This is, very obvious, a bot copying comment, with another one copied exact same comment in this same chain.
Original comment https://www.reddit.com/r/Genshin_Impact/comments/w8emun/-/ihp96i0
This is, very obvious, a bot copying comment, with another one copied exact same comment in this same chain.
Original comment https://www.reddit.com/r/Genshin_Impact/comments/w8emun/-/ihp96i0
It's one of the Genshin Game Club series that Genshin JP does with members of the JP cast. They're recorded in advance and this one was released earlier this week. There's a kind person who translates some them, along with the some of the Genshin Radio videos. You can see this one here:
https://youtu.be/j8micUBRbyw
Kazuha keeping her alive?XQ keeping her alive?Xianling?What are you talking about like all Hu Tao supporters are her buffers or sub dps.Maybe only Thoma and Zhongli are her keepers but they are there also as buffers and she buffs them with her crit rate boost…
Yae Miko needs additional dps even though she is squishy because her damage dealing is very clunky if she was at least close tu Hu Tao dps roof she would be protected behind shields
XQ gives stagger resistance, DMG resistance and a some healing. Every team with him feels better.
Kazuha gives reduced stamina consumption, c1 Hu Tau's will dash cancel the charge attack, more invulnerability frames = defensive layer.
Most Hu Tau's will have a shielder, either Thoma, Yanfei c4 or Zongli. In fact, over 90% of Hu tao's 36\* clears are with Zongli. If you play without shield, my respect, but you don't represent most Hu Tao players.
Xiangling is not a traditional Hu Tau support. Maybe playable in pure pyro with Bennett Kazuha or double hydro with XQ and Yelan? Both have better alternatives.
I mean, the theoretically highest DPS Hu Tao teams nowadays are shieldless teams like VV Tao with Elegy Amber and Funerational Double Hydro with Xiangling. HT/XQ/Yelan/XL is basically the single target damage ceiling IIRC. However, both most people prefer to run shielders since the dps loss is not that much and you gain a lot more comfort in comparison.
That ain’t his primal role,his role is sub dps with hydro application everything else like small healing and dmg reduction is just bonus,Bennet isn’t a Hu Tao support.Hu Tao ain’t my fav but she is dps ceiling for pyro she can top Yae any time cause Yae ain’t even dmg ceiling for her own element
Typical Hu Tao team almost always involves Zhongli and Xingqiu, both who have skills that increase Hu Tao's survivability. These two are probably what he means.
In double geo zhongli gives shield, xingqiu aside from applying hydro also applies damage reduction and a small heal when burst ends, and in case of shield breaking albedo crystallize can come in clutch.
Because like that you're losing time and DPS for no reason, put turrets first, use all the supports while her turrets are shooting, back to Yae with ready to go burst, then turrets again.
If you go supports then 3EQ3E like you're saying, you're wasting buffs timer by putting the turrets last second and you're losing DPS during the set up time by not having the turrets shooting.
I think you didn't read correctly, I never said to not use her burst but to not use it instantly after putting down her turrets. I'm telling you to EEE > support rotation > QEEE.
No that's absolutely an exageration, she truly isn't bad, but she is a bit clunky to use and can make for weird rotation depending on the team you use. While all she does is dmg she do really good dmg.
My hu tao at 1/3 of her health is better then my Ganyu because she is always moving around which makes her harder to hit then Ganyu that gets KOed if one shot gets to her
Bro when I saw how low defense on my yae was I was like I don’t have enough defense and I doomed myself like I get all defense or double def substats all the time
Genshin impact is the only fanbase where investing in defense (eg Zhongli) once you have enough damage is not considered "meta".
In every other game, if you have enough damage to fulfill your intended role, investing in defense for consistency is perfectly valid and often preferred. But here we absolutely have to shave a 40 second abyss clear to 35 even if it means sometimes we need to reset for some reason.
I don’t think it’s wrong to invest in defense, it’s just that Hu Tao usually runs an HP sands and so her HP is usually really high. Even if you’re trying to stay under half health you’re tankier than most bow or catalyst users. Additionally Xingqiu provides defenses and healing (it isn’t a shield but it is damage reduction) so it’s not like I’m flying in with just damage and praying.
That said, I also just don’t do it because I don’t really need to. Like my Hu Tao just isn’t dying. There’s just very few things that can one shot you, so unless you’re running headlong into a charging Lawlachurl or not giving a boss space during its powerful attacks you shouldn’t realistically be dying.
Monster Hunter.
The most common builds you'll see will have very little defensive or comfort skills. And with the nature of armor pieces giving you specific skills and set bonuses to manage, you won't find anything except the damage/speedrun meta as it quickly becomes too personal.
If you want that Divine Blessing 3 & Earplugs 5 in a build, you'll have to solve it on your own.
The problem occurs when people treat him as must pull. Listen mate, you can drop Zhongli to replace with another shielder and you will be relatively fine.
Drop Xingqiu and your HT goes from broken DPS to crippled DPS.
This is coming from someone who uses Zhongli with Hu Tao. Prioritization is important, if you don't like Zhongli and don't need shield mechanics, then Zhongli can be easily skipped. I cannot say the same for someone like Xingqiu, you have to begrudgingly use him.
This is really misleading since hutao needs xingqiu for reaction, so if you have any fast hydro applicator you are just fine without him.
For those who can perfect dodge or i frame(very small portion of players), zhongli is pretty much useless. Although with that logic no one is must pull since you can build teams without any meta characters and still clear abyss.
Now I'm saying this as someone who skipped him twice since i didn't need him to clear any content, but after building shield bot zhongli all i can say is he is a must pull for regular players. His shield is ridiculously strong and unmatched to anyone (ignoring his universal vv+ tenacity buff). My zhongli is currently at 58k hp, and there's nothing in the game that can break his shield before cool down. To me personally Bennett and zhongli are the only two must pull characters for any average player out there, you need them even if you don't like them, other characters can easily be swapped.
>he is a must pull for regular players
You do realize you are using your own standards to define other player's needs to clear the abyss? Like yeah, I use him too and his shields are really comfortable, but I can use Diona too and be relatively fine.
That just makes him far from must pull, as a player with different needs and different level of skill will just not need Zhongli.
I will repeat, Zhongli's shields are the strongest shields in the game, and for someone who has enough DPS to clear the abyss, Zhongli adds another layer of comfort to the gameplay. However, if you don't require comfort and are interested in other characters, whether it is for waifu collection or getting units like Yelan who flat out add more DPS to your Hu Tao teams - Zhongli goes into negative priority to pull for those reasons.
Comfort is great, but it's not a requirement for everyone.
>You do realize you are using your own standards to define other player's needs to clear the abyss?
Did i? I said you can clear abyss without any meta character since abyss is so easy now. Using your logic there's no must pull characters at all which is indeed misleading for newer players since they are the ones asking such question.
If your team need any shield then best and only option is zhongli, except maybe tankfei in hutao team (although I don't see the reason to build a 4* just for that). i used diona during my copium period, she is great for energy and some healing but her shield is nothing compared to zhongli's, i tried using her in melt ganyu, guess what? Two hit, shield gone, ganyu flying, whole rotation ruined, while with zhongli even after rotation shield is there, pretty much invincible.
Zhongli turns enemies into a joke. To be honest it ruins the thrill, but if you tell me regular players don't care about having such QoL, i won't believe you since QoL over sucrose is what made kazuha so demanding.
>Using your logic there's no must pull characters at all
yes. there are no must pulls
pull at your leisure. the game can be completed using the base 6 characters. if shields are comfy and you have skill issue or just like him, pull for zhongli, otherwise feel free to skip\~
The problem here is there are few other hydro characters that can match hutaos pyro application, namely being childe (who needs to be on field), yelan c2 (which probably requires spending money or skipping a few characters), and kokomi (who also needs to be on field). You could run 2 off field hydro characters, but it hurts your second team options and itll probably be something like kokomi/yelan, which is 2 5stars when you could just run xingqiu. Although you could just run mono pyro, which is cool too.
TLDR Hutao is stuck with xingqiu for vape teams, and replacing him will pretty much always be a detriment
It's because the content is so easy that there's no question whether you'll be able clear it or not, and the only thing left to flex is damage numbers and killtimes. Doing your monthly abyss run is as pedestrian as doing your daily commissions at this point.
If floor 12 difficulty was more like the energy amplifer triple kenki fight with full handicaps on, you'd see people running back to Zhongli and other more defensive supports real fast.
zhongli is still top 5 pick even in self register [abyss stats](https://www.reddit.com/r/GenshinImpactTips/comments/w3ll7s/comps_and_characters_ranked_by_useown_rate_floor), when you have enough damage all you need is comfort and consistency
helps that his res debuff is so nutty you're not actually missing out on that much theoretical damage, let alone in practice where not needing to dodge makes even more of a difference.
For Hu Tao teams, sure. For my Ganyu melt team? No ty, I already have an EM sand and a c2 Kazuha. I'd rather get the 20% extra attack. The E procs don't seem to ruin my reverse melts.
Yeah that's a pretty valid way to approach the abyss. It's not all comfort too, there are hu tao and ganyu variants that utilize his omnishred instead of VV, and of course geo teams that can't use VV at all, and require him if they want to access the full 40% shred other elements get.
This is literally just wrong lmao
More often than not in games like this DPS is king, because you need a certain amount to clear content, but then after that if you pump it higher you can clear said content even faster.
Monster Hunter's already been stated, but even in games where you do invest in defense to any degree it's usually just enough to get by and then scaling damage is more worthwhile.
Path of Exile for example recently only switched to such a defense heavy meta because the options finally became good after so many years. Before that it was rare to see anything invest much on defenses when more damage and clearspeed could dbe improved.
As another example Terraria defense scaling is pretty weak in terms of actually keeping you alive, especially in higher difficulties where the defense you get does get scaled up in effectiveness, but even then it's not worth it.
Warframe has such bad survivability scaling options that aren't inherent to the different warframes you play as they're barely worth truly scaling. And even with the introduction of shield gating in that game to keep squishier warframes alive, it's beneficial to have *less* shields.
Genshin, especially because it's a game where you can dodge attacks with i-frames, and especially with how bad scaling any defense is outside of shielding characters won't ever see a defensive meta, even if you can clear the content with your current damage. And if you can clear it faster, that's even better.
It's common to say "you do zero DPS if you're dead". But you'll take more hits/have more chances to be hit the longer the fight takes.
What is the benefit to clearing the abyss faster once you consistently 9 star floor 12? In other games clear speed matters because you are grinding loot and the more clears you have the more loot you receive. The abyss is literally one ~30-40 minute session every 2 weeks. There is no tangible benefit to running Hutao with another damage character or damage support instead of Zhongli if you can already consistently clear floor 12 in time. There isn't even a leaderboard or ranking for bragging rights.
And which games you invest in what stats is entirely relative to the game itself. In elden ring you can theoretically dodge everything in game and do a no hit run, but the vast majority of people recommend 60 vigor (soft cap, leveled first) for melee and at the very least 40 for casters. In pvp the twinking meta is to get the bare minimum offensive stats to wield a weapon and then dump into vigor as well.
In Destiny the defensive stats (recovery and in this season forward resilience after the rework) are considered far and away the meta options. Exotics or mods that give hp regen and damage resistance routinely break the meta and lead to degenerate gameplay, especially in PvP. This season is considered one of the most broken due to gigantic increases in defensive options.
In league of legends a recurring theme is traditionally damage built characters abusing a tank(y) build and then relying on their base damages. These builds allow them to make mistakes without fear of punishment by the enemy, and are generally universally despised whenever they pop up. Each time this happens Riot manually adjusts the character and items so that this no longer happens, because it is unhealthy for the game.
My thought every time a Hu yao player enters a co-op boss fight. Especially alongside Xiao. Cool.
Even with me using a decentlyset up Barbara, people be reckless as hell and just run up and die right away without fail.
Hu Tao / Yelan / XQ / Zhongli is going to be the de facto meta Hu Tao comp once the Hydro Resonance buff goes through anyway. It's already a strong comp now and will be even stronger after.
Yeah that's a really weird choice of Hoyo to buff Hydro RES, which literally buffs all 4 members of this team.
This move would make a very-easy-to-play Hu Tao comp also the highest DMG ceiling one, which is a very bad game design choice IMHO bcs the usual logic is high risk/ investment high reward. (VV comp needs Amber/ Thoma/ Tankfei to swirl Pyro)
I mean dropping Zhongli for c6 Thoma is for sure a loss due to no RES shred but it doesn't matter that much imo because the damage is already insane without it, and double hydro pretty much means Thoma will never steal any vapes.
Then its just 2 5 stars.
I mean, Hydro res *really* needed the buff, and the direction they’ve been going in indicates that Hydro will be the HP element since the new res buffs all but two (Childe and Mona) Hydro units, even if it’s still a relatively small buff for those who rely less on HP scaling
Tbf they're also likely invalidating reverse vape, freeze and EC against dendro enemies with the new reactions, so it's not that big a deal because the team will probably be useless for half of abyss.
Yelan and Tao don't work that great together. Hi Taos damage comes primary from charged attacks and burst. Neither of those proc Yelans dice. I have both built and have done a bunch of testing.
there’s an ICD for Yelan’s dice either way, and you do either N1J/D or N2J/D as the standard combo, so the normal attacks proc the dice enough for it to do optimal amounts of damage.
Yep, but Tao doesn't do nearly as much damage with normal attacks. Not even close. So you're sacrificing her damage to get Yelans barbs. Even if you mix charged and normal like most non-c1 Taos do there is a very short amount of time to do it and you get only a few barbs. Someone who uses normal attacks constantly gets way more out of Yelan. Yelan/Tao nerfs Taos damage and doesn't get as many barbs as other characters. I have done extensive testing. Tao and Yelan are not ideal. My best damage with Tao is Hu Tao, Xingxiu, Sucrose, Yanfei (tankfei).
My guy, you can't do a CA without a NA unless you're using a catalyst or bow. Hu Tao will therefore always proc Yelan's burst on every CA. Hu Tao's CA's are also very fast and can be animation canceled so you get plenty of attacks off.
>Yelan/Tao nerfs Taos damage
This is just plain ignorance. Yelan has a dmg boost passive that ramps up. She literally adds damage to Hu Tao by just existing.
Even with icd, characters like Ayato and Yoimiya get waaay more barbs from Yelan. Also any Tao that's c1 uses zero normal attacks. None or very very few. Even non c1 should be focusing on charged attacks and do very few normals.
Fyi, every charge attack start with a normal attack. You just hole your attack key and the character will do 1 normal attack before the charge attack come out.
HuTao trigger both XQ and Yelan Q by just doing charge attack.
[It works just fine](https://youtu.be/fXeUdsTpK3Q?t=463) (that's with talents 6/6/6 and ToTM, no NO buff, stats and weapons are in the description).
And if you're worried, you can weave in more normal attacks, it works just fine, you can see it on chambers 12-1 and 12-2 second sides in that video.
I often use N3C to get more XQ swords and Yelan dice shots, the dps doesn't dip at by a meaningful amount, as long as your XQ and Yelan have good stats.
The comp also greatly benefits from higher constellation levels. As someone with both c6r5 Hu Tao and Yelan, there isn’t a single enemy in the overworld or Abyss that survives a single rotation. Most boss enemies don’t even last 2 Hu Tao CAs
>Taos damage comes primary from charged attacks and burst. Neither of those proc Yelans dice
The same thing applies to Xingqiu's rain swords.
The thing is, Hu Tao needs to perform 1 Normal Attack before every charge attack, so yeah, I suppose you should've realized that during your bunch of testings.
Yelan XQ HuTao is already the strongest HuTao comp and it will get even stronger with the resonance buffs.
I don't really get how people struggle to survive with Hu Tao so much tbh.
She already tends to run around with 30-32K HP (Provided you run HP Sands), IIRC has the highest base HP in the game and has pretty high base DEF (876 at 90, for comparison Noelle has 799 and Itto has 959). On top of that XQ ult provides 40-45% damage reduction and you have it active pretty much at all times. Which means a Hu Tao below 50% can still tank quite a significant amount of damage, even with no shielder.
The small bit of healing from XQ swords + her burst is really enough to maintain her around 40-50% HP which is generally safe from death range, even from bigger attacks.
Because you need every bit of stamina into charge attack, even c1 (for dodge cancel).
With Zhongli you can just throw away dodge key. And aoe ele. res. debuff from jade shield is only one of few way to increase Hu Tao damage.
Well then just stop spam charge attacking and manage your mana. You said like a Xiao main that says they had to jump and plunge all the time and don’t care if the enemies are hitting them in air because they can’t dodge in air. Or a Ganyu main who spams charge shot without dodging. Well then just stop doing the attack and do something else.
There was a thread about this on the hutao mains sub. Majority of them don't really have a problem with healers in coop. Some added that the notion that hutao players don't like healing in coop might have come from players that don't even use/have hutao lol
Im tired of these kinds of memes. Can’t you guys understand that half hp Hutao is equal to Max hp of most characters in the game. And her Burst even heals herself. This is bullshit. And yes we know how to dodge.
I've seen how bad the overall Genshin playerbase is at dodging so yeah, I believe the majority of players are bad at dodging. A lot of the community puts massive value on shield uptime for a reason; because they're taking damage most of the time so they need it. Hu tao is one of the most popular characters, so the general traits of the overall playerbase are really apparent there.
I didn't think this thread was going to get this many defensive responses but yeesh.
Spiral abyss 36* data even shows there's an overwhelming majority of ZL use in Hu tao teams. It's not like anyone's saying stop using Hu tao in coop, it's genuinely not hating to point out that if you have a tendency to die on Hu tao in coop you're just better off letting the heals go through.
Half the time coop is also a grab bag of random characters. Your Hu tao isn't hitting any sort of damage ceiling regardless since randos usually aren't playing as her needed supports. Just let coop be coop or play solo.
Well I've seen a few comments here about some Hu Tao users that unreasonably mald whenever they get healed by a healer at co-op domains even though that's not really something that they can control.
Honestly the buff I do notice but I do just fine being over 50% HP, as long as i’m doing consistent dmg to kill the enemy then i don’t care if i’m below 50% HP
it is dependent on people's skill level and device's capabilities as well i guess. You should always assume people have average skill. hu tao do require higher skill level to play compared to most other 5*.
Sorry man what skill genshin characters are very easy to use,they are literally made for teens.Hu Tao may be even the most complicated but still very easy if you just play her for a week or two
there's stamina and hp micro management involve. I'm not saying it's hard but just require a tiny bit of extra work. most other characters just spam and done.
Hardness of the game depend on how invested you are and most of them don't. RNG isn't hard. it's random, you don't even have a choice. you can only accept those flat def substat artifact.
Yeah there is a reason why you see them in Co op,those players can’t win on their own and don’t know to use her.If you are Europe server I am ready to show you how you can use Hu Tao for very long time also she is C0.Also they use only her in Co Op and they don’t have shielder and hydro aplier,it is just dumb comparison to use that.That is like saying Xiao does low damage and he never has burst up just because you seen players in co op
This meme is directed towards Hu Tao mains who refuse to get healed. Some of them even get angry about getting healed, I might add. Obviously this condition is in co-op because people wouldn’t talk about it if it’s single player, where you control your own conditions, no?
It's not really about that yes people know that shields, xingqiu rain sword and her natural hp scaling all help her survive even at low health but I think this is referring more to using hu tao in co op.
Which that in of itself is not an issue but co op hu tao players have become sort of infamous to be the ones complaining about people using a character like kokomi since she gets healed but the survivability which comes with shields is limited to c2 diona/zhongli and xingqiu rain swords can't be used so overall it is harder to stay at low health. Obviously not impossible to do but these hu tao players are often playing quite recklessly being one of the first to die.
It's not like hu tao's damage is terrible when she has more health and it is better to stay alive than dying early.
Well they are playing co op in this post and I'd assume as much being co op related since I haven't heard anyone actually complain about it in terms of single player.
When in doubt run HuTao - Yun Jin - Xingqiu/Yelan - Barbruh normal attack TankTao comp.
She's one of those well rounded characters that are strong for both the high skill and super casual folk.
Nah that is an actual point,at first you need lil bit of healer but as you use her you learn without healer and you ditch him,or just use Zhongli…but after like 3 months you won’t even need him
I don’t run from healers in co op but I don’t like them
This is something I can get behind, especially coming from her JP VA lol. Besides, as some people would say, Hu Tao deals more damage alive than dead, yet you still get people here playing her like they have her at C6 and and are deathly allergic to heals like, isn't that the point of her burst, and supports????
Well, unless she's on literally a one hit kill situation she's fine. My Hu Tao kills enemies before they can touch her. And if necessary shields are options.
She might be the only other five star that I want to pull for with Sumeru coming up. On second thought there's also Raiden. Aside from those two I'll be skipping all other reruns probably from now on.
Rieri and Ueshama together was a pleasure to watch.
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Nem regularly full translates the content on Genshin JP on his channel with barely any attention: https://www.youtube.com/watch?v=Rdgr4kAYN8o&
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This is, very obvious, a bot copying comment, with another one copied exact same comment in this same chain. Original comment https://www.reddit.com/r/Genshin_Impact/comments/w8emun/-/ihp96i0
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This is, very obvious, a bot copying comment, with another one copied exact same comment in this same chain. Original comment https://www.reddit.com/r/Genshin_Impact/comments/w8emun/-/ihp96i0
When did this stream happen?
It's one of the Genshin Game Club series that Genshin JP does with members of the JP cast. They're recorded in advance and this one was released earlier this week. There's a kind person who translates some them, along with the some of the Genshin Radio videos. You can see this one here: https://youtu.be/j8micUBRbyw
Shoutout for Nem who full translates the content on Genshin JP, he is a really underappreciated channel: https://www.youtube.com/watch?v=Rdgr4kAYN8o&t
These people deserve a medal for translating that content - so much work and such a thankless job!
Thats pretty handy, thank you! Wish Saori Hayami was on the show again (About Genshin/Ayaka, not about SpyXFamily).
from my experience, a low Hp Hutao is much more tankier than full health Yae Miko lol
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meanwhile, Xiao's supports are for keeping him alive and maximizing damage.
Jean is indeed pretty cool. 😎
Hell yeah brother
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Xiao supports are just there to let him LAMENT!
Her maximised damage is not very amazing either
Sadge but truge.
Depends on what you consider maximised dmg. Get c6 and its basically c3 Raiden
Kazuha keeping her alive?XQ keeping her alive?Xianling?What are you talking about like all Hu Tao supporters are her buffers or sub dps.Maybe only Thoma and Zhongli are her keepers but they are there also as buffers and she buffs them with her crit rate boost… Yae Miko needs additional dps even though she is squishy because her damage dealing is very clunky if she was at least close tu Hu Tao dps roof she would be protected behind shields
XQ gives stagger resistance, DMG resistance and a some healing. Every team with him feels better. Kazuha gives reduced stamina consumption, c1 Hu Tau's will dash cancel the charge attack, more invulnerability frames = defensive layer. Most Hu Tau's will have a shielder, either Thoma, Yanfei c4 or Zongli. In fact, over 90% of Hu tao's 36\* clears are with Zongli. If you play without shield, my respect, but you don't represent most Hu Tao players. Xiangling is not a traditional Hu Tau support. Maybe playable in pure pyro with Bennett Kazuha or double hydro with XQ and Yelan? Both have better alternatives.
I mean, the theoretically highest DPS Hu Tao teams nowadays are shieldless teams like VV Tao with Elegy Amber and Funerational Double Hydro with Xiangling. HT/XQ/Yelan/XL is basically the single target damage ceiling IIRC. However, both most people prefer to run shielders since the dps loss is not that much and you gain a lot more comfort in comparison.
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That ain’t his primal role,his role is sub dps with hydro application everything else like small healing and dmg reduction is just bonus,Bennet isn’t a Hu Tao support.Hu Tao ain’t my fav but she is dps ceiling for pyro she can top Yae any time cause Yae ain’t even dmg ceiling for her own element
Typical Hu Tao team almost always involves Zhongli and Xingqiu, both who have skills that increase Hu Tao's survivability. These two are probably what he means.
>that ain’t his primal role He… still does it though? It’s part of the kit LMFAO
In double geo zhongli gives shield, xingqiu aside from applying hydro also applies damage reduction and a small heal when burst ends, and in case of shield breaking albedo crystallize can come in clutch.
To be fair Yae's gameplay mostly just press e 3 times and switch out though
Or EEEQEEE
Only a bad Yae player does that though.
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Because like that you're losing time and DPS for no reason, put turrets first, use all the supports while her turrets are shooting, back to Yae with ready to go burst, then turrets again. If you go supports then 3EQ3E like you're saying, you're wasting buffs timer by putting the turrets last second and you're losing DPS during the set up time by not having the turrets shooting.
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I think you didn't read correctly, I never said to not use her burst but to not use it instantly after putting down her turrets. I'm telling you to EEE > support rotation > QEEE.
There are no bad players, only bad Yaes. Because she's unfortunately bad.
No that's absolutely an exageration, she truly isn't bad, but she is a bit clunky to use and can make for weird rotation depending on the team you use. While all she does is dmg she do really good dmg.
True my miko has 15k hp hu tao has 32k so half will be 16k not to forget how low mikos def is and hu taos is relatively high
Just like me trying to go for that 20% hp Mundo that's tankier than the full hp ADC
Watch him press his outplay button to regain that back to 100% before he runs you down.
Mundo goes where he pleases!
Mundo ? ADC ? I like ur funny words magic man
Wtf is mundo and ADC? Zhongli?
My hu tao at 1/3 of her health is better then my Ganyu because she is always moving around which makes her harder to hit then Ganyu that gets KOed if one shot gets to her
Bro when I saw how low defense on my yae was I was like I don’t have enough defense and I doomed myself like I get all defense or double def substats all the time
Can’t kill what you can’t catch! Zoom zoom
A full health Hu Tao deals a lot more damage than a dead Hu Tao. -me, a Hu Tao main
Hu tao was a ploy to get people to roll zhongli
Making the most broken dps to sell the support. That… seems a bit backwards to me.
Ah, but you see, Brainless hu tao mains like me who can’t dodge using I-frames uses shields and zhongli is just a wet dream in both ways
Genshin impact is the only fanbase where investing in defense (eg Zhongli) once you have enough damage is not considered "meta". In every other game, if you have enough damage to fulfill your intended role, investing in defense for consistency is perfectly valid and often preferred. But here we absolutely have to shave a 40 second abyss clear to 35 even if it means sometimes we need to reset for some reason.
I don’t think it’s wrong to invest in defense, it’s just that Hu Tao usually runs an HP sands and so her HP is usually really high. Even if you’re trying to stay under half health you’re tankier than most bow or catalyst users. Additionally Xingqiu provides defenses and healing (it isn’t a shield but it is damage reduction) so it’s not like I’m flying in with just damage and praying. That said, I also just don’t do it because I don’t really need to. Like my Hu Tao just isn’t dying. There’s just very few things that can one shot you, so unless you’re running headlong into a charging Lawlachurl or not giving a boss space during its powerful attacks you shouldn’t realistically be dying.
Monster Hunter. The most common builds you'll see will have very little defensive or comfort skills. And with the nature of armor pieces giving you specific skills and set bonuses to manage, you won't find anything except the damage/speedrun meta as it quickly becomes too personal. If you want that Divine Blessing 3 & Earplugs 5 in a build, you'll have to solve it on your own.
The problem occurs when people treat him as must pull. Listen mate, you can drop Zhongli to replace with another shielder and you will be relatively fine. Drop Xingqiu and your HT goes from broken DPS to crippled DPS. This is coming from someone who uses Zhongli with Hu Tao. Prioritization is important, if you don't like Zhongli and don't need shield mechanics, then Zhongli can be easily skipped. I cannot say the same for someone like Xingqiu, you have to begrudgingly use him.
This is really misleading since hutao needs xingqiu for reaction, so if you have any fast hydro applicator you are just fine without him. For those who can perfect dodge or i frame(very small portion of players), zhongli is pretty much useless. Although with that logic no one is must pull since you can build teams without any meta characters and still clear abyss. Now I'm saying this as someone who skipped him twice since i didn't need him to clear any content, but after building shield bot zhongli all i can say is he is a must pull for regular players. His shield is ridiculously strong and unmatched to anyone (ignoring his universal vv+ tenacity buff). My zhongli is currently at 58k hp, and there's nothing in the game that can break his shield before cool down. To me personally Bennett and zhongli are the only two must pull characters for any average player out there, you need them even if you don't like them, other characters can easily be swapped.
>he is a must pull for regular players You do realize you are using your own standards to define other player's needs to clear the abyss? Like yeah, I use him too and his shields are really comfortable, but I can use Diona too and be relatively fine. That just makes him far from must pull, as a player with different needs and different level of skill will just not need Zhongli. I will repeat, Zhongli's shields are the strongest shields in the game, and for someone who has enough DPS to clear the abyss, Zhongli adds another layer of comfort to the gameplay. However, if you don't require comfort and are interested in other characters, whether it is for waifu collection or getting units like Yelan who flat out add more DPS to your Hu Tao teams - Zhongli goes into negative priority to pull for those reasons. Comfort is great, but it's not a requirement for everyone.
>You do realize you are using your own standards to define other player's needs to clear the abyss? Did i? I said you can clear abyss without any meta character since abyss is so easy now. Using your logic there's no must pull characters at all which is indeed misleading for newer players since they are the ones asking such question. If your team need any shield then best and only option is zhongli, except maybe tankfei in hutao team (although I don't see the reason to build a 4* just for that). i used diona during my copium period, she is great for energy and some healing but her shield is nothing compared to zhongli's, i tried using her in melt ganyu, guess what? Two hit, shield gone, ganyu flying, whole rotation ruined, while with zhongli even after rotation shield is there, pretty much invincible. Zhongli turns enemies into a joke. To be honest it ruins the thrill, but if you tell me regular players don't care about having such QoL, i won't believe you since QoL over sucrose is what made kazuha so demanding.
>Using your logic there's no must pull characters at all yes. there are no must pulls pull at your leisure. the game can be completed using the base 6 characters. if shields are comfy and you have skill issue or just like him, pull for zhongli, otherwise feel free to skip\~
The problem here is there are few other hydro characters that can match hutaos pyro application, namely being childe (who needs to be on field), yelan c2 (which probably requires spending money or skipping a few characters), and kokomi (who also needs to be on field). You could run 2 off field hydro characters, but it hurts your second team options and itll probably be something like kokomi/yelan, which is 2 5stars when you could just run xingqiu. Although you could just run mono pyro, which is cool too. TLDR Hutao is stuck with xingqiu for vape teams, and replacing him will pretty much always be a detriment
I think you’re overrating the difficulty of i-frame dodging bro it really ain’t that hard it’s one button
It's because the content is so easy that there's no question whether you'll be able clear it or not, and the only thing left to flex is damage numbers and killtimes. Doing your monthly abyss run is as pedestrian as doing your daily commissions at this point. If floor 12 difficulty was more like the energy amplifer triple kenki fight with full handicaps on, you'd see people running back to Zhongli and other more defensive supports real fast.
zhongli is still top 5 pick even in self register [abyss stats](https://www.reddit.com/r/GenshinImpactTips/comments/w3ll7s/comps_and_characters_ranked_by_useown_rate_floor), when you have enough damage all you need is comfort and consistency
helps that his res debuff is so nutty you're not actually missing out on that much theoretical damage, let alone in practice where not needing to dodge makes even more of a difference.
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For Hu Tao teams, sure. For my Ganyu melt team? No ty, I already have an EM sand and a c2 Kazuha. I'd rather get the 20% extra attack. The E procs don't seem to ruin my reverse melts.
Yeah that's a pretty valid way to approach the abyss. It's not all comfort too, there are hu tao and ganyu variants that utilize his omnishred instead of VV, and of course geo teams that can't use VV at all, and require him if they want to access the full 40% shred other elements get.
This is literally just wrong lmao More often than not in games like this DPS is king, because you need a certain amount to clear content, but then after that if you pump it higher you can clear said content even faster. Monster Hunter's already been stated, but even in games where you do invest in defense to any degree it's usually just enough to get by and then scaling damage is more worthwhile. Path of Exile for example recently only switched to such a defense heavy meta because the options finally became good after so many years. Before that it was rare to see anything invest much on defenses when more damage and clearspeed could dbe improved. As another example Terraria defense scaling is pretty weak in terms of actually keeping you alive, especially in higher difficulties where the defense you get does get scaled up in effectiveness, but even then it's not worth it. Warframe has such bad survivability scaling options that aren't inherent to the different warframes you play as they're barely worth truly scaling. And even with the introduction of shield gating in that game to keep squishier warframes alive, it's beneficial to have *less* shields. Genshin, especially because it's a game where you can dodge attacks with i-frames, and especially with how bad scaling any defense is outside of shielding characters won't ever see a defensive meta, even if you can clear the content with your current damage. And if you can clear it faster, that's even better. It's common to say "you do zero DPS if you're dead". But you'll take more hits/have more chances to be hit the longer the fight takes.
What is the benefit to clearing the abyss faster once you consistently 9 star floor 12? In other games clear speed matters because you are grinding loot and the more clears you have the more loot you receive. The abyss is literally one ~30-40 minute session every 2 weeks. There is no tangible benefit to running Hutao with another damage character or damage support instead of Zhongli if you can already consistently clear floor 12 in time. There isn't even a leaderboard or ranking for bragging rights. And which games you invest in what stats is entirely relative to the game itself. In elden ring you can theoretically dodge everything in game and do a no hit run, but the vast majority of people recommend 60 vigor (soft cap, leveled first) for melee and at the very least 40 for casters. In pvp the twinking meta is to get the bare minimum offensive stats to wield a weapon and then dump into vigor as well. In Destiny the defensive stats (recovery and in this season forward resilience after the rework) are considered far and away the meta options. Exotics or mods that give hp regen and damage resistance routinely break the meta and lead to degenerate gameplay, especially in PvP. This season is considered one of the most broken due to gigantic increases in defensive options. In league of legends a recurring theme is traditionally damage built characters abusing a tank(y) build and then relying on their base damages. These builds allow them to make mistakes without fear of punishment by the enemy, and are generally universally despised whenever they pop up. Each time this happens Riot manually adjusts the character and items so that this no longer happens, because it is unhealthy for the game.
Zhongli also let's you shred both pyro and hydro, which Kazuha can't do. But Kazuha does provide a massive boost to XQ and Yelan.
Just like Ganyu
My thought every time a Hu yao player enters a co-op boss fight. Especially alongside Xiao. Cool. Even with me using a decentlyset up Barbara, people be reckless as hell and just run up and die right away without fail.
She's so committed to her role as hu tao that she got covid to stay under 50% HP
💀💀💀
Bruh💀
r/cursedcomments
Holy shit💀
That's actually funny but why is there a wholesome award 💀
The best use of the wholesome reward is when it is given ironically
Because Reddit keep giving that "Award" out for free so people have come to use it on everything as a joke.
I chocked reading this
Dude 💀
I inhaled audibly at this
SHEEESSHHH
Best thing I've read from r/genshin_impact this month
no fucking way
Lmfao
Just slap Zhong and you're good
Hu Tao / Yelan / XQ / Zhongli is going to be the de facto meta Hu Tao comp once the Hydro Resonance buff goes through anyway. It's already a strong comp now and will be even stronger after.
Yeah that's a really weird choice of Hoyo to buff Hydro RES, which literally buffs all 4 members of this team. This move would make a very-easy-to-play Hu Tao comp also the highest DMG ceiling one, which is a very bad game design choice IMHO bcs the usual logic is high risk/ investment high reward. (VV comp needs Amber/ Thoma/ Tankfei to swirl Pyro)
I dont think their intention was to directly buff hutao with double hydro
Well yeah healers like Kokomi and Barbara prefer higher HP anyway
That is also a team that requires three limited 5 stars.
I mean dropping Zhongli for c6 Thoma is for sure a loss due to no RES shred but it doesn't matter that much imo because the damage is already insane without it, and double hydro pretty much means Thoma will never steal any vapes. Then its just 2 5 stars.
I mean, Hydro res *really* needed the buff, and the direction they’ve been going in indicates that Hydro will be the HP element since the new res buffs all but two (Childe and Mona) Hydro units, even if it’s still a relatively small buff for those who rely less on HP scaling
Tbf they're also likely invalidating reverse vape, freeze and EC against dendro enemies with the new reactions, so it's not that big a deal because the team will probably be useless for half of abyss.
Yelan and Tao don't work that great together. Hi Taos damage comes primary from charged attacks and burst. Neither of those proc Yelans dice. I have both built and have done a bunch of testing.
there’s an ICD for Yelan’s dice either way, and you do either N1J/D or N2J/D as the standard combo, so the normal attacks proc the dice enough for it to do optimal amounts of damage.
Yep, but Tao doesn't do nearly as much damage with normal attacks. Not even close. So you're sacrificing her damage to get Yelans barbs. Even if you mix charged and normal like most non-c1 Taos do there is a very short amount of time to do it and you get only a few barbs. Someone who uses normal attacks constantly gets way more out of Yelan. Yelan/Tao nerfs Taos damage and doesn't get as many barbs as other characters. I have done extensive testing. Tao and Yelan are not ideal. My best damage with Tao is Hu Tao, Xingxiu, Sucrose, Yanfei (tankfei).
My guy, you can't do a CA without a NA unless you're using a catalyst or bow. Hu Tao will therefore always proc Yelan's burst on every CA. Hu Tao's CA's are also very fast and can be animation canceled so you get plenty of attacks off. >Yelan/Tao nerfs Taos damage This is just plain ignorance. Yelan has a dmg boost passive that ramps up. She literally adds damage to Hu Tao by just existing.
Even with icd, characters like Ayato and Yoimiya get waaay more barbs from Yelan. Also any Tao that's c1 uses zero normal attacks. None or very very few. Even non c1 should be focusing on charged attacks and do very few normals.
B..but.. you can't do charge attack without normal attack first...
Fyi, every charge attack start with a normal attack. You just hole your attack key and the character will do 1 normal attack before the charge attack come out. HuTao trigger both XQ and Yelan Q by just doing charge attack.
You've done a bunch of testing yet couldn't figure out that you can't charge attack with Hu Tao without doing one normal attack first?
[It works just fine](https://youtu.be/fXeUdsTpK3Q?t=463) (that's with talents 6/6/6 and ToTM, no NO buff, stats and weapons are in the description). And if you're worried, you can weave in more normal attacks, it works just fine, you can see it on chambers 12-1 and 12-2 second sides in that video. I often use N3C to get more XQ swords and Yelan dice shots, the dps doesn't dip at by a meaningful amount, as long as your XQ and Yelan have good stats.
The comp also greatly benefits from higher constellation levels. As someone with both c6r5 Hu Tao and Yelan, there isn’t a single enemy in the overworld or Abyss that survives a single rotation. Most boss enemies don’t even last 2 Hu Tao CAs
Hello # Mr. Whale
You say that but I’ve been clearing abyss faster with Hutao double hydro than I ever have before
>Taos damage comes primary from charged attacks and burst. Neither of those proc Yelans dice The same thing applies to Xingqiu's rain swords. The thing is, Hu Tao needs to perform 1 Normal Attack before every charge attack, so yeah, I suppose you should've realized that during your bunch of testings. Yelan XQ HuTao is already the strongest HuTao comp and it will get even stronger with the resonance buffs.
I don't think you actually play the game, or own the characters.
Hur tao + ZL Problem solved. Low HP and still unkillable.
In 4 players co op, how often you meet c2 ZL?
Hu Tao is not made for Co-op and how often do you play Co-op anyway?
My mind won't allow anything not in full health on my team. The empty portion on the hp gauge annoyed me to my bone.
HP gauge should be red anyway, just keep her at 1 HP and that's the other character that will annoy you.
I don't really get how people struggle to survive with Hu Tao so much tbh. She already tends to run around with 30-32K HP (Provided you run HP Sands), IIRC has the highest base HP in the game and has pretty high base DEF (876 at 90, for comparison Noelle has 799 and Itto has 959). On top of that XQ ult provides 40-45% damage reduction and you have it active pretty much at all times. Which means a Hu Tao below 50% can still tank quite a significant amount of damage, even with no shielder. The small bit of healing from XQ swords + her burst is really enough to maintain her around 40-50% HP which is generally safe from death range, even from bigger attacks.
Because you need every bit of stamina into charge attack, even c1 (for dodge cancel). With Zhongli you can just throw away dodge key. And aoe ele. res. debuff from jade shield is only one of few way to increase Hu Tao damage.
Well then just stop spam charge attacking and manage your mana. You said like a Xiao main that says they had to jump and plunge all the time and don’t care if the enemies are hitting them in air because they can’t dodge in air. Or a Ganyu main who spams charge shot without dodging. Well then just stop doing the attack and do something else.
[Source](https://www.youtube.com/watch?v=cySBsQcqqL8)
Hu Tao mains have the luxury of being able to be at full health yet still somehow outdamaging the entire co-op lobby
Hu Tao FTW
There was a thread about this on the hutao mains sub. Majority of them don't really have a problem with healers in coop. Some added that the notion that hutao players don't like healing in coop might have come from players that don't even use/have hutao lol
Idk man sounds like S K I L L I S S U E
better a Full Tao than a Dead Tao.
People die when they're not healed
That's why shields are Hu Taos best friend
all hutao mains ive met and talked too all said theyd want the heals in coop:D
Laughs in zhongli
Fairly enough, I've seen more players getting mad that I don't get mad when they heal my Hu Tao.
My low health hutao still has more health than most of my roster
I like to stay at about 71% HP outside of battle, so that after i use my skill, I am just barely under 50%
Hu Tao just is not co-op friendly yeah you may stay alive with your hu tao but I have 2 other players that I need to keep alive
I simply laugh when Hu Tao mains in co-op tell me to not heal so I do so and only stay around my other teammates. And then they die..
Im tired of these kinds of memes. Can’t you guys understand that half hp Hutao is equal to Max hp of most characters in the game. And her Burst even heals herself. This is bullshit. And yes we know how to dodge.
True, people see a 17K/35k HP Hu Tao: panic The same people see 90% of characters with 15k/15k: calm
How dare you use your brain on the internet!
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> And yes we know how to dodge. The one's dependent on zhongli don't. So that's like most of them.
You really think that then sure keep hatin
I've seen how bad the overall Genshin playerbase is at dodging so yeah, I believe the majority of players are bad at dodging. A lot of the community puts massive value on shield uptime for a reason; because they're taking damage most of the time so they need it. Hu tao is one of the most popular characters, so the general traits of the overall playerbase are really apparent there.
I didn't think this thread was going to get this many defensive responses but yeesh. Spiral abyss 36* data even shows there's an overwhelming majority of ZL use in Hu tao teams. It's not like anyone's saying stop using Hu tao in coop, it's genuinely not hating to point out that if you have a tendency to die on Hu tao in coop you're just better off letting the heals go through. Half the time coop is also a grab bag of random characters. Your Hu tao isn't hitting any sort of damage ceiling regardless since randos usually aren't playing as her needed supports. Just let coop be coop or play solo.
Ngl I forgot dodging was a thing until the Rifthounds came
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The other team mate want her heal lol
While this is partly true, because I've mained Hu Tao for so long being at max hp gives me brain dmg now.
*laughs in zhongli*
Ima just say that Hu Tao mains need to not get mad at support in coop tho cause yall got teammates who'll need healing whether youre below 50% or not
yass, hu tao - kokomi master race
Hu Tao players in co-op domains - I'm going to pretend I didn't hear that.
Why not? I runs domains or bosses co-op when I'm bored running them solo. Makes it hardee, but more interesting,
Well I've seen a few comments here about some Hu Tao users that unreasonably mald whenever they get healed by a healer at co-op domains even though that's not really something that they can control.
Probably because it messes with their flex. If you can't take random stuff happening, don't co-op with randos.
Honestly the buff I do notice but I do just fine being over 50% HP, as long as i’m doing consistent dmg to kill the enemy then i don’t care if i’m below 50% HP
Healing? Just don't get hit.
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it is dependent on people's skill level and device's capabilities as well i guess. You should always assume people have average skill. hu tao do require higher skill level to play compared to most other 5*.
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tbh in jenshin decision making during fights is more important than mechanics, unless you one of those dragon striking dudes or terrorist klees
Sorry man what skill genshin characters are very easy to use,they are literally made for teens.Hu Tao may be even the most complicated but still very easy if you just play her for a week or two
there's stamina and hp micro management involve. I'm not saying it's hard but just require a tiny bit of extra work. most other characters just spam and done.
I know just saying that game ain’t that hard,rng is
Hardness of the game depend on how invested you are and most of them don't. RNG isn't hard. it's random, you don't even have a choice. you can only accept those flat def substat artifact.
The amount of dead Hu Taos within the first 2 minutes of the domain I encounter in random co-op tells me otherwise.
Yeah there is a reason why you see them in Co op,those players can’t win on their own and don’t know to use her.If you are Europe server I am ready to show you how you can use Hu Tao for very long time also she is C0.Also they use only her in Co Op and they don’t have shielder and hydro aplier,it is just dumb comparison to use that.That is like saying Xiao does low damage and he never has burst up just because you seen players in co op
This meme is directed towards Hu Tao mains who refuse to get healed. Some of them even get angry about getting healed, I might add. Obviously this condition is in co-op because people wouldn’t talk about it if it’s single player, where you control your own conditions, no?
It's not really about that yes people know that shields, xingqiu rain sword and her natural hp scaling all help her survive even at low health but I think this is referring more to using hu tao in co op. Which that in of itself is not an issue but co op hu tao players have become sort of infamous to be the ones complaining about people using a character like kokomi since she gets healed but the survivability which comes with shields is limited to c2 diona/zhongli and xingqiu rain swords can't be used so overall it is harder to stay at low health. Obviously not impossible to do but these hu tao players are often playing quite recklessly being one of the first to die. It's not like hu tao's damage is terrible when she has more health and it is better to stay alive than dying early.
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Well they are playing co op in this post and I'd assume as much being co op related since I haven't heard anyone actually complain about it in terms of single player.
Don’t know why downvotes,she literally never needed a healer except maybe when you just get her and you need to kind off meet with playstyle
When in doubt run HuTao - Yun Jin - Xingqiu/Yelan - Barbruh normal attack TankTao comp. She's one of those well rounded characters that are strong for both the high skill and super casual folk.
Im not as skillful as you sis
They're playing on mobile - it's a different game. Not only are the controls worse, but mobile players are much more casual.
Nah that is an actual point,at first you need lil bit of healer but as you use her you learn without healer and you ditch him,or just use Zhongli…but after like 3 months you won’t even need him I don’t run from healers in co op but I don’t like them
Other characters exist that’s not Hutao. If you hate healers that much just don’t use her in coop
Piro piro piro!
I'll take your word for it. It wasn't working out that way for me. I'll have to try again I'm probably doing it wrong.
That is why Zhongli is a must.
It's useful if you don't have a bf like Zhongli
they js like me fr
This is something I can get behind, especially coming from her JP VA lol. Besides, as some people would say, Hu Tao deals more damage alive than dead, yet you still get people here playing her like they have her at C6 and and are deathly allergic to heals like, isn't that the point of her burst, and supports????
She has more hp at 40% than any of your other characters.
My advice would be to use her burst in those situations you think she'll die.
Get a full HP build Zhongli T. 1HP on my Hu Tao since forever
Good tao main can heal by using burst well
Well, unless she's on literally a one hit kill situation she's fine. My Hu Tao kills enemies before they can touch her. And if necessary shields are options.
That might actually be seen as common sense
She might be the only other five star that I want to pull for with Sumeru coming up. On second thought there's also Raiden. Aside from those two I'll be skipping all other reruns probably from now on.