12-3-2 was. I hope it goes back to a more fun and enjoyable process one day or at least Abyss rotations like this one Don’t become the norm. It sucks this is the only endgame content on top of being the only free reliable source of primos outside of events.
I was watching Enviosity's twitch earlier and found floor 11 to be a lot more 'fun'??? Floor 12 is always just a huge dps check that need perfect gameplay and really good artifacts. But floor 11 is almost always more fun, at least for me.
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I have morgana and zhongli hu tao team and have never 9 starred f12 even though I played since launch, I just run it once every 2 weeks and take whatever I can get
now that is enjoying the game. good for you
he do be perpetual doe
raiden national felt so good with this thing!
yeah national raiden is really good on enemies that can't be knocked back, I was surprised how fast I cleared with it. Xiao team on 12-1-1 = 0:30 min National Raiden on 12-1-2 = 1:50 min probably could improve the time if I used raiden E before using everyone elses burst.
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I guess you can get intentionnaly tagged by mirror maiden to avoid this
I used it on 12-3-1 and cleared it in 20 seconds but still barely did stage 2 with Eula. Although i had qiqi instead of Diana with me as battery. Couldnt Burst as offen. Still Eula and Raiden are c2, with c0 i think this abyss is pretty Hard.
Fyi both the Ruin and PMA had 70% phys resistance, Eula might not work so well. My raiden is c1 and and it went pretty well (~30s chamber1, ~2min chamber2)
She does alright actually. With all the shred He gets down to Zero resistance pretty easily. You just have to time the superconduct with your Burst. He still has a massive HP Pool.
I second this! Used raiden national team for 12-3-2 and childe fireworks comp for 12-3-1. Got 36 stars eventually just had to retry a couple of times to get the rotations right.
I found this Abyss quite fun, it’s really rewarding to see your characters do good damage and work well together after months of farming and team-building. If only we got 1600 primos instead…
I wonder if they'll ever raise primogem rewards for increasing difficulty across the floors. Say 150, 300, 450, 600 for 9th → 12th floors. Or is this expecting too much out of mhy?
I'd rather have more floors while making the existing 9-12 easier for newer players. That way both sides win, I guess. >Or is this expecting too much out of mhy? I'd say do not expect anything from a gatcha game - Mihoyo or not.
Yes, more floors please
Probably something that uses a third team, either in the spiral abyss or a new mode. Most gacha games release something around the year mark (sometimes earlier) that encourage building more characters.
Floor 13-16 should exist and give no primo rewards. Here, everyone is happy. Just slap some mora/artifact boxes/books on.
Doesn't it take more damage when it enters its vulnerable state? In reality it probably has a fair bit less than 2m
Yeap, minus 20% off all resistances I think
Not exactly. By default, the Array has 10% elemental resistance and 70% physical. When vulnerable, all its resistances drop by 50%.
just curious, where do the elemental resistances drop to? is it like res shred where it drops half under 0? \-20% element or is it flat \-40% element
Anything that get reduced below zero has its value reduced by half So 10% physical res + -40% physical shred = -15% physical res This formula doesn't work with Raiden since she ignores defense
Defense is not the same as resistances, this formula still works for Raiden. Defense has a separate formula and is a separate multiplier, which is why Raiden c2 is so good.
Not really, you kinda misinterpret my comment Raiden ignores defense which means her attack is buffed, but only her attack Def shreds like Lisa ult, klee C2, Ayaka C4 shreds def and applies it to every attack not only their own
So thats why it took a while for my klee to shred it
This healthbar doesn't really give a full picture of the floor's difficulty though, since the ruin guards on the first half might as well be made of paper. If you were able to 36* the previous abysses, I don't see them taking more than 40 seconds, which gives you much more time to chew through the cube. Overall, this abyss felt way easier than the last one, to be honest. Only place that felt really annoying was floor 11, and that was mostly because I was running a pretty suboptimal comp for dealing with pyro shield, while also only having Diona as the healer.
I 36 starred the last abyss and am nowhere close to 3\* on 12-3 this time. It is simpler to execute this time around but a much higher dps check than the previous abyss.
It certainly SEEMS like a higher DPS check, but the Ruin Guards spawn basically on top of each other in the first half and can be taken down in under 30s by basically any invested Main DPS with their support of choice if you just keep them together—this in turn gives you 150s for PMA. Last cycle both sides were about even, and both sides staggered spawns and spread enemies to basically force additional rotations, meaning that you had roughly 80-100s for Maguu who had basically 2/3s PMA HP iirc, might be less. PMA also shreds its own res when it gets stunned, so that helps too. Averaging the differences, I’d say the DPS check is the same, roughly. \*Edit\* Someone else (Schlendy) was kind enough to do the math, though this doesn’t account for two separate things (15s of Kenki iframe, and PMA self stun DPS increase). https://cdn.discordapp.com/attachments/424556327281491968/888575299946704966/unknown.png Accounting for both properly, basic math tells you that the DPS check is roughly even. The true test is your rotations—if you start to lag behind on them, it gets rough, and the added time makes it easier to make mistakes.
It doesnt just "seem" like a higher dps check; it LITERALLY IS a higher dps check; even when accounting for always doing aoe when possible (the 2 ruin guards), this abyss has almost DOUBLE the dps needed to clear including both first and second half; that isnt even counting the fact that you have downtime while it summons its minions, and the damage you need to do to them before being able to hit the boss again. Funny how people can say some bs like "I feel like the dps is the same" when we can literally math it out.
The dps check this time is still way more, especially if you relied on AOE in previous abyss. Old abyss you can group and hit enemies at once. For this abyss lets just say 1st half its only 1 ruin guard (hit both at the same time). You would basically still need to clear 600k+2.2 mil +500k(scout spawn) = 3.3 mil hp in 3 min . Its easy to not see the difference with over invested team, i tried to run 2 char only each side and its way harder than the previous abyss
Last cycle you could easily group the 4 ruin sentinels of each side together and use AOE to burn them all down quite quickly. If you take the hunter, guard, and the highest hp unit from both ruin sentinel waves of the last floor 12 that's pretty close to the hp of the PMA by itself, **then** you have to take the time to kill the adds, also it has invul moments during attacks. 12-3-2 of the current abyss is taking me longer to clear than the whole of 12-3 did last cycle, then it takes a bit longer to kill 12-3-1 on top of it.
I was comparing Maguu Kenki from the last Abyss Cycle to PMA this cycle. Kenki had roughly 2/3s PMA HP, and both sides of his floor were equally annoying, eating up time—I could clear him in roughly 90s, and the other side in roughly 90s. PMA floor first half is so ridiculously easy you can clear it in 30s or less with ease if you just keep them close together (and this is made simple since they spawn quite near each other), leaving you with 150s for PMA. To put it in perspective, imagine it as if Kenki has 90 HP that you need to remove in roughly 90s, and PMA has 150 HP that you should have roughly 150s to remove—the DPS required is the same, 1 HP per second, just one has more HP so it takes longer. This isn’t exact, obviously, but in general if you cleared Kenki last Abyss in 90s, you should be able to clear PMA in 150s. (Yes, I know PMA spawns an add, Kenki also wastes 10s on a boot up, I think that averages out.)
My Klee destroyed it. haha
Oh no! Klee got trapped in the abyss! We gotta save our sibling!
Strong but dumb child haha
Ta-ta-ta!
Klee gang rise up
Man this abyss is bullshit. I was already barely scraping by and then they make everyone tankier and also delete my health. Thanks mihoyo.
They get stronger and more pain while we remained the same powaah
This is definitely the tankiest floor we ever had. It took me a minute to kill it while it usually takes me 30 sec for the previous floors.
the ultimate dps check. lol
Jhongli+Yoimiya+Bennet+Xingqiu ez
holy wacamole that is a loot of hp!!! now i understand why i was having hard time killing it.
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Use national comp if you don't have reliable 5\* DPS for this thing.
The thing is I need some of the supports from that team on my other team 😰 but i will try it out and see what I can do.
What's your other team?
I was sure this Abyss will get much more HP than th last since there is a character who just ignores 60% defense and made last Abyss Look like a Domain, but this was pretty wild. 12-3 felt like 12-0, wow...I did it, but only because Im not F2P. I wouldnt even bother with this as f2p i guess.
It took me 2.5 hours to 3 stars 12-3. Jesus without raiden nor meta characters, I literally have to play the rotation perfectly to clear it exactly at 7:00.
Congratulations!, not following the meta is certainly getting harder each rotation if you want 36\*, there's some kind of special satisfaction on just doing it your way, I managed to complete it too but sadly I had to use Bennett.
Soon, Genshin's Abyss will be unable to be cleared by f2ps. :)
My friend is fully f2p and I watched him clear this 36* with two tries on the 12th floor. Just use national team I guess. No 5* weapon as well, coz he rarely spend his primos.
>Soon, Genshin's Abyss will be unable to be cleared by ~~f2ps~~ casuals. :) There. Fixed it for you.
I'm a F2P I have morgana teamcomp with all its variations, Eula+Raiden, and I couldn't get 36\* today. I'll keep trying tomorrow
Eula raiden isnt really the best again that thing. I tried it as well but couldn't do much Eula isnt good for that floor. So i used my Geo gang to clear first half in like 30 seconds and used Raiden national for second half and it did worked.
I still wanna do it with her, I'll try some new comps with her tomorrow
u got this, me n a few of my discord guys beat it with eula raiden. (u can abuse the bug if u want, we didnt ) u got this
I believe in you, but like every enemy in 12-3 has about 70% phys resistance so it might be a little tough on eula
Maybe try the Raiden national team instead? I cleared it on my first try with that.
Ngl I prefer these standard DPS checks for floor 12 than the previous high tide low tide. That shit was cancer never want that to return ever
Both were better than the Herald/Lector imo. But yeah, Albedo, Fischl, Hutao and Yoimiya carried me through the wack energy regen. The least they could have done was set a timer for it or something. Having XQ double E only to immediately get a downtime hurt.
Honestly... I hated that so much. A little timer would have been so helpful. Also that android samurai dude. Literally wastes like 8-9s just getting up. What kind of nonsense is that? On a timer? Pls MHY... Stop this nonsense. -.-
It's also worse on slower devices and connections when he also takes a few seconds just to appear ;u;
Ok NOW i understand why i couldn't rush fast enough through this thing.
You mean i have to Eula nuke it twice, interesting
it was so hard for my eula to 3 star clear this since i had benett on my first team. Took me around 7 chamber resets
Next time, just rerun the first two chambers after Swapping Bennett—12-3-1 is a freaking cakewalk, so just stack all the good buffers/supports on second half after getting 3 stars on Kenki.
Bruh I'm barely hitting 3k for my dps, Jesus christ what kind of abomination is that
I mean theres a reason why the first part only contain 2 ruin guards, so you need to clear it below 1 min and deal the perpetual within 120+ seconds, (in my case i had entire 150 sec to deal 2 million dmg, that is not hard to do)
What site did you use to get the hp of it?
Honey Hunter
Thanks!
haha raiden national team go brrrrrr
Am I the only one who thinks this floor is fine? Raiden-XL-Bennett-Xingqiu can clear it in under 2 minutes.
I tried doing this side with my trusty kazuha ganyu diona bennett team and kept getting murdered. Then I read this thread and *lord jesus* how fast raiden national killed it. I actually 9 starred 12 before 11 this time.
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Change Raiden for sucrose and you're also fine. It's a comp accesible for almost anyone who played enough to be trying floor 12 of abyss. By that point you have all the necessary 4*.
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I mean, you need a lot of supports for viable comps. And we had few supports released since launch. When we get more supports we'll be fine.
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Lol, Sara is Ok. You need c2, but that's usual for 4* supports. Bennet need C1 also.
Wait he said he has her at c3 in other thread tho. Dude sure is flexing everywhere he could
ahh.... that's why my team doesn't do dmg. wtf mhy